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. . . . . . . . . ._____ .___ _. _ ___ . _ . _____ ._____ . ___ .___ . _____ . . . ./ ____\ /_ _\ | \ | |./ __\ | | .| ____\| ___ \ / _ \. / __\ | ____\ . . \ \ . | |. | \| || / .__| |. | __\. | ____/| |_| || /. __| __\ . . . . _\___ \ _| |_ | |\ || \_/ || |___.| |____| | .| ___ || \_/ || |____. . . \_____/ \___/.|_| \_| \___/ |_____||_____/|_|. |_|.|_|.\___/.|_____/ . . . . ___ _____ . _ ._.______ _. _ ._____ _. _ ______.______. _____ . . ./ _ \ | _ \ | |.| || ____\| \ | |/__ __\| |.| || ___ \| ____\/ ____\ . . | |_| || | \ || |_| || __\. | \| |. | | | | | || _/| __\ \ \. . . . . | ___ || |_/ |.\ /.| |____| |\ | | |. | |_| || |\ \ | |_____\___ \. . . |_|.|_||____/ .\_/. |_____/|_| \_| .|_| \___/ |_|.\_\|_____/\_____/. ___ _ . ___ ______ _. _ ._____ . . . . . / _ \ | | /_ _\.| ____\| \ | |/ ____\ . . . . . | |_| || | . | | | __\. | \| |\ \ . . | ___ || |____._| |_.| |____| |\ |_\___ \ . . . . . |_|.|_||_____/ \___/ |_____/|_|.\_|\_____/ . . Written: Nov-21-1998 Finished 07-17-2009 By Donald Hosford (DonzermeATyahoo.com) With a lot of help from Edward Golupski. <Description>----------------- This supplement has rules for generating alien characters. And for referees, there are rules for generating NPC stats. Also has a sample alien race: The Freyans. <Needed materials>------------ Just a copy of SinglePage Adventures. <Generating Aliens>--------------------- CREATING ALIENS: Alien characters have traits that make them different from humans. These traits cost experience points. The total of all chosen traits is the Racial Cost. Each character of this race must pay off the racial cost before any new skill levels can be purchased. PREFERED ENVIROMENT: Decide if the race prefers hot, average, or cold weather. Live on land or in the water. High, average, light or low gravity. There no costs for these. They just flesh out the race. APPEARANCE: Decide on the appearance of the race. This must take into account the traits chosen. CULTURE: This is a description of the race's home culture. Things that should be covered: Family life, government, law enforcement, and how they relate to other races. HISTORY: This is a short list of the most important events in their history. Like: When they achieved spaceflight, developed a stardrive, when they were contacted, important wars, etc. <Racial Traits>------------------------- Trait Cost Description +1 strength point 3 This is added to the Strength dice roll. +1 brains point 2 This is added to the Brains dice roll. +1 move point 2 Better runner. Adds 1 to move. Extra-limb 4 Extra arm or leg. Extra-eyes 6 Gives all-around vision. Night-Vision 2 Can see normally in low light. Infrared-Vision 3 Can see heat sources, day or night. Gliding skins 5 Glide only. Flight move: 2 x move. Will drop 1 Yard down for every 4 yards moved forward. Wings 10 Can fly/hover. Flight move: 4 x move. Prehensile tail 2 Can use as a half-strength hand. Large tail 3 Can slap at full strength. Not a hand. Heavy fur 2 Feels normal in cold environments. Different Environment Slight -3 Needs an air mask/breather, etc. Unusual -10 Needs a full enviro-suit, etc. <Making NPCs>--------------------------- Round all results up. Just a few common types. Basics: Typical “spear carrier”. Hits = Average Strength Roll + strength modifiers. Move = Basic Hits / 2 + move modifier. Tough: Tough guy. Hits = Basic Hits +3 Move = Tough Hits / 2 + move modifier. Young or Old: Youngsters or old folks. Hits = Basic Hits / 2. Move = Young/Old Hits / 2 + move modifier. <Race List>----------------------------- <Race: Freyans>------------------------- RACIAL COST: 18 TRAITS: +3 strength, +3 move, Infrared-Vision. PREFERED ENVIROMENT: They enjoy the same environments that humans do. APPEARANCE: Humanoid, with silver/blond hair color being common. Average hight is 6 to 7 feet. Females being slightly shorter, with more silver hair. Skin is thick and leathery. Colors range from a light to deep blue. They wear clothes as varied as humans do. CULTURE: They prefer to work in groups. Their government is organized around "direct need". This means it's structure changes as their needs change. Only a few things are permanent: The Chosen (the ruling council), the Peace keepers (police), the Tenants (the ancient laws), the Warriors (military force), and the Chosen of trade (merchant council). HISTORY: First spaceflight in 1857. First starflight 1982. First contact with the Republic in 1974. Joined in 1978. Are one of the leading members of the republic. GENERIC NPCs: Basic: Hits: 10, Move: 8 Young/Old: Hits: 5, Move: 6 Tough: Hits: 13, Move: 10 <Race: Humans>-------------------------- RACIAL COST: 0 TRAITS: Just a normal character. PREFERED ENVIROMENT: Normal APPEARANCE: Obvious...(No comment.) CULTURE: Anything imaginable, Humans have been crazy enough to try it... HISTORY: First spaceflight 1961. First starflight 2150. A Freyan expedition contacted the Human race in 2220. Tensions were high at first, but things settled out with time. Joined the Republic in 2234. Some still consider humans to be a minor member. GENERIC NPCs: Basic: Hits: 7, Move: 4 Young/Old: Hits: 4, Move: 2 Tough: Hits: 10, Move: 5

SPA - Aliens

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Single Page Adventures - Aliens (character generation rules) by Doug Hosford. Previously known as the RPG "Star Cadets".

