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When the call to arms goes out to humanity, it is the ArgosNaval Shipyard that answers! War still rages across the Sword
of the Stars universe and new ships, new technologies and newweapon systems are needed if mankind is to survive the risingthreats in the galaxy. But the Liir, Hiver, Morrigi, Tarka and Zuulare not resting either and they too work to have more in theirarsenals than ever before.
From heavy drones to slicing plasma weapons to the dreadedlong-range rail cannons, armouries are bursting at the seams.Shipyards are working non-stop to provide the newest in straf-
ing, pursuit and blazer sections and scientists from a dozendisciplines create propaganda ships to bring worlds down with-out a shot, while for some races, the secrets of a distant pastare revealed and put to work for their modern masters. Eventhe mighty Asteroid Monitors have become another station tobe built to defend your worlds.
The wars continue but the Argos Naval Yard will ensure yourfleets have more power and more options than ever.
O V E R V I E W O F A R G O S N A V A L Y A R DThis document is a list of the Weapon, Technology, and ShipSection additions to the Sword of the Stars series. An updatedlist of Hotkeys can be found at the end for an in-depth lookat the game controls, please check out the manuals providedwith previous versions of this game.
I N S T A L L A T I O NOnce you have downloaded the Sword of the Stars: ArgosNaval Yard installer onto your computers hard drive, follow theinstructions given by your DDL service. You will be alerted once
the installation of the game is complete. You can then runSword of the Stars from the Start Menu or desktop shortcut.
SotS:ANY requires that you have the preceding SotS series in-stalled, up to A Murder Of Crows or any of its updates.
SotS:ANY requires DirectX 9 and a DirectX 9 capable videocard with up-to-date drivers installed.
The latest DirectX release - Installer can be found at:http://www.microsoft.com/windows/directx.
Minimum System Requirements: Microsoft Windows 2000/XP 1 GHz Pentium/compatible CPU 512 MB RAM system memory 128 MB DirectX8 class video card
4x CD-ROM/DVD-ROM drive 56-Kpbs modem Windows compatible mouse.
Recommended System Requirements: Windows 2000/XP/Vista 1.5Ghz Intel Pentium or equivalent 1GB RAM (2GB recommended for Windows Vista) 3.5GB in free hard-drive space DirectX 9 compliant video card with128MB RAM DirectX 8.1 compatible soundcard Windows compatible mouse.
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Scanner SatellitesAdaptations of deep scan technology allow forsmaller, short range variants designed to providelimited scan capability versus cloaked targets enter-
ing planetary bombardment range.
Drone SatellitesEngineering upgrades to standard defense satellitetech allows for the launching and re-arming of Dronefrom medium and large specialized platforms.
Battle RidersAdvancements in dreadnought engineering andheavy auxiliary ships allows Tark engineers to recre-ate an old Empire STL Hunter cruiser design and thecorresponding Dreadnought Carrier for it.
Autonomous DronesA set of AI routines that allow a drone to functionwithout control or user input for many years at a
time.
OverthrustingThe development of the oscillation overthruster al-lows for the venting of drive plasmas through ad-vanced MHD compressors for extra thrust. Thepotential also exists for non-drive venting races touse this effect as a power amplifier.
Advanced Drone FramesThis technology allows for the creation of more ro-bust drone frame, power systems and control sur-faces, which result in the ability to support largerweapon loadouts. This results the ability to buildheavy drones, Advanced Assault Shuttles, and theCruiser Assault shuttle section.
Accelerator AmplificationBreakthroughs both in superconductors and ad-vanced alloys allows for the creation of a very largerailgun that provides the hitting power and range
previously only achievable in heavy beams. Thistechnology can also be used to tune existing ballis-tic drivers to achieve a 10% increase in damage anda 20% increase in round velocity.
InterceptorsAdvancements in micro-missile tech as well as inhigh-speed tracking and vector calculation allows for
the creation of point defense missiles capable of en-gaging drones, guided torpedoes and mines. Othermissiles remain too hard to vector against accuratelyand so Interceptors will NOT engage other missileordinance.
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fuel refinery and refuelling system.
DevourerWith this Dreadnought the Zuul reveal the true depths of their
consumptive nature. The Devourer can scavenge wreckageafter any battle and use those parts to build Zuul ships in deepspace.
