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8/13/2019 Soul Eater RPG - Core V1.1
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RPG V1.1
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Table of Contents . . . 2
Introduction . . . . 3
Rolling Dice . . . 6
Character Creation . . . 8
Attributes and Edges . . . 10Races . . . . . 11
Animal . . . . 12
Golem . . . . 13
uman . . . . 1!
"ere#ol$ . . . . 1%
&ombie . . . . 16
Classes . . . . . 1'(eister . . . . 18
"arrior . . . . 1)
"ea*on . . . . 20
"itch . . . . 21
+raits . . . . . 22
(adness . . . . . 28
Rules . . . . . 31
,estiar- . . . . . 3)
Acno#ledgements . . . !!
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Introduction/"elcome to Death "ea*on (eister Academ-. (ore commonl- no#n as
the D"(A. It stands as a de$ence against the $orces o$ eil #hich #ould *lunge
the #orld into chaos and drag humanit- into the er- de*ths o$ $ear and
madness. +he demons no#n as ishin and their and their insatiable hunger $or destruction. +o ensure the ishin neer regain their hold on this #orld this
academ- #as $ounded b- the Grim Rea*er Death himsel$. 4arrator
/5o basicall- #e are an organiation that e7ists to *rotect and *resere
*eace. I guess its not e7actl- a t-*ical school. 9h #ell that isnt im*ortant $or
no#. :ets roll u* our sleees and get to #or. :ord Death
This is Soul Eater 5c-thes $l-ing brooms nin;as ishin souls...
5oul Eater is a
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anime elements that s*ea to the audience. Its all oer the *lace> eer-thing is
eer-#here al#a-s. And its $un. Characters run $ast. 5ouls get eaten. "e #ant to
cheer $or the good gu-s and #atch the bad ones die. And sometimes #e #ant
to be a *art o$ that #orld.
This is a Roleplaying Game
Its a game o$ -our imagination #here -ou
tell stories b- being a main character -ou
decide #hat -our character does. +he game master is
the director
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sane or not EA+ or 49+.
"hen -ou *la- the 5oul Eater Role*la-ing Game -ou create a
the illains> -our allies> that cat. +he gamemaster also gets to be the #orld> that house> that club> the sun> the ground -our on. And the gamemaster and the
*la-ers get to interact in a *lethora o$ #a-s.
An-thing can ha**en
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• +he character sheet $or this game.
• A #hole lot o$ $our sided dice
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Remember enemies can get raises and e7*losions as #ell.
"mportant# Bou must understand that -ou neer use onl- an attribute or
onl- an edge. Bou al#a-s roll the edge and its related attribute. EHF I$ -ou are
ased to roll strength -ou roll *h-siue and strength. All rolls should $it into one
o$ the edges i$ not *ic the most accurate one.
The Gamemaster
"hen -ou *la- this game -ou are *artici*ating
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Character Creation
+o create a character -ou must $irst reie# the sections about attributes and
edges races and classes. se the character sheet to record -our character.
Characters begin *la- at leel 0. +his sho#s their lac o$ e7*erience and
ho# *athetic the- are. ,ut dont #orr- oer the course o$ a cou*le sessions -ou#ill uicl- become more *o#er$ul.
1. Generate Attributes and Edges
Eer- character has $our attributes and eight edges. +he- are as $ollo#s>
@h-siue
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#arrior the #ea*on and the #itch.
!. Determine Bour 4ature
4ature is randoml- determined and a$$ects ho# #ell characters #or
together. Roll 1d6F
1
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Attributes and Edges
+here are $our attributes and each one has t#o edges. +he- are as $ollo#sF
hysi$ue %5trength+oughness &
!e'terity %InstinctRe$le7 &
"ntelligence %@erce*tion+hought &Spirit %"ill&eal &
Creation
"hen creating a character the attributes start at 1d! and the edges start at 0.
