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Small Sided Games 1

Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

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Page 1: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

Small Sided Games!

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Page 2: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

Index  4.  TOPIC:  PASSING,  DRIBBLING,  SHOOTING,  SWITCHING  PLAY  5.  TOPIC:  PASSING,  DRIBBLING,  SHOOTING    6.  TOPIC:  MOVEMENT,  CREATING  SPACE,  POSSESSION  7.  TOPIC:  PROBLEM  SOLVING  8.  TOPIC:  TEAM  SHAPE  UNDERSTANDING    9.  TOPIC:  DRIBBLING,  SHOOTING,  SWITCHING  PLAY    10.  TOPIC:  SWITCHING  PLAY,  CREATING  SPACE,  SHOOTING,  DRIBBLING  11.  TOPIC:  PASSING,  CREATING  SPACE,  FINISHING    12.  TOPIC:  MOVEMENT,  POSSESSION,  ATTACKING  PLAY    13.  TOPIC:  RUNNNING  WITH  THE  BALL,  FORWARD  RUNS,  FINISHING,  

COMBINATION  PLAY    14.  TOPIC:  FuncHonal  training  in  a  4-­‐3-­‐3  15.  TOPIC:  FuncHonal  training  in  a  4-­‐4-­‐2  16.  TOPIC:  FINISHING,  COMBINATION  PLAY    17.  TOPIC:  SWITCHING  PLAY,  ATTACKING  PLAY,  FINISHING    18.  TOPIC:  COMBINATION  PLAY,  FINISHING,  CREATING  SPACE,  POSSESSION    19.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  CROSSING  AND  FINISHING    20.  TOPIC:  POSSESSION,  SWITCHING  PLAY    21.  TOPIC:  POSSESSION,  SWITCHING  PLAY,  FINISHING    22.  TOPIC:  POSSESSION,  CREATING  SPACE  23.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  COMBINATION  PLAY    24.  TOPIC:  PLAYING  THROUGH  THE  3RDS    25.  TOPIC:  POSSESSION,  ATTACKING  THROUGH  MIDFIELD  26.  TOPIC:  CREATING  SPACE,  POSSESSION,  PLAYER  ROTATIONS  27.  TOPIC:  ATTACKING  OVERLOADS  28.  TOPIC:  POSSESSION,  MIDFIELD  PLAY  29.  TOPIC:  ATTACKING  OVERLOADS  30.  TOPIC:  DRIBBLING,  RUNNING  WITH  THE  BALL.  CREATING  SPACE  31.  TOPIC:  BUILD  UP  PLAY  32.  TOPIC:  WIDE  PLAY  33.  TOPIC:  BUILD  UP  PLAY,  PLAYING  OUT  OF  THE  BACK    

34.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  CREATING  SPACE,  PENETRATING  PASSES  35.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  ATTACKING  COMBINATIONS    36.  TOPIC:  WIDE  PLAY    37.  TOPIC:  SWITCHING  PLAY    38.  TOPIC:  POSSESSION  VS  ATTACK  39.  TOPIC:  3RD  MAN  RUNNING    40.  TOPIC:  TRANSITION  PLAY    41.  TOPIC:  WIDE  PLAY  VS  MIDFIELD  PLAY  42.  TOPIC:  COMBINATION  PLAY  IN  THE  ATTACKING  3RD    43.  TOPIC:  COMBINATION  PLAY  44.  TOPIC:  COMBINATION  PLAY    45.  TOPIC:  DEFENDING    46.  TOPIC:  TRANSITION  47.  TOPIC:  DECISION  MAKING  48.  TOPIC:  DEFENDING,  TRANSITIONAL  PLAY    49.  TOPIC:  CROSSING  AND  FINISHING    50.  TOPIC:  CROSSING  AND  FINISHING    51.  TOPIC:  DRIBBLING,  COMMUNICATION    52.  TOPIC:  1V1’S,  CREATING  SPACE  53.  TOPIC:  POSITIVE  PASSES,  DRIBBLING  54.  TOPIC:  SPEED  OF  PLAY    55.  TOPIC:  DEFENDING,  WIDE  PLAY    56.  TOPIC:  CREATING  SPACE,  FINISHING  FROM  DISTANCE  57.  TOPIC:  WIDE  PLAY,  OVERLOADS  58.  TOPIC:  BUILD  UP  PLAY,  COUNTER  ATTACK    59.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  BUILD  UP  PLAY    60.  TOPIC:  SPEED  OF  PLAY,  PLAYING  OUT  OF  THE  BACK    61.  TOPIC:  COMBINATION  PLAY    62.  TOPIC:  FINISHING  FROM  DISTANCE  63.  TOPIC:  3RD  MAN  RUNNING,  POSITIVE  PASSING,  SWITCHING  PLAY    

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Page 3: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

Index  64.  TOPIC:  REACTIONS,  OVERLOADS  65.  TOPIC:  3RD  MAN  RUNS,  TURNING,  SWITCHING  PLAY    66.  TOPIC:  PLAYING  OUT  OF  THE  BACK,  DRIBBLING,  RUNNING  WITH  THE  BALL  67.  TOPIC:  1V1’S,  DEFENDING,  COMBINATION  PLAY    68.  TOPIC:  WIDE  PLAY,  COMBINATION  PLAY,  FINISHING    69.  TOPIC:  WIDE  PLAY  70.  TOPIC:  WIDE  PLAY  OR  CENTRAL  PLAY    71.  TOPIC:  SWITCHING  PLAY,  COMBINATION  PLAY  72.  TOPIC:  SWITCHING  PLAY,  ATTACKING  COMBINATIONS    73.  TOPIC:  SWITCHING  PLAY,  ATTACKING  COMBINATIONS    74.  TOPIC:  TRANSITIONAL  PLAY  75.  TOPIC:  VARIATIONS    76.  TOPIC:  MAN  MARKING    77.  TOPIC:  FINISHING,  OVERLOADS  78.  TOPIC:  POSSESSION  79.  TOPIC:  POSSESSION,  FINISHING    80.  TOPIC:  TRANSITIONAL  PLAY,  POSSESSION  81.  TOPIC:  OVERLOADS  82.  TOPIC:  RVP  Game,  FINISHING,  PROBLEM  SOLVING  83.  TOPIC:  FINISHING    84.  TOPIC:  LEARNING  OUTCOMES  85.  TOPIC:  VARIETY    86.  TOPIC:  FINISHING    87.  TOPIC:  FINISHING,  POSITIONING    88.  TOPIC:  FINISHING    89.  TOPIC:  PERCEPTION    90.  TOPIC:  RESTRICTED  PASSES  91.  TOPIC:  ANALYZING  OPPONENTS    92.  TOPIC:  PLAYER  ANALYSIS  93.  TOPIC:  3  AND  WIN  94.  TOPIC:  POSSESSION  VS  GOAL  SCORING  95.  TOPIC:  POSSESSION  SQUARES  96.  TOPIC:  PLAYING  OUT  OF  THE  BACK    97.  TOPIC:  ZONE  14  98.  TOPIC:  FLOATERS  GAME  99.  TOPIC:  FAST  COUNTER  OR  PATIENT  BUILD  UP  100.  TOPIC:  IN  THE  ZONE  101.  TOPIC:  COUNTDOWN  GAME    102.  TOPIC:  TOUCH  ZONES  103.  TOPIC:  3,2,1  FINISHING    104.  TOPIC:  TRANSITIONAL  PLAY  SSG  105.  TOPIC:  QUICK  RESTARTS  SSG  106.  TOPIC:  COUNTER  ATTACKING  SSG  107.  TOPIC:  PLAYING  OUT  OF  THE  BACK  SSG  

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Page 4: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PASSING,  DRIBBLING,  SHOOTING,  SWITCHING  PLAY  The  teams  play  4  games  of  6  minutes    Game  1:  red  team  a=acks  the  end  zone  Blue  team  a=ack  the  2  mini  goals    Game  2:  red  team  a=ack  the  3  gates  (yellow  green  and  orange)  Blue  team  a=ack  the  goal  inc  gk    Game  3:  red  team  a=ack  the  mini  goals  Blue  team  a=ack  the  end  zone    Game  4:  red  team  a=ack  the  goal  Blue  team  a=ack  the  3  gates  

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Page 5: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PASSING,  DRIBBLING,  SHOOTING    3v3  OR  4V4    Score  in  any  of  the  following  ways    Pass  into  a  running  player  into  the  corner  square  (  need  to  receive  on  the  run)  top  leL    Shoot  into  any  of  the  two  corner  goals  bo=om  right    Dribble  and  stop  the  ball  in  the  triangle.  Bo=om  leL    Pass  through  the  gate.  Top  right.    Choices  and  decision  making.  

