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Single Action Shooting Society Hooten Holler Roundup IX 2011 Kentucky State Championship is proud to be sponsored by the Single Action Shooting Society SINGLE ACTION SHOOTING SOCIETY 23255 La Palma Avenue, Yorba Linda, California 92887 (714) 694-1800; Fax (714) 694-1815 E-Mail: [email protected] www.sassnet.com

Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

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Page 1: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Single Action Shooting Society

Hooten Holler Roundup IX

2011 Kentucky State Championship is proud to be sponsored by the Single Action Shooting Society

SINGLE ACTION SHOOTING SOCIETY

23255 La Palma Avenue, Yorba Linda, California 92887 (714) 694-1800; Fax (714) 694-1815 E-Mail: [email protected] www.sassnet.com

Page 2: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Schedule of Events

FRIDAY 8:00 – 11:45 Long Range Side Matches, entry cutoff at 11:30

Noon until 5:00 Side Matches

Wild Bunch Side Match starts at 12pm

Warm-up Match 2:00

6:00 Free Hot Dog Dinner

7:00 Hillbilly Entertainment

Black Powder Night Shoot starting around Dark

SATURDAY 8:00 Safety Meeting (All Shooters MUST be Present)

8:30 Start Match Stage 1 2 3 4 5 6 7 8 9 10

Time 8:30 1,2 3,4 5,6 7,8 9,10 11,12 13,14 15,16 17,18 19,20 9:15 19,20 1,2 3,4 5,6 7,8 9,10 11,12 13,14 15,16 17,18

10:00 17,18 19,20 1,2 3,4 5,6 7,8 9,10 11,12 13,14 15,16 10:45 15,16 17,18 19,20 1,2 3,4 5,6 7,8 9,10 11,12 13,14 11:30 12:30 13,14 15,16 17,18 19,20 1,2 3,4 5,6 7,8 9,10 11,12 1:15 11,12 13,14 15,16 17,18 19,20 1,2 3,4 5,6 7,8 9,10

11:30 – 12:30 Lunch/Vendors

12:30 Continue Match

3:00 Territorial Governors Meeting in the Church

4:30 Lassiter Quick Draw Demo

6:00 Dinner at HOOTEN/Side Match Awards

6:30 Hillbilly Entertainment

7:00 Music by 7 South Bluegrass

Page 3: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

SUNDAY 8:30 Match Starts

Stage 1 2 3 4 5 6 7 8 9 10

Time

8:30 9,10 11,12 13,14 15,16 17,18 19,20 1,2 3,4 5,6 7,8

9:15 7,8 9,10 11,12 13,14 15,16 17,18 19,20 1,2 3,4 5,6

10:00 5,6 7,8 9,10 11,12 13,14 15,16 17,18 19,20 1,2 3,4

10:45 3,4 5,6 7,8 9,10 11,12 13,14 15,16 17,18 19,20 1,2

11:00 Visit Vendors and Lunch while scores are updated.

12:00 Man on Man Shootoff at Stage 10

1:30 Awards

FIRST AID First Aid may be requested to the Posse Leader or at the Roy Bean building.

See your safety page. SCORING and TIMING SASS matches are scored based upon elapsed shooting time and added penalty points for missed targets. This years match is a total time match. Missed targets are scored as five-second additions to the competitor's raw time for the stage. Procedurals are unintentional "mistakes" where the competitor engages the stage in a manner other than the way it is supposed to be shot. Procedurals are scored as a ten-second penalty, no more than one per stage. A stage disqualification is issued for each stage in which a non-SASS legal firearm is used at matches above the club level. Minor safety infractions occurring during a course of fire that do not directly endanger persons will result in a ten-second penalty being added to the shooter's time for that stage. "Minor" safety infractions are occurrences such as failure to open a long gun's action at the conclusion of a shooting string or failure to return a handgun to its holster at the conclusion of a shooting string. Major safety infractions will result in the shooter's disqualification from the stage or the match. A second major infraction in the match shall result in the shooter's ejection from the range. "Major" infractions are a dropped gun, an accidental discharge that impacts within ten-feet of any person (an impact within five-feet is a match disqualification), violation of the 170 degree safety rule, "sweeping" any person with the muzzle of a firearm, and similar acts that have high potential for personal injury.

