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+ Social Immersive Media Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University

Social Immersive Media

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Social Immersive Media. Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University. Quick Overview. A form of augmented reality that focuses on social interaction Using the user's body as an input device Engage multiple users simultaneously - PowerPoint PPT Presentation

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Page 1: Social Immersive Media

Social Immersive MediaAmer Obeidah

Basic Interaction Design - 2010Carnegie Mellon University

Page 2: Social Immersive Media

+Quick Overview

A form of augmented reality that focuses on social interaction

Using the user's body as an input device

Engage multiple users simultaneously

Taking design beyond GUIs into Cenimatrix

Page 3: Social Immersive Media

+Context and Related Work

Interactive Arts

Tangible Interfaces

Interactive Games

Page 4: Social Immersive Media

+Interactive Arts

Videoplace

Utterback’s Text Rain

Lein's Manual Input Sessions

Page 5: Social Immersive Media

+Tangible Interfaces

Digital Desk

UnderKofler's IO Bulb

Page 6: Social Immersive Media

+Interactive Games

Freeman's Computer Vision

Eye Toy by Sony

Wii by Nintendo

Page 7: Social Immersive Media

+Philosophy

“Our body applies itself to space like a hand to an instrument, and when we wish to move about we do not move the body as we move an object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space”

Maurice Ponty

Advantages

1. The gained experience engages users of all ages

2. Scalability and adaptability

Page 8: Social Immersive Media

+Phenomenology

Reality only exists as interplay between consciousness, the perceived world, and our bodies

Cenimatrix: Group of people collaboratively doing something with projected content

Examples: Reactrix and Gesturetek

Page 9: Social Immersive Media

+The Design Principles

Visceral Responsive Continuous variable Socially scalable Socially familiar Socially balanced

Page 10: Social Immersive Media

+Narrative Model Case Studies

Experiential Narrative: Boundary Functions

Performance Narrative: Deep Walls

Page 11: Social Immersive Media

+Narrative Model Case Studies

Episodic Narrative: Three Drops

Game Narrative: Fear

Page 12: Social Immersive Media

+Towards a Design Language

Interaction Design Techniques

Principles of Character Animation

Environmental Consideration

Page 13: Social Immersive Media

+Interaction Design Techniques

Choice of narrative model

Continuous Vs Discrete

Recording and replaying

Shadow and Silhouette

Page 14: Social Immersive Media

+Principles of Character Animation Easing in and easing out Overlapping action Follow through Staging Squash and stretch Exaggeration Timing

Page 15: Social Immersive Media

+Environmental Consideration

The area: Important for safer and easier interactions

Architectural mapping between the theme of the show and the space

Human traffic is important

NOT too dark lighting: Users need to see each other and interact

Put in mind people with special needs: Sloping ramps are there to

help you

Page 16: Social Immersive Media

+Multiple Software Representations Choice of gestures

Choice of graphical response

Choice of Graphical elements

Switching between representations on the fly

Page 17: Social Immersive Media

+How to Control User Behaviors

Energizing Calming Competing Performing Disinhibition Learning: “ I hear and I forget. I see and I remember. I do and I

understand”

Confucius

Page 18: Social Immersive Media

+Useful Resources

What Stanford University has to say about Social Immersive Media

http://www.youtube.com/watch?v=eiahsoS0FBw

The 12 basic animation principles:http://en.wikipedia.org/wiki/12_basic_principles_of_animation