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STEVE JACKSON GAMES ISBN 1-55634-519-4 1 2 3 4 5 6 7 8 9 10 Written by WILLIAM H. STODDARD Cover by DENIS LOUBET, PAT MORRISSEY, BOB STEVLIC, andJOHN ZELEZNIK Edited by ANDREW HACKARD and JEFF ROSE Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, DENIS LOUBET, BOB STEVLIC, EVA WIDERMANN, and ERIC WILKERSON

STEVE JACKSON GAMES · Archetypical Realms . . . . . . . . . . 36 ... of all products published by Steve Jackson Games Incorporated are registered trademarks or ... Sorcery

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Page 1: STEVE JACKSON GAMES · Archetypical Realms . . . . . . . . . . 36 ... of all products published by Steve Jackson Games Incorporated are registered trademarks or ... Sorcery

STEVE JACKSON GAMESISBN 1-55634-519-4 1 2 3 4 5 6 7 8 9 10

Written by WILLIAM H. STODDARDCover by DENIS LOUBET, PAT MORRISSEY, BOB STEVLIC, and JOHN ZELEZNIK

Edited by ANDREW HACKARD and JEFF ROSEIllustrated by ABRAR AJMAL, ALEX FERNANDEZ, DENIS LOUBET,

BOB STEVLIC, EVA WIDERMANN, and ERIC WILKERSON

Page 2: STEVE JACKSON GAMES · Archetypical Realms . . . . . . . . . . 36 ... of all products published by Steve Jackson Games Incorporated are registered trademarks or ... Sorcery

2 CREDITS

INTRODUCTION . . . . . . 4About GURPS . . . . . . . . . . . . . . . . 4

1. PLANNING THECAMPAIGN . . . . . . 5

GENRES . . . . . . . . . . . . . . . . . . . . . . . . 6High Fantasy . . . . . . . . . . . . . . . . . 6Low Fantasy . . . . . . . . . . . . . . . . . 6Myths and Games . . . . . . . . . . . . . 6Dark Fantasy . . . . . . . . . . . . . . . . . 7Light Fantasy . . . . . . . . . . . . . . . . . 7Sword and Sorcery . . . . . . . . . . . . 7On the Borders . . . . . . . . . . . . . . . 7Crossovers . . . . . . . . . . . . . . . . . . . 9

SETTINGS . . . . . . . . . . . . . . . . . . . . . . 10Fantasy Worlds . . . . . . . . . . . . . . 10Motifs, Part 1 . . . . . . . . . . . . . . . . 11Fantasy in the Real World . . . . . . 13Motifs, Part 2 . . . . . . . . . . . . . . . . 14

SCOPE . . . . . . . . . . . . . . . . . . . . . . . . 15Point Campaigns . . . . . . . . . . . . . 15Area Campaigns . . . . . . . . . . . . . 15Arc Campaigns . . . . . . . . . . . . . . 15Base and Mission Campaigns . . . 15Campaign Style:

Aspects of Realism . . . . . . . . . . 16

2. THE SUPERNATURAL . . . . . . . . . . . . 17

Behind the Curtain: Point Costs . . 18MAGIC . . . . . . . . . . . . . . . . . . . . . . . . 18

Intrinsic Magic . . . . . . . . . . . . . . 18Subjective Magic . . . . . . . . . . . . . 19The Three Laws of Magic . . . . . . . 19Nature and Supernature . . . . . . . . 20Knowing Good and Evil . . . . . . . . 21Using Magic in Campaigns . . . . . 21

MAGICAL OBJECTS . . . . . . . . . . . . . . . . 22Natural Magic . . . . . . . . . . . . . . . 22Alchemy . . . . . . . . . . . . . . . . . . . . 23Enchantment . . . . . . . . . . . . . . . . 23Runic Enchantment . . . . . . . . . . 25Familiars and Fetishes . . . . . . . . 26Named Objects . . . . . . . . . . . . . . . 26Holy Relics . . . . . . . . . . . . . . . . . . 26Foci . . . . . . . . . . . . . . . . . . . . . . . 28

Using Magical Objects in Campaigns . . . . . . . . . . . . . . . 29

MAGICAL BEINGS . . . . . . . . . . . . . . . . 29Spirits . . . . . . . . . . . . . . . . . . . . . . 30Spirits in the Material World . . . . 30Gods, Spirits, and Mana . . . . . . . 30Gods . . . . . . . . . . . . . . . . . . . . . . . 31Angels . . . . . . . . . . . . . . . . . . . . . . 31Demons . . . . . . . . . . . . . . . . . . . . 32Evil Gods . . . . . . . . . . . . . . . . . . . 32Half-Mortals . . . . . . . . . . . . . . . . 32Using Spirits in Campaigns . . . . . 33Being a God . . . . . . . . . . . . . . . . . 33

