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Introduction to the Hack This is a Shadow Hack conversion of the free Shadow Mission SMH 2012- 01:Free Taiwan. It is not a standalone scenario; you will need the original ‘Free Taiwan’ for play. You can obtain it for free at http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free- Taiwan You can download the free Cortex Plus rules to Shadow Hack at: http://hacktheshadows.mageblade.org/ This is a conversion document that serves to introduce the Shadow Hack rules by converting an existing Shadowrun ‘Mission’ to Cortex Plus. This means that you can test the rules and see how they compare to the original Shadowrun rules for speed, style and ease of use. This is not a complete document though and you will need a copy of SMH 2012-01:Free Taiwan mission that is freely available at http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free- Taiwan Please feel free to provide feedback (good and bad!) at the Shadow Hack forums at http://hacktheshadows.mageblade.org/forums/ Feyd

SMH 2012- 01:Free Taiwan - A SHADOWRUN Hack for …hacktheshadows.mageblade.org/wp-content/uploads/2014/06/SH-Free-Taiwan.pdfby converting an existing Shadowrun ‘Mission’ to Cortex

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Page 1: SMH 2012- 01:Free Taiwan - A SHADOWRUN Hack for …hacktheshadows.mageblade.org/wp-content/uploads/2014/06/SH-Free-Taiwan.pdfby converting an existing Shadowrun ‘Mission’ to Cortex

   

Introduction to the Hack

This is a Shadow Hack conversion of the free Shadow Mission SMH 2012-01:Free Taiwan. It is not a standalone scenario; you will need the original ‘Free Taiwan’ for play. You can obtain it for free at http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free-Taiwan You can download the free Cortex Plus rules to Shadow Hack at: http://hacktheshadows.mageblade.org/  

This is a conversion document that serves to introduce the Shadow Hack rules by converting an existing Shadowrun ‘Mission’ to Cortex Plus. This means that you can test the rules and see how they compare to the original Shadowrun rules for speed, style and ease of use. This is not a complete document though and you will need a copy of SMH 2012-01:Free Taiwan mission that is freely available at http://rpg.drivethrustuff.com/product/100981/Shadowrun-Missions-Free-Taiwan Please feel free to provide feedback (good and bad!) at the Shadow Hack forums at http://hacktheshadows.mageblade.org/forums/ Feyd

Page 2: SMH 2012- 01:Free Taiwan - A SHADOWRUN Hack for …hacktheshadows.mageblade.org/wp-content/uploads/2014/06/SH-Free-Taiwan.pdfby converting an existing Shadowrun ‘Mission’ to Cortex

 

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Preparing the Adventure Follow the advise on page 2 of the Mission. As is always the case with published missions, take time to understand each of scenes works and how they flows into the next. To use this Hack with the mission, the best approach is to print both documents, use the original but include this hack for the game statistics. The changes to the original mission are documented for each scene so you can insert them into the original as appropriate. Run Milestone Everyone in the runner team can take the following Milestone:

• 1 XP when you perform an action to track down the Free Taiwan. • 3 XP when you get a clue to the location of the Free Taiwan. • 10 XP when you recover the Cargo and return it to your Mr Johnson.

Scene 1: Reservations Threat Pool: 2d6 No change to this scene.

Scene 2: Surf and Turf

Sweets “McGordon” Attributes: d6 Roles: Face d8 (others d6) Distinction: Keen Negotiator, Street Dealer, Elf Stress: d8 Gear:

Defiance EX Shocker (d6), Mental Stress If they want to negotiate with Sweets (either of the 2 deals) treat as a social conflict, and what they get depends on the stress/conflict that the runners put on Sweets Deal 1: d6=500yen, d8=1000 yen, d10=2000 yen, d12=3000 yen. Deal 2: d6=500yen, d8 add 1000 yen, d10=2000 yen, d12=3000 yen. Stepping up beyond d12 increased the gear value by 2000 yen

Observer Triad Thug Attributes: d6 (Normal Goon)

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Role: d6 (Triad street thugs) Distinctions: Prone to violence, Blindly loyal Talents: None Gear:

Fichetti Security 600 (d6) HK-227 (d6), Multi-attack, Laser Sight (Step up lowest dice in pool, remove highest dice in pool) Stun Baton (d6), Mental Stress Lined Coat (d6)

Observer Triad Mage Attributes: d6 (Normal Thug) Role: Magic d10 (everything else d6) Distinctions: Triad Leader, Blindly loyal Talents:

Sorcery d8 (SFX: Area Attack) Conjuring d6 Astral Power (d6) Limit: Drain

Gear: Fichetti Security 600 (d6) Stun Baton (d6), Mental Stress Lined Coat (d6)

Scene 3: Off to the Races Threat Pool 2D6

Various Vehicles All the vehicles are considered ASSETS with various traits that the runners can use. GMC Wave Cutter Speed: d6 Armor: d8 Physical Stress: d8 Zemlya-Poltava Swordsman Speed: d8 Armor: d8 Physical Stress: d12 Colorado Craft “Cigarette” Hydroconvertible Speed: d10 Armor: d8 Physical Stress: d10

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Sendaku Marlin: Speed d6 Armor: d10 Physical Stress: d12 Morgan Cutlass (Patrol Boat) Speed: d6 Armor: d12 Physical Stress: d12 HMG-2 d10 (SFX: Armor Piercing: Step down highest defense die in pool) Doreen “Miss” Brown (Rigger) Attributes: d8 Role: Tech d8 Distinctions: Feisty Lady, No surrender, Speed Demon Talents: Augmentation: d10

SFX Bone Lacing: Spend any Threat die to add d10 die to resistance roll. Cybereyes: Add talent die to all visual perception checks etc. Reaction Enchancers: Spend 1 (d6+) Threat pool die and Shutdown SFX to go first in combat (at d10) Smartlink: Step up highest die in pool.

Rigging: d8 SFX Jump In Limit Dumpshock

Gear: Lined Coat (d6) Ares Predator (d6)

Dolly (Samurai) Attributes: d8 Role: Muscle: d8 Distinctions: Slice and dice, Independent woman Talents:

Augmentation: d10 SFX Cybereyes: Add talent die to all visual perception checks etc. Reaction Enhancers: Spend 1 (d6+) Threat pool die and Shutdown SFX to go first in combat (at d10) Smartlink: Step up highest die in pool.

Gear: Armor Jacket (d8) Ingram Smartgun X (d6 SFX: Multiattack, Smartlink) Monofilament Sword (d8)

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Jimmy “Hots” Schlotz (Conjurer) Attributes: d6 Role: Magic d10 Distinctions: Hungry like the wolf, Pack animal Talents:

Sorcery: d8 SFX: Healing Magic: Add Sorcery to your dice pool when helping others recover stress. Spend 1 Threat to recover your own or another’s physical stress or step back your own or another’s physical trauma. Shapeshifter: When using Sorcery to change shape, add a d6 and step up your effect die. Conjuration: d10 Master Conjurer: When using Conjuring, add a d6 and step up your effect die.

Gear:

Lined Coat (d6) Colt Manhunter (d6)

Spirit of Beasts

Force d10 Spirit Asset Neruda “Dada” Undarata(Decker) Attributes: d6 Role: Tech d10 Distinctions: Sly Decker, Talents:

Decking: D6 Rigging: D8 SFX: Jump In: Spend 1 Edge point to jump into a device. Adding Rigging die to rolls whilst in the device. Add ‘Dumpshock’ Limit.

Cyberware: D6 SFX: Cybereyes Reaction Enchancers: Spend 1 (d6+) Threat pool die and Shutdown SFX to go first in combat (at d10)

Gear:

HK MP-5 TX SMG (d6 SFX: Multiattack, Smartlink) Lined Coat d6 Transys Avalon Commlink – D8

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SCENE 4- All Aboard

Threat Pool – 2D6

Defeating the ships Sensors requires the runners to create a complication of at least equal to the ships sensors (d8) to avoid detection. Use the Threat Pool as normal to resist. If the runners fail then use 1d6 out of the threat pool to set off the alarm (as described on page 9) Every 10 minutes use the ships sensor to try and detect the runners. Use the Threat pool plus sensor (d6)

Lockheed Vulcan (Rail Drone) Intrusion Detector: d8 Senses: d8 Tech: d8 Cannon: d8 SFX Multiattack, Laser Sight (Step up lowest dice in pool, remove highest dice in pool) Physical Stress: d12

Mesametric Beaver x6 (Drone) Stealth Drone: d8 Senses: d8 Mechanical Arm: d6

Bleached Attributes: d8 Role: Tech d10 Distinctions: Party Techno! Technomancy: D8 Compiling: d6 Doreen “Miss” Brown (Rigger) Attributes: d8 Role: Tech d10 Distinctions: Party boy, Surfer Dude, Out of his depth. Talents: Technomancy: d8

SFX Compiling: d6

SFX Limit

Gear: Lined Coat (d6) Ares Predator (d6)