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Page 1: SPA - Aliens

. . . . . . . . . ._____ .___ _. _ ___ . _ . _____ ._____ . ___ .___ . _____ . . . ./ ____\ /_ _\ | \ | |./ __\ | | .| ____\| ___ \ / _ \. / __\ | ____\ . . \ \ . | |. | \| || / .__| |. | __\. | ____/| |_| || /. __| __\ . . . . _\___ \ _| |_ | |\ || \_/ || |___.| |____| | .| ___ || \_/ || |____. . . \_____/ \___/.|_| \_| \___/ |_____||_____/|_|. |_|.|_|.\___/.|_____/ .. . . ___ _____ . _ ._.______ _. _ ._____ _. _ ______.______. _____ . . ./ _ \ | _ \ | |.| || ____\| \ | |/__ __\| |.| || ___ \| ____\/ ____\ . . | |_| || | \ || |_| || __\. | \| |. | | | | | || _/| __\ \ \. . .. . | ___ || |_/ |.\ /.| |____| |\ | | |. | |_| || |\ \ | |_____\___ \. . . |_|.|_||____/ .\_/. |_____/|_| \_| .|_| \___/ |_|.\_\|_____/\_____/. ___ _ . ___ ______ _. _ ._____ . . . . . / _ \ | | /_ _\.| ____\| \ | |/ ____\ . . . . . | |_| || | . | | | __\. | \| |\ \ . . | ___ || |____._| |_.| |____| |\ |_\___ \ . . . . . |_|.|_||_____/ \___/ |_____/|_|.\_|\_____/ . .

Written: Nov-21-1998 Finished 07-17-2009

By Donald Hosford (DonzermeATyahoo.com) With a lot of help from Edward Golupski.<Description>-----------------This supplement has rules for generating alien characters. And for referees, there are rules for generating NPC stats. Also has a sample alien race: The Freyans. <Needed materials>------------Just a copy of SinglePage Adventures.

<Generating Aliens>---------------------CREATING ALIENS: Alien characters have traits that make them different from humans. These traits cost experience points. The total of all chosen traits is the Racial Cost. Each character of this race must pay off the racial cost before any new skill levels can be purchased.PREFERED ENVIROMENT: Decide if the race prefers hot, average, or cold weather. Live on land or in the water. High, average, light or low gravity. There no costs for these. They just flesh out the race.APPEARANCE: Decide on the appearance of the race. This must take into account the traits chosen.CULTURE: This is a description of the race's home culture. Things that should be covered: Family life, government, law enforcement, and how they relate to other races.HISTORY: This is a short list of the most important events in their history. Like: When they achieved spaceflight, developed a stardrive, when they were contacted, important wars, etc.<Racial Traits>-------------------------Trait Cost Description+1 strength point 3 This is added to the Strength dice roll.+1 brains point 2 This is added to the Brains dice roll.+1 move point 2 Better runner. Adds 1 to move.Extra-limb 4 Extra arm or leg.

Extra-eyes 6 Gives all-around vision.Night-Vision 2 Can see normally in low light.Infrared-Vision 3 Can see heat sources, day or night.Gliding skins 5 Glide only. Flight move: 2 x move.

Will drop 1 Yard down for every 4 yards moved forward.

Wings 10 Can fly/hover. Flight move: 4 x move.Prehensile tail 2 Can use as a half-strength hand.Large tail 3 Can slap at full strength. Not a hand.Heavy fur 2 Feels normal in cold environments.Different Environment Slight -3 Needs an air mask/breather, etc. Unusual -10 Needs a full enviro-suit, etc.<Making NPCs>---------------------------Round all results up. Just a few common types.Basics: Typical “spear carrier”. Hits = Average Strength Roll + strength modifiers. Move = Basic Hits / 2 + move modifier.Tough: Tough guy. Hits = Basic Hits +3 Move = Tough Hits / 2 + move modifier.Young or Old: Youngsters or old folks. Hits = Basic Hits / 2. Move = Young/Old Hits / 2 + move modifier.

<Race List>-----------------------------<Race: Freyans>-------------------------RACIAL COST: 18TRAITS: +3 strength, +3 move, Infrared-Vision.PREFERED ENVIROMENT: They enjoy the same environments that humans do.APPEARANCE: Humanoid, with silver/blond hair color being common. Average hight is 6 to 7 feet. Females being slightly shorter, with more silver hair. Skin is thick and leathery. Colors range from a light to deep blue. They wear clothes as varied as humans do.CULTURE: They prefer to work in groups. Their government is organized around "direct need". This means it's structure changes as their needs change. Only a few things are permanent: The Chosen (the ruling council), the Peace keepers (police), the Tenants (the ancient laws), the Warriors (military force), and the Chosen of trade (merchant council).HISTORY: First spaceflight in 1857. First starflight 1982. First contact with the Republic in 1974. Joined in 1978. Are one of the leading members of the republic.

GENERIC NPCs: Basic: Hits: 10, Move: 8 Young/Old: Hits: 5, Move: 6 Tough: Hits: 13, Move: 10<Race: Humans>--------------------------RACIAL COST: 0TRAITS: Just a normal character.PREFERED ENVIROMENT: NormalAPPEARANCE: Obvious...(No comment.)CULTURE: Anything imaginable, Humans have been crazy enough to try it...HISTORY: First spaceflight 1961. First starflight 2150. A Freyan expedition contacted the Human race in 2220. Tensions were high at first, but things settled out with time. Joined the Republic in 2234. Some still consider humans to be a minor member.

GENERIC NPCs: Basic: Hits: 7, Move: 4 Young/Old: Hits: 4, Move: 2 Tough: Hits: 10, Move: 5