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Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

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Page 1: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulation & Hyperreality

Jean Baudrillard The Precession of Simulacra, 1980

Page 2: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Lecture Outline

• Baudrillard’s concepts of simulation and hyperreality

• Examples of simulation and hyperreality

• The impact of simulation and hyperreality on everyday life and experience

Page 3: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

What is a simulation?

• A model, an image, a virtual thing, some kind of fiction or artifice

Page 4: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980
Page 5: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980
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Baudrillard’s definition

Simulations are: “models of aReal without origin or reality:

a hyperreality”

Page 9: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The four stages of simulation

Stage One• Initially, the sign (i.e. image or represent.) is

a reflection of a basic reality.

Ansel Adams “Horse Racing” by Edgar Degas

Page 10: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The four stages of simulation

Stage Two• The sign masks a basic reality.

The image becomes a distortionof reality.

Page 11: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The four stages of simulation

Stage Three• The sign masks the absence of a basic

reality.

The image calls in to question whatthe reality is and if it even exists.

Page 12: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The four stages of simulation

Stage Four• The sign bears no relation to any reality

whatsoever; it is its own pure simulacrum.

Example: Cottingham’s simulated image of the boys.

Page 13: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Digital Photography

Page 14: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Traditional Photography

• In photography, there is a one-way logical relationship between:

– the thing and its photographic image – the original and the “copy”– the actual and the virtual

Page 15: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Digital Photography

• Digital simulations undermine the one-way logic of the original and its image:

– In a digital photograph there is no necessary origin or actuality which the image reflects, or to which the image refers

”Pure Land” by

Mariko Mori, 1997-98

Page 16: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulated images

• Simulated images break the assumed link between reality and representation

• Simulation produces images of things which appear real “ex nihilo”—out of nothing.

Page 17: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulated images

Chtulhu People, Image #d6, Gulnur Guvenc, Adobe Photoshop

Page 18: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulated images

• Principal consequence: the truth value, evidentiary status and objectivity that is traditionally ascribed to photographs no longer applies.

• The image is pure digital information, endlessly manipulableand remote from any pre-existingreality.

Page 19: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulated images

The 15 most manipulated images

Page 20: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

What does all this mean?

• Various simulations of reality— images, fictions, artifice etc— are eclipsing or displacing reality itself.

• The boundary between fiction, images and artifice on the one hand, and reality or truth on the other hand, has become blurred.

Page 21: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Kate Winslett / Jennifer Lopez Covers

Page 22: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Virtual Environments, Games

• The Sims

• WOW

• Second Life, etc.

Page 23: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Virtual Environments, Games

• Woman Kills Virtual Husband

Page 24: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The map and the territory

• In The Precession of Simulacra, Baudrillard reworks a famous Borges story where cartographers of the Empire draw up a map so detailed that it covers the territory entirely - as the map decays the territory reasserts itself.

Page 25: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The Precession of Simulacra

• Now, according to Baudrillard, the map comes before the territory - media images, simulations and the hyperreal precede our experience of the real.

• We experience simulations before we experience the real thing. These experiences and perceptions shape the way we see reality.

Page 26: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The Precession of Simulacra

• Images of great artworks take precedence over the actual artwork, which often pales by comparisonEx: Michelangelo’s “Sistine Chapel”, etc.

Page 27: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

The Precession of Simulacra

• Armchair tourism - Getaway, Lonely Planet - we typically see media images of the world before we see the real thing

Page 28: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Precession of Simulacra

• Digitally alteredimages of womenin magazines determine how real women wish to look

Page 29: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Precession of Simulacra

• Plastic surgery simulations - try before you buy

Page 30: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Precession of Simulacra

• Lara Croft, a computer generated animated character in the game Tomb Raider - played by Angelina Jolie in the Tomb Raider movie.

Page 31: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Hyperreal Becomes New Reality

• Baudrillard: “signs of the real are substituted for the real itself”

• In the end, the signs of the real (i.e. simulations) come to take precedence over the real itself.

Page 32: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Reality Television

The stuff of reality becomes the “story”—food for the fictional televisual world.

"You no longer watch TV, TV watches you.”

- Jean Baudrillard

Page 33: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Reality Television

• Real people in “real” situations are used instead of actors:

Page 34: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

How real is reality TV?

• Reality TV might use real people but they put them in contrived rather than real situations.

• Events are set up and manipulated.

• Real people are selectively represented, often manipulated and staged as caricatures.

• When they are being filmed by a television or video camera, real people “act”.

Page 35: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

“The Truman Show” Movie

Peter Wier’s 1998film The TrumanShow is theultimate realityTV show!

Page 36: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Simulacrum is True

• “The simulacrum is never that which conceals the truth—it is the truth which conceals that there is none. The simulacrum is true.”

• We cannot know or experience reality beyond our own experience. In a sense there is no reality beyond our own experience.

Page 37: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Conclusion

• Our experience of reality is increasingly mediated (viewed through the lens of a variety of media forms)

• These mediated simulations of reality are starting to displace reality and to shape our perception of reality

“… reality has passed over into a play of reality” - Baudrillard

Page 38: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

Conclusion

• Digital technologies are increasing the scope and seductive power of simulation technologies

• In the future, digital technologies such as virtual reality will increasingly blur the boundary between the real and the imaginary (virtual)

Page 39: Simulation & Hyperreality Jean Baudrillard The Precession of Simulacra, 1980

“Dove” Commercial

http://www.youtube.com/watch?v=iYhCn0jf46U