MAGICAL REALMS . . . . . . . . . . . . . . . . 34Dreamlands . . . . . . . . . . . . . . . . . 34Faerie Realms . . . . . . . . . . . . . . . 35Afterworlds . . . . . . . . . . . . . . . . . 35Spirit Worlds . . . . . . . . . . . . . . . . 35Heavens . . . . . . . . . . . . . . . . . . . . 35Hells . . . . . . . . . . . . . . . . . . . . . . . 36Archetypical Realms . . . . . . . . . . 36Pocket Universes . . . . . . . . . . . . . 36

THE DEAD . . . . . . . . . . . . . . . . . . . . . 37Ghosts . . . . . . . . . . . . . . . . . . . . . 37Ancestor Worship . . . . . . . . . . . . 37Afterworlds . . . . . . . . . . . . . . . . . 37Reincarnation . . . . . . . . . . . . . . . 37Resurrection . . . . . . . . . . . . . . . . 38Ascension and Deification . . . . . . 38Revenants . . . . . . . . . . . . . . . . . . . 38

3. WORLDS . . . . . . 39FRAMES . . . . . . . . . . . . . . . . . . . . . . . 39

Planets . . . . . . . . . . . . . . . . . . . . . 39Places . . . . . . . . . . . . . . . . . . . . . . 40Many Worlds . . . . . . . . . . . . . . . . 40Above and Below . . . . . . . . . . . . . 40

PLAYING WITH MAPS . . . . . . . . . . . . . . 41Earth . . . . . . . . . . . . . . . . . . . . . . 41Altering the Map . . . . . . . . . . . . . 41Creating the Map . . . . . . . . . . . . . 41

MAGICAL LANDSCAPES . . . . . . . . . . . . . 41The Living Earth . . . . . . . . . . . . . 41Enhanced Environments . . . . . . 42Impossible Environments . . . . . . 42Unevenly Distributed Magic . . . . . 43Aspected Mana . . . . . . . . . . . . . . 43Mana Basins . . . . . . . . . . . . . . . . 43

Mana and Life . . . . . . . . . . . . . . . 44Magical Networks . . . . . . . . . . . . 45Spirits of Place . . . . . . . . . . . . . . . 45

PLANTS AND ANIMALS . . . . . . . . . . . . . 46Plant and Animal Legends . . . . . 46Imaginary Species . . . . . . . . . . . . 47Magical Species and

Mana Organs . . . . . . . . . . . . . 48Plant and Animal Spirits . . . . . . . 49

MONSTERS . . . . . . . . . . . . . . . . . . . . . 49Giants . . . . . . . . . . . . . . . . . . . . . . 50Behind the Curtain:

How Strong Is a Giant? . . . . . 51Hybrids . . . . . . . . . . . . . . . . . . . . 51The Chimera’s Pedigree . . . . . . . . . 52Possessed Creatures . . . . . . . . . . 52Unnatural Swarms . . . . . . . . . . . 53Magical Creations . . . . . . . . . . . . 53Victims of Curses . . . . . . . . . . . . . 54Offspring of Gods . . . . . . . . . . . . 55Primordial Entities . . . . . . . . . . . 56

RACES AND CULTURES . . . . . . . . . . . . . 56Exotic Customs . . . . . . . . . . . . . . 57Races . . . . . . . . . . . . . . . . . . . . . . 58Interfertility . . . . . . . . . . . . . . . . . . 58Wugs . . . . . . . . . . . . . . . . . . . . . . 59Alternative Lycanthropies . . . . . . . 60Unique Beings . . . . . . . . . . . . . . . 61Cultures . . . . . . . . . . . . . . . . . . . . 61The Place of Humanity . . . . . . . . 63Languages . . . . . . . . . . . . . . . . . . 64

MAGIC AND TECHNOLOGY . . . . . . . . . . 64Alternative Technologies . . . . . . . 65Magically Enhanced

Technology . . . . . . . . . . . . . . . 65Variant Natural Laws . . . . . . . . . . 65Technomagic . . . . . . . . . . . . . . . . 66When Magic Becomes

Technology . . . . . . . . . . . . . . . 66Technologically

Enhanced Magic . . . . . . . . . . . 66Exotic Settings . . . . . . . . . . . . . . . 68

CIVILIZATIONS . . . . . . . . . . . . . . . . . . . 68True Kings and

Sacred Covenants . . . . . . . . . . 68Supernatural Elites . . . . . . . . . . . 69Pirate Commonwealths . . . . . . . . 69Fantastic Customs . . . . . . . . . . . . 70Everyday Magic . . . . . . . . . . . . . . 70

CONTENTS

GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated,

or used under license. GURPS Fantasy is copyright © 1990, 1995, 2004 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA.

