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STEM Up proposal for Great Minds In STEm
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PROPOSAL FOR SERVICES
What we heard
Based on our limited /me together, we understand the following to be things you’re challenged with, and things you’d like us to help you be be;er at.
You want to increase the number of middle school kids in the program (feeding the future)
You want to connect more closely with conference par/cipants
You want to extend the value you deliver to sponsors You don’t have a marke/ng team, and need help with
innova/ve ways to connect
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Our approach to problem solving
There is no canned solu/on to your challenges. However, we’ve done this long enough to know that every client shares one thing in common – a desire to be more effec/ve at engaging with their exis/ng cons/tuents, and a;rac/ng new ones.
We bring a proven approach to problem solving that allows us to quickly get to the right answer. It’s a methodology focused on craJing closer connec/ons between you and your audience, and it is rooted in the art of experience design
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Defining Experience Design
Good Experience Design is about crea/ng persuasive branded customer experiences.
In today’s mul/-‐channel world, Experience Design has evolved into the art of persuasion, designing for emo/on and trust to create new levels of customer engagement and commitment across a wide variety of digital and physical experiences.
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We are “Architects of Persuasion” We design and deliver game changing customer experiences across a wide variety of
plaQorms, turning complex into compelling.
Grounded in a clear understanding of consumer needs
Balanced against business goals and brand aspira/ons
Powered by technology, considerate of it’s environment
Tethered to a rigorous methodology
Business
Brand Technology
Consumer Experience
CraEing Great Experiences
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1 Design 3 Deploy 4 Discover
Assess Competitive Landscape
Conduct User Research Identify
Business Needs
Create Connection
Strategy
Explore Execution Concepts
Create Personas
& Scenarios
Create Engagement
Strategy
Create Wireframes & Functional
Specs
Create Hi-res Comps & Style
Guide
Assemble Content
Identify Voice & Tone Guidelines
Explore the Brand
Conduct User Testing
3-‐4 weeks 6-‐12 weeks Variable
Build Screens
Measure & Track Results
Integrate Back-end
Continuously Collect User Feedback
2 Define
3-‐4 weeks
The experience design process
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Discover phase overview Purpose Ar/culate the vision, goals and objec/ves
for the ini/a/ve
Create a common understanding across the team on the high-‐level objec/ves
Define scope and requirements
Iden/fy best prac/ces in the space
Understand specific audience needs & behaviors
Understand needs of each target audience
Explore brand messaging
1 Discover
Assess Competitive Landscape
Identify Business Needs
• Business Analyst • Experience Lead • Information Architect
• Experience Researcher • Experience Lead
• Information Architect
Create Personas & Scenarios
• Experience Researcher • Experience Lead
Explore the Brand
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But without something specific to focus on, or a specific goal to address, the phased approach solves nothing.
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So let’s start with the basics
Prior to being able to focus on a set of problems to solve, we need to get a be;er understanding of the marke/ng savvy of your organiza/on, to help us understand your appe/te for innova/on, and to help us be clear on your goal(s).
We propose an ini/al “Immersion Workshop” to help us all align on some fundamental pieces of your business.
This Immersion Workshop will be an intensive 5 day engagement which consists of both individual and group mee/ngs, and culminates in a clearly defined vision for our engagement, based on the things your team has defined as cri/cal to their success.
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Things to explore together
We’d be interested in geang a be;er understanding of your posi/on or strategies around some of the following Marke/ng pillars:
Brand Iden/ty & Posi/oning
Audience Segmenta/on
Engagement Strategy Connec/ons Planning
Communica/on Strategy
Campaign Strategy
Media Strategy
CRM Strategy
Iden/ty Management Product Strategy
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Focus on the foundaTon
We’d like to spend some /me with the mission cri/cal people within your organiza/on to get a be;er grasp of some of the following things:
Which aspects of “marke/ng services” are you struggling with?
Who are the core audiences you want to connect with?
Who else is part of the chain of influence, and what do they want out of this rela/onship?
What have you done well in terms of connec/ng with your audiences over the past few years?
What have you not done so well?
Are you achieving or exceeding all of the goals you’ve set?
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Outputs from the workshop
Our goal from this workshop will be to come away with a clear understanding of the goals, capabili/es and makeup of the S.T.E.M. organiza/on, and to build alignment with stakeholders on the highest priority objec/ves for the coming 1-‐2 years.
We will achieve alignment on the following items:
A vision for the way we connect with others moving forward
Goals and factors for success
Capability areas to focus efforts against
Priori/zed list of objec/ves
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Proposed cost for services
Immersion Workshop:
The immersion workshop will serve as the foundaTon of the overall
partnership, and will act as the primer for the Discover Phase
engagement.
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