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ToC [1] MES Apocalypse Fera Guide (July 2015) Some materials are © copyright and trademarked by CCP, hf, 2015. All rights reserved. JULY 2015 RELEASE Table of Contents GENERAL PC APPROVAL LEVELS ......................................................................................................................................... 4 FERA RULES ........................................................................................................................................................................... 4 FERA AND PACKS ............................................................................................................................................................... 4 CHANGING BREEDS BOOK NOTE ........................................................................................................................................ 4 DELIRIUM .......................................................................................................................................................................... 4 GENERAL GIFT MECHANICS................................................................................................................................................ 4 SWIPING GIFTS (BASTET ONLY) .......................................................................................................................................... 4 GENERAL RITES .................................................................................................................................................................. 5 BASTET RULES ................................................................................................................................................................... 5 CORAX RULES .................................................................................................................................................................... 6 GURAHL RULES .................................................................................................................................................................. 6 NUWISHA RULES ............................................................................................................................................................... 7 RATKIN RULES.................................................................................................................................................................... 7 FERA GIFTS AND RITES ....................................................................................................................................................... 8 BASTET GIFTS .................................................................................................................................................................... 8 GENERAL ....................................................................................................................................................................... 8 HOMID .......................................................................................................................................................................... 8 METIS ............................................................................................................................................................................ 8 FELINE ........................................................................................................................................................................... 8 BAGHEERA ..................................................................................................................................................................... 8 BALAM........................................................................................................................................................................... 9 BUBASTI ........................................................................................................................................................................ 9 CEILICAN........................................................................................................................................................................ 9 KHAN ............................................................................................................................................................................. 9 PUMONCA ..................................................................................................................................................................... 9 QUALMI ......................................................................................................................................................................... 9 SIMBA............................................................................................................................................................................ 9 SWARA ........................................................................................................................................................................ 10 BASTET RITES ............................................................................................................................................................... 10

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Page 1: Some materials are copyright and trademarked by CCP, hf ... · Nuwisha Totem to another once per session, losing the Ban and Benefits of the previous Totem and adopting the Ban and

ToC [1] MES Apocalypse Fera Guide (July 2015)

Some materials are © copyright and trademarked by CCP, hf, 2015. All rights reserved.

JULY 2015 RELEASE

Table of Contents GENERAL PC APPROVAL LEVELS ......................................................................................................................................... 4

FERA RULES ........................................................................................................................................................................... 4

FERA AND PACKS ............................................................................................................................................................... 4

CHANGING BREEDS BOOK NOTE ........................................................................................................................................ 4

DELIRIUM .......................................................................................................................................................................... 4

GENERAL GIFT MECHANICS................................................................................................................................................ 4

SWIPING GIFTS (BASTET ONLY) .......................................................................................................................................... 4

GENERAL RITES .................................................................................................................................................................. 5

BASTET RULES ................................................................................................................................................................... 5

CORAX RULES .................................................................................................................................................................... 6

GURAHL RULES .................................................................................................................................................................. 6

NUWISHA RULES ............................................................................................................................................................... 7

RATKIN RULES.................................................................................................................................................................... 7

FERA GIFTS AND RITES ....................................................................................................................................................... 8

BASTET GIFTS .................................................................................................................................................................... 8

GENERAL ....................................................................................................................................................................... 8

HOMID .......................................................................................................................................................................... 8

METIS ............................................................................................................................................................................ 8

FELINE ........................................................................................................................................................................... 8

BAGHEERA ..................................................................................................................................................................... 8

BALAM........................................................................................................................................................................... 9

BUBASTI ........................................................................................................................................................................ 9

CEILICAN ........................................................................................................................................................................ 9

KHAN ............................................................................................................................................................................. 9

PUMONCA ..................................................................................................................................................................... 9

QUALMI ......................................................................................................................................................................... 9

SIMBA ............................................................................................................................................................................ 9

SWARA ........................................................................................................................................................................ 10

BASTET RITES ............................................................................................................................................................... 10

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ToC [2] MES Apocalypse Fera Guide (July 2015)

CORAX GIFTS ................................................................................................................................................................... 10

BASIC ........................................................................................................................................................................... 10

INTERMEDIATE ............................................................................................................................................................ 10

ADVANCED .................................................................................................................................................................. 11

CORAX RITES ................................................................................................................................................................ 11

GURAHL GIFTS ................................................................................................................................................................. 11

GENERAL ..................................................................................................................................................................... 11

HOMID ........................................................................................................................................................................ 11

URSINE ........................................................................................................................................................................ 11

UZMATI ....................................................................................................................................................................... 11

KOJUBAT...................................................................................................................................................................... 11

RISHI ............................................................................................................................................................................ 12

GURAHL RITES ............................................................................................................................................................. 12

NUWISHA GIFTS .............................................................................................................................................................. 12

BASIC ........................................................................................................................................................................... 12

INTERMEDIATE ............................................................................................................................................................ 13

ADVANCED .................................................................................................................................................................. 13

NUWISHA RITES ........................................................................................................................................................... 14

RATKIN GIFTS................................................................................................................................................................... 14

GENERAL ..................................................................................................................................................................... 14

HOMID ........................................................................................................................................................................ 14

METIS .......................................................................................................................................................................... 14

RODENS ....................................................................................................................................................................... 14

TUNNEL RUNNER ......................................................................................................................................................... 14

SHADOW SEER ............................................................................................................................................................. 15

KNIFE SKULKER ............................................................................................................................................................ 15

WARRIOR..................................................................................................................................................................... 15

RATKIN RITES ............................................................................................................................................................... 15

FERA SANCTIONED TALENS AND FETISHES ....................................................................................................................... 15

TALENS ........................................................................................................................................................................ 15

FETISHES ...................................................................................................................................................................... 15

A .................................................................................................................................................................................. 16

B .................................................................................................................................................................................. 16

C .................................................................................................................................................................................. 16

D.................................................................................................................................................................................. 17

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ToC [3] MES Apocalypse Fera Guide (July 2015)

E .................................................................................................................................................................................. 17

F .................................................................................................................................................................................. 17

G ................................................................................................................................................................................. 17

H ................................................................................................................................................................................. 17

J ................................................................................................................................................................................... 17

K .................................................................................................................................................................................. 18

L .................................................................................................................................................................................. 18

M ................................................................................................................................................................................. 18

N ................................................................................................................................................................................. 18

P .................................................................................................................................................................................. 18

R .................................................................................................................................................................................. 19

S .................................................................................................................................................................................. 19

T .................................................................................................................................................................................. 19

U ................................................................................................................................................................................. 20

V .................................................................................................................................................................................. 20

W ................................................................................................................................................................................ 20

FERA LORES ......................................................................................................................................................................... 20

FERA LORE ....................................................................................................................................................................... 20

BASTET LORE ................................................................................................................................................................... 21

CORAX LORE .................................................................................................................................................................... 21

GURAHL LORE .................................................................................................................................................................. 22

NUWISHA LORE ............................................................................................................................................................... 22

RATKIN LORE ................................................................................................................................................................... 23

RENOWN ............................................................................................................................................................................. 23

MECHANICS AND COMBAT RULES ....................................................................................................................................... 23

MECHANICS ..................................................................................................................................................................... 23

MOVEMENT ................................................................................................................................................................. 23

SHIFTING FORMS ......................................................................................................................................................... 24

FRENZY ........................................................................................................................................................................ 24

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ToC [4] MES Apocalypse Fera Guide (July 2015)

MES APOCALYPSE FERA GUIDE This is a quick reference guide for Fera players, for the full rules players should consult the full Addendum.

GENERAL PC APPROVAL LEVELS High Approval: Bastet (Pumonca, Qualmi), Corax, Nuwisha, Ratkin (non-Freak Factor), Lupus Silicon Sentinels ● All other character types are not currently available for play, though existing PC approvals are Grandfathered. ● A player may only have one Fera PC at a time.

FERA RULES

FERA AND PACKS

Fera cannot join a pack with Garou, even with Tagalong or other gifts that allow partial inclusion.

CHANGING BREEDS BOOK NOTE All items and material (Gifts, Rites, Merits, Flaws, Abilities, Backgrounds, Fetishes, Talens, etc.) from Changing Breed books and W20 Changing Breeds are only available to members of their respective Changing Breeds unless otherwise specified by the addendum. (Existing items are not Grandfathered, but are fully refunded.) Unless Swiping Gifts (see below), Fera cannot learn Garou Gifts (of course not including those that Fera also have listed in their Gift sets.