Dreadnought COLThis Dreadnought section packs multiple COL tubes and is ableto deliver a variety of complex ordinance into battle simulta-neously.
TerrorizerThis Zuul ship is designed to instil terror into the hearts of theenemy through non-stop transmitted psychological attacks.While it functions in an enemy system, that world will sufferserious drops in morale.
Propaganda CruiserThis cultural broadcast vessel is meant to beam vast amountsof carefully selected news and entertainment at target worlds.
In its systems, a Propaganda vessel will raise morale. While inand enemy system it will lower the worlds morale. Propagandavessels stationed in deep space near an enemy empire willslowly raise their opinion of you.
Subjugator DreadnoughtThis Zuul dreadnought section can carry 4 slaver discs at a timeand can carry 50 million slaves in cold storage.
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K E R B E R O SP R O D U C T I O N SLEAD DESIGN
MARTIN CIRULIS
DESIGNCHRIS STEWART
BACKGROUND MATERIALSARINN DEMBO
LEAD ARTISTCHRIS GERSPACHER
3D ARTISTSJOHN YAKIMOWRYAN BLANKS
TERESA JOHNSONJOHN KU
CLAIRE ROBERTS
2D ARTISTKEN LEE
PROGRAMMING LEADDARREN GRANT
PROGRAMMINGDAVID SALSMAN
RICHARD HAWKESIAN HO
ALIEN DESIGNARINN DEMBO
MARTIN CIRULISKEN LEE
CINEMATICS
CHRIS GERSPACHERCHRIS STEWART
ADDITIONAL ARTADRIAN DIMALANTA
ALEX MCGILVRAYLEE SALO
ADDITIONALPROGRAMMING
JASON WYLIE
PRODUCERCHRIS STEWART
CHIEF FINANCIALOFFICERLANCE DAVIS
CONTROLLERGLORIA DAVIS
MUSIC COMPOSITION /STUDIO PRODUCTION
PAUL RUSKAYSTUDIO X PRODUCTIONS
SOUND EFFECTS /DIALOGUE EDITING
ROB PLOTNIKOFFGREG SABITZ
VOICE ACTING
TOREN ATKINSONMATT ANDERSONARINN DEMBO
TAYLOR LATOURMAYA MATTHEW
NICOLE SCHMIDT
ADDITIONAL VOICEMARTIN CIRULIS
TERESA JOHNSONCHRIS STEWART
INTERNSSAM FREEMANTLENICOLAS BOSSY
RICHARD AURAEDWARD DINOLA
TESTER PRIMEPAUL RORSCHACH TOBIA
TESTERS OPTIMUSTED MR. PIBBLES DINOLASHANE SILVARIL LAZARUS
SPECIAL THANKSPAUL AND AMY TOBIAKEITH DUROCHER
THE DARKEST OF THEHILLSIDE THICKETS
PENNY ARCADEJEREMY HOFFMAN & G4TV
FREYA CIRULISMOSES CIRULIS
THE HIVE STUDIOSLEE PEDERSONEDMUND ALEXANDER
EMSHWILLERROB EDGARDAN IRISH
DOUG TRONSGARDSCOTT FERRIS
KIRK TAKAI
LAURA JO GUNTHERXIPH.ORGHAIR BY DARCEY
CHRIS DENSCHIKOFFTHE MCDONALDS ON
MAINTHE WENDYS ON CAMBIE
IMPERIAL HOBBIES,RICHMOND
ELFSAR COMICS, VANCOUVER
P A R A D O XI N T E R A C T I V ECEO
FREDRIK WESTER
CFOLENA ERIKSSON
FINANCE & ACCOUNTINGANNLOUISE LARSSON
EVP SALES & MARKETINGREENA M MIRANDA
SALES SUPPORTKAREN VEERASAMI
DIRECTOR OF PR &MARKETINGSUSANA MEZA
PR & MARKETINGBOEL BERMANN
PRODUCT MANAGERJEANETTE BAUER
PRODUCERTOM SDERLUND
PACKAGING LAYOUTCHRISTIAN SABE
EDITORDIGITAL WORDSMITHING
RYAN NEWMAN
MARKETING ASSETS
2COATS
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LOCALIZATIONS&H ENTERTAINMENT
LOCALIZATION
SPECIAL THANKSThanks to all our partners world-
wide, in particular long-termpartners:
Southpeak (USA)Koch Media (Germany)
Snowball (Russia)
Noviy Disk (Russia)Ascaron (UK)Friendware (Spain)Cyberfront (Japan)
New Era Interactive Media Co.Ltd (SE Asia)
CD Projekt (Poland)Porto Editora (Portugal)
Cenega (Poland)
Hell-Tech (Greece)Plan1 (Finland)
Last, but not least, a specialthanks to all forum members, op-eration partners and supporters,who are integral for our success.
