Sketchup Ur Space November 2011

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    List of Content

    1. A Letter to the Desk of the Editor:

    A letter direct from the desk of editor introducingNovember Edition

    2. Cover Story

    SketchUp Books, the Friend, Philosopher and Guide byDebarati Nath

    3. Interview

    Rendezvous with Teofilo Padro, the wonder artist of SketchUp

    5. Guest Article

    Stain Glass Tutorial by Zernan Suarez

    Building Information Modeling How does Google SketchUpFit In by John Clemons

    My Story with Sketchup By Bharath Musunuri

    6. Blog

    Digital Watercolor of an Architectural Elevation by JimLeggitt

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    Interior Designing Made Easy by SketchUp by DebaratiNath

    7. Trips and Tricks

    Tutorial: Correcting textures that are not reflecting by NomerAdona

    8. Top-Up Story

    Googles new initiative to make the Idea Real

    9. News Room

    10. Testimonial

    11. Magazine Details

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    A Letter to the Desk of the Editor

    Hello folks! Hope that you all are having a nice time. Tell me yourplans for the coming New Year! Are you preparing for a holiday orwill have some nice time with family? But wherever you go orwhatever you do dont forget to take a copy of Sketchup urSpace. Anyway, lets we start to know the November issue ofSketchup ur Space.

    First of all, we must give Google a standing applause to try tomake SketchUp more popular. Their project Make Idea Real is agreat platform for all of the SketchUp artists. Google takes astep ahead to support the 3D artists by showcasing their worksand stories. Getting recognition from Google is a real boost up forany of them.

    We all know that books are very important part of our life in this

    time of the Internet, iPad, Kindle and many other technologies.When a person wants to learn SketchUp only video tutorials arenot enough. He must know the core and basis of the designingtool. And for this reason books are the most importantingredients of learning. There are many books on SketchUp. Wehelp you to choose the right book for you. Apart from it, thereare blogs, tips and tricks, tutorials, news and many more things.Columns of Jim Leggitt, Nomer Adona, Jonathan Pagaduan Ignas,

    John Clemons, Zernan Suarez and Bharath Musunuri add sparkleto the November issue of Sketchup ur Space.

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    Hope that you will like this publication of Sketchup ur Space. Wewill love to hear feedback from you. Please send me your views at

    [email protected] Reading!

    KNOWLEDGE IS THAT FRUIT THAT GROWS BIGGER WHENSHARED!

    Best wishesDebarati NathEditorFor any feedback and query please mail us at

    [email protected]

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    SketchUp Books, the Friend,

    Philosopher and GuideBy: Debarati Nath

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    Abook is like a friend, a philosopher and a guide.Books are not only a treasure of information; youcan get a proper guidance from it. And it is true incase of learning SketchUp. You can get valuableinformation, guidance not only in the field of studybut also for your hobby. In the age of internetbooks dont lose its value. Still it is being

    considered as the greatest friend of a humanbeing. It is true in the case of our favorite 3Ddesigning tool; SketchUp. There are many booksavailable which help you to learn the 3D tool stepby step, to get tips and to get proper guidance.Among all the books the most recognized and

    promising book is Google SketchUp 8 for Dummiesby Aidan Chopra. The previous book of this lineGoogle SketchUp for Dummies proved as afavorite among all budding designers. Another bookfrom the same author Introduction to GoogleSketchUp is still selling like hot cake. There are

    many other writers with their masterpieces whoexcavate into the world of SketchUp and try togive some nice information, guidance and tutorial.

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    Here we will discuss some books on SketchUp and

    their writers.Aidan Chopra: The Product Evangelist of GoogleSketchUp wrote three books for SketchUp. Theseare; Google SketchUp for Dummies, Introductionto Google SketchUp and Google SketchUp 8 forDummies. In his book Google SketchUp for

    Dummies he lends a helping hand to the new peoplein this field. He describes the features, tools andusage in a fun filled and easy way which makes thebook a nice place to start to model in SketchUp. Inthis book he showed how the designing tool find itsniche in the sector of architecture, landscape

    designing, real estate development, furnituredesigning and other professional designing.

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    It not only describes the basic concept of the

    designing tool but also guide the readers how tobuild, print, share and export 3D model and createa 3D animated tour. His Google SketchUp 8 forDummies is the continuation and reprised of theprevious book. In this book the added features ofGoogle SketchUp 8 were described. In the other

    book names Introduction to Google SketchUp,Aidan Chopra in his natural style explains the basicconcepts involved in 3D modeling. These threebooks are the must read for the beginners.

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    Dennis Fukai:Dennis Fukai is one of the well known

    architects and SketchUp writers. He wrote 3DConstruction Modeling, Building SIMPLE: BuildingAn Information Model, Living SMALL: The Life ofSmall Houses and Being SUSTAINABLE: BuildingSystems Performance. He is the man behindInsitebuilders, a small press specializing in books

    for the design and construction industry.

    His book 3D Construction Modeling is a userfriendly book which helps you to understand thesteps of the construction process for a small

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    house. From this book you will get to know how to

    construct a small house in a step by step usingSketchUp. The video tutorials on the provided CDand the real world construction details in ten easygraphic lessons help everybody to have a clearunderstanding.

    Building Simple: Building An Information Model is

    the book which is written for constructionprofessionals who are not always involved in theday to day activities found on a jobsite. Everybodyfrom investors, developers, owners, attorneys,realtors, accountants, bankers, manufacturers,suppliers, managers, educators, students and

    design professionals who wants to know more aboutthe nuts and the bolts of the building constructionusing SketchUp. Living SMALL: The Life of SmallHouses is a survey of small houses from earlysettler cabins to the tiny house movement oftoday. He discussed frontier shelters, squatter

    houses, cracker houses, farmhouses, bandboxes,shotguns, bungalows and tiny houses. BeingSUSTAINABLE: Building Systems Performancecombines animations, interactive, 3D models, short

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    videos, 3D illustrations and captioned text to give

    readers a visual tour of the building systemssupporting the operation of a commercial building.The books of Dennis Fukai are therefore toillustrate the complexity of how the buildingsystems fit together in order to understand thedifficulties of calculating and coordinating their

    design and construction in 3D. The books also helpthe readers to visually understand the inherentchallenges designers and constructors face inputting together any building as a single, fullyintegrated, and sustainable collection of buildingsystem.

