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M O V E S A V E B R A V E R Y W O U N D S STEELHEART’S CHAMPIONS KEYWORDS WARSCROLL ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, REDEEMER, LIBERATOR, STEELHEART’S CHAMPIONS MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Severin’s Broadsword 1" 3 3+ 4+ -1 2 Obryn’s Grandhammer 1" 2 4+ 3+ -1 3 Angharad’s Warhammer 1" 3 3+ 3+ - 1 5" 7 2 4+ Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened, earning countless battle honours. eir fellowship is unbreakable. Together, they believe there is no task too great for them to overcome, and no foe they cannot defeat. DESCRIPTION Steelheart’s Champions has 3 models: Severin Steelheart (who is armed with a Broadsword), Obryn the Bold (who bears a Grandhammer) and Angharad Brightshield (who carries a Warhammer and Sigmarite Shield). Severin Steelheart: e leader of this unit is Severin Steelheart. If a target unit has 5 or more models, you can re-roll failed hit rolls for Severin Steelheart’s Broadsword. ABILITIES Heroic Guard: Steelheart’s Champions stand impervious and unyielding in the face of the enemy, refusing to give an inch even against seemingly impossible odds. If an enemy unit finishes its charge move within ½" of this unit, add 1 to this unit’s save rolls for the rest of the turn. However, this unit cannot also add 1 to its save rolls for being wholly on or within a terrain feature while this ability is being used. Lay Low the Tyrants: e Liberators’ task is to free the Mortal Realms from the yoke of oppression, and they do so by slaying tyrants, warlords and champions of ruin wherever they are found. If any model from this unit selects an enemy unit with a Wounds characteristic of 5 or more as the target for all of its attacks in a combat phase, add 1 to that model’s hit rolls in that combat phase. Sigmarite Shields: Forged from the wondrous living metal known as sigmarite, the shields of the Stormcast Eternals form an impenetrable wall against the blades and spells of their foes. You can re-roll save rolls of 1 for this unit while it includes Angharad Brightshield. ORDER PITCHED BATTLE PROFILES STORMCAST ETERNALS UNIT SIZE BATTLEFIELD ROLE UNIT MIN MAX POINTS NOTES Steelheart’s Champions 3 3 100 Only one of this unit can be included in a Pitched Battle army.

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Page 1: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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STEELHEART’S CHAMPIONS

KEYWORDS

WARSCROLL

ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, REDEEMER, LIBERATOR, STEELHEART’S CHAMPIONS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Severin’s Broadsword 1" 3 3+ 4+ -1 2Obryn’s Grandhammer 1" 2 4+ 3+ -1 3

Angharad’s Warhammer 1" 3 3+ 3+ - 1

5"

72 4+

Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened, earning countless battle honours. Their fellowship is unbreakable. Together, they believe there is no task too great for them to overcome, and no foe they cannot defeat.

DESCRIPTIONSteelheart’s Champions has 3 models: Severin Steelheart (who is armed with a Broadsword), Obryn the Bold (who bears a Grandhammer) and Angharad Brightshield (who carries a Warhammer and Sigmarite Shield).

Severin Steelheart: The leader of this unit is Severin Steelheart. If a target unit has 5 or more models, you can re-roll failed hit rolls for Severin Steelheart’s Broadsword.

ABILITIESHeroic Guard: Steelheart’s Champions stand impervious and unyielding in the face of the enemy, refusing to give an inch even against seemingly impossible odds.

If an enemy unit finishes its charge move within ½" of this unit, add 1 to this unit’s save rolls for the rest of the turn. However, this unit cannot also add 1 to its save rolls for being wholly on or within a terrain feature while this ability is being used.

Lay Low the Tyrants: The Liberators’ task is to free the Mortal Realms from the yoke of oppression, and they do so by slaying tyrants, warlords and champions of ruin wherever they are found.

If any model from this unit selects an enemy unit with a Wounds characteristic of 5 or more as the target for all of its attacks in a combat phase, add 1 to that model’s hit rolls in that combat phase.

Sigmarite Shields: Forged from the wondrous living metal known as sigmarite, the shields of the Stormcast Eternals form an impenetrable wall against the blades and spells of their foes.

You can re-roll save rolls of 1 for this unit while it includes Angharad Brightshield.

