8
Khans Of Tarkir : cards list Release : September 2014 Total cards number : 269 Colorless [Reminder card] Morph C Creature 2/2 You can cover a face-down creature with this reminder card. A card with morph can be turned face up any time for its morph cost. # 1011 [Emblem] Sarkhan, the Dragonspeaker C Emblem — Sarkhan At the beginning of your draw step, draw two adiionnal cards. At the beginning of your end step, discard your hand. # 1012 [Emblem] Sorin, Solemn Visitor C Emblem — Sorin At the beginning of each opponent's upkeep, that player sacrifices a creature. # 1013 White Abzan Battle Priest {3}{W} U Creature — Human Cleric 3/2 Outlast {W} ({W}, {T} : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink. # 1 Abzan Falconer {2}{W} U Creature — Human Soldier 2/3 Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. # 2 Ainok Bond-Kin {1}{W} C Creature — Hound Soldier 2/1 Outlast {1}{W} ({1}{W}, {T} : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. # 3 Alabaster Kirin {3}{W} C Creature — Kirin 2/3 Flying, vigilance # 4 Brave the Sands {1}{W} U Enchantment Creatures you control have vigilance. Each creature you control can block an additional creature. # 5 Dazzling Ramparts {4}{W} U Creature — Wall 0/7 Defender {1}{W}, {T}: Tap target creature. # 6 Defiant Strike {W} C Instant Target creature gets +1/+0 until end of turn. Draw a card. # 7 End Hostilities {3}{W}{W} R Sorcery Destroy all creatures and all permanents attached to creatures. # 8 Erase {W} C Instant Exile target enchantment. # 9 Feat of Resistance {1}{W} C Instant Put an +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. # 10 Firehoof Cavalry {W} C Creature — Human Berserker 1/1 {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. # 11 Herald of Anafenza {W} R Creature — Human Soldier 1/2 Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. # 12 High Sentinels of Arashin {3}{W} R Creature — Bird Soldier 3/4 Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature. # 13 Jeskai Student {1}{W} C Creature — Human Monk 1/3 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) # 14 Kill Shot {2}{W} C Instant Destroy target attacking creature. # 15 Mardu Hateblade {W} C Creature — Human Warrior 1/1 {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) # 16 Mardu Hordechief {2}{W} C Creature — Human Warrior 2/3 Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield # 17 Master of Pearls {1}{W} R Creature — Human Monk 2/2 Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. # 18 Rush of Battle {3}{W} C Sorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) # 19 Sage-Eye Harrier {4}{W} C Creature — Bird Warrior 1/5 Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) # 20 Salt Road Patrol {3}{W} C Creature — Human Scout 2/5 Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) # 21 Seeker of the Way {1}{W} U Creature — Human Warrior 2/2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. # 22 Siegecraft {3}{W} C Enchantment — Aura Enchant creature Enchanted creature gets +2/+4. # 23 Smite the Monstrous {3}{W} C Instant Destroy target creature with power 4 or greater. # 24 Suspension field {1}{W} U Enchantment When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) # 25 Take Up Arms {4}{W} U Instant Put three 1/1 white Warrior creature tokens onto the battlefield. # 26 Timely Hordemate {3}{W} U Creature — Human Warrior 3/2 Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. # 27 Venerable Lammasu {6}{W} U Creature — Lammasu 5/4 Flying # 28 War Behemoth {5}{W} C Creature — Beast 3/6 Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) # 29 Watcher of the Roost {2}{W} U Creature — Bird Soldier 2/1 Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life. # 30 Wingmate Roc {3}{W}{W} M Creature — Bird 3/4 Flying Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. Whenever Wingmate roc attacks, you gain 1 life for each attacking creature. # 31 [Token] Bird C Token Creature — Bird 3/4 Flying # 1001 [Token] Spirit C Token Creature — Spirit 1/1 Flying # 1002 [Token] Warrior C Token Creature — Warrior 1/1 # 1004 Blue Blinding Spray {4}{U} U Instant Creatures your opponents control get -4/-0 until end of turn. Draw a card. # 32 Magic the Gathering © Wizards of the Coast Page 1/8 la Secte des Magiciens Fous - http://www.smfcorp.net

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Khans Of Tarkir : cards listRelease : September 2014Total cards number : 269

Colorless

[Reminder card] Morph CCreature 2/2You can cover a face-down creature with this remindercard. A card with morph can be turned face up any time for itsmorph cost.# 1011

[Emblem] Sarkhan, the Dragonspeaker CEmblem — SarkhanAt the beginning of your draw step, draw two adiionnalcards. At the beginning of your end step, discard your hand.# 1012

[Emblem] Sorin, Solemn Visitor CEmblem — SorinAt the beginning of each opponent's upkeep, that playersacrifices a creature.# 1013

White

Abzan Battle Priest {3}{W} UCreature — Human Cleric 3/2Outlast {W} ({W}, {T} : Put a +1/+1 counter on this creature.Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it haslifelink.# 1

Abzan Falconer {2}{W} UCreature — Human Soldier 2/3Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature.Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it hasflying.# 2

Ainok Bond-Kin {1}{W} CCreature — Hound Soldier 2/1Outlast {1}{W} ({1}{W}, {T} : Put a +1/+1 counter on thiscreature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it hasfirst strike.# 3

Alabaster Kirin {3}{W} CCreature — Kirin 2/3Flying, vigilance# 4

Brave the Sands {1}{W} UEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature.# 5

Dazzling Ramparts {4}{W} UCreature — Wall 0/7Defender {1}{W}, {T}: Tap target creature.# 6

Defiant Strike {W} CInstant Target creature gets +1/+0 until end of turn. Draw a card.# 7

End Hostilities {3}{W}{W} RSorcery Destroy all creatures and all permanents attached tocreatures.# 8

Erase {W} CInstant Exile target enchantment.# 9

Feat of Resistance {1}{W} CInstant Put an +1/+1 counter on target creature you control. Itgains protection from the color of your choice until end ofturn.# 10