    Bonnie Roskes:Bonnie Roskes is one of the popularwriters of SketchUp. She has written forSketchUp since its @LastSoftware days. Sheespecially writes for kids. She makes the way of

    learning quite interesting and fun filled. Some ofher books are: Google SketchUp 6: BasicExercises, Google SketchUp 6: AdvancedExercises, Google SketchUp 6: Delta,ModelMetricks Basics Series for Kids 4 book set,

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    ModelMetricks Intermediate Series for Kids 3

    book set, ModelMetricks Advanced Series for Kids4 book set, Google SketchUp 8 Hands-On: Basicand Advanced Exercises , Google SketchUp 8Hands-On: Basic Exercises, Google SketchUp 8Hands-On: LayOut 3, the SketchUp Book and manyothers.

    Apart from these there is Google SketchUpCookbook: Practical Recipes and EssentialTechnique for intermediate and advanced users ofGoogle SketchUp. Though all the other books of

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    Bonnie Roskes special focus for beginners, this

    Cookbook goes beyond the basics to explore thecomplex features and tools that designprofessional use.

    The readers will be definitely helped by thenumerous step-by-step tutorials for solving variousdesigning problem. Bonnie Roskes is the master oftutorial and guide book. All of her books definitelyhelp all the SketchUp users; both beginners andprofessionals.

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    Daniel Tal: We know Daniel Tal for his

    architectural work. But his ability is not limited inthis field. He is the writer of Google SketchUpfor Site Design A Guide to Modeling Site Plans,Terrain and Architecture. The book illustrates aholistic approach to SketchUp: how this tool worksand more importantly what to do with it.

    The book is filled with important tutorials on thestart and competition of projects with rich detailsand expression. The book culminates with tutorialsdemonstrating effective and simple ways to include

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    grades and terrain using the Sandbox tools and

    how best to integrate the entire approach withAutoCAD and SketchUp.

    Mike Tadros: Mike Tadros is the writer of RealWorld Google SketchUp 7. This expert SketchUpinstructor shows the readers his technique forusing SketchUp in a professional, production

    oriented environment, allowing you to finishdrawings faster and get better results. Startingwith customizing SketchUp preferences formaximum efficiency, Mike takes the readersthrough a professional SketchUp workflow fromsetting up the workspace to installing Ruby scripts

    for importing CAD files and images to managinglibraries to exporting the finished product.

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    From this book the readers will get to know how to

    turn the site plans, floor plans and elevations into3D SketchUp models, to import digital photos andhand drawn imagery into SketchUp and to createanimated fly-through by saving scenes andexporting movie files.

    Chris Gover: Google SketchUp: The MissingManual by Chris Gover is your ideal place to startif you want to learn to create 3D models usingGoogle SketchUp. Chris Gover is a veteran of theSan Francisco Bay Area advertising and designing

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    community, having worked for over 25 years in

    print, video and electronic media. Chris filled thisbook with step-by-step tutorials. The book, TheMissing Manual is an entertaining, user-friendlyguide which helps the readers to create detailed3D objects, including building plans, furniture andlandscape plan even characters for computer

    games.

    From the crystal-clear instruction of this book thereaders help them to pick up the practical skillsthey need. Google SketchUp: The Missing Manual

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    contains subject like to learn the way around the

    SketchUp workspace and explore the differencebetween working in 2D and 3D, to build simple 3Dshapes, save them as reusable components and useSketchUps Tackle a complicated model buildingwith lots of detail and discover time saving toolsfor using many components, to animate the model

    by creating an interior walkthrough of thebuildings and many other things.

    Your search for SketchUp is not ending here.There are many more writers with their bookswhich help you to know more, learn more and modelmore. There are Anatole Burkin with his SketchUp

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    Guide to Woodworking, Laurent Brixius with Google

    Google SketchUp Workshop modeling, visualizingand illustrating, Adriana Granados with GoogleSketchUp for Interior Design & Space Planning,Joo Gaspar with Google SketchUp Pro 8 passo apasso, Tim Killen with Google SketchUp Guide forWoodworkers, Robin de Jongh' with SketchUp 7.1

    for Architectural Visualization and many others.Hope that some other day we can discuss theremained books.

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    Rendezvous with Teofilo Padro, the

    wonder artist of SketchUpBy: Debarati Nath

    (1) Hello Teofilo or better to say Teo! Welcome

    to the Space of SketchUp. Please introduce

    yourself to our readers.

    Hi everyone, my name is Teofilo Pardo, I was born

    in September 1981 in Tamaulipas Mxico. Now Ilive in Merida, Yucatn, Mxico, which is abeautiful place to live by the way. Here in Meridamy uncle and I start a new architecture office. I

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    have been using SketchUp 5 years now and V-ray

    maybe 3 or so.

    (2) How do you find SketchUp?.

    I find it looking on the web, at that time I wasusing AutoCAD and didnt find it good for my 3Dpresentations, so when I discovered skp it was love

    at first sight.

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    (3)

    What is your opinion about SketchUp?

    For me is the best option for architects, cause it'sso easy and fast to use, for example here in theoffice we use it to present projects and change in

    real time things that the client wants and theyalways get amaze of the speed we work, and this isbecause of the speed of skp.

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    (4) According to you which one is the best

    rendering engine and why?Vray, no doubt, there's also other render engines,I have tried a few but for me Vray is one of thefastest and also the quality is just awesome, alsoall 3D masters I admire use it, so for me it is theoption to choose.

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    (5) Till date which is the most challenging

    project for you? Please tell us something aboutthe project.For me it was the architect office I did for theASGVIS 2nd render contest, it was challengingcause I really try to push my limits trying to makeit as real as a can, at the end I received nice

    feedback from guys on the forums so it was worthit!

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    (6) What is the most difficult phase in your

    post production?I think making photomontages is the most hardthing to do in postproduction, other than that Ithink the postproduction is all matter of trends.

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    (7) Apart from modeling in SketchUp what do

    you like to do in your free time?I like to play piano, make sculptures andphotography is my latest free time hobby.

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    (8) Can you please share with us about your

    recent project?In my recent projects Im using mostly skp and fewrenders, because now Im also in the constructionfield so I have less time now to do renders, but wemostly make residential projects.

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    (9) Till date how do you see the evolution of

    SketchUp?For me it has been just ok. Not a big wow, but Ithink its on the right track.

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    (10) What is your inspiration of 3D modeling?

    Alex Roman is one of the guys I respect the most.

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    (11) How do you like to see SketchUp growing

    along with V-Ray?It will be great that it can be one day, at the Vrayfor max level. Maybe some day.

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    (12) According to you what is the future

    prospect of SketchUp among the new 3Dmodelers?Well I think skp is making a lot of fans in a lot ofdisciplines, I think more and more architects willbe using skp as their primary modelling software.

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    (13) Please give some tips to the budding

    designers of SketchUp.I think theres no big tip but to practice a lot, goodresults only come after a lot of work, so the besttip is to never give up and just practice every day.

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    (14) What is your advice to the team of

    SketchUp ur Space?