ORDER PITCHED BATTLE PROFILESSTORMCAST ETERNALS UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Steelheart’s Champions 3 3 100 Only one of this unit can be included in a Pitched Battle army.

Page 2: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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THE FARSTRIDERS

KEYWORDS

WARSCROLL

ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, ANGELOS, VANGUARD HUNTERS, THE FARSTRIDERS

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Boltstorm Pistol 9" 2 3+ 4+ - 1MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Shock Handaxe 1" 2 4+ 3+ - 1Storm Sabre 1" 2 3+ 4+ - 1

6"

72 4+

Sanson Farstrider is one of the most experienced and respected Hunter-Primes in the Hammers of Sigmar, and his band of hard-bitten veterans are chosen for the most death-defying and critical missions behind enemy lines.

DESCRIPTIONThe Farstriders consist of 3 models: Sanson Farstrider (who is armed with a Boltstorm Pistol and Shock Handaxe, carries an Astral Compass and is accompanied by a Star Falcon), Almeric Eagle-eye (who is armed with a Boltstorm Pistol and Shock Handaxe) and Elias Swiftblade (who is armed with a Boltstorm Pistol and Storm Sabre).

SANSON FARSTRIDERThe leader of this unit is Sanson Farstrider. Add 1 to the Attacks characteristic of this model’s Shock Handaxe.

ABILITIESStar Falcon: Farstrider’s loyal star falcon aids in scouting the enemy, but can also swoop at lightning speed to strike at the eyes and throats of enemy warriors.

At the start of the Shooting phase, pick an enemy unit within 18" of Sanson Farstrider and roll a dice. On a 4+, that enemy unit suffers a mortal wound.

Astral Compass: The Astral Compass shows the Vanguard-Hunters the best route to strike at their foe, no matter the terrain or the distance they must travel.

Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up in pursuit. If you do so, in any of your movement phases you can set up the unit wholly within 6" of any edge of the battlefield, more than 7" from the enemy. This is their move for that movement phase.

Tireless Hunters: The warriors of the Vanguard Chambers never stop moving in pursuit of their prey.

The Farstriders can run and still shoot in the same turn.

ORDER PITCHED BATTLE PROFILESSTORMCAST ETERNALS UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

The Farstriders 3 3 100 Only one of this unit can be included in a Pitched Battle army.

Page 3: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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FJUL-GRIMNIR

KEYWORDS

WARSCROLL

ORDER, DUARDIN, FYRESLAYERS, HERO, AURIC RUNEFATHER, FJUL-GRIMNIR

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Latchkey Grandaxe 3" 3 4+ 3+ -1 3

4"

86 4+

The deeds of the legendary Runefather Fjul-Grimnir are spoken of by generations of Vostarg warriors. For them, he is the epitome of that which the sons of Grimnir should aspire to – a fearless warrior who has sacrificed his body and soul in pursuit of honour and ur-gold.

DESCRIPTIONFjul-Grimnir is a single model. He is armed with a Latchkey Grandaxe.

ABILITIESGrimnir’s Blessing: Fjul-Grimnir and his Chosen Axes are fated for great deeds, and while they stand together there is no foe that can lay them low.

Roll a dice each time you allocate a wound or mortal wound to Fjul-Grimnir whilst he is within 3" of a friendly unit of Chosen Axes. On a 5+, that wound is negated.

Stare Down: An Auric Runefather’s stern gaze can bring doubt to the mind of even the most stalwart warrior.

In your hero phase, you can pick an enemy unit within 3" of this model. Subtract D3 from that unit’s Bravery until your next hero phase.

Weapon-breaker: A Latchkey Grandaxe’s unique design allows the wielder to catch an enemy’s weapon between its metal teeth before breaking it with a forceful twist of the arm.

If you make a save roll of 6 or higher for this model for an attack from an enemy Hero or Monster, roll another dice. If the result is 4 or more, your opponent must re-roll successful hit rolls for the weapon which was used to make that attack for the rest of the battle.

COMMAND ABILITYLodge Leader: Marching at the head of his army, an Auric Runefather inspires fierce pride in the loyal warriors under his command.

Use this command ability at the start of the combat phase. All friendly Fyreslayers units within 8" of this model can move up to 5" when they pile in. In addition, each time this model suffers a wound or mortal wound, pick a friendly Fyreslayers unit within 3" and roll a dice. On a 4+, the wound is negated, and that Fyreslayers unit suffers 1 mortal wound.