A b o u t P a r a d o x I n t e r a c t i v e
Since 1999, Paradox Interactive has been a leading developerand publisher of PC-based strategy games. World-renowned forits strategy stable, the company holds a particularly strongpresence in the United States and Europe. Its steadily-growingportfolio includes original titles such as the critically acclaimedEuropa Universalis and Hearts of Iron franchises, as well as thebest published titles like the Penumbra series, Supreme Ruler2020, Mount&Blade, Elven Legacy and the greatly-anticipatedMajesty 2 The Fantasy Kingdom Sim.
Read more: http://www.paradoxplaza.com
A b o u t K e r b e r o s P r o d u c t i o n s
Kerberos Productions is a gathering of experienced video gamedevelopers, with over 35 years of collective experience, basedin Vancouver, BC, Canada. Before forming their own company,the team was responsible in the development of both Home-world: Cataclysm for Sierra and Treasure Planet: Battle at Pro-cyon for Disney Interactive. Team members have also worked
on over a dozen hit games, including Homeworld, Ground Con-trol, Team Fortress, and Counterstrike.
We intend to establish a reputation in the PC gaming industryof applying our experience towards a high standard of PCgames. We are a unified group of industry veterans who don'tjust make video games, we play and understand games.
Read more: http://www.kerberos-productions.com
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C R E D I T S
This Game is entirely a work of fiction. The names, characters,and incidents portrayed in it are the work of the developersimaginations. Any resemblance to actual persons, living ordead, events, or localities is entirely coincidental.
Sword of the Stars Kerberos Productions, Inc. 2006-2009.All rights reserved.
Developed by Kerberos Productions. Published by Paradox In-teractive. The Kerberos Productions logo and the Paradox In-teractive logo are registered trademarks. All other trade marksare properties of the respective owners.
This product contains software technology licensed from Game-
Spy Industries, Inc. 1999-2009 GameSpy Industries, Inc.GameSpy and the Powered by GameSpy design are trade-marks of GameSpy Industries, Inc. All rights reserved.
Uses BINK VIDEO, 1997-2009 by RAD GAME TOOLS, Inc.Microsoft and Windows 95, 98, ME, 2000, Windows NT, Wn-dows XP and Woindows Vista are trademarks of Microsoft Cor-poration. All other trademarks and trade names are propertiesof their respective owners.
WWW.SWORDOFTHESTARS.COMWWW.PARADOXPLAZA.COM
WWW.KERBEROS-PRODUCTIONS.COM
L I C E N S E A G R E E M E N T
This Software is licensed, not sold, to the User by Paradox In-teractive AB and its authorized licence holder and may only beused under these following restrictions. Paradox Interactive ABreserves all rights not expressively released to the User.
Copying. The License Agreement allows the User to use theSoftware on one computer at a time, with the exception forsuch Network games that are described in the documentationenclosed with the Software. Copying of the Software is illegal.Restrictions in User rights. The Software and the enclosedprinted matter is protected by copyright laws. The Useroverbinds not to in any way recreate the Softwares sourcecode so that it can be apprehended by the User or anyone else.The User may not change, adapt, translate, sub-let, lease, sell
with profit, or distribute the Software, nor may he store it ona public network or create derivative products based on theSoftware or any of its parts. The User overbinds not to, inwhole or part, spread the Software or its printed documenta-tion to others, or to electronically transfer it from one computerto another over a network.
Rights. The User owns the original CD ROM discs on which theSoftware is stored, but Paradox Interactive reserves the rights
of ownership to all copies of the actual Software. The Softwareis copyright protected.
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