    Well I have seen your webpage and I think youhave done a great job, I only can say thanks forthe opportunity of been part of it, and keep up thegreat work!!

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    Stain Glass Tutorial

    Author: Zernan Suarez

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    First Step:

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    Second Step

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    Third Step

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    Fourth Step:

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    Building Information Modeling How

    does Google SketchUp Fit In

    By : John Clemons

    Over the past year and a half, I have had the taskof implementing Building Information Modelingwithin a large construction firm in the northeast

    United States. With that task comes the typicalhardware upgrades and purchasing of various BIMprograms, not to mention, the huge paradigm shiftin the building process. However, before gettingstarted in this line of work, I was using Google

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    process used to create and maintain the model. 3D

    modeling, on the other hand, is just distinctlyrelated to the physical representation and theprocess of creating it.As I said before, Google SketchUp is not a BIMtool. It is, for the most part, just a 3D modelingtool. That being said, there are several BIM-like

    features in SketchUp that I would like to pointout. One feature that automatically comes to mindis the component feature. While creating yourmodel, you can group geometry together to form acomponent that can be moved and copied withinthe model without affecting the integrity of therest of the model. For construction modeling, thisopens the opportunity to use the model forquantity takeoff, virtual mockups or even 4Dscheduling. Another small but very useful BIM-liketool is the shadowing tool. I consider the ability toanalyze daylight on your project a functionalcharacteristic; therefore it falls within the BIMcategory. Dynamic components are a BIM-likefeature only available to the Pro Users and theyare designed to give the model a more parametricatmosphere. Although SketchUp only has a few

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    BIM-like features, the plug-ins available for

    SketchUp could very well fill in most of the voids.

    Although SketchUp is not a BIM tool as I would

    define it, that doesnt mean that I dont find valuein using it on the job. In fact, I find it to be anextremely useful supplementary tool for AutodeskRevit and Navisworks Manage. Lets say forexample that I am creating a project in RevitArchitecture and I need to create a furniturepiece that doesnt exist. I could either spend lotsof time trying to model in Revits parameter basedfamily editor or I could create something veryquickly in SketchUp and then import it into Revit.Once in Revit, I can then attach information to it

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    like specifications, materials, and other

    documents. However, its important to note thatcreating dynamic features for the new SketchUpcreated family will be extremely limited. I havealso used SketchUp to create large pieces ofequipment to use for strictly visual purposes inRevit. I also use SketchUp extensively for the

    creation of items for use in Navisworks Manage.Navisworks Manage is collaboration software thatgives the user the ability to create clash reports,construction simulations, animations, site logisticsplans, and even renderings. This program alsoallows the import of almost any file type createdby 3D modeling software. If I have to put a sitelogistics plan together and I need a crane, itssimple enough to open up Google warehouse anddownload a crane right into the Navisworks model.Theres no reason to reinvent the wheel. I havealso created or downloaded items in SketchUp foruse in animations showing a piece of constructionequipment moving on the site. This becomes reallyhelpful on very tight project sites. Beforeconcluding, I would like to point out that eventhough this article is about using SketchUp for

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    BIM purposes, I have used it countless times as a

    visualization tool. And it has never disappointed inthat respect.I would like to conclude by saying that I believethat Google SketchUp has a bright future in theworld of Building Information Modeling. Not onlybecause of what Google might potentially add to

    the program in the future but also because of thepossibilities that can be realized through the useof SketchUp plug-ins. Once again, I would like tothank Debarati Nath for giving me the opportunityto contribute to this magazine.

    John Clemons

    BIM Professional andOwner of Central PA Deck Designwww.centralpadeckdesign.com

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    My Story with SketchupAuthor: Bharath Musunuri

    Good day!

    HI my name is BHARATH from INDIA I would liketo share my experience with SKETCHUP.

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    I'm an ARCHITECTURAL STUDENT is studying inJNA&FAU University. In 2009 I was introduced toGOOGLE SKETCHUP by my friend Madhav. He justtold me that we can build our own designs in thissoftware.

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    I was keen about some computer aided programsthat generate VFX and graphics. I want to becomea USER INTERFACE DESIGNER. My goal is thatmy renders and CG workflow should be

    understandable to even a layman.

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    VISUALISATION is the most important thing at

    present. Slowly in my school I was introduced tothe 2D basic drafting AUTOCAD. I can't visualizethe space that is provided to my design. Then Istarted to visualize and build the SPACE IN REALin SketchUp.

    The main thing that attracts in SketchUp is itsUSER FRIENDLY movements, orbiting and theSUN lighting the time of the shadows and so on

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    After that Iused to do my own tutorials and started topractice vigorously.Then it was found that there are rendering enginesfor SketchUp that makes the model to look asPHOTO REALISTIC things..,

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    Then I searched the tutorials and practiced themmostly I have used all the rendering engines.., LikeV-RAY, PODIUM, KERKYTHEA, ARTLANTIS,VUE9.5, LUXOLOGY MODO, KEYSHOT,

    TWILIGHT, LUMION, MAXWELL, INDIGO,REDER [IN], SHADERLIGHT, LUMERT, IDXRENDITIONER, I used all but user friendly andsimple are LUMION 3D, ARTLANTIS, PODIUM,KERKYTHEA, TWILIGHT one of the hardesttoughest is V-RAY because it has the capability of

    giving the render as we require, it is maximumdepends on the maximum we practice TRAIL-ERROR method we have to experiment on it .

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    MY DAILY LIFE : - Rendering is a part of my dailylife without a small render test I won't go to bed,I practice hard, the results I get, they are thesource of encouragement to me , I used to sharemy works with my FRIENDS and solve their visual

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    doubts. My Facebook relationship with SketchUp

    ishttps://www.facebook.com/googlesketchup, https://www.facebook.com/groups/101003083314401/,https://www.facebook.com/pages/Sketchup-Texture/112084092184551,https://www.facebook.com/pages/Sketchupartists/188375708312

    https://www.facebook.com/groups/191697040882365/https://www.facebook.com/groups/187811421257070/NOMERADONA: https://www.facebook.com/nomer.adonahttps://www.facebook.com/groups/101003083314401/, (SketchUp v-ray artists) this was the GROUPteaching me the unlimited of technology usingSKETCHUP and VRAY and PHOTOSHOP postproduction,

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    we share our works and rectify the mistakes andmonthly competitions are big lessons for us wedevelop our own skills instead of the prize ourknowledge is abundant :) and I check all theUPDATES by SketchUp Ur Space magazine its

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    very helpful, finally we the 3D artist make the

    things which are UN"REAL" to REAL. :) Thanks toSKETCHUP UR SPACE for giving me thisopportunity.