DELIRIUM The Rara Avis form of Corax invokes the Delirium, though onlookers are considered at two higher Willpower Traits for effect. Unless otherwise listed in the corresponding Changing Breed book to the Fera, the Crinos form of a Fera invokes the Delirium. The Sendeh (Hispo-equivalent) form of Nuwisha does not invoke the Delirium.

GENERAL GIFT MECHANICS Gifts and powers that list the benefit for a specific Garou form also bestow their benefit on the equivalent form for Fera using the Gift (IE: Lupus equivalents are Corvid, Latrani, Feline, Rodens and Ursus.)

SWIPING GIFTS (BASTET ONLY) ● Corax cannot swipe Gifts. Instead, Corax are allowed to learn one Garou Gift per Rank the Corax achieves. This process follows the same rules for Garou learning Out of Type Gifts. Corax who had already Swiped Gifts can choose to keep a number of swiped Gifts equal to their Rank as per this rule with only High Notification. Any Gifts exceeding this amount are considered as having been directly witnessed for the purpose of use with Mynah's Touch, but are lost and fully refunded. ● Swiping a Gift requires the expenditure of a Gnosis, a simple action, and a successful Static Mental Challenge (difficulty 12 + 3 Basic, 6 for Intermediate – retest Occult) within three rounds of witnessing the Gift used. Only one Static challenge is allowed, and failure prevents attempting to Swipe that same Gift for 30 days. ● Swiping another Changing Breed’s Gifts requires an approval equal to the approval level of that Changing Breed for PCs. In addition it is High Approval to Swipe a Basic Gift, and the Top Approval to Swipe an Intermediate Gift. The Gift must be purchased with XP at the time of approval.

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ToC [5] MES Apocalypse Fera Guide (July 2015)

● Characters cannot swipe Gifts of higher level than characters of their Rank can use. Advanced Gifts cannot be swiped. ● Characters cannot teach Swiped Gifts. ● Swiped Gifts must have been observed in use in person by the Bastet, and must have had some visible effect (Faerie Fire, Create Element, Lambent Flame, etc.) Gifts that produce no visible effect cannot be swiped (Seizing the Edge, Fatal Flaw, Resist Pain, Tagalong etc.)

GENERAL RITES Fera have the same access to Rites as Garou do (Mentor, Rites Background, etc). Fera have equal access as Garou to the following rites out of the Laws of the Wild: Rites of Accord: ● Rite of Cleansing ● Rite of Contrition Caern Rites: ● Moot Rite (Definitely different in style but same in substance) ● Rite of the Opened Caern ● The Badger's Burrow ● Rite of Caern Building Mystic Rites: ● Baptism of Fire Rite of Binding ● Rite of the Questing Stone ● Rite of Talisman Dedication ● Rite of Spirit Awakening ● Rite of Summoning ● Rite of the Fetish Minor: ● All (different flavor same effects)

BASTET RULES A Bastet can never be forced to reveal their Yava. Torture, magic, gifts may not be used to force the Bastet to unwillingly reveal their Yava. A Bastet can only ever willingly reveal this secret, and a Top Notification when the Bastet DOES willingly reveal this. Merits / Flaws: Gift of Seline :Top Approval Bastet and Sorcery: Not Sanctioned for play. Bastet are refunded their XP cost for the loss of Numina. Backgrounds: Jamak: Gifts learned from Jamak require an approval equal to learning that Gift as an Out of Tribe, Breed, or Auspice Gift. In addition, learning other Bastet Gifts from a Jamak requires an approval that is the same level as the Tribe of Bastet the Gift belongs to (current Gifts learned are not backdated and will require a new approval if the current approval level is lower than what the new approval level will be, or the player can opt to receive a refund of any XP spent on those Gifts). Bastet cannot be given or taught Gifts that are higher level than her Rank allows. Given Gifts work in the same way.

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ToC [6] MES Apocalypse Fera Guide (July 2015)

Trinkets: Trinkets are Fetishes and Talens, and do not include other magical items.

CORAX RULES Camps:

The Morrigan: Reserved for use by the National Staff.

The Sun Lost: High Approval for NPCs, Not Sanctioned for PCs

GURAHL RULES Tribes: ● Forest Walker Tribal Advantage changed to: They may purchase Influence in Media and University at the rate of 1for1xp, to a limit of 5; all other influences are still held to the 1per3xp restriction. ● Ice Stalker The additional ability traits in Performance, Expression, and Crafts can be used to exceed 5, with the 6th dot costing 2xp. The free retest granted when crafting an object may be used once per session, or once in downtime between sessions. ● Mountain Guardians The additional Physical trait granted by the tribe goes above rank caps. The Free retest associated with strength does not apply to combat, only to feats of strength and athleticism. ● River Keepers The extra ability trait in Survival can be used to exceed 5, with the 6th dot costing 2xp. Backgrounds: Totem: Not available for Gurahl. Rank: Gurahl characters have a vastly different system for rank than their Garou counterparts. For this reason, they do not have need to challenge for rank in the course of play. If they reach the requisite renown, they can with completion of a rite claim their next rank until such time as they are able to meet with their peers. Which as you might guess does not happen often. Due to this, this addendum will provide a strictly OOC oversight to the rank gains of the Gurahl. It is as follows: Rank 1 to 2: Low approval. Rank 2 to 3: Low approval. Rank 3 to 4: High approval. Rank 4 to 5: Top approval. Please note, that there is NO in character mechanic associated unless a plot kit, or storyline provides for a gathering of Gurahl, done for the purpose of sharing stories, or a grand council meeting. Once a Gurahl has achieved rank 2 they are eligible to undergo Rite of the Changing Moon and change their auspice. The auspice change always goes in order presented in the book. There must be at least six months, increased by one month each time the Gurahl has undergone the rite, between castings of Rite of the Changing Moon and a life event that has made the Gurahl rethink his place in the cycle. Once the Gurahl has gone through all the Auspices they may go back to one they have already completed to experience it again or to settle into it for good, and are not required to progress through the cycle when they change auspices. Using Rage: The benefits of using Rage for Extra Physical Traits, Extra Damage, and Extra Health Levels reset at the beginning and end of combat (meaning you cannot go into combat pre-pumped). No more than 5 Rage Traits can be spent toward each of these effects. Marks of the Bear: Adamant Will ● The free retest in any challenge involving their need to defend and protect may only be used once per scene. ● The boost that is detailed within the Contest of wills section cannot exceed a bonus of +5 for comparison of Ties and overbids, and can be as little as +2, the details left up to the Venue Storytellers discretion. ● The Automatic Success on a Simple Test or Static Challenge with the expenditure of a Willpower trait is usable only once per scene.

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ToC [7] MES Apocalypse Fera Guide (July 2015)

Backgrounds: Influences - Bureaucracy, Finance, High Society, Industry, Media, Street and Underworld require High Approval to purchase for Gurahl characters (except for Media if you are a member of the Forest Walker Tribe). Umbral Glade - Available to Gurahl characters only. Merits/Flaws: ● High Approval for Gurahl - Ambidextrous, Daredevil, Early Maturation ● Top Approval for Gurahl - Umbral Affinity

● Not Approved for Gurahl - Strict Carnivore, Pack Mentality, Banned Transformation, Forced Transformation, Moon Bound, Natural Channel, Sign of the Wolf, Taint of Corruption. ● Not Sanctioned for this Chronicle - Garou Companion, Rip Van Winkle Gurahl Out-of-Auspice Gifts: Gifts that were from an Auspice the character previously belonged to in play are Low Approval to learn and cost Out of Auspice experience cost. Gifts that were from an Auspice the character previously belonged to in their background are Top Approval to learn and Out of Auspice experience cost.

NUWISHA RULES Starting Willpower: 4 Camps: ● Umbral Dansers: Top Approval; Characters who wish to join the Umbral Dansers must be at least Rank 3 (Aunt/Uncle) in addition to the other requirements listed in the Laws of the Wild: Changing Breeds 1. Merits/Flaws: ● Favored by Coyote High Approval Backgrounds: ● Umbral Maps Background (CB1, page 83) is Low Approval for Nuwisha. Totems: Nuwisha are not restricted to the amount of Totem Background that can be purchased by the character. Nuwisha can switch from one Nuwisha Totem to another once per session, losing the Ban and Benefits of the previous Totem and adopting the Ban and Benefits of the new Totem as well as re-allocating the Totem points spent toward Tempers, Charms, etc. A Nuwisha can only switch their Totem more than once per session at Storyteller discretion based on the reasoning of the Nuwisha as to why Coyote should switch faces for him again. ● Ptah: High Approval ● Oghma: Top Approval

RATKIN RULES Aspects: ● Warriors:

o Blade Slaves: Pain Daggers enhanced in this method are considered Fetish x3. The available charms and mechanics for these

Charms are the same as listed under Custom Fetish Creation: Charmed Mechanic. Activating these charms costs one Gnosis Trait. Current Pain Daggers using Blade Slaves are not grandfathered and will have to re-choose from the available Charms if equipped with a different Charm.

