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UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN Wetenschappelijk artikel Evelyne Blanckaert MASTERPROEF COMMUNICATIEWETENSCHAPPEN afstudeerrichting COMMUNICATIEMANAGEMENT PROMOTOR: DR. Peter Mechant COMMISSARIS: DR. Evelien De Waele-De Guchtenaere ACADEMIEJAAR 2014 – 2015 Social branding on Twitter: How global brands are using Tweets to interact with stakeholders Aantal woorden: 9853

Social branding on Twitter: How global brands are using ...€¦ · UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN Wetenschappelijk artikel Evelyne’Blanckaert’’

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Page 1: Social branding on Twitter: How global brands are using ...€¦ · UNIVERSITEIT GENT FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN Wetenschappelijk artikel Evelyne’Blanckaert’’

 

UNIVERSITEIT GENT

FACULTEIT POLITIEKE EN SOCIALE WETENSCHAPPEN

Wetenschappelijk artikel

Evelyne  Blanckaert    

MASTERPROEF COMMUNICATIEWETENSCHAPPEN afstudeerrichting COMMUNICATIEMANAGEMENT

PROMOTOR: DR. Peter Mechant

COMMISSARIS: DR. Evelien De Waele-De Guchtenaere

ACADEMIEJAAR 2014 – 2015

Social branding on Twitter: How global brands are using Tweets to interact with stakeholders

Aantal woorden: 9853

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1    

Samenvatting  

 

Deze  studie  onderzoekt  aan  de  hand  van  een  kwantitatieve  inhoudsanalyse  hoe  16  globale  commerciële  

merken  Twitter   inzetten  als  sociaal  media  kanaal.  De  resultaten  tonen  aan  dat  de  primaire   functie  van  

Twitter  een  “community-­‐building”  functie  is,  waarbij  dialogische  conversatie  centraal  staat.  Echter  blijkt  

wel  dat  de  mate  van  betrokkenheid  van  gebruikers  minder  hoog   is  bij  “community-­‐building”   tweets   in  

vergelijking  met   actie   en   informatie   boodschappen.   Bovendien   blijkt   uit   de   resultaten   dat   de   globale  

commerciële   merken   verschillende   levels   van   interactiviteit   vertonen.   Bij   bijna   70%   van   alle   tweets  

verloopt   de   interpersoonlijke   communicatie   reactief   door   het   gebruik   van  @Replies.   Voor   het   gebruik  

van  hyperlinks,  hashtags  en  media,  moeten  we  besluiten  dat  bijna  de  helft  van  de  tweets  geen  enkele  

vorm   van   deze   interactieve   middelen   bevat.   Nochtans   zullen   gebruikers   een   hogere   mate   van  

betrokkenheid   vertonen   wanneer   tweets   een   combinatie   bevatten   van   minstens   twee   interactieve  

middelen.  

 

 

 

 

 

 

 

 

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2    

Abstract  

 

This  study  aims  to  generate  an  overview  of  the  different  functions  and  interactivity  levels,  which  global  

commercial  brands  assign  to  their  social  media.  In  order  to  answer  this  question,  the  communication  of  

16  global  brands  was   studied  on  Twitter.  To   this  end,  a  digital   scraping   technique  was  used   to  extract  

data   from  Twitter  and  a  quantitative  content  analysis  was  set  up.  During  4  weeks  4629  tweets,  drawn  

from   16   official   Twitter   pages,   were   scraped   from   the   web.   Results   showed   that   global   commercial  

brands  are  using  Twitter  mainly  as  a  community-­‐building  platform  and  less  as  an  action  or  informational  

communication   platform.   Remarkably,   the   results   also   show   that   Twitter   users   show  a   higher   level   of  

engagement   for   action   and   informational   messages,   than   they   do   for   community-­‐building   messages.    

When   looking   into   the   different   levels   of   interactivity,   this   study   reveals   that   the   global   commercial  

brands   are   using   high   degrees   of   interpersonal   interactivity,   though   mainly   reactive   in   nature,   with  

almost   70%   of   the   tweets   being   @Replies.   In   terms   of   machine   interactivity   this   study   found   that  

approximately  40%  of   tweets  did  not   contain   any   interactive   features,   such  as  hashtags,   hyperlinks  or  

media.  Even  though,  users  showed  a  higher  level  of  engagement  when  at  least  two  interactive  features  

are   combined.  Overall   the   results   show   that   global   commercial   brands   are  embracing   the  potential   of  

social   media   to   a   higher   degree   than   is   previously   reported   for   non-­‐profit   and   governmental  

organisations.  

 

   

 

 

 

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3    

Introduction  

 

Social   media,   such   as   Twitter,   have   reshaped   the   possibilities   for   organisations   to   communicate   with  

their  stakeholders.  Compared  to  the  use  of  traditional  media,  this  type  of  media  enables  organisations  to  

communicate   in   a   more   efficient   and   direct   manner,   especially   with   consumers   (Kaplan   &   Haenlain,  

2010).  But  the  introduction  of  social  media  has  also  altered  the  expectations  of  consumers,  in  that  they  

have  come  to  expect   that  organisations  use   the   interactive  and  dialogical  potential   to  deliver   two-­‐way  

conversations  (Kietzmann,  Hermkens,  McCarthy  &  Silvestre,  2011).  The  number  of  social  media  accounts  

has  increased  by  12%  globally,  equalling  222  million  new  users  worldwide  in  2014  (Kemp,  2015).  Twitter  

was   founded   in   2006   and   to   date   it   is   the   third  most   popular   social   media   channel   (Duggan,   Ellison,  

Lampe,  Lenhart  &  Madden,  2015).  Although  Facebook  is  still  the  number  one  platform,  its  overall  growth  

in  the  number  of  active  users  has  decreased  in  2014.  However  Twitter  is  still  growing,  with  an  increase  of  

7%  in  active  users  in  2014.    For  marketing  and  communications  professionals  Twitter  is  reported  as  the  

number   two   social   media   platform   for   marketing   (Stelzner,   2014).   Although   Twitter   is   only   ranked  

number  two,  following  in  the  footsteps  of  Facebook,  the  platform  is  more  suited  for  branding  purposes  

than   Facebook.   In   a   study   by   Smith,   Fischer   and   Yongjian   (2012)   the   use   of   Facebook,   Twitter   and  

Youtube  were  compared.  The  study  indicated  that  Twitter  is  used  more  often  to  publish  content  relating  

to  brands  than  Youtube  and  Facebook.  Furthermore,   it  appears  that  more  than  one  third  of  consumer  

activities  on  Twitter  are  directly   related  to  brands,  products  or  companies,   such  as   following,   tweeting  

comments  and  visiting  their   feeds.  This  brand  centrality  on  Twitter  makes   it  an   important  platform  for  

brands  and  companies  to  incorporate  into  their  business  activities  (Stelzner,  2014).  

Previous   studies   analysing   the   use   of   social   media   by   organisations   have   been   focused   on  

communication   managers   and   professionals   to   get   insights   into   the   motivations   for   adopting   social  

media   (Alikilic  &  Atabek,  2012;  Eyrich,  Padman  &  Sweetser,  2008;  Kitchen  &  Panopoulos,  2010).  Other  

research   sharing   the   same   focus   has   looked   into   the   behavioural   effects   social  media   elicits   on   those  

communication  professionals   (Diga  &  Kelleher,  2009;  Porter,  Trammell,  Chung,  &  Kim,  2007).  Although  

this  kind  of  research   is  useful  to   identify  the  barriers  and  effects  of  social  media  adoption,   it  says   little  

about  how  social  media  are  being  implemented  and  used  by  organisations.  Research  on  the  actual  usage  

of  social  media  has  been  focused  on  frameworks  such  as  the  four  models  of  public  relations  (Grunig  and  

Hunt,  1984)  and  the  dialogical  communication  theory  (Kent  and  Taylor,  1998)  to  see  whether    

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organisations   are   implementing   dialogical   communication   and   to   rate   their   overall   use   of   the  

relationship   building   potential   on   social   media   (Cho,   Schweickart   &   Haase,   2014;   Crijns,   Hudders,  

Cauberghe  &  Claeys,  2015;  Edman,  2010;  Rybalko  and  Seltzer,  2010;  Saxton  &  Waters,  2014;  Waters  and  

Williams,  2011).  Most  of  these  studies  have  highlighted  the  underuse  of  reciprocal  communication  and  

the  lack  of  interactivity  shown  by  organisations.  

 However  to  date  there  are  only  a  few  studies  that  focus  on  the  actual  messages  that  are  being  sent  on  

social  media.  The   first   study   to  analyse   the  content  of  messages  on   twitter   send  by  organisations  was  

conducted   by   Lovejoy   and   Saxton   (2012).   Through   this   analysis   the   researchers   were   able   to   identify  

three  main  communication  functions  that  Twitter  is  being  used  for.  The  results  of  this  study  indicate  that  

Twitter  is  not  often  being  used  as  a  community-­‐building  platform.  It  is  merely  used  as  an  extension  of  the  

traditional  media  channels  made  to  push  one-­‐way   information  and  advertising  messages.  Within  these  

kinds   of   studies   there   is   also   a   clear   gap   in   research   focussing   on   organisations   other   than   non-­‐profit  

ones  and  a  focus  on  another  type  of  organisations  is  needed.  This  research  will  therefore  focus  on  global  

commercial  brands,  to  analyse  if  they  are  also  underusing  the  community-­‐building  potential  and  if  they  

are  also  lacking  in  the  implementation  of  interactive  communication  on  social  media.  

The  main  goal  of  this  research  is  to  get  insights  into  the  use  of  Twitter  by  global  commercial  brands.    First  

we   will   conduct   an   analysis   to   see   for   what   type   of   communication   functions   Twitter   is   being   used.  

Secondly,  the  degree  of   interactivity  will  be  measured  to  see  if  global  commercial  brands  are  using  the  

potential   for   interactive   communication   on   Twitter.   To   this   end   a   digital   scraping   technique   and   a  

quantitative  content  analysis  are  combined.  First  we  will  start  off  with  an  overview  of  important  previous  

insights,  leading  up  to  the  research  questions.  After  our  method  is  explained  in  more  detail,  the  results  

will   be   presented   and   closed   off   by   a   discussion.   This   research  will   end  with   the   description   of   some  

limitations  and  recommendations  for  further  research.  

 

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Literature  review  

 

Social  media  and  brand  communication  

Many  authors  have  attempted  to  define  social  media,  but  a  much  cited  definition  is  provided  by  Kaplan  

and  Haenlain   (2010,  p.62),  who  state   that   “Social  Media   is  a  group  of   Internet-­‐based  applications   that  

build   on   the   ideological   and   technological   foundations   of   Web   2.0,   and   that   allow   the   creation   and  

exchange   of   User   Generated   Content”.   This   definition   clearly   distinguishes   two   concepts   that   are  

interrelated  to  what  we  call  social  media  today.  The  first  concept,  web  2.0,  introduced  a  new  version  of  

the   World   Wide   Web   in   which   end   users   are   seen   as   valuable   developers   of   content   and   where  

interactivity   and   continuous   adaptation   to   users   needs   are   deep-­‐rooted   into   its   existence.   The   2.0  

version  of  the  World  Wide  Web  is  mostly  associated  with  the  technological  infrastructure  making  social  

media  possible,  although  it  is  also  marked  as  a  true  fundamental  shift  in  the  thought  process  of  software  

developers   and   the   way   end-­‐users   started   using   the   web   (Arnhold,   2010).   User   generated   content   is  

inherent  to  the  advent  of  Web  2.0  and  can  be  described  as  the  collection  of  original  information  created  

and  uploaded  by  users  on  publicly  available  websites  (Georgescu  &  Popescul,  2015;  OECD,  2007).  From  a  

less   technical   viewpoint   Safko   (2010)   concludes   that   social   media   are   the   sum   of   all   the   activities,  

practices  and  behaviour  with  the  purpose  of  sharing  information,  knowledge  and  opinions  taking  place  in  

conversational  communities.  

The   use   of   social   media   has   become   an   important   component   in   the   communication   strategies   of  

corporations  today  as  it  allows  firms  to  engage  with  stakeholders  in  a  timely  and  direct  manner  and  at  a  

relatively   low  cost  (Larson  &  Watson,  2011).  Historically  companies’   Internet  activities  were  dominated  

by   a   one   to   many   paradigm   where   experts   disseminated   and   created   information   with   only   limited  

opportunities  for  reciprocity.  The  introduction  of  social  media  however  has  led  to  a  many  to  many  model  

where   consumers   are   also   empowered   to   create,   share   and   inform   (Kaplan   and  Haenlein,   2010).   This  

caused  a  shift  in  the  expectations  of  consumers,  who  are  looking  to  create  dialogical  conversations  with  

organisations  (Kietzmann  et  al.,  2011).  Companies  are  pressured  by  these  expectations  and  professionals  

are   to   consider   the   empowered   consumer   by   implementing   those   social   platforms   in   their  

communication  strategies  and  by  participating  in  a  world  dominated  by  influential  stakeholders.  As  more    

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and  more  consumers  will  search  and  disseminate  information  through  social  media,  it  will  become  even  

more  crucial  for  companies  to  keep  pace  with  different  social  media  outlets  (Larson  &  Watson,  2011).  

It   is   evident   that   social   media   have   reshaped   the   way   traditional   marketing   and   communications  

operated   on   the   web,   with   less   control   over   what   is   being   said   and   over   the   way   brands   are   being  

perceived.  The  loss  in  control  that  has  been  offset  by  social  media  can  be  counterbalanced  by  providing  

the  platforms,  and  by  using  those  tools  to  engage  with  stakeholders  and,  as  such,  to  create  a  community,  

where   participation,   co-­‐creation   and   conversation   are   encouraged   (Mangold   &   Faulds,   2009).   This  

activity,  whereby  a  company  does  not  merely  provide  social  platforms,  but  also  embraces  the  need  for  

creating  authentic  conversations,  shares  a  variety  of  content  and  gives  its  brands  a  human  tone  of  voice,  

is  called  social  branding  (Guldemond,  2011).    Firms  need  to  step  away  from  treating  their  social  media  

platforms   as   an   extension   of   their   own   work   stream.   Instead   they   need   to   incorporate   the   shifted  

expectations   of   consumers   and   adapt   their   brands   to   social   brands   fostering   dialogue   and   consumer  

participation  (Walsh,  2013).  If  managed  well,  this  social  media  presence  can  act  as  an  outbound  channel,  

complementing   internal   corporate   services   like   marketing,   advertising   and   customer   service   (Sollis   &  

Breakenridge,  2009).    Firms  that  encourage  social  media  conversation  and  treat  consumers  as  their  peers  

will  foster  an  environment  that  could  have  a  significant  impact  on  a  firm’s  reputation,  sales  and  survival  

(Kietzmann  et  al.,  2011),  through  the  enhancement  of  brand  loyalty  (Erdoğmuş  &  Cicek,  2012).  

How  organisations  are  using  social  media  

Regarding  the  corporate  use  of  social  media  there  are  different  research  streams  that  can  be  identified.  

Few  studies  focus  on  the  adoption  of  social  media  by  PR-­‐professionals  (Alikilic  &  Atabek,  2012;  Kitchen  &  

Panopoulos,  2010;  Eyrich  et  al.,  2008)  and  the  impact  it  entails  on  those  professionals  (Diga  &  Kelleher,  

2009;   Porter   et   al.,   2007).   Through   the   use   of   surveys   these   researches   gather   data   to   explain   social  

media   adoption   and   consequences.   Kitchen   and   Panopoulos   (2009)   identified   age,   trialability   and  

working  experience  as  various  factors  affecting  the  probability  of  adoption.  Overall  the  studies  conclude  

that  PR  professionals  appreciate  social  media,  but  the  adoption  varies  according  to  the  different  types  of  

social  media  (Alikilic  &  Atabek,  2012).  Once  adopted  Diga  and  Kelleher  (2009)  reported  that  social  media  

can  have  a  significant  impact  on  the  structural,  expert  and  prestige  power  of  PR-­‐practitioners.  However  a  

previous   study  by  Porter  et  al.   (2007)   reported   that   in  a  blogging  context,   this  was  only   significant   for  

prestige  and  expert  power.  

 

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The  focus  of  this  study  however  is  on  the  external  use  of  social  media  for  marketing  and  communication  

purposes.   Only   a   few   researches   have   analysed   how   companies   implement   social   media   into   their  

business   strategy   and   how   they   utilise   the   different   functionalities   social   media   has   to   offer.   These  

studies  concentrate  on  different  platforms  and  theories,  but  they  share  the  common  goal  of  describing  

the  way   companies   use   social  media.  Most   of   this   research   centres   either   on   Facebook   (Crijns   et   al.,  

2015;  Cho  et  al.,  2014;  Saxton  &  Waters,  2014)  or  Twitter   (Lovejoy  &  Saxton,  2012;  Rybalko  &  Seltzer,  

2010;  Krüger   et   al.,   2012;  Waters   and   Jamal,   2011).   This   is   not   surprising   considering   their   popularity  

among  consumers  (Smith  et  al.,  2012).    

