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Social Gaming Crystal Ball: 2012 Dave Rohrl Creative Director, Playdom Casual Connect Europe February 9, 2012

Social Gaming Crystal Ball: 2012

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Social Gaming Crystal Ball: 2012. Dave Rohrl Creative Director, Playdom Casual Connect Europe February 9, 2012. What Is the Crystal Ball?. Goal. Predict important FB gaming trends Understand reasons Forecast impacts. Methodology. But seriously Year in Social Games reflection - PowerPoint PPT Presentation

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Page 1: Social Gaming Crystal Ball: 2012

Social Gaming Crystal Ball: 2012

Dave RohrlCreative Director, Playdom

Casual Connect EuropeFebruary 9, 2012

Page 2: Social Gaming Crystal Ball: 2012

What Is the Crystal Ball?

Page 3: Social Gaming Crystal Ball: 2012
Page 4: Social Gaming Crystal Ball: 2012

Goal

• Predict important FB gaming trends• Understand reasons• Forecast impacts

Page 5: Social Gaming Crystal Ball: 2012

Methodology

• But seriously– Year in Social Games reflection• Deflecting trends lines

– General industry trend lines• Inside/Outside social

– Interesting financial events and key quotes

Page 6: Social Gaming Crystal Ball: 2012

Caveat Auditor

• Hugely speculative• Hard to predict• Consider the source

Page 7: Social Gaming Crystal Ball: 2012
Page 8: Social Gaming Crystal Ball: 2012

Prediction #1

Social GoesCasual

(Not Easy Money)

Page 9: Social Gaming Crystal Ball: 2012

Trend Line

• 2008-2009: Text RPG

Page 10: Social Gaming Crystal Ball: 2012

Trend Line

• 2008-2009: HTML RPG• 2009-2010: Simple Decorators

Page 11: Social Gaming Crystal Ball: 2012

Trend Line

• 2008-2009: HTML RPG• 2009-2010: Simple Decorators• 2010-2011: Builder

Page 12: Social Gaming Crystal Ball: 2012

Trend Line• 2008-2009: HTML RPG• 2009-2010: Simple Decorator• 2010-2011: Builder• 2011-2012: Genre diversification

Page 13: Social Gaming Crystal Ball: 2012
Page 14: Social Gaming Crystal Ball: 2012

Dominant Mammal?

• Casual!

Page 15: Social Gaming Crystal Ball: 2012

2010 Casual Hits

Page 16: Social Gaming Crystal Ball: 2012

2011 Casual Hits

Page 17: Social Gaming Crystal Ball: 2012

Why Does This Work?

• Demographics/Psychographics• Large pool of experienced devs• Well-understood core game

Page 18: Social Gaming Crystal Ball: 2012

Why Now?

• Development experience• Code has been cracked• Market is very, very proven

Page 19: Social Gaming Crystal Ball: 2012

2011 Casual Hits

Page 20: Social Gaming Crystal Ball: 2012

Missing From the Picture?

Page 21: Social Gaming Crystal Ball: 2012

But……

• Expect lots of failure– Merging is hard– Execution is key– Lots of people trying

Page 22: Social Gaming Crystal Ball: 2012

So?

• Classic casual gameplay as entry point• Stock up on high skill– Both sides of the coin

• Winners win big• Execution wins

Page 23: Social Gaming Crystal Ball: 2012

Prediction #2

HTML5 Makes A Dent(But Doesn’t Become

Dominant)

Page 24: Social Gaming Crystal Ball: 2012

What is HTML5?

• Web development standard• Open• Cross-platform• 2D gaming support via canvas• 3D gaming support via WebGL (still in infancy)

Page 25: Social Gaming Crystal Ball: 2012

Trend Line

• Early yet

Late 2010 Late 2011

Page 26: Social Gaming Crystal Ball: 2012

Why Now?

• April 2010: “new open standards, created in the web era, such as HTML 5, will win (over Flash)

• September 2010: Zynga buys Dextrose AG• January 2011: Facebook publishes HTML5

browser performance stats, suggests future prefs

• March 2011: Disney acquires RocketPack• November 2011: Adobe abandons Flash for

mobile, focuses on HTML5

Page 27: Social Gaming Crystal Ball: 2012

Why Does It Matter?

• Web/mobile apps• Web = big $$$ today• Mobile = web of the future– Internet in your pocket

Page 28: Social Gaming Crystal Ball: 2012

Is Web/Mobile Cross-Platform Always a Good Idea?

• Mostly, kinda, sorta• UI refactor• Different play patterns• Different purchase drivers• Different release cycles• BUT partial is better than nothing

Page 29: Social Gaming Crystal Ball: 2012

Why Not Dominant?

• Lots of skilled Flash teams• Lots of games in the pipeline• Variable browser performance

Page 30: Social Gaming Crystal Ball: 2012

So?

• If you’re not gearing up now, you should• You NEED a mobile strategy– Free-ish (with HTML5)

• Watch out for browser performance variance• This section will look VERY different in the

2013 version.

Page 31: Social Gaming Crystal Ball: 2012

Prediction #3

IP Becomes Really Important

(But Still Isn’t a Magic Wand)

Page 32: Social Gaming Crystal Ball: 2012

Why is IP Important?

• Facebook had over 550,000 apps as of January 2010– Probably 2MM+ by now

• iPhone had over 300,000 apps as of January 2011– 600,00 by now

Page 33: Social Gaming Crystal Ball: 2012

Where Do Little Users Come From?

• Directory Search• Game Channel• Virals• Word of Mouth• Advertising

• Directory Search• Game Channel• Virals

Page 34: Social Gaming Crystal Ball: 2012

IP and Advertising

• Does IP lower acquisition costs?

• Yes!

Page 35: Social Gaming Crystal Ball: 2012

Oh, and

Page 36: Social Gaming Crystal Ball: 2012

Additional Benefits

• Fan Base• Price Points• Content Stream

Page 37: Social Gaming Crystal Ball: 2012

But…

Page 38: Social Gaming Crystal Ball: 2012

Remember…

• Trial ≠ Conversion• Conversion isn’t just monetization

Page 39: Social Gaming Crystal Ball: 2012

Prediction #4

Mobile-> Web Gets Leverage

(But Doesn’t Dominate)

Page 40: Social Gaming Crystal Ball: 2012

Web->Mobile 2010

Page 41: Social Gaming Crystal Ball: 2012

Mobile->Web Stories 2010

Page 42: Social Gaming Crystal Ball: 2012

Pseudo Web->Mobile

Page 43: Social Gaming Crystal Ball: 2012

Mobile->Web Stories 2011

Page 44: Social Gaming Crystal Ball: 2012

Mobile->Web Stories 2012??

Page 45: Social Gaming Crystal Ball: 2012

Why?

• Similarity of play patterns• Related expertise• Enough resources

Page 46: Social Gaming Crystal Ball: 2012

But….

• Not a freebie– UI– Play duration & other variations

• Interoperation is hard• Competition will accelerate

Page 47: Social Gaming Crystal Ball: 2012

…And the Rest

• The All-Singing, All-Dancing Photorealistic 3D Game Still Doesn’t Make It

• 2009 Won’t Come Back For Hardcore Strategy Games

• 2012 (post-IPO) Will Be An Interesting Year For the Zynga Quality Bar

Page 48: Social Gaming Crystal Ball: 2012

Thank You!

• Questions?• Feedback!• [email protected]