Backgrounds:

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ToC [8] MES Apocalypse Fera Guide (July 2015)

● Colony 1: Low Approval ● Colony 2 -3: High Approval ● Colony 4 - 5: Top Approval ● Freak Factor No more than the first two levels of Freak Factor may be purchased at this time. This is not Grandfathered. ● Plague Players may choose The Rat Race at Low Approval, Ratkin Ronin at High Approval. No others are sanctioned at this time in the United States.

FERA GIFTS AND RITES

BASTET GIFTS

GENERAL

● Caper (Intermediate General Bastet W20): As the Galliard Gift: Song of the Siren, only involving dancing instead of singing or howling.

● Invisibility (Intermediate General Bastet LotWR): As the Uktena Gift.

● Walking Between Worlds (Intermediate General Bastet CB1): This is now an Intermediate General Bastet Gift.

HOMID

● Urban Hunter (Basic Homid Bastet W20): As the Homid Gift: City Running.

● Cowing the Bullet (Intermediate Homid Bastet W20): As the Homid Gift.

● Tech Speak (Intermediate Homid Bastet W20): As the Glass Walkers Gift.

● Madness (Advanced Homid Bastet Gift LotWR): As the Metis Gift.

METIS

● Shed (Basic Metis Bastet W20): As the Metis Gift.

● Visceral Agony (Intermediate Metis Bastet LotWR): As the Black Furies Gift.

FELINE

● Catfeet (Basic Feline Bastet LotWR): As the Lupus Gift.

● Heightened Senses (Basic Feline Bastet LotWR): As the Lupus Gift.

● Pounce (Basic Feline Bastet LotWR): As the Lupus Gift: Hare’s Leap.

● Prehensile Tail (Basic Feline Bastet W20): As the Lupus Gift: Monkey Tail.

● Beast Life (Intermediate Feline Bastet LotWR): As the Lupus Gift.

● Chains of Mist (Intermediate Feline Bastet W20): As the Uktena Gift.

BAGHEERA

● Weak Arm (Intermediate Bagheera LotWR): As the Philodox Gift.

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ToC [9] MES Apocalypse Fera Guide (July 2015)

BALAM

● Pathfinder (Basic Balam W20): As the Ragabash Gift.

● Terrors (Basic Balam LotWR): As the Ahroun Gift: True Fear.

● Wandering Forest (Intermediate Balam LotWR): As the Red Talons Gift: Trackless Waste.

BUBASTI

● Dreamspeak (Basic Bubasti LotWR): As the Galliard Gift.

● Arms of Darkness (Intermediate Bubasti TBR: Uk): As the Uktena Gift: Coils of the Serpent.

CEILICAN

● Faerie Light (Basic Ceilican LotWR): As the Fianna Gift.

● Faerie Kin (Intermediate Ceilican LotWR): As the Fianna Gift.

● Gift of Dreams (Intermediate Ceilican W20): As the Galliard Gift.

KHAN

● Heaven Thunder Hammer (Advanced Khan W20CB): Spend three Rage Traits and make a Physical Challenge (retest Primal-Urge) against all characters or objects within 10 feet directly in front of the Gift-user. Those who fail suffer the Khan’s Ferocity Renown in Lethal Damage.

PUMONCA

● Speak With Wind Spirits (Basic Pumonca LotWR): As the Wendigo Gift.

● Spirit of the Fish (Basic Pumonca LotWR): As the Uktena Gift.

● Bayou’s Embrace (Intermediate Pumonca LotWR): As the Red Talons Gift: Quicksand.

QUALMI

● Chill of the Early Frost (Intermediate Qualmi LotWR): As the Wendigo Gift.

● Song of the Earth Mother (Intermediate Qualmi TBR:SL): As the Shadow Lord Gift.

● Wisdom of the Ancient Ways (Intermediate Qualmi LotWR): As the Philodox Gift.

SIMBA

● Heart of Storms (Basic Simba LotWR): As the Get of Fenris Gift: Might of Thor.

● Sun Claws (Basic Simba W20CB): Spend a turn and one Rage Trait to cause the Simba’s claw and fang attacks to deal an extra level of Aggravated damage. Against vampires claw and fang attacks deal an extra three levels of Aggravated damage, and must test for Rotschreck (5 Trait difficulty). Challenges to regenerate Lethal damage in combat are at a one Trait penalty while active.

● Coup de Grace (Intermediate Simba LotWR): As the Black Furies gift.

● Wrath of Kings (Intermediate Simba LotWR): As the Silver Fangs Gift: Wrath of Gaia.

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ToC [10] MES Apocalypse Fera Guide (July 2015)

SWARA

● Blissful Ignorance (Basic Swara LotWR): As the Ragabash Gift.

● Sense the Unnatural (Basic Swara LotWR): As the Lupus Gift.

● Messenger’s Fortitude (Basic Swara LotWR): As the Silent Striders Gift.

● River of Blood (Advanced Swara W20CB): Spend a Rage Trait and succeed in a Static Social Challenge (retest Primal-Urge, difficulty 7, or 5 for notable sites of bloodshed). After three turns the blood coalesces as the Swara decides. Any form summoned has Physical Traits equal to the Swara’s permanent Rage x3, and health levels equal to the Swara’s permanent Rage x2.

BASTET RITES Rite of Nine Lives (Advanced Moon CB1): Not Sanctioned.

CORAX GIFTS

BASIC

● Enemy Ways (Basic Corax CB1): The range of this gift is permanent Wisdom x 20 in yards. ● Messenger’s Fortitude (Basic Corax LotWR): As the Silent Striders Gift.

● Name the Spirit (Basic Corax LotWR): As the Theurge Gift.

● Persuasion (Basic Corax LotWR): As the Homid Gift.

● Sense the Unnatural (Basic Corax LotWR): As the Lupus Gift.

● Speech of the World (Basic Corax W20): As the Homid Gift (replaces Tongues).

● Spirit Speech (Basic Corax LotWR) As the Theurge Gift.

● Whisper Catching (Basic Corax TBR:SL): As the Shadow Lords Gift.

● Wire Sitter (Basic Corax W20): As the Ragabash Gift: Spider’s Song.

INTERMEDIATE

● Attunement (Intermediate Corax LotWR): As the Silent Striders Gift. The Corax can use this Gift in both environments by only purchasing the Gift once. ● Bloody Feather Storm (Intermediate Corax W20CB): This Gift requires all within the area to succeed in a Static Physical Challenge (retest Dodge, against the Gift-user’s Physical Traits) or suffer four levels of Lethal Damage. If Razor Feathers is active when the Corax uses this Gift, the damage is Aggravated instead. Unless those in the area of effect of this Gift see the Corax approach and are aware he is capable of using this Gift, they must retest any successful challenge to dodge or evade damage from this Gift. The maximum targets hit by this gift is equal to the character's Rank x 2.

● Dark Truths (Intermediate Corax CB1): The user may unearth one of the target’s secrets, ranging from relatively mundane knowledge to deep dark secrets. To use this Gift, spend a Gnosis Trait and succeed in an opposed Mental Challenge against your target (retest Investigation). Additional Gnosis Traits may be spent to learn additional information as listed: One Trait: Creature type, minor treachery, or wrong doing; Two Traits: Real Name, embarrassing fact, parents/Sire; Three Traits: Alliances, affairs, true name; Four Traits: Earth-shattering revelations. The information does not need to be known to the target for this Gift to function. ● Eyes of the Eagle (Intermediate Corax CB1): The win on ties effect of this gift cannot be used with Firearms.

● Flight of Separation (Intermediate Corax W20CB): Spending two Gnosis Traits activates this Gift. Anyone attempting to spot the true Corax must Win (not tie) two successive Simple Challenges to do so. The Corax is able to declare Fair Escape from the scene so long as none of her spotters engages her in a ranged attack challenge.

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ToC [11] MES Apocalypse Fera Guide (July 2015)

● Kiss of Helios (Intermediate Corax LotWR): As the Ahroun Gift. ● Mynah’s Touch (Intermediate Corax CB1): Costs 1 Gnosis plus activation cost of the Gift. Mimicking gifts is not restricted as per learning gifts.

● Scrying (Intermediate Corax W20): As the Uktena Gift.

ADVANCED

● Deceptive Demise (Advanced Corax W20CB): As Werewolf the Apocalypse: 20th Anniversary Edition Changing Breeds, page 101.