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Page 6: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  MOVEMENT,  CREATING  SPACE,  POSSESSION  1.  Team  1  has  5  players  and  plays  end  to  end.  There  is  a  GK  at  each  end.  2.  Team  2  has  4  players  and  plays  side  to  side  (widthways  across  the  pitch).  There  is  a  Target  Player  on  each  side.  3.  This  is  a  game  of  5v4  within  the  designated  area.  Only  1  ball  is  in  play  between  both  teams.  4.  The  team  in  possession  of  the  ball  must  reach  the  other  side  of  their  area  (end  or  side  of  the  pitch  respecSvely)  to  score  a  point.  5.  The  team  without  the  ball  must  try  to  win  the  ball  back.  6.  Encourage  players  to  move  from  triangle  to  triangle  when  passing  and  receiving  the  ball  and  replace  the  player  that  has  just  leL  the  space  in  another  triangle.    P:  Add  target  players  to  main  area.  Now  ask  both  teams  to  play  from  GK  to  GK.  Making  the  area  Sghter  with  more  pressure  on  the  ball.  SuggesSon:  When  player  makes  a  pass  he  must  leave  his  triangle.  

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Page 7: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PROBLEM  SOLVING  Coach  decides  on  how  they  score  eg  volley  but  does  not  tell  the  players    Players  p,ay  the  game,  every  Sme  they  score  the  coach  will  tell  them  goal  or  no  goal.    If  one  team  work  it  out  they  do  not  tell  the  other  team,  try  to  hide  the  method  of  scoring.    P:  same  as  above  game  but  now  you  tell  one  team  what  the  method  is    Play  a  series  of  games  of  a  certain  Sme    The  opposiSon  has  that  Sme  to  work  it  out  and  then  cut  the  deficit  

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Page 8: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TEAM  SHAPE  UNDERSTANDING    4v4  format  musc    Every  player  has  2  quarters  that  they  can  play  in    Defender  #1  leL  and  right  cannot  cross  the  half  way  line.    LeL  mid  #2  up  and  down,  cannot  cross  over  to  the  opposite  side  of  the  field.  Keeps  balance.    Right  mid  #3  same  as  above.    Striker  #4  leL  and  right  cannot  drop  back  into  opposite  half.  Keeps  depth.  

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Page 9: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DRIBBLING,  SHOOTING,  SWITCHING  PLAY    2  games  are  being  played  on  2  different  fields  with  different  scoring  opSons.  The  games  are  direcSonal  and  you  must  have  a  half  Sme  so  you  experience  both  opSons  on  your  field    2  goals  vs  1  goal  Field    1  goal  vs  Endline  Fields    Play  for  a  set  Sme  and  then  rotate  teams    

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Page 10: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY,  CREATING  SPACE,  SHOOTING,  DRIBBLING  2  Fields  play  4v4    Top  field  variaSon,  one  team  a=acks  the  2  gates  diagonal  and  must  dribble  through  a  gate  to  score.  The  other  team  shoots  into  the  2  mini  goals  on  the  diagonal.    Bo=om  field    2  mini  goals  back  to  back,  can  score  in  either  goal    

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Page 11: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PASSING,  CREATING  SPACE,  FINISHING    2  different  fields  play  4v4,  2v2  in  each  half    Top  field  challenge:  Can  they  pass  the  ball  to  their  a=ackers  diagonally  through  the  diamond  in  the  middle  of  the  field?    Bo=om  field  challenge:  Can  they  pass  the  ball  through  either  of  the  wide  gates  to  their  a=ackers?  

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Page 12: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  MOVEMENT,  POSSESSION,  ATTACKING  PLAY    Normal  game  with  the  added  challenge  of  playing  through  the  central  square    You  cannot  enter  the  square  and  wait  for  a  pass,  you  must  Sme  your  run  and  receive  on  the  move.    Must  play  through  the  square  and  score  to  get  2  goals    If  not  through  the  square  and  score  =  1  goal      

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Page 13: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  RUNNNING  WITH  THE  BALL,  FORWARD  RUNS,  FINISHING,  COMBINATION  PLAY    Challenge:    One  team  possesses  the  ball  and  a=ack  the  top  GK,  yellow  line  is  the  offside  line.  Can  they  break  out  with  a  killer  pass    One  team  can  score  in  the  3  top  goals  if  they  win  possession        

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Page 14: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FuncHonal  training  in  a  4-­‐3-­‐3  Split  the  field  into  3rds      Each  3rd  has  a  Red  Vs  Blue  game  situaSon  eg    Bo=om  3rd  –  Reds  x4  look  to  pass  or  dribble  out  through  the  3  gates  (playing  out  of  the  back)  vs  Blue  x3    look  to  combine  and  score  3v4    Middle  3rd  –  3v3  to  mini  goals.  Midfield  combinaSons      Top  3rd  –  same  as  bo=om  3rd  but  Blue  team  try  to  play  out  from  the  back        

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Page 15: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FuncHonal  training  in  a  4-­‐4-­‐2  7  different  games  being  played  at  the  same  Sme    Wide  areas  are  1v1’s  to  dribble  through  gates.  This  is  direcSonal  so  winger  vs  Full  back      Areas  in  front  of  goals  –  2v2  strikers  vs  center  backs    Central  area  –  2v2  midfield  ba=le  CM’s  

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Page 16: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING,  COMBINATION  PLAY    3  teams  2  teams  play  4v4  The  resSng  team  has  to  score  10  goals.  Team  in  possession  when  they  score  10  stays  on.    

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Page 17: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY,  ATTACKING  PLAY,  FINISHING    Red  team  a=acks  the  2  big  goals  Blue  team  a=ack  the  4  mini  goals    The  field  is  split  into  two  halls  and  the  ball  must  see  both  halls  before  you  can  score.    ALer  a  set  Sme  change  

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Page 18: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COMBINATION  PLAY,  FINISHING,  CREATING  SPACE,  POSSESSION    The  game  is  a  3v3  or  a  2v2  in  the  middle  area,  the  rest  of  your  team  set  up  as  shown,  they  become  bounce  players  who  cannot  be  tackled  but  only  have  2/3  touches    Red  team  a=acking  the  top  goal  must  combine  with  a  bounce  player  before  scoring.  Bounce  players  can  pass  to  each  other  as  well    If  blue  win  possession  they  must  do  the  same  and  get  the  ball  to  a  bounce  player  before  scoring        

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Page 19: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  CROSSING  AND  FINISHING    Field  is  split  into  areas  3  central  3rds  and  4  wide  zones    Set  up  as  shown    Challenge  is  to  be  able  to  play  into  midfield  and  for  them  to  get  the  ball  wide  to  their  winger  who  passes  or  crosses  into  the  a=acking  3rd      

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Page 20: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  SWITCHING  PLAY    4  goals    3  teams  of  4    One  team  becomes  the  bounce  players  eg  red  team  The  game  is  a  direcSonal  game  and  the  ball  must  go  to  a  bounce  player  before  you  score.  Bounce  players  van  pass  to  each  other  and  cannot  be  tackled  Bounce  players  are  on  2  touch    

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Page 21: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  SWITCHING  PLAY,  FINISHING    5V2  GAME      2  Mini  goals  back  to  back      Can  the  blue  team  complete  a  set  number  of  passes  before  scoring  in  either  mini  goal?    If  the  red  defenders  win  the  ball  they  can  score  straight  away        

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Page 22: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  CREATING  SPACE  2v2  in  each  half  and  two  targets  in  the  end  zone  which  are  split  in  2  zones    Score  in  one  end  zone  then  try  to  get  into  the  next  half  for  those  players  to  combine  and  score.  