Most   of   the   research   investigating   how   organisations   make   use   of   social   media   focuses   on   the  

prevalence  of  the  four  models  of  public  relations  by  Grunig  and  Hunt  (1984).  These  models  describe  the  

possible  ways   in  which  companies  can  communicate  with  the  public.  The  first   two  models   indicate  the  

presence  of  one-­‐way  communication,  but  are  different  in  the  kind  of   information  that  is  carried  out  by  

the   company.   In   the   first   model,   the   press   agentry   model,   the   one-­‐way   communication   consists   of  

persuasive  information,  while  the  second  model,  the  public  information  model  consists  of  objective  and  

verified   information.   The   other   two  models,   the   two-­‐way   asymmetrical   and   the   two-­‐way   symmetrical  

model,   are   classified   as   interactive   communication   models.   Here   the   company   interacts   with   its  

community   by   responding   to   reactions  made   by   the   public.   The   distinction   here   however,   lies   in   the  

response  of  the  company.  An  asymmetrical  model  implies  that  the  response  of  the  company  is  led  by  the  

incentive  of   its   own  benefits,  while   a   symmetrical  model  means   that   a   company   responds   in  order   to  

create  mutual  benefits.  

Waters  and  Jamal  (2011)  analysed  773  tweets  from  27  non-­‐profit  organisations  and  concluded  that  those  

non-­‐profit  organisations  are  primarily  using  their  Twitter  account  for  one-­‐way  communications.  Another  

content  analysis  regarding  60  governmental  agencies’  use  of  Twitter  also  aligned  with  these  findings,  as  

they  also  found  that  one-­‐way  communication  is  the  dominant  model  used  by  these  government  agencies  

(Waters  &  Williams,  2011).  However,  recently  the  results  of  a  study  by  Crijns  et  al.  (2015)  on  the  use  of  

Facebook   by   12   Belgian   commercial   companies,   contradicts   these   previous   findings.   The   researchers  

extended   the   four  models   of   PR  with   a   fifth   semi   two-­‐way   communications  model   where   publics  will  

react  to  a  message  without  the  company  responding  to  this  reaction.  As  a  result  the  researchers  found  

that  most  of  the  communication  on  the  Facebook  pages  was  semi  two-­‐way  communication,  followed  by  

two-­‐way  communication.  This  study  did  not  support  previous  findings  as  only  20%  of  all  Facebook  post  

were  categorised  as  one-­‐way  communication.  The  findings  of  an  earlier  study  by  Edman  (2010)  align  with  

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Crijns   et   al.   (2015).   The   research   analysed  47   commercial   corporations’   use  of   Twitter   and   found   that  

symmetrical  two-­‐way  communication  was  the  most  used  communication  model.  This  indicates  that  not  

just  sharing  information,  but  also  building  relationships  through  symmetrical  two-­‐way  communications,  

is   an   important   function   of   the   commercial   organisations’   social   media   profiles   (Crijns   et   al.,   2015;  

Edman,   2010).   Some   studies   investigating   these   four   traditional  models   of   PR  have   also   looked  at   the  

level   of   engagement   created   by   the   use   of   these   models.   In   a   research   among   36   non-­‐profit  

organisations,  Cho  et  al.   (2014)  concluded  that   in   terms  of  engagement  displayed  on  Facebook,  higher  

levels  of  Facebook  comments  were  found  for  symmetrical  two-­‐way  communication  and  thus  indicating  

greater  interactivity.  

The   importance   of   two-­‐way   symmetrical   communication   is   also   highlighted   by   its   ability   to   build  

relationships   with   the   public   (Hon   &   Grunig,   1999).   This   relationship   function   is   enabled   by   the  

interactivity   that   is   inherent   to   social   media   platforms   such   as   Facebook   and   Twitter.   To   investigate  

whether   social  media   are   utilising   the   potential   for   creating   relationships  with   the   public,   researchers  

(Rybalko  &   Seltzer,   2010;   Lovejoy   et   al.,   2012)   have  been  depending  on   the  dialogical   communication  

theory  of  Kent  and  Taylor  (1998).  This  theory  identifies  five  dialogical  principles  that  can  be  used  to  build  

relationships.   By  means   of   the   first   principle,   the   usefulness   of   information,   the   public   is   given   useful  

information  about  the  organisation.  Secondly,  a  company  can  also  invest  in  the  retention  of  stakeholders  

on  their  social  media  pages.  This  principle  is  called  the  conservation  of  return  visits.  For  companies  it   is  

also   important   to   invest   efforts   into   getting   people   to   revisit   the   social  media   account.   Therefore   the  

third  principle,   the  generation  of   returns,  will   aim  at   inducing   frequent  visits.  This   is  a   critical  principle  

when   creating   a   relationship.   As   a   good   relationship   can   only   be   formed   over   a   period   of   time,   this  

implies  that  reoccurring  visits  have  to  take  place  (Taylor,  Kent  &  White,  2001).  The  fourth  principle  is  the  

ability   to   create   a   dialogical   loop.   This   principle   can   easily   be   accomplished   through   the   inherent  

interactive   functions  social  media  carries  and  makes   the  creation  of  a   relationship  possible  by  offering  

dialogical  communications  to  the  public.  Social  media  offers  the  means  for  stakeholders  to  directly  reply  

to  messages   and   show   their   interest   by   using   actions   such   as   liking,   retweeting   and   sharing   and   thus  

facilitating   dialogue.   The   last   principle,   the   ease   of   interface,   determines  whether   a   platform   is   easily  

accessible  and  usable  by  the  public.  

Rybalko   and   Seltzer   (2010)   examined   how   93   Fortune   top   100   companies   are   implementing   these  

dialogical  features  on  Twitter.  Using  a  content  analysis,  930  Tweets  were  examined  and  only  61%  of  the  

companies  in  their  sample  were  considered  to  be  dialogical.  Looking  at  these  principles  more  closely,  it  

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became  clear  that  dialogical  companies  showed  a  greater  degree  of  the  conservation  of  returns  principle  

than   non-­‐dialogical   companies.   However   non-­‐dialogical   companies   showed   a   greater   degree   of   the  

generation  of  return  visits.  For  the  usefulness  of  information  principle  no  difference  was  found  between  

dialogical  and  non-­‐dialogical  companies.  With  regards  to  the  most  important  relationship  indicator,  the  

dialogical   loop,   results   indicated   that,   although   companies   frequently   react   to   comments,   stimulate  

discussing   by   asking   questions   and   asking   follow-­‐up   questions   to   stakeholders,   they   still   do   not   fully  

exploit   this   principle.   According   to   these   relationship   indicators   the   non-­‐profit   Fortune   companies   on  

Twitter  do  not  fully  use  the  relationship-­‐building  aspect  available  on  social  media.  

Other  studies  measuring  the  utility  of  the  relationship-­‐building  potential  of  social  media  have  indicated  

the  same  underdeveloped  use  of   its  potential.  Waters,  Burnett,  Lamm,  and  Lucas   (2009)  reported  that  

while   non-­‐profit   companies   use   social   media   to   disclose   information   to   the   public,   disseminating  

information   and   creating   involvement   were   rarely   used   strategies.   Bortree   and   Seltzer   (2009)   also  

highlighted  that   the  environmental  advocacy  groups   in   their   study  did  not   facilitate   true  dialogue  with  

stakeholders.  They  are  merely  adopting  social  media  without  effectively  utilising  the  dialogical  strategies  

the  platforms  have  to  offer.  

What’s  in  a  Tweet?  Twitter  Functions  Revealed  

Research   about   the   used   dialogical   strategies   and   public   relations   models   have   created   important  

insights   into   the   way   social   media   platforms   like   Twitter   are   being   implemented   by   companies.   This  

research  is  valuable  for  determining  whether  social  media  are  used  to  their  full  theoretical  potential.,  but  

tell  only  little  about  the  actual  functions  the  platforms  are  being  used  for.  To  date  there  is  little  emphasis  

on   the  most   primary   feature   of   social  media,   i.e.   the  messages   (Saxton  &  Waters,   2014).   By   studying  

these  messages  we  can  gain  insights  into  the  communication  functions  that  Twitter  is  being  used  for.  

To   deal   with   this   gap   in   research,   Lovejoy   and   Saxton   (2012)   analysed   the   content   of   2437   tweets  

belonging   to   the   Twitter   account   of   73   non-­‐profit   organisations,   in   order   to   create   a   typology   of   the  

microblogging   functions.   Their   study   is   the   first   one   classifying   Twitter  messages   on   an   organisational  

level.   In   their  work   the  authors   revealed   three  major   functions  of   the  organisations’   Twitter  accounts:  

information,  community  and  action.  The   information  function   is  present  when  a  tweet  is  sent  simply  to  

inform  stakeholders  about  the  organisation  and  its  activities  or  any  other  news  that  might  be  relevant  to  

stakeholders.  Here  the  communication  is  characterised  as  one-­‐way  information.  A  second  function  that  

Twitter  is  used  for  by  organisations  is  the  community  creating  function.  Here  all  tweets  that  aim  to  build  

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relationships   through   dialogical   and   interactive   communication   are   considered.   Lovejoy   and   Saxton  

(2012)  identify  two  different  aspects  of  this  function.  The  first  group  of  tweets  aim  at  creating  interactive  

conversations  and  thereby  facilitate  dialogue.  The  second  group  of  tweets  are  formulated  with  the  goal  

of  strengthening  ties  with  an  online  community.  This  aspect  differs  from  the  previous  one  because  of  the  

absence  of   interactive  expectations  underlying   the  message.  Messages   such  as   ‘giving   recognition’  are  

not   formulated  with   the   intent  of   creating  a  dialogue,  but   they  are   still   community  building.  The   third  

and   last   function   is  action.  Here  messages  are  grouped  as  they  all  stimulate  stakeholders  to  undertake  

specific  actions,   such  as  donating  money  or  buying  a  product.  When   the   typology  was  clearly  defined,  

Lovejoy  and  Saxton  (2012)  also  analysed  the  frequency   in  which  the  selected  organisations  are  making  

use  of  the  information,  community  and  action  functions.  The  results  indicate  that  the  tweets  are  mostly  

belonging   to   the   informational   function   and   are   less   community   building   or   action   driven   tweets.  

Nonetheless   all   three   categories   are   being   implement  on   Twitter,   although   the   informational   function  

seems  to  be  the  primary  function  for  non-­‐profit  organisations  on  Twitter.  

Crijns  et  al.   (2015)  have  also  tackled  this  gap  in   literature,  but  focused  on  Facebook  instead  of  Twitter.  

Also  they  chose  to  analyse  commercial  companies   instead  of  non-­‐profit  organisations.  The  researchers  

wanted   to   know   for   what   kind   of   corporate   communication   Facebook   is   being   used.   Therefore   they  

analysed   the   messages   of   tweets   and   classified   them   according   to   two   distinct   types   of   corporate  

communication,   being   public   relations   and   marketing   communication.   These   two   categories   differ   in  

their  ultimate  goals,  as  public  relations  messages  will  try  to  enhance  the  reputation  of  a  company  (e.g.  

customer  service  and  stakeholder  engagement),  while  marketing  communication  messages  only  aim  to  

boost  sales  (e.g.  discounts  and  advertisements).  They  discovered  that  the  analysed  Facebook  pages  were  

mostly  used  as  a  platform  for  public  relations  and  less  for  content  related  to  marketing  communications.  

Even  though  these  recent  studies  have  began  investigating  the  use  of  social  media  by  organisations  on  a  

message  level,  more  investigation  is  still  needed  to  enrich  this  research  domain.  In  their  study,  Lovejoy  

and  Saxton  (2012)  are  recommending  future  research  that   investigates  a  different  type  of  organisation  

on  Twitter,  such  as  for-­‐profit  organisations.  The  study  of  Crijns  et  al.  (2015)  did  already  study  messages  

of  for-­‐profit  organisations,  but  they  did  so  on  Facebook  instead  of  Twitter.  To  date  there  are  no  studies  

analysing   the  communication   functions  of   the  Twitter  accounts  of  global  commercial  brands  and  more  

research  is  needed  to  fill  this  gap.  

In   addition   to   analysing   the   organisational   use   of   Facebook   by   non-­‐profit   organisations   in   terms   of  

information,  action  or  community  building  communication,  Saxton  and  Waters   (2014)  also  studied   the  

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level  of  engagement  that   is  being  achieved  through  measuring  the  comments  and  sharing  of  Facebook  

messages.  Studying  engagement  is  important,  as  it  reveals  how  the  social  media  publics  are  reacting  to  

the  actions  of  organisations  and  brands  (Saxton  and  Waters,  2014).  Taking  the  function  of  engagement  

into  account  can  shed  light  on  the  type  of  communication  that  is  preferred  by  the  social  media  publics.    

Social   media   engagement   can   be   measured   by   looking   at   the   number   of   shares,   likes,   retweets   and  

favourites  that  messages  are  inducing.  Focussing  on  Facebook,  Saxton  and  Waters  (2014)  found  that  the  

publics  share  and  comment  more  on  messages  that  are  community  building  in  nature  and  solicit  a  desire  

for   creating   dialogue.   This   is   consistent   with   the   findings   of   Cho   et   al.   (2014)   that   two-­‐way  

communication  model  of  public  relations  is  better  at  creating  engagement  than  the  one-­‐way  information  

model.   Although   to   a   lesser   degree,   Saxton   and  Waters   (2014)   did   find   that   action  messages   are   also  

creating   a   lot   of   engagement   and   they   stress   the   need   for   future   research   to   focus   more   on   this  

communication   function.   Crijns   et   al.   (2015)   also   found   different   levels   of   engagement   for  marketing  

communications   and   public   relations   on   Facebook.   They   concluded   that   public   relations   posts   were  

shared  more  often   than   the  marketing   communications  messages.  On   the  other   hand,   the   companies  

responded  more  often  to  customer  reactions  about  marketing  communication  posts  than  otherwise.    

In   order   to   fulfil   our   research   goal   we   need   to   elaborate   on   previous   research   studying   the  

communication   functions   on   social   media   and   also   take   into   account   the   level   of   engagement   these  

functions  are  creating.  Therefore  the  following  research  question  is  formulated:    

Research   question   1:   For   what   type   of   communication   functions   are   global   commercial   brands   using  

their  Twitter  accounts?  

• Are   the   different   communication   functions   leading   to   a   difference   in   the   level   of  

engagement?  

• Is  there  a  connection  between  the  brand  industry  and  the  type  of  communication  functions  

used?  

•  

 

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Tweets  and  their  Interactive  Features  

In  comparison  to  the  more  statistic   functions  of   traditional  websites,  social  media  are  constructed   in  a  

way   that   they   can   facilitate   interactive   organisational   behaviour   (Saxton   &   Waters,   2014).   Previous  

studies  all  agree  on  the  potential  of  using  the  interactive  features  that  social  media  have  to  offer  (Burton  

and   Sobleva,   2011;   Saffer,   Sommerfeldt   &   Taylor,   2013).   But   despite   the   growing   importance   of  

interactivity   in   corporate   communication   and   the   potential   of   interactive   features   on   social  media,   to  

date  there  is  a  lack  of  agreement  on  a  clear  definition  of  interactivity.  As  a  consequence  interactivity  on  

social  media  is  studied  differently  according  to  the  definition  that  is  chosen.  

Using   the   interactive   features   on   Twitter   can   have   positive   effects   on   the   relationship   between  

organisations  and  their  Twitter   followers   (Saffer  et  al.,  2013).  By  using  a  quasi-­‐experiment  Saffer  et  al.  

(2013)   measured   the   effect   of   interactivity   on   the   quality   of   the   relationship   with   the   public.   Here  

interactivity  was  defined  as   ‘contingency   interactivity’  and   is  described  as  the   interactive  role  between  

the  sender  and  the  receiver  of  a  message.  On  Twitter  this  kind  of  interactivity  was  measured  by  looking  

at   the  number  of   replies  an  organisation  had  sent   to   it   followers.  Results   showed  that  higher   levels  of  

interactivity  led  to  a  better  quality  of  relationships  with  their  users  on  Twitter.    

The   importance   of   interactive   communication  was   recognised   long   before   the   arrival   of   social  media.  

What  Saffer  et  al.   (2013)  are  referring  to  as   ‘contingency   interactivity’  has   long  been   incorporated   into  

the   four   models   of   public   relations   by   Grunig   and   Hunt   (1984),   where   it   is   embodied   as   two-­‐way  

communication   models.   In   these   communication   models   a   company   interacts   with   its   stakeholders  

either   in  a  symmetrical  or   in  an  asymmetrical  way.   Interactive  communication  is  also  incorporated  into  

the  dialogical  communication  theory  of  Kent  and  Taylor  (1998)  as  one  of  the  five  dialogical  principles  to  

build   relationships   on.   By   using   the   fourth   principle,   the   dialogical   loop,   organisations   create  

conversations  and  stimulate  dialogue.    A  lot  of  different  researchers  already  pointed  out  that  non-­‐profit  

organisations   aren’t   using   the   two-­‐way   interactive   communication   on   social   media   to   its   optimal  

potential  (Bortree  &  Seltzer,  2009;  Lovejoy  &  Saxton,  2012;  Waters  &  Jamal,  2011).  Lovejoy,  Waters  and  

Saxton  (2012)  analysed  4,655  tweets,  but  could  only  identify  less  than  20%  of  those  tweets  as  interactive  

conversations.   Yet   a   recent   study   by   Crijns   et   al.   (2015)   did   find   contrasting   results   indicating   that  

commercial  organisations  are  using  two-­‐way  symmetrical  communication  to  a  much  higher  degree  than  

is  stated  for  non-­‐profit  organisations.    