RULING DISPUTE PROCEDURE

In the event a competitor feels a range officer's ruling is in error, the ruling may be politely and immediately appealed to the range master / match director after clearing the range, allowing match activities to resume. The range master/match director will consider the appeal on grounds of policy and rules interpretation only, and their decision is final. At major matches special protest juries comprised of Territorial Governors may be empanelled to aid the range master/match director in making a reasonable judgement. At the Kentucky State Shoot, you must make your intent to appeal known to the posse marshal BEFORE leaving the unloading table. A deposit of $40 will be made. If you loose the appeal, the money will go to the SASS scholarship fund.

Page 4: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

RE-SHOOTS

At all SASS annual club, state, regional, national, and world championship matches, no re-shoots will be given after the first shot is fired, except for

• prop or match equipment failure

• a Range Officer impeding the progress of the shooter

• timer failure or unrecorded time as determined by the Range Officer and the Match Director. In this case, the shooter starts over with no penalties (except safety) or misses. For example, if the Range Officer stops a shooter from completing a shooting sequence because of a suspected squib load, and the gun turns out to be “clear,” the Range Officer has impeded the progress of the shooter, and a re-shoot is in order.

SAFETY PRACTICES First, Last, and Always

Our sport, by its very nature, has the potential to be dangerous and a serious accident can occur. Every participant in a SASS match is expected to be a safety officer. Each shooter's first responsibility is for his or her own safe conduct, but all shooters are expected to remain alert for actions by others that are unsafe. Any range officer or shooter may confront any participant about an observed unsafe situation, and it is expected the matter will quickly be corrected and not repeated. Any argument concerning the correction of a safety related matter can be expected to result in that shooter being ejected from the range. Shooters shall adhere to the following safety guidelines:

1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before, during, and after shooting a stage. A

muzzle must not be allowed to "sweep" the other participants between stages or when moving the firearms to and from the gun cart. Long guns will have their actions open with chambers and magazines empty and muzzles pointed in a safe direction when being carried to and from the designated loading and unloading areas for each range. Chambers and magazines must be empty and actions open for all firearms transported in gun carts. Failure to manage safe muzzle direction is grounds for disqualification from the stage, and for repeated offenses, from the match.

3. All firearms will remain unloaded except while you are under the direct observation of a range officer on the firing line or in the loading area.

4. All loading and unloading will be conducted only in the designated areas. NOTE: Percussion revolver shooters must exercise care to ensure they maintain safe muzzle direction during loading and have fired or cleared all capped chambers prior to leaving the unloading area.

5. Six-guns are always loaded with only five rounds (five shooters with four), the hammer lowered and left resting on the empty chamber

6. No cocked revolver may ever leave a shooter's hand (stage disqualification). 7. Holstering a pistol with the hammer down on a live round is a stage disqualification.

Reholstering a loaded gun with the hammer down on a spent case or an empty chamber is no penalty (e.g., the shooter mistakenly draws his pistol, realizes his mistake, and reholsters without ever cocking the gun, or mistakenly shoots only four rounds and reholsters with the hammer down on the spent fourth round).

8. Once a live round is placed under the hammer, the gun is to be shot dry. If this causes the firearm to be shot out of sequence, the shooter will be awarded a single procedural penalty. Hits and misses will be counted in the usual manner.

Page 5: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

9. The shooter shall not cock his revolver until the firearm is pointed safely down range.

Any accidental or premature discharge of any firearm impacting within ten-feet of the shooter is unsafe and will result in disqualification from the stage or, if less than five-feet, from the match. A second stage disqualification shall result in the shooter's ejection from the match. A safe practice is to develop the habit of cocking handguns with the "weak" or offhand after the gun has cleared leather and is pointed safely down range.

10. Rifles may be staged down range from the shooter with the magazine loaded, action closed, hammer down, and chamber empty.

11. Shotguns are always staged open with magazine and chambers empty and are loaded on the clock unless the stage is begun with the shotgun in the shooter's hands. It is permissible for mule-eared shotguns to be cocked at the beginning of a scenario, whether staged or in the shooters hands. Long guns are never staged with their muzzles on the ground.