CORAX RITES ● Rite of the Battle Blessing (Advanced Corax Mystical CB1): High Approval to use.

GURAHL GIFTS

GENERAL ● Desperate Strength (Basic General Gurahl TBR: BG): As the Bone Gnawers Gift. ● Roused to Fury (Basic General Gurahl W20): As the Children of Gaia Gift: Para Bellum. ● Wyld Resurgence (Basic General Gurahl W20): As the Black Furies Gift. ● Calm the Savage Beast (Intermediate General Gurahl W20): As the Homid Gift.

● Heart of the Mountain (Intermediate General Gurahl W20): As the Get of Fenris Gift. ● Hide the Bear (Intermediate General Gurahl W20): As the Homid Gift: Bury the Wolf. ● Gentle Soul (Advanced General Gurahl W20CB): The character is no longer subject to the Curse of Rage. Humans and animals are not inherently afraid of him, and he is able to purchase Influences at 1 XP per level instead of 3 XP per level. Influences already purchased are recalculated by this Gift and any excess XP is immediately refunded to the Gurahl. ● Gaia's Breath (Advanced General Gurahl CB2): Reserved for Use by the National Storyteller.

HOMID ● Master of Fire (Basic Homid Gurahl LotWR): As the Homid Gift.

URSINE ● Heightened Senses (Basic Ursine Gurahl LotWR): As the Lupus Gift.

UZMATI ● Threaten (Basic Uzmati Gift CB2): This is an opposed Social Challenge against the target. ● Engulf the Prey (Advanced Uzmati Gift CB2): To avoid falling into the pit is a Static Physical Challenge (difficulty 12, retest Athletics/Dodge).

KOJUBAT ● Aversion Therapy (Advanced Kojubat CB2): This is an opposed Mental Challenge against the target.

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ToC [12] MES Apocalypse Fera Guide (July 2015)

RISHI ● Bestow Ursa's Blessing (Intermediate Rishi Gift CB2): This Gift cannot be used to bestow permanent benefits on another character. Benefits gifted remain for the remainder of the session. Blessings already in play are not grandfathered and are removed. ● Quell Mob Rage (Intermediate Rishi Gift CB2): This is an opposed Social challenge against the individual in the effected group with the highest Social Traits.

GURAHL RITES ● Rite of Finding the Ancient Cache (Intermediate Mystical Gurahl CB2) Top Notification to be utilized.

● Rite of Fighting the Death Bear (Advanced Mystical Gurahl CB2)Top Approval to possess and use.

NUWISHA GIFTS

BASIC

● Command Spirit (Basic Nuwisha, Umbral Danse W20CB): As the Theurge Gift.

● Curse of Tiresias (Basic Nuwisha W20CB): The Gift-user spends a Gnosis Trait and touches their target, (requiring a Physical Challenge against the unwilling. Retest with Brawl for touching or Melee for using a weapon; this inflicts no damage) to use this Gift.

● Coyote’s Intuition (Basic Nuwisha W20CB): After studying the target of the Gift for three turns and then winning a Static Mental Challenge (difficulty equals the target’s Mental Traits, retest Subterfuge) to use this Gift.

● Distractions (Basic Nuwisha W20CB): As the Galliard Gift.

● Earworm (Basic Nuwisha W20CB): This challenge is a Static Mental Challenge (difficulty equals the target’s Mental Traits, retest Expression), and requires up to five Mental Traits spent. For a number of days equal to the number of Mental Traits spent the target suffers a two-Trait penalty on all challenges involving extended effort or focus, or requiring concentration. This does not include combat unless the presiding Storyteller decides it does.

● Emperor’s Clothes (Basic Nuwisha W20CB): To use this Gift defeat the target in an opposed Physical Challenges (retest Athletics).

● Finders Keepers (Basic Nuwisha W20CB): Spirits that wish to communicate or approach those affected with this Gift must win a Static Gnosis Challenge (difficulty of the Gift-user’s Willpower) to do so.

● Gift of the Termite (Basic Nuwisha W20): As the Bone Gnawer Gift.

● Laugh of the Vagabond (Basic Nuwisha TBR: BG): As the Bone Gnawer Gift: Laugh of the Hyena.

● Salaryman (Basic Nuwisha W20CB): To spot the Nuwisha in the crowd requires besting the Nuwisha in a Mental Challenge (retest Investigation against the Nuwisha’s retest Stealth), where the Nuwisha is three-Traits up for the purpose of comparison of ties and overbids in this challenge.

● Scent of Sweet Honey (Basic Nuwisha W20): As the Bone Gnawer Gift.

● Secret Question (Basic Nuwisha W20CB): The Gift-user spends a Gnosis Trait and succeeds in a Static Social Challenge (difficulty 7, retest Subterfuge) to use the Gift.

● Sleep of Ages (Basic Nuwisha W20CB): The challenge to activate this Gift is an opposed Gnosis Challenge against the subject’s Willpower, and spending up to five Mental Traits. For each Mental Trait spent the target remains unable to be awoken short of physical contact for an hour.

● Suspicious Glance (Basic Nuwisha W20CB): After naming a single target the Gift-user must succeed in a Static Social Challenge (difficulty equal to the target’s Social Traits, retest Subterfuge). The player may spend a Gnosis Trait and name two victims of this Gift when activating this Gift, and must do a separate Static Social Challenge against each target.

● Tiny Coyote (Basic Nuwisha W20CB): As Werewolf the Apocalypse: 20th Anniversary Edition Changing Breeds, page 173.

● Tongues (Basic Nuwisha W20): Replaced by Speech of the World (Basic Homid).

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ToC [13] MES Apocalypse Fera Guide (July 2015)

● Twin-Faced Trickster (Basic Nuwisha W20): As the Black Furies Gift: Man’s Skin.

● Two Tongues (Basic Nuwisha W20): As the Fianna Gift.

● Voice Bank (Basic Nuwisha W20CB): When listening to record a voice, the Nuwisha must succeed in a Static Mental Challenge (difficulty 7, minus one for each minute listening to the target speak - retest Expression). The Nuwisha can retain a number of voices to mimic equal to his levels in Expression.

INTERMEDIATE

● Bridge Walker (Intermediate Nuwisha LotWR): As the Galliard Gift.

● Cartoon Physics (Intermediate Nuwisha W20CB): Spend one Gnosis Trait and up to five Mental Traits and succeed in a Static Mental Challenge (difficulty 7, retest Science). This Gift lasts for one minute per Mental Trait spent so long as the Nuwisha meets the Gift requirements.

● False Spoor (Intermediate Nuwisha W20CB): Spend one Gnosis Trait and win in a Static Mental Challenge (retest Primal-Urge, difficulty 7). For a number of days equal to the Nuwisha’s Humor Renown the Nuwisha is up a number of Traits against any attempt to discern his nature (supernatural or otherwise) by scent.

● Fool’s Fortune (Intermediate Nuwisha W20CB): To use the Gift the Nuwisha spends a Gnosis Trait when present when the target succeeds in a Challenge. The target must then Win (not Tie) a Simple Test or the Challenge actually fails. This Gift can be used once per scene.

● Forbidden Words (Intermediate Nuwisha W20CB): The Gift-user spends a Gnosis Trait and succeeds in a Static Social Challenge (difficulty of the target’s Social Traits, retest Subterfuge). The Gift lasts for a number of days equal to the Nuwisha’s Humor Renown.

● Grasp the Beyond (Intermediate Nuwisha, Umbral Danse, LotWR): As the Theurge Gift.

● Locked Door (Intermediate Nuwisha, Umbral Danse): As the Theurge Gift: Blurring the Mirror.

● Now You Don’t (Intermediate Nuwisha W20CB): Spend one Gnosis Trait and defeat the target in a Static Mental Challenge (difficulty equal to the target’s Mental Traits, retest Stealth). Success hides the chosen object for a number of hours equal to the Nuwisha’s Humor Renown.

● Pain Remains (Intermediate Nuwisha W20CB): Spend one Gnosis Trait and succeed in a Static Mental Challenge (difficulty equal to the target’s Mental Traits, retest Medicine). The target suffers whatever Wound Penalties they have at the time of use of this Gift until the next sunset, even if the wounds are healed. Resist Pain must be constantly reactivated each scene to resist this Gift.

● Phantasm (Intermediate Nuwisha LotWR): As the Fianna Gift.

● Playing the Heart-Strings (Intermediate Nuwisha W20CB): Spend a Gnosis Trait and a Willpower Trait and succeed in a Static Mental Challenge (difficulty equal to the target’s Mental Traits, retest Subterfuge). Those meeting do so over the next (12 - Humor Renown) months.