Firehoof Cavalry {W} CCreature — Human Berserker 1/1{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample untilend of turn.# 11

Herald of Anafenza {W} RCreature — Human Soldier 1/2Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on thiscreature. Outlast only as a sorcery.) Whenever you activate Herald of Anafenza's outlast ability,put a 1/1 white Warrior creature token onto the battlefield.# 12

High Sentinels of Arashin {3}{W} RCreature — Bird Soldier 3/4Flying High Sentinels of Arashin gets +1/+1 for each othercreature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.# 13

Jeskai Student {1}{W} CCreature — Human Monk 1/3Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 14

Kill Shot {2}{W} CInstant Destroy target attacking creature.# 15

Mardu Hateblade {W} CCreature — Human Warrior 1/1{B}: Mardu Hateblade gains deathtouch until end of turn.(Any amount of damage it deals to a creature is enough todestroy it.)# 16

Mardu Hordechief {2}{W} CCreature — Human Warrior 2/3Raid — When Mardu Hordechief enters the battlefield, ifyou attacked with a creature this turn, put a 1/1 whiteWarrior creature token onto the battlefield# 17

Master of Pearls {1}{W} RCreature — Human Monk 2/2Morph {3}{W}{W} (You may cast this face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)

When Master of Pearls is turned face up, creatures youcontrol get +2/+2 until end of turn.# 18

Rush of Battle {3}{W} CSorcery Creatures you control get +2/+1 until end of turn. Warriorcreatures you control gain lifelink until end of turn. (Damagedealt by those Warriors also causes their controller to gainthat much life.)# 19

Sage-Eye Harrier {4}{W} CCreature — Bird Warrior 1/5Flying Morph {3}{W} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 20

Salt Road Patrol {3}{W} CCreature — Human Scout 2/5Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on thiscreature. Outlast only as a sorcery.)# 21

Seeker of the Way {1}{W} UCreature — Human Warrior 2/2Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn) Whenever you cast a noncreature spell, Seeker of the Waygains lifelink until end of turn.# 22

Siegecraft {3}{W} CEnchantment — AuraEnchant creature Enchanted creature gets +2/+4.# 23

Smite the Monstrous {3}{W} CInstant Destroy target creature with power 4 or greater.# 24

Suspension field {1}{W} UEnchantment When Suspension Field enters the battlefield, you mayexile target creature with toughness 3 or greater untilSuspension Field leaves the battlefield. (That creaturereturns under its owner's control.)# 25

Take Up Arms {4}{W} UInstant Put three 1/1 white Warrior creature tokens onto thebattlefield.# 26

Timely Hordemate {3}{W} UCreature — Human Warrior 3/2Raid — When Timely Hordemate enters the battlefield, ifyou attacked this turn, return target creature card withconverted mana cost 2 or less from your graveyard to thebattlefield.# 27

Venerable Lammasu {6}{W} UCreature — Lammasu 5/4Flying# 28

War Behemoth {5}{W} CCreature — Beast 3/6Morph {4}{W} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 29

Watcher of the Roost {2}{W} UCreature — Bird Soldier 2/1Flying Morph—Reveal a white card in your hand. (You may castthis card face down as a 2/2 creature for {3}. Turn it face upany time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2life.# 30

Wingmate Roc {3}{W}{W} MCreature — Bird 3/4Flying Raid — When Wingmate Roc enters the battlefield, if youattacked with a creature this turn, put a 3/4 white Birdcreature token with flying onto the battlefield. Whenever Wingmate roc attacks, you gain 1 life for eachattacking creature.# 31

[Token] Bird CToken Creature — Bird 3/4Flying# 1001

[Token] Spirit CToken Creature — Spirit 1/1Flying# 1002

[Token] Warrior CToken Creature — Warrior 1/1

# 1004

Blue

Blinding Spray {4}{U} UInstant Creatures your opponents control get -4/-0 until end of turn. Draw a card.# 32

Magic the Gathering © Wizards of the Coast Page 1/8 la Secte des Magiciens Fous - http://www.smfcorp.net

Khans Of Tarkir : cards listCancel {1}{U}{U} CInstant Counter target spell.# 33

Clever Impersonator {2}{U}{U} MCreature — Shapeshifter 0/0You may have Clever Impersonator enter the battlefield asa copy of any nonland permanent on the battlefield.# 34

Crippling Chill {2}{U} CInstant Tap target creature. It doesn't untap during its controller'snext untap step. Draw a card.# 35

Dig Through Time {6}{U}{U} RInstant Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Look at the top seven cards of your library. Put two of theminto your hand and the rest on the bottom of your library inany order.# 36

Disdainful Stroke {1}{U} CInstant Counter target spell with converted mana cost 4 or greater.# 37

Dragon's Eye Savants {1}{U} UCreature — Human Wizard 0/6Morph—Reveal a blue card in your hand. (You may castthis card face down as a 2/2 creature for {3}. Turn it face upany time for its morph cost.) When Dragon's Eye Savants is turned face up, look attarget opponents hand.# 38

Embodiment of Spring {U} CCreature — Elemental 0/3{1}{G}, {T}, Sacrifice Embodiment of Spring: Search yourlibrary for a basic land card, put it onto the battlefieldtapped, then shuffle your library.# 39

Force Away {1}{U} CInstant Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 orgreater, you may draw a card. If you do, discard a card.# 40

Glacial Stalker {5}{U} CCreature — Elemental 4/5Morph {4}{U} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 41

Icy Blast {X}{U} RInstant Tap X target creatures. Ferocious — If you control a creature with power 4 orgreater, those creatures don't untap during their controllers'next untap steps.# 42

Jeskai Elder {1}{U} UCreature — Human Monk 1/2Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player,you may draw a card. If you do, discard a card.# 43

Jeskai Windscout {2}{U} CCreature — Bird Scout 2/1Flying Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 44

