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Meals in the Cauldron/Fireplace – Please note if there are no ingredients you will get a negative buff for a crappy meal. Name Ingredients Gruel None Bear soup Bear Meat -1 Bear stew – large Bear Meat - 1 | Cabbage - 1 | Mushroom - 1 | Potato - 2 Boar soup Boar Meat - 1 Boar stew large Boar Meat - 1 | Cabbage - 1 | Mushroom - 1 Double boar stew large Boar Meat - 2 | Cabbage - 1 | Onion - 1 Eel soup Eel - 1 Eel stew large Cabbage - 1 | Eel -1 | Egg - 1 | Onion - 1 Fish Stew - Large Herring - 1 | Trout - 1 Fowl soup Fowl Meat - 1 Frog soup Frog - 1 Frog stew large Frog - 2 | Potato - 1 Herring Soup Herring - 1 Hunters stew large Bear Meat - 1 | Boar Meat - 1 | Fowl Meat - 1 | Rabbit Meat - 1 | Venison - 1 Meat soup Haunch of Meat - 1 Mushroom soup Mushroom -1 Onion soup Onion - 1 Pigeon soup Pigeon - 1 Potato soup Potato - 1 Rabbit soup Rabbit Meat - 1 Rabbit stew – large Rabbit Meat - 1 | Turnip - 1 Salmon soup Salmon - 1 Seafood stew – large Potato - 1 | Salmon - 1 | Trout - 1 Seed porridge Seeds - 4 Stewed fowl – large Fowl Meat - 1 | Potato - 1 | Turnip - 1 Sweet porridge large Apple - 1 | Barley - 1 | Honey - 1

Sims Medieval Cheat Sheets

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Page 1: Sims Medieval Cheat Sheets

Meals in the Cauldron/Fireplace – Please note if there are no ingredients you will get a negative buff for a crappy meal.

Name Ingredients

Gruel None

Bear soup Bear Meat -1

Bear stew – large Bear Meat - 1 | Cabbage - 1 | Mushroom - 1 | Potato - 2

Boar soup Boar Meat - 1

Boar stew large Boar Meat - 1 | Cabbage - 1 | Mushroom - 1

Double boar stew large Boar Meat - 2 | Cabbage - 1 | Onion - 1

Eel soup Eel - 1

Eel stew large Cabbage - 1 | Eel -1 | Egg - 1 | Onion - 1

Fish Stew - Large Herring - 1 | Trout - 1

Fowl soup Fowl Meat - 1

Frog soup Frog - 1

Frog stew large Frog - 2 | Potato - 1

Herring Soup Herring - 1

Hunters stew large Bear Meat - 1 | Boar Meat - 1 | Fowl Meat - 1 | Rabbit Meat - 1 | Venison - 1

Meat soup Haunch of Meat - 1

Mushroom soup Mushroom -1

Onion soup Onion - 1

Pigeon soup Pigeon - 1

Potato soup Potato - 1

Rabbit soup Rabbit Meat - 1

Rabbit stew – large Rabbit Meat - 1 | Turnip - 1

Salmon soup Salmon - 1

Seafood stew – large Potato - 1 | Salmon - 1 | Trout - 1

Seed porridge Seeds - 4

Stewed fowl – large Fowl Meat - 1 | Potato - 1 | Turnip - 1

Sweet porridge large Apple - 1 | Barley - 1 | Honey - 1

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Swordfish soup Swordfish - 1

Tench soup Tench - 1

Trout soup Trout - 1

Turbot soup Turbot - 1

Turnip soup Turnip - 1

Vegetable stew - Large Cabbage - 1 | Mushroom - 1 | Onion - 1 | Turnip - 1

Venison soup Venison - 1

Venison stew – large Cabbage - 1 | Cheese - 1 | Onion - 1 | Venison - 1

Whale soup Whale Meat - 1

Whale stew – large Whale Meat - 2

Meals in the Oven:

Name Ingredients

Apple Pie - Large Apple - 2 | Barley - 3 | Egg - 1 | Honey - 1

Barley Bread - Large Barley - 3

Boar Pie Boar Meat - 1

Broiled Bear Bear Meat - 1

Broiled Eel Eel - 1

Broiled Fowl Fowl Meat - 1

Broiled Frog Frog -1

Broiled Herring Herring - 1

Broiled Meat Haunch of Meat - 1

Broiled Pigeon Pigeon - 1

Broiled Rabbit Rabbit Meat - 1

Broiled Salmon Salmon - 1

Broiled Swordfish Swordfish - 1

Broiled Tench Tench - 1

Broiled Trout Trout - 1

Broiled Turbot Turbot -1

Broiled Venison Venison - 1

Broiled Whale Whale Meat - 1

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Cheese Pie - Large Cheese - 3 | Egg - 3 | Wheat - 3