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    Thank you :)

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    Interior Designing Made Easy by

    SketchUpAuthor: Debarati Nath

    SketchUp is a unique designing tool. You can utilize this tool inthe sector of architecture, construction, woodworking, gaming,graphics and even in the field of interior designing and space

    planning. SketchUp is here to help the interior designing withmaterial, texture, lights and colors. The professionals need toknow the available tools and how they can use them in the specificcases to this particular discipline. You have to have somefundamental concepts and ideas on how to create objects andinterior spaces. For this reason, the professionals can go throughbooks like Google SketchUp for Interior Designing and SpacePlanning.

    SketchUp has the ability to show people exactly how a model willbe built. It helps the interior designer to create a bridge for

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    communication between them and their clients. SketchUpcontains a compact yet robust tool-set with an intelligent

    guidance system to render, to create 'see though' and hidden lineviews, to orbit around the design and create a walk through the'virtual' site. The Professional version of the software also allowsinter alia, sun studies - One can put forward a point on theearth's surface and the time of day and SketchUp will make useof ray tracing to forecast the shadows accurately that will becast by your model.

    SketchUp is used in this sector to:

    Quickly exploring design ideas Pre-sales visualization Creating professional presentation documents with LayOut Communicating with clients and contractors Creating accurate floor plans to scale Submitting bids

    Creating and configuring custom Dynamic Components Space planning Multiple wireframe, shaded, and rendered views of an

    interior space Interior and exterior shadow studies Real time color composition Material & texture comparisons & analysis Populating interior spaces with high quality entourage Paint manufacture product swatches and view them in

    context

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    In this way SketchUp makes the work of interior designing andspace planning quite easy and interesting. One of the plus pointsof SketchUp is that it helps the users to maintain the geometryof the model under control. With the help of SketchUp you willnever have a headache of disorganized model.

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    Digital Watercolor of an

    Architectural ElevationBy: Jim Leggitt

    I have been exploring a new hybrid Digital Watercolorvisualization process and recently found an opportunity to try my

    technique on an architectural elevation. Its now very common forarchitects to develop conceptual designs using Google SketchUpmodels and they often represent building elevations that aredirectly exported from those 3D models. My digital watercolorillustration method requires a few additional modeling steps andsome hand coloring, but the results have a remarkable similarityto traditional watercolor paintings - perfect for representingdesign concepts with an informal, hand-drawn character!

    The images below look somewhat repetitive but upon closeinspection reveal the individual steps about my process from theinitial SketchUp model to the final digital filtering effect. Threesoftware programs were used for this visualization method; 1)Google SketchUp, 2) Shaderlight, and 3) Adobe Photoshop. Hereis the story behind this exciting addition to your designcommunication tool set!

    SketchUp Model Development

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    Evolution of the 3D Model.My process began withthe SketchUp model created by another architect (top image).The client needed a complete overhaul of the building facade byeliminating its original contemporary box design and reflecting amore traditional mission style massing, fenestration pattern and

    sloped roof forms. I modified the facade (middle image) and thenpopulated the model with street level entourage that includedsignage, cars, trees and people. As I developed the model, theclient added comments and the elevation continued to improve.

    Building Elevation Step-by-Step

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    Step 1: Basic SketchUp Elevation. This is the saved view frommy updated SketchUp model with a dark blue sky color andshadows carefully positioned to accentuate the building massing.Notice that all of the glass windows have the same even tone ofgray color. This is typical of SketchUp rendering output and can

    be greatly improved by the use of the photorealistic renderingplugin for SketchUp called Shaderlight.

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    Step 2: Shaderlight Rendered Elevation.I rendered theSketchUp model using Shaderlightand immediately discoveredthe beautiful quality of light, shadows, glass and especially thegraduated blue tones of the sky. I rendered the view at a veryhigh image size in order to capture the greatest amount of detail.

    Notice that all of the linework disappeared with thephotorealistic rendering. A simple method of replacing thelinework was to export the lines (edges) only from SketchUp andcombine the layers.

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    Step 3: Exported SketchUp Edges.In the SketchUp model, Iturned off the sky, shadows and materials. I exported a highresolution building elevation which basically captured the edges(linework) of the model. Make sure you export a high resolutionfile in order to maintain the detail, especially in the hand railings.

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    Step 4: Composite Image.I combined the Shaderlight renderingand linework image in Photoshop, merging them into an elevation

    that has both a high level of model detail and the wonderfulquality of light. I kept the layers separate in the Photoshopcomposite in order to adjust their densities prior to printing.

    Step 5: Lightened Composite Image.This was one of the mostimportant steps in the visual process and worth a carefulexplanation. Reproducing the elevation at full color and lineintensity would not allow for additional color to be added.Therefore, it was necessary to lighten both the linework and thebuilding elevation color. In Photoshop, I gave the base image layera 75% transparency and the linework layer a 50% transparency.

    Notice the big change in appearance between the images in step 5versus step 4.

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    Step 6: Hand Coloring with Markers (with enlarged view). Thisstep was where the digital watercoloring technique originated. Iprinted the lightened image 10x17 on heavy weight Epson coatedbond paperusing my Epson Stylus Photo 2000P printer. I thencolored much of the building facade with very light Chartpak ADmarkers. I accented some of the window mullions and roof edgeswith a white Prismacolor pencil. I finally traced over many of the

    building edges, trees and people with a very light graphite pencil.The elevation still looked somewhat faded, but the final filteringstep would add contrast back into the image.

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    Step 7: Photoshop Watercolor Filtering (with enlarged view).Iscanned the final hand colored print at 300 dpi and imported theimage into Adobe Photoshop. Using the watercolor filter, Iapplied the filter only once to the image and adjusted thecontrast levels to deepen the blacks and lighten the whites of theimage. This filtering process created the wonderful character forthe image and coupled with the pencil linework gave the overall

    elevation an informal hand drawn and painted quality.

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    Step 8: Additional Watercolor Filtering (unsuccessful). Out ofcuriosity, I applied a second round of watercolor filtering to theimage. The additional filtering distorted the image too much andwas unsuccessful in improving the watercolor effect. I did not usethis version for any presentation.

    My hybrid digital watercolor process is a new visual tool fordesigners and I recommend that you first try following thesesteps and then experimenting with your own digital paintingprocess. Let me know if you find a new and improved method andIll share your findings with others! Good luck!

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    Tips: Correcting textures that

    are not reflectingAuthor: Nomer Adona

    Have you wonder having the same Vray result in your render?Textures that are not reflecting like the image below?

    This is a simple tip how to correct this.

    Step 1: Monochrome view.

    Go to Face style and select Monochrome

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    In this monochrome view, you will notice that those textures thatare not reflecting were actually inverted (reverse or negativeface).