Kheru Spellsnatcher {3}{U} RCreature — Naga Shaman 3/3Morph {4}{U}{U} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.) When Kheru Spellsnatcher is turned face up, counter targetspell. If that spell is countered this way, exile it instead ofputting it into its owner's graveyard. You may cast that spell

whitout paying its mana cost while it is exiled.# 45

Mistfire Weaver {3}{U} UCreature — Djinn Wizard 3/1Flying Morph {2}{U} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature youcontrol gains hexproof until end of turn.# 46

Monastery Flock {2}{U} CCreature — Bird 0/5Defender, flying Morph {U} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.) # 47

Mystic of the Hidden Way {4}{U} CCreature — Human MonkMystic of the Hidden Way can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 48

Pearl Lake Ancient {5}{U}{U} MCreature — Leviathan 6/7Flash Pearl Lake Ancient can't be countered. Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand:Return Pearl Lake Ancient to its owner's hand.# 49

Quiet Contemplation {2}{U} UEnchantment Whenever you cast a noncreature spell, you may pay {1}. Ifyou do, tap target creature an opponent controls and itdoesn't untap during its controller's next untap step.# 50

Riverwheel Aerialists {5}{U} UCreature — Djinn Monk 4/5Flying Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 51

Scaldkin {3}{U} CCreature — Elemental 2/2Flying {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage totarget creature or player.# 52

Scion of Glaciers {2}{U}{U} UCreature — Elemental 2/5{U}: Scion of Glaciers gets +1/-1 until end of turn.# 53

Set Adrift {5}{U} USorcery Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.# 54

Singing Bell Strike {1}{U} CEnchantment — AuraEnchant creature When Singing Bell Strike enters the battlefield, tapenchanted creature. Enchanted creature doesn't untap during its controller'suntap step. Enchanted creature has "{6}: Untap this creature."# 55

Stubborn Denial {U} UInstant Counter target non-creature spell unless its opponent pays{1}. Ferocious — If you control a creature with power 4 orgreater, counter that spell instead.# 56

Taigam's Scheming {1}{U} CSorcery Look at the top five cards of your library. Put any number of

them into your graveyard and the rest back on top of yourlibrary in any order.# 57

Thousand Winds {4}{U}{U} RCreature — Elemental 5/6Flying Morph {5}{U}{U} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.) When Thousand Winds is turned face up, return all othertapped creatures to their owner's hands.# 58

Treasure Cruise {7}{U} CSorcery Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Draw three cards.# 59

Waterwhirl {4}{U}{U} UInstant Return up to two target creatures to their owners' hands.# 60

Weave Fate {3}{U} CInstant Draw two cards.# 61

Wetland Sambar {1}{U} CCreature — Elk 2/1As a test of calm and compassion, a Jeskai monk softlyapproaches a grazing sambar and offers it a lotus from hisor her hand. If the creature eats, the student ascends to thenext level of training.# 62

Whirlwind Adept {4}{U} CCreature — Djinn Monk 4/2Hexproof (This creature can't be the target of spells orabilities your opponents control.) Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 63

Black

Bellowing Saddlebrute {3}{B} UCreature — Orc Warrior 4/5Raid — When Bellowing Saddlebrute enters the battlefield,you lose 4 life unless you attacked with a creature this turn.# 64

Bitter Revelation {3}{B} CSorcery Look at the top four cards of your library. Put two of theminto your hand and the rest into your graveyard. You lose 2life.# 65

Bloodsoaked Champion {B} RCreature — Human Warrior 2/1Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from yourgraveyard to the battlefield. Activate this ability only if youattacked with a creature this turn.# 66

Dead Drop {9}{B} USorcery Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Target player sacrifices two creatures.# 67

Debilitating Injury {1}{B} CEnchantment — AuraEnchant creature Enchanted creature gets -2/-2.# 68

Despise {B} USorcery Target opponent reveals his or her hand. You choose acreature or planeswalker card from it. That player discardsthat card.

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Khans Of Tarkir : cards list# 69

Disowned Ancestor {B} CCreature — Spirit Warrior 0/4Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on thiscreature. Outlast only as a sorcery.)# 70

Dutiful Return {3}{B} CSorcery Return up to two target creature cards from your graveyardto your hand.# 71

Empty the Pits {X}{X}{B}{B}{B}{B}MInstant Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Put X 2/2 black Zombie creature tokens onto the battlefieldtapped.# 72

Grim Haruspex {2}{B} RCreature — Human Wizard 3/2Morph {B} (You may cast this face down as a 2/2 creaturefor {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies,draw a card.# 73

Gurmag Swiftwing {1}{B} UCreature — Bats 1/2Flying, first strike, haste# 74

Kheru Bloodsucker {2}{B} UCreature — Vampire 2/2Whenever a creature you control with toughness 4 orgreater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter onKheru Bloodsucker.# 75

Kheru Dreadmaw {4}{B} CCreature — Zombie Crocodile 4/4Defender {1}{G}, Sacrifice another creature: You gain life equal to thesacrificed creature's toughness.# 76

Krumar Bond-Kin {3}{B}{B} CCreature — Orc Warrior 5/3Morph {4}{B} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 77

Mardu Skullhunter {1}{B} CCreature — Human Warrior 2/1Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skulhunter enters the battlefield, ifyou attacked with a creature this turn, target opponentdiscards a card.# 78

Mer-Ek Nightblade {3}{B} UCreature — Orc Assassin 2/3Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature.Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it hasdeathtouch.# 79

Molting Snakeskin {B} CEnchantment — AuraEnchant creature Enchanted creature gets +2/+0 and has "{2}{B}:Regenerate this creature."# 80

Murderous Cut {4}{B} UInstant Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Destroy target creature.# 81

Necropolis Fiend {7}{B}{B} RCreature — Demon 4/5Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Flying

{X}, {T}, Exile X cards from your graveyard: Target creaturegets -X/-X until end of turn.# 82

Raider's Spoll {3}{B} UEnchantment Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to aplayer, you may pay 1 life. If you do, draw a card.# 83

Rakshasa's Secret {2}{B} CSorcery Target opponent discards two cards. Put the top two cardsof your library into your graveyard.# 84

