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Slide 1
Building Stereo Tiled Display Walls using Linux
Ray Gasser, [email protected]
Graphics Programmer/Analyst
Scientific Computing and Visualization Group
Boston University
Slide 2
IntroductionAgenda
– Why Linux/Display Wall?– BU Deep Vision Display Wall– Stereo (Active vs. Passive)– Hardware– Software– Implementation Issues– Maintenance Issues– Resources– Current Projects– Conclusions
Slide 3
Why Linux/Display Wall? Fakespace ImmersaDesk R2
Screen: rigid 6'w x 4'hProjection System: 1 8" CRT w stereoscopic enhancementResolution (fixed): 1280 x 1024 @ 120 Hz (1600 x 1200 opt)Lumens: 250Footprint 6.4'w x 7'd x 7.5'hStereo: Active Cost: $139,000 (includes Ascension space pad with wand+head
and 5 pair shutter glasses)
http://www.fakespacesystems.com/workdesk1.shtml
Slide 4
Why Linux/Display Wall?Boston University Deep Vision Display Wall v1.0
Screen: flexible 10'w x 7'hProjection System: 8 LCD commodity XGA projectorsResolution (scalable): 2048 x 1536 aggregate stereo @ 75 HzLumens: 2000+ (2 overlapping projectors 2000 lumens each per tile)Footprint 10.5'w x 12'd x 7.5'hStereo: Passive Cost: $50,000 (of which 40k is for the 8 projectors) (80k for everything including Linux cluster)
http://scv.bu.edu/Wall
Slide 5
Why Linux/Display Wall?
IDesk DVDW
Screen rigid 6’w x 4’h flexible 10’w x 7’
Projection 1 8” CRT 8 LCD
Resolution 1280 x 1024 2048 x 1536
Lumens 250 2000+
Footprint 6.4’w 7’d 7.5’h 10.5’w 12’d 7.5’h
Stereo Active 120Hz/2 Passive 75Hz
Cost $139,000 $50,000
Slide 6
Why Linux/Display Wall?
• Large Format Display
• High Resolution / Scalable Resolution
• Scalable graphics performance (rendering cluster)
• Multiple displays within wall
• Bright
• Low cost / Scalable cost
Slide 7
BU Deep Vision Display Wall
v1.0 (first public showing SC2001 Nov 10-16, 2001)– 10'w x 7.5'h rear projected display screen– 2x2 stereo array (8 LCD XGA projectors)– 2048x1536 aggregate stereo screen resolution– 4 Linux render nodes + one control/application node– each render node drives 2 projectors– Passive stereo using linear polarizing glasses/filters– Fast Ethernet interconnect
http://scv.bu.edu/Wall
Slide 8
BU Deep Vision Display Wall
Slide 9
BU Deep Vision Display Wall
v2.0 (under construction)– 15'w x 8'h rear projected display screen– 4x3 stereo array (24 LCD XGA projectors)– 4096x2304 aggregate stereo screen resolution– 24 Linux render nodes + 1 control node– each render node drives 1 projector– 52 Linux compute nodes– Passive stereo using linear polarizing glasses/filters– Myrinet interconnect
Slide 10
Stereo (active vs. passive)
Active Stereo• Pros
– only one projector per tile (easier alignment)– no special screen material needed
• Cons– expensive
• shutter glasses • high refresh CRT projectors
– requires quad buffer support on video card/drivers– requires framelock/genlock (hardware or software)– possible eye strain (splitting refresh rate between eyes)
Slide 11
Stereo (active vs. passive)Passive Stereo• Pros
– inexpensive • polarizing filters • polarizing glasses• LCD/DLP projectors
– glasses robust – don't need Quad buffers– don't need framelock/genlock – less eye strain (full refresh rate for each eye)
• Cons– two projectors per tile
• alignment issues• space issues
– need special non-depolarizing screen
Slide 12
Passive Stereo
Linear Polarizing Filters• Pros
– inexpensive– more light
• Cons– limited head movement (cross talk)– ok for walls, bad for CAVEs
Circular Polarizing Filters (linear + wave retarder)• Pros
– unlimited head movement (still need head tracking)• Cons
– more expensive– less light
Slide 13
Hardware: Screen• front vs. rear projection
• non depolarizing for passive stereo
• rigid vs. flexible– Fresnel/Lenticular
• transmission properties – http://www.evl.uic.edu/pape/papers/lowcost.spie02/
node5.html– viewing angle– Gain
• mounting hardware
• portability
Slide 14
Hardware: Projectors• LCD vs. DLP vs. CRT• Image Quality• Color
– calibration– convergence– uniformity– gamut
• Resolution• Inputs
– DVI– VGA– svideo
• Polarization Issues
Slide 15
Hardware: Projectors• Brightness• Controls
– interface• tethered remote• serial• tcp/ip• documentation of control codes
– calibration and configuration– accuracy
• Stability (zoom, focus)• Refresh Rate • Weight• Size
Slide 16
Hardware: Projectors• Bulbs
– life-time– greatest maintenance expense– warranty– color
• Advanced Features– lens shifting– image warping– frame buffer access– microprocessor access– stacking
Slide 17
Hardware: Video Cards• Display Channels
– number– DVI vs. VGA