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However,   by   only   taking   into   account   the   use   of   two-­‐way   communication   as   a   measurement   for  

interactivity,   these   studies   do   not   capture   other   dimensions   related   to   interactivity   on   social   media.  

Besides   the   dialogical   communication   aspect   of   interactivity,   Twitter   offers   a   lot   more   interactive  

features  that  can  be  employed,  such  as  using  hashtags,  multimedia  and   links  to  webpages.  Burton  and  

Sobeleva   (2011)   recognised   this   complexity   in   studying   interactivity   on   social   media   by   splitting  

interactivity   into   two   layers.   In   their   study,   organisational   interactivity   on   Twitter   is   analysed   by  

classifying   tweets   according   to   two   contrasting   views  on   interactivity.   The   first  one,   the   ‘interpersonal  

view’  refers  to  interactivity  as  being  ‘involved  communication’  between  individuals  and/or  organisations,  

ranging   from  non-­‐interactive  communication  to   fully   interactive  communication.  This  vision   is  equal   to  

the  definition  used  by  Saffer  et  al.  (2013).  The  second  view  on  interactivity  is  based  on  the  structure  of  

the  medium.  This  kind  of  interactivity  is  called  ‘machine  interactivity’  and  describes  the  use  of  links  and  

multimedia   included   into   tweets.  They  studied  12   for-­‐profit   corporate  Twitter  accounts  and  concluded  

that  the  organisations  showed  a  range  of  different  interactive  strategies.  These  strategies  were  ranging  

from  highly  interactive  to  merely  reactive  Twittering  by  only  replying  to  users  instead  of  using  hashtags,  

retweets   and   incorporating   media   into   their   tweets   to   create   high   interactivity   with   their   followers  

(Burton  and  Sobeleva,  2011).  Lovejoy  et  al.  (2012)  described  the  use  of  hyperlinks,  media  and  retweets  in  

their   study   on   non-­‐profit   organisations’   use   of   Twitter.   They   found   that   and   68%   of   the   non-­‐profits’  

tweets  contained  hyperlinks,  16.2%  were  retweets  and  almost  30%  of  the  tweets  contained  hashtags.    

Most  studies  that  touch  upon  organisational  use  of   interactivity  on  social  media  have  been  focused  on  

non-­‐profit  organisations.  Moreover,   they  have  been   focusing   to  a  greater  extend  on   the   interpersonal  

view  of   interactivity,  whilst   failing   to  describe   the  use  of  other   interactive   features   (Bortree  &  Seltzer,  

2009;  Crijns  et  al.,  2015;  Saffer  et  al.,  2013;  Waters  &  Jamal,  2011).  Following  in  the  footsteps  of  Burton  

and   Sobleva   (2011)   it  would   thus   be   interesting   to   see  whether   global   commercial   brands   are   indeed  

embracing  the  interactive  possibilities  on  Twitter.  

Research  question  2:  How  interactive  are  global  commercial  brands  on  Twitter?  

• Is  there  a  connection  between  the  type  of  industry  and  the  level  of  interactivity?  

• Is  there  a  connection  between  the  communication  functions  and  it  the  level  of  interactivity?  

 

   

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Methodology  

 

The  aim  of  this  research  is  to  analyse  how  global  commercial  brands  are  using  Twitter  to  communicate  

with  the  publics.  To  accomplish  this  goal  a  quantitative  content  analysis  is  used.  This  research  technique  

makes  it  possible  to  study  the  large  volumes  of  data  on  Twitter  and  allows  for  an  objective  description  of  

the  available  data  (Krippendorrf,  2013).  The  data  was  gathered  by  using  a  data  scraping  technique.  The  

availability   of   the   Twitter   Application   Program   Interface   (API)   allows   researchers   to   automatically  

retrieve   data   from   Twitter   by   using   custom   written   scripts.   A   couple   of   previous   studies   have   used  

custom   written   Phyton   scripts   to   extract   social   media   data   (Lovejoy   and   Saxton,   2012;   Saxton   and  

Waters,  2014).  For  this  study  we  used  TAGS  (Version  6;  Hawksey,  2014)  to  scrape  the  Twitter  accounts.  

TAGS   is  a   free  to  use  Twitter  Archiving  Google  Sheet  allowing  us   to  scrape  Twitter  using  Google  Drive.  

Once   the   specific   search   requirements   are   defined,   TAGS   collects   recent   tweets   and   data   and  

automatically   pulls   them   into   a  Google   sheet,  while   also   updating   them   regularly.   Although   there   is   a  

limit  in  the  amount  of  tweets  TAGS  can  extract,  this  was  not  an  issue  in  this  research.  To  ensure  the  TAGS  

sheet  was   running   accurately,   a   test   download  was   conducted   and   50   tweets   from   the  Google   Sheet  

template  were  examined  to  ensure  the  data  file  was  an  exact  copy  of  the  activity  on  the  Twitter  account.  

The  extraction  was  completely  accurate  for  all  of  the  captured  tweets.  

Sample  

Once   the   research  method  and  data  gathering   instrument  were   selected,   the  next  phase   in   this   study  

was   determining   which   brands   could   be   selected   for   our   sample.   Here   we   opted   to   use   Forbes   “The  

World’s   Most   Valuable   Brands”   list,   consisting   of   a   total   of   hundred   global   brands   across   different  

industries.  Those  brands  are  most  likely  to  have  a  strong  social  media  presence  compared  to  non-­‐global  

and   less  valuable  brands,  as  they  spend  a   lot  of  money  on  company  advertising.   In  this   list  each  brand  

was  then  assigned  an  industry  type  and  we  used  this  categorisation  to  select  16  brands  belonging  to  four  

different   industries:   apparel,   automotive,   technology   and   beverages.   Once   the   industry   types   were  

selected,  the  brands  were  chosen  in  an  order  of  decreasing  value,  only  if  they  met  our  set  criteria.  To  this  

end,  a  one-­‐day  search  strategy  was  conducted  on  the  23  of  February.  The  search  criteria  were  adapted  

from  previous  studies  (Crijns  et  al.,  2015;  Edman,  2010).  To  meet  the  first  criterion  the  brand  had  to  own  

a  global  twitter  account.  We  began  by  searching  the  brand’s  website  and  added  a  Google  search  if  the  

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link  was  not  available  on  the  brand  website.  If  a  global  account  was  found,  there  had  to  be  at  least  one  

tweet  posted  by  the  brand  in  the  week  preceding  our  search,  to  ensure  activity  on  the  twitter  account.  

This  search  strategy  was  repeated  until  each  of  the  industry  categories  consisted  of  four  brands.  Table  1  

illustrates  a  list  that  contains  the  selected  brands.  

Table  1  Selected  brands  

 

Brand  Name   Industry   Rank  

Coca-­‐Cola   Beverages   4  

Samsung   Technology   8  

Toyota   Automotive   9  

BMW   Automotive   11  

Intel   Technology   13  

Mercedes-­‐Benz   Automotive   17  

Honda   Automotive   20  

Nike   Apparel   21  

Budweiser   Beverages   23  

Pepsi   Beverages   28  

Nescafé   Beverages   29  

H&M   Apparel   31  

HP   Technology   36  

Audi   Automotive   38  

Zara   Apparel   51  

Adidas   Apparel   63  

 

We  scraped  the  data  using  the  TAGS  script  for  1  month,  from  the  1st  of  March  until  the  28th  of  March.  

After  a  month  a  total  of  4629  tweets  were  captured.  In  order  to  guarantee  that  our  study  results  are  a  

realistic   representation   of   the   activities   of   the   chosen   global   commercial   brands,   all   tweets   that  were  

posted   during   the   selected   timeframe   were   coded   using   the   quantitative   content   analysis.     Unlike  

previous  studies  we  did  not  only  code  a  mere  subsample  of  the  collected  Twitter  data  (Lovejoy  &  Saxton,  

2012;  Saxton  &  Waters,  2014).  

 

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Code  development  

To   answer   the   research   questions,   a   coding   sheet  was   developed.   This   instrument   allows   us   to  make  

sense  of   the   large   amount   of   tweets   by   allocating   them   to   predefined   categories.   The   categorisations  

were  adapted  from  previous  studies  (Lovejoy  and  Saxton,  2012;  Lovejoy  et  al.  2012)  and  were  redefined  

to  meet   the   needs   of   this   specific   research.   Coding   started   on   the   organisational   level   first,   capturing  

some  of  the  static  information  about  the  brands’  Twitter  accounts.  To  start  with,  the  name  of  the  brand  

was   coded,   as  well   as   the  number  of   its   followers.  We  also   coded   the  number  of  people   the  brand   is  

following.  Since  this  study  revolves  around  the  actual  content  of  the  tweets,  we  did  not  gather  any  more  

information  on  this  organisational  level.  

For  the  tweet-­‐level  analysis  coding,  we  started  by  specifying  the  type  of  tweet  that  had  been  used.  On  

twitter  there  are  different  kind  of  tweets  to  communicate  with  the  publics.  Therefore  it  is  important  to  

identify   these   types   in   order   to   get   a   better   understanding   of   how   they   are   being   implemented   by  

brands.  The  total  amount  of  tweets  can  be  broken  down  into  five  different  categories  (Bruns  &  Stieglitz,  

2013).  When  a  tweet  originates  from  the  brand  and  does  not  mention  any  other  users,  it’s  coded  as  an  

Original  Tweet.  On  Twitter  however,  it  is  also  possible  to  refer  to  other  users  in  a  tweet.  We  call  this  type  

of  tweets  @Mentions.  Twitter  users  can  also  reply  to  other  tweets,  in  which  case  tweets  will  start  with  

mentioning   the  user   they   are   replying   to.   To  distinguish   reply   reactions   from  @Mentions,   this   type  of  

tweet  is  coded  separately  as  @replies.  Besides  these  authentic  messages,  tweets  can  also  be  duplicated  

from  other  users.  This  type  of  tweet  resembles  the  sharing  option  available  on  Facebook.  We  call  them  

Retweets   and   they   are   identifiable   through   the   presence   of   the   letters   ‘RT’   before   mentioning   the  

original  sender.   It   is  also  possible  to  add  a  message   into  a  retweet,  to  share  an  opinion  on  the  matter.  

This  kind  of  retweet  is  coded  separately  as  an  Edited  Retweet.  

Once  a   tweet  was   categorised   into  different   types,   the   content  of   the  message  had   to  be  analysed   to  

determine   its   underlying   communication   function.   Here   the   coding   scheme   was   adapted   from   the  

previous  research  of  Lovejoy  and  Saxton  (2012)  on  non-­‐profit  organisations.  The  researchers   identified  

three  main  communication  functions  on  Twitter:   information,  community  and  action.  The  first  function  

can   be   operationalized   as   one-­‐way   information-­‐sharing   type   of   communication.   This   type   of  

communication  is  used  by  organisations  to  inform  their  Twitter  users  about  company  activities,  news  or  

other   information   that   might   seem   relevant   to   share   with   their   followers.   By   using   the   second  

community   function,   organisations   or   brands   on   Twitter   try   to   engage   their   stakeholders   by   using  

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dialogical   communication   or   by   building   relationships.   The   action   function   on   the   other   hand,   is  

operationalized   as   all   the   communication   efforts   that   aim   at   getting   users   to   do   something.   Here   the  

organisation  has  an  underlying  motive  that  directly  benefits  the  organisation’s  mission  and  the  purpose  

is  not  solely  to  inform  or  to  create  a  community.  

Each   communication   function   has   various   subcategories,   but   because   Lovejoy   and   Saxton   (2012)  

analysed   non-­‐profit   organisations   on   Twitter,   not   all   of   their   identified   subcategories   can   be   used   to  

describe  the  communication  for  global  commercial  brands.  Therefore  an  adapted  classification  scheme  

was   needed.   To   adapt   the   categorisation   scheme   of   Lovejoy   and   Saxton   (2012),   100   tweets   were  

reviewed  prior  to  the  actual  start  of  the  quantitative  content  analysis.  Through  this  inductive  process  we  

were  able  to  identify  the  different  subcategories  that  commercial  brands  use  on  Twitter.  An  overview  of  

the  functions  and  subcategories  is  displayed  in  table  2.    

To  answer  research  question  number  two  we  also  needed  to  operationalize  the  interactive  features  that  

can   be   added   to   tweets.   Therefore,   each   tweet   was   coded   according   to   the   presence   or   absence   of  

hashtags,  hyperlinks  and  media.  When  a  hyperlink  was  used,  the  type  of  hyperlink  was  also  examined.  

This  way  more  specific  information  about  hyperlinks’  usage  could  be  gained.  Hyperlinks  were  coded  into  

two  groups,  either  leading  to  websites  or  to  other  social  media  sites.  We  also  coded  for  the  ownership  of  

the  hyperlink,  as  hyperlinks  can  either  lead  to  owned  websites  or  owned  social  media  channels,  but  also  

to  websites  and  social  media  that  are  not  controlled  by  the  brand.  The  presence  of  media  in  a  tweet  was  

also  analysed.  Additional  coding  was  provided  to  see  which  kind  of  media  is  most  often  used  in  tweets.  

Here  six  categories  can  be  identified.  Twitter  enables  their  users  to  implement  a  picture  or  video  within  

their  tweets.  These  2  categories  are  referred  to  as  ‘Twitter  picture’  and  ‘Twitter  video’.  Brands  are  also  

implementing  Youtube  videos  into  tweets.  But  it  is  also  possible  to  use  other  video  applications  that  can  

implement  videos  directly  into  a  tweet.  Further,  the  static  Twitter  pictures  can  also  be  distinguished  from  

animated  pictures.  Finally,  the  last  type  of  media  is  an  image  providing  a  webpage  preview.    

 

 

 

 

 

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Table  2  Communication  functions  and  subcategories  

 

Category   Example  

Information      

Company  activity  +  news   Coca-­‐Cola:  Coke  becomes  one  of  the  largest  acceptors  of  #ApplePay  

with  100,000  enabled  vending  machines.    

Event   BMW:  Preparing  the  stage  for  the  start  of  the  @GVAMotorshow.  

http://t.co/himCrtnFbF  #GIMS  #BMWgeneva  http://t.co/3PeF5pnTax  

Consumer  interests   HP:  Extending  your  battery  life  is  easy  with  these  simple  tips.  

http://t.co/9x9uhNwI95  http://t.co/2TlYWA4mmS  

Product   BMW:  .@BMWi  is  excited  to  provide  one  of  the  apps  for  Apple  Watch  

when  it  becomes  available  in  April.  Stay  tuned!  http://t.co/CSfKmneOAT  

Action      

Brand  advertising  +  product  advertising   Zara:  New  collection:  Soft  Wear.  Check  it  at  http://t.co/jUtlpbB9fF  

#zaralookbook  http://t.co/qHR3gmE9u2  

Follow  activity  +  participate  in  activity   Mercedes-­‐Benz:  Now  live!  Download  the  new  Mercedes-­‐Benz  Magazine  

app  for  your  iOS  device:  http://t.co/AXpIS16aCG  

http://t.co/LPdAyaubo1  

Promotions   Honda:  We’ve  got  a  reward  for  doing  your  spring-­‐cleaning  –  deals  on  

your  favorite  Honda  vehicles.  http://t.co/04Z9iCjBBW  

http://t.co/GyMvJCbtIe  

Community      

Conversation   Toyota:  @2Wired2Tired  You  will  always  look  good  in  the  

#swaggerwagon  

Customer  service:  questions   H&M:  @neocronica  All  graphics  have  been  designed  by  our  in-­‐house  

team  and  has  not  taken  any  inspiration  from  real  or  existing  bands.  

Customer  service:  complaints   Dell:  @nlupus  -­‐  We  hate  to  hear  you've  had  a  bad  experience.  Looping  

in  our  @DellCares  team  for  assistance  here  on  Twitter.  

Social  activity  participation   Pepsi:  See  your  favorite  bands  perform.  IRL.  Tag  a  pic  of  your  Pepsi  with  

#OutOfTheBlue  #Entry  and  you  could  get  lucky!  

http://t.co/P5dcx0AmnD  

 

 

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After  coding  the  interactive  features,  machine  interactivity  was  measured  by  counting  the  used  features  

for   each   tweet.   Four   categories   emerged,   ranging   from   high   machine   interactivity   to   an   absence   of  

machine   interactivity.   In   the   high   category   all   possible   features   are   present   in   a   tweet:   a   hyperlink,  

hashtags  and  media.  The  medium  category  only  holds  two  interactive  features  and  the  low  category  only  

holds  one.  As   it   is  also  possible   to  use  none  of   the  available   features,  a   fourth  category  was  coded  for  

containing  tweets  without  interactive  features.  

Interpersonal   interactivity   can   be  measured   by   looking   at   the   type   of   tweets,   as   this   reflects   the  way  

organisations  are  communicating  with  the  publics.  Here  tweets  coded  as  original  tweets  do  not  show  any  

interactivity,   while   using   @Mentions   and   retweets   shows   a   willingness   to   interact   with   other   users.  

Interpersonal   interactivity   can   also   be   reactive   when   organisations   use  @Replies   to   answer   to   users’  

tweets.  