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    b. by Vray Material Editor. White color in the transparency slotmeans 100% transparent.

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    Textures are reflecting correctly.

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    Glass Reflection Effect TutorialAuthor: Jonathan Ignas

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    Googles new initiative to make the

    Idea RealAuthor: Debarati Nath

    We know that we live in a 3D world. Everything we touch, feel has

    three dimensions. So why do we draw our idea in 2D. Drawing withpencil and paper is now a talk of the old school. But we know thatdrawing in 3D is not a cup of tea for everybody. You needprofessional training to draw anything in 3D. Thanks to God! OursSketchUp is not like any other difficult CAD design tool. Anybodycan work on it. Thats why you can get a chance to sketch youridea in 3D.

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    Google now takes an initiative to Make Idea Real. The premise ofthis initiative is very simple, They are going to focus on the online

    showcase, highlighting works that have created an impact.According to them Every week, two million people use SketchUpto breathe life into their ideas. The resulting 3D models getmade into houses and schools, movie sets and aquariums, bridges,robots, and furniture. The sum total of all this work represents alarger, yet untold story of how the SketchUp community hasprofoundly shaped the world around us. For this reason Googlewants the participation from everybody and makes this populartool more popular.

    Google is now trying to give honor to all the SketchUp artist of

    the world. They are now ready to hear your story with SketchUp.For this reason they now give you an option to let them show yourSketchUp works and the stories behind the works. You can fillup this formand send it to them and Google will showcase them in2012.

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    You can send an image of a SketchUp model with an accompanyingphotograph that shows your completed project. Anything goes forsubject matter; architecture, archeology, industrial design,construction, woodworking, personal fabrication, modelrailroading, mousetrap design. The project Make Idea Real is an

    open ended project. So here is your chance to be showcased inGoogle.

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    IES Supports Local Design

    Community through University ofMinnesota Training ProgramUnemployed architects and engineers to receive free training in

    building energy modeling using VE-Gaia through state-funded

    workshop

    MINNEAPOLIS, Nov 08, 2011 (BUSINESS WIRE) -- IntegratedEnvironmental Solutions (IES), a provider of integrated performanceanalysis software and consulting services for sustainable building design,today announced its support for a free training workshop for unemployedand underemployed Minnesota architects and engineers. IES is providing itsVE-Gaia software free of charge to the Building Energy-Efficiency andEnergy Modeling Training program at the University of Minnesota's Centerfor Sustainable Building Research. The program was made possible by agrant from the U.S. Department of Energy and the Minnesota Department

    of Commerce through the American Recovery and Reinvestment Act of 2009(ARRA).The three-day training sessions will focus on building performance analysis,taking an in-depth look at energy flows in select building types and usingcomputer energy models to improve efficiency within these buildings.University of Minnesota Research Adjunct Assistant Professor at theCollege of Design Richard Strong will walk attendees through the process,using free VE-Gaia and its integration with SketchUp to demonstrate howanalysis such as energy consumption, CO2 emissions and real climate data is

    crucial in designing energy efficient buildings in the 21st century."Our goal for this project is to provide hands-on training using IES'software, giving architects and engineers the tools they need for today'smarket," said Strong. "Times are tough, and we hope our partnership withIES and these training sessions give un- and underemployed Minnesotadesigners the edge they need to jump back into the competitive workforce."There are five three-day sessions scheduled throughout the state:

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    -- November 15-16, 2011 -- St. Paul-- November 29-30, 2011 -- St. Paul

    -- December 6 - 7, 2011 -- Rochester-- December 14-15, 2011 -- Duluth-- January 2012 TBD -- Moorhead"We recently opened an office in Minneapolis and are happy to be a part ofthe local design community. By providing our dedicated architecturalsoftware VE-Gaia to this program, we are giving local architects andengineers the tools they need to get back into the workforce and designefficient, sustainable buildings," said Nathan Kegel, Project Manager andBusiness Development Manager for IES. "We think it's important that every

    architect and engineer have the knowledge and understanding of howbuilding performance affects the environment."For more information and to sign-up for a session, contact Richard Strong [email protected] IESIntegrated Environmental Solutions' (IES) mission is to advance thesustainability of the world's built environment through the use of integratedperformance modelling technology, delivering resource efficient, low-energy,zero-carbon buildings and cities for future generations. For additionalinformation, please visit www.iesve.com . You can also follow us on Twitterand join us on Facebook and LinkedIn for the latest IES news, or read ourblog.

    SOURCE: Integrated Environmental Solutions

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    IMSI Releases TurboCAD LTE Pro,

    Updates LTE

    NOVATO, CA, Oct 26, 2011 - IMSI/Design introduces a new TurboCAD LTEPro, an advanced version of new TurboCAD LTE v4 (also just released).From a sales email sent today by IMSI:

    This professional, easy-to-use 2.5D CAD program provides all the featuresyou look for in AutoCAD LT, plus many more powerful features CAD

    professionals want. And just like TurboCAD LTE, you'll find the familiar userinterface similar to AutoCAD LT classic.TurboCAD LTE Pro goes beyond AutoCAD LT to provide more advanceddrafting and detailing capabilities. This includes graphic acceleration forlightning fast zoom, pan and design navigation, an extraordinary drafting

    palette, powerful parametric constraints, parametric parts manager, andxref support.

    TurboCAD LTE Pro also offers greatly expanded architectural featuresincluding a house builder wizard, style manager, and an extensive library ofparametric AEC objects and intelligent self-healing walls that are ADTcompatible. There's support for customization through Ruby scripting andthe Software Development Kit, plus compatibility with .DWG, .SKP and muchmore.Order New TurboCAD LTE Pro for the introductory price of just $299.99,40% off SRP for limited time.

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    TurboCAD LTE version 4.

    TurboCAD LTE is full featured 2D CAD that works like AutoCAD LT, butwith many more advanced features for easier drafting and detailing. Plus

    great compatibility with .DWG, .SKP and more make TurboCAD LTE theperfect stand-alone solution, replacement product, or companion seat toAutoCAD and SketchUp with a seamless and integrated workflow.Call 1-800-833-8082 with Coupon Code 421757. +1.415.483.8000 outsidethe USA. M-F, 8am-5pm Pacific Time. Offer ends 11/30/2011.

    About IMSI/Design

    IMSI/Design is the global leader in retail CAD (Computer Aided Design).With over 15 million products sold since 1988, IMSI/Design products includethe award-winning TurboCAD, DoubleCAD, DesignCAD, TurboFLOORPLAN,Renditioner, and TurboViewer families of precision design applications fordesktop and mobile. Please visitwww.IMSIdesign.comfor more information.