Page 4: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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THE CHOSEN AXES

KEYWORDS

WARSCROLL

ORDER, DUARDIN, FYRESLAYERS, VULKITE BERZERKERS, THE CHOSEN AXES

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fyresteel Handaxe 1" 2 4+ 3+ - 1Fyresteel Great Axe 1" 2 4+ 3+ -1 1

4"

71 5+

The Chosen Axes are the hand-picked champions of the mighty Runefather Fjul-Grimnir. Bellowing oaths and trailing sparks in their wake, these dauntless warriors launch themselves into battle alongside their beloved leader, smashing aside all in their path.

DESCRIPTIONThe Chosen Axes consist of 3 models: Tefk Flamebearer (who is armed with two Fyresteel Handaxes), Mad Maegrim (who is armed with two Fyresteel Handaxes) and Vol Orrukbane (who is armed with a Fyresteel Great Axe).

TEFK FLAMEBEARERThe leader of this unit is Tefk Flamebearer. Add 1 to the Damage characteristic of this model’s Fyresteel Handaxe.

ABILITIESChosen Kin: Fjul-Grimnir is a demanding soul, and chooses only the most ferocious and fearless warriors to fight at his side.

Whilst this unit is within 3" of a friendly Fjul-Grimnir, add 1 to wound rolls made for it. In addition, it does not need to take battleshock tests.

Berserk Fury: Vulkite Berzerkers are as stubborn as they are resilient. Even the deadliest blows fail to slow their advance – after all, no self-respecting Fyreslayer will easily accept death’s embrace while his kin are still fighting.

Roll a dice each time this unit suffers a wound or mortal wound. On a 6+ the wound is negated.

Fyresteel Handaxes: Wielding two weapons with blurring speed, Vulkite Berzerkers carve through their enemy’s guard before landing a flurry of furious blows.

You can re-roll failed hit rolls for models armed with two Fyresteel Handaxes.

ORDER PITCHED BATTLE PROFILESFYRESLAYERS UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Fjul-Grimnir 1 1 100 LeaderOnly one of this model can be included

in a Pitched Battle army. Cannot be taken unless your army also includes The

Chosen Axes.

The Chosen Axes 3 3 40Only one of this unit can be included in a

Pitched Battle army. Cannot be taken unless your army also includes Fjul-Grimnir.

Page 5: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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GARREK’S REAVERS

KEYWORDS

WARSCROLL

CHAOS, MORTAL, KHORNE, BLOODBOUND, BLOODREAVERS, GARREK’S REAVERS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Garrek’s Blooddrinker Axe 1" 3 3+ 4+ -1 1Karsus’ Chained Axe 2" D3 4+ 4+ - 1

Saek’s Meatripper Axe 1" 1 3+ 4+ -1 1Reaver Blades 1" 1 3+ 4+ - 1

6"

61 6+

Even amongst the pitiless hordes of the Goretide, the Bloodreavers led by Garrek Gorebeard are renowned for their cruelty and deranged ferocity. It is said that Garrek personally guts and skins any of his warriors who fail to secure a worthy trophy in each new battle.

DESCRIPTIONGarrek’s Reavers has 5 models: Garrek Gorebeard (who bears a fearsome Blooddrinker Axe), Karsus the Chained (who swings a Chained Axe), Blooded Saek (who carries a Meatripper Axe), as well as Targor and Arnulf (who both wield Reaver Blades).

Garrek Gorebeard: The leader of this unit is Garrek Gorebeard. If the hit roll for an attack made with Garrek Gorebeard’s Blooddrinker Axe is 6+, that attack inflicts 1 mortal wound instead of the normal damage (do not make a wound or save roll).

ABILITIESFrenzied Devotion: Desperate to win the favour of Khorne, Bloodreavers enter a deranged battle-frenzy, hacking and tearing at the foe while howling oaths of praise to their dark master.

If this unit is within 12" of a Chaos Totem from your army when it is selected to attack, then all models in this unit make 1 additional attack with their weapons.

Reaver Blades: Crude but wicked Reaver Blades are as effective at gutting and bleeding an enemy as they are at skinning fresh meat for the Bloodreavers’ flesh banquets.

You can re-roll hit rolls of 1 for models armed with Reaver Blades.