Retribution of the Ancients {B} REnchantment {B}, Remove X +1/+1 counters from among creatures youcontrol: Target creature gets -X/-X until end of turn.# 85

Rite of the Serpent {4}{B}{B} CSorcery Destroy target creature. If that creature had a +1/+1counter on it, put a 1/1 green Snake creature token ontothe battlefield.# 86

Rotting Mastodon {4}{B} CCreature — Zombie Elephant 2/8

# 87

Ruthless Ripper {B} UCreature — Human Assassin 1/1Deathtouch Morph—Reveal a black card in your hand. (You may castthis card face down as a 2/2 creature for {3}. Turn it face upany time for its morph cost.) When Ruthless Ripper is turned face up, target player loses2 life.# 88

Shambling Attendants {7}{B} CCreature — Zombie 3/5Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Deathtouch (Any amount of damage this deals to acreature is enough to destroy it.)# 89

Sidisi's Pet {3}{B} CCreature — Zombie Ape 1/4Lifelink (Damage dealt by this creature also causes you togain that much life) Morph {1}{B} (You may cast this face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 90

Sultai Scavenger {5}{B} CCreature — Bird Warrior 3/3Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Flying# 91

Swarm of Bloodflies {4}{B} UCreature — Insect 0/0Flying Swarm of Bloodflies enters the battlefield with two +1/+1counters on it. Whenever another creature dies, put a +1/+1 counter onSwarm of Bloodflies.# 92

Throttle {4}{B} CInstant Target creature gets -4/-4 until end of turn.# 93

Unyielding Krumar {3}{B} CCreature — Orc Warrior 3/3{W}{1}: Unyielding Krumar gains first strike until end of turn.# 94

[Token] Vampire CToken Creature — Vampire 2/2Flying# 1005

[Token] Zombie CToken Creature — Zombie 2/2

# 1006

Red

Act of Treason {2}{R} CSorcery Gain control of target creature until end of turn. Untap thatcreature. It gains haste until end of turn.# 95

Ainok Tracker {5}{R} CCreature — Hound ScoutFirst strike Morph {4}{R} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 96

Arc Lightning {2}{R} CSorcery Arc Lightning deals 3 damage divided as you chooseamong any number of target creatures and/or players.# 97

Arrow Storm {3}{R}{R} CSorcery Arrow Storm deals 4 damage to target creature or player. Raid — If you attacked with a creature this turn, insteadArrow Storm deals 5 damage to that creature or player andthe damage can't be prevented.# 98

Ashcloud Phoenix {2}{R}{R} MCreature — Phoenix 4/1Flying When Ashcloud Phoenix dies, return it to the battlefieldface down. Morph {4}{R}{R} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.) When Ashcloud Phoenix is turned face up, it deals 2damage to each player.# 99

Barrage of Boulders {2}{R} CSorcery Barrage of Boulders deals 1 damage to each creature youdon't control. Ferocious — If you control a creature with power 4 orgreater, creatures can't block this turn.# 100

Bloodfire Expert {2}{R} CCreature — Efreet Monk 3/1Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 101

Bloodfire Mentor {2}{R} CCreature — Efreet Shaman 0/5{2}{U}, {T}: Draw a card, then discard a card.# 102

Bring Low {3}{R} CInstant Bring Low deals 3 damage to target creature. If thatcreature has a +1/+1 counter on it, Bring Low deals 5damage to it instead.# 103

Burn Away {4}{R} UInstant Burn Away deals 6 damage to target creature. When thatcreature dies this turn, exile all cards from its controller'sgraveyard.# 104

Canyon Lurkers {4}{R} CCreature — Human RogueMorph {3}{R} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 105

Crater's Claws {X}{R} RSorcery Crater's Claws deals X damage to target creature or player.

Magic the Gathering © Wizards of the Coast Page 3/8 la Secte des Magiciens Fous - http://www.smfcorp.net

Khans Of Tarkir : cards list Ferocious — Crater's Claws deals X plus 2 damage to thatcreature or player instead if you control a creature withpower 4 or greater.# 106

Dragon Grip {2}{R} UEnchantment — AuraFerocious — If you control a creature with power 4 orgreater, you may cast Dragon Grip as though it had flash. Enchant creature Enchanted creature gets +2/+0 and has first strike.# 107

Dragon-Style Twins {3}{R}{R} RCreature — Human Monk 3/3Double strike Prowess (Whenever you cast a noncreature spell, thiscreature gets +1/+1 until end of turn.)# 108

Goblinslide {2}{R} UEnchantment Whenever you cast a noncreature spell, you may pay {1}. Ifyou do, put a 1/1 red Goblin creature token with haste ontothe battlefield.# 109

Horde Ambusher {1}{R} UCreature — Human Berserker 2/2Whenever Horde Ambusher blocks, it deals 1 damage toyou. Morph—Reveal a red card in your hand. (You may cast thiscard face down as a 2/2 creature for {3}. Turn it face up anytime for its morph cost.) When Horde Ambusher is turned face up, target creaturecan't block this turn.# 110

Hordeling Outburst {1}{R}{R} USorcery Put three 1/1 red Goblin creature tokens onto thebattlefield.# 111

Howl of the Horde {2}{R} RSorcery When you cast your next instant or sorcery spell this turn,copy that spell. You may choose new targets for the copy. Raid — If you attacked with a creature this turn, when youcast your next instant or sorcery spell this turn, copy thatspell an additional time. You may choose new targets forthe copy.# 112

Jeering Instigator {1}{R} RCreature — Goblin Rogue 2/1Morph {2}{R} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn,gain control of another target creature until end of turn.Untap it. That creature gains haste until end of turn.# 113

Leaping Master {1}{R} CCreature — Human Monk 2/1{2}{W}: Leaping Master gains flying until end of turn.# 114

Mardu Blazebringer {2}{R} UCreature — Ogre Warrior 4/4When Mardu Blazebringer attacks or blocks, sacrifice it atend of combat.# 115