Eer- character starts #ith three attribute *oints each o$ #hich can
increase an attribute b- one die sie
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Races
+here are currentl- $ie races to choose $rom in 5oul Eater. +hese are
animal golem human #ere#ol$ and ombie. Each race grants traits at
character creation and access to additional traits.
+here is a lot o$ e7tra s*ace on this *age so I #ill e7*lain some things.
"ere#oles are a thing.
+here needs to be more races so i$ an- a**ear in 5oul Eater 49+ or
someone mentions something that might $it I #ill add them as #ell.
4o *la-er ishuns should not be a thing.
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(nimal
Each animal has t#o $orms> a human $orm and an animal $orm. "hen -ou
create -our character choose an animal. +his choice cannot be altered. Bou
Animal orm trait
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Golem
Golems are hard to ill but lac something im*ortant. A soul. +his *reents
them $rom taing *art in seeral things including soul resonance
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*uman
umans are the most common characters in 5oul Eater. +he- can moe
around easil- because *eo*le are less liel- to uestion #h- a human is
some#here as o**osed to a golem or a #ere#ol$. In addition humans tend to
sho# more heart than the other races.
Traits
Great+heart# Increase -ou eal b- 1.
,ersatility# Bou ma- increase edges regardless o$ the others. Bou get an
additional trait at character creation.
E'amples of *umans in Soul Eater oe ,uttatai (aa Albarn ranen 5tien and 5oul Eans.
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Were-olf
"ere#oles are classi$ied as monsters so an- #ere#ol$ that #ants to
attend the academ- #ould hae to ee* its nature hidden. "hile the- ma- seem
oer*o#ered one must remember that the- are er- $e# *laces that #ill acce*t
#ere#oles as *art o$ their communit-.
Traits
"ncreased (ttribute# hysi$ue# Increase -our *h-siue b- one die sie.
ycanthropy# Can tae the $orm o$ a #ere#ol$. +his taes one $ull round.
"hile in #ere#ol$ $orm -ou use instinct to dodge
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0ombie
&ombies $or the most *art lac souls but that is not the case #ith *la-ers
#ho are ombies. +he- hae a soul $rom #hicheer race the- #ere be$ore and
retain some o$ the traits o$ that race. +he- hae blue sin and mae li$edeath
related *uns #heneer *ossible. +hings such as /Get a li$e and /I had a co$$in
$it.
Traits
re/ious ife# Choose Animal uman or "ere#ol$. Bou gain a trait based
on the one -ou choose. Animal ? Animal orm uman ? Jersatilit- "ere#ol$
? "ere#ol$ orm. A ombie #ith animal $orm retains traits o$ the animal it #as
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Classes
+here are $our classes to choose $rom in 5oul Eater. +he- are the #ell no#n
"ea*on and (eister. +he usuall- eil "itch and the honourable "arrior.
Each class $eatures its o#n uniue abilities. +hese are re*resented b- thetraits the- gie -ou at character creation and b- the traits it gies -ou access to.
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3eister (eisters are trained at the academ- to
#ield #ea*ons and de$eat the eil $orces.
E'perience# (eisters gain e7*erience onl- $or
de$eating stronger eil o**onents.
5tarting +raits
i/ing Weapon Speciali4ation#
Bou deal one additional *oint o$
damage #ith liing #ea*ons $or eachdie o$ damage the #ea*on has.
3eister Training# Bou can #ield
liing #ea*ons #ith no *enalt-.
E7am*les o$ (eisters in 5oul Eater
(aa Albarn ,lacstar Death
the Kid Kim Diehl and ranen
5tein.
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Warrior "arriors are #ea*ons s*ecialists. +he- train long and hard to master their
#ea*ons and this is the start o$ -our training. (an- #arriors hae a code o$
honour.E'perience# "arriors get e7*erience $or de$eating strong o**onents.
+he "ea*on +raining trait uses the same table as the "ea*on orm table see
ne7t *age.
5tarting +raits
Techni$ue# Create a techniue
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Weapon"ea*ons are *eo*le that can trans$orm into #ea*ons. +he- are #ielded b-
meisters and used to hunt do#n eil.