 

 

 

 

 

 

 

 

 

 

 

   

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Results  

 

The  16  brands  in  this  study  had  an  average  number  of  1,538,747  followers  on  their  Twitter  accounts  (SD  

=  1,670,150.1)   ranging   from  a  minimum  of  40,755   followers   for  Nescafé  and  a  maximum  of  5,015,918  

followers  for  H&M.  On  average  the  brands  were  following  8737  users  (SD  =  14,807.2)  and  this  number  

ranged   from   zero   followings   for   Budweiser   to   43,041   followings   for   Pepsi.   The   data   from  Twitter  was  

scraped  during  one  month,   from  the  1st  of  March  until   the  31rd  of  March.  During   that   time  the  brands  

posted  an  average  of  289  tweets  (SD  =  270.0).  The  brand  with  the  lowest  amount  of  tweets  posted  was  

Nescafé,   who   only   posted   22   tweets.   Dell   on   the   other   hand   posted   the  maximum   of   895   tweets   in  

March.  When  taking  a  closer   look  at   the  different   industries   represented   in   this  study  we  see  that   the  

automotive  sector  has  sent  the  highest  average  amount  of  tweets   (M  =  546.3,  SD  =  99.8)  and  that  the  

beverages   industry  has   sent   the   lowest  average  amount  of   tweets   (M   =  69.8,  SD   =  54.9).   It   is  also   the  

beverages  industry,  which,  on  average,  is  followed  by  the  smallest  number  of  users  (M  =  828,427,  SD  =  

1,335,660.9),   but,   on   the   other   hand,   those   brands   are   most   active   in   following   other   users   (M   =  

19,382.0,  SD  =  22,624.9).  The  industry  with  the  highest  average  of  followers  is  the  apparel  industry  with  

an  average  of  3,074,402  users  (SD  =  2,092,507.5).  This  industry  is  also  the  one  following  the  least  number  

of  Twitter  users  (M  =  157,3,  SD  =  80.5).  

 

Research  question  1:  Type  of  communication  functions  

The  first  purpose  of  the  content  analysis  was  to  determine  for  which  communication  functions  the  global  

commercial  brands  are  using  their  Twitter  accounts.  The  analysis  revealed  a  percentage  of  78.1  tweets  

belonging  to  the  community  function  (n  =  3615).  The  informational  function  was  represented  in  9.5%  of  

all  tweets  (n  =  441),  with  the  remaining  percentage  of  tweets  belonging  to  the  action  function  (n  =  573,  

12.4%).   To   get   a   more   detailed   view   of   these   three   categories,   we   also   analysed   the   distribution   of  

tweets  among  the  different  subcategories,  as  shown  in  table  3.  

 

 

 

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Table  3  Distribution  of  communication  and  subcategories  in  sample  

 

Category   Freq.   (%)  

Information   441   9.5%  

Company  activity  +  news   116   2.5%  

Event   102   2,5%  

Consumer  interests   173   3.7%  

Product  

 

50   1.1%    

Action   573   12,40%  

Brand  advertising  +  product  advertising   491   10.6%  

Follow  activity  +  participate  in  activity   38   0.8%  

Promotions  

 

7   0.2%  

Community   3615   78.1%  

Conversation   2493   53.9%  

Customer  service:  questions   427   9.2%  

Customer  service:  complaints   657   14.2%  

Social  activity  participation   38   0,8  

 

 

For   this   first   research   question   we   also   wanted   to   know   if   there   is   a   connection   between   the  

communication   functions  and   the   level  of  engagement  users   show.  Engagement  was  measured  by   the  

number  of  times  users  retweeted  a  message.  To  answer  this  question  a  one-­‐way  ANOVA  was  conducted.  

The  results  of  the  ANOVA  revealed  a  statistically  significant  difference  among  the  three  communication  

functions  in  the  total  amount  of  retweets  they  generated  (F(2,  4626)  =  72.041,  p  <  .001).  Because  equal  

variances  were  not  assumed  a  Games-­‐Howell  post  hoc  test  was  chosen  to  get  a  more  detailed  view  of  

the  differences  between  the  three  functions.  The  post  hoc  test  revealed  that  all  three  functions  showed  

significant  differences  in  the  number  of  retweets  (Table  4).  This  analysis  found  that  twitter  users  engage  

less  with  community  building  messages  than  they  do  with  information  tweets.  But  the  most  engagement  

is  generated  by  action  messages.    

 

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Table  4.  Comparison  of  the  communication  functions  for  engagement  

 

Engagement   Mean  score  

information  

function  

Mean  score  

action  

function  

Mean  score  

communication  

function  

F-­‐value   P-­‐value  

Retweets   43.14   (SD   =  

153.01)  a  77.84  (SD  =  

212.27)  b  

10.79  (SD  =  

108.05)  b  

72.04   .00  

a,b  =  Communication  functions  that  significantly  differ  in  engagement  

Looking   at   the   communication   subcategories   we   see   that   for   the   action   function,   product   and   brand  

advertisements  received  the  highest  average  amount  of  retweets  (M  =  86.56,  SD  =  227.86),  followed  by  

tweets  persuading  users   to   follow  an  activity  or  participate   in  a  brand  activity   (M  =  27.01,  SD  =  30.20)  

and   tweets   mentioning   promotions   (M   =   10.43,   SD   =   7.80).   For   informational   messages   the   highest  

average   number   of   retweets   was   found   in   tweets   that   were   giving   information   about   a   product   or  

service  (M  =  105.48,  SD  =  388.24).  Information  about  events  (M  =  47.  46,  SD  =  73.95)  and  tweets  merely  

containing   information  relevant  to  consumers’   interests     (M  =  38.35,  SD  =  108.08)  also  received  a  high  

average   retweet   count.   Tweets   containing   information   about   company   activities   and   company   news  

received  the   least  retweets   in  this  category  (M  =  19.61,  SD  =  27.90).  The  communication  function  with  

the   least  amount  of  retweets   is   the  community   function.  Here  customer  service  tweets  with  questions  

(M  =  0.24,   SD  =  0.698)  and  complaints   (M   =  0.14,  SD   =  0.431)   received  a  very   low  average  number  of  

retweets.  Tweets  supporting  conversation  (M  =  15.11,  SD  129.74)  and  tweets  promoting  participation  in  

social  activities  (M  =  29.97,  SD  =  40.92)  did  receive  higher  amounts  of  engagement.  

To  assess  if  there  is  a  connection  between  the  type  of  industry  and  the  used  communication  functions  a  

one-­‐sample  chi-­‐square   test  was  conducted.  The   results  of   the   test  were   significant,   χ2   (6,  N  =  4629)  =  

300.84,   p   <   .001.   Next,   a   chi-­‐square   post   hoc   analysis   (Garcia-­‐pérez   &   Núñez-­‐antón,   2003)   was  

performed   using   the   adjusted   residuals   of   each   cell   to   calculate   the   corresponding   chi-­‐square   values.  

These  chi-­‐square  values  were  used  to  calculate  the  adjusted  z-­‐scores  and  corresponding  p-­‐values.  The  p-­‐

values  were  then  compared  to  the  Bonferonni  corrected  p-­‐values  to  correct  for  type  I  errors.  This  post  

hoc   chi-­‐square   analysis  was   able   to   reveal   the   significant   differences   between   each   of   the   groups,   as  

illustrated  in  figure  1.  The  information  function  was  used  significantly  more  in  the  beverages  sector  (z  =  

11.03,  p  <   .001).  The  action  function  was  significantly  more  present   in  the  apparel  sector  (z  =  9.06,  p  <  

.001)   and   automotive   sector   (z   =   5.26,   p   <   .001).   The   communication   function   was   used   significantly  

more  in  the  technology  sector  (z  =  7.12,  p  <  .001).  

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 Figure  1  Comparison  of  communication  functions  with  industries  

 

Research  question  2:  How  interactive  are  global  commercial  brands  on  Twitter?  

According   to   Burton   and   Sobleva   (2011)   interactivity   on   Twitter   can   be   divided   into   ‘interpersonal  

interactivity’  and  ‘machine  interactivity’.  In  this  study  Interpersonal  interactivity  on  Twitter  refers  to  the  

process  of   communication  between   the  global   commercial  brands  and  Twitter  users.  Here   the  specific  

manner  in  which  brands  communicate  on  Twitter  is  analysed,  whereas  machine  interactivity  looks  at  the  

interactive   features   that   are   being   added   to   tweets.   These   features   supplement   and   enrich   the  

interpersonal  communication  in  tweets.    

Figure  2  shows  that  in  terms  of  interpersonal  interactivity  the  quantitative  content  analysis  revealed  that  

13.6%  of   the  4629   tweets   in  our   sample  are  original   tweets   (n   =  630).  Only  8.6%  of  all   the   tweets  are  

unedited   retweets   (n   =   400),  meaning   that   the   brands   have   not   added   original   text   to   another   users’  

tweet.  Retweets  that  were  edited  by  brands  only  amounted  for  0.4%  (n  =  20).    The  second-­‐to-­‐last  way  of  

communicating  on  Twitter  is  by  using  @Mentions,  this  category  was  only  used  in  8.4%  (n  =  387)  of  the  

cases.  The  remaining  percentage  of  tweets  were  all  @Replies  and  accounted  for  69.0%  of  all  tweets  (n  =  

3192).  

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 Figure  2  Distribution  of  interpersonal  interactivity  levels  

 

Looking  more  closely  at  machine  interactivity  displayed  in  figure  3,  we  can  see  that  only  one  third  of  the  

tweets   were   accompanied   by   a   hyperlink   (n   =   1524,   32.9%)   and   even   lower   amount   of   tweets   were  

carrying  a  media  attachment  (n  =  1222,  26.4%).  Hashtags  were  the  most  used  interactive  features,  with  

more  than  half  of  all  the  tweets  containing  one  or  more  hashtags  (n  =  2349,  50%).  Overall  only  10.7%  of  

all   the   tweets   were   categorised   as   high   machine   interactivity,   containing   all   three   of   the   interactive  

features  (n  =  495).  Tweets  showing  medium  machine  interactivity,  only  contained  a  combination  of  two  

interactive  features.  This  category  was  present  26.1%  of  the  cases  (n  =  1209).  Low  interactive  tweets  only  

carried  one  interactive  features,  this  was  the  case  for  25.8%  of  the  tweets  in  our  sample  (n  =  1192).  The  

remaining  tweets  did  not  show  any  interactive  features,  this  group  of  tweets  accounted  for  37.4%  of  all  

the  tweets  (n  =  1733).  

 

 

 

 

 

       

Figure  3  Distribution  of  machine  interactivity  levels  

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To   see  whether   a   connection   exists   between   the   communication   functions   and   the   use   of   interactive  

features  a  chi-­‐square  analysis  was  conducted  and  results  are  shown  in  figure  4  and  5.  The  test  showed  a  

statistically   significant   link   between   the   three   communication   functions   and   the   level   of   machine  

interactivity,  χ2  (6,  N  =  4629)  =  1808.42,  p  <  .001).  A  chi-­‐square  post  hoc  analysis  (Garcia-­‐pérez  &  Núñez-­‐

antón,  2003)  revealed  that  tweets  without  any  interactive  features  (z  =  27,4,  p  <  .001)  and  tweets  with  

low  machine   interactivity   (z   =   10.8,  p   >   .001)  were   used   significantly  more   in   the   community-­‐building  

function   than   in   the   other   communication   functions.   On   the   other   hand   tweets   with   high   machine  

interactivity  were  more  used  for  the  action  function  (z  =  24.4,  p  <  .001)  and  the  information  function  (z  =  

20.7,  p  <  .001)  and  were  rarely  used  for  the  community  function.  The  same  was  true  for  tweets  showing  

medium   interactivity   in   the   action   function   (z   =   12.9,  p   <   .001)   and   information   function   (z   =   9.3,  p   <  

.001).   The   same   test   was   used   to   see   if   the   same   significant   connection   exists   for   interpersonal  

interactivity.  These  results  were  also  significant,  χ2  (8,  N  =  4629)  =3612.38,  p  <   .001.  The  post  hoc  test  

revealed   that   original   tweets,   containing   the   least   interpersonal   interactivity,   were   used   significantly  

more  in  the  information  (z  =  17.66,  p  =  <  .001)  and  action  function  (z  =  38.66,  p  =  <  .001)  compared  to  the  

community   function.  @Mentions  were  also  more  present   in   the   information   (z   =   29.51,  p   <   .001)   and  

action  function  (z  =  7.92,  p  <  .001)  and  the  same  trend  was  found  for  @Mentions.  For  edited  retweets  no  

significant  differences  were   found,  but   this  category  only  contained  20  tweets.  For  @Replies  a   reverse  

trend  was  found,  as  these  tweets  were  more  commonly  used  in  the  community  function  (z  =  53.32,  p  <  

001).  

 

 

 

 

 

 

 

 

 

 

 

 

 

Figure  4  Comparison  machine  interactivity  for  communication  functions  

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Figure  5  Comparison  interpersonal  interactivity  for  communication  functions    

We  also  conducted  a  chi-­‐square  test  to  see  if  there  is  a  connection  between  the  industry  brands  belong  

to  and  the  level  of  machine  interactivity  the  tweets  display.  The  results  of  the  test  were  significant,  χ2  (9,  

N  =  4629)  =  992.90,  p  <  .001.  Once  more  we’ve  conducted  a  post  hoc  test  to  see  where  this  significant  

connection  originated   from  (Garcia-­‐pérez  &  Núñez-­‐antón,  2003).  The   test   showed  that   tweets  without  

interactive  features  were  more  used  by  brands  from  the  automotive  sector  (z  =  9.46,  p  <  .001)  and  the  

technology   sector   (z   =   7.86,  p   <   .001)   and   that   they  were   least   present   in   the   beverages   and   apparel  

sector.  Low  machine  interactivity  was  most  present  in  the  apparel  sector  (z  =  22.19,  p  <  .001)  compared  

to   the  other  sectors.  Medium   interactivity  was  more  present   in   the  beverages   (z  =  5.92,  p  <   .001)  and  

technology  sector  (z  =  11.30,  p  <  .001)  than  in  the  other  two  industries.    The  highest  level  of  interactivity  

appeared  more   in   the  apparel   sector   (z  =  8.85,  p  <   .001)  and  the  beverages  sector   (z  =  3.03,  p  =   .002)  

compared  to  the  two  remaining  categories.    

 

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Figure  6  Comparison  between  machine  interactivity  and  industries  

 

The  same  chi-­‐square  test  also  revealed  a  statistically  significant  link  between  interpersonal   interactivity  

and  the  industry  type,  χ2  (12,  N  =  4629)  =  324.03,  p  <  .001.  Although  there  is  a  significant  connection,  the  

post   hoc   test   only   revealed   significant   differences   for   some  of   the   cases.   The   results   are   illustrated   in  

figure  7.  Original  tweets,  low  in  interpersonal  interactivity,  were  mostly  used  in  the  beverages  sector  (z  =  

11.89,  p  <  .001)  compared  to  the  technology  sector.  The  opposite  was  true  for  @Replies,  a  reactive  form  

of   interpersonal   interactivity   (z   =   7.52,   p   <   .001).  @Mentions   were   also  more   frequently   used   in   the  

beverages   sector   (z   =   7.07,   p   <   .001).   Unedited   retweets   were  mostly   used   by   brands   in   the   apparel  

sector,   in   comparison   the   other   industries   (z   =   7.95,   p   <   .0.001).   Lastly,   edited   retweets   were   more  

common  in  the  automotive  sector  than  in  the  others  (z  =  3.77,  p  <  .001)    

 

 

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Figure  7  Comparison  between  interpersonal  interactivity  and  industries  

 

A  one-­‐way  anova  was  also  conducted  to  see  if  different  levels  of  machine  and  interpersonal  interactivity  

generate   a   different   level   of   engagement.   The   results   of   the   two   one-­‐way   ANOVA’s   were   significant,  

indicating  that  different  levels  of  machine  interactivity  lead  to  a  different  amount  of  retweets,  F(3,  4625)  

=  46.544,  p   <   .001.  The   same   result  was   found   for   interpersonal   interactivity,  F(4,  4624)  =  96.517,  p   <  

.001.     Because   equal   variances   were   not   assumed   a   post   hoc   Games-­‐Howell   was   conducted.   Table   5  

shows  that   in  terms  of  machine   interactivity  the  test  shows  that  tweets  belonging  to  the   low,  medium  

and   high   category   were   retweeted   significantly   more   than   tweets   lacking   in   machine   interactivity.  

Tweets  with  low  interactivity  were  less  retweeted  than  tweets  with  medium  and  high  interactivity.  But  

no  significant  difference  was  found  between  the  medium  and  high  category   in  terms  of  the  number  of  

retweets.  For  interpersonal  interactivity,  table  6  reveals  that  @Replies  were  retweeted  significantly  less  

than  the  tweets  in  the  other  categories.  Retweets  that  were  not  edited  by  a  brand  received  significantly  

more  retweets  than  the  original  tweets  and  @Mentions  did.    