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    SketchUp and Shaderlight surgery

    attracts local architects

    Architects and designers in the East of England wanting to deliver powerfuldesign and engaging presentations flocked to attend an evening presentationand networking event held recently by ArtVPS, developers of GoogleSketchUp render plug-in, Shaderlight.

    Guest speaker Chris Cronin from Google SketchUp joined the ArtVPS teamto showcase the combined power of SketchUp 3d modeling and Shaderlightrendering. This combination is saving time, delivering value and increasingclient wins for thousands of architects, landscape designers and interiordesigners across the world by transforming ideas into realistic images forpresentation.

    Commenting on the evening, Marketing Director Kate Marshall said Theevent aimed to bring together local businesses and attracted architects

    from Cambridge and the surrounding areas. Following the presentationattendees spent time getting hands on with the software as well as chattingwith team. Overall it was a great success and wed like to thank everyonewho came along.

    The next event is being planned and will take place in London.To register your interest or for further information, please contact:Kate Marshall [email protected] Becky Lamont [email protected]

    To download your free trial of Shaderlight for Google SketchUp or forinformation on SketchUp and Shaderlight training courses, please visitwww.shaderlight.com.

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    Not all fun and games interior

    design major includes hard work

    Nestled between the Collins and Dawson residential halls is a two-story redbrick building called Martin House. Inside, interior design students workdiligently on design projects, often late. To three senior interior design

    majors, Martin House has been their base of operations for the last threeyears.Martin House contains computer-aided design programs on the ground floorand a resource area and drafting tables on the second floor.At the senior level, projects are done almost completely by computer.Although this saves students time, the seniors can still expect their currentprojects to take about 400 hours of work over the course of eight weeks.Within the octagonal-shaped floor plan on their computer screens, theoffices of a law firm are slowly taking shape.

    The seniors are seasoned veterans of extreme projects and the long hoursthat accompany their major.With their current project deadline only a few weeks away, Waxhaw, N.C.,senior Kathryn Mullinaxsaid the seniors are working hard to allowthemselves time to enjoy their final homecoming as Baylor students.Were trying to get like 12 to 15 hours in a day so that we can go tohomecoming, Mullinax said. Im going to enjoy my last homecoming as astudent. I cant wait.Fort Worth senior Bailey Sullivan was a Sing chair for Alpha Chi Omegalast

    spring, so now she balances Pigskin practice with working on her interiordesign project and studying for her other classes. Time management hasbeen one of her biggest challenges as well as the crucial element in survivingan interior design major, she said.You have to make [time management] your priority or you drown, Sullivansaid. I think for me, staying busy helps me manage my time better. If Ihave a lot of free time, Im going to find more time to be lazy.

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    In her first year as an interior design major, Mullinax said there were timesshe wouldnt sleep because of work. Since then, Mullinax says shes become

    more accustomed to managing her time to handle the long hours of work.You find your new limit every day in this major, Mullinax said. We aremore productive when were more pressed. These projects can last as long as

    you want them to. You can stop whenever you want and accept the grade youhave, but the problem is none of us will do that. We will work to the end. Welove it. We cant help but love it.Sullivan agreed.You have to love it to have gotten this far, Sullivan said.For large-scale commercial projects, like the one theyre working on now,

    Mullinax said the enormous number of hours of study interior design majorswill complete comes of trying to meet all of the building codes andregulations they must comply with. Once they receive their assignments,they start conducting research that by the end of their projects, will fill a2-inch binder. Sullivan said the research can go on for as long as they let it,and it covers everything from the culture of the area theyre designing in tothe building code restrictions of a particular location, which change withevery project.For assignments, the students are given the exterior walls of a building, andthe designers must plan and design the interior walls, choose furnishingsaccording to their clients requirements and produce their design in acomputer-generated 3-D model and a 2-D drafting program.Its a really big challenge, San Antonio senior Laura Judsonsaid. Its beenreally fun to make the pieces of the puzzle fit.Judson said most people dont realize how many hours are required for eachof their projects.I think people just dont realize how in-depth it is, Judson said. We knowconstruction, we know architecture, we know plumbing. We know everythingthat an architect and an engineer would know.Mullinax said despite the vast amount of time and work required for hermajor, she still loves to do the projects and would willingly do them again.The whole thing Im in love with. I love concept development, research,[and] programming. I could see myself having a lot of fun in a career ininterior design. Im excited for that, Mullinax said, But I could also seemyself doing the last two years over again and having just as much fun.

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    Autodesk Catch Make a 3D print of

    anything3D printing the process of making actual objects using printed or etchedlayers has been coming of age for several years, mostly in the form ofhigh-end commercial devices that allow design firms like IDEO to createprototypes for clients. More recently, less expensive model making tools likethe DIY MakerBothave come on the scene, allowing schools to equip labswith a limited form of 3D capability. Autodesk helped unleash this wave of

    creativity with its innovative 123D applicationearlier this year. With 123Dusers can design models or download existing models from Autodeskslibrary and then either print them on templates or have them created on a3D printer by Autodesk.The first 123D product, while very powerful, requires users to learn a CADtool to design their model, limiting the audience to serious hobbyists withplenty of time to learn how to use the software for model creation. Now,Autodesk has brought 3D printing to the rest of us, with 123D Make and123D Catch. Together, the two applications allow you to create, preview, and

    build a 3D model of anything you can walk around and photograph.123D Catch handles the model creation part of the process its a productized version of AutodesksProject Photofly. First you capturelots of images of the object you are planning to model the more thebetter. Ideally youll take pictures from all different perspectives, bywalking around the object and changing position from high to low as well. Forthose familiar with using Microsofts Photosynth to create a walk-aroundimage of an object, the process should be quite familiar. Once youvecaptured plenty of images, you upload them to Autodesks servers where a

    3D model, in Autodesks 3DP format, is constructed. Youll get an email whenyour model is ready to view, an estimated 10 to 15 minutes later.

    Of course, in addition to viewing your model to get a 3D walkaround, it canbe printed out in 3D. Autodesk provides an online printing service throughpartner Ponokoor, if you are lucky enough to live in the Bay Area,the TechShopoffers members access to a variety of 3D printering and

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    cutting devices. 123D Make comes in handy for this step, helping youvisualize the final product while you adjust the specifics of how you plan to

    print it using more, thinner layers of cardboard will yield a smoothermodel, for example.

    Unfortunately, due to their differing histories, 123D Make and 123D Catchare available on different platforms initially, with Catch only running onWindows and Make only running on Mac. Autodesk is obviously working toaddress that issue, and also plans mobile and cloud versions of bothapplications, but the odd platform compatibility situation will make the pairof applications a little tricky to use for the time being. So now you have noexcuse not to have your very own version of that priceless sculpture orhistoric icon youve always envied. Time to get started!