● Raven’s Feather (Intermediate Nuwisha LotWR): As the Uktena Gift: Spirit of the Bird.

● Umbral Camouflage (Intermediate Nuwisha, Umbral Danse, LotWR): As the Theurge Gift.

● Umbral Sight (Intermediate Nuwisha, Umbral Danse, LotWR): As the Theurge Gift: Pulse of the Invisible.

ADVANCED

● Assimilation (Advanced Nuwisha LotWR): As the Homid Gift.

● Fetish Doll (Advanced Nuwisha LotWR): As the Uktena Gift.

● Friend and Foe (Advanced Nuwisha W20CB): Spend one Gnosis Trait and one Willpower Trait and up to five Social Traits, and then succeed in a Static Mental Challenge (difficulty equal to the highest Mental Traits of those chosen to be effected, retest Subterfuge) to enact this Gift. Each Social Trait spent convinces five individuals of the Nuwisha’s legitimacy. By spending a permanent Gnosis and a permanent Willpower on activation instead of temporary, the effect is permanent rather than lasting the Nuwisha’s Humor Renown in days.

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ToC [14] MES Apocalypse Fera Guide (July 2015)

● Stop Hitting Yourself (Advanced Nuwisha W20CB): When activating this Gift the Nuwisha spends a Willpower Trait and must succeed in an opposed Gnosis Challenge against the target’s Rage (difficulty 4 for those without Rage). Success means the attacker suffers the damage instead of the Nuwisha, and the damage ignores armor (supernatural or otherwise).

● Ultimate Argument of Logic (Advanced Nuwisha W20): As the Theurge Gift.

NUWISHA RITES ● Rite of Dansing (Basic Mystical Nuwisha CB1): Low Approval for Umbral Dansers, Top Approval for others. ● Sing Back the Dead (Advanced Mystical Nuwisha CB1): This Rite is held in exclusive use by the National Storytelling Staff.

RATKIN GIFTS

GENERAL

● City Running (Basic General Ratkin W20): As the Homid Gift.

● Backbite (Intermediate General Ratkin CB3): Each use of this Gift beyond the first in a scene requires the Ratkin to win a Mental Challenge against her opponent upon exiting the Umbra in order to actually surprise her opponent. If the opponent is not surprised, no automatic surprise attack is given.

● Bolt! (Intermediate General Ratkin CB3): As per W20: Changing Breeds page 188.

● Perfect Poison (Advanced General Ratkin CB3): The Ratkin must win a Physical Challenge and damage their opponent to introduce it into their bloodstream. Use of Resist Toxin will allow the user to engage in a static Physical Challenge with the Ratkin's Physical Traits. Upon a successful test, characters are considered to have passed five turns of damage, leaving five to be tested down. Mother's Touch cannot remove the poison. Characters with poison in their bloodstream make a Simple Test for each wound level inflicted, up to ten. On a win, they do not suffer that level of damage. After ten turns, the poison is considered to be cycled out of the bloodstream. Perfect Poison can only affect a character once per day.

HOMID

● Filch (Basic Homid Ratkin W20CB): The character permanently adds three Traits to any Challenges to steal something in plain sight without being detected.

● Sticky Fingers (Basic Homid Ratkin CB3): Items dedicated with the Rite of Talisman Dedication or with the Tethered Custom Fetish mechanic cannot be stolen with this Gift.

● Blink (Intermediate Homid Ratkin W20): As the Bone Gnawer Gift.

METIS

● Form Mastery (Basic Metis Ratkin W20): As the Metis Gift.

● Rattler’s Bite (Intermediate Metis Ratkin W20): As the Metis Gift.

RODENS

● Rat Thing (Intermediate Rodens W20CB): As the Ratkin Metis Gift.

● Rat Emperor’s Wisdom (Intermediate Rodens LotWR): As the Lupus Gift: Beast Life.

● Feral Lobotomy (Advanced Rodens LotWR): As the Theurge Gift.

TUNNEL RUNNER

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ToC [15] MES Apocalypse Fera Guide (July 2015)

● Bolt! (Intermediate Tunnel Runner CB3): As the General Ratkin Gift.

SHADOW SEER

● Spirit Snare (Basic Shadow Seer W20): As the Theurge Gift.

KNIFE SKULKER

● Rat’s Judgment (Basic Knife Skulker W20CB): As Werewolf the Apocalypse: 20th Anniversary Edition Changing Breeds, page 188.

WARRIOR

● Fatal Flaw (Basic Warrior/Blade Slave LotWR): As the Shadow Lord Gift.

● Blessed Frenzy (Advanced Warrior/Blade Slave Hengeyokai): As the Stargazer Gift: Circular Attack.

RATKIN RITES ● Rite of the Bolthole (Basic Ratkin CB3): Finding an Anchorhead that leads to the Deep Umbra is Top Approval. Traveling to a specified Near Umbral Realm still requires the prerequisite approval to travel there. ● Rite of the Pain Dagger (Basic Ratkin CB3) Warriors Only. ● Rite of Investiture (Intermediate Ratkin CB 3) High Approval.

FERA SANCTIONED TALENS AND FETISHES

TALENS ● Beacon Burr (General H&K): As per Hammer and Klaive page 73. ● Chiropteran Spies (General PGtG): As per Player’s Guide to Garou, page. 148. ● Dead Stuff (Nuwisha H&K): While under the effects of this Talen, the victim suffers a two Trait penalty on all challenges. This Talen lasts until the first sunlight of the next day. ● Faerie Gold (General PGtG): As per Player’s Guide to Garou, page 148. ● Gaia’s Breath (General H&K): When sprinkled over a wound the Talen heals the amount of damage taken from the last single attack the character suffered (not to exceed 4 damage healed). A new Talen and activation has to be used per wound healed. ● Ghost Charm (Nuwisha H&K): While under the effects of this Talen, the user is up two Traits for comparison of ties and overbids on all Stealth challenges. ● Same Rock (Gurahl H&K): To avoid being taken in by the deception is a Static Mental Challenge (difficulty 10 Traits, retest Survival.) ● Sneeze (Corax H&K): As per Hammer and Klaive page 102. ● Storm Feather (General PGtG): As per Player’s Guide to Garou, page 148. ● Trapdoor Boon (General PGtG): As per Player’s Guide to Garou, page 151. ● Vision Pool (General H&K): To interpret the visions correctly requires a Static Mental Challenge (difficulty 6 Traits, retest Enigmas).

FETISHES

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A ● Air Foot Anklets (General H&K): While activated this Fetish gives the user two Traits in comparison of Ties and Overbids to Stealth challenges, puts those trying to track trails made by the user while the Fetish is active two Traits down for comparison of Ties and Overbids, and while active gives the Fetish user a free retest in challenges to resist fatigue and exhaustion. ● Alyosha’s Headband (General PGtG): When activated this Fetish allows the wearer to retest a Subterfuge challenge. ● Amulet of Kinship (General/Kinfolk H&K): As per Hammer and Klaive page 98. ● Automatic Map (Ratkin H&K): As per Hammer and Klaive pages 106/107.

B ● Bad Medicine Bag (Nuwisha W20:CB): This Fetish puts the character two Traits down for comparison of Ties and Overbids for a number of days equal to the Nuwisha’s Humor Renown or until it is destroyed. ● Ball of Ice (General H&K): As Hammer and Klaive page 62. To resist shivering is a Static Willpower Challenge (difficulty 8 Traits). ● Beast Masks (General PGtG): There is no currently existing version of this Fetish that turns the user into a Vampire. ● Belt of the Ettins (General PGtG): This is a level 4 Fetish. This Fetish can be activated once per session. For one action, the wearer can perform an amazing feat of strength like those listed in Might of Thor. The user does not get any of the Traits or damage from that power. ● Blanket of Peaceful Rest (General H&K): Any Spirit attempting to supernaturally cause nightmares must first succeed in a Static Gnosis challenge (difficulty 7). ● Bindrune Amulet (General H&K): Each of these is made using the Custom Fetish rules. ● Bone Spear (Bastet H&K): This spear uses the stats for the Spear from Dark Epics (pages 83/84), and does aggravated damage while activated ● Book of the Spirits’ Secrets (General H&K): As per Hammer and Klaive page 66, however, instead of successes each successful activation of the Fetish answers a question. To ask a favor requires a Gnosis be spent and defeat the Spirit in a Willpower Challenge.