12. Long guns will have their actions left open and the magazine/barrels empty at the conclusion of each shooting string (i.e., whenever the gun leaves the shooter's hands during or at the end of a stage).

13. A live round left in the chamber constitutes a stage disqualification. A live round left in the magazine or on the carrier is a ten-second minor safety violation. An empty round left in the chamber, magazine, or on the carrier is also a ten-second minor safety violation. Broken guns still containing rounds will not warrant penalties so long as the malfunction is declared and the gun made safe.

14. All shooters must demonstrate rudimentary familiarity and proficiency with the firearms being used. Shooters are expected to perform within their capabilities at all times. SASS matches are not the forum in which to learn basic firearms handling.

15. SASS matches are not fast draw competitions. Any unsafe gun handling in the course of a draw from the holster or any "fanning" will result in the shooter's disqualification from that stage. "Slip-hammering" is not the same as fanning and is legal.

16. Extreme care must be exercised when drawing a pistol from a cross-draw holster or returning the pistol to leather. The user must "twist" their body, if necessary, to ensure the muzzle never breaks the 170 degree safety rule during the process. Failure to ensure the muzzle is always down range is grounds for an immediate stage disqualification. A second infraction during the same match is grounds for match disqualification. (Note: The 170 degree safety rule means the muzzle of the firearm must always be straight down range +/- 85 degree. If a competitor "comes close" to breaking the 180 degree safety plane, the 170 degree safety rule has been violated, and the competitor is at fault.)

17. When changing location during a stage, all firearms being carried must either have the hammer down on an empty chamber or spent case, or have the action open.

18. A dropped unloaded gun results in the shooter's disqualification from the stage. A dropped loaded firearm results in a match disqualification. A shooter may not pick up a dropped gun. The range officer will recover the gun, examine it, clear it, and return it to the shooter.

19. Ammunition dropped by a shooter in the course of reloading any firearm during a stage is considered "dead" and may not be recovered until the shooter completes the course of fire. For example, if a round of shotgun ammo is dropped while reloading, the round must be replaced from the shooter's person or counted as a missed shot. No attempt may be made by the shooter to pick-up the dropped round, as to do so prompts muzzle direction loss of control.

Page 6: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

20. The unloading officer or range officer MUST inspect all firearms before they leave the shooting stage. All rifles and pump or lever action shotguns must have their action cycled for the inspecting official. All six-guns, whether used or not in the stage, must also be inspected.

21. Alcoholic beverages are prohibited in the range area for all shooters, guests, range officers, and others, until shooting is done for the day. No shooter will consume any alcoholic beverage until he or she has completed all of their shooting for the day and stored their firearms.

22. No shooter may ingest any substance that will affect his or her ability to participate with a maximum state of awareness and in a completely safe manner. Both prescription and non-prescription pharmaceuticals that may cause drowsiness or any other physical or mental impairment must be avoided.

23. Eye and hearing protection must be worn by all competitors when in the loading area or on the firing line. Such protection is recommended for everyone when in the range area, and eye protection is mandatory for spectators when within direct line of sight of steel targets.

24. Only registered competitors may wear firearms.

PENALTY OVERVIEW

Note that this is not intended to be a complete list. 5-Second Penalties

• Missed targets 10-Second Penalties

• Any unintentional procedural errors – caused by “brain fade,” confusion, ignorance, or mistakes (not to exceed one for any given stage). Accommodations are often allowed for those unable to comply with specific stage procedures due to physical limitations with no procedural penalties assessed.

Minor Safety Penalties (10-Second Penalty ) • Not leaving a long gun action open

• Leaving empty or live round in magazine or carrier in long gun

• Loading more than correct number of rounds in long guns

• Not returning pistols to leather unless otherwise instructed

• Carelessly placed open, empty long guns that slip and fall (do not break 170 safety rule or sweep anyone)

• Retrieving a dropped round Stage Disqualification

• Any dropped unloaded gun

• Any accidental discharge deemed unsafe (including at the loading bench)

• Accidental discharge striking anything five to ten feet from the shooter

• Violation of the 170 degree safety rule / Failure to manage appropriate muzzle control

• Returning a handgun to leather with hammer cocked or down on a live round.

