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Social Media & Video GamesBy: Megan & Megan
Here Comes Everybody by: Clay ShirkyNew Leverage on Old Behaviors
◦People form groups/networks that are complex
◦Ability to organize as a group to complete complicated tasks
◦“When we change the way we communicate, we change society.”
◦Self-assembly altered how groups organize
Tectonic Shift◦Barriers to group action have collapsed◦Competition to traditional institutional forms
Cognitive Surplus: ShirkyScarcity vs. Abundance
◦The world is defined by the relationships it contains
◦More media=cheaper=more experimentation
Love vs. Money◦Media world of distributed authority
Creativity vs. Creation◦Kittens on treadmills more creative than
watching TV◦When to publish and when to filter
‘Facebook Grows up’ By: Steven LevyOpen enrollment=movement to access
the world through shared interests
Experience built around people that you know
Apps without having to leave the site
Privacy concerns
‘How Mark Zuckerberg Turned Facebook Into the Web’s Hottest Platform: Fred Vogelstein
Almost sold to Yahoo!
Two qualities: authenticity and identity Free for all
‘Great Wall of Facebook’ by: Fred Vogelstein
Google interested in personal data
Facebook vs. Google
Facebook harbors more information about people than can be googled
Logging to comment with Facebook backseats anonymous postings
Facebook valuing data over users
‘Year the Audience Keynoted’ by: Lewis Wallace
Zuckerberg vs. SXSW
New Level of interactivity ◦Direct questioning◦Simultaneous postings/chats
Video 0:35
Social Network Sites and Our Lives
Facebook◦More active users, stronger relationships◦Keeping closer ties
Users◦Female Mainly 18-35 White
Social ties: average user 634◦Twitter and LinkedIn have largest
networksTrust
◦Internet users trust people more◦FB the most trusting
Support◦Social networks create a supportive
environment◦Know people better online than next door
‘A Game Saved my Life’ by: Jane McGonigal
Playing games helps problem solve
Stanford said games boost motivation and self-efficacy
Creative strategies and self-visualization
‘She’s Playing Games with Your Lives’ by: Jane McGonigal
Superbetter: help users face personal challenges
Turing life into a game
Gameification ◦Using game techniques to solve real-
world problems
Can Videogames be Journalism? by: Ian Bogost
Journalism online same as print
Relevancy◦Timelines, accessible, and editorial
Infographics becoming more like games
Visualize info to inform, reveal insight, and condense
QRANKCompetitive, social
game…about news, sports, politics
Share with your friends
Finding a way to integrate news into smaller timeframes
Every place would have different news material
‘Future of Gamification’ by: Janna Anderson
Rewards to drive action
Competition made Facebook and Twitter popular
Fold-it