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Page 23: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  COMBINATION  PLAY    DirecSonal  game  with  a  3v3  in  each  a=acking  zone  and  2  magic  players  to  create  overloads    Safe  zone  in  the  middle  where  the  magic  players  can  receive      Only  1  magic  player  can  join  in  an  a=ack      

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Page 24: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  THROUGH  THE  3RDS    2V2  IN  EACH  3RD    Pass  into  next  zone  and  join  in  Only  1  zone    P:  2  zones  

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Page 25: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  ATTACKING  THROUGH  MIDFIELD  You  must  play  through  the  diamond  to  score  a  point,  if  you  then  go  on  and  score  you  get  2  points      Score  a  goal  by  dispossessing  the  other  team  within  the  diamond    Score  a  goal  by  playing  1  touch  in  the  diamond  –  must  keep  possession      Score  a  goal  by  playing  1  touch  in  the  diamond  with  the  ball  entering  the  a=acking  half      

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Page 26: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  CREATING  SPACE,  POSSESSION,  PLAYER  ROTATIONS  If  2  or  more  a=acking  players  are  in  a  square  when  the  ball  is  passed  into  that  square  the  player  who  doesn't  receive  the  ball  must  leave  that  square.  That  player  can  be  replaced  by  another  player  from  another  square.  This  can  become  the  rule.    If  a  player  dribble  into  a  square  any  a=acking  player  in  that  square  must  leave  and  can  be  replace    Play  both  rules  at  once  or  only  one  rule  

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Page 27: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  ATTACKING  OVERLOADS  Normal  game  but  with  6  balls  on  the  outside    If  a  player  touches  the  ball  as  it  goes  out  of  play  they  must  retrieve  that  ball.  The  other  team  now  collects  one  of  the  six  balls  and  plays  as  quick  as  possible  whilst  the  other  team  are  a  player  down.  The  player  retrieving  must  replace  the  ball  that  the  teaM  are  now  playing  with.  

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Page 28: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  MIDFIELD  PLAY  Normal  game  with  a  square  in  the  middle  of  the  field.    Goals  scored  as  usual  but  also  In  The  following  ways.    By  a  player  inside  the  square  receiving  the  ball  and  playing  a  pass  first  Sme  to  a  team  mate  outside  the  square    As  above  but  the  sequence  is  in,  out  and  back  in  again.    As  above  in  out  and  back  in  using  3  different  players    Loses  goal  if  you  get  dispossessed  in  the  box  

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Page 29: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  ATTACKING  OVERLOADS  •  Area  30x20yds,  divided  into  3  equal  thirds,  as  illustrated.  •  Goals  at  each  end,  set  5yds  back  from  edge  of  playing  area.  •  13  players  (incl.  2GK’s),  arranged  2v1  in  each  end  third  &  2v3  in  mid  third.  •  Players  (both  teams)  remain  in  zones.  •  PracSce  starts  with:  ball  fed-­‐in  to  Reds  by  coach.  •  ObjecSve  of  game  for  Reds  is  to  play  from  end-­‐toend,  through  MF,  to  get  ball  to  opposite  GK  to  score.  •  Blues  objecSve  is  to  prevent  scores  by  Reds  &  if  they  gain  possession,  a=ack  opposite  goal.  •  Rotate  players  in  teams  &  within  zones,  to  ensure  all  receive  opportunity  to  play  in  all  posiSons  &  circumstances.    progressions  for  this  pracSce  are:  -­‐  Reds  –  keep  shape  but  not  necessarily  their  posiSons  (i.e.  Players  in  defending  zone  taking  ball  into  MF  &  others  filling  in  to  retain  balance  of  numbers  in  zone.  -­‐  Passes  can  miss-­‐out  MF  directly  &  enter  into  a=acking  zone.  -­‐  W  ork  ball  from  one  end  to  other  through  midfield  &  then  turn  back  to  a=ack  furthest  goal.  -­‐  Blues  –  any  number  can  operate  in  any  zone  in  order  to  gain  possession.  -­‐  Blues  are  given  a  Sme  limit  (e.g.  7  secs)  to  take  a  shot  at  goal.  

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Page 30: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DRIBBLING,  RUNNING  WITH  THE  BALL.  CREATING  SPACE  4v4    2  end  zones    ObjecSve  is  to  score  by  dribbling  the  ball  and  stopping  it  in  the  opposing  teams  end  zone.    Ball  must  be  under  control.    P:  pass  into  a  team  mate  on  the  run  into  the  end  zone    P:  cannot  pass  forwards.  

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Page 31: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  BUILD  UP  PLAY  •  13  players  (incl.  2GK’s)  arranged  6  A=ackers  v  5  Defenders  (2v1,  2v2  &  2v2  in  each  third),  as  shown  in  diagram.  •  Supply  of  balls  with  GK  of  A  team.  •  PracSce  starts  with:  A’s  receive  ball  from  GK  in  defensive  third  &  look  to  move  ball  by  either  dribbling  or  passing  into  mid-­‐third  to  progress  play.  •  One  A  from  defensive  third  can  move  into  mid-­‐third  to  create  3v2.  •  Possession  is  established  in  mid-­‐third  with  A  from  final  third  able  to  link  play  &  create  4v2.  •  Ball  is  moved  into  final  third  with  2A’s  geong  forward  by  either  dribbling  and/or  passing  to  create  3v2  &  strike  at  goal.  •  If  D’s  gain  possession:  they  become  a=ackers  &  look  to  counter-­‐a=ack  quickly  with  any  number  of  players.  progressions  for  this  pracSce  are:  -­‐  A  from  mid-­‐third  can  drop  into  defensive  third  to  support  early  gain  of  possession.  -­‐  D’s  can  move  one  player  up  the  field  to  nullify/dilute  a=acking  overload  in  mid  &  final  thirds.  -­‐  All  D’s  can  advance  one  third  to  operate  in  2  thirds  of  the  field.  

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Page 32: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY  •  Goals  of  appropriate  size  at  each  end.  •  16  players  (incl.  2  GK’s),  arranged  8v8  as  shown  in  the  diagram.  •  Supply  of  balls  by  each  goal.  •  Off-­‐side  lines  are  marked  with  cones  at  the  side  of  pitch.  •  PracSce  starts  with:  ball  rolled-­‐out  by  GK  to  a=acking  team.  •  Team  in  possession,  look  to  build  play  through  good  ball  retenSon  &  controlled  possession,  with  the  objecSve  a  scoring  a  goal.  •  Defending  team  look  to  counter-­‐a=ack  on  gaining  possession.  •  Open  play  conSnues  unSl  ball  goes  dead:  then  pracSce  recommences  with  iniSal  set-­‐up  arrangements.  progressions  for  this  pracSce  are:  -­‐  Mark  5yd  wide  channels  along  each  touch  line  that  wingers/full-­‐backs  can  a=ack  through,  unopposed.  -­‐  S  witch  play  &  early  crossing  into  central  areas  with  a=ackers  arriving  quickly  into  space.  