 

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 Table  5  Comparison  between  machine  interactivity  levels  and  engagement  

a,b      =  Machine  interactivity  levels  that  do  not  significantly  differ  

 

Table  6  Comparison  between  interpersonal  interactivity  levels  and  engagement  

a,b    and  c,d    =  Interpersonal  interactivity  levels  that  do  not  significantly  differ  

 

 

 

 

 

 

 

 

 

Engagement   Mean    

score  no  

interactivity  

Mean  score  

low  

interactivity  

Mean  score  

medium  

interactivity  

Mean  score  

high  

interactivity  

F-­‐value   P-­‐value  

Retweets   .31  (SD  =  

1.49)    

14.24  (SD  =  

110.47)  

44.05  (SD  =  

153.58)  a  

64.40  (SD  =  

267.33)  b  

46.54   .00  

Engagement   Mean  

Score  

Original  

tweets  

Mean    

score    

Unedited  

retweets  

Mean  

score  

Edited  

retweets  

Mean    

score  

@Mentions  

Mean  

score  

@Replies  

F-­‐value   P-­‐value  

Retweets   51.31  (SD  

=  145.62)a    

119.73    

(SD  =  335.99)c  

64.10  (SD  

=  59.49)b,d  

51.30  (SD  =  

203.58)b  

.40  (SD  =  

3.43)    

96.52   .00  

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Discussion  and  conclusion  

 

The  goal   if   this   study  was   to  analyse  how  global  commercial  brands  are  using  Twitter   to  communicate  

with   the   publics.   Previous   research   had   focused   on   the   use   of   theories   to   analyse   the   different  

communication  models  implemented  by  organisations  and  to  define  the  extent  to  which  they  are  using  

the   potential   to   build   relationships   on   social  media   (Grunig  &  Hunt,   Kent  &   Taylor).   The   focus   of   this  

study   however,   turned   to   the   actual   content   of   the   messages,   in   order   to   determine   the   different  

communication   functions   for   which   Twitter   is   being   used.   Because   previous   research   on   this   specific  

topic  had  concentrated  only  on  non-­‐profit  organisations,  this  study  rather  analysed  the  implementation  

of  Twitter   into   the  communication  strategy  of  global  commercial  brands.  To   this  end  a  digital   scraping  

technique  was  used  to  collect  all  the  tweets  and  a  quantitative  content  analysis  was  performed.    

The   results   of   this   study   indicate   that   global   commercial   brands   are   using   Twitter   more   to   build   a  

community  with  the  publics,  rather  than  to  push  one-­‐way  information  or  for  advertising  purposes.  These  

findings  do  not  align  with  the  research  on  the  use  of  Twitter  and  Facebook  by  non-­‐profit  organisations  

(Lovejoy   and   Saxton,   2014;   Saxton   and  Waters,   2014).   For   non-­‐profit   organisations   the   informational  

function  was  reported  as  the  primary  communication  function,   followed  by  community  building  and   in  

last  instance  the  action  function.  In  our  study  the  information  function  was  least  used,  showing  us  that  

global   commercial   brands   are   using   Twitter   differently   than   is   reported   for   non-­‐profit   organisations.  

Contradictory   to   the   findings   of   different   researchers     (Bortree   &   Seltzer,   2009;   Lovejoy,   Waters   &  

Saxton,  2011;  Rybalko  &  Seltzer,  2010),  these  global  commercial  brands  are  understanding  the  potential  

Twitter   has   to   offer   for   building   relationships   and   are   using   the   dialogical   opportunities   to   their  

advantage.    

In  terms  of  engagement  this  study  found  that,  although  community  building  is  the  primary  function  for  

the  commercial  brands,  this  function  also  generated  the  least  amount  of  retweets.  The  highest  level  of  

engagement   was   produced   by   tweets   belonging   to   the   action   function,   more   specifically   by   tweets  

designed  for  product  or  brand  advertising.  These  findings  contradict  those  of  Saxton  and  Waters  (2014),  

who   found   that,   on   Facebook,   community   building   messages   led   to   a   higher   number   of   shares   than  

informational  messages.  The  low  number  of  retweets  for  community  building  messages  in  our  study  can  

possibly  be  explained  by  the  one-­‐to-­‐one  conversations  belonging  to  the  community  function.  Because  a  

lot  of  tweets  in  this  category  are  conversations  with  one  single  or  a  few  Twitter  users,  it  is  evident  that  

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those   conversations   will   not   be   picked   up   as   much   by   other   users.   Also,   users   following   a   brand   on  

Twitter   are   probably  more   interested   in   seeing   content   that   directly   relates   to   that   brand,   instead   of  

following  the  conversations  with  other  users.  On  the  other  hand,  Saxton  and  Waters  (2014)  did  also  find  

that  action  messages  produced   the  highest   level  of  engagement   in   terms  of   liking  of   the  messages  on  

Facebook.   Together   with   our   findings,   this   clearly   indicates   that   action   messages,   as   opposed   to  

community   messages,   are   also   important   to   incorporate   in   social   media,   as   they   elicit   favourable  

responses  from  the  public.  

This  study  also  looked  at  the  degree  of  interpersonal  and  machine  interactivity  that  is  being  used  by  the  

brands   in  our  sample.   Interactivity   in  terms  of  the   intended  direction  of  communication  was  measured  

based   on   the   frequencies   of   the   different   types   of   tweets.   Results   show   that   the   global   commercial  

brands  are  implementing  high  levels  of  interpersonal  interactivity.  Original  tweets  show  the  lowest  level  

of   reciprocal   communication,   as   they   are  merely  one-­‐way   communication   in  nature,   but   those   tweets  

only  accounted  for  less  than  15%.  The  two  types  of  retweets,  as  well  as  tweets  containing  @Mentions,  

show  a  high  level  of  interpersonal  interactivity,  as  they  directly  include  other  users  into  the  conversation.  

Those   types  of   tweets  were  used  more  often   than   the  original   tweets.  @Replies  were  used   in   almost  

70%  of  the  tweets,  also  showing  a  high  level  of  interactivity.  Nevertheless,  those  interactive  tweets  could  

also  be  seen  as  merely  reactive  in  nature,  as  they  are  typically  used  to  directly  respond  to  users.  Overall,  

we   see   that  global   commercial  brands  are  using   the   interpersonal   interactivity  possibilities  on  Twitter.  

For  machine  interactivity  the  results  were  less  promising,  as  more  than  one  third  of  all  the  tweets  did  not  

contain  any  interactive  features,  such  as  hastaghs,  hyperlinks  or  media.  Especially  the  implementation  of  

media  into  tweets  was  not  frequently  being  used.  High  machine  interactivity  was  least  found  in  tweets.  

Although   our   results   did   indicate   that   users   show   a   higher   level   of   engagement   for  medium  and   high  

machine   interactivity,   brands   are   not   yet   using   these   features   to   their   full   potential.   Thus,   if   brands  

would  want   to   elicit   a   higher   number   of   favourable   public   responses,   they   should   start   implementing  

various  combinations  of  hastaghs,  hyperlinks  and  media  into  their  tweets.    

This   study   also   found   that   the   level   of   personal   and  machine   interactivity   varies   across   the   different  

communication  functions.  In  terms  of  machine  interactivity,  the  action  and  information  function  showed  

higher  levels  of  interactivity  than  the  community  building  function.  This  could  be  explained  by  looking  at  

the  interpersonal   interactivity,  which  shows  that  @Replies  are  more  commonly  used  in  the  community  

building   function,   unlike   @Mentions,   retweets   and   original   tweets.   Given   that   @Replies   are   merely  

answers   to   users’   questions,   brands   might   probably   invest   less   effort   in   implementing   interactive  

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features,  as  they  are  focused  on  the  formulation  of  a  proper  response.  This  could  explain  the  low  level  of  

machine  interactivity  and  also  the  low  number  of  favourable  responses,  measured  trough  the  amount  of  

retweets.  

Interestingly,  this  study  also  found  a  connection  between  the  type  of  industry  and  the  use  of  Twitter  to  

communicate  with  users.   The   four  different   industries   in   this   sample   showed   significant  differences   in  

the  use  of  communication  functions,  but  also  in  interpersonal  and  machine  interactivity.   In  their  study,  

Lovejoy   and   Saxton   (2012)   did   not   find   any   significant   differences   in   the   field   in   which   organisations  

operated.   In   our   sample   however,   different   industries  were   using   different   communication   strategies.  

The   technology   sector   and   the   automotive   sector   showed   a   higher   amount   of   community   building  

messages.  Those  brands  were  implementing  conversational  tweets,  but  also  customer  service  activities,  

on  Twitter  at  a  higher  rate  than  the  others.    The  beverages  sector  was  using  more  informational  tweets,  

while  the  retail  and  the  automotive  sector  were  sending  more  action  tweets.    

Overall  this  study  has  shown  that  global  commercial  brands  are  embracing  the  potential  of  social  media,  

unlike  what  has  been  previously   reported   for  non-­‐profit  brands.  All   the  brands   in  our  study  use  mixed  

communication   strategies,   but   they   also   invest   their   time   in   building   a   twitter   community.   Also,   this  

study   found   that   for  brands   it   is  not   favourable   to  only   send   community-­‐building   tweets,  because   the  

publics   are   responding   to   action   and   information   messages   more   often   than   to   community   building  

messages.   The   global   commercial   brands   could   improve   user   engagement   by   implementing   more  

machine  interactivity  into  their  tweets  and  by  using  at  least  two  interactive  features  to  complement  their  

messages.   In   summary,   we   could   say   that   the   best   way   to   go   is   to   offer   a   variety   in   communication  

functions,   while   keeping   in   mind   the   opportunities   Twitter   has   to   offer   for   creating   dialogical  

conversations  and  interactivity.  

 

 

 

 

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Limitations  and  Recommendations  for  Future  Research  

 

Although   this   research  was  able   to  produce  useful   insights   into   the  way  global   commercial  brands  are  

using  Twitter,  there  are  still  some  limitations  that  need  to  be  considered.  In  this  study  we  did  not  solely  

focus  on  analysing  how  Twitter  is  being  implemented  in  the  communication  strategy  by  brands.  We  have  

taken  into  account  the  recommendations  from  previous  research  to  also  focus  on  the  users’  reaction  in  

terms  of  engagement  (Crijns  et  al.  2015;  Lovejoy  and  Saxton;  2012).  But  because  we  used  a  data  scraping  

technique  to  extract   tweets   from  Twitter,  we  also  had  to  deal  with   the   limitations  of   this   script.  Using  

this  technique  we  were  able  to  scrape  data  about  the  amount  of  retweets,  but  we  could  not  however,  

also   scrape   the   same   information   for   the   number   of   favourites   a  message   received.   Coding   this   data  

separately   from   our   data   file   would   have   caused   a   misrepresentation   of   the   relative   quantity   of  

favourites  as  opposed  to  retweets,  because  a  shift  in  time  would  have  occurred.    Therefore  we  were  only  

able   to   capture   one  dimension  of   engagement.   Future   research   could   take   the   limitations   to   scraping  

software  into  account  by  making  sure  favourites  can  also  be  scraped  from  Twitter.    

There  are  also  some  limitations  associated  with  using  a  quantitative  content  analysis.  Despite  delivering  

valuable  insights  into  the  content  of  tweets  and  the  use  of  interactivity,  a  quantitative  analysis  does  not  

tell  us  anything  about  the  motivations  behind  the  Twitter  usage  of  organisations.  To  meet  this  limitation  

future   research   could   complement   the   quantitative   content   analysis  with   qualitative   research   such   as  

surveys.   Conducting   surveys   with   communications   managers   could   lead   to   a   better   understanding   of  

how   social  media   are   integrated   into   business   and  what   the  motivations   are   behind   the   difference   in  

usage  between  the  communication  functions  and  the  interactivity.  Ultimately  this  multi-­‐method  design  

could  increase  the  quality  of  research  extensively.    

In   this   study   only   brands   belonging   to   the   Forbes   “top   100   most   valuable   brands   list”   were   chosen.  

Future  research  could  expand  our  sample  by  also   including  smaller  brands  and   less  known  brands   into  

their  sample.  This  mixed  sample  could  then  lead  to  overall   insights  into  the  use  of  Twitter  for  different  

forms   and   sizes   of   commercial   organisations.   Finally,   it   would   also   be   interesting   for   researchers   to  

analyse   the  use  of  different   social  media  channels.  The   focus   in   this   study  was   limited   to   the  usage  of  

Twitter.  Future  research  could  expand  these  Twitter  insights  by  including  different  social  media  channels  

owned  by  the  same  selection  of  brands.  This  way,  comparisons  can  be  made  to  expose  to  differences  in  

strategies  behind  social  media  usage.      

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Appendix  A:  Codesheet  and  codebook  

A1  CODESHEET  

 

1.Name  of  Twitter  account  

 

1 Adidas  2 BMW  3 Budweiser  4 CocaColaCo  5 Dell  6 H&M  7 Honda  8 HP  9 Intel  10 Mercedes-­‐Benz  11 Nescafé  12 Nike  13 Pepsi  14 Samsung  15 Toyota  16 Zara    

2.  Type  of  Tweet:  type  corresponding  number  

 

1     Original  Tweet    

2   Retweet  (Unedited)    

3   Retweet  (Edited)  

4   @Mention  

5   @Reply        

 

 

       

 

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3.  Tweet  Function  

 

1   Information  

2   Action  

3   Community  

 

4.  Specific  Tweet  Function  

 

Information:  

1 Company  Activity  +  News  

2 Event  

3 Consumer  interests  

4 Product  

 

 

Action:  

5   Brand  Advertising  +  product  advertising  

6   Follow  activity  +  Participate  activity  

7   Promotions  

 

Community  Building  

8         Conversation  

9   Customer  Service:  Questions  

10   Customer  Service:  Complaints  

11   Social  Activity  Participation  

 

 

 

 

 

 

 

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5.  Interactivity    

Hastags:  Yes  (1)  or  No  (0)  

 

URL:  Yes  (1)  or  No  (0)  

URL  to  where:    

1. Website  

2. Not  Owned  Website    

3. Owned  social  media  (Facebook,  Instagram,  Linkdin,  Youtube,  other  TV  and  video  sharing  

applications  (Periscoop,  Twitch,  Vimeo,  Yahoo  screen,  Meerkat  TV,  Livestream  and  Vine),  Other  

social  media  (Hootsuite,  slideshare  and  Tumbler)  

4. Not  Owned  social  media  (Blogs,  Instagram,  Linkdin,  Youtube)  

 

Media:  Yes  (1)  or  No  (0)  

 

Type  of  media:    

 

1. Twitter  Picture  

2. Twitter  Video  

3. Youtube  

4. Other  Video  

5. Animated  Picture  

6. Website  Preview  

 

6.  Engagement:  Number  of  retweets  

 

 

 

 

 

 

 

 

 

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A2  CODEBOOK  

 

1.  Attach  this  code  to  all  tweets  from  particular  brand  

 

2.  Type  of  Tweet:  type  corresponding  number  next  to  tweet  

 

Original  tweet:     Post  originating  from  brand  (without  RT  or  an  @user  in  the  message)  

 

Retweet  (Unedited):     This  can  be  identified  when  tweets  begins  with  ‘RT’  followed  by  @user  

 

Retweet  (Edited)   A  tweet  containing  a  short  message  that  precedes  ‘RT’  @user  

 

@mention   A  tweet  that  does  not  contain  ‘RT’  but  does  contain  @user.  Except  for  

tweets  beginning  with  @user  

 

@reply   Tweets  beginning  with  @user  that  don’t  contain  ‘RT’  

 

3.  Tweet  Function:  Attach  one  function  to  every  tweet  

 

Information  

Action  

Community  

 

4.  Specific  Tweet  Function  

 

Information     =  tweets  containing  only  informational  messages.  The  main  purpose  of  

these  tweets  is  to  inform,  without  a  secondary  agenda.  

Company  Activity  +  News  =   information  about  company,  its  activities  and  other  newsworthy  company  

information.  

Event   =  information  about  a  company  event,  without  the  main  goal  being  

mobilisation.  

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Consumer  interests   =  tweets  containing  facts  that  would  appeal  to  the  public  –  spreading  

interesting  information  without  secondary  agenda.    

Product     =  information  about  the  brands  products  that  is  not  an  advertising  effort.  

 

Action     =  tweets  that  aim  at  getting  the  public  to  do  something,  like  buying  

product,  going  to  event.  The  main  purpose  of  these  tweets  is  to  fulfil  the  

brand’s  goal.  

 

Brand  Advertising/product  advertising  =  tweets  that  are  advertisements  made  to  persuade  Twitter  users.  

Follow  activity/Participate  activity  =  tweets  that  aim  at  mobilising  users  and  achieve  company  goals.  

 

 Promotions                                                                      =  tweets  announcing  reductions  or  promotions.  

 

Community     =  all  the  tweets  attempting  to  create  social  communities,  and  aim  at  

creating  dialogue  and  interaction.  

 

Conversation   =  all  types  of  conversation  such  as  thanking  users,  acknowledgements,  

random  interactions  and  response  solicitations.  

Customer  Service:  Questions      =  all  tweets  answering  specific  questions  about  customer  service  issues,  

without  being  actual  complaints.  

Customer  Service:  Complaints  =  all  tweets  responding  to  complaints  made  by  Twitter  users.  

 

Social  Activity  Participation              =  all  tweets  that  try  to  engage  with  consumers  through  the  creation  of  

activities  designed  for  social  media.  

 

 

 

 

 

 

 

 

 

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5.  Interactivity  

 

Hashtags:  Indicate  Yes  (1)  or  No  (0)  when  a  hashtags  is  used  in  the  tweet.  