• Framelock/Genlock
• Quad buffers (active stereo)
• Fully accelerated OpenGL
• Linux driver support
Slide 18
Hardware: PC Clusters• Render• Compute• Control
• Processors– 32 bit (Intel XEON, Intel Pentium4, AMD Athlon)– 64 bit coming (Intel Itanium2, AMD Opteron)– Cache L1, L2– number (realtime needs 2)
Slide 19
Hardware: PC Clusters• I/O
– AGP 3.0 bus (2x/4x/8x) 2.1 GB/s bandwidth – ATA/100, Ultra 160 SCSI, Ultra 320 SCSI– System Bus: 133MHz, 400MHz
• Memory– DDR SDRAM– RDRAM (dual-channel)– Kernel supports up to 64GB of physical memory
Slide 20
Hardware: Network/Interconnect
• Ethernet Switch– 100BaseT (Fast Ethernet)
• 10 MB/sec (100Mb/sec)– Gigabit Ethernet
• Typically delivers 30-60 MB/sec• 100-1000 microsecond latency
– 10 Gigabit• latest• possible replacement for Myrinet
• Myrinet 2000– 200 MB/sec– 10-15 microsecond latency– scales to 1000’s of nodes– ~30% of total cost
Slide 21
Hardware: User Interface• Head/user tracking
– radio/accelerometers– video tracking– Ascension spacepad
• $1600.00 • needs isa slot
• 6 DOF mice• Ascension Flock of Birds• handheld computer• VRCO trackd (software)
http://www.ascension-tech.com
Slide 22
Hardware: Mounting/Alignment
• 6 DOF adjusters– independent control– stepper motor/ remote control
• auto alignment– camera feedback loop– image warp– http://www.merl.com/projects/ProjectorCalib
ANL Positioner
Slide 23
Hardware: Audio• Covered in later session
Slide 24
Software: Cluster Administration• Kickstart
– RedHat network installer• xCAT
– utilities for cluster monitoring, remote execution, installation, etc– IBM commercial product– http://x-cat.org
• Performance Co-Pilot– System level performance monitoring– http://oss.sgi.com/projects/pcp/
• Batch– OpenPBS
• http://www.openpbs.org– LSF
• http://www.platform.com/products/clusterware
Slide 25
Software: System (multi-display)
• WireGL/Chromium • VRJuggler, NetJuggler• CaveLib, trackd• Syzygy• softGenlock
http://graphics.stanford.edu/software/wireglhttp://sourceforge.net/projects/chromiumhttp://graphics.stanford.edu/~humperhttp://www.vrjuggler.orghttp://www.vrco.com/products/cavelib/cavelib.htmlhttp://www.isl.uiuc.edu/ClusteredVR/ClusteredVR.htmhttp://netjuggler.sourceforge.nethttp://netjuggler.sourceforge.net/SoftGenLock.php
Slide 26
Software: Graphic APIs and Libraries
• OpenGL
• Open Inventor
• OpenGL Performer v2.5
• Kitware VTK
http://www.sgi.com/software/openglhttp://oss.sgi.com/projects/inventor http://www.tgs.comhttp://www.sgi.com/software/performerhttp://www.kitware.com
Slide 27
Software: Development• Covered in later session
Slide 28
Software: Tools• Tiled Window Managers
– NCSA • MoviePlayers
– NCSA Pixel Blaster– Argonne Movie Player
• Synchronization Libraries• Communication Libraries (DAFFIE)
• http://www.ncsa.uiuc.edu/TechFocus/Deployment/DBox• http://scv.bu.edu/SCV/DAFFIE
Slide 29
Software: Application design
• Multi-channel– local compute/local render– IR multi-channel
• Clent/Server– local compute/distributed render– WireGL/Chromium
• Master/Slave– distributed compute/distributed render (mixed
compute/render)– Syzygy, VRJuggler, Performer + synchronization
Slide 30
Software: Application design
Slide 31
Implementation Issues
• Type of Stereo (active vs. passive)
• Type of Projection (front vs. rear)
• Projector Control
• Projector Mounts
• Projector Alignment
• Projector Color and Luminosity Matching
• Luminosity Falloff within a tile– software computation of inverse filter applied during
rendering
• Edge Blending
Slide 32
Implementation Issues
• Physical Space– projector -> projector– projector -> screen Airflow
• Cooling
• Light– leaks– ambient
• Power
• Head tracking
Slide 33
Maintenance Issues
• Alignment
• Color and Luminosity Matching
• Power Down
• Bulb usage
Slide 34
Resources
• Stereo– http://www.stereoscopy.com/links/index.html– http://www.stereographics.com/homepage/frame-
wp.html– http://astronomy.swin.edu.au/~pbourke/stereographics
• Walls http://scv.bu.edu/Wall http://www-fp.mcs.anl.gov/fl/activemural http://www-fp.mcs.anl.gov/fl/publication http://www.ncsa.uiuc.edu/TechFocus/Deployment/DBox http://www.cs.princeton.edu/omnimedia
Slide 35
Resources• VR/Multigraphics
http://graphics.stanford.edu/projects/multigraphics http://www.evl.uic.edu/pape/CAVE/linux
Slide 36
Current Projects
• Projector Mount Design
• Projector Control Software
• Auto Projector Alignment
• Auto Projector Color and Luminosity Matching
• Edge Blending
• User Interface Devices
• AG integration
Slide 37
Conclusions
Linux is a cost effective and rich environment for building large scale tiled display walls.