Eel Pie - Large Eel - 1 | Egg - 1 | Spices - 1 | Wheat - 1

Feast Bread - Large Egg - 3 | Grapes - 3 | Wheat - 3

Fine Loaf - Large Wheat - 3

Flat Bread None

Fowl Pie Egg - 1 | Fowl Meat - 1 | Spices - 1 | Wheat - 1

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Page 4: Sims Medieval Cheat Sheets

Meals in the Fire Spit:

Name Ingredients

Bear Steak - Large Bear Meat - 1 | Cabbage - 1 | Mushroom - 1

Braised Boar - Large Boar Meat - 1 | Cheese - 1 | Egg - 1

Braised Whale - Large Mushroom - 1 | Whale Meat - 1 | Whale Meat - Choice Cut - 1

Delicious Venison - Large Cheese - 1 | Potato - 1 | Venison - 1

Fried Fowl - Large Fowl Meat - 1 | Mushroom - 1 | Turnip -1

Grilled Trout - Large Potato - 1 | Spices - 1 | Trout - 1

Roast Bear Bear Meat - 1

Roast Rat None

Roasted Boar Boar Meat - 1

Roasted Eel Eel - 1

Roasted Fowl Fowl Meat - 1

Roasted Frog Frog - 1

Roasted Herring Herring - 1

Roasted Meat Haunch of Meat - 1

Roasted Pigeon Pigeon - 1

Roasted Rabbit Rabbit Meat - 1

Roasted Salmon Salmon - 1

Roasted Swordfish Swordfish - 1

Roasted Tench Tench - 1

Roasted Trout Trout - 1

Roated Turbot Turbot - 1

Roasted Venison Venison - 1

Roasted Whale Whale Meat - 1

Royal Rabbit - Large Cheese -1 | Potato - 1 | Rabbit Meat - 1

Seasoned Boar Meat - Large Boar Meat - 1 | Onion - 1 | Spices - 1

Spiced Pheasant - Large Fowl Meat - 1 | Potato - 1 | Spices - 1

Spiced Venison - Large Spices - 1 | Turnip - 1 | Venison - 1

Sweet Bear - Large Apple - 1 | Bear Meat - 1

Sweet Swordfish - Large Honey - 1 | Spices - 1 | Swordfish - 1

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BeveragesDrink Ingredients Notes

Ale None Gives the neutral Stale Ale buff.

Wine None Gives the neutral Musty Wine buff.

Barley Ale 3 Barley

Bloody Moss Ale

4 Blood moss Gives the positive Crisp Ale buff.

Luffenting Wine 1 Barley, 1 Egg, 2 Grapes Gives the positive Hint of Egg buff.

Cider 3 Apple

Feast Ale1 Barley, 1 Honey,

1WheatProduced by the "best man" hero for the Public Ceremony approach in the

Wedding quest.

Honey Mead 3 Honey

Hypocras 3 Grapes, 2 Spices Possibly helps with sickness/injury.

Mulled Wine 5 Grapes

Sparkling Wine 1 Apple, 2 Grapes Gives the positive Fine Wine buff.

Sweet Wine 2 Grapes, 1 Honey

Wheat Beer 3 Wheat

Aspects Aspects are a gauge of your Kingdom's current state of being. They determine what life is like for Sims in the kingdom and which quests are available.To Add Knowledge: To Add Well Being: To Add Culture: To Add Security:

Wizard’s Tower +4 Clinic +4 Cathedral +3 Barracks +4

Market +2 Mill +3 Monastery +3 Smithy +3

Spy Quarters +2 Watcher’s Pavilion +2 Kingball Court +2 Spy Quarters +2

Lighthouse +1 Market +2 Tavern +2 Lighthouse +2

Mill +1 Kingball Court +1 Lighthouse +1 Cathedral +1

Monastery +1 Tavern +1 Smithy +1 Kingball Court +1

Watcher Pavilion

+1 Watcher Pavilion +1

Tavern +1

Mustache Wax in Cauldron/Fireplace

1 Eel, 1 Leech, 1 Ink

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Blacksmithing

Weapon ListPlease note – any “recipe” you will need to see the table “List of Manuals” below this oneYou can buy Flame Sword Enchantments from the Wizard.Will need forging table.

