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Sse gaming steep_group4b_2011

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Page 1: Sse gaming steep_group4b_2011

TechnologyMedia Management 2304

Group 4b

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Serious Gaming

“A serious game is a game in which education (in its various forms) is the primary goal, rather than entertainment”

Michael, D. and Chen, S. (2006)

Technology Hardware, software, R&D

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Continuous improving and optimizing of technology

Digital distribution - buy online

Speed up the process – from R&D to launch

Integration of technology between different platforms iPad, Mac, PC etc.

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Collective intelligence and user generated content

Merging with real world

Computer knowledge increases

Serious gaming becomes more entertaining Focus on experience

Diverging applications: New areas to apply gaming technology to Education, therapy, training, politics, marketing

communications etc.

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Be present at multiple platforms

Any changes in pricing?

Need to find ways to engage audience

Attract young people by making learning fun

Focus on experience Rise of experience economy

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http://www.californiagreensolutions.com/cgi-bin/gt/tpl.h,content=2892

Michael, D. and Chen, S. (2006), Serious games: games that educate, train and inform. oston, MA. Thomson Course Technology.

http://partners.becta.org.uk/upload-dir/downloads/page_documents/research/emerging_technologies08_chapter4.pdf p 64

http://www.futurelab.net/blogs/marketing-strategy-innovation/2008/01/the_future_of_serious_games.html

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