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Page 33: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  BUILD  UP  PLAY,  PLAYING  OUT  OF  THE  BACK    •  16  players  (incl.  2GK’s),  arranged  2-­‐3-­‐2,  as  shown  in  the  diagram.  •  Supply  of  balls  by  each  goal.  •  Players  are  restricted  to  the  designated  zones  &  off-­‐side  applies  in  each  end  zone.  •  PracSce  starts  with:  ball  rolled-­‐out  from  GK.  •  Team  in  possession,  look  to  play  through  the  thirds  of  the  field,  varying  speed  of  a=acking  play  &  using  1  touch  passing,  if  possible.  •  Open  play  conSnues  unSl  ball  goes  dead:  then  pracSce  recommences  with  iniSal  set-­‐up  arrangements.  progressions  for  this  pracSce  are:  -­‐  U  nits  can  push-­‐up  &  drop-­‐back  into  next  zone  to  create  5v5  in  single  &  two-­‐zone  play.  -­‐  All  players  are  ‘free’  &  interchange  roles  &  posiSons  

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Page 34: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  CREATING  SPACE,  PENETRATING  PASSES  •  16  players  (incl.  2  GK’s),  arranged  7  A=ackers  v  7Defenders  in  middle  zone,  as  shown  in  the  diagram.  •  Supply  of  balls  by  each  goal.  •  Off-­‐side  Rules  apply  in  the  20x44yd  end  zone.  •  PracSce  starts  with:  GK  rolls  ball  to  an  A,  who  drops  deep  (unopposed)  into  end  zone  to  receive  &  turn.  •  Receiving  A  then  carries  or  passes  ball  into  middle  zone.  •  A’s  look  to  retain  possession  &  make  forward  pass  for  runner  moving  into  a=acking  end  zone  to  strike  at  goal.  •  Off-­‐side  applies  in  end  zone.  •  D’s  are  not  permi=ed  to  recover  into  end  zone  to  challenge  A.  •  When  a=ack  is  concluded:  pracSce  reverses  with  A’s  becoming  D’s.  progressions  for  this  pracSce  are:  -­‐  AddiSonal  A  supports  advancing  A  in  1v1  situaSon.  -­‐  One  D  recovers  into  end  zone  to  challenge  A  &  support  GK.    

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Page 35: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  ATTACKING  COMBINATIONS    •  16  players  (incl.  2  GK’s),  1ball.  •  PracSce  starts  with:  GK  rolls  ball-­‐out  to  a=acking  team  which  has  a  6v3  numerical  advantage  in  its  own  half.  •  In  a=acking  half,  there  are  2A’s  v  3D’s.  •  A’s,  in  possession  pass-­‐out  from  back.  •  4A’s  advance  into  opponents  half  to  make  6v3  in  a=acking  half.  •  Half  way  serves  as  off-­‐side  line,  with  A’s  only  able  to  cross  into  a=acking  half  once  ball  has  been  played  into  space.  •  ObjecSve  of  game  is  to  move  advancing  A’s  rapidly  into  D’s  half,  bringing  A’s  into  game  &  get  early  strikes  on  goal.  •  Play  resumes  in  opposite  direcSon,  from  GK,  using  same  playing  numbers.  •  One  team  has  a  period  of  a=acking  (to  &  from  both  ends),  before  players  re-­‐organise  to  share  roles  (&  understanding).    

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Page 36: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY    •  23  players  (incl.  2GK’s),  arranged  4v4  plus  a  Floater  in  central  area,  who  plays  for  the  team  in  possession  at  all  Smes;  2v2  at  each  end  outside  of  penalty  area  &  2  flank  players  for  each  team,  as  shown.  •  PracSce  starts  with:  Coach  passes  into  central  area,  to  a=acking  team.  •  A’s  look  to  keep  possession  for  5  consecuSve  passes  before  playing  into  front  players.  •  Strikers  spread  ball  to  flank,  for  winger  to  dribble  &  cross  into  penalty  area.  •  If  D’s  gain  possession:  they  can  move  ball  to  flank  quickly  to  counter-­‐a=ack  (do  not  require  5  passes  in  central  area).  •  One  MF  player  from  central  area  can  a=ack  goal,  looking  to  receive  cross  with  strikers,  making  third  player  in  opponent’s  penalty  area.  •  ALer  each  a=ack  counter-­‐a=ack:  Coach  restarts  pracSce  by  feeding  into  other  team  &  roles  are  reversed.    

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Page 37: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY    4v4    DirecSonal    A=ack  2  goals    No  gk's    ObjecSve  to  switch  play  

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Page 38: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION  VS  ATTACK  Blue  team  are  the  passers    Red  team  are  the  shooters    Can  the  blue  team  pass  the  ball  and  possess  the  ball  for  5  minutes.  Every.  5  passes  scores  them  a  goal  red  team  must  win  the  ball  and  score  in  any  of  the  4  mini  goals    Switch  roles  

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Page 39: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  3RD  MAN  RUNNING    4  v4    2  end  zones    Add  a  player  from  each  team  in  the  end  zone  Play  for  15  minutes  Change  end  player  every  3  minutes    No  players  is  allowed  in  the  end  zone  unSl  a  pass  has  been  made  into  the  forward.    Only  the  a=acker  can  enter  the  end  zone  aLer  receiving  a  pass  from  the  forward    Forward  is  on  two  touches  to  set  the  ball.  

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Page 40: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TRANSITION  PLAY    Split  the  group  into  4  teams  of  3    One  team  rests  behind  the  goal  eg  yellow    Red  a=ack  blue  to  start  3v3    Green  team  wait  in  the  top  half  of  the  field.    Once  the  a=ack  is  complete  the  blue  team  break  out  and  a=ack  green.  The  red  team  step  out  and  become  the  resSng  team  behind  the  goal.  The  yellow  team  enter  the  field  and  occupy  the  bo=om  half  The  game  is  repeated  going  the  opposite  direcSon.  P:  add  a  magic  player    P:  add  wingers  

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Page 41: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY  VS  MIDFIELD  PLAY  Red  team  get  to  use  the  wide  wingers  creaSng  an  overload  Blue  team  must  only  a=acker  through  the  central  area  of  the  field    Play  for  5  minutes  then  the  winger  drop  into  the  opposite  half  and  blue  team  uSlize  the  advantage.    P:  opposite  winger  joins  in  the  a=ack.  

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Page 42: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COMBINATION  PLAY  IN  THE  ATTACKING  3RD    3v3  a=ack  vs  defense.    Blue  a=ack  first  The  bo=om  half  blue  receive  from  coach,  they  must  combine  to  score    If  they  score  they  are  rewarded  with  another  ball  to  increase  their  goal  tally  If  they  are  unsuccessful  in  scoring  the  top  half  blue  receive  the  next  ball  and  we  conSnue.    Play  for  5  minutes  to  see  who  can  out  score  who    Red  teams  a=ack  next    Reward  good  defending  by  having  them  pass  the  ball  to  the  coach  for  a  goal.  

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Page 43: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COMBINATION  PLAY  3v3  in  each  half    Must  remain  in  your  half  of  the  field  If  you  win  possession  can  you  pass  into  your  forwards  in  the  opposite  half.    P:  pass  in  join  in  4v3  

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Page 44: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COMBINATION  PLAY    3v3  in  each  half    Must  remain  in  halves    Can  drop  into  safe  zone  to  receive  to  a=ack.  

