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Stage 1 - Rie and Pistol - “Moving targets, moving shooter” By Fred Birchenough and Josh Horowitz Start Position: In box P1 with activation rope in strong hand. Firearm Start Condition: - Rie staged in dump barrel at P1–loaded magazine, empty chamber, bolt forward - Pistol loaded and holstered Procedure: - Pull rope with strong hand, retrieve rie and engage T1-T8 - Abandon rie and proceed to wobbly bridge P2 - Engage steel targets T9-T17 with pistol from wobbly bridge - SHOOTERS MAY NOT DRAW BEFORE STEPPING ONTO WOBBLY BRIDGE - You may use the railing for maneuvering, but you may not be supported by the railing or posts while shooting Targets: - T1-T18 - Mini IPSC cardboard, rie only - T9-T17 - KD Steel, pistol only - RO Notes: - Caution shooters about sweeping themselves if they are holding the railing while drawing their pistol.

Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

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Page 1: Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

Stage 1 - Rifle and Pistol - “Moving targets, moving shooter” By Fred Birchenough and Josh Horowitz

Start Position: In box P1 with activation rope in strong hand.

Firearm Start Condition: - Rifle staged in dump barrel at P1–loaded magazine, empty chamber, bolt forward - Pistol loaded and holstered

Procedure: - Pull rope with strong hand, retrieve rifle and engage T1-T8 - Abandon rifle and proceed to wobbly bridge P2 - Engage steel targets T9-T17 with pistol from wobbly bridge

- SHOOTERS MAY NOT DRAW BEFORE STEPPING ONTO WOBBLY BRIDGE - You may use the railing for maneuvering, but you may not be supported by the railing or posts while

shooting

Targets: - T1-T18 - Mini IPSC cardboard, rifle only - T9-T17 - KD Steel, pistol only -RO Notes: - Caution shooters about sweeping themselves if they are holding the railing while drawing their pistol.

Page 2: Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

Stage 2 - Pistol and Shotgun “Options”

Start Position: In box at position P1

Firearm Start Condition: - If starting with pistol: Pistol loaded and holstered, Shotgun staged in dump barrel–loaded magazine,

empty chamber, bolt closed. - If starting with shotgun: Pistol loaded and holstered, shotgun loaded and held at low ready

Procedure: - Engage all targets the appropriate firearm from the free fire zone

Targets: - T1-T4 - Clays, birdshot only - T5-T8 - KD Steel, pistol or birdshot - T9-T12 - Poppers, pistol or birdshot - T13-T16 - Cardboard, pistol only

RO Notes: - Caution your shooters of 180° risks while moving laterally.

Page 3: Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

Stage 3 (Long Range) - Pistol, Rifle, and Shotgun By Brad Colegrove

Start Position: In box at position P1, hands relaxed at sides

Firearm Start Condition: - Shotgun staged in dump barrel (loaded magazine,

empty chamber, bolt forward) - Rifle staged in dump barrel (loaded magazine, empty

chamber, bolt forward) - Pistol loaded with empty chamber and holstered

Procedure: - One round of each type of ammo (pistol, rifle, and

shotgun) will be hidden underneath a clay target on the table

- On the buzzer, lift one clay target and retrieve the staged firearm that matches the ammo hidden under the clay

- Engage appropriate targets with that firearm, abandon, and return to the table

- Repeat process until you have engaged all targets

Targets: - T-1T6: Clays, pistol only - T7-T9: Auto-resetting steel, pistol only - T10-T13: Static steel, slug only (painted BLUE) - T-T: Auto resetting silhouette, rifle only - T-T: Steel, rifle only

RO Notes: - IMPORTANT - Brief shooters that they must be facing

down range when handling firearms, especially when retrieving their pistol.

- If a shooter has one type of ammo left, they do not have to return to the table to flip the last clay. Shooter may proceed directly to that last remaining firearm.

- Shooters may not use dump barrels for support - Rifle targets count for >100yd miss penalties

Distances: T10-T13: 50yd to 100yd T14-T16: 130yd to 175yd

Page 4: Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

Stage 4 - Pistol and Rifle By Josh Horowitz

Start Position: Inside box at P1

Firearm Start Condition: - Pistol loaded and holstered - Rifle staged in dump barrel at P2–loaded magazine, empty chamber, bolt forward.

Procedure: - Engage pistol targets from P1 - Abandon pistol and proceed to P2 - Retrieve rifle, advance to roof and engage rifle spinner - RO will call “over”

RO Notes: - Brief shooters on muzzle safe point (red stake to the right of the roof at P2). - RO can designate spotter to call “over” for spinner

Distance: 170yd

Page 5: Stage 1 - Ri e and Pistol - ÒMoving targets, moving shooterÓ · 9/8/2019  · -Engage steel targets T9-T17 with pistol from wobbly bridge -SHOOTERS MAY NOT DRAW BEFORE STEPPING

Stage 5 - Shotgun only - “People keep asking for bigger shotgun stages…” By Josh Horowitz

Start Position: Heels on X’s

Firearm Start Condition: - Shotgun loaded and held at low ready

Procedure: - Engage all targets from free fire zone P1

Targets: - T1-T19 - Clays, birdshot only - T20 - Popper with flying clay, birdshot only - T21 - Clay (from thrower), birdshot only

RO Notes: - Trigger clay launcher immediately upon first shot - designate a “button presser” for your squad. - Road beyond stage is secured with a locked gate, please check area before starting to run shooters.