The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage

the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.

Lead Playtester: Peter V. Dell’OrtoPlaytesters: Kimara Bernard, James L. Cambias, Mike Dokachev, Kenneth Hite, Phil Masters, Kenneth Peters,

David L. Pulver, Gene Seabolt, Michael Suileabhain-Wilson, and Chad Underkoffler

GURPS System Design ❚ STEVE JACKSONManaging Editor ❚ ANDREW HACKARD

GURPS Line Editor ❚ SEAN PUNCHProduction Manager ❚ MONIQUE CHAPMAN

Art Director ❚ STEVE JACKSONPage Design ❚ PHILIP REED

Production Artist ❚ ALEX FERNANDEZ

Prepress Checker ❚ MONICA STEPHENSPrint Buyer ❚ MONICA STEPHENS

Marketing Director ❚ PAUL CHAPMANSales Manager ❚ ROSS JEPSON

Errata Coordinator ❚ ANDY VETROMILEGURPS FAQ Maintainer ❚ STÉPHANE THÉRIAULT

Page 3: STEVE JACKSON GAMES · Archetypical Realms . . . . . . . . . . 36 ... of all products published by Steve Jackson Games Incorporated are registered trademarks or ... Sorcery

CONTENTS 3

The Genius of a People . . . . . . . . . 70Magic as a Resource . . . . . . . . . . 71The Control of Magic . . . . . . . . . 71Religion . . . . . . . . . . . . . . . . . . . . 72Foreign Relations . . . . . . . . . . . . 73Multispecies Empires . . . . . . . . . . 73

4. HISTORIES . . . . . 74FRAMES . . . . . . . . . . . . . . . . . . . . . . . 75

Historical Time . . . . . . . . . . . . . . 75Mythic Time . . . . . . . . . . . . . . . . . 75Prophecy . . . . . . . . . . . . . . . . . . . . 75Mythology, Part 1 . . . . . . . . . . . . . 76

PLAYING WITH TIMELINES . . . . . . . . . . 77Real History . . . . . . . . . . . . . . . . . 77Mythology, Part 2 . . . . . . . . . . . . . 77Divergent History . . . . . . . . . . . . 78Zeitgeists: Spirits of Time . . . . . . . 78Invented History . . . . . . . . . . . . . 79

HISTORICAL ERAS . . . . . . . . . . . . . . . . 79Dawn Ages . . . . . . . . . . . . . . . . . . 79City-States . . . . . . . . . . . . . . . . . . 80Empires . . . . . . . . . . . . . . . . . . . . 81Decadence . . . . . . . . . . . . . . . . . . 81Exhaustion . . . . . . . . . . . . . . . . . . 82Catastrophe . . . . . . . . . . . . . . . . . 83Dark Ages . . . . . . . . . . . . . . . . . . . 84New Beginnings . . . . . . . . . . . . . . 85

DISTURBANCES . . . . . . . . . . . . . . . . . . 85Natural Disasters . . . . . . . . . . . . . 86Plagues . . . . . . . . . . . . . . . . . . . . . 88Wars . . . . . . . . . . . . . . . . . . . . . . . 89Magical Disasters . . . . . . . . . . . . 89Divine Punishments . . . . . . . . . . . 89

SHADOWS OF THE PAST . . . . . . . . . . . . 90Genealogies . . . . . . . . . . . . . . . . . 90Ruins . . . . . . . . . . . . . . . . . . . . . . 90Relics . . . . . . . . . . . . . . . . . . . . . . 91