Grisly Trophy: Garrek Gorebeard delights in taking severed heads, scalps and other trophies from those he has slain, brandishing these grim souvenirs to stoke his warriors’ bloodlust.

If Garrek Gorebeard slays an enemy model, you do not have to take a battleshock test for this unit that turn. In addition, at the end of any phase in which Garrek Gorebeard slays any enemy Heroes, add 1 to the Attacks characteristics of this unit’s melee weapons for the rest of the battle.

CHAOS PITCHED BATTLE PROFILESKHORNE UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Garrek’s Reavers 5 5 60 Only one of this unit can be included in a Pitched Battle army.

Page 6: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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MAGORE’S FIENDS

KEYWORDS

WARSCROLL

CHAOS, MORTAL, KHORNE, BLOODBOUND, BLOOD WARRIORS, MAGORE’S FIENDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Magore’s Belly Maw 1" 1 4+ 3+ -1 D3Magore’s Daemonic Axe 1" 3 3+ 3+ -1 1

Goreaxe 1" 2 3+ 4+ - 1

5"

62 4+

Magore Redhand leads his band of killers on an endless hunt for worthy skulls. In return for his prodigious offerings Khorne has blessed the Blood Warrior with several profane gifts, including the Flesh Hound Riptooth and a daemonic maw in his gut that can bite through sigmarite with ease.

DESCRIPTIONMagore’s Fiends consists of 3 models: Magore Redhand (who wields a Daemonic Axe and can tear at his foes with his Belly Maw), Ghartok Flayskull and Zharkus the Bloodsighted (who both carry a Goreaxe and Gorefist).

MAGORE REDHANDThe leader of this unit is Magore Redhand. While this unit includes Magore Redhand, you can re-roll hit rolls for attacks made by this unit that target Stormcast Eternals.

ABILITIESGorefists: Gorefists are viciously spiked gauntlets that can be used to trap a foe’s sword arm, or punch and stab underneath their guard.

If the save roll for an attack that targets a unit with any Gorefists is 4+ (after re-rolls and modifiers are applied), and the attacking unit is within 1" of the target unit, roll a dice. On a 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

No Respite: Blood Warriors continue to hack and tear at their foes even when hideously wounded, not ceasing their frenzied assault until death claims them.

If a model from this unit is slain in the combat phase, you can make a pile-in move and then attack with the model before you remove it.

Blood Scent: Riptooth leads Magore and his Blood Warriors in pursuit of worthy foes, jaws frothing with bloody drool as he bounds tirelessly after his quarry.

You can re-roll charge rolls for this unit while it is within 8" of Riptooth.

Page 7: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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RIPTOOTH

KEYWORDS

WARSCROLL

CHAOS, DAEMON, KHORNE, FLESH HOUNDS, RIPTOOTH

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blood-dark Claws 1" 4 3+ 4+ - 1

8"

102 5+

A daemonic tracker-beast known as a Flesh Hound, Riptooth was gifted to Magore Redhand in recognition of his offerings. The vicious beast’s blood-sense is so strong that he has led his new master to countless worthy kills in the years since.

DESCRIPTIONRiptooth is a single model. He tears his victims to pieces with his Blood-dark Claws.

ABILITIESCollar of Khorne: All Flesh Hounds are fitted with brass collars that exude a portion of the Blood God’s wrath, allowing them to repel enemy magic with the sheer force of their hatred.

This unit can attempt to unbind one spell in each enemy hero phase in the same manner as a Wizard.

Locus of Abjuration: The powerful aura of anti-magic that radiates from a Flesh Hound’s brass collar is only intensified in the presence of a daemonic champion.

You can re-roll unbinding attempts for this unit if it is within 8" of a friendly Daemon Hero of Khorne.

Tireless Hunter: Flesh Hounds can run for hours without rest, and when their quarry is within sight they leap into battle in a maddened frenzy.

You can re-roll charge rolls for this unit.

CHAOS PITCHED BATTLE PROFILESKHORNE UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Magore’s Fiends 3 3 80Only one of this unit can be included in a Pitched Battle army. Cannot be taken

unless your army also includes Riptooth.

Riptooth 1 1 40Only one of this model can be included

in a Pitched Battle army. Cannot be taken unless your army also includes

Magore’s Fiends.