• A cocked pistol leaving the shooter’s hand

• A live round left in the chamber of a long gun

• Changing location with a cocked gun or a gun with the hammer down on a live round

• Unsafe firearm handling, such as fanning

• Loading at other than the designated loading position

• Use of an illegal or illegally modified firearm

• Holstering or staging a pistol with the hammer down on a live round

• Sweeping anyone with an unloaded firearm

Page 7: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Match Disqualification

• Two accumulated Stage Disqualification’s or Two Spirit of the Game assessments

• Belligerent attitude / Unsportsman like conduct

• Shooting under the influence of alcohol, prescription, or other medication that may impair the shooters physical or mental abilities.

• Shooting illegal (e.g., “too hot”) ammunition

• Dropping a loaded firearm

• Accidental Discharge striking within five feet of the shooter

• Sweeping anyone with a loaded firearm • Round over the berm Failure to Engage/Spirit of the Game 30-Second Penalty

• Willfully shooting a stage other than the way it was intended in order to gain a competitive advantage.

Page 8: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 1

Rifle 10

Pistol 10

Shotgun 4+

You and the “Final Four Gang” have come to break out your

leader, Cherokee Big Dawg, who was arrested in Hooten for

harassing the livestock. He’s been locked up in the jail. Sheriff

Shotgun Red is not around right now, but you will have to deal

with a few deputies.

R R

SG SG SG SG

P P

(Rifle staged in door, shotgun staged in a window, pistols holstered)

Gun order is: shotgun, pistol, rifle, shotgun

Shooter starts behind the window where shotgun is staged, both hands holding rope.

Say the line, “This here will take out them bars.”

Use shotgun to engage 2 shotgun targets. Take shotgun to door and make safe.

Use pistols in a progressive sweep: 1 on 1, 2 on 2, then 3 on 1, and 4 on 2, starting on

either end (1st target engaged becomes target #1). Holster.

Use rifle in a progressive sweep: 1 on 1, 2 on 2, 3 on 1, then 4 on 2 starting on either

end. Make rifle safe.

Take shotgun to the other window and engage 2 shotgun targets.

Shotgun targets must fall to count. Misses may be made up from any point on the

firing line.

Page 9: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 2

Rifle 10

Pistol 10

Shotgun 4+

Must use 4 openings

Your gang leader, Cherokee Big Dawg, has a plan to steal a

shipment from the US Mint on its way to the local banks.

You’re going to need some dynamite, but cash is scarce. The

local proprietor of the Kentucky Cannon Supply Company is

not taking kindly to your acquisition.

R R R R

SG SG SG SG

P P P P

Rifle staged in an opening, shotgun is staged in a different opening, and pistols are

holstered.

Gun order is shooter’s choice, but rifle cannot be last.

Shooter must shoot from 4 wall openings.

Shooter starts at any opening, standing up-right with thumbs in the pistol belt.

Say the line, “Hey, now, maybe we can make a deal.”

Pistol shot sequence: 1 shot on each middle target and then two sweeps, either

direction. Pistols must be holstered after use.

Rifle shot sequence: 1 shot on each middle target and then two sweeps, either

direction.

Shotgun targets may be engaged in any order, but must fall to count. Misses may be

made up at any time.

Page 10: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 3

Rifle 10

Pistol 10

Shotgun 4 +

After rounding up your supplies, you discover that the rest of the

“Final Four Gang” is attracting unwanted attention at the

Copperhead Joe Saloon and Brothel. It seems that your partner,

Whiskey Creek, believes that he is owed a dance by the

traveling exotic singer, “Gypsy”, and the owner is about to put a

bullet in his head.

Tall R Tall R

Short R

SG SG SG SG

Med P Med P

Short P

Rifle and shotgun staged in different openings, pistols holstered and must be re-

holstered after use..

Shooter must shoot from all 3 openings.

Gun order is shooter’s choice, but rifle may not be last.

Shooter starts holding a shot glass in each hand.

Say the line, “Leave that woman alone and have another

drink.”