 

URL:  Indicate  Yes  (1)  or  No  (0)  when  a  hyperlink  is  used  in  the  tweet.  Click  on  the  link  to  identify  it.  And  

specify  by  one  of  these  options  below:  

1.  Website  

2.  Not  Owned  Website    

3.  Owned  social  media  (Facebook,  Instagram,  Linkdin,  Youtube,  other  TV  and  video  sharing  

applications  (Periscoop,  Twitch,  Vimeo,  Yahoo  screen,  Meerkat  TV,  Livestream  and  Vine),  Other  

social  media  (Hootsuite,  slideshare  and  Tumbler)  

4.  Not  owned  social  media  (Blogs,  Instagram,  Linkdin,  Youtube)  

 

Media:  Indicate  Yes  (1)  or  No  (0)  when  media  is  seen  in  the  tweet.  Specify  the  type  of  media  by  these  

options  below:  

1.  Twitter  Picture  

2.  Twitter  Video  

3.  Youtube  

4.  Other  Video  

5.  Animated  Picture  

6.  Website  Preview  

 

6.  Engagement:  Specify  the  number  of  retweets  for  every  tweet  

 

 

 

 

 

 

 

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APPENDIX  B:  Ouput  SPSS  

B1.  Descriptive  analysis  

 

Descriptives:  number  of  followers,  following  and  tweets  

Descriptive  Statistics  

  N   Minimum   Maximum   Mean   Std.  Deviation  

Followers   16   40755   5015918   1538747,31   1670150,062  

Following   16   0   43041   8736,94   14807,181  

Tweets   16   22   895   289,31   269,968  

Valid  N  (listwise)   16          

 

Descriptives  tweets  functions  

Statistics  

Tweet  Function      

N   Valid   4629  

Missing   0  

Mean   2,69  

Std.  Deviation   ,637  

Minimum   1  

Maximum   3  

 

 

 

 

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  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   Information   441   9,5   9,5   9,5  

Action   573   12,4   12,4   21,9  

Community   3615   78,1   78,1   100,0  

Total   4629   100,0   100,0    

 

Frequencies  type  of  tweets:  interpersonal  interactivity  

Type  of  Tweet  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   Original  tweet   630   13,6   13,6   13,6  

Unedited  retweet   400   8,6   8,6   22,3  

Edited  Retweet   20   ,4   ,4   22,7  

@Mention   387   8,4   8,4   31,0  

@Reply   3192   69,0   69,0   100,0  

Total   4629   100,0   100,0    

 

 

 

 

 

 

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Frequencies  machine  interactivity:  URL,  Hashtags  and  Media  

Statistics  

  URL   Hashtags   Media  

N   Valid   4629   4629   4629  

Missing   0   0   0  

Mean   ,33   ,51   ,26  

Std.  Deviation   ,470   ,500   ,441  

Minimum   0   0   0  

Maximum   1   1   1  

 

URL  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   No   3105   67,1   67,1   67,1  

Yes   1524   32,9   32,9   100,0  

Total   4629   100,0   100,0    

 

Hashtags  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   No   2280   49,3   49,3   49,3  

Yes   2349   50,7   50,7   100,0  

Total   4629   100,0   100,0    

 

 

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Media  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   No   3407   73,6   73,6   73,6  

Yes   1222   26,4   26,4   100,0  

Total   4629   100,0   100,0    

 

Frequencies  Machine  interactivity  

 

Machine_interactivity      

N   Valid   4629  

Missing   0  

Mean   1,10  

Std.  Deviation   1,026  

Minimum   0  

Maximum   3  

 

 

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   No  interactivity   1733   37,4   37,4   37,4  

Low  interactivity   1192   25,8   25,8   63,2  

Medium  interactivity   1209   26,1   26,1   89,3  

High  interactivity   495   10,7   10,7   100,0  

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Total   4629   100,0   100,0    

 

 

Frequencies  type  of  media  and  specific  URL  

Type  of  media  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   0   3405   73,6   73,6   73,6  

Twitter  picture   1050   22,7   22,7   96,2  

Twitter  video   40   ,9   ,9   97,1  

Youtube   93   2,0   2,0   99,1  

Other  video   23   ,5   ,5   99,6  

Animated  

picture  12   ,3   ,3   99,9  

Website  preview   6   ,1   ,1   100,0  

Total   4629   100,0   100,0    

 

 

 

 

 

 

 

 

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URL  To  

  Frequency   Percent   Valid  Percent  

Cumulative  

Percent  

Valid   0   3105   67,1   67,1   67,1  

Owned  website   1174   25,4   25,4   92,4  

Not  owned  website   192   4,1   4,1   96,6  

Owned  social  media   127   2,7   2,7   99,3  

Not  owned  social  media   31   ,7   ,7   100,0  

Total   4629   100,0   100,0    

 

Descriptives  number  of  followers,  following  and  tweets  X  industry  types  

Descriptives  

  N   Mean   Std.  Deviation   Std.  Error  

95%  Confidence  

Interval  for  Mean  

Lower  Bound  

Followers   Beverages   4   828427,00   1335660,939   667830,469   -­‐1296907,61  

Automotive   3   873752,33   326413,791   188455,090   62895,53  

Apparel   4   3074402,25   2092507,529   1046253,765   -­‐255244,18  

Technology   4   1479294,75   1751803,878   875901,939   -­‐1308216,14  

Total   15   1609983,53   1703423,332   439822,013   666659,13  

Following   Beverages   4   19382,00   22624,853   11312,426   -­‐16619,19  

Automotive   3   762,67   752,782   434,619   -­‐1107,35  

Apparel   4   157,25   80,467   40,233   29,21  

Technology   4   9995,50   15212,207   7606,103   -­‐14210,52  

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Total   15   8028,47   15043,570   3884,233   -­‐302,38  

Tweets   Beverages   4   69,75   54,999   27,500   -­‐17,77  

Automotive   3   546,33   99,801   57,620   298,41  

Apparel   4   152,25   160,099   80,049   -­‐102,50  

Technology   4   483,75   344,003   172,002   -­‐63,64  

Total   15   297,47   277,397   71,624   143,85  

 

 

Descriptives  

 

95%  Confidence  Interval  for  

Mean  

Minimum   Maximum  Upper  Bound  

Followers   Beverages   2953761,61   40755   2823675  

Automotive   1684609,14   577115   1223443  

Apparel   6404048,68   727269   5015918  

Technology   4266805,64   463928   4092293  

Total   2553307,93   40755   5015918  

Following   Beverages   55383,19   0   43041  

Automotive   2632,68   80   1570  

Apparel   285,29   65   261  

Technology   34201,52   1266   32777  

Total   16359,32   0   43041  

Tweets   Beverages   157,27   22   149  

Automotive   794,25   432   616  

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Apparel   407,00   37   389  

Technology   1031,14   106   895  

Total   451,08   22   895  

 

Descriptives  subcategories  tweet  functions  

 

SpecificTweetFunction      

N   Valid   4629  

Missing   0  

Mean   7,51  

Std.  Deviation   2,155  

Minimum   1  

Maximum   11  

 

 

 

 

 

 

 

 

 

 

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B2.  Oneway  ANOVA  

 

Connection  communication  function  and  engagement  

Descriptives  

Retweet_count      

  N   Mean   Std.  Deviation   Std.  Error  

95%  Confidence  Interval  for  Mean  

Lower  Bound   Upper  Bound  

Information   441   43,14   153,007   7,286   28,82   57,46  

Action   573   77,84   212,265   8,867   60,42   95,25  

Community   3615   10,79   108,045   1,797   7,27   14,31  

Total   4629   22,17   132,050   1,941   18,37   25,98  

 

  Minimum   Maximum  

Information   0   2714  

Action   0   3365  

Community   0   4590  

Total   0   4590  

 

Test  of  Homogeneity  of  Variances  

 

Levene  Statistic   df1   df2   Sig.  

60,685   2   4626   ,000  

 

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ANOVA  

 

  Sum  of  Squares   df   Mean  Square   F   Sig.  

Between  Groups   2437558,185   2   1218779,093   72,041   ,000  

Within  Groups   78262273,622   4626   16917,915      

Total   80699831,807   4628        

 

Post  Hoc  Tests  

Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

Games-­‐Howell      

(I)  TweetFunction   (J)  TweetFunction  

Mean  Difference  

(I-­‐J)   Std.  Error   Sig.  

95%  Confidence  

Interval  

Lower  Bound  

Information   Action   -­‐34,698*   11,477   ,007   -­‐61,64  

Community   32,348*   7,504   ,000   14,71  

Action   Information   34,698*   11,477   ,007   7,76  

Community   67,045*   9,048   ,000   45,79  

Community   Information   -­‐32,348*   7,504   ,000   -­‐49,99  

Action   -­‐67,045*   9,048   ,000   -­‐88,30  

 

 

 

 

 

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Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

Games-­‐Howell      

(I)  TweetFunction   (J)  TweetFunction  

95%  Confidence  Interval  

Upper  Bound  

Information   Action   -­‐7,76  

Community   49,99  

Action   Information   61,64  

Community   88,30  

Community   Information   -­‐14,71  

Action   -­‐45,79  

 

*.  The  mean  difference  is  significant  at  the  0.05  level.  

 

 

 

 

 

 

 

 

 

 

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Connection  between  subcategories  communication  functions  and  engagement  

Descriptives  

Retweet_count      

  N   Mean   Std.  Deviation   Std.  Error  

95%  Confidence  

Interval  for  Mean  

Lower  Bound  

Company  activity  +  News   116   19,61   27,896   2,590   14,48  

Event   102   47,46   73,949   7,322   32,94  

Consumer  interests   173   38,35   108,076   8,217   22,13  

Product   50   105,48   388,236   54,905   -­‐4,86  

Brand  advertising  /  Product  

advertising  491   86,56   227,863   10,283   66,36  

Follow  activity  /  Participate  

activity  75   27,01   30,199   3,487   20,07  

Promotions   7   10,43   7,807   2,951   3,21  

Conversation   2493   15,11   129,737   2,598   10,02  

Customer  service:  questions   427   ,24   ,698   ,034   ,17  

Customer  service:  complaints   657   ,14   ,431   ,017   ,11  

Social  activity  participation   38   29,97   40,920   6,638   16,52  

Total   4629   22,17   132,050   1,941   18,37  

 

 

 

 

 

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95%  Confidence  Interval  

for  Mean  

Minimum   Maximum  Upper  Bound  

Company  activity  +  News   24,74   1   163  

Event   61,99   1   532  

Consumer  interests   54,57   0   1005  

Product   215,82   1   2714  

Brand  advertising  /  Product  advertising   106,76   0   3365  

Follow  activity  /  Participate  activity   33,96   0   129  

Promotions   17,65   4   27  

Conversation   20,21   0   4590  

Customer  service:  questions   ,31   0   9  

Customer  service:  complaints   ,17   0   3  

Social  activity  participation   43,42   0   179  

Total   25,98   0   4590  

 

Test  of  Homogeneity  of  Variances  

 

Levene  Statistic   df1   df2   Sig.  

20,497   10   4618   ,000  

 

 

 

 

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ANOVA  

Retweet_count      

  Sum  of  Squares   df   Mean  Square   F   Sig.  

Between  Groups   3147445,352   10   314744,535   18,742   ,000  

Within  Groups   77552386,456   4618   16793,501      

Total   80699831,807   4628        

 

Post  Hoc  Test  

Multiple  Comparisons  

Dependent  Variable:    Retweet_count      

Games-­‐Howell      

(I)  

SpecificTweetFunction  

(J)  

SpecificTweetFunction  

Mean  

Difference  (I-­‐

J)   Std.  Error   Sig.  

95%  Confidence  Interval  

Lower  Bound   Upper  Bound  

Company  activity  +  

News  

Event   -­‐27,849*   7,767   ,020   -­‐53,31   -­‐2,38  

Consumer  interests   -­‐18,735   8,615   ,526   -­‐46,78   9,31  

Product   -­‐85,868   54,966   ,890   -­‐271,33   99,60  

Brand  advertising  /  

Product  advertising  -­‐66,948*   10,604   ,000   -­‐101,23   -­‐32,67  

Follow  activity  /  

Participate  activity  -­‐7,401   4,344   ,831   -­‐21,60   6,80  

Promotions   9,183   3,926   ,450   -­‐5,16   23,52  

Conversation   4,500   3,669   ,979   -­‐7,37   16,37  

Customer  service:  

questions  19,373*   2,590   ,000   10,87   27,88  

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Customer  service:  

complaints  19,471*   2,590   ,000   10,96   27,98  

Social  activity  

participation  -­‐10,362   7,126   ,927   -­‐34,41   13,69  

Event   Company  activity  +  

News  27,849*   7,767   ,020   2,38   53,31  

Consumer  interests   9,114   11,006   ,999   -­‐26,62   44,85  

Product   -­‐58,019   55,391   ,993   -­‐244,65   128,61  

Brand  advertising  /  

Product  advertising  -­‐39,099   12,624   ,074   -­‐79,92   1,72  

Follow  activity  /  

Participate  activity  20,447   8,110   ,301   -­‐6,09   46,98  

Promotions   37,032*   7,894   ,000   10,99   63,07  

Conversation   32,349*   7,769   ,003   6,88   57,82  

Customer  service:  

questions  47,222*   7,322   ,000   23,11   71,34  

Customer  service:  

complaints  47,319*   7,322   ,000   23,20   71,44  

Social  activity  

participation  17,487   9,883   ,795   -­‐14,96   49,93  

Consumer  interests   Company  activity  +  

News  18,735   8,615   ,526   -­‐9,31   46,78  

Event   -­‐9,114   11,006   ,999   -­‐44,85   26,62  

Product   -­‐67,133   55,516   ,979   -­‐254,11   119,85  

Brand  advertising  /  

Product  advertising  -­‐48,213*   13,163   ,012   -­‐90,74   -­‐5,68  

Follow  activity  /  

Participate  activity  11,333   8,926   ,973   -­‐17,70   40,37  

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Promotions   27,918   8,731   ,061   -­‐,63   56,46  

Conversation   23,235   8,618   ,209   -­‐4,82   51,29  

Customer  service:  

questions  38,108*   8,217   ,000   11,30   64,92  

Customer  service:  

complaints  38,205*   8,217   ,000   11,40   65,01  

Social  activity  

participation  8,373   10,563   ,999   -­‐26,13   42,88  

Product   Company  activity  +  

News  85,868   54,966   ,890   -­‐99,60   271,33  

Event   58,019   55,391   ,993   -­‐128,61   244,65  

Consumer  interests   67,133   55,516   ,979   -­‐119,85   254,11  

Brand  advertising  /  

Product  advertising  18,920   55,860   1,000   -­‐169,01   206,85  

Follow  activity  /  

Participate  activity  78,467   55,015   ,936   -­‐107,13   264,07  

Promotions   95,051   54,984   ,814   -­‐90,46   280,57  

Conversation   90,368   54,966   ,855   -­‐95,10   275,83  

Customer  service:  

questions  105,241   54,905   ,704   -­‐80,06   290,54  

Customer  service:  

complaints  105,338   54,905   ,703   -­‐79,96   290,64  

Social  activity  

participation  75,506   55,305   ,951   -­‐110,89   261,90  

Brand  advertising  /  

Product  advertising  

Company  activity  +  

News  66,948*   10,604   ,000   32,67   101,23  

Event   39,099   12,624   ,074   -­‐1,72   79,92  

Consumer  interests   48,213*   13,163   ,012   5,68   90,74  

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Product   -­‐18,920   55,860   1,000   -­‐206,85   169,01  

Follow  activity  /  

Participate  activity  59,547*   10,858   ,000   24,45   94,64  

Promotions   76,132*   10,698   ,000   41,48   110,78  

Conversation   71,448*   10,607   ,000   37,17   105,73  

Customer  service:  

questions  86,321*   10,283   ,000   53,06   119,58  

Customer  service:  

complaints  86,419*   10,283   ,000   53,16   119,67  

Social  activity  

participation  56,586*   12,240   ,000   16,88   96,29  

Follow  activity  /  

Participate  activity  

Company  activity  +  

News  7,401   4,344   ,831   -­‐6,80   21,60  

Event   -­‐20,447   8,110   ,301   -­‐46,98   6,09  

Consumer  interests   -­‐11,333   8,926   ,973   -­‐40,37   17,70  

Product   -­‐78,467   55,015   ,936   -­‐264,07   107,13  

Brand  advertising  /  

Product  advertising  -­‐59,547*   10,858   ,000   -­‐94,64   -­‐24,45  

Promotions   16,585*   4,568   ,035   ,69   32,48  

Conversation   11,901   4,349   ,192   -­‐2,28   26,08  

Customer  service:  

questions  26,774*   3,487   ,000   15,19   38,36  

Customer  service:  

complaints  26,872*   3,487   ,000   15,29   38,45  

Social  activity  

participation  -­‐2,960   7,498   1,000   -­‐28,08   22,16  

Promotions   Company  activity  +  

News  -­‐9,183   3,926   ,450   -­‐23,52   5,16  

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Event   -­‐37,032*   7,894   ,000   -­‐63,07   -­‐10,99  