Weapon Name Smith Level

Metals Needed Attack Power

Weight Stat

Crude Longsword 1 5 cruddium 0 8

Untempered Longsword 1 2 cruddium, 3 ferrous 1 6

Longsword 1 5 ferrous 3 5

Greatsword 2 3 cruddium, 6 ferrous 5 10

Steel Longsword 4 5 ferrous, 2 phosphorous 4 5

Embossed Longsword 5 2 adamantle, 2 electrum, 3 ferrous, 2 phosphorous 4 4

Precise Scimitar 6 4 ferrous, 2 mithral, 2 phosphorous 3 1

Watcher's Blade 6, recipe 1 adamantle, 2 consecrated well water, 7 ferrous, 2 phosphorous 5 5

Sword of the Chinchilla 6, recipe 7 ferrous, 1 mana stone, 3 phosphorous 6 6

Mithral Longsword 8 3 adamantle, 5 mithral 5 4

Mana's Edge 10 5 mana stones, 7 mithral 6 4

Angel's Talon 10 10 mithral, 3 mystical metal fragment

Doomsword 10, recipe 4 Adamantle, 1 Doomsword blade, 1 doomsword hilt, 4 mana stone, 3 mithral

10 0

Fiery (Sword) 2 1 Sword, 1 Flame Sword Enchantment +1

Armor ListArmor Name Smith Level Metals Needed Armor Stat Weight Stat

Crude Platemail 1 4 cruddium, 5 ferrous 4 9

Chainmail 1 7 ferrous 3 3

Bear Hide Armor 1 2 bear meat 2 2

Ramshackle Chestguard 1 7 cruddium 1 5

Plate Mail 2 3 cruddium, 8 ferrous 5 8

Steel Plate Mail 3 7 ferrous, 3 phosphorous 5 7

Advortonian Scale 5 4 electrum, 5 ferrous, 2 phosphorous 4 2

Knight's Plate 6 6 ferrous, 2 mithral, 3 phosphorous 5 6

Lord's Plate 7 2 azurite, 4 ferrous, 2 mithral, 2 phosphorous 6 6

Adamantle Battleplate 8 4 adamantle, 4 electrum, 6 mithral 6 4

Darkstone Bulwark 9 2 azurite, 7 mana stones, 7 mithral 7 5

Doomplate 10 4 adamantle, 4 mithral, 2 mysterious metal fragments, 1 unicorn horn

10 5

Angelsguard 10 3 electrum, 5 mana stones, 8 mithral, 4 mystic metal fragments 9 1

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List of ManualsPlease note the Manual of Blacksmithing: Tooth of Jacob is only available at the Village Shoppe whenCulture is very high at least 10

Manual Unlocked Recipe is For:

Manual of Blacksmithing: Sword of the Chinchilla Sword of the Chinchilla

Manual of Blacksmithing: The Cursed Doomsword Doomsword

Manual of Blacksmithing: The Legendary Angel’s Talon Angel’s Talon

Manual of Blacksmithing: Tooth of Jacob Tooth of Jacob

Manual of Blacksmithing: Watcher’s Blade Watcher’s Blade

Smithing Hammer List (try to upgrade this one so less errors ASAP)Hammer Name Smith Level Metals Needed Hammer Power

Cruddium Hammer 1 5 cruddium 1

Ferrous Hammer 1 2 cruddium, 5 ferrous 2

Steel Hammer 3 5 ferrous, 3 phosphorous 4

Watcher's Hammer 5 3 adamantle, 3 electrum, 4 mithral 6

Angelshammer 8 2 adamantle, 2 azurite, 3 mana stones, 5 mithral, 1 mystic metal fragment 10

Kingball Paddles ListPaddle Name Smith Level Metals Needed Paddle Power

Rustic Paddle 1 3 ferrous 1

Expert Paddle 2 2 electrum, 2 ferrous, 2 phosphorous 4

Excalipaddle 5 2 adamantle, 3 mithral 8

Stave ListWhile Blacksmiths can make these Staves, they cannot forge an item of Legendary Quality. Have your Wizard forge his own staves for best effect. However, a Doomstaff will always have 10 power regardless of Quality. Higher power on staves will improve your Wizard's success when casting spells.