Mardu Heart-Piercer {3}{R} UCreature — Human Archer 2/3Raid — When Mardu Heart-Piercerenters the battlefield, ifyou attacked with a creature this turn, Mardu Heart-Piercerdeals 2 damage to target creature or player.# 116

Mardu Warshrieker {3}{R} CCreature — Orc Shaman 3/3Raid — When Mardu Warshrieker enters the battlefield, ifyou attacked with a creature this turn, add {R}{W}{B} toyour mana pool.# 117

Monastery Swiftspear {R} U

Creature — Human Monk 1/2Haste Prowess (Whenever you cast a non creature spell, thiscreature gets +1/+1 until end of turn.)# 118

Sarkhan, the Dragonspeaker {3}{R}{R} MPlaneswalker — Sarkhan 4/{+1}: Until end of turn, Sarkhan, the Dragonspeakerbecomes a legendary 4/4 red Dragon creature with flying,indestructible, and haste. (he doesn't lose loyalty while he'snot a planeswalker.) {-3}: Sarkhan, the Dragonspeaker deals 4 damage to targetcreature. {-6}: You get an emblem with "At the beginning of yourdraw step, draw two adiionnal cards" and "At the beginningof your end step, discard your hand."# 119

Shatter {1}{R} CInstant Destroy target artifact.# 120

Summit Prowler {2}{R}{R} CCreature — Yeti 4/3

# 121

Swift Kick {3}{R} CInstant Target creature you control gets +1/+0 until end of turn. Itfights target creature you don't control. # 122

Tormenting Voice {1}{R} CSorcery As an additional cost to cast Tormenting Voice, discard acard. Draw two cards.# 123

Trumpet Blast {2}{R} CInstant Attacking creatures get +2/+0 until end of turn.# 124

Valley Dasher {1}{R} CCreature — Human Berserker 2/2Haste Valley Dasher attacks each turn if able.# 125

War-Name Aspirant {1}{R} UCreature — Human Warrior 2/1Raid — War-Name Aspirant enters the battlefield with a+1/+1 counter on it if you attacked with a creature this turn. War-Name Aspirant can't be blocked by creatures withpower 1 or less.# 126

[Token] Goblin CToken Creature — Goblin 1/1

# 1007

Green

Alpine Grizzly {2}{G} CCreature — Bear 4/2

# 127

Archer's Parapet {1}{G} CCreature — Wall 0/5Defender {1}{B}, {T} : Each opponent loses 1 life.# 128

Awaken the Bear {2}{G} CInstant Target creature gets +3/+3 and gains trample until end ofturn.# 129

Become Immense {5}{G} UInstant Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.# 130

Dragonscale Boon {3}{G} CInstant Put two +1/+1 counters on target creature and untap it. # 131

Feed the Clan {1}{G} CInstant You gain 5 life. Ferocious — You gain 10 life instead if you control acreature with power 4 or greater.# 132

Hardened Scales {G} REnchantment If one or more +1/+1 counters would be placed on acreature you control, that many plus one +1/+1 countersare placed on it instead.# 133

Heir of the Wilds {1}{G} UCreature — Human Warrior 2/2Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if youcontrol a creature with power 4 or greater, Heir of th Wildsgets +1/+1 unitl end of turn.# 2134

Highland Game {1}{G} CCreature — Elk 2/1When Highland Game dies, you gain 2 life.# 135

Hooded Hydra {X}{G}{G} MCreature — Snake Hydra 0/0Hooded Hydra enters the battlefield with X +1/+1 counterson it. When Hooded Hydra dies, put a 1/1 green Snake creaturetoken onto the battlefield for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counterson it.# 136

Hooting Mandrills {5}{G} CCreature — Ape 4/4Delve (Each card you exile from your graveyard whilecasting this spell pays for {1}.) Piétinement# 137

Incremental Growth {3}{G}{G} USorcery Put a +1/+1 counter on target creature, two +1/+1 counterson another target creature, and three +1/+1 counters on athird target creature.# 138

Kin-Tree Warden {G} CCreature — Human Warrior 1/1{2}: Regenerate Kin-Tree Warden. Morph {G} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 139

Longshot Squad {3}{G} CCreature — Hound Archer 3/3Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on thiscreature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it hasreach. (Creatures whith reach can block creatures withflying.)# 140

Meandering Towershell {3}{G}{G} RCreature — Turtle 5/9Islandwalk (This creature can't be blocked as long asdefending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return itto the battlefield under your control tapped and attacking atthe beginning of the declare attackers step on your nextturn.# 141

Naturalize {1}{G} CInstant

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Khans Of Tarkir : cards listDestroy target artifact or enchantment.# 142

Pine Walker {3}{G}{G} UCreature — Elemental 5/5Morph {4}{G} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control isturned face up, untap that creature.# 143

Rattleclaw Mystic {1}{G} RCreature — Human Shaman 2/1{T}: Add {G}, {U} or {R} to your mana pool. Morph {2} (You may cast this face down as a 2/2 creaturefor {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R} toyour mana pool.# 2144

Roar of Challenge {2}{G} USorcery All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end ofturn if you control a creature with power 4 or greater.# 145

Sagu Archer {4}{G} CCreature — Naga Archer 2/5Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 146

Savage Punch {1}{G} CSorcery Target creature you control fights target creature you don'tcontrol. Ferocious — The creature you control gets +2/+2 until endof turn beforre it fights if you control a creature with power 4or greater.# 147

Scout the Borders {2}{G} CSorcery Reveal the top five cards of your library. You may put acreature or land card from among them into your hand. Putthe rest into your graveyard.# 148

See the Unwritten {4}{G}{G} MSorcery Reveal the top eight cards of your library. You may put acreature card from among them onto the battlefield. Put therest into your graveyard. Ferocious — If you control a creature with power 4 orgreater, you may put two creature cards onto the battlefieldinstead of one.# 149

Seek the Horizon {3}{G} USorcery Search your library for up to three basic land cards, revealthem, and put them into your hand. Then shuffle yourlibrary.# 150

Smoke Teller {1}{G} CCreature — Human Shaman 2/2{1}{U}: Look at target face-down creature.# 151