Rifle: two 2-2-1 sweeps (outside, outside, inside, starting on either end).

Pistols: two 2-2-1 sweeps (outside, outside, inside, starting on either end). Pistols

must be holstered after use.

Shotgun targets may be engaged in any order but must fall to count. Misses may be

made up.

Page 11: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 4

Rifle 10

Pistol 10

Shotgun 4+

While waiting for the shipment from the US Mint, you need to

attend to nature. While in the Outhouse, you hear a commotion

going on outside. It seems that Sheriff Shotgun Red and Deputy

JD Brooks heard about your trouble at the saloon and are here to

take you in. You’re going have to scare them away long enough

to finish your heist plans.

R R

SG SG SG SG

P P

Rifle and shotgun are staged in outhouse; pistols staged on table.

Gun order is shooter’s choice, but rifle may not be last.

Shooter starts standing upright at the table or in the outhouse, holding a corn cob

with both hands.

Say the line “What?! No ‘check cobs’?”

Rifle: 4 shots on target 1, 3 shots on target 2, 2 shots on target 1, 1 shot on target 2,

starting on either end. Restage the rifle.

Engage shotgun targets any order. They must fall to count. Misses may be made up.

Restage shotgun.

Pistols: 4 shots on target 1, 3 shots on target 2, 2 shots on target 1, 1 shot on target 2,

starting on either end. Make pistols safe. You can holster or return to table.

Page 12: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 5

Rifle 10

Pistol 10

Shotgun 2+

It’s time to put the plan into action; members of the “Final Four

Gang” surround the Wells Fargo office. Agent Carson has just

received the shipment from the Mint and you plan to take it. The

guards have blockaded the doors, so you are going to have to

blast your way in.

R R R

SG

SG

P P P P P P

Rifle staged in one window and shotgun staged in the other window. Pistols are

holstered.

Gun order: pistol, rifle, shotgun, pistol.

Shooter starts standing in either doorway with both hands holding dynamite.

Say the line “We’re going to have to blow it open.”

1st pistol from door: shoot a Nevada sweep starting on either end. Holster.

Rifle from the window: shoot 2 separate Nevada sweeps starting on either end.

Make rifle safe.

Shotgun from the other window. Make shotgun safe. Shotgun targets must fall to

count. Misses may be made up.

Pistol from the other door: shoot a Nevada sweep starting on either end. Holster.

Page 13: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 6

Rifle 10

Pistol 10

Shotgun 4+

As initially planned, you are going to hop the train with your

newly acquired currency. But things aren’t going as planned.

Turns out, the government decided to use this train to transport

a bunch of new recruits to Fort Harrodsburg. Led by the famous

“Civil War” leader, Captain “Jack”, these greenhorns are itching

to get into a fight. You open the box car door to find yourself

looking down Private Culpepper’s rifle barrel.

R R R

SG SG SG SG

P P P P P P

Rifle and shotgun staged in railroad car with the door closed

One pistol staged on each table

Gun order: shooter’s choice, but rifle may not be last

Shooter starts at table of choice holding a railroad spike with both hands.

Say the line “This here car’s full of blue bellies”

Pistol is shot from the table in a 2-1-2 sweep, starting on either end.

Rifle is shot thru railcar two 2-1-2 sweeps, same direction.

Shotgun is shot thru railcar. Targets must fall to count, misses may be made up.

Last pistol is shot from the other table in a 2-1-2 sweep, starting on either end.

Page 14: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 7

Rifle 10

Pistol 10

Shotgun 4+

The “Final Four Gang” was pretty split up after that fiasco at

the train station. As instructed, they are meeting at the mine.

Upon reaching the mine, you find you’re the first to arrive.

Some local miners come out from under-ground to find you

searching through their belongings. The dirty miner, Cactus

Dan, tells you to drop that pistol and reach for the sky.

R

R

R

SG SG

SG SG

P

P

P

Rifle and shotgun staged on right table; pistols are holstered.

Gun order: shooter’s choice, but rifle may not be last.

Start standing behind table of choice holding a piece of coal with both hands.

Say the line, “I wasn’t going to take it.”

Engage pistol targets in a 1-3-1 sweep, then repeat, same direction. Holster.