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Page 45: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DEFENDING    Teams  can  only  score  in  a  third  on  coaches  demand  Final  Middle  Defensive    This  will  determine  if  the  defending  team  drop  or  press  the  ball  Teams  can  only  score  in  a  third  on  coaches  demand  Final  Middle  Defensive    This  will  determine  if  the  defending  team  drop  or  press  the  ball    

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Page 46: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TRANSITION  3  teams  of  equal  amounts    2  teams  of  defenders  sides  of  goals  and  1  a=acking  team  at  the  half  way  line    Gk  begins  by  playing  to  the  two  a=ackers  the  two  yellow  defenders  try  to  win  the  ball  and  counter  a=ack  into  the  red  half.  Once  they  cross  into  the  middle  zone  they  are  pressed  by  the  next  defenders  which  are  red.  

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Page 47: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DECISION  MAKING  Play  8v8  or  you  can  play  an  overload    1pt  to  dribble  through  a  gate  2pts  for  a  goal  

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Page 48: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DEFENDING,  TRANSITIONAL  PLAY    The  coach  starts  the  drill  by  passing  into  the  a=acker  who  is  on  the  central  line  and  a=empts  to  score  1v2    Defenders  must  pressure  the  ball  and  try  to  stop  the  a=acker.  If  they  manage  to  win  possession  they  must  a=ack  the  opposite  goal  2v1,  if  both  defenders  a=ack  two  vs  one  and  lose  possession  the  lone  a=acker  can  pass  back  to  his  team  mate  in  the  other  half  of  the  pitch  for  a  free  shot  on  goal.  

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Page 49: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  CROSSING  AND  FINISHING    One  team  is  nominated  to  work  as  the  two  target  crossing  players  in  the  wide  area.  One  team  starts  in  each  half  whilst  one  team  begins  in  the  middlemen    To  start  the  coach  passes  to  the  central  team  who  combine  and  play  out  wide  to  the  crossing  player.  The  reds  must  now  a=ack  the  cross  to  a=empt  to  score.    If  successful  they  receive  a  second  ball  from  the  coach  and  a=ack  in  the  opposite  direcSon.  If  they  are  tackled  the  defenders  now  break  out  for  their  turn  to  a=ack  from  a  cross  in  the  opposite  direcSon.    

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Page 50: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  CROSSING  AND  FINISHING    One  team  works  as  the  crossers  and  go  into  the  wide  areas.  One  team  starts  in  each  half  and  one  team  starts  in  the  center  zone.  To  start  the  coach  passes  to  the  central  red  team  who  a=ack  either  direcSon    Defenders  in  the  bo=om  half  have  a  straight  2v2  ba=le.    Defenders  in  the  top  half  have  to  contend  with  the  addiSon  of  the  two  crossing  players.  When  one  crosser  has  the  ball  the  other  can  step  in  creaSng  a  3v2  situaSon    If  you  defend  well  and  win  the  ball  you  a=ack  in  the  opposite  direcSon.  

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Page 51: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DRIBBLING,  COMMUNICATION    End  zone  dribbling  game  with  defensive  communicaSon    3v3  in  the  middle  with  one  player  as  conductor  behind  the  end  zone  your  team  are  defending    The  conductor  uses  communicaSon  to  help  team  mates  Get  Sght  Goal  side  Show  inside  Etc  

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Page 52: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  1V1’S,  CREATING  SPACE  Both  teams  have  a  defender  in  the  end  zone.  They  can  pass  back  to  them  and  they  cannot  be  tackled  Challenge  is  to  score  by  dribbling  into  the  defenders  zone  and  beaSng  them  1v1  to  shoot  and  score    No  one  apart  from  the  a=acker  and  defender  are  allowed  in  the  end  zone        

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Page 53: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSITIVE  PASSES,  DRIBBLING  Blue  team  has  to  dribble  through  the  red  teams  gates  Red  team  a=empt  to  score  by  passing  through  the  blue  teams  gates  

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Page 54: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SPEED  OF  PLAY    •  16  players  (incl.  2GK’s),  1  ball.  •  PracSce  starts  with:  7v7  (incl.  2GKs)  plus  2  floaSng  players,  one  of  whom  feeds  into  a=acking  team.  •  On  regain  of  possession:  ball  is  played  to  a  floaSng  player,  who  is  deemed  safe.  •  All  players  move  into  opposing  a=acking  half,  with  excepSon  of  floater  in  possession.  •  2nd.  floater  helps  defending  team  unSl  possession  is  regained.  •  Defensive  clearances  to  floater  in  opposing  half  can  be  transferred  back  into  pracSce  to  sustain  a=ack.  •  If  GK  makes  a  save  or  ball  goes  out  of  play:  possession  is  handed  to  floater  who  restarts  pracSce.  progression  for  this  pracSce  is:  -­‐  2nd.  Floater  joins  a=acking  team  to  balance  numbers  &  game  conSnues  8v8,  end-­‐to-­‐end.  

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Page 55: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  DEFENDING,  WIDE  PLAY    •  Area  60x40yds,  marked  into  equal  thirds,  the  mid-­‐third  divided  into  4  zones,  two  5yd  channels  the  length  of  the  area  down  both  sides  &  appropriate  size  goals  at  each  end,  as  illustrated.  •  18  players  (incl.  2GK’s),  arranged  8v8,  plus  two  Neutral  players  who  operate  in  the  wide  channels,  1  ball.  •  D’s  in  mid-­‐third  a=empt  to  cover  2-­‐3  of  the  4  zones.  •  PracSce  starts  with:  ball  fed  from  side  by  N  to  player  in  defensive  third.  •  All  a=acks  must  pass  through  middle  third.  •  Neutral  players  can  be  used  for  support  by  both  teams  &  must  pass  into  middle  third  on  receiving.  

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Page 56: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  CREATING  SPACE,  FINISHING  FROM  DISTANCE  •  16  players  (incl.  2GK’s)  arranged  8v8,  1  ball.  •  Game  is  organized  4v4  in  middle  third  &  both  teams  have  3  supporSng  players  in  their  defensive  third.  •  PracSce  starts  with:  GK  rolls  ball  out  to  supporSng  player  in  defensive  third,  who  in-­‐turn,  looks  to  pass  into  midfield.  •  Players  look  to  shoot  from  long  range,  or  break  into  a=acking  third  with  numbers  to  play  against  3  Defenders.  •  D’s  gaining  possession  must  play  into  midfield  third.  •  When  ball  goes  ‘dead’:  pracSce  restarts  with  opposite  team  GK  rolling  ball  to  D’s,  who  then  look  to  pass  into  MF.  

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Page 57: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY,  OVERLOADS  •  16  players  (incl.  2GK’s)  arranged  8v8,  1  ball.  •  Game  is  organised  2v2  in  each  end  third,  with  3v3  in  middle  third.  •  Off-­‐side  applies  in  each  a=acking  third.  •  PracSce  starts  with:  coach  feeds  ball  into  MF.  •  A=acking  team  must  visit  &  overload  at  least  2  of  the  flank  areas  before  a=acking  goal.  •  Defending  team  sends  one  or  two  D’s  in  response  to  a=acking  team.  •  Overloads  can  be  1Av0D;  2Av1D  or  3Av2D  in  the  wide  secSons.  •  PracSce  restarts  with  opposite  team  GK  rolling  ball  to  D’s,  who  then  look  to  pass  into  MF.  