Sultai Flayer {3}{G} UCreature — Naga Shaman 3/4Whenever a creature you control with toughness 4 orgreater dies, you gain 4 life.# 152

Temur charger {1}{G} UCreature — Horse 3/1Morph—Reveal a green card in your hand. (You may castthis card face down as a 2/2 creature for {3}. Turn it face upany time for its morph cost.) When Temut Charger is turned face up, target creaturegains trample until end of turn.# 153

Trail of Mystery {1}{G} REnchantment Whenever a face-down creature enters the battlefield underyour control, you may search your library for a basic land

card, reveal it, put it into your hand, then shuffle yourlibrary. Whenever a permanent you control is turned face up, if it'sa creature, it gets +2/+2 until end of turn.# 154

Tusked Colossodon {6}{G}{G} CCreature — Beast 6/5

# 155

Tuskguard Captain {2}{G} UCreature — Human Warrior 2/3Outlast {G} ({G},{T}: Put a +1/+1 counter on this creature.Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it hastrample.# 156

Windstorm {X}{G} UInstant Windstorm deals X damage to each creature with flying.# 157

Woolly Loxodon {5}{G}{G} CCreature — Elephant Warrior 6/7Morph {5}{G} (You may cast this card face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 158

[Token] Bear CToken Creature — Bears 4/4

# 1008

[Token] Snake CToken Creature — Serpent 1/1

# 1009

Multicolor

Abomination of Gudul {3}{B}{G}{U} CCreature — Horror 3/4Flying Whenever Abomination of Gudul deals combat damage toa player, you may draw a card. If you do, discard a card. Morph {2}{B}{G}{U} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.)# 159

Abzan Ascendancy {W}{B}{G} REnchantment When Abzan Ascendancy enters the battlefield, put a +1/+1counter on each creature you control. Whenever a nontoken creature you control dies, put a 1/1white Spirit creature token with flying onto the battlefield.# 160

Abzan Charm {W}{B}{G} UInstant Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two targetcreatures.# 161

Abzan Guide {3}{W}{B}{G} CCreature — Human Warrior 4/4Lifelink (Damage dealt by this creature aslo causes you togain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down asa 2/2 creature for {3}. Turn it face up any time for its morphcost.)# 162

Anafenza, the Foremost {W}{B}{G} MLegendary Creature — Human Soldier 4/4Whenever Anafenza, the Foremost attacks, put a +1/+1counter on another target tapped creature you control. If a creature card would be put into an opponent'sgraveyard from anywhere, exile it instead.# 163

Ankle Shanker {2}{R}{W}{B} RCreature — Goblin Berserker 2/2

Haste (This creature can attack and {T} as soon as itcomes under your control.) Whenever Ankle Shanker attacks, creatures you controlgain first strike and deathtouch until end of turn. (They dealcombat damage before creatures whithout first strike ordouble strike. Any amount of damage they deal to acreature is enough to destroy it.)# 2164

Armament Corps {2}{W}{B}{G} UCreature — Human Soldier 4/4When Armament Corps enters the battlefield, distribute two+1/+1 counters among one or two target creatures youcontrol.# 165

Avalanche Tusker {2}{G}{U}{R} RCreature — Elephant Warrior 6/4Whenever Avalanche Tusker attacks, target creaturedefending player controls blocks this turn if able.# 2166

Bear's Companion {2}{G}{U}{R} UCreature — Human Warrior 2/2When Bear's Companion enters the battlefield, put a 4/4green Bear creature token onto the battlefield.# 167

Butcher of the Horde {1}{R}{W}{B} RCreature — Demon 5/4Flying Sacrifice another creature: Butcher of the Horde gains yourchoice of vigilance, lifelink, or haste until end of turn.# 168

Chief of the Edge {W}{B} UCreature — Human Warrior 3/2Other Warrior creatures you control get +1/+0.# 169

Chief of the Scale {W}{B} UCreature — Human Warrior 2/3Other Warrior creatures you control get +0/+1.# 170

Crackling Doom {R}{W}{B} RInstant Crackling Doom deals 2 damage to each opponent. Eachopponent sacrifices a creature with the greatest poweramong creatures he or he controls.# 171

Death Frenzy {3}{B}{G} USorcery All creatures get -2/-2 until end of turn. Whenever acreature dies this turn, you gain 1 life.# 172

Deflecting Palm {R}{W} RInstant The next time a source of your choice would deal damageto you this turn, prevent that damage. If damage isprevented this way, Deflecting Palm deals that muchdamage to that source's controller.# 173

Duneblast {4}{W}{B}{G} RSorcery Chose up to one creature. Destroy the rest.# 174

Efreet Weaponmaster {3}{U}{R}{W} CCreature — Efreet Monk 4/3First strike When Efreet Weaponmaster enters the battlefield or isturned face up, another target creature you control gets+3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this face down as a 2/2creature for {3}. Turn it face up any time for its morph cost.)# 175

Flying Crane Technique {3}{U}{R}{W} RInstant Untap all creatures you control. All creatures you controlgain flying and double strike unitl end of turn.# 176

Highspire Mantis {2}{R}{W} UCreature — Insect 3/3Flying, trample# 177

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Khans Of Tarkir : cards listIcefeather Aven {U}{G} UCreature — Bird Shaman 2/2Flying Morph {1}{G}{U} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.) When Icefeather Aven is turned face up, you may returnanother target creature to its owner's hand.# 178

Ivorytusk Fortress {2}{W}{B}{G} RCreature — Elephant 5/7Untap each creature you control with a +1/+1 counter on itduring each other player's untap step.# 2179

Jeskai Ascendancy {U}{R}{W} REnchantment Whenever you cast a noncreature spell, creatures youcontrol get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw acard. If you do, discard a card.# 180

Jeskai Charm {U}{R}{W} UInstant Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent. • Creatures you control get +1/+1 and gain lifelink until endof turn.# 181