Page 8: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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SKRITCH SPITECLAW

KEYWORDS

WARSCROLL

CHAOS, SKAVEN, VERMINUS, HERO, SKAVEN WARLORD, SKRITCH SPITECLAW

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Wicked Halberd 2" 3 3+ 3+ -1 D3

6"

65 4+

Skritch Spiteclaw is a particularly cunning Skaven Warlord who has assembled an impressive horde of cutthroat vermin to serve his will. Though he prefers that his minions fight and die on his behalf, when cornered Skritch becomes a whirling dervish of spiked steel and ripping claws.

DESCRIPTIONSkritch Spiteclaw is a single model. He is armed with a Wicked Halberd.

ABILITIESStrike and Scurry Away: A favoured skaven tactic is to strike without warning, savage your enemy, and then retreat into the shadows before you can face retribution.

After Skritch Spiteclaw has attacked in the combat phase, he can attempt to scurry away from any retaliation. If he does so, roll a dice; on a 4+ he can immediately retreat as if it were the movement phase.

There are Always More: Skaven Warlords gladly hurl their warriors into the blades of the enemy, content in the knowledge that there are always more Clanrat lives to sacrifice.

In each of your hero phases, if Skritch Spiteclaw is within 13" of a friendly Spiteclaw’s Swarm, you can return D3 slain models to that unit (though you can never return Krrk the Almost-trusted to a unit by using this ability).

COMMAND ABILITIESGnash-gnaw on their Bones!: The warlords of the skaven drive their minions into a killing frenzy with a highly effective blend of bullying, threats and coercion.

You can use this command ability in the combat phase before fighting with a Verminus unit within 13" of Skritch Spiteclaw. Add 1 to the Attacks characteristic of that unit’s melee weapons that phase.

Page 9: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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SPITECLAW’S SWARM

KEYWORDS

WARSCROLL

CHAOS, SKAVEN, VERMINUS, CLANRATS, SPITECLAW’S SWARM

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Festering Skaven’s Stabbing Blades 1" 2 4+ 4+ - 1Hungering Skaven’s Rusty Flail 1" 1 4+ 4+ - 1

Krrk’s Rusty Spear 2" 2 4+ 4+ - 1Lurking Skaven’s Punch Daggers 1" 2 4+ 4+ - 1

6"

41 6+

Warlord Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power.

DESCRIPTIONSpiteclaw’s Swarm consists of 4 models: Krrk the Almost-trusted (who is armed with a Rusty Spear), a Lurking Skaven (who is armed with a pair of Punch Daggers), a Hungering Skaven (who is armed with a Rusty Flail and Clanshield) and a Festering Skaven (who is armed with a pair of Stabbing Blades).

KRRK THE ALMOST-TRUSTEDThe leader of this unit is Krrk the Almost-trusted. If Skritch Spiteclaw is in your army, then as soon as he is slain, add 2 to the Attacks characteristic of Krrk’s Rusty Spear, and you no longer need to take battleshock tests for this unit while it includes Krrk the Almost-trusted.

ABILITIESAversion to Death: Blessed with swift reactions and a keen sense of self-preservation, skaven are quick to scamper out of the path of enemy attacks.

After the first wound or mortal wound is allocated to this unit in any phase, you can roll a D6 each time you allocate any further wound or mortal wound to this unit in that phase. On a 5+, the wound is negated.

Clanshield: Crudely forged from hardwood and scrap iron, the shields of Clanrats provide a measure of defence against incoming strikes.

You can add 1 to the save rolls for this unit against attacks that have Damage 1 while it includes a Hungering Skaven.

Expendable: Krrk drives his charges on mercilessly, sure in the knowledge that no matter how many are slain, there are always more vermin to be found.

Do not add the number of models that have been slain when taking this unit’s battleshock tests.

CHAOS PITCHED BATTLE PROFILESCLANS VERMINUS UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Skritch Spiteclaw 1 1 120 LeaderOnly one of this model can be included

in a Pitched Battle army. Cannot be taken unless your army also includes

Spiteclaw’s Swarm.

Spiteclaw's Swarm 4 4 30Only one of this unit can be included in a Pitched Battle army. Cannot be

taken unless your army also includes Skritch Spiteclaw.