C ● Chameleon Skin (General PGtG): This is a level 4 Fetish. ● Charm of One Mind (Gurahl H&K): As per Hammer and Klaive page 103. ● Circular Saw Launcher (Ratkin CB2): As listed for Fetish Cost, Bonus Traits, and Fetish Gnosis. This weapon functions like a regular firearm (including using Firearms to retest), and deals two aggravated levels of damage as its ammunition is formed of and propelled by writhing shadows. It has a Rate of Fire of 3, and does not need to be reloaded. It possesses no other mechanics. ● Claw Carvings (General H&K): A character can only have one Claw Carving Fetish at a time, and Claw Fetishes do not function with Silver Claws active.

○ Dueling Claws: This should read after a successful Physical challenge the claws deal one level of aggravated damage (and cannot do more by any means), as well as leaving bright red wounds that last for a number of hours equal to the attacker’s permanent Honor Renown. ○ Fire Claws: Each activation lasts for a number of rounds equal to the Fetish user’s permanent Glory Renown. ○ Thorn Claws: As per Hammer and Klaive page 69, however, the target is considered grappled, has a two Trait penalty on all challenges, and cannot flee, until she can take an action and Win or Tie two Simple Tests to remove the claws. ○ Umbra Claws: After activation, the Fetish remains active for the remainder of the scene. The user then makes a claw attack with a Physical Challenge (difficulty equal to the Gauntlet rating, retest Brawl), and for a number of turns equal to the Fetish-user’s permanent Wisdom Renown, the Gauntlet is lowered by the amount of damage dealt.

● Cloud String (General H&K): As per Hammer and Klaive pages 67/68. ● Corvid’s Favor (Corax H&K): As per Hammer and Klaive pages 101/102.

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● Counterfeit (Corax H&K): As per Hammer and Klaive page 102.

D ● Dagger of Retribution (General W20): As listed on page 223 of W20, this weapon uses the Dagger Stats found on page 83 of Dark Epics. While activated and used against the thief, the wielder can choose whether to deal aggravated or lethal damage. The thief takes two additional levels of damage from this weapon while activated. ● Dark Mask (General H&K): As per Hammer and Klaive page 63. ● Dream Catcher (General H&K): As per Hammer and Klaive page 63. ● Dream Stealer (General PGtG): As per Player’s Guide to Garou page 144. ● Dream Weaver (General PGtG): As per Player’s Guide to Garou, page 145.

E ● Eternal Waterskin (General H&K): As per Hammer and Klaive page 62. ● Eye of the Night (General H&K): To resist being stunned at night requires a Static Mental Challenge (difficulty 6, retest Awareness). During the day this Fetish prevents the user from suffering exhaustion due to travel.

F ● Feathered Cloak (General H&K): Every ten minutes of use requires a Static Physical challenge (difficulty 8 Traits, retest Athletics). Failure means the user has to land for at least three rounds before the Fetish can be used again. ● Fetish Drums (Garou/Bastet/Gurahl): Each Fetish drum requires a Static Social Challenge (difficulty 9 Traits, retest Performance).

○ Pounders: As listed, and all attempts to spot hidden Wyrm forces are two Traits up for comparison of ties and overbids. ○ Haunting Drums: To blind someone with this Fetish requires an opposed Fetish user’s Gnosis vs. the target’s Willpower test (retest with Performance). The blindness lasts for one day. ○ Silent Drums: As per Hammer and Klaive pages 69/70. ○ Reaching Manguare (Bastet H&K): This Fetish when activated allows the Bastet to step sideways as Garou do, however, it takes three full turns to emerge on the other side. ○ Thunder Drums (Galliard BoA): If activated all foes in earshot suffer a one Trait penalty to all challenges for the rest of the scene.

● Fifty-Yard Rattler Rope (General H&K): When activated the Fetish allows the user to Grapple at a range of up to 50 yards, but retests with Throwing.

G ● Golden Pockets (General PGtG): As per Player’s Guide to Garou, page 143.

H ● Harmony Flute General: Creatures without Rage may attempt an opposed Willpower challenge to resist the effects of a Harmony Flute. ● Hakarr (Bastet CB1): Hakarr are treated like Klaives in regard to mechanics, approval, and creation. ● Hawk’s Eye (General PGtG): As per Player’s Guide to Garou, page 143.

J ● Jallarhorn (General PGtG): As per Player’s Guide to Garou, page 146.

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K ● Kauka’s Keychain (General PGtG): As per Player’s Guide to Garou, page 143. ● Kinship Doll (General H&K): As per Hammer and Klaive page 64.

L ● Lagamorph’s Boon - Luck (General H&K): This Fetish is active for a scene. For every three RPS throws against a foe that are flat out won (not ties that compare Traits, and not during retests), the character gets one free retest on a challenge during the scene that is flat out lost (not tied and compared Traits). ● Lagamorph’s Boon - Rage (General H&K): Once per scene, this Fetish can be activated and immediately restores all spent Rage, but forces the user to make a Frenzy check against 5 Traits. ● Law Skull (General H&K): As per Hammer and Klaive page 65. ● Life Dish (Gurahl H&K): As per Hammer and Klaive page 103. ● Lots o’Whatever Bag (Ratkin H&K): As per Hammer and Klaive page 107.

M ● Magpie’s Swag (General PGtG): As per Player’s Guide to Garou, page 144. ● Mask Fetishes (General H&K):

○ Firemasks: While active the wearer takes one less fire damage from all sources, and is two Traits up for comparison of ties and overbids in all Social interactions with Fire-spirits.

○ Predator Masks: It is an opposed Mental Challenge to notice a character is not the Breed the mask is portraying. Garou, Bastet, Gurahl, Kitsune, Nuwisha, Ratkin, and Rokea the user gets +2 Traits for comparison of ties and Overbids to avoid being discovered. Ananasi and Mokolè the user gets no bonus Traits when imitating. Corax and Nagah the user is two Traits down while impersonating. To imitate a Breed you must have a sufficient Lore to know it exists. ○ Wyrm Masks: Those of the Wyrm who witness the Mask wearer while it’s active are suffer a three trait penalty. Those not of the Wyrm suffer a four Trait penalty instead.

● Mirror Shades (General W20): As per W20 page 222. ● Mirror of Ti Malice (Nuwisha CB1): Top Approval. ● Moongleam (General H&K): To resist being stunned at night requires a Static Mental Challenge (difficulty 6, retest Awareness). ● Mouthpiece (Nuwisha H&K): To detect the general point of origin for the voice is an opposed Mental Challenge that the Nuwisha is three Traits up for purpose of comparison of ties and overbids.

N ● Nyx’s Bangle (General PGtG): When activated at night the character gains a free retest to all Stealth challenges for the scene.

P ● Paracelsus’ Pommel (General PGtG): When activated the Fetish gives a free retest to one Static Mental Challenge that does not target another character. ● Phoebe’s Veil (General LotWR): Interacting with your environment while using a Phoebe’s Veil allows those in the area to make an opposed Mental Challenge to notice you. ● Portable Door (Nuwisha W20:CB): As per Werewolf 20th Anniversary Edition: Changing Breeds, page 176. ● Puzzle Board (General PGtG): The Static Mental Challenge to resolve the puzzle is a difficulty determined by the Storyteller, based on the difficulty of the difficulty of the situation. Additional challenges to comprehend the insight are at the Storyteller’s discretion.

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R ● Rager (General PGtG): The Rager is a Temper Battery that allows the user to restore up to 10 Rage Traits per session. ● Rattle-Trap (Gurahl W20:CB): Intruders must succeed in a Static Willpower Challenge (difficulty 7) to avoid falling asleep. ● Runestones (General PGtG): Allows the character to induce a vision or portent as per Sight From Beyond. This is a Level 3 Fetish.

S ● Shadow Shield (Bastet H&K): Any successful challenge to spot a Bastet with this Fetish activated has to test and win again (including retests) to be successful. ● Snake Skin (General PGtG): As per Player’s Guide to Garou page 146. ● Speaker’s Stick (General PGtG): To lie while holding the Speaker’s Stick requires the holder to Win (not Tie) two Simple Challenges. ● Spirit Sextant (General H&K): As per Hammer and Klaive page 62. ● Soul Brush (Gurahl CB2): Top Approval. ● Standard Issue Sunglasses (Ratkin W20:CB): While active, the user is unable to be seen my normal humans unless she attacks them or otherwise disturbs her environment. ● Sun Whip (General H&K): While activated this whip does 3 aggravated damage to vampires (that cannot be soaked), has a range of 5 paces, and is retested with Melee. Vampires must also check for Rötschreck after first seeing the whip, and after the first t ime being struck by it, in addition to any other Frenzy checks.