Kheru Lich Lord {3}{B}{G}{U} RCreature — Zombie Wizard 4/4At the beginning of your upkeep, you may pay {2}{B}. If youdo, return a creature card at random from your graveyard tothe battlefield. It gains flying, trample, and haste. Exile thatcard at the beginning of the next end step. If that cardwould leave the battlefield, exile it instead of putting itanywhere else.# 182

Kin-Tree Invocation {B}{G} USorcery Put an X/X black and green Spirit Warrior creature tokenonto the battlefield, where X is the greatest toughnessamong creatures you control.# 183

Mantis rider {U}{R}{W} RCreature — Human Monk 3/3Flying, vigilance, haste# 184

Mardu Ascendancy {R}{W}{B} REnchantment Whenever a nontoken creature you control attacks, put a1/1 red Goblin creature token onto the battlefield tappedand attacking. Sacrifice Mardu Ascendancy: Creatures you control get+0/+3 until end of turn.# 185

Mardu Charm {R}{W}{B} UInstant Choose one — • Mardu Charm deals 4 damage to target creature. • Put two 1/1 white Warrior creature tokens onto thebattlefield. They gain first strike until end of turn. • Target opponent reveals his or her hand. You choose anoncreature, nonland card from it. That player discards thatcard.# 186

Mardu Roughrider {2}{R}{W}{B} UCreature — Orc Warrior 5/4Whenever Mardu Roughrider attacks, target creature can'tblock this turn.# 187

Master the Way {3}{U}{R} USorcery Draw a card. Master the Way deals damage to targetcreature or player equal to the number of cards in yourhand.# 188

Mindswipe {X}{U}{R} RInstant Counter target spell unless its controller pays {X}.

Mindswipe deals X damage to that spell's controller.# 189

Narset, Enlightened Master {3}{U}{R}{W} MLegendary Creature — Human Monk 3/2First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the topfour cards of your library. Until end of turn, you may castnoncreature cards exiled with Narset this turn whitoutpaying their mana costs.# 190

Ponyback Brigade {3}{R}{W}{B} CCreature — Goblin Warrior 2/2When Ponyback Brigade enters the battlefield or is turnedface up, put three 1/1 red Goblin creature tokens onto thebattlefield. Morph {2}{R}{W}{B} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.)# 191

Rakshasa Deathdealer {B}{G} RCreature — Cat Demon 2/2{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. {B}{G}: Regenarate Rakshasa Deathdealer.# 192

Rakshasa Vizier {2}{B}{G}{U} RCreature — Cat Demon 4/4Whenever one or more cards are put into exile from yourgraveyard, put that many +1/+1 counters on RakshasaVizier.# 2193

Ride Down {W}{R} UInstant Destroy target blocking creature. Creatures that wereblocked by that creature this combat gain trample until endof turn.# 194

Sage of the Inward Eye {2}{U}{R}{W} RCreature — Djinn Wizard 3/4Flying Whenever you cast a noncreature spell, creatures youcontrol gain lifelink until end of turn. (Damage dealt bythose creatures also causes their controller to gain thatmuch life.)# 2195

Sagu Mauler {4}{G}{U} RCreature — Beast 6/6Trample, hexproof Morph {3}{G}{U} (You may cast this card face down as a2/2 creature for {2}. Turn it face up any time for its morphcost.)# 196

Savage Knuckleblade {G}{U}{R} RCreature — Ogre Warrior 4/4{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn.Activate this ability only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand.

{R}: Savage Knuckleblade gains haste until end of turn.# 197

Secret Plans {G}{U} UEnchantment Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, drawa card.# 198

Sidisi, Brood Tyrant {1}{B}{G}{U} MLegendary Creature — Naga Shaman 3/3Whenever Sidisi, Brood Tyrant enters the battlefield orattacks, put the top three cards of your library into yourgraveyard. Whenever one or more creature cards are put into yourgraveyard from your library, put a 2/2 black Zombiecreature token onto the battlefield.# 199

Siege Rhino {1}{W}{B}{G} RCreature — Rhino 4/5Trample When Siege Rhino enters the battlefield, each opponentloses 3 life and you gain 3 life.

# 200

Snowhorn Rider {3}{G}{U}{R} CCreature — Human Warrior 5/5Trample Morph {2}{G}{U}{R} (You may cast this card face down as a2/2 creature for {3}. Turn it face up any time for its morphcost.)# 201

Sorin, Solemn Visitor {2}{W}{B} MPlaneswalker — Sorin 4/{+1}: Until your next turn, creatures you control get +1/+0and gain lifelink. {-2}: Put a 2/2 black Vampire creature token with flying ontothe battlefield. {-6}: You get an emblem with "At the beginning of eachopponent's upkeep, that player sacrifices a creature."# 202

Sultai Ascendancy {B}{G}{U} REnchantment At the beginning of your upkeep, look at the top two cardsof your library. Put any number of them into your graveyardand the rest back on top of your library in any order.# 203

Sultai Charm {B}{G}{U} UInstant Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.# 204

Sultai Soothsayer {2}{B}{G}{U} UCreature — Naga Shaman 2/5When Sultai Soothsayer enters the battlefield, look at thetop four cards of your library. Put one of them into yourhand and the rest into your graveyard.# 205

Surrak Dragonclaw {2}{G}{U}{R} MLegendary Creature — Human Warrior 6/6Flash Surrak Dragonclaw can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.# 206

Temur Ascendancy {G}{U}{R} REnchantment Creatures you control have haste. Whenever a creature with power 4 or rgeater enters thebattlefield under your control, you mat draw a card.# 207

Temur Charm {G}{U}{R} UInstant Choose one — • Target creature you control get +1/+1 until end of turn. Iffights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creature with strength 3 or less can't block this turn.# 208

Trap Essence {G}{U}{R} RInstant Counter target creature spell. Put two +1/+1 counters on upto one target creature.# 209

Utter End {2}{W}{B} RInstant Exle target nonland permanent.# 2210

Villainous Wealth {X}{B}{G}{U} RSorcery Target opponent exiles the top X cards of his or her library.You may cast any number of nonland cards with convertedmana cost X or less from among them without paying theirmana cost.# 211

Warden of the Eye {2}{U}{R}{W} UCreature — Djinn Wizard 3/3When Warden of the Eye enters the battlefield, returntarget noncreature, nonland card from your graveyard toyour hand.