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    Event Summary The Making of

    Real SteelApproximately 50 students and artists filled the main training room atEscape Studios newly opened facility in Santa Monica to watch DigitalDomain present a behind the scenes look at the making of the VFX for RealSteel.

    To lead off the event, Digital Domains Digital Environments Supervisor,

    Geoffrey Baumann, gave an in depth look at the photography and thoroughdocumentation done on set. Environment panoramas, HDRs, and cameraandlight locations were all captured on location, and terabytes of referencematerials were sent back to the DD team.

    Next, Animation Supervisor, Erik Gamache, walked through the challenges ofcreating believable robot animations and fight sequences. Erik describedhow they were able to take the mocap provided by actors on stilts, whichlacked the correct proportions and the necessary weight and gravity of 9tall robots, and modify the animations to achieve the final results.

    Digital Lighting Lead, Blake Sweeney presented how sophisticated lightingsetups were created and rendered in V-Ray; and he described how they wereable to use the VRayBlendMtl and a series of masks to reveal layers ofdamage as the robots battled it out in the ring.

    The final presentation by the Digital Environments Lead, Justin van der Lekdemonstrated how the various elements were brought into Nuke andcomposited for the final result. He explained how they were able to achieve

    a sophisticated crowd set up using individual characters captured on greenscreen that were dynamically placed in their proper locations.

    To round out the evening, raffle prizes were awarded by the eventsponsors. The first three winners took home Real Steel Crew Packages fromDigital Domain, and another lucky winner received a free V-Ray course

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    donated by Escape Studios. The grand prize winner was awarded a freelicense of V-Ray for Maya, courtesy of the Chaos Group.

    It was an exciting and informative event, and hopefully, its the first ofmany more to come.

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    Maxwell Render for Google

    SketchUp is now free

    Maxwell Renderfor Google SketchUp is a self-contained plug-in, whichenables artists to use its rendering features from within SketchUp and

    SketchUp Pro without the need for a full licence of Maxwell.Today Next Limit Technologieshas announced that Maxwell for GoogleSketchUpis available for free or as a licensed version for only $95 (75).

    Why Maxwell for Google SketchUp?

    Easy to set up- just install the Maxwell for Google SketchUpstandalone plugin

    High quality real-time rendering(immediate feedback in therenderer for scene changes)

    Fully integrated into SketchUp- no external render applications orinterfaces to learn

    Self containedstandalone package with its own custom designedrender engine

    High Definition resolution(for the licensed version)

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    Free materials: Access to use thousands of free Maxwell materials(MXM files)

    Compatiblewith Windows and OSX

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    PCB layout module for Google

    SketchUp

    RS Components announces the release of its new PCB Converter forSketchUp tool, which allows designers to import intermediate data format(IDF) files into Google SketchUp. The new module adds a 3D CAD back-endcapability to PCB design tools and takes SketchUp into the electronicproduct design domain, transferring files from any CAD environmentproviding IDF output into COLLADA format.

    PCB Converter for SketchUp can be downloaded for free from theDesignSpark SparkStore at www.designspark.com, from the RS websiteatwww.rsonline.co.za/electronicsor from the plug-ins area on the GoogleSketchUp website, http://sketchup.google.comGoogle SketchUp is already known as the worlds most popular free 3Ddesign tool, and is rapidly gaining a widespread and loyal following amongstelectronics design engineers. This is thanks not only to its capabilities as aCAD package, but also due to the fact that many of these capabilities areavailable in the free version. Using PCB Converter for SketchUp, users can

    import IDF files, a file specification designed specifically for the exchangeof printed circuit assembly data between mechanical design and PCB layout.

    Electronics engineers are able to export their PCB designs into GoogleSketchUp to assess their compatibility with the mechanical constraints ofenclosures and mounts. This allows them to make design decisionsimmediately, and mitigates the need for redesign requests and design

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    reviews. Users can then incorporate 3D models of popular electromechanicalcomponents to complete their design. CAD models of products in the RS

    product range can be downloaded from the website in SketchUp compliantformat (*.skp) and used in the tool.

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    E-on Software Ships Vue 10

    Infinite and Vue 10 xStream

    VUE 10 FOR 3D ARTISTS AND 3D ENTHUSIASTS SCHEDULED FORRELEASE MID NOVEMBER November 03, 2011. Beaverton, Oregon: e-onsoftware, the leader in Digital Nature solutions today announced theimmediate availability of the tenth generation of its Vue line of products forCG Professionals. Vue 10 represents a significant milestone in ourcontinuous delivery of leading-edge Digital Nature technologies, saidNicholas Phelps, President of e-on Software. High-resolution rocks, physicalwater and spline-driven effects together with faster rendering andadvanced render stacking are some examples of the many new technologiesin Vue 10.

    In order to ensure a smooth transition, and to avoid order processingcongestion, e-on software also announced that it will release the rest of theVue 10 product line Pioneer & Theme-packs, Frontier, Esprit, Studio andComplete mid November 2011.

    Vue 10 xStream The Integrated Solution:Vue 10 xStream, e-ons flagship solution, offers CG professionals the

    premiere solution for creating exceptionally rich and realistic Digital Natureenvironments, fully immersed within Autodesk 3ds Max, Maya, andSoftimage, Maxon Cinema 4D or Newtek LightWave. All Vue tools are fullyintegrated in the host application as menus and toolbars and directlyaccessible from within the host interface, providing immediate access to themost advanced 3D environment creation technologies.

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    Vue 10 Infinite The Standalone Solution:Vue 10 Infinite offers CG professionals the premiere solution for creating

    exceptionally rich and realistic Digital Nature environments in a stand-alonepackage. Vue 10 Infinite is the ideal tool for multimedia and entertainmentprofessionals, architects and graphics designers.

    Next Generation FeaturesAmong other significant advances, this new release introduces a number ofmajor enhancements such as spline and road tools, a new rock technology,streamlined terrain editing, a physical water shading engine along withsignificant improvements in overall rendering performance and artisticcontrol.Capitalizing on breakthrough technologies introduced in previous versions,Vue 10 adds a number of new and extended features such as: Spline and Road Tools:Vue 10 includes a comprehensive spline toolkit thatcan be used for EcoSystems, terrain effects, building roads or creatingobjects. An automatic path-finding algorithm can also be used to buildrealistic roads at the surface of terrains. Watch the new spline tools inaction!

    Dynamic Rocks:Vue 10 features a library of dynamic rock templates that

    can be used to instantly create single rocks, groups of rocks, or use them inEcoSystems. Each time the user creates a rock from a template, a new andunique variation will be generated.