T ● Tangling Whip (General H&K): Using the whip is a Physical Challenge with a range of 5 paces, deals 2 Bashing, and retested with Melee. Once per round, and after a successful strike with the weapon, the user must engage in a Simple Test. On a win, the target is wrapped in the whip (a new one is regrown immediately from the handle), and loses one Physical Trait for the purposes of comparing ties and Overbids. If the target is successfully wrapped more times than she has Dexterity-based Traits, she is considered immobilized and Grappled. She remains so until she can successfully remove the Grapple of each wrapped whip, each whip is destroyed by sustaining three or more levels of damage each, or she gains more Dexterity-based Traits than wrapped whips (such as by shifting into a form that gives her more Dexterity-based Traits). ● The Ball of Death (Nuwisha CB1): Top Approval. ● The McGuffin (Corax/Nuwisha/Ragabash H&K): To resist trying to acquire The McGuffin is a Static Willpower Challenge (difficulty 7). ● Torcs:

○ Childbearer’s Talisman (General PGtG): For Banes to attack the wearer the must succeed in a Static Willpower challenge (difficulty 9 Traits). ○ Rhino’s Resilience (General PGtG): While activated the wearer is two Traits up on all challenges to soak for purpose of comparing ties and Overbids. ○ Medicine Man’s Blessing (General PGtG): As per Player’s Guide to Garou page 148. ○ Talisman of Endurance (General PGtG): As per Player’s Guide to Garou page 148. ○ Messenger Torcs (Fianna H&K): While activated to attack the wearer who is not in combat or posing an obvious and direct threat requires a Static Willpower Challenge (difficulty 7 Traits). ○ Battle Torcs (Fianna H&K): While activated the wearer is two Traits up for comparison of Ties and Overbids in Brawl, Melee, and Throwing challenges. ○ Heritage Torcs (Fianna H&K): As per Hammer and Klaive page 86.

● Truth Earring (General H&K): This Fetish gives two Traits for comparison of Ties and Overbids to the use of the Empathy to see if someone is being deceitful.

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U ● Ultimate Shiny (Corax H&K): As per Hammer and Klaive page 102. ● Umbral Navigator (General PGtG): As per Player’s Guide to Garou, page 145. ● Umbral Pocket Tattoo: (Fetish 2, Gnosis 5) Umbral Pocket tattoos can store an already existing item within them and summon items stored within from the Umbral Pocket into the user's hand or adorning the user at the user's discretion. While an item is stored in the Tattoo, it appears on the user's body as a stylized tattoo of that item. Umbral Pockets cannot store silver items of any kind, and cannot store any item bigger than Trenchcoat concealability. ● uPhone (Corax/Glass Walkers W20:CB): As per W20: Changing Breeds page 102.

V ● Voodoo Blade (Ratkin H&K): This weapon uses the stats for a Broadsword in Dark Epics (page 84), and does aggravated damage while active.

W ● Whistle Call (General H&K): As per Hammer and Klaive page 65.

FERA LORES

FERA LORE Fera Lore 1 ● Know of the existence and some details of Bastet (Pumonca and Qualmi), Corax, Nuwisha, and Ratkin. ● If Fera, can recognize a Rank 5 of your own Changing Breed by name alone, including Tribe, Breed, Auspice, Sept, and most famous deeds. ● May spend 1 level of Fera Lore to identify a Rank 5 as above, but without knowing their name. ● You know some of the old stories and treat them with suspicion or wonder as your nature dictates. ● Know and can recognize the Basic Gifts and Rites of your own Changing Breed. ● You know that countless breeds were killed off during the War of Rage. Fera Lore 2 ● Know of the existence of the Gurahl and some details. ● Know and can recognize the Intermediate Gifts and Rites of your own Changing Breed. ● If Fera, can recognize a Rank 4 of your own Changing Breed by name alone. ● May spend 1 level of Fera Lore to identify a Rank 4 as above, but without knowing their name. ● Can recognize a Rank 5 of other Changing Breeds by name alone. ● You can form opinions about which of the Shifter types is to blame for the War of Rage. ● You know which shifters are “Of the Wyrm” and not to be trusted. ● You know the common Breeds (Bastet, Corax, Nuwisha, and Ratkin) “purpose” under Gaia. Fera Lore 3 ● You can recognize and understand some of the breed languages (Bastet, Corax, Nuwisha, and Ratkin) but not speak them. ● Know the Gurahl’s “purpose” under Gaia. ● You know of the Ananasi, Kitsune, Mokole and Rokea, and some general details. ● You know the old stories of the breeds from before the war and where they are now. ● You have heard of the Ahadi and the Emerald Court. ● Know of the remaining Bastet Tribes (except the Ceilican) and the different cat breeds they come from. ● If Fera, can recognize a Rank 3 of your own Changing Breed by name alone. ● May spend 1 level of Fera Lore to identify a Rank 3 as above, but without knowing their name. ● Know and can recognize the Basic Gifts and Rites of your own Changing Breeds. ● Can recognize a Rank 4 of other Changing Breeds by name alone. Fera Lore 4 ● If Fera, can recognize a Rank 2 of your own Changing Breed by name alone.

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● May spend 1 level of Fera Lore to identify a Rank 2 as above, but without knowing their name. ● Can recognize a Rank 3 of other Changing Breeds by name alone. ● You know the Ananasi, Kitsune, Mokole, and Rokea’s “purpose” under Gaia. ● You can recognize the more Basic effects of other Fera Changing Breeds Gifts and magics. ● You understand some of the limitations of the various other shifters (lack of spirits, inability to step sideways) but not their cause. Fera Lore 5 ● You could spot a Rokea betweener in a crowded fish market. ● You can speak to other Changing Breeds in their native tongue. ● If Fera, can recognize any Kinfolk or member of your own Changing Breed by name alone. ● May spend 1 level of Fera Lore to identify any member of your breed without knowing their name. ● Can recognize a Rank 2 of other Changing Breeds by name alone. ● You know what happened to the Ajaba, the Okuma and the lost breeds. ● Know of the existence of the Ceilican, and the Nagah, but couldn’t tell a lot about them. ● You could recognize some of the lost breed gifts if anyone still knew them. ● You have a working cultural understanding of the breed differences. ● The Ahadi and Emerald court are known you to directly even if their inner workings and politics are still a bit fuzzy.

BASTET LORE Bastet Lore 1 ● Familiar with the Bastet Lexicon in W20: Changing Breeds p. 71, as well as Renown, Breeds, Priyo, and Forms ● If Bastet, aware of your own Tribal Java (but no others) ● Familiar with the basic description of the Bastet Tribes (not Distribution, Organization, or Yava) found in W20: Changing Breeds, except for the Ceilican ● Familiar with Basic Gifts of the Pumonca and Qualmi (as playable tribes) Bastet Lore 2 ● Has a basic knowledge of major events in Bastet history (see history in W20:CB) ● Learns of the basic Rites of the Bastet: Kuasha, Moon, Need and Taghairm ● Familiar with Pumonca and Qualmi Intermediate Gifts, and at ST discretion may recognize other Bastet Tribe gifts in use. Bastet Lore 3 ● Full familiarity with the non-tribe specific, non-optional details of Bastet in W20:CB and Laws of the Wild: Changing Breeds. ● Aware of the Ceilican, though this is not sufficient lore to know if they are still alive ● Knows the Organization section for all tribes except Ceilican ● May spend a level of Bastet Lore to get in contact with a Bastet in the area. Bastet Lore 4 ● Knowledge of all the tribes except for the tribal Java, and access to specific secrets within your own tribe (ST discretion) ● You know the tales of artifacts great and small of the Bastet, and even rumors of their whereabouts (ST discretion whether those rumors are true). Bastet Lore 5 ● Privy to Major Secrets of your Tribe (ST discretion) ● Knows of the Hengeyokai and Ahadi, and may spend a point of Lore to attempt to contact a feline member via spirit messengers

CORAX LORE Corax Lore 1 ● Understand the basic duties, traditions, and naming conventions of the Corax. ● You can spend a level of Corax lore to locate the nearest active Corax. ● You know Raven's Laws ● You know all sanctioned basic Corax gifts and rites from all sources Corax Lore 2 ● Has a basic understanding of the major events in Corax history ● Knows of Rara Avis form, and general Corax form strengths and weaknesses.. ● You know . all sanctioned intermediate Corax gifts and rites from all sources ● You can recognize the various umbral markings that the Corax use to warn other Corax. ● Knows the basic camps of the Corax and rumors of other camps Corax Lore 3 ● Has basic knowledge of the most notable Corax (Volucris and Corvis) in history ● Understands the History of the War of Rage and how the Corax assisted the Garou in order to survive

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● Knows how the Rite of the Fetish Egg works and the role of a Guardian Corax Lore 4 ● You have an expansive knowledge of Corax history, and know many of the little-known details that either don’t make it into the normal stories are often inflated/embellished. Assume to know all of the details and questions mentioned in the Corax section of Laws of the Wild: Changing Breeds Corax Lore 5 ● You may make a Mental Challenge (retest Corax Lore) to identify little-known facts that only ancestor spirits would know.