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Khans Of Tarkir : cards list# 212

Winterflame {1}{U}{R} UInstant Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.# 213

Zurgo Helmsmasher {2}{R}{W}{B} MLegendary Creature — Orc Warrior 7/2Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's yourturn. Whenever a creature dealt damage by Zurgo Helmsmasherthis turn dies, put a +1/+1 counter on Zurgo Helmsmasher.# 214

[Token] Spirit Warrior CToken Creature — Spirit Warrior */*

# 1010

Artifact

Abzan Banner {3} CArtifact {T}: Add {W}, {B}, or {G} to your mana pool. {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.# 215

Altar of the Brood {1} RArtifact Whenever another permanent enters the battlefield underyour control, each opponent puts the top card of his or herlibrary into his or her graveyard.# 216

Briber's Purse {X} UArtifact Briber's Purse enters the battlefield with X gem counters onit. {1}, {T}, Remove a gem counter from Briber's Purse: Targetcreature can't attack or block this turn. # 217

Cranial Archive {2} UArtifact {2}, Exile Cranial Archive: Target player shuffles his or hergravyeard into his or her library. Draw a card.# 218

Dragon Throne of Tarkir {4} RLegendary Artifact — EquipmentEquipped creature has defender and "{2}, {T}: Othercreatures you control gain trample and get +X/+X until endof turn where X is this creature's power." Equip {3}# 219

Ghostfire Blade {1} RArtifact — EquipmentEquipped creature gets +2/+2. Equip {3} Ghostfire Blade equip ability costs {2} less to activate if ittargets a colorless creature.# 220

Heart-Piercer Bow {2} UArtifact — EquipmentWhenever equipped creature attacks, Heart-Piercer Bowdeals 1 damage to target creature defending playercontrols. Equip {1} # 221

Jeskai Banner {3} CArtifact {T}: Add {U}, {R}, or {W} to your mana pool. {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.# 222

Lens of Clarity {1} CArtifact You may look at the top card of your library and atface-down creatures you don't control. (You may do this atany time.)

# 223

Mardu Banner {3} CArtifact {T}: Add {R}, {W}, or {B} to your mana pool. {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.# 224

Sultai Banner {3} CArtifact {T}: Add {B}, {G}, or {U} to your mana pool. {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.# 225

Temur Banner {3} CArtifact {T}: Add {G}, {U}, or {R} to your mana pool. {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.# 226

Ugin's Nexus {5} MLegendary Artifact If a player would begin an extra turn, that player skips thatturn instead. If Ugin's Nexus would be put into a graveyard from thebattlefield, instead exile it and take an extra turn after thisone.# 227

Witness of the Ages {6} UArtifact Creature — Golem 4/4Morph {5} (You may cast this face down as a 2/2 creaturefor {3}. Turn it face up any time for its morph cost.)# 228

Dragon Throne of Tharkir {4} RLegendary Artifact — EquipmentEquipped creature has defender and "{2}, {T}: Othercreatures you control gain trample and get +X/+X until endof turn where X is this creature's power." Equip {3}# 2219

Land

Bloodfell Caves CLand Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.# 229

Bloodstained Mire RLand {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search yourlibrary for a swamp or mountain card and put it onto thebattlefield. Then shuffle your library.# 230

Blossoming Sands CLand Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1life. {T}: Add {G} or {W} to your mana pool.# 231

Dismal Backwater CLand Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1life. {T}: Add {U} or {B} to your mana pool.# 232

Flooded Strand RLand {T}, Pay 1 life, Sacrifice Flooded Strand: Search your libraryfor a plains or island card and put it onto the battlefield.Then shuffle your library.# 233

Frontier Bivouac ULand Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R} to your mana pool.# 234

Jungle Hollow CLand Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G} to your mana pool.# 235

Mystic Monastery ULand Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W} to your mana pool.# 236

Nomad Outpost ULand Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.# 237

Opulent Palace ULand Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.# 238

Polluted Delta RLand {T}, Pay 1 life, Sacrifice Polluted Delta: Search your libraryfor an island or swamp card and put it onto the battelfield.Then shuffle your library.# 239

Rugged Highlands CLand Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1life. {T}: Add {R} or {G} to your mana pool.# 240

Sandsteppe Citadel ULand Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.# 241

Scoured Barrens CLand Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1life. {T}: Add {W} or {B} to your mana pool.# 242

Swiftwater Cliffs CLand Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R} to your mana pool.# 243

Thornwood Falls CLand Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1life. {T}: Add {G} or {U} to your mana pool.# 244

Tomb of the Spirit Dragon ULand {T}: Add {1} to your mana pool {2}, {T}: You gain 1 life for each colorless creature youcontrol # 245

Tranquil Cove CLand Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool.# 246

Wind-Scarred Crag CLand Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1life.

Magic the Gathering © Wizards of the Coast Page 7/8 la Secte des Magiciens Fous - http://www.smfcorp.net

Khans Of Tarkir : cards list{T}: Add {R} or {W} to your mana pool.# 247

Windswept Heath RLand {T}, Pay 1 life, Sacrifice Windswept Heath: Search yourlibrary for a forest or plains card and put it onto thebattlefield. Then shuffle your library.# 248

Wooded Foothills RLand {T}, Pay 1 life, Sacrifice Wooded Foothills: Search yourlibrary for a mountain or forest card and put onto thebattlefield. Then shuffle your library.# 249

Plains LBasic Land — Plains{W}# 253

Island LBasic Land — Island{U}# 257

Swamp LBasic Land — Swamp{B}# 261

Mountain LBasic Land — Mountain{R}# 264

Forest LBasic Land — Forest{G}# 269

Légend: W: White mana U: Blue manaB: Black mana R: Red manaG: Green mana T: Tap symbol

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List generated on: 2014 Nov 20

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