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Steve Howard, Jennie Carroll and Frank VetereThe University of Melbourne
John Murphy and Jane PeckCambridge Technology Partners/Novell
Young People, Mobile Technology and the Task
Artefact Cycle
Overview
Background CoF Stage 1 2 and 3
Story so far Appropriation
Creating and Using Contextual Scenarios Creating the Scenarios Francesca example Process model versions
Questions: What do young people want from
information and communication technology?
Why do they appropriate some technologies but reject others?
What roles do mobile devices play in their lives as they move from childhood toward the adult world?
Overview ‘Customers of the Future’
Scenario-based envisionment approach that consists of a set of rules and a procedure for its use.
Process is based on improvisational actors ‘acting out’ scenarios
Using ‘props’ provided by the researchers
Rather than surrogate users walking through the scenarios
Aim
Stage 3- So what?
Disappropriation
TECHNOLOGY-AS-DESIGNED
TECHNOLOGY-IN-USE
Task-Artefact Cycle
Development Process
Develop
Analyse
Evaluate
Non-appropriation
possibilities
Reinforcers
Attractors
Appropriation Process
Appropriation Criteria
requirements
Figure 2 Appropriation and the Task Artefact Cycle
Appropriated/Persistent Use
Stage 3- The problem
Technology ? Situations of use
Identification of artefact, need or situation effects
Stage 3 Our solution
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Processes Data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
The Scenario
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Raw data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
- Format (text, video, reality…)- Complexity- Form/detail (literal, skeletal…)- “Specific, positive, bare, constraint free and malleable”
Setting
Where?
Global Purpose
Why?
Primary actor Who?
Primary Plot
How and When?
Prop
What with?
Orienting
Theme
Secondary actors Who else?
Secondary Plot
How and When?
Reflection
Heuristic
Creating the Scenarios
Successfully juggle the competing demands (cancel shift, collect assignment, see GP, join friends this evening, avoid mother)
Francesca has a chest infection and is sitting on the tram traveling to her GP. Its 4pm on Friday afternoon. Expecting to be at her GP’s for some time, she starts to worry. She should be at work at the moment, and has not been able to contact her boss to tell her that she is ill. She has left a message on an answer machine but is not sure that her boss has received the message. She is due to join friends tonight at the Pink Dragon, but now is not sure she’ll get there in time if seeing her GP takes too long. Because of this she hopes her friends will stay there until she arrives, otherwise she will spend the evening alone. Also, one of her friends is expecting her to bring along a copy of her University assignment, which she was to collect from her tutor this afternoon but she did not manage to get to University either. On the bright side, her mother does not know where she is and so she escapes an interrogation for last night’s 4am homecoming!
Sample Scenario
Category
Element Instance
Theme Fragmentation, Power, IdentitySocial management, Leisure use, Safety and security, Information gathering, Lifestyle organiser, Critical mass
FragmentationSocial managementLifestyle organiser
Who? Gender, Age, Culture, Experience with technology, Knowledge of the situation, Interpersonal knowledge
1st yr univ. students
How and when?
Situation state, Activities, Temporal constraints, Outcomes and Goals
Goal- satisfy competing goals
Who else?
Gender, Age, Culture, Experience with technology, Access to compatible technology, Knowledge of the situation, Interpersonal knowledge
Parents, doctor, lecturer, friends
How and when?
Situation state, External Events, Activities, Temporal constraints, Outcomes and Goals
Within the next x mins
Why? Shopping, Entertainment (group), Leisure (solo), Rest and sleep, Work, Education, Transit, Social Interchange, Security
Submit assignment, organise friends to meet tonight, talk with parent, doctor
Where? Internal vs. external, Location (Physical, Social, Environmental, Technological)
Waiting on public transport in transit to doctor or univ. depending on timing
What with?
Implement, Accessory, Handheld, Tablet Watch, yellow box
Check ‘Constraint’ based scheduling and social mngt.
Traditional use of scenarios removed from the situatedness of
activity ‘walked through’ not sensitive to complex and
unpredictable contextual influences.
Proposal: using participatory design techniques to supplement the scenarios
Help users or their representatives take an active role while assessing and envisioning scenarios through ‘acting out’ sessions.
Scenario Issues
Inspired by and seek to extend the ongoing work of the GO project at Helsinki University of Technology
Exploring a wireless infrastructure in the campus area of Helsinki University of Technology. This infrastructure provides a test bed for investigating mobile (‘nomadic’) Internet use of the future.
Blending ethnographically oriented observations with active user participation (Iacucci et al, 2000).
‘Role Playing’ and ‘Situated and Participative Enactment of Scenarios’ (SPES)
Scenario Issues
GO researchers used surrogate users as actors in the enactment sessions and recognised that this was problematic.
The form factors chosen arbitrarily and frequently users were asked to imagine Implements (e.g. IT enhanced pens), Accessories (e.g. rings, clothing,
broaches) Handhelds (e.g. palm devices, mobile
phones) Tablets (e.g. wireless A4 size LCD
displays). The GO project is yet to articulate its
enactment process
Extensions to GO
Personalisation
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Raw data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
- Transforms a scenario into a scene- Produces a ‘primed actor’- Added meaning and significance- Taking ownership
The ‘Prop’
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Raw data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
- Creating a ‘motivated’ or ‘endowed’ object- Quantity and complexity of endowments- Who chooses (researcher, actor, director)- None, one or many props- Top down vs bottom up
- Quantity- Free, directed- One, many- No Fi, Lo Fi, Hi Fi, Real- Now or later?
The Performance
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Raw data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
- Theatre vs in situ- Individual vs troupe
Cascading Constraints
Scenario writing
Personlisation Prop choice
Fleshing out PerformanceIntroduce Constraint
Identification of artefact, need or situation effects
Raw data
Scenario
Scene
Blank prop
Rich prop Constraint
‘Theatre’
Product ideas
Unsatisfied needs
Etc
- Top down vs bottom up- Quantity and complexity of constraints- Origin and expression of constraint- Who chooses the constraint (researcher/designer, actor, director)- When- None one or many constraints
Cascading
Constraints
Where?Change location (physical, social, environment, technology)
Why?Change overall rationale
How and When?Do it faster
Make the situation transient
Make the goal vital
Who else?Crowd with others
Make others hostile, supportive or ignorant
Make other same or different to selfHow and When?Increase frequency of incoming events
(see How and When above)
What with?Change prop (Implement, Accessory, Handheld, Tablet)
Working/not working
How did you know:What can I do?How do I do it?What has happened?Did it work?
What did you need:DataPeopleProcessing
Where?From tram -> library, or café, or bedroom
Why?N/A
How and When?Ass deadline 1day -> 5 mins
Deadline flexible -> firm
Consequence trivial-> critical
Who else?Alone -> Crowd
Others tolerant -> objecting (to voice interaction)
How and When?Minimal external events -> frequent requiring multitasking
(see How and When above)
What with?Change prop from accessory -> handheld -> tablet
Working/not working
Cascading
Constraints
How did you know:What can I do?How do I do it?What has happened?Did it work?
What did you need:DataPeopleProcessing
Francesca
Stage Three- Overall
Technology
Situations of use
Identification of artefact, need or situation effects
?Acting Out
Contextual Scenarios‘Endowing the object’
‘Motivating the objective’
Selected Issues Informing innovation with rich data on current situation
Informing innovation with trends in technology Identifying the ‘blindness’ in performance and scenario
Cascading constraints Props Scenario Actor
Producing a ‘primed actor’ ‘Enforcing the context’, both induced and in-situ
Role and value of a retrospective review Follow through?