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SSMIC Game Development Workshop - Brian Robbins June 21,2007
How do I make a game?
Quick look at lots of different tools Discuss pros/cons of each Will not tell you what is the right tool
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Flash
Ubiquitous on the web Everyone has Flash, everyone uses
Flash Vector or Bitmap images Video It’s pretty great
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Flash Ubiquitous Cheap Huge developer
community Fairly powerful
Only good for web Can be used for
download Can have poor
performance
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Director
Around since 1996 Like Flash but better Real-time 3D on the web Extensible
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Director Fairly powerful Very mature tool Affordable 40% install base Most ubiquitous web
3D
Very mature quirks 40% install base Lack of recent
updates
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Java
Code once, run anywhere C++ like syntax Runs on phones and in-browser
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Java Code once, run
anywhere Fairly ubiquitous Syntax familiar to
programmers
Not really run anywhere
Big & painful install Performance can be
an issue Decreasing in
popularity for client
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Virtools
Advanced web-3D Background in Virtual Reality Making in-roads for consoles
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Virtools Most advanced web-
3D Quick prototyping
and development Game industry focus
Expensive Near 0 penetration Very small userbase
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Unity
New web 3D technology Fairly advanced features Lots of active development
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Unity Extremely focused
on game development
Very active development
Built for solid web 3d Wii support
Still fairly new Near 0 penetration Mac only authoring
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Torque
Based on Tribes engine Primarily 3D, but decent 2D support Indie focused in spirit No web-support
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Torque Very indie focused Decent feature set Several versions Inexpensive Source Included Decent console
support Large community
Newest features have higher system requirements
More expensive for console development
Documentation
SSMIC Game Development Workshop - Brian Robbins June 21,2007
PopCap Framework
Engine behind all of PopCap’s games Built around the needs of casual game
developers Freely available
SSMIC Game Development Workshop - Brian Robbins June 21,2007
PopCap Framework Free Extremely well
tested Good 2D support
Limited to 2D Feature-set primarily
based on PopCap’s needs
SSMIC Game Development Workshop - Brian Robbins June 21,2007
.Net / XNA
XNA is Microsoft’s platformNot really a tool
.Net is a programming language Gaining more support
SSMIC Game Development Workshop - Brian Robbins June 21,2007
.Net / XNA Great for new PC’s
and Xbox Lots of support from
Microsoft Numerous
languages available
Some performance hit (probably negligible)
Windows & Xbox only
Framework is big
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Console Engines
Vicious Cycle Unreal Engine Virtools or Unity (Wii)
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Game Creators Club
Right now just for indies Pro version coming soon Cheapest way to get onto consoles Lots of support behind tools Unknown developer community
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Multiverse
Generic MMO-tools Worth considering for indie-MMO Want to become the ‘browser’ of MMO’s
SSMIC Game Development Workshop - Brian Robbins June 21,2007
SecondLife
Interesting space Building tools within tools Beware the hype
SSMIC Game Development Workshop - Brian Robbins June 21,2007
Technology ?’s