Consumer  interests   -­‐27,918   8,731   ,061   -­‐56,46   ,63  

Product   -­‐95,051   54,984   ,814   -­‐280,57   90,46  

Brand  advertising  /  

Product  advertising  -­‐76,132*   10,698   ,000   -­‐110,78   -­‐41,48  

Follow  activity  /  

Participate  activity  -­‐16,585*   4,568   ,035   -­‐32,48   -­‐,69  

Conversation   -­‐4,683   3,932   ,976   -­‐18,98   9,61  

Customer  service:  

questions  10,190   2,951   ,171   -­‐3,68   24,06  

Customer  service:  

complaints  10,287   2,951   ,165   -­‐3,59   24,16  

Social  activity  

participation  -­‐19,545   7,264   ,238   -­‐44,23   5,14  

Conversation   Company  activity  +  

News  -­‐4,500   3,669   ,979   -­‐16,37   7,37  

Event   -­‐32,349*   7,769   ,003   -­‐57,82   -­‐6,88  

Consumer  interests   -­‐23,235   8,618   ,209   -­‐51,29   4,82  

Product   -­‐90,368   54,966   ,855   -­‐275,83   95,10  

Brand  advertising  /  

Product  advertising  -­‐71,448*   10,607   ,000   -­‐105,73   -­‐37,17  

Follow  activity  /  

Participate  activity  -­‐11,901   4,349   ,192   -­‐26,08   2,28  

Promotions   4,683   3,932   ,976   -­‐9,61   18,98  

Customer  service:  

questions  14,873*   2,599   ,000   6,50   23,24  

Customer  service:  

complaints  14,970*   2,598   ,000   6,60   23,34  

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Social  activity  

participation  -­‐14,862   7,129   ,593   -­‐38,92   9,19  

Customer  service:  

questions  

Company  activity  +  

News  -­‐19,373*   2,590   ,000   -­‐27,88   -­‐10,87  

Event   -­‐47,222*   7,322   ,000   -­‐71,34   -­‐23,11  

Consumer  interests   -­‐38,108*   8,217   ,000   -­‐64,92   -­‐11,30  

Product   -­‐105,241   54,905   ,704   -­‐290,54   80,06  

Brand  advertising  /  

Product  advertising  -­‐86,321*   10,283   ,000   -­‐119,58   -­‐53,06  

Follow  activity  /  

Participate  activity  -­‐26,774*   3,487   ,000   -­‐38,36   -­‐15,19  

Promotions   -­‐10,190   2,951   ,171   -­‐24,06   3,68  

Conversation   -­‐14,873*   2,599   ,000   -­‐23,24   -­‐6,50  

Customer  service:  

complaints  ,097   ,038   ,262   -­‐,02   ,22  

Social  activity  

participation  -­‐29,735*   6,638   ,003   -­‐52,48   -­‐6,99  

Customer  service:  

complaints  

Company  activity  +  

News  -­‐19,471*   2,590   ,000   -­‐27,98   -­‐10,96  

Event   -­‐47,319*   7,322   ,000   -­‐71,44   -­‐23,20  

Consumer  interests   -­‐38,205*   8,217   ,000   -­‐65,01   -­‐11,40  

Product   -­‐105,338   54,905   ,703   -­‐290,64   79,96  

Brand  advertising  /  

Product  advertising  -­‐86,419*   10,283   ,000   -­‐119,67   -­‐53,16  

Follow  activity  /  

Participate  activity  -­‐26,872*   3,487   ,000   -­‐38,45   -­‐15,29  

Promotions   -­‐10,287   2,951   ,165   -­‐24,16   3,59  

Conversation   -­‐14,970*   2,598   ,000   -­‐23,34   -­‐6,60  

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Customer  service:  

questions  -­‐,097   ,038   ,262   -­‐,22   ,02  

Social  activity  

participation  -­‐29,832*   6,638   ,003   -­‐52,58   -­‐7,08  

Social  activity  

participation  

Company  activity  +  

News  10,362   7,126   ,927   -­‐13,69   34,41  

Event   -­‐17,487   9,883   ,795   -­‐49,93   14,96  

Consumer  interests   -­‐8,373   10,563   ,999   -­‐42,88   26,13  

Product   -­‐75,506   55,305   ,951   -­‐261,90   110,89  

Brand  advertising  /  

Product  advertising  -­‐56,586*   12,240   ,000   -­‐96,29   -­‐16,88  

Follow  activity  /  

Participate  activity  2,960   7,498   1,000   -­‐22,16   28,08  

Promotions   19,545   7,264   ,238   -­‐5,14   44,23  

Conversation   14,862   7,129   ,593   -­‐9,19   38,92  

Customer  service:  

questions  29,735*   6,638   ,003   6,99   52,48  

Customer  service:  

complaints  29,832*   6,638   ,003   7,08   52,58  

 

*.  The  mean  difference  is  significant  at  the  0.05  level.  

 

 

 

 

 

 

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Connection  machine  interactivity  and  engagement  

Descriptives  

Retweet_count      

  N   Mean   Std.  Deviation   Std.  Error  

95%  Confidence  

Interval  for  Mean  

Lower  Bound  

No  interactivity   1733   ,31   1,488   ,036   ,24  

Low  interactivity   1192   14,24   110,474   3,200   7,96  

Medium  interactivity   1209   44,05   153,578   4,417   35,38  

High  interactivity   495   64,40   267,327   12,015   40,80  

Total   4629   22,17   132,050   1,941   18,37  

 

 

95%  Confidence  Interval  for  

Mean  

Minimum   Maximum  Upper  Bound  

No  interactivity   ,38   0   42  

Low  interactivity   20,51   0   2665  

Medium  interactivity   52,71   0   2775  

High  interactivity   88,01   0   4590  

Total   25,98   0   4590  

 

 

 

 

 

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Test  of  Homogeneity  of  Variances  

 

Levene  Statistic   df1   df2   Sig.  

70,387   3   4625   ,000  

 

ANOVA  

Retweet_count      

  Sum  of  Squares   df   Mean  Square   F   Sig.  

Between  Groups   2364976,153   3   788325,384   46,544   ,000  

Within  Groups   78334855,654   4625   16937,266      

Total   80699831,807   4628        

 

Post  Hoc  Tests  

Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

 

(I)  Machine_interactivity   (J)  Machine_interactivity  

Mean  Difference  

(I-­‐J)   Std.  Error  

Scheffe   No  interactivity   Low  interactivity   -­‐13,929*   4,897  

Medium  interactivity   -­‐43,740*   4,877  

High  interactivity   -­‐64,098*   6,633  

Low  interactivity   No  interactivity   13,929*   4,897  

Medium  interactivity   -­‐29,811*   5,312  

High  interactivity   -­‐50,168*   6,959  

Medium  interactivity   No  interactivity   43,740*   4,877  

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Low  interactivity   29,811*   5,312  

High  interactivity   -­‐20,358*   6,944  

High  interactivity   No  interactivity   64,098*   6,633  

Low  interactivity   50,168*   6,959  

Medium  interactivity   20,358*   6,944  

Games-­‐Howell   No  interactivity   Low  interactivity   -­‐13,929*   3,200  

Medium  interactivity   -­‐43,740*   4,417  

High  interactivity   -­‐64,098*   12,015  

Low  interactivity   No  interactivity   13,929*   3,200  

Medium  interactivity   -­‐29,811*   5,454  

High  interactivity   -­‐50,168*   12,434  

Medium  interactivity   No  interactivity   43,740*   4,417  

Low  interactivity   29,811*   5,454  

High  interactivity   -­‐20,358   12,802  

High  interactivity   No  interactivity   64,098*   12,015  

Low  interactivity   50,168*   12,434  

Medium  interactivity   20,358   12,802  

 

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Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

 

(I)  Machine_interactivity   (J)  Machine_interactivity   Sig.  

95%  Confidence  

Interval  

Lower  Bound  

Scheffe   No  interactivity   Low  interactivity   ,044   -­‐27,62  

Medium  interactivity   ,000   -­‐57,38  

High  interactivity   ,000   -­‐82,65  

Low  interactivity   No  interactivity   ,044   ,23  

Medium  interactivity   ,000   -­‐44,67  

High  interactivity   ,000   -­‐69,63  

Medium  interactivity   No  interactivity   ,000   30,10  

Low  interactivity   ,000   14,96  

High  interactivity   ,035   -­‐39,78  

High  interactivity   No  interactivity   ,000   45,55  

Low  interactivity   ,000   30,71  

Medium  interactivity   ,035   ,94  

Games-­‐Howell   No  interactivity   Low  interactivity   ,000   -­‐22,16  

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Medium  interactivity   ,000   -­‐55,10  

High  interactivity   ,000   -­‐95,07  

Low  interactivity   No  interactivity   ,000   5,70  

Medium  interactivity   ,000   -­‐43,83  

High  interactivity   ,000   -­‐82,21  

Medium  interactivity   No  interactivity   ,000   32,38  

Low  interactivity   ,000   15,79  

High  interactivity   ,385   -­‐53,33  

High  interactivity   No  interactivity   ,000   33,12  

Low  interactivity   ,000   18,13  

Medium  interactivity   ,385   -­‐12,62  

 

 

Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

 

(I)  Machine_interactivity   (J)  Machine_interactivity  

95%  Confidence  

Interval  

Upper  Bound  

Scheffe   No  interactivity   Low  interactivity   -­‐,23  

Medium  interactivity   -­‐30,10  

High  interactivity   -­‐45,55  

Low  interactivity   No  interactivity   27,62  

Medium  interactivity   -­‐14,96  

High  interactivity   -­‐30,71  

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Medium  interactivity   No  interactivity   57,38  

Low  interactivity   44,67  

High  interactivity   -­‐,94  

High  interactivity   No  interactivity   82,65  

Low  interactivity   69,63  

Medium  interactivity   39,78  

Games-­‐Howell   No  interactivity   Low  interactivity   -­‐5,70  

Medium  interactivity   -­‐32,38  

High  interactivity   -­‐33,12  

Low  interactivity   No  interactivity   22,16  

Medium  interactivity   -­‐15,79  

High  interactivity   -­‐18,13  

Medium  interactivity   No  interactivity   55,10  

Low  interactivity   43,83  

High  interactivity   12,62  

High  interactivity   No  interactivity   95,07  

Low  interactivity   82,21  

Medium  interactivity   53,33  

 

*.  The  mean  difference  is  significant  at  the  0.05  level.  

 

 

 

 

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Machine_interactivity   N  

Subset  for  alpha  =  0.05  

1   2   3  

Scheffea,b   No  interactivity   1733   ,31      

Low  interactivity   1192   14,24      

Medium  interactivity   1209     44,05    

High  interactivity   495       64,40  

Sig.     ,147   1,000   1,000  

 

Means  for  groups  in  homogeneous  subsets  are  displayed.  

a.  Uses  Harmonic  Mean  Sample  Size  =  938.242.  

b.  The  group  sizes  are  unequal.  The  harmonic  mean  of  the  group  sizes  is  used.  Type  I  error  levels  

are  not  guaranteed.  

 

 

 

 

 

 

 

 

 

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Connection  interpersonal  interactivity  and  engagement  

Descriptives  

Retweet_count      

  N   Mean   Std.  Deviation   Std.  Error  

95%  Confidence  

Interval  for  Mean  

Lower  Bound  

Original  tweet   630   51,31   145,619   5,802   39,92  

Unedited  retweet   400   119,73   335,986   16,799   86,70  

Edited  Retweet   20   64,10   59,487   13,302   36,26  

@Mention   387   51,30   203,575   10,348   30,96  

@Reply   3192   ,40   3,428   ,061   ,28  

Total   4629   22,17   132,050   1,941   18,37  

 

 

95%  Confidence  Interval  for  

Mean  

Minimum   Maximum  Upper  Bound  

Original  tweet   62,71   0   2665  

Unedited  retweet   152,76   1   4590  

Edited  Retweet   91,94   5   217  

@Mention   71,65   0   2775  

@Reply   ,52   0   123  

Total   25,98   0   4590  

 

 

 

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Test  of  Homogeneity  of  Variances  

Retweet_count      

Levene  Statistic   df1   df2   Sig.  

149,240   4   4624   ,000  

 

ANOVA  

 

  Sum  of  Squares   df   Mean  Square   F   Sig.  

Between  Groups   6218630,021   4   1554657,505   96,517   ,000  

Within  Groups   74481201,786   4624   16107,526      

Total   80699831,807   4628        

 

Post  Hoc  Tests  

Multiple  Comparisons  

 

 

(I)  TypeofTweet   (J)  TypeofTweet  

Mean  

Difference  (I-­‐J)   Std.  Error   Sig.  

95%  

Confidence  

Interval  

Lower  Bound  

Scheffe   Original  tweet   Unedited  retweet   -­‐68,417*   8,114   ,000   -­‐93,42  

Edited  Retweet   -­‐12,787   28,826   ,995   -­‐101,61  

@Mention   ,010   8,197   1,000   -­‐25,25  

@Reply   50,913*   5,533   ,000   33,86  

Unedited  retweet   Original  tweet   68,417*   8,114   ,000   43,41  

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Edited  Retweet   55,630   29,080   ,454   -­‐33,98  

@Mention   68,428*   9,049   ,000   40,54  

@Reply   119,330*   6,732   ,000   98,59  

Edited  Retweet   Original  tweet   12,787   28,826   ,995   -­‐76,04  

Unedited  retweet   -­‐55,630   29,080   ,454   -­‐145,24  

@Mention   12,798   29,103   ,996   -­‐76,88  

@Reply   63,700   28,468   ,287   -­‐24,02  

@Mention   Original  tweet   -­‐,010   8,197   1,000   -­‐25,27  

Unedited  retweet   -­‐68,428*   9,049   ,000   -­‐96,31  

Edited  Retweet   -­‐12,798   29,103   ,996   -­‐102,48  

@Reply   50,902*   6,831   ,000   29,85  

@Reply   Original  tweet   -­‐50,913*   5,533   ,000   -­‐67,96  

Unedited  retweet   -­‐119,330*   6,732   ,000   -­‐140,07  

Edited  Retweet   -­‐63,700   28,468   ,287   -­‐151,42  

@Mention   -­‐50,902*   6,831   ,000   -­‐71,95  

Games-­‐Howell  

Original  tweet   Unedited  retweet   -­‐68,417*   17,773   ,001   -­‐117,08  

Edited  Retweet   -­‐12,787   14,512   ,901   -­‐55,18  

@Mention   ,010   11,864   1,000   -­‐32,45  

@Reply   50,913*   5,802   ,000   35,04  

Unedited  retweet   Original  tweet   68,417*   17,773   ,001   19,76  

Edited  Retweet   55,630   21,428   ,078   -­‐3,77  

@Mention   68,428*   19,731   ,005   14,46  

@Reply   119,330*   16,799   ,000   73,29  

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Edited  Retweet   Original  tweet   12,787   14,512   ,901   -­‐29,61  

Unedited  retweet   -­‐55,630   21,428   ,078   -­‐115,03  

@Mention   12,798   16,853   ,941   -­‐34,96  

@Reply   63,700*   13,302   ,001   23,70  

@Mention   Original  tweet   -­‐,010   11,864   1,000   -­‐32,47  

Unedited  retweet   -­‐68,428*   19,731   ,005   -­‐122,40  

Edited  Retweet   -­‐12,798   16,853   ,941   -­‐60,56  

@Reply   50,902*   10,348   ,000   22,54  

@Reply   Original  tweet   -­‐50,913*   5,802   ,000   -­‐66,78  

Unedited  retweet   -­‐119,330*   16,799   ,000   -­‐165,37  

Edited  Retweet   -­‐63,700*   13,302   ,001   -­‐103,70  

@Mention   -­‐50,902*   10,348   ,000   -­‐79,26  

 

 

 

 

 

 

 

 

 

 

 

 

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Multiple  Comparisons  

Dependent  Variable:      Retweet_count      

 

(I)  TypeofTweet   (J)  TypeofTweet  

95%  Confidence  Interval  

Upper  Bound  

Scheffe   Original  tweet   Unedited  retweet   -­‐43,41  

Edited  Retweet   76,04  

@Mention   25,27  

@Reply   67,96  

Unedited  retweet   Original  tweet   93,42  

Edited  Retweet   145,24  

@Mention   96,31  

@Reply   140,07  

Edited  Retweet   Original  tweet   101,61  

Unedited  retweet   33,98  

@Mention   102,48  

@Reply   151,42  

@Mention   Original  tweet   25,25  

Unedited  retweet   -­‐40,54  

Edited  Retweet   76,88  

@Reply   71,95  

@Reply   Original  tweet   -­‐33,86  

Unedited  retweet   -­‐98,59  

Edited  Retweet   24,02  

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@Mention   -­‐29,85  

Games-­‐Howell   Original  tweet   Unedited  retweet   -­‐19,76  

Edited  Retweet   29,61  

@Mention   32,47  

@Reply   66,78  

Unedited  retweet   Original  tweet   117,08  

Edited  Retweet   115,03  

@Mention   122,40  

@Reply   165,37  

Edited  Retweet   Original  tweet   55,18  

Unedited  retweet   3,77  

@Mention   60,56  

@Reply   103,70  

@Mention   Original  tweet   32,45  

Unedited  retweet   -­‐14,46  

Edited  Retweet   34,96  

@Reply   79,26  

@Reply   Original  tweet   -­‐35,04  

Unedited  retweet   -­‐73,29  

Edited  Retweet   -­‐23,70  

@Mention   -­‐22,54  

 

*.  The  mean  difference  is  significant  at  the  0.05  level.  