    Physical Transparency and Water Shaders: Physical transparency addsabsorption and scattering parameters to allow for realistic light absorptionin glass or in a body of water. Ocean waves now accurately affect incidentlight to produce realistic underwater caustics.

    Render Comparison:The new render display dialog now lets the user stackand compare previous renders. Users can overlay and compare 2 renders(including multi-pass layers) and use HDR difference tools for in depthanalysis. Lightweight render clones can be created to test variouspostprocessing effects, without altering the original render.

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    EcoSystem Phase and Lean-out Control:Vue 10 lets the user individuallycontrol the phase (animation offset) of animated elements inside EcoSystem

    populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. WatchEcoSystem Phasing in action! EcoSystem Lean-out Control lets the userdefine how the EcoSystem instances lean out towards zones of lowerdensity.

    Terrain Editing Improvements:Users can now precisely preview the activezones when painting with a brush that has Environment Constraints applied.Watch this feature in action! A new Custom 3D terrain brush is added to thebrush collection. Mask rotation can also be enabled/disabled when painting inthe terrain editor. Material painting in the terrain editor is markedlyimproved. A new Strata3D node is added for the creation of realistic canyonwalls and stratified rock formations. And much more!

    Edge-based Anti-Aliasing:A new edge-based anti-aliasing algorithm isadded to complement the previous color-based anti-aliasing strategy. BothAA settings can be configured independently.

    Improved Depth of Field and Motion Blur.

    Up to 30% Faster Rendering Speed*: Significant internal optimizationsmade to Vue 10s rendering engine will result in dramatically acceleratedrendering.

    And much more: new "Main View Defined" Aspect Ratio, Multiple CameraAspect Ratio Variation, Improved Render Area, Texture Projection Node,Mixed Materials Alpha Channel, Collada Morph Targets...

    Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing,FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers,Advanced Cloud Control, Interactive Texture Placement, Custom Star Mapsand more. More details on the new features are available on the e-onsoftware website, at: www.e-onsoftware.com/infinite and www.e-onsoftware.com/xstream

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    * Compared to the same render settings in Vue 9.5

    Pricing and AvailabilityStandard Retail Price:Vue 10 xStream retails for $1,790 (with one year maintenance), andupgrades from Vue 9 xStream starting at $395. Vue 9 Infinite retails for$1,190 (with one year maintenance), with upgrades from Vue 9 Infinitestarting at $295. Upgrades from Vue 8 Infinite and Vue 8 xStream are alsoavailable (see full product pricelist at http://www.e-onsoftware.com/pricelist for details).

    Annual subscriptions for Educational licenses of Vue xStream and Infiniteare available respectively for $149 and $99 per seat and per year. Upgradesto Vue 10 are free for owners of active educational licenses.

    Following the terms of the complimentary 30 day maintenance included witheach new purchase, customers who purchased Vue 9.5 xStream or Vue 9.5Infinite after October 02, 2011 will automatically receive their upgrade toVue 10 at no charge.

    Yearly maintenance plans are available for both products. More information

    on e-on softwares maintenance plans can be found at: www.e-onsoftware.com/maintenance

    Availability:Vue 10 xStream and Vue 10 Infinite are available in English for Windows XP,Windows Vista and Windows 7, and on Mac OSX 10.5+ (Mac Intel only) forboth 32 and 64 bit.Vue 10 xStream is compatible with the following renderers: 3ds Max 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray

    Maya 2008 to 2012: MentalRay (integrated and MR satellites), V-Ray, MayaSoftware Softimage | XSI 7 to 2012: MentalRay (integrated and MR satellites) Cinema 4D R11.0 to R13: native renderer LightWave 9.3 to 10: native rendererOther renderers are under consideration.Personal Learning Editions:

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    E-on software will be releasing a Personal Learning Edition of Vue 10 Infiniteand xStream later in the year.

    About e-on softwareE-on software is the leading developer of solutions for the creation,animation, rendering and integration of natural 3D environments. Offering awide array of Digital Nature products and applications, e-on softwareprovides solutions adapted to every project and budget. E-on softwareproducts are used worldwide by the film, television, architecture, game,science, educational and entertainment industries.

    E-on software products were used in feature films such as "Avatar", "Clashof The Titans", "The Wolf Man", "2012", "The Imaginarium of DoctorParnassus", "GI Joe The Rise of The Cobra", "The Proposal", "Land Of TheLost", "Terminator 4, "The Curious Case of Benjamin Button", "Indiana Jones4", "Monster Vs Aliens", "Australia", "The Spiderwick Chronicles", "KungFuPanda", "Pirates of theCaribbean 2" and TV series such as "Battlestar Gallactica", "StargateAtlantis" and more. Read more on these stories in e-on software's Spotlightssection: www.e-onsoftware.com/spotlight.

    E-on software was founded on the premise that powerful graphics toolsshould never get in the way of the designers creativity. By investingsignificant resources into research and development, e-on software is ableto deliver cutting-edge, user friendly technologies that produce stunningDigital Nature scenery.

    E-on software is based in Beaverton, Oregon with a European office in Paris,France.Visit their website at http://www.e-onsoftware.com.

    Press [email protected] (US)+33 1 43 14 28 15 (Europe)

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    Students work to transform

    community with compost

    Engineering students at Lebanon High School are putting their creative skillsto the test to design and create compost bins."I really like engineering. I really like building things. I really like usingGoogle SketchUp," said Alexandra Astwood, a senior.From the drawing table to the wood shop, the kids are piecing together theirsustainable waste containers."I just feel like a lot of kids in this school want to help their environmentand this is just a step closer to making that goal happen," said Chris Henry,an engineering student.

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    The engineering students are collaborating on the project with the school's"Students For A Sustainable Future" group. SSF-- as it is known-- wrote the

    Burn Foundation grant to get the project off the ground."It's paid off a year of composting at our current composting rates and thetwo design stations and signage that the art classes are making," scienceteacher Chrissy Morley said.

    A local farm in Corinth is receiving the waste. Morley says that the design,construction, and implementation of the bins themselves are stretchinglearning throughout the school."It is kind of a nice fusion where we are trying to get a lot of buy-in fromstudents, so that in the cafeteria they will say, I worked on that or I helpedwrite the grant," Morley said."There's a lot of different components that go into this, so I think we arealready learning a lot," Astwood said.

    But the kids are not stopping there. They hope the farm-to-school project--like those already in place in neighboring Vermont-- will be mimicked acrossthe country."My goal is not just to have local schools have the compost station but maybeone day to have it nationwide," Henry said.

    The students hope to have the compost bins finished and useable by Nov. 18.On that day, New Hampshire is hosting its first ever farm-to-schoolconference at Lebanon High School.

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