Star Tomb (Arcturian Mystic Temple)

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Arcturian Mystic Temple (star tomb; see CK pg.86-87 for startomb description), located on Ptah.Legend changes:C = Mystic Lightning Trap (dmg 45, penetrating-armour, spreading, short range, static, unreliable). Armour 40. Health 80. ACV 6.D = Mystic Lightning Trap (dmg 45, penetrating-armour, spreading, short range, static, unreliable). Armour 40. Health 80. ACV 6.J = Steroids (Adds +1 to Body Stat for an hour (adding +5 Health Points and Energy Points, and possibly increasing Combat Value). After it wears off, these bonuses vanish and, additionally, the user loses 10 Health Points (which it can heal normally). Usable only once per game session, but can restock item between sessions if he or she finds a supplier. A minor item.K = Crystal Shard (magic key..?)N = Steroids (Adds +1 to Body Stat for an hour (adding +5 Health Points and Energy Points, and possibly increasing Combat Value). After it wears off, these bonuses vanish and, additionally, the user loses 10 Health Points (which it can heal normally). Usable only once per game session, but can restock item between sessions if he or she finds a supplier. A minor item.

P = Steroids (Adds +1 to Body Stat for an hour (adding +5 Health Points and Energy Points, and possibly increasing Combat Value). After it wears off, these bonuses vanish and, additionally, the user loses 10 Health Points (which it can heal normally). Usable only once per game session, but can restock item between sessions if he or she finds a supplier. A minor item. T = "green" Modular Crystal - Artifact [item of power level 2] (Flight "levitation" lvl 2 for a minute; enough to fly a little over 3 km; Uses Energy [8 pp]).V = Healsnack (a chunk of green protoplasm that tastes like a mushroom and can be eaten raw [functions like Healing lvl 2], if used on a human, roll one die. on a 1-4 it works, but on a 5-6 it inflicts damage instead of healing. it is only good for a healing maximum of 40 damage points before it is used up; a minor item).Y = Golden Claw Staff-Weapon containing a "dull green" Modular Crystal - Artificial [burnt-out modular crystal; major item]. It also contains Arcturian Armour located on the aliens corpse. ______________________________________________________________________________Star Tomb Denizens: DESCRIPTIONA pack of manticore giants live here. GM NOTEAfter the inhabitants died, these creatures moved deep into the star tomb, and now make theirlair here. The manticore giants wear unique, engraved metal collars.

Manticore Giants (D pg. 82)25 Character PointsBody 7, Mind 2, Soul 3Health Points 80, Energy Points 25, Attack Combat Value 7, Defence Combat Value 5Combat Mastery Level 3, Damn Healthy! Level 3, Light Armour Level 2, Natural Weapons(Claws, Fangs) Level 2, Special Attack Tail Stinger (30 Damage; Burning, Penetrating: Armour,Limited Shots, Melee) Level 1.Awkward Size (2 BP), Unskilled (2 BP).

DESCRIPTIONThere is one Arcturian shade living in the star tomb a guard who pledged to watch over the startomb, and died here. GM NOTEThe shade cannot move more than 50 metres from the star tombs entrance/exit.

Shadowy Star Tomb Gaurdian (D pg. 86)50 Character PointsBody 4, Mind 4, Soul 7Health Points 55, Energy Points 65, Attack Combat Value 5, Defence Combat Value 3Contamination (Victims killed by a shade are turned into shades) Level 4, Energy Bonus Level 1,Environmental Control (Decrease Temperature) Level 1, Flight Level 2, Insubstantial (IncorporealForm) Level 1, Life Support Level 2, Special Defence (Ageing) Level 2, Speed Level 1, SpecialAttack Life Drain (45 Damage; Drain Energy, Soul Attack, Vampiric, Melee, No Damage) Level 4Bane (Mystic Artifacts) (2 BP), Bane (Sunlight) (2 BP), Easily Distracted (Killing anything alive thatenters the star tomb) (2 BP), Unskilled (2 BP).

DESCRIPTIONA flock of carnivorous birds are nesting here, in niches of the star tomb. GM NOTEThese birds will attack people inside the star tomb. There are nine eggs.These are steel-coloured, and are worth 100 silver coins each to collectorsand gourmets.

Stymphalian Bird (D pg. 86)20 Character Points eachBody 4, Mind 1, Soul 1Health Points 25, Energy Points 10, Attack Combat Value 4, Defence Combat Value 2Combat Mastery Level 2, Flight (Can Hover) Level 1, Light Armour Level 3, NaturalWeapons (Beak) Level 1, Special Attack Brass Feather Darts (30 Damage; Auto-Fire,Limited Shots x2, Short Range) Level 2.Cannot Talk (1 BP), Not So Tough (1 BP), Not So Strong (1 BP), Rudimentary Manipulation(1 BP), Unskilled (2 BP).__________________________________________________________________________________The Terrorists: DESCRIPTIONA group of terrorists lead by a dark robed individual are wanting to claim this newly discoveredstar tomb for themselves. GM NOTEThe robed individual is a Reptilian who wishes to uncover the mystic secrets of this tomb andhas enlisted the services of the "Eye of Re". He has convinced the groups leader that this tombmay contain some artifacts that could further their goals. When in truth he is only using them tofurther his own agenda...?

Guerrilla Leader (Reptilian)Use these Stats, Attributes, and Defects for the merauder leader (1)Stats Body 5, Mind 4, Soul 4.Attributes Art of Distraction lvl 1, Energy Bonus lvl 1, Hieghtened Awareness lvl 1,Light Armor lvl 2, Life Support lvl 1, Magic: mystic [less powerful, -3 pp] lvl 1, NaturalWeapons (claws, fangs), OBM lvl 3 (scarab), Sixth Sense [detect mystic energy] lvl 1,Special Movement (light-footed, wall-crawling) lvl 2, Stealth lvl 1, Personal Gear lvl 1(artificial modular crystal "green", harmonic sword [12 damage, hand-held, armour-penetrating, melee], mag pistol with custom grip [accurized, HRGB pg. 52], shimmer-silk robes).Mystic Powers --- Mind Shield lvl 1 (1 pp), Telekinesis lvl 3 (6 pp),Defects Awkward Size (1 Bp), Magical Restriction (requires modular crystal) (2 Bp),Skeleton in the Closet (2 Bp).Derived Values ACV 4, DCV 2, Health 45, Energy 50.

Eye of Re GuerrillaUse these Stats, Attributes, and Defects for a typical merauder. servo operator (2),typical merauder (6). Stats Body 5, Mind 4, Soul 4.Attributes Organizational Ties Lvl 1 (eye of re), OBM Lvl 2 (ocelot or m-seriesgeneral purpose vehicle), Breath Mask (life support lvl 1), Demo Charge (1), Knife(fine), Macrobinoculars (heightened senses - sight lvl 1), Mag Rifle and Sheltersuit. Defects Skeleton in the Closet (2 BP).Derived Values ACV 4, DCV 2, Health 45, Energy 40.

_____________________________________________________________________________________Notes: The salvage crew of "serenity of achilles" recovered a "green"Modular Crystal - Artifact [item of power level 1]. Inside the star tombthey have discovered the corpse of a two green skinned Arcturians and theskeletal remains of two other reptilian aliens. They have briefly explored thefirst floor of the star tomb and both basements. The casket in #4 holds a "green"Modular Crystal - Artificial [major item] and Arcturian armour on the corpse ofthe alien.