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Social Immersive Media. Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University. Quick Overview. A form of augmented reality that focuses on social interaction Using the user's body as an input device Engage multiple users simultaneously - PowerPoint PPT Presentation
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Social Immersive MediaAmer Obeidah
Basic Interaction Design - 2010Carnegie Mellon University
+Quick Overview
A form of augmented reality that focuses on social interaction
Using the user's body as an input device
Engage multiple users simultaneously
Taking design beyond GUIs into Cenimatrix
+Context and Related Work
Interactive Arts
Tangible Interfaces
Interactive Games
+Interactive Arts
Videoplace
Utterback’s Text Rain
Lein's Manual Input Sessions
+Tangible Interfaces
Digital Desk
UnderKofler's IO Bulb
+Interactive Games
Freeman's Computer Vision
Eye Toy by Sony
Wii by Nintendo
+Philosophy
“Our body applies itself to space like a hand to an instrument, and when we wish to move about we do not move the body as we move an object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space”
Maurice Ponty
Advantages
1. The gained experience engages users of all ages
2. Scalability and adaptability
+Phenomenology
Reality only exists as interplay between consciousness, the perceived world, and our bodies
Cenimatrix: Group of people collaboratively doing something with projected content
Examples: Reactrix and Gesturetek
+The Design Principles
Visceral Responsive Continuous variable Socially scalable Socially familiar Socially balanced
+Narrative Model Case Studies
Experiential Narrative: Boundary Functions
Performance Narrative: Deep Walls
+Narrative Model Case Studies
Episodic Narrative: Three Drops
Game Narrative: Fear
+Towards a Design Language
Interaction Design Techniques
Principles of Character Animation
Environmental Consideration
+Interaction Design Techniques
Choice of narrative model
Continuous Vs Discrete
Recording and replaying
Shadow and Silhouette
+Principles of Character Animation Easing in and easing out Overlapping action Follow through Staging Squash and stretch Exaggeration Timing
+Environmental Consideration
The area: Important for safer and easier interactions
Architectural mapping between the theme of the show and the space
Human traffic is important
NOT too dark lighting: Users need to see each other and interact
Put in mind people with special needs: Sloping ramps are there to
help you
+Multiple Software Representations Choice of gestures
Choice of graphical response
Choice of Graphical elements
Switching between representations on the fly
+How to Control User Behaviors
Energizing Calming Competing Performing Disinhibition Learning: “ I hear and I forget. I see and I remember. I do and I
understand”
Confucius
+Useful Resources
What Stanford University has to say about Social Immersive Media
http://www.youtube.com/watch?v=eiahsoS0FBw
The 12 basic animation principles:http://en.wikipedia.org/wiki/12_basic_principles_of_animation