 

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B3.  Chi-­‐square  test  

Industry  type  X  tweet  function  

Case  Processing  Summary  

 

Cases  

Valid   Missing   Total  

N   Percent   N   Percent   N   Percent  

IndustryType  *  TweetFunction   4629   100,0%   0   0,0%   4629   100,0%  

 

IndustryType  *  TweetFunction  Crosstabulation  

 

TweetFunction  

Information   Action   Community  

IndustryType   Retail   Count   33   144   432  

%  within  IndustryType   5,4%   23,6%   70,9%  

%  within  TweetFunction   7,5%   25,1%   12,0%  

%  of  Total   0,7%   3,1%   9,3%  

Automotive   Count   118   281   1407  

%  within  IndustryType   6,5%   15,6%   77,9%  

%  within  TweetFunction   26,8%   49,0%   38,9%  

%  of  Total   2,5%   6,1%   30,4%  

Beverages   Count   79   34   166  

%  within  IndustryType   28,3%   12,2%   59,5%  

%  within  TweetFunction   17,9%   5,9%   4,6%  

%  of  Total   1,7%   0,7%   3,6%  

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Technology   Count   211   114   1610  

%  within  IndustryType   10,9%   5,9%   83,2%  

%  within  TweetFunction   47,8%   19,9%   44,5%  

%  of  Total   4,6%   2,5%   34,8%  

Total   Count   441   573   3615  

%  within  IndustryType   9,5%   12,4%   78,1%  

%  within  TweetFunction   100,0%   100,0%   100,0%  

%  of  Total   9,5%   12,4%   78,1%  

 

IndustryType  *  TweetFunction  Crosstabulation  

  Total  

IndustryType   Retail   Count   609  

%  within  IndustryType   100,0%  

%  within  TweetFunction   13,2%  

%  of  Total   13,2%  

Automotive   Count   1806  

%  within  IndustryType   100,0%  

%  within  TweetFunction   39,0%  

%  of  Total   39,0%  

Beverages   Count   279  

%  within  IndustryType   100,0%  

%  within  TweetFunction   6,0%  

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%  of  Total   6,0%  

Technology   Count   1935  

%  within  IndustryType   100,0%  

%  within  TweetFunction   41,8%  

%  of  Total   41,8%  

Total   Count   4629  

%  within  IndustryType   100,0%  

%  within  TweetFunction   100,0%  

%  of  Total   100,0%  

 

Chi-­‐Square  Tests  

  Value   df  

Asymp.  Sig.  (2-­‐

sided)  

Pearson  Chi-­‐Square   300,838a   6   ,000  

Likelihood  Ratio   271,368   6   ,000  

Linear-­‐by-­‐Linear  Association   1,433   1   ,231  

N  of  Valid  Cases   4629      

 

a.  0  cells  (.0%)  have  expected  count  less  than  5.  The  minimum  expected  count  is  

26.58.  

 

 

 

 

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Tweet  function  X  Machine  interactivity  

 

Case  Processing  Summary  

 

Cases  

Valid   Missing   Total  

N   Percent   N   Percent   N   Percent  

TweetFunction  *  

Machine_interactivity  4629   100,0%   0   0,0%   4629   100,0%  

 

 

TweetFunction  *  Machine_interactivity  Crosstabulation  

 

Machine_interactivity  

No  interactivity   Low  interactivity  

TweetFunction   Information   Count   3   66  

%  within  TweetFunction   0,7%   15,0%  

%  within  Machine_interactivity   0,2%   5,5%  

%  of  Total   0,1%   1,4%  

Adjusted  Residual   -­‐16,8   -­‐5,4  

Action   Count   4   62  

%  within  TweetFunction   0,7%   10,8%  

%  within  Machine_interactivity   0,2%   5,2%  

%  of  Total   0,1%   1,3%  

Adjusted  Residual   -­‐19,4   -­‐8,7  

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Community   Count   1726   1064  

%  within  TweetFunction   47,7%   29,4%  

%  within  Machine_interactivity   99,6%   89,3%  

%  of  Total   37,3%   23,0%  

Adjusted  Residual   27,4   10,8  

Total   Count   1733   1192  

%  within  TweetFunction   37,4%   25,8%  

%  within  Machine_interactivity   100,0%   100,0%  

%  of  Total   37,4%   25,8%  

 

TweetFunction  *  Machine_interactivity  Crosstabulation  

 

Machine_interactivity  

Medium  

interactivity   High  interactivity  

TweetFunction   Information   Count   197   175  

%  within  TweetFunction   44,7%   39,7%  

%  within  Machine_interactivity   16,3%   35,4%  

%  of  Total   4,3%   3,8%  

Adjusted  Residual   9,3   20,7  

Action   Count   277   230  

%  within  TweetFunction   48,3%   40,1%  

%  within  Machine_interactivity   22,9%   46,5%  

%  of  Total   6,0%   5,0%  

Adjusted  Residual   12,9   24,4  

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Community   Count   735   90  

%  within  TweetFunction   20,3%   2,5%  

%  within  Machine_interactivity   60,8%   18,2%  

%  of  Total   15,9%   1,9%  

Adjusted  Residual   -­‐16,9   -­‐34,1  

Total   Count   1209   495  

%  within  TweetFunction   26,1%   10,7%  

%  within  Machine_interactivity   100,0%   100,0%  

%  of  Total   26,1%   10,7%  

 

 

TweetFunction  *  Machine_interactivity  Crosstabulation  

  Total  

TweetFunction   Information   Count   441  

%  within  TweetFunction   100,0%  

%  within  Machine_interactivity   9,5%  

%  of  Total   9,5%  

Adjusted  Residual    

Action   Count   573  

%  within  TweetFunction   100,0%  

%  within  Machine_interactivity   12,4%  

%  of  Total   12,4%  

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Adjusted  Residual    

Community   Count   3615  

%  within  TweetFunction   100,0%  

%  within  Machine_interactivity   78,1%  

%  of  Total   78,1%  

Adjusted  Residual    

Total   Count   4629  

%  within  TweetFunction   100,0%  

%  within  Machine_interactivity   100,0%  

%  of  Total   100,0%  

 

Chi-­‐Square  Tests  

  Value   df  

Asymp.  Sig.  (2-­‐

sided)  

Pearson  Chi-­‐Square   1808,422a   6   ,000  

Likelihood  Ratio   1878,363   6   ,000  

Linear-­‐by-­‐Linear  Association   1416,169   1   ,000  

N  of  Valid  Cases   4629      

 

a.  0  cells  (.0%)  have  expected  count  less  than  5.  The  minimum  expected  count  is  

47.16.  

 

 

 

 

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Industry  type  X  Machine  interactivity  

Case  Processing  Summary  

 

Cases  

Valid   Missing   Total  

N   Percent   N   Percent   N   Percent  

IndustryType  *  

Machine_interactivity  4629   100,0%   0   0,0%   4629   100,0%  

 

IndustryType  *  Machine_interactivity  Crosstabulation  

 

Machine_interactivity  

No  interactivity   Low  interactivity  

IndustryType   Retail   Count   8,00   380,00  

%  within  IndustryType   1,31   62,40  

%  within  Machine_interactivity   ,46   31,88  

%  of  Total   ,17   8,21  

Adjusted  Residual   -­‐19,77   22,19  

Automotive   Count   828,00   500,00  

%  within  IndustryType   45,85   27,69  

%  within  Machine_interactivity   47,78   41,95  

%  of  Total   17,89   10,80  

Adjusted  Residual   9,46   2,41  

Beverages   Count   45,00   74,00  

%  within  IndustryType   16,13   26,52  

%  within  Machine_interactivity   2,60   6,21  

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%  of  Total   ,97   1,60  

Adjusted  Residual   -­‐7,59   ,30  

Technology   Count   852,00   238,00  

%  within  IndustryType   44,03   12,30  

%  within  Machine_interactivity   49,16   19,97  

%  of  Total   18,41   5,14  

Adjusted  Residual   7,86   -­‐17,74  

Total   Count   1733,00   1192,00  

%  within  IndustryType   37,44   25,75  

%  within  Machine_interactivity   100,00   100,00  

%  of  Total   37,44   25,75  

 

IndustryType  *  Machine_interactivity  Crosstabulation  

 

Machine_interactivity  

Medium  

interactivity   High  interactivity  

 

IndustryType   Retail   Count   93,00   128,00   609  

%  within  IndustryType   15,27   21,02   100,0%  

%  within  Machine_interactivity   7,69   25,86   13,2%  

%  of  Total   2,01   2,77   13,2%  

Adjusted  Residual   -­‐6,54   8,85    

Automotive   Count   329,00   149,00   1806  

%  within  IndustryType   18,22   8,25   100,0%  

%  within  Machine_interactivity   27,21   30,10   39,0%  

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%  of  Total   7,11   3,22   39,0%  

Adjusted  Residual   -­‐9,79   -­‐4,30    

Beverages   Count   115,00   45,00   279  

%  within  IndustryType   41,22   16,13   100,0%  

%  within  Machine_interactivity   9,51   9,09   6,0%  

%  of  Total   2,48   ,97   6,0%  

Adjusted  Residual   5,92   3,03    

Technology   Count   672,00   173,00   1935  

%  within  IndustryType   34,73   8,94   100,0%  

%  within  Machine_interactivity   55,58   34,95   41,8%  

%  of  Total   14,52   3,74   41,8%  

Adjusted  Residual   11,30   -­‐3,27    

Total   Count   1209,00   495,00   4629  

%  within  IndustryType   26,12   10,69   100,0%  

%  within  Machine_interactivity   100,00   100,00   100,0%  

%  of  Total   26,12   10,69   100,0%  

 

Chi-­‐Square  Tests  

  Value   df  

Asymp.  Sig.  (2-­‐

sided)  

Pearson  Chi-­‐Square   992,903a   9   ,000  

Likelihood  Ratio   1102,108   9   ,000  

Linear-­‐by-­‐Linear  Association   6,762   1   ,009  

N  of  Valid  Cases   4629      

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a.  0  cells  (.0%)  have  expected  count  less  than  5.  The  minimum  expected  count  is  

29.83.  

 

Interpersonal  interactivity  X  Tweet  function  

Case  Processing  Summary  

 

Cases  

Valid   Missing   Total  

N   Percent   N   Percent   N   Percent  

TweetFunction  *  TypeofTweet   4629   100,0%   0   0,0%   4629   100,0%  

 

 

TweetFunction  *  TypeofTweet  Crosstabulation  

 

TypeofTweet  

Original  tweet   Unedited  retweet  

TweetFunction   Information   Count   181,00   58,00  

%  within  TweetFunction   41,04   13,15  

%  within  TypeofTweet   28,73   14,50  

%  of  Total   3,91   1,25  

Adjusted  Residual   17,66   3,54  

Action   Count   375,00   98,00  

%  within  TweetFunction   65,45   17,10  

%  within  TypeofTweet   59,52   24,50  

%  of  Total   8,10   2,12  

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Adjusted  Residual   38,66   7,70  

Community   Count   74,00   244,00  

%  within  TweetFunction   2,05   6,75  

%  within  TypeofTweet   11,75   61,00  

%  of  Total   1,60   5,27  

Adjusted  Residual   -­‐43,32   -­‐8,65  

Total   Count   630   400  

%  within  TweetFunction   13,6%   8,6%  

%  within  TypeofTweet   100,0%   100,0%  

%  of  Total   13,6%   8,6%  

 

TweetFunction  *  TypeofTweet  Crosstabulation  

 

TypeofTweet  

Edited  Retweet   @Mention   @Reply  

TweetFunction   Information   Count   ,00   200,00   2,00  

%  within  TweetFunction   ,00   45,35   ,45  

%  within  TypeofTweet   ,00   51,68   ,06  

%  of  Total   ,00   4,32   ,04  

Adjusted  Residual   -­‐1,45   29,51   -­‐32,69  

Action   Count   ,00   97,00   3,00  

%  within  TweetFunction   ,00   16,93   ,52  

%  within  TypeofTweet   ,00   25,06   ,09  

%  of  Total   ,00   2,10   ,06  

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Adjusted  Residual   -­‐1,68   7,92   -­‐37,82  

Community   Count   20,00   90,00   3187,00  

%  within  TweetFunction   ,55   2,49   88,16  

%  within  TypeofTweet   100,00   23,26   99,84  

%  of  Total   ,43   1,94   68,85  

Adjusted  Residual   2,37   -­‐27,25   53,32  

Total   Count   20   387   3192  

%  within  TweetFunction   0,4%   8,4%   69,0%  

%  within  TypeofTweet   100,0%   100,0%   100,0%  

%  of  Total   0,4%   8,4%   69,0%  

 

TweetFunction  *  TypeofTweet  Crosstabulation  

  Total  

TweetFunction   Information   Count   441  

%  within  TweetFunction   100,0%  

%  within  TypeofTweet   9,5%  

%  of  Total   9,5%  

Adjusted  Residual    

Action   Count   573  

%  within  TweetFunction   100,0%  

%  within  TypeofTweet   12,4%  

%  of  Total   12,4%  

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Adjusted  Residual    

Community   Count   3615  

%  within  TweetFunction   100,0%  

%  within  TypeofTweet   78,1%  

%  of  Total   78,1%  

Adjusted  Residual    

Total   Count   4629  

%  within  TweetFunction   100,0%  

%  within  TypeofTweet   100,0%  

%  of  Total   100,0%  

 

 

Chi-­‐Square  Tests  

  Value   df  

Asymp.  Sig.  (2-­‐

sided)  

Pearson  Chi-­‐Square   3612,377a   8   ,000  

Likelihood  Ratio   3480,683   8   ,000  

Linear-­‐by-­‐Linear  Association   1828,680   1   ,000  

N  of  Valid  Cases   4629      

 

a.  2  cells  (13.3%)  have  expected  count  less  than  5.  The  minimum  expected  count  

is  1.91.  

 

 

 

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Interpersonal  interactivity  X  Industry  type  

 

Case  Processing  Summary  

 

Cases  

Valid   Missing   Total  

N   Percent   N   Percent   N   Percent  

IndustryType  *  TypeofTweet   4629   100,0%   0   0,0%   4629   100,0%  

 

Chi-­‐Square  Tests  

  Value   df  

Asymp.  Sig.  (2-­‐

sided)  

Pearson  Chi-­‐Square   324,033a   12   ,000  

Likelihood  Ratio   279,296   12   ,000  

Linear-­‐by-­‐Linear  Association   37,178   1   ,000  

N  of  Valid  Cases   4629      

 

a.  2  cells  (10.0%)  have  expected  count  less  than  5.  The  minimum  expected  count  

is  1.21.  

 

 

 

 

 

 

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IndustryType  *  TypeofTweet  Crosstabulation  

 

TypeofTweet  

Original  tweet   Unedited  retweet   Edited  Retweet  

IndustryType   Retail   Count   81   104   0  

%  within  IndustryType   13,3%   17,1%   0,0%  

%  within  TypeofTweet   12,9%   26,0%   0,0%  

%  of  Total   1,7%   2,2%   0,0%  

Adjusted  Residual   -­‐,2   8,0   -­‐1,7  

Automotive   Count   272   129   16  

%  within  IndustryType   15,1%   7,1%   0,9%  

%  within  TypeofTweet   43,2%   32,3%   80,0%  

%  of  Total   5,9%   2,8%   0,3%  

Adjusted  Residual   2,3   -­‐2,9   3,8  

Beverages   Count   104   15   0  

%  within  IndustryType   37,3%   5,4%   0,0%  

%  within  TypeofTweet   16,5%   3,8%   0,0%  

%  of  Total   2,2%   0,3%   0,0%  

Adjusted  Residual   11,9   -­‐2,0   -­‐1,1  

Technology   Count   173   152   4  

%  within  IndustryType   8,9%   7,9%   0,2%  

%  within  TypeofTweet   27,5%   38,0%   20,0%  

%  of  Total   3,7%   3,3%   0,1%  

Adjusted  Residual   -­‐7,9   -­‐1,6   -­‐2,0  

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Total   Count   630   400   20  

%  within  IndustryType   13,6%   8,6%   0,4%  

%  within  TypeofTweet   100,0%   100,0%   100,0%  

%  of  Total   13,6%   8,6%   0,4%  

 

 

TypeofTweet  

@Mention   @Reply    

IndustryType   Retail   Count   35   389   609  

%  within  IndustryType   5,7%   63,9%   100,0%  

%  within  TypeofTweet   9,0%   12,2%   13,2%  

%  of  Total   0,8%   8,4%   13,2%  

Adjusted  Residual   -­‐2,5   -­‐2,9    

Automotive   Count   142   1247   1806  

%  within  IndustryType   7,9%   69,0%   100,0%  

%  within  TypeofTweet   36,7%   39,1%   39,0%  

%  of  Total   3,1%   26,9%   39,0%  

Adjusted  Residual   -­‐1,0   ,1    

Beverages   Count   55   105   279  

%  within  IndustryType   19,7%   37,6%   100,0%  

%  within  TypeofTweet   14,2%   3,3%   6,0%  

%  of  Total   1,2%   2,3%   6,0%  

Adjusted  Residual   7,1   -­‐11,7    

Technology   Count   155   1451   1935  

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%  within  IndustryType   8,0%   75,0%   100,0%  

%  within  TypeofTweet   40,1%   45,5%   41,8%  

%  of  Total   3,3%   31,3%   41,8%  

Adjusted  Residual   -­‐,7   7,5    

Total   Count   387   3192   4629  

%  within  IndustryType   8,4%   69,0%   100,0%  

%  within  TypeofTweet   100,0%   100,0%   100,0%  

%  of  Total   8,4%   69,0%   100,0%