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Space Run! A Neighborhood Delivery Board Game By: Margaret Lewallen

Space Run 2

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Page 1: Space Run 2

Space Run! A Neighborhood Delivery Board Game

By: Margaret Lewallen

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‘Space Run’ is a game of racing against your friends to make your way around your futuristic

neighborhood to make the fastest deliveries! Roll the dice and draw a card to make your

moves, zap your opponents, and race to your goals.

Rules:

Setting Up the Game

-Set the board out so everyone can get to it. Place your tokens at the starting area. Next, everyone draws three (3) delivery cards, and three (3) power cards.

First Turn

First player is decided by the highest roll with the 2 six-sided dice. Turns go clockwise from there. The first player rolls the 2D6 and direction dice to see where to go. The 2D6 give you the number of spaces, and the direction dice tells you which direction to move in. (Forward, backwards, left, right, or diagonal.) If desired, a power card may be played. These can be helpful or harmful to either yourself or the other players, depending on the card. After a power card is played, you cannot draw a new one until your next turn.

Extra Rules

EX: Power Cards Power cards can be either helpful or harmful, depending on the card. Cards are self explanatory in their descriptions. You can adjust your movement, another players movement, and so on. There are also cards that allow for defense against attacks.

Game Goal Your goal is to make three successful deliveries and make it back to base! The first person to successfully make all deliveries and make it back to base wins the game.

Cards

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Defense Card

Delivery Card

Original Card Backs

New Card Back

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Concepting the Game

The original idea for Space Run was a sort of ‘galaxy hop’ delivery game, making odd

deliveries through the solar system. The second idea for the game was a bit more earth

oriented, set in a neighborhood. When we were presenting our concepts, the suggestion was

made to combine the two – and thus we have Space Run in its current form.

The board design, just like the theme for the game, went through a few different

changes. I had begun with a generic rectangle board design. With the idea of doing a space

setting, the suggestion was also made to try for a more circular board set up.

With the original space idea, I had wanted to create a more 3D board using Styrofoam,

plaster, and toothpicks. I tried to carry over the idea of a 3-dimensional board to the more

neighborhood-theme. Unfortunately, I had some concerns with the whole set up being to bulky

for game play. Hopefully with a bit of tweaking and looking at different materials, I may yet be

able to build the 3-dimensional board.

The current board set up is circular, with various paths through the board. The idea of a

grid had been thought of, but passed up for a bit more control on where the players could go.

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Concepting the Board, con’t.

Board layout concepts.

Original 3D design using

Styrofoam.

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Second 3D design, probably using

wood.

Original Board Design:

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Final 2D board

design.

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And viola! My full prototype board game.

Game includes:

- Board

- 2 sets of cards

- 2 six-sided dice

- A key to the map

- 4 tokens

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New Board Design:

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Changes Made:

While the rules to the game stayed the same, the revamping was in the look of the

board itself. It now measures at 20’x26’. I cleaned up some of the area’s that players have to go

to, using a more gradient coloration to them to keep the look kind of simple. The track, I think,

was the biggest change. Rather than staying in a tight, structured look, I went with something a

bit more chaotic feeling. The logo also decorates the open space beyond the planet, and there

are now also spots for the card piles to go into.