GURAHL LORE Gurahl Lore 1 ● You are familiar with the terms in the Gurahl Lexicon in W20: Changing Breeds p.105, as well as the basics of Gurahl culture, renown, and rank advancement (What a Kovi would reasonably know) ● You know the Code of Ursa ● You are familiar with Gurahl Tribes and their purposes, as well as Breeds and Forms ● You are familiar with basic Gurahl gifts and rites Gurahl Lore 2 ● You understand the simplified history of the Gurahl as per the Changing Breeds book ● You are familiar with intermediate Gurahl gifts and rites ● You are familiar with all three aspects of the Great Bear. Gurahl Lore 3 ● You are familiar with the full standard history of the tribe (see W20 and LotW Changing breeds books) ● You are familiar with notable Gurahl (Rank 4 and 5), living and dead ● You are familiar with Advanced Gurahl gifts and rites - except for the details on Gaia’s Breath and the Rite of Fighting the Death Bear Gurahl Lore 4 ● You have an expansive knowledge of Gurahl history, and know many of the little-known details that either don’t make it into the normal stories are often inflated/embellished. Assume to know all of the details and questions mentioned in the Gurahl section of Laws of the Wild: Changing Breeds ● You are intimately familiar with how Gaia’s Breath and the Rite of Fighting the Death Bear work, and know the dangers and sacrifices each require. Gurahl Lore 5 ● You may make a Mental Challenge (retest Gurahl Lore) to identify little-known facts that only ancestor spirits would know.

NUWISHA LORE Nuwisha Lore 1 ● You are familiar with the basics of Nuwisha culture, renown, and rank advancement (What a youngin’ would reasonably know) - everything in W20: Changing breeds p. 166-168 except the section on history and the section on the Umbral Dansers ● Knows the Trickster's Laws. ● Knows the Enemies of the Nuwisha - The Children of Worm and Spider, who still have not forgiven Coyote nor his Children for the Tricks they played on them. ● You are familiar with the Nuwisha totems and their bans ● You are familiar with basic Nuwisha gifts and rites Nuwisha Lore 2 ● Has a basic knowledge of major events in Nuwisha History, such as the War of the Pure Lands and the arrival of the Wyrmcomers. ● You are familiar with the Umbral Dansers as described in W20: Changing Breeds ● You are familiar with Nuwisha only “toys” (Fetishes) ● You may spend a level of Nuwisha lore to find the nearest Nuwisha who is willing to be found. ● You are familiar with Intermediate gifts and rites Nuwisha Lore 3 ● Knows of the Gifts and Rituals available to the Nuwisha with few exceptions. ● You have heard of those Nuwisha who have fallen to the Wyrm: the Bitter Grins. ● You have basic knowledge of the most notable Nuwisha in history and around the World, and understand the Role of the Elder in Nuwisha Society. ● Has a basic understanding of the Legends of the War of Rage and the atrocities committed by the Garou against the Nuwisha. Nuwisha Lore 4

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● Deeper understanding of both Wars of Rage and the Storm Eater (ST discretion - assume to know all details in the Nuwisha sections of sanctioned books) ● May spend a level of Nuwisha Lore to get in contact with nearby Umbral Dansers Nuwisha Lore 5 ● You may make a Mental Challenge (retest Nuwisha Lore) to identify little-known facts that only ancestor spirits would know.

RATKIN LORE Ratkin Lore 1 ● You are familiar with the basics of Ratkin culture, renown, auspices, breeds (W20:Changing Breeds 178-181: Note, this does NOT include the section on history or of the Nezumi) and the lexicon on W20: Changing Breeds p.181 ● Basic knowledge of the Litany of Survival. ● May spend a level of Ratkin Lore during downtime to recognize if there is a colony in your domain’s city, though not where. ● You are familiar with basic non-Freak Aspect gifts and rites Ratkin Lore 2 ● You are familiar with the basics of Ratkin history as described in W20 and Laws of the Wyld: Changing Breeds. ● You are familiar with intermediate non-Freak Aspect gifts and Rites ● You are aware of the Freak Aspects, and that Freak Factor was mostly lost to the Wyrm during the Ratkin War ● You are familiar with intermediate non-Freak Aspect gifts and rites ● You know of the Nine Plagues, and basically what their creed is ● You are familiar with the divide between the Rat God and Mama Rat Ratkin Lore 3 ● You have a reasonably full understanding of Ratkin history (see LotW:CB3 and W20: CB); except for any information about the Nezumi and mechanics on gifts/rites, assume to know the major Ratkin sections of both books ● You are familiar with basic Freak Aspect gifts and rites, and Advanced non-Freak Aspect gifts and rites ● You recognize major players on both sides of the conflict during the Ratkin Wars. Ratkin Lore 4 ● You know about the umbral realms described in LotW:CB3 and with at least a dot of Umbra Lore have a general idea how to get there. ● You are familiar with the Nezumi (see W20: CB’s sidebar description), though may not be able to reach out to them. ● You are familiar with intermediate Freak Aspect gifts and rites Ratkin Lore 5 ● You may make a Mental Challenge (retest Ratkin Lore) to identify little-known facts that only ancestor spirits would know. ● You are familiar with Advanced Freak Aspect gifts and rites

RENOWN Fera must obtain the same approvals as Garou for obtaining new Rank.

MECHANICS AND COMBAT RULES

MECHANICS

MOVEMENT On your Initiative, you may take steps allowed by your form. If you aren’t attempting a Contested Challenge you may take double the amount of steps allowed by your form. If you move (or intend to move) more than one step, you are down one Trait in all Physical Challenges during that Action. Standing up from a prone position uses up 3 steps of movement during your Action. If a character chooses not to stand up, they may only crawl one step, regardless of form. It takes two steps of movement and a non-Contested Challenge to retrieve a dropped item that hasn’t been picked up by someone else. Homid – 3 steps Glabro – 3 steps

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Crinos – 4 steps Hispo – 5 steps Lupus – 6 steps Fera use the same movement as the Garou in relation to their form-equivalent movement speed. Corax Corvid-form flight speed is equivalent to Lupus speed. Ratkin Rodens-form speed is equivalent to Lupus speed.

SHIFTING FORMS Shifting forms only requires a challenge under stressful conditions. The Garou selects the desired form and engages in a Static Physical Challenge using his base Physical Traits only (no bonus Traits from Gifts or forms). Traits are not lost if this challenge fails. If successful, he transitions to that form from his current form at a rate of one form per turn. Treat the different Fera forms as their Garou equivalent in the Static Challenge difficulty. Fera with only three forms can take one action and make two Static Tests (tests only required under duress) difficulty 7, retest Primal-Urge to bypass their Crinos-equivalent form and shift directly into their Lupus-equivalent form. The Nuwishas' Coyote's Many Skins Fera Advantage works by allowing a Nuwisha to bypass one form in the shifting order by taking an action and succeeding in a Static Challenge (test only required under duress) difficulty 4, retest Primal-Urge. Additionally, a character can change into his breed form instantly without a challenge or the use of Rage or Primal-Urge Traits. Form-based Attribute Traits are replenished when the Garou's normal Attribute Traits of that category are replenished. The Customizing Forms Optional Rule is not used. Crinos Form Metis in their breed form (Crinos) regenerate and are allergic to silver. Base Claw Damage: 2 Aggravated Base Bite Damage: 1 Aggravated Hispo Form Base Claw Damage: 1 Aggravated Base Bite Damage: 2 Aggravated Lupus Form Base Claw Damage: 1 Lethal Base Bite Damage: 1 Lethal Bubasti, Ceilican, Corax, Kitsune, Nuwisha, Ratkin, and Qualmi do 1 base aggravated damage with bite or claws in their Crinos-equivalent and Hispo-equivalent (provided they have one) forms, but otherwise follow the chart above. All other Bastet, Gurahl, Mokole, and Khara do two base aggravated damage with bite or claws in their Crinos and Hispo-equivalent form, but otherwise follow the chart above. Rokea do three base aggravated damage with a bite in their Crinos-equivalent and Hispo-equivalent forms, but otherwise follow the chart under Shifting Forms. All other Fera use the same form damage as the Garou.

FRENZY Any Fera with permanent Rage can Rage Heal and Frenzy. If a Fera has no listed mechanics for their Frenzy, use the same Frenzy as the Garou. Thrall of the Wyrm Unless otherwise listed in the appropriate Changing Breeds book to the Fera, Fera do not enter Thrall of the Wyrm.