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Game Design by Steve Jackson Illustrated by Goomi Munchkin Czar: Andrew Hackard Munchkin Hireling: Leonard Balsera Chief Operating Officer: Philip Reed Production Manager: Samuel Mitschke Production Artist: Alex Fernandez Unspeakable Quark Magic: Monica Stephens Art Director: Will Schoonover Marketing Director: Monica Valentinelli Director of Sales: Ross Jepson Playtesters: Jimmie Bragdon, Richard Dodson, Andrew Hackard, Jan Hendriks, Richard Kerr, Birger Krämer, Fade Manley, Nicholas Vacek, Loren Wiseman, and Erik Zane. Special thanks to Steven Ehrbar and Fade Manley for unspeakable card suggestions! The Unspeakable Vault (of Doom) is a trademark of Goomi, used under license. Munchkin, Munchkin Cthulhu, The Unspeakable Vault, the all-seeing pyramid, Warehouse 23, e23, and the names of all other products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Munchkin Cthulhu 3 – The Unspeakable Vault is copyright © 2008, 2010, 2012 by Steve Jackson Games Incorporated. All rights reserved. Rules version 1.5 (June 2010). cthulhu.worldofmunchkin.com New Card Type Madness This set contains five cards of a type first introduced in Call of Cowthulhu . . . Madness! A Madness card is played like a Curse – if you draw it face up, you acquire it. If you draw it face down, you can give it to another player at any time. Any card or power that affects a Curse will also affect a Madness. The reverse is NOT true . . . cards and powers that specifically affect Madness do not affect Curses. And note that even though we were insane, and called one of the Cultist powers “Madness,” that power is not affected by cards that can remove Madness cards from players. Madnesses are, on the whole, bad to have, but every one has an advantage, too. A Wishing Ring can be used to get rid of any Madness (again, just like a Curse). A Sudden Head Blow will get rid of ALL Madness cards its victim has, in addition to the effects printed on the card. If you die, you keep your Madnesses. Your new character will be just as crazy as the old one. Involuntary Fashion Statements Sticky Head” and “Footicles” have no “Value” listing, not even “No Value.” To anticipate your questions, O Cultist . . . This is because they are not items. They’re mutations . . . they can’t be stolen, lost to ordinary Bad Stuff, or given away. They survive death. They also survive deCultistification . . . you cannot acquire Sticky Head or Footicles unless you are a Cultist or become one, but if you leave the Cult, you keep the mutation. Ugh. Crossovers If you are only going to put one card from this set into other games, it should be “Yum Yum!” Because it’s eeeeevil. Visit The Unspeakable Vault! Goomi’s webcomic, The Unspeakable Vault (of Doom) , features his own vision of Lovecraft’s Elder Gods and their friends, servitors, cultists, and crunchy snacks. It’s at www.goominet.com/unspeakable. We love it, which is why we did this supplement. If you don’t already know just how sinister it is when Cthulhoo says “Yum yum!” . . . it’s time you learned. Munchkin comes in lots of flavors! You can get classic fantasy, sci-fi, silly horror, superheroes, pirates, cowboys, kung-fu, spies, and zombies . . . and they’re all compatible! Visit www.worldofmunchkin.com for errata, updates, Q&A, and much more. To discuss Munchkin with our staff and your fellow munchkins, visit our forums at forums.sjgames.com. Check out www.worldofmunchkin.com/resources.html for reference cards, play mats, and dozens of links. All the Munchkin games should be available at your local game or comic store – find it using our Store Finder, gamerfinder.sjgames.com – but if you don’t have a local store, we’ll be happy to sell them directly to you at www.warehouse23.com. Browse our PDF store, e23.sjgames.com, for free Munchkin accessories and rules (including Epic Munchkin and the Munchkin Tournament Rules )! Twitter. Our Twitter feed often has Munchkin news (or bonus rules!): twitter.com/SJGames. Facebook. Connect with other fans on our pages for Munchkin (www.facebook.com/sjgames.munchkin) and Steve Jackson Games( www.facebook.com/sjgames). For more information about this Munchkin game, go to www.worldofmunchkin.com/unspeakablevault. The icon for this set is More M u n c h k i n !

