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Spring 2007Spring 2007Performance AnalysisPerformance Analysis
Jami BrandtRhonda Hopkins
Jason WilhelmFebruary 5, 2007
Project Background
Hoop Magic Team asked to create the initial instructional program for the Education
Technology Center in the Hoop Magic Sports Academy (HMSA)
Project Vision: Foster interest and better equip students to engage in STEM disciplines.
Project Mission: Develop gaming prototype allowing students to design and create sports-themed games.
Fall 2006 Analysis Results
After SchoolImplementation
CapacityBuilding
GamingIntervention
Spring 2007 Goal and Deliverables
Design and develop a sports-themed educational gaming prototype focused on
science and math content with an appropriate implementation model and resources for
sustainability and capacity building.
• Prototype• Design document• Implementation model• Capacity building and sustainability resources• Evaluation plan
Design and Development Timeline
Date Event
2/1 – 2/27 Team will select: math and science content gaming platform
2/5 Client meeting and deliverable: Performance analysis
2/5 – 5/7 Team will design, develop, and evaluate a gaming prototype with participation by members of the target audience
2/13 – 5/1 Conduct workshops
2/13 – 5/1 Identify and collect sustainability and capacity building resources
3/5 Client meeting: Design
3/6-5/1 Implementation model
4/2 Client meeting: Flowcharts, storyboards, and formative evaluation plan
5/7 Client meeting and deliverables: Final presentation, design document, and prototype
HMSA Spring Project Web Site
http://immersion.gmu.edu/hoopmagic/spring2007/