5. LOCALITIES . . . . 92SETTLEMENTS . . . . . . . . . . . . . . . . . . . 93

Isolates . . . . . . . . . . . . . . . . . . . . . 93Villages . . . . . . . . . . . . . . . . . . . . . 93Towns . . . . . . . . . . . . . . . . . . . . . . 94Cities . . . . . . . . . . . . . . . . . . . . . . 94Agrarian Magic . . . . . . . . . . . . . . . 95Temporary Settlements . . . . . . . . . 95Imperial Capitals . . . . . . . . . . . . . 96City of Wonders . . . . . . . . . . . . . . 96

SERVICES . . . . . . . . . . . . . . . . . . . . . . 97Medical Care . . . . . . . . . . . . . . . . 98Transportations . . . . . . . . . . . . . . 98Inns and Taverns . . . . . . . . . . . . . 98Information Sources . . . . . . . . . . 99Courts and Castles . . . . . . . . . . . 100Holy Places . . . . . . . . . . . . . . . . 101Sanctity . . . . . . . . . . . . . . . . . . . 101Magical Capabilities . . . . . . . . . 102Schools for Sorcerers . . . . . . . . . 102Behind the Curtain:

How Many Mages? . . . . . . . . 103

6. CHARACTERS . . . 104CAMPAIGN STYLES AND

POINT VALUES . . . . . . . . . . . . . . . 105RACIAL TEMPLATES . . . . . . . . . . . . . . 105

From Creature to Character . . . . . 106Cold Iron . . . . . . . . . . . . . . . . . . 109Behind the Curtain:

Selkie Design . . . . . . . . . . . . . 110Undead Lenses . . . . . . . . . . . . . . 112Player-Designed Races . . . . . . . . 113

OCCUPATIONAL TEMPLATES . . . . . . . . . 114

Alternative Wizards . . . . . . . . . . . 124Why Are These

People Together? . . . . . . . . . . 127ADVANTAGES, DISADVANTAGES,

AND SKILLS . . . . . . . . . . . . . . . . . 128Appearance . . . . . . . . . . . . . . . . 128Advantages . . . . . . . . . . . . . . . . . 128Behind the Curtain: Cost of Divided

and Restructurable Magery . . 130Ally or Asset? . . . . . . . . . . . . . . . 132New Perks . . . . . . . . . . . . . . . . . 132Disadvantages . . . . . . . . . . . . . . 132Magical Afflictions . . . . . . . . . . . 133New Meta-Traits . . . . . . . . . . . . 133Skills . . . . . . . . . . . . . . . . . . . . . 134New Techniques . . . . . . . . . . . . 136Skills and Size Modifiers . . . . . . 137

WEALTH AND STATUS . . . . . . . . . . . . . 137Currency and Prices . . . . . . . . . 137Status and Cost of Living . . . . . 137Income . . . . . . . . . . . . . . . . . . . . 138

EQUIPMENT . . . . . . . . . . . . . . . . . . . . 140Exotic Weapons . . . . . . . . . . . . . 141Vehicles . . . . . . . . . . . . . . . . . . . 141Petards . . . . . . . . . . . . . . . . . . . . 143Vehicular Weapons . . . . . . . . . . 144

7. MAGICAL ARTS . . 146USES OF MAGIC . . . . . . . . . . . . . . . . 147

Low Magic . . . . . . . . . . . . . . . . . 147Formulaic Magic . . . . . . . . . . . . 148Man Proposes,

God Disposes . . . . . . . . . . . . . 148Naming the Arts . . . . . . . . . . . . . 150High Magic . . . . . . . . . . . . . . . . 151

THE STRUCTURE OF MAGIC . . . . . . . . 153Levels of Power . . . . . . . . . . . . . 153Levels of Skill and

Skill Hierarchies . . . . . . . . . . 153Speed . . . . . . . . . . . . . . . . . . . . . 154Range . . . . . . . . . . . . . . . . . . . . . 154Duration . . . . . . . . . . . . . . . . . . . 154How Much Detail? . . . . . . . . . . . 154Ritualization . . . . . . . . . . . . . . . 155

SYSTEMS OF MAGIC . . . . . . . . . . . . . . 155Custom-Built Magic . . . . . . . . . 155Alternative Magic Systems . . . . . 155Behind the Curtain:

Making Gold . . . . . . . . . . . . . 156Modified Magic . . . . . . . . . . . . . 160Magical Lenses . . . . . . . . . . . . . 163True Names . . . . . . . . . . . . . . . . 164Nonhuman Magic . . . . . . . . . . . 167