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Page 58: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  BUILD  UP  PLAY,  COUNTER  ATTACK    •  16  players  (incl.  2GK’s),  arranged  7v7,  as  shown  in  the  diagram.  •  Supply  of  balls  by  each  goal.  •  Normal  off-­‐side  Rules  apply  over  the  halfway  line.  •  PracSce  starts  with:  ball  rolled-­‐out  from  GK.  •  Team  in  possession,  look  to  build  play  through  good  ball  retenSon  &  controlled  possession,  with  the  objecSve  a  scoring  a  goal.  •  Defending  team  look  to  counter-­‐a=ack  on  gaining  possession.  •  Open  play  conSnues  unSl  ball  goes  dead:  then  pracSce  recommences  with  iniSal  set-­‐up  arrangements.  progressions  for  this  pracSce  are:  -­‐  If  defending  team  gains  possession:  it  has  limited  Sme  (e.g.  7secs)  to  counter-­‐a=ack  &  strike  on  goal.  -­‐  Counter-­‐a=acking  team  limited  to  5  passes  before  geong  shot.  

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Page 59: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  BUILD  UP  PLAY    •  14  players  (incl.  2GKs),  with  defenders  iniSally  having  a  3v2  advantage  in  own  half.  •  PracSce  starts  with:  GK  rolls  ball-­‐out  to  a=acking  team.  •  Play  has  to  build  through  mid  area,  with  one  A  able  to  enter  to  make  3v1.  •  Play  moves  into  D’s  half  with  2A’s  able  to  join-­‐in  and  make  4v3  advantage.  •  D’s  have  to  prevent  A’s  from  scoring  whilst  outnumbered.  •  If  D’s  gain  possession:  they  look  to  quickly  counter-­‐a=ack  opponents.  •  Roles  of  players  changes  when  play  is  reversed.  progression  for  this  pracSce  is:  -­‐  D  from  middle  zone  can  recover  to  the  defending  zone,  to  make  4v4.  

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Page 60: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SPEED  OF  PLAY,  PLAYING  OUT  OF  THE  BACK    •  Players  arranged  in  3-­‐3-­‐2  formaSon  with  each  unit  confined  to  their  own  third.  •  PracSce  starts  with:  ball  rolled-­‐out  by  GK  into  defensive  third.  •  Teams  score  by  delivering  ball  into  the  GK’s  hands  at  opposite  end  of  pitch,  from  any  posiSon  on  field  when  opportunity  arises.  •  PracSce  is  developed  by  requiring  teams  to  score  a  goal  past  GK,  but  from  shots  on  goal  delivered  only  from  mid  &  defensive  thirds.  •  Forwards  look  for  rebounds  to  score.  •  On  regaining  possession  in  middle  zone:  teams  have  8  seconds  to  shoot  on  goal;  12  seconds  from  regains  in  defensive  third.  progression  for  this  pracSce  is:  -­‐  Play  becomes  free  without  condiSons  so  that  players  understand  when  to  press  early  &  when  to  drop  to  a  deeper  defending  posiSon  &  counter-­‐a=ack.  

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Page 61: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COMBINATION  PLAY    •  16  players  (incl.  2GKs),  plus  2  Neutral  players  who  support  team  in  possession.  •  PracSce  starts  with:  GK  rolls  ball  into  A=ackers  in  end  zone,  who  are  supported  by  2  Neutral  players.  •  A’s  play  out  to  MF  area  for  N’s  making  forward  runs  into  mid  third.  •  Once  N’s  arrive  in  MF  zone  an  A  forward  can  combine  with  them.  •  Defenders  are  not  allowed  to  recover  into  MF  zone.  •  A’s  forwards  receive  service  from  MF,  on  move.  •  Aim  of  A’s:  receive,  pass  &  move  to  a  new  grid  in  end  zone,  whilst  looking  to  score.  •  Roles  of  players  changes  when  play  is  reversed.  progressions  for  this  pracSce  are:  -­‐  D  may  recover  into  middle  &  defending  zones,  if  required.  -­‐  D  recovers  to  the  defending  zone  if  necessary,  plus  one  other  into  the  middle  zone  as  an  outlet  for  a  pass  on  D’s  regaining  possession.  

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Page 62: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING  FROM  DISTANCE  Power  shooSng      4v4  game  with  GK’s    Each  team  must  have  a  super  striker  who  plays  in  the  opposite  half.  Both  teams  cannot  leave  their  half  but  can  pass  to  their  super  striker  and  the  super  striker  can  pass  back.  ObjecSve  is  for  long  range  shots  and  rebounds.    P:  Pass  into  superstriker  and  join  in  2v3  

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Page 63: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  3RD  MAN  RUNNING,  POSITIVE  PASSING,  SWITCHING  PLAY    4v4  game  with  mini  goals  facing  away  from  the  field    Challenge  is  to  get  in  behind  the  goals  with  a  forward  run    The  game  is  direcSonal    

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Page 64: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  REACTIONS,  OVERLOADS  DirecSonal  game    Play  a  normal  game  but  have  5  soccer  balls  placed  on  cones    The  coach  calls  a  number  of  the  team  that  is  NOT  in  possession,  that  player  collects  the  nearest  ball  off  a  cone  and  the  game  conSnues.  The  red  player  who  had  the  original  ball  must  pick  up  their  ball  and  replace  the  ball  that  blue  number  1  has  just  taken.  

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Page 65: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  3RD  MAN  RUNS,  TURNING,  SWITCHING  PLAY    This  game  is  direcSonal  with  2  mini  goals  added  to  the  edge  of  the  box  facing  the  big  goal    Teams  can  score  on  either  the  big  goal  or  either  of  the  2  mini  goals      

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Page 66: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK,  DRIBBLING,  RUNNING  WITH  THE  BALL  Overload  game    2  defenders  in  the  end  zones  who  cannot  be  tackled  in  possession  of  the  ball,  they  can  dribble  into  the  game  to  create  an  overload  situaSon.    Score  a  goal  by  dribbling  through  the  opposiSons  gates.  

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Page 67: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  1V1’S,  DEFENDING,  COMBINATION  PLAY    2  teams  of  5    Two  defenders  posiSon  themselves  in  the  end  zones  to  defend  the  mini  goals    The  defender  must  stay  inside  this  zone.    The  aim  is  to  get  a  player  to  dribble  into  an  end  zone  and  beat  the  defender  1v1    Rotate  defenders.  

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Page 68: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY,  COMBINATION  PLAY,  FINISHING    One  team  plays  north  and  uses  the  targets  in  the  wide  areas    One  team  plays  south  and  uses  the  targets  on  the  end  line    Ball  must  go  to  a  target  before  scoring.  

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Page 69: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY  Score  by  dribbling  through  a  wide  gate  and  crossing  for  a  team  mate.    P:  allow  a  defender  to  enter  

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Page 70: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  WIDE  PLAY  OR  CENTRAL  PLAY    Score  either  by    Blue  eg  through  ball  into  a  forward  run  =  central    Red  eg  dribble  through  wide  gate  and  cross  for  team  mate.  

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Page 71: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY,  COMBINATION  PLAY  Teams  try  to  score  by  passing  through  the  opponents  gates.  3  choices    The  player  behind  the  gates  is  the  protector.  If  they  stand  at  a  gate  that  team  cannot  score  their  and  must  switch  play  to  another  gate.  The  protector  can  move  and  constantly  protect  the  different  gates.  

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Page 72: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY,  ATTACKING  COMBINATIONS    3  teams  of  4    Red  team  defend  in  pairs  and  take  turns    The  first  a=acking  team  blue  enter  the  game  and  play  4v2  to  any  of  the  2  goals  As  soon  as  the  a=ack  is  dead  the  yellows  enter  the  game  and  2  new  defenders  enter.    Play  for  4  minutes  then  rotate  the  defending  team.    P:  3  defenders.  