Machine Sprites x5 Matrix: d10

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SFX: Gremlins

Esme and Kat Attributes: d6 Roles: d6 Distinction: Fun time girls, ‘Innocent’, Sexy Stress: d8 Gear:

None

Knight Errant Officers Attributes: d8 (Professional Goons) Role: d6 (Cops) Distinctions: Professional Cop, Loyal to the Man. Talents: Augmentation d6 SFX

Wired Reflexes: Spend 1 Threat and shutdown Wired Reflexes to add 1 action each Combat Round

Gear:

Ares Predator IV (d8) Shocker Pistol(d6), Mental Stress Stun Baton (d6), Mental Stress Armor Jacket (d8) Comlink (d8)

Knight Errant Mage Attributes: d6 (Professional Goon) Role: d10 (Corp Mage) Distinctions: Professional, Loyal to the Man. Talents:

Sorcery d8

SFX: Combat Magic: Add Sorcery to Pool when causing Physical or Emotional stress. Reactive Counter-defense: Spend 1 Threat to add Sorcery to another characters dice pool before they roll a reaction against a spell attack.

Gear:

Ares Predator IV (d8) Stun Baton (d6), Mental Stress Armor Jacket (d8) Comlink (d8)

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Knight Errant Morgan Cutlass (Patrol Boat) Speed: d6 Armor: d8 Physical Stress: d12

SCENE 5: Homeward Bound Meistersinger 5d10 (Large Threat) Distinctions: King of the Sea Talents:

Sonic attack: d10 Pummel: d12 Compulsion: d8 (Complication: Attraction to water)

SCENE 6: Payoff

Observer Triad Thug Attributes: d6 (Normal Goon) Role: d6 (Triad street thugs) Distinctions: Prone to violence, Blindly loyal Talents: None Gear:

Fichetti Security 600 (d6) Stun Baton (d6), Mental Stress Lined Coat (d6)

Observer Triad Mage Attributes: d6 (Normal Thug) Role: Magic d10 (everything else d6) Distinctions: Triad Leader, Blindly loyal Talents:

Sorcery d8 (SFX: Area Attack, Combat Magic) Conjuring d6 Astral Power (d6) Limit: Drain

Gear: Fichetti Security 600 (d6) Stun Baton (d6), Mental Stress Lined Coat (d6)

Knight Errant Officers Attributes: d8 (Professional Goons) Role: d6 (Cops)

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Distinctions: Professional Cop, Loyal to the Man. Talents: Augmentation d6 SFX

Wired Reflexes: Spend 1 Threat and shutdown Wired Reflexes to add 1 action each Combat Round Smartlink: Step up highest dice in pool.

Gear:

Ares Predator IV (d8) Shocker Pistol(d6), Mental Stress Stun Baton (d6), Mental Stress Armor Jacket (d8) Comlink (d8)

Knight Errant Mage Attributes: d6 (Professional Goon) Role: d10 (Corp Mage) Distinctions: Professional, Loyal to the Man. Talents:

Sorcery d8 SFX: Reactive Counter-defense: Spend 1 Threat to add Sorcery to another characters dice pool before they roll a reaction against a spell attack. Combat Magic

Gear:

Ares Predator IV (d8) Stun Baton (d6), Mental Stress Armor Jacket (d8) Comlink (d8)

SCENE 7: Payoff The Other One.  Simon Andrews (Changeling) Attributes: d8 Role: Magic d10 Distinctions: Changeling, Flirt, Eyes of the Dragon, Defense Magic Talents:

Changeling: d10 Sorcery: d10 SFX: SFX: Combat Magic: Manipulation Magic Reactive Counter-defense: Spend 1 Threat to add Sorcery to another characters dice pool before they roll a reaction against a spell attack.

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Healing: Add Sorcery to your dice pool when helping others recover stress. Spend 1 Threat to recover your own or another’s physical stress or step back your own or another’s physical trauma. Area Attack: Against multiple opponents, for every additional target add a d6 and keep an additional effect die. Fetish: Shutdown this SFX to step up or double a magic trait for one action. Recover by activating an opportunity. Astral: d10

Gear: Armoured Vest (d6) Ares Predator IV (d6 SFX: Smartlink, APDS Ammo - Armor Piercing: Step down highest defense die in pool) Barrett Model 121 (d10 SFX: Smarklink, PDS Ammo - Armor Piercing: Step down highest defense die in pool)

Air Spirit

Force d10 Spirit Asset

Fire Spirit Force d12 Spirit Asset