EXPANDED SPELL LISTS . . . . . . . . . . . 168MAGICAL PLURALISM: HOW TO

USE THIS CHAPTER . . . . . . . . . . . 172

8. STORYLINES . . . 173ADVENTURES . . . . . . . . . . . . . . . . . . . 174

Into the Labyrinth . . . . . . . . . . . 174Perilous Journeys . . . . . . . . . . . 175Hunting Parties . . . . . . . . . . . . . 176Warfare . . . . . . . . . . . . . . . . . . . 176Treasons, Stratagems,

and Spoils . . . . . . . . . . . . . . . 177Diplomacy . . . . . . . . . . . . . . . . . 178Investigations . . . . . . . . . . . . . . . 179Confrontations . . . . . . . . . . . . . . 180

Through a Glass, Darkly . . . . . . 181Learning Experiences . . . . . . . . 182The Responsibility of Power . . . 184Shore Leave . . . . . . . . . . . . . . . . 184

SUBPLOTS . . . . . . . . . . . . . . . . . . . . . 186WAR IN FANTASY SETTINGS . . . . . . . . 186

Varieties of Forces . . . . . . . . . . . 186Strategic Positions . . . . . . . . . . . 188Battles . . . . . . . . . . . . . . . . . . . . 188Player Characters in Battle . . . . . 190Magic and Warfare . . . . . . . . . . 190Mythical Beasts in Combat . . . . 193The Armies of Darkness . . . . . . . 194

9. ROMA ARCANA . . 195Roma Arcana in the

Multiverse . . . . . . . . . . . . . . . 196A TIME OF TROUBLES . . . . . . . . . . . . 196

Foes and Menaces . . . . . . . . . . . 196Imperial Assets . . . . . . . . . . . . . 197

MAP: THE ROMAN EMPIRE . . . . . . . 199Order of Battle . . . . . . . . . . . . . . 200Men of Destiny . . . . . . . . . . . . . 200Reunion . . . . . . . . . . . . . . . . . . . 201

ROMAN FAITH . . . . . . . . . . . . . . . . . . 201Gods and Spirits . . . . . . . . . . . . 201Ancestors and

Household Cults . . . . . . . . . . 202The Imperial Genius . . . . . . . . . . 202Sacrifices . . . . . . . . . . . . . . . . . . 202Prayer . . . . . . . . . . . . . . . . . . . . . 203Divination . . . . . . . . . . . . . . . . . 203Priesthoods . . . . . . . . . . . . . . . . 204Sacred Grounds . . . . . . . . . . . . . 204

RIVAL BELIEFS . . . . . . . . . . . . . . . . . 205Mystery Cults . . . . . . . . . . . . . . . 205Sorcery . . . . . . . . . . . . . . . . . . . . 207Black Arts . . . . . . . . . . . . . . . . . 208Skin-Turner Animal Forms . . . . . 209Astrology . . . . . . . . . . . . . . . . . . 210Philosophy . . . . . . . . . . . . . . . . . 210The Anger of the Gods . . . . . . . 210Christianity . . . . . . . . . . . . . . . . . 211

BESTIARY . . . . . . . . . . . . . . . . . . . . . 211Empedocles’ Quest . . . . . . . . . . . 212

CHARACTERS . . . . . . . . . . . . . . . . . . . 213Racial Templates . . . . . . . . . . . . 213Ethnic Traits . . . . . . . . . . . . . . . . 213Occupational Templates . . . . . . .214Advantages, Disadvantages,

and Skills . . . . . . . . . . . . . . . 219Wealth and Status . . . . . . . . . . . 221Equipment . . . . . . . . . . . . . . . . . 223

BURDIGALA . . . . . . . . . . . . . . . . . . . . 224Description . . . . . . . . . . . . . . . . 224Who’s in Charge? . . . . . . . . . . . . 224

MAP: BURDIGALA . . . . . . . . . . . . . . . 225Temples and Cults . . . . . . . . . . . 225Schools . . . . . . . . . . . . . . . . . . . . 225Adventurers Wanted! . . . . . . . . . 226Sponsors of the Arcani . . . . . . . . 226

THREATS AND STORYLINES . . . . . . . . . 226Human Foes . . . . . . . . . . . . . . . 226Zoroastrian Magic . . . . . . . . . . . 227Nonhuman Foes . . . . . . . . . . . . 230Adventure Seeds . . . . . . . . . . . . 231

Glossary . . . . . . . . . . . . . . . . . . . 232ROMA ARCANA BIBLIOGRAPHY . . . . . . 232

BIBLIOGRAPHY . . . 233

INDEX . . . . . . . . . 238