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Page 73: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  SWITCHING  PLAY,  ATTACKING  COMBINATIONS    3  teams  of  4    The  game  is  played  for  10  minutes    If  the  a=ackers  score  they  leave  the  pitch  with  a  1  goal  lead  If  the  defenders  win  possession  they  can  pass  the  ball  out  to  the  resSng  yellow  team.  If  this  happens  the  a=acking  team  now  defends  and  the  resSng  team  enter  the  game,the  defending  team  now  rests.  

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Page 74: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TRANSITIONAL  PLAY  Two  teams  One  team  a=acks  and  work  as  a  3  Red  team  defends  and  work  as  a  pair    Gk  starts  the  game  by  passing  into  the  red  defenders  who  pass  into  any  of  the  3  blue  players.  Immediately  a  3v2  commences    If  the  defenders  win  the  ball  can  they  score  on  the  blue  gk?    P:  3v3  

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Page 75: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  VARIATIONS    Split  in  to  3  teams    Two  pitches  set  up  side  by  side    Begin  with  two  teams  playing  each  other  on  one  pitch.  On  the  other  pitch  one  team  passes  the  ball  between  themselves  On  the  whistle  or  when  a  goal  is  scored  the  team  next  to  the  open  half  sprints  across  and  plays  vs  the  red  team.  Eg  blues.  Now  the  team  without  an  opponent  moves  into  the  opposite  open  half  and  starts  passing  the  ball  around  unSl  a  goal  is  scored  or  they  hear  the  whistle.    ConSnue  

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Page 76: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  MAN  MARKING    Pair  up  with  a  player  from  the  opposite  team.  These  two  players  must  man  mark  each  other  1v1    Players  are  only  allowed  to  tackle  the  player  they  are  man  marking    Change  pairings  every  3  minutes  

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Page 77: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING,  OVERLOADS  Number  all  players      On  coaches  call  that  numbers  races  into  the  opposite  pitch  and  receives  a  pass  from  coach,  the  player  has  2  touches  to  score.  ALer  they  shoot  they  must  race  back  and  conSnue  to  play.    P:  Add  defender  1v1  P:  call  2  numbers  2v1    

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Page 78: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION  Maximum  passes  in  each  zone    Eg  3,4  or  5  before  it  can  move  forwards  or  backwards  to  the  next  zone  

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Page 79: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION,  FINISHING    4v4    Score  in  any  of  the  4  goals    Gk  can  only  go  around  the  goals  

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Page 80: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TRANSITIONAL  PLAY,  POSSESSION  Blue  team  begin  the  game  and  they  are  challenged  to  1  touch  and  must  make  3  passes  before  they  can  break  out  and  score  in  either  goal  Red  team  win  possession  and  have  6  seconds  to  shoot  on  either  goal    Add  defenders  in  end  zones    Add  magic  player  in  middle    DirecSonal  game  in  middle  zone  only  allowed  one  touch  

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Page 81: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  OVERLOADS  If  you  lose  possession  in  this  game  you  must  run  around  the  cone  behind  the  goal  you  are  a=acking  As  you  do  this  the  game  is  conSnuing  with  an  overload  to  the  opposite  team  

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Page 82: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  RVP  Game,  FINISHING,  PROBLEM  SOLVING  The  number  20's  if  they  score  counts  as  double  Everyone  else  on  the  team  equals  one  goal    Play  to  a  set  number  of  goals    Rotate  RVP  players  every  3  minutes.  

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Page 83: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING    If  a  team  knocks  a  ball  off  a  cone  the  other  team  are  awarded  a  goal    If  a  team  scores  without  knocking  a  ball  off  a  cone  they  get  the  goal  plus  add  one  of  their  cone  to  the  opponents  area.  This  makes  it  more  difficult    Play  to  a  certain  number  of  cones  then  next  goal  wins  

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Page 84: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  LEARNING  OUTCOMES  Set-­‐up  Two  teams,  small-­‐sided  game  (SSG  e.g.  4v4).  Normal  pitch  set-­‐up,  normal  game  rules,  no  condiSons.  On  a  whiteboard,  each  team  has  a  table  with  their  names  in  the  first  column,  one  name  per  row.  Each  of  the  other  columns  contain  a  type  of  skill,  such  as  'Through  Ball',  or  'IntercepSon  focussing  on  In-­‐Possession  play  with  a  Learning  Outcome  of  "Developing  skills  to  penetrate  opposiSon  defence".  Before  the  game,  each  player  chooses  two  or  three  skills  that  they  want  to  try  to  achieve  during  the  game.  As  they  play,  they  need  to  choose  when  is  the  correct  Sme  and  place  to  execute  each  skill.  When  they  achieve  a  skill  -­‐  a  'Split  Dribble'  for  example  (a  dribble  between  two  or  more  opponents)  -­‐  they  come  straight  over  to  the  whiteboard  to  Sck  that  skill  off  against  their  name.  They  can  then  add  another  skill  to  aim  for,  and  return  to  the  SSG.    Defending  theme.  ask  the  children  to  choose  the  skills  to  aim  for,  :  Doubling  Up;  Showing  away  from  Goal;  Tackle;  IntercepSon;  and  Counter-­‐A=ack  Pass/Dribble.      In  this  way,  the  children  come  up  with  their  own  specific  Learning  Outcomes  within  the  theme.    

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Page 85: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  VARIETY    2  teams  play  a  normal  game  but  are  provided  witha  set  way  that  they  can  score    Eg    A  goals  cored  by  being  passed  through  all  3  thirds  example  green  team    A  goal  set  back  from  the  a=acking  third  to  the  middle  third  example  blue  team    From  a  corner  example  yellow    Create  your  own  challenges    Play  like  bingo  need  to  score  all  variaSons  to  win  the  game.    Goals  scored  count  as  double  

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Page 86: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING    Start  the  game  off  with  equal  size  goals    ALer  every  goal  that  is  scored  both  goals  change  size  The  goal  that  is  scored  on  gets  smaller  and  the  other  gets  bigger  

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Page 87: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING,  POSITIONING    Normal  game    Following  rules    Every  player  begins  with  the  value  of  3    When  they  score  a  goal  it  counts  as  3  points  for  the  team.    When  a  player  scores  their  value  is  now  2  and  the  next  goal  they  score  will  be  worth  2    Once  they  get  to  1  they  stay  on  1  and  every  goal  is  worth  1    Allow  the  teams  to  work  out  posiSons  based  on  values  of  players  within  the  team.    P:  two  values  added  together  the  scorer  and  the  assist  

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Page 88: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FINISHING    Normal  game  with  the  following  challenge    Game  is  over  when  5  goals  are  scored    First  goal  =  1point  Second  goal  =  2  points  Third  goal  =  3  points  Forth  goal  =  4  points  FiLh  goal  =  5  points    So  a  team  could  only  score  two  goals  and  sSll  win  the  game.  

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Page 89: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PERCEPTION    Players  carry  colored  cones  Half  of  one  color  half  the  other    Game  1  -­‐  for  a  goal  to  count  the  assist  must  come  from  a  team  mate  holding  the  other  color  cone  to  the  player  who  scores    Game  2  -­‐  all  passes  in  a=acking  half  must  be  between  different  colored  cones    Game  3-­‐  all  passes  anywhere  now  have  to  between  the  different  colors    Game  4-­‐  can  only  tackle  a  player  on  the  opposiSon  with  the  same  colored  cone  but  can  intercept  passes  from  other  colors.  

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Page 90: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  RESTRICTED  PASSES  Challenge:    Possession  must  be  maintained  sequenSally  eg  if  horizontal  pass  the  next  pass  must  be  verScal  either  forwards  or  backwards  this  is  repeated  on  the  next  pass,  receive  a  verScal  pass  horizontal.    You  can  dribble  and  run  with  the  ball  anySme.    QuesSons:  How  can  a  player  be  effecSve  when  not  in  possession?  What  should  players  be  thinking  about  when  retaining  the  ball?  When  should  you  dribble  or  run  with  the  ball?  When  should  a  horizontal  pass  be  made?When  should  a  verScal  pass  be  made?  