Engage rifle targets in a 1-3-1 sweep, then repeat, same direction. Make gun safe.

Shotgun targets must fall to count and misses may be made up. Make gun safe.

Page 15: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 8

Rifle 10

Pistol 10

Shotgun 4+

The “Final Four Gang” gang is back together at the hideout

with their spoils, but the Hooten posse’s tracker, Iron Horse

McClain, had no problem finding you. This predicament has

you CN Red. You are going to have to dispose of the law

dawgs.

R/P R/P R/P R/P R/P R/P R/P R/P

SG SG SG SG

Rifle staged horizontally on a horse

Pistols holstered

Gun order: shotgun, rifle, pistols

Start with shotgun held at port arms (butt touching gun leather) with both feet

behind the horse opposite the horse where rifle is staged.

Say the line “They’re coming over the hill.”

The 4 shotgun targets may be engaged from any point on the firing line. They must

fall to count. Misses may be made up. Make gun safe in the cradle of a horse.

With rifle, starting on either end, engage one bank of 4 rifle/pistol targets as follows:

1,2,3,4- 2,3,4- 3,4- 4 make rifle safe in the cradle of a horse.

(IF desired, you may advance downrange.) Use the pistols to engage the other bank

of rifle/pistol targets as follows: 1,2,3,4- 2,3,4- 3,4- 4. Pistols MUST be re-holstered

after use while still facing downrange.

Page 16: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 9

Rifle 10

Pistol 10

Shotgun 6+

Sheriff Shotgun Red’s hired help, Gunslinger Grace, has shot

your horse and stopped your wagon hauling the stolen

shipment from the mint. She and her partner, Seymore

Leadfly, are dangerous gunfighters and it won’t be easy to

live through this.

R/P

R/P R/P

SG SG SG SG SG SG

Rifle staged on one side of the box, shotgun staged on the other side of the box,

pistols holstered.

Gun order: shotgun, rifle, shotgun, pistols, shotgun

Start with hands touching pistols.

Say the line, “The only thing they’ll find here is your

tombstone.”

Shotgun: engage any 2 knock-downs and make safe

Rifle: 1 shot on target 1, 8 shots on Target 2, 1 shot on target 3 (shot count); make

rifle safe.

Shotgun: engage any 2 knock-downs and make shotgun safe.

Pistols: 1 shot on target 1, 8 on Target 2, 1 on target 3 (shot count). Holster after use.

Shotgun: engage any 2 knock-downs.

Shotgun targets must fall to count. Misses may be made up at any time.

Page 17: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage 10

Rifle 10

Pistol 10

Shotgun as needed

You have escaped with the stolen US Mint shipment. However, if

it ain’t one thing, it’s another.

Your horses were spooked, and you find yourself in the Indian

Territory of the No Purse Nez.

R R2 R

SG SG

SG SG

P P2 P

Shotgun staged on one table, rifle staged on the other table, pistols holstered

Gun order: shooter’s choice, but rifle may not be last and pistols must be holstered

after use.

Shooter starts standing within arm’s reach of table, both hands holding money box.

Move to the other table as needed.

Say the line, “We may not make it thru this one.”

Rifle: 2 shots on target 1, 3 on middle target 2, 2 on target 3, 3 on middle target 2

( 2-3-2-3 shot placement) Outside, inside, outside, inside

Pistol 2 shots on target 1, 3 on middle target 2, 2 on target 3, 3 on middle target 2

(2-3-2-3 shot placement) Outside, inside, outside, inside

Shotgun as needed, shotgun targets must fall to count, misses may be made up

Page 18: Single Action Shooting Society - Hooten Old Town Regulators · 1. Treat and respect every firearm at all times as if it were loaded. 2. Muzzle direction is important between, before,

Stage Raw Time Misses Procedural/

MS

Total Time

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage 8

Stage 9

Stage 10

Totals

The Hooten Old Town Regulators would like to send out their appreciation to Capt. Ralph Marcum. Without Capt. Marcum and the use of his facilities the wonderful shoot and time you will enjoy this weekend would not be possible. Please take the time to tell Capt. Marcum thank you for everything

Once again please take the time to visit our vendors