E'perience# "ea*ons gain e7*erience $or de$eating stronger eil o**onents.+he "ea*on orm trait uses the $ollo#ing reuirementsF
:ight (elee
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Witch"itches hae the abilit- to cast s*ells. "hile most #itches are eil not all
are. +heir souls are used $or turning #ea*ons into death sc-thes #hich naturall-
maes them enemies o$ the D"(A. +here are ho#eer #itches at the D"(Aincluding Kim Diehl.
5tarting
+raits
Spellcasting#
Create a s*ellbased on -our
#itches theme.
Bou ma- cast a
number o$ s*ells
*er da- eual to
-our intelligence
*lus -our
e7*erience leel
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Traits At character creation each character receies traits based on their race
and on their class. +hese traits are indicated as ,asic in the reuirement
column. +he- are also allo#ed to tae one trait $or #hich the- meet the
reuirements. As characters adance in leel the- #ill gain more traits. +his occurs at
eer- odd leel
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Counter Attac De7terit- 1d8 "hen -ou get a raise on a dodge roll -ou ma- attac
the target that missed -ou i$ the- are #ithin -our
held #ea*ons
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b- e7actl- 1 *oint add a d6 to -our bonus *ool.
Muic De7terit- 1d6 Increase -our *ace b- 2 and -our run die to a d8.
5hi$t- De7terit- 1d8 Muic "hen -ou are hit b- a melee attac -ou ma- moe u*
to hal$ -our *ace a$ter the attac resoles.
Resonance 5tabilit- 5*irit 1d12 Bou can *er$orm grou* soul resonance.
5*iritual (etabolism 4A "hen -ou eat a soul -ou obtain a benn-.
5oul Resonance 5*irit 1d6 Bou can *er$orm soul resonance.
5oul 5ense 5*irit 1d6 Bou ma- use -our s*irit to detect nearb- souls. 9n a
success -ou no# #here the- are on a raise -ou no#
#hat t-*e o$ soul the- are
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5oulless ,asic Cannot do things that reuire a soul.
5oul Ca*sule 5*irit 1d8 Ignore -our 5oulless trait. Choose Animal uman or
"ere#ol$. Bou ma- tae the traits o$ that race
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@reious :i$e ,asic Choose Animal uman or "ere#ol$. Bou gain a trait
based on the one -ou choose. Animal ? Animal orm
uman ? Jersatilit- "ere#ol$ ? "ere#ol$ orm.
"hat Doesnt Kill Bou... ,asic "hen -ou receie a #ound increase -our *h-siue b-
one die sie until the end o$ -our ne7t turn.
&ombie ,asic Bou do not need to eat slee* or breathe.4ot Dead Bet 5*irit 1d8 Choose Animal uman or "ere#ol$. Bou ma- tae
the traits o$ those races
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Aided Attac ,asic "hen a meister is #ielding -ou and misses an attac
b- one *oint -ou mae an instinct roll. 9n a success
the meisters attac becomes a hit.
"ea*on orm ,asic Choose a #ea*on $or #hich -ou meet the
reuirements. Bou ma- tae the $orm o$ that #ea*on.
Additional orm 5*irit 1d8 Choose another #ea*on $or #hich -ou meet thereuirements. Bou ma- also tae the $orm o$ that
#ea*on. Bou ma- tae this trait more than once
each time choose a ne# #ea*on $or #hich -ou meet
the reuirements.
Deastating "ea*on @h-siue 1d8 "hen a damage die $or -our #ea*on attac e7*lodes
add one hal$ the ma7imum number o$ that die to the
damage.
@o#er Attac @h- 1d12 Deastating "ea*on 9nce *er combat -ou ma- gie a *enalt- to -our
meisters attac
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"hen a character reaches a number o$ madness *oints eual to one hal$ o$
-our s*irit
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madness *oints grant a bonus to #ill checs instead o$ a *enalt-.