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Page 91: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  ANALYZING  OPPONENTS    This  game  encourages  players  to  analyze  opponents  weakness  during  games  and  to  devise  strategy  to  exploit  them.    Play  a  normal  game  but  some  players  on  the  red  team  have  weaknesses  given  to  them  and  they  must  sSck  with  throughout  the  game.    Eg  player  holding  orange  cone  only  plays  forward  passes    Player  holding  green  cone  is  one  footed    Player  holding  yellow  cone  never  passes  and  looks  to  dribble  and  shoot  at  any  opportunity    P:  players  can  pass  cones  around  team    P:  no  cones  same  weaknesses    P:  do  not  tell  the  blue  team  the  weaknesses.    P:  tell  red  team  no  weaknesses  tell  the  blue  team  red  has  weaknesses.  This  replicates  how  a  game  should  be  analyzed  by  players.  Working  out  opposiSon  weaknesses  

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Page 92: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYER  ANALYSIS  Allow  players  to  recognize  analysis  pa=erns  within  their  game  and  adjust  accordingly    2  teams  play  a  normal  game,  coaches  watch  one  team  each    The  aspects  are  recorded  by  cones  at  the  side  of  the  pitch.  Each  aspect  has  a  different  color  cone  Eg  yellow  cones  -­‐  shots  on  target  (  correct  way  up),  shots  off  target  (  upside  down  )    Green  cones  -­‐  dribbles,  successful,  unsuccessful    Orange  cones  -­‐  passes,  successful,  unsuccessful.    Correct  way  up  for  successful  Upside  down  for  unsuccessful.    Ask  players  to  come  and  analyze  the  cones  and  give  them  ownership  to  change  the  aspects  it  their  game.  

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Page 93: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  3  AND  WIN  Normal  game    Only  way  you  win  the  game  is  by  scoring  3  goals  in  a  row    Have  Smeouts  aLer  each  goal  

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Page 94: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION  VS  GOAL  SCORING  Blue  team  score  by  passing  through  the  square.    Red  can  score  in  any  goal.  

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Page 95: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  POSSESSION  SQUARES  A  team  is  rewarded  by  how  many  Smes  they  have  controlled  the  ball  in  different  squares  before  scoring    Eg  red  team  scored  3  as  shown  

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Page 96: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK    Gk's  must  play  to  feet    5v3    The  3  defenders  must  get  wide  and  look  tomorrow,ay  into  forward  players  then  join  in.  

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Page 97: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  ZONE  14  Zone  14  is  the  central  area  just  outside  of  the  penalty  box,  replicated  by  the  central  squares  in  the  middle  zones,  therefore  each  team  has  1  zone  14    Players  can  move  anywhere  in  the  field  but  goals  scored  by  a  ball  traveling  through  zone  14  are  worth  3  goals  

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Page 98: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FLOATERS  GAME  Red  vs  blue    Play  for  a  set  Sme  then  add  all  the  scores  together  Add  floaters  from  each  team  eg  number  ones  who  can  play  on  any  field  to  create  overloads  They  must  leave  that  field  aLer  a  goal  is  scored  They  can  leave  the  field  whenever  they  like  

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Page 99: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  FAST  COUNTER  OR  PATIENT  BUILD  UP  OpSons  for  regaining  possession    Quick  counter  a=ack  PaSent  possession    rules    On  regaining  possession  teams  can  score  in  2  ways    By  scoring  before  a  set  number  of  passes  eg  3  passes  Or  By  scoring  aLer  a  set  number  of  passes  eg  aLer  6  passes    Experiment  with  the  different  passing  limits  to  see  how  players  react  

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Page 100: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  IN  THE  ZONE  Teams  are  presented  with  a  menu  of  condiSons:  Can  only  play  forward  Must  a=empt  to  dribble  when  receiving  the  ball  Must  play  passes  before  leaving  a  zone  Three  players  must  combine  Must  shoot  if  having  a  2nd  touch  Etc    Each  team  select  3  condiSons  and  assign  1  condiSon  to  each  zone    

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Page 101: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COUNTDOWN  GAME    Normal  game  with  the  following  challenge    The  winning  team  will  be  the  team  who  scores  6  goals  but  these  goals  must  be  scored  in  the  following  ways    1  goal  aLer  5  passes  1  goal  aLer  4  passes  1  goal  aLer  3  passes  1  goal  aLer  2  passes  1  goal  aLer  1  pass  1  goal  aLer  0  passes  -­‐  player  regains  possession  and  scores  them-­‐self.    Goals  can  be  scored  in  any  order    Progressions    Divide  the  list  eg  red  team  has  to  score  1  3  and  5    One  team  counts  down  the  other  counts  up.      

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Page 102: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TOUCH  ZONES  Normal  zone  game  with  2  rules    1:  one  third  of  pitch  must  be  3  touch  One  third  must  be  2  touch  and  one  third  of  the  field  1  touch  Let  the  players  decide  what  zones  have  what  touches    2:  touch  restricSon  game  as  above  but  if  a  player  takes  too  many  touches  within  their  zone  they  must  a=empt  to  score  individually  and  cannot  pass    The  purpose  of  this  drill  is  that  it  is  unrealisSc  to  leave  a  ball  aLer  having  too  many  touches.    

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Page 103: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  3,2,1  FINISHING    Small  pitch  size  3  zones  In  defending  zone  3  touch  finish  Middle  zone  2  touch  finish  A=acking  zone  1  touch  finish      

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Page 104: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  TRANSITIONAL  PLAY  SSG  Split  the  pitch  into  thirds    Play  5v5  or  6v6  with  gk    The  a=acking  team  must  have  every  player  in  the  a=acking  third  before  they  can  shoot.  The  defending  team  must  always  have  at  least  1  player  in  the  opponents  third  giving  the  a=acking  team  an  overload  in  possession  and  also  provides  the  defending  team  with  a  target  player  should  they  win  the  ball.    

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Page 105: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  QUICK  RESTARTS  SSG  Play  a  normal  game  but  in  the  coaches  command  of  "restart"  the  player  in  possession  places  their  hand  on  top  of  the  ball  and  passes  to  the  nearest  open  player.    

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Page 106: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  COUNTER  ATTACKING  SSG  OrganizaSon    Set  up  as  shown  Both  teams  set  up  with  2  a=ackers  i  the  middle  square  and  1  striker.  The  coach  begins  the  game  by  calling  a  gk  name  who  plays  to  their  defenders,  simultaneously  the  2  midfielders  on  the  same  team  break  out  of  the  square  to  create  a  3v2  The  2  opposing  ,infielders  must  remain  in  the  10x10  but  sSll  interfere  if  they  get  a  chance  the  aim  is  to,play  combinaSons  to  create  shooSng  opportuniSes  If  the  defending  team  win  the  ball  the  a=acking  midfielders  must  return  to  the  middle  square,  simultaneously  the  2  defending  midfielders  become  a=ackers.    

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Page 107: Small Sided Games · 2017. 3. 22. · TOPIC:ATTACKING OVERLOADS) •Area30x20yds,dividedinto3equalthirds,as illustrated. •Goalsateachend,set5ydsbackfromedgeof playingarea. •13players(incl.2GK’s

 TOPIC:  PLAYING  OUT  OF  THE  BACK  SSG  Switch  the  game  now  going  to  goal  for  the  defenders  Game  always  starts  from  the  target  Blue  a=ack  the  big  goal  Red  a=ack  the  2  smaller  goals.    

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