STEVE JACKSON GAMESupload.snakesandlattes.com/rules/m/MunchkinCthulhu3.pdf · Game Design by Steve Jackson Illustrated by Goomi Munchkin Czar: Andrew Hackard Munchkin Hireling: Leonard

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Page 1: STEVE JACKSON GAMESupload.snakesandlattes.com/rules/m/MunchkinCthulhu3.pdf · Game Design by Steve Jackson Illustrated by Goomi Munchkin Czar: Andrew Hackard Munchkin Hireling: Leonard

Game Design by Steve Jackson ● Illustrated by GoomiMunchkin Czar: Andrew Hackard ● Munchkin Hireling: Leonard Balsera ● Chief Operating Officer: Philip Reed

Production Manager: Samuel Mitschke ● Production Artist: Alex FernandezUnspeakable Quark Magic: Monica Stephens ● Art Director: Will Schoonover

Marketing Director: Monica Valentinelli ● Director of Sales: Ross Jepson

Playtesters: Jimmie Bragdon, Richard Dodson, Andrew Hackard, Jan Hendriks, Richard Kerr, Birger Krämer, Fade Manley, Nicholas Vacek, Loren Wiseman, and Erik Zane.

Special thanks to Steven Ehrbar and Fade Manley for unspeakable card suggestions!

The Unspeakable Vault (of Doom) is a trademark of Goomi, used under license.Munchkin, Munchkin Cthulhu, The Unspeakable Vault, the all-seeing pyramid, Warehouse 23, e23, and the names of all other products

published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license.Munchkin Cthulhu 3 – The Unspeakable Vault is copyright © 2008, 2010, 2012 by Steve Jackson Games Incorporated.

All rights reserved. Rules version 1.5 (June 2010).

cthulhu.worldofmunchkin.com

New Card Type – MadnessThis set contains five cards of a type first introduced in Call of

Cowthulhu . . . Madness! A Madness card is played like a Curse– if you draw it face up, you acquire it. If you draw it face down,you can give it to another player at any time.

Any card or power that affects a Curse will also affect aMadness. The reverse is NOT true . . . cards andpowers that specifically affect Madness do not affectCurses. And note that even though we wereinsane, and called one of the Cultist powers“Madness,” that power is not affected by cardsthat can remove Madness cards from players.

Madnesses are, on the whole, bad tohave, but every one has an advantage,too.

A Wishing Ring can be used toget rid of any Madness (again, justlike a Curse). A Sudden Head Blowwill get rid of ALL Madness cards itsvictim has, in addition to the effectsprinted on the card.

If you die, you keep yourMadnesses. Your new characterwill be just as crazy as the oldone.

STEVE JACKSON GAMES

Involuntary FashionStatements“Sticky Head” and “Footicles” have no “Value” listing, not even

“No Value.” To anticipate your questions, O Cultist . . . This isbecause they are not items. They’re mutations . . . they can’t bestolen, lost to ordinary Bad Stuff, or given away. They survive death.

They also survive deCultistification . . . you cannot acquire StickyHead or Footicles unless you are a Cultist or become one,but if you leave the Cult, you keep the mutation. Ugh.

CrossoversIf you are only going to put one card from this set into

other games, it should be “Yum Yum!” Because it’s eeeeevil.

Visit The Unspeakable Vault!

Goomi’s webcomic, The Unspeakable Vault (of Doom), features his own vision of Lovecraft’s Elder Gods and their friends, servitors, cultists, and crunchy snacks. It’s atwww.goominet.com/unspeakable. We love it, which iswhy we did this supplement. If you don’t already know justhow sinister it is when Cthulhoo says “Yum yum!” . . . it’s

time you learned.

Munchkin comes in lots of flavors! You can get classicfantasy, sci-fi, silly horror, superheroes, pirates, cowboys,kung-fu, spies, and zombies . . . and they’re all compatible!

Visit www.worldofmunchkin.com for errata, updates,Q&A, and much more. To discuss Munchkin with ourstaff and your fellow munchkins, visit ourforums at forums.sjgames.com. Check outwww.worldofmunchkin.com/resources.htmlfor reference cards, play mats, and dozens oflinks.

All the Munchkin games should beavailable at your local game or comicstore – find it using our Store Finder,gamerfinder.sjgames.com – but if you

don’t have a local store, we’ll be happy to sell themdirectly to you at www.warehouse23.com.

Browse our PDF store, e23.sjgames.com, for freeMunchkin accessories and rules (including EpicMunchkin and the Munchkin Tournament Rules)!

Twitter. Our Twitter feed often has Munchkin news (orbonus rules!): twitter.com/SJGames.

Facebook. Connect with other fans on our pages forMunchkin (www.facebook.com/sjgames.munchkin)and Steve Jackson Games( www.facebook.com/sjgames).

For more information about this Munchkin game,go to www.worldofmunchkin.com/unspeakablevault.

The icon for this set is

More Munchkin!

www.worldofmunchkin.com/unspeakablevault

Munchkin Cthulhu 3 Rules 4thP front_Layout 1 2/29/12 8:44 AM Page 1