A bonus is also gien based on their highest edge.
Strength# 9nce *er turn #hile madness is triggered and -ou ill a target #ith a
melee attac -ou ma- moe u* to hal$ -our *ace and mae a melee attac.
Toughness# Bou mae natural healing checs as though -ou are at a hos*ital
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Rules (ctions
During each turn o$ combat each character can mae one moement
action
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gets a benn- *er session *er *la-er. At the end o$ a session *la-ers ee* benn-s
but the gamemaster loses them.
"hen a *la-er or the G( maes a roll the- ma- s*end a benn- to reroll
it. +his must be done be$ore the result o$ the roll is no#n.
+he gamemaster may gie *la-ers benn-s during a session $orF maingre$erences de$eating *o#er$ul enemies reaching milestones maing the
gamemaster laugh and so on ... #hateer the G( $eels lie reall-.
6onus ool
+he bonus *ool is a magical *lace ...
@la-ers ee* bonus dice and *luses here. 5uch as 1s 2s 3s d!s d6s
d8s and so on.+hese dice and *luses can be s*ent to increase an- roll. I$ it is a die roll
that die and add the result to the result
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Dual #ielding allo#s a character to mae an additional attac as *art o$
an attac action. +his does incur a *enalt- ho#eer. A character can onl- dual
#ield light or medium melee #ea*ons and light ranged #ea*ons
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Spells# A s*ell ma- also hae the abilit- to remoe #ounds.
"f Your Not There Suc5s to be You
I$ a *la-er or the G( is not at the table
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3o/ement
As a moement action a character is allo#ed to moe u* to their *ace.
An- unused moement at the end o$ this moe cannot be used a$ter taing an
action. +he character can also run. +his adds 1d6
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chec. I$ the- succeed -ou are not hidden $rom them aboe the reuired number=. +his bonus is reduced b- one at the start o$ their
turn
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+o cast a s*ell the #itch must recite the incantation
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Wounds; "ncapacitation; and !eath
A character gains a #ound #hen damage that is dealt to them is ! higher
than their toughness roll
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Bestiary
Enemies are diided into grou*s based on *o#er. +hese #or b- the same rules
that the meister ratings do
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(ob (entalit-F At the start o$ each (ummies turn there is a 10P chance
that another (umm- &F0=
+raits
(ob (entalit-F At the start o$ each ombies turn there is a 1%P chance
that another &ombie &F1=
+raits
GreatheartF Increase -ou eal b- one.
@istol @ro$icienc-F +he human mobster deals 1 additional damage #ith
*istols.
(adnessF 1
"oundsF 2
5oulF 1 Kishun Egg
ishun Egg
@h-siue 1d8 +F0= De7terit- 1d8 RF0=
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Intelligence 1d6 +F0= 5*irit 1d!
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Clo-n
@h-siue 1d8 +F1= De7terit- 1d8 RF2=
Intelligence 1d! +F0= 5*irit 2d6 &F1=
+raits
5*ellcastingF +he #itch can cast 1! s*ells a da-.
5*ellsF (a- be changed according to theme.
Attac
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(ob (entalit-F At the start o$ each large ombies turn there is a 2%P
chance that a :arge &ombie &F1=+raits
Muic CastF +he #itch can cast 2 s*ells as *art o$ one action.
5*ellcastingF +he #itch can cast 20 s*ells a da-.
5*ellsF (a- be changed according to theme.
Attac
Attac
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Acknowledgements
)irst; (tsushi 85ubo for both -riting and dra-ing the fantastic
manga.
Secondly to 6ones and )unimation for creating the e'citing anime adaptation.
Third; to all the artists -ho made the great art that -as used.
Ne't; to all of my friends that helped me get /ersion 0ero to /ersion 8ne.
3aybe e/en a little credit to myself for -or5ing out game mechanics; but mostlyto e/eryone else; " couldn1t ha/e done it -ithout them.
lease send your ideas and feedbac5 to theimmortalproduction