Page 10: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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IRONSKULL’S BOYZ

WARSCROLL

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

’Eadbutt 1" 1 4+ 3+ - D3Orruk-forged Choppas and Smashas 1" 3 4+ 3+ - 1

Orruk-forged Big Choppa 1" 2 4+ 3+ -1 1

4"

62 4+

Everyone agrees that Gurzag Ironskull’s Ardboys are the meanest and toughest orruks around. Anyone foolish enough to disagree or attempt to challenge this notion is almost certain to receive a bone-crushing headbutt from Gurzag, or simply be bashed and hacked to pieces by his warriors.

DESCRIPTIONIronskull’s Boyz has 4 models: Gurzag Ironskull (who is armed with Orruk‑forged Choppas and Smashas, and can deliver a ferocious ’Eadbutt), Bonekutta (who wields an Orruk‑forged Big Choppa), as well as Basha and Hakka (who both carry Orruk‑forged Choppas and Smashas).

Gurzag Ironskull: The leader of this unit is Gurzag Ironskull. When Gurzag Ironskull attacks, add 1 to hit rolls for his Orruk‑forged Choppas and Smashas.

ABILITIESDead ’Ard: Whether through hardiness or sheer belligerence, Ironskull and his boys fight on through the most grievous wounds, hollering and cheering as they batter their foes into the ground.

Roll a D6 each time you allocate a wound or mortal wound to this unit. On a 6+ the wound is negated. Wounds or mortal wounds allocated to Gurzag Ironskull are negated on a 5+ instead of a 6+.

DESTRUCTION PITCHED BATTLE PROFILESIRONJAWZ UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

Ironskull’s Boyz 4 4 80 Only one of this unit can be included in a Pitched Battle army.

KEYWORDS DESTRUCTION, ORRUK, IRONJAWZ, ARDBOYS, IRONSKULL’S BOYZ

Page 11: STEELHEART’S CHAMPIONS - img.fireden.net · Severin Steelheart and his loyal warriors have fought at the forefront of the God-King’s wars since the Gates of Azyr first opened,

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THE SEPULCHRAL GUARD

WARSCROLL

KEYWORDS DEATH, SKELETON, DEATHRATTLE, SKELETON WARRIORS, THE SEPULCHRAL GUARD

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

The Sepulchral Warden’s Ancient Spear 2" 3 4+ 4+ - 1Prince of Dust’s Ancient Mace 1" 2 4+ 3+ - 1

The Champion’s Ancient Greatblade 1" 2 4+ 4+ -1 1The Harvester’s Ancient Scythe 1" 1 4+ 3+ - 2

Ancient Blade 1" 1 4+ 4+ - 1

4"

101 6+

The Sepulchral Guard were once the mortal inhabitants of Shadespire, now cursed to an eternity of entropy and decay by Nagash. Their bodies long rotted away, the Guard have sworn themselves to the worship of the Great Necromancer, in the hope that this service will free them from their torment.

DESCRIPTIONThe Sepulchral Guard has 7 models: the Sepulchral Warden (who bears an Ancient Spear and Crypt Shield), the Prince of Dust (who carries an Ancient Mace and Crypt Shield), the Champion (who is armed with an Ancient Greatblade and Crypt Shield), the Harvester (who wields an Ancient Scythe) and 3 Petitioners (who bear an Ancient Blade or an Ancient Blade and Crypt Shield).

The Sepulchral Warden: The leader of this unit is the Sepulchral Warden. In each of your hero phases you can return D3 slain models to this unit while the Sepulchral Warden is on the battlefield.

ABILITIESCrypt Shields: Relic shields dragged forth from tombs and barrows still prove mightily effective in battle.

If any models from the unit are carrying Crypt Shields, add 1 to save rolls against attacks that have a Rend characteristic of ‘-’.

Serve in Death: Pitiless foot soldiers of the armies of death, Skeleton Warriors exist only to serve the dark designs of their ageless masters.

You can add 1 to hit rolls for this unit if it is wholly within 18" of any friendly Death Heroes.

Frightening Speed: The undead warriors of the Sepulchral Guard move with a swiftness that can shock their foes, their motion still guided by fragmented memories of their mortal lives.

You can re-roll charge rolls for this unit.

DEATH PITCHED BATTLE PROFILESDEATHRATTLE UNIT SIZE

BATTLEFIELD ROLEUNIT MIN MAX POINTS NOTES

The Sepulchral Guard 7 7 80 Only one of this unit can be included in a Pitched Battle army.