Stave Name Smith Level Metals Needed Stave Power

Basic Staff 1 1 cruddium 1

Staff of the Watcher 3 3 electrum, 3 ferrous, 1 wizard's staff core 3

Staff of Indeterminate Evil 5 4 mithral, 2 phosphorous, 1 wizard's staff core 5

Magical Staff 6 3 adamantle, 4 mithral, 2 wizard's staff cores 7

Doomstaff 9 3 adamantle, 1 arcane edge, 2 mana stones, 7 soul shards, 2 wizard's staff cores 10

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Non-Equipment Quest Items the Blacksmith will makeCraft Ingredients Use

Azurite Crucible 2 Azurite Philosopher’s Stone Quest Item

Badge of Blacksmithing 2 Cruddium 7 Mechanical Arts Quest Item

Badge of Agriculture 2 Phosphorus 7 Mechanical Arts Quest Item

Badge of Trading 1 Adamantle 7 Mechanical Arts Quest Item

Fixed Sword 1 Broken Sword Daily Task Item

Badge of Architecture 2 Electrum 7 Mechanical Arts Quest Item

Badge of Tailoring 2 Ferrous 7 Mechanical Arts Quest Item

Badge of Warfare 2 Mithral 7 Mechanical Arts Quest Item

Badge of Cooking 1 Adamantle, 1 Mithral, 1 Forge Cookin’ 7 Mechanical Arts Quest Item

Iron Mask 3 Ferrous 7 Mechanical Arts Quest Item

Physician’s Recipes (will need crafting table)Picture Craft Ingredients Use Lvl

Crafthole Energy Tonic 1 Eaglewood, 3 Seeds, 1 Valoroot, 1 Well Water Energy Drink

Weak Curative Tonic 3 Grassweed, 1 Valoroot, 2 Wildflower Cures Minor Sickness 1

Weak Health Salve 3 Bloodmoss, 2 Valoroot, 1 Wildflower Cures Minor Wounds 1

Moderate Curative Tonic

5 Grassweed, 2 Valoroot, 3 WildflowerCures Moderate

Sickness

Moderate Health Salve Cures Moderate Wounds

Drunk-Me-Not 3 Bloodmoss, 1 Eaglewood, 2 Sagewort Cures Hangovers 5

Strong Curative Tonic1 Angelweed, 3 Grassweed, 2 Lordleaf, 3Valoroot,

2 WildflowerCures Major Sickness 5

Strong Health Salve 1 Angelweed, 4 Bloodmoss, 2 Lordleaf, 3Valoroot Cures Major Wounds 5

Sleeping Draught 3 Belladonna, 4 Grassweed, 2 Nightshade, 1Wildflower Cures Insomnia 10

Humor of Life 1 Blood, 1 Bloodmoss, 1 Frog, 1 Leech Quest item

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WizardsSpellsSpells can be learned as soon as you know the rune combination, so I've provided a list of all spells in The Sims Medieval. You can look at a list of spells your Wizard already knows by clicking the Magnum Mysterium Tome in the Wizard's Tower, then selecting Study Spells. After you know the combo, click Prepare Spells to input the rune sequence, which must come in the exact order listed. At first, your Wizard can only memorize three spells. At level 5, this number jumps to 5. A level 10 Wizard can memorize 8 spells.Here are the recipes you'll need along with descriptions of each spell.Chaos Runes are unlocked automatically at level 10, and Order level 5. All Wizards start with Energy, Force, Light, Dark, Fire, and Air Runes. Runes are not something you have to find or will ever run out of. Runes are a magic combination to allow your wizard to prepare a spell for casting when they need it.

All spells cost energy, which is the replacement for Mana, a common gaming magical reserve. Be sure to input the Flare rune combination early. The spell provides a very helpful buff for improving a low level Wizard's focus, and isn't automatically unlocked with level progression so you can snag it at level 1.

Step by Step to Prepare, Learn, and Cast a Spell:1. Click the Tome in the Wizard's tower and select Study Spells. This is just your reference list2. Make note of the rune combination you need for the spell3. Click Prepare Spell in that window or directly on the tome4. Enter the runes in the exact order stated. If you have the runes for a spell below, such as Flare or Beacon of Hope, you can use it!5. If successful, the spell will be memorized.6. Click Forget Spell to free up space when you want to replace it. You can only cast spells that are currently memorized.7. Cast the Spell by clicking the appropriate target, be it ground, your Sim or a targeted Sim

Icon Spell Name Runes Required Spell Description

Beacon of Hope Light, Energy, Chaos Beacon of Hope gives the target a +40 buff for 24 hours and clears all daily responsibilities. You'll learn the rune combo for this spell by freeing the genie in the 'Contents: Genie' Quest with a Wizard's approach. However, you can input this rune combo without freeing the genie. Your Wizard just has to be level 10 to have access to the Chaos rune. Beacon of Hope has a long, 24 hour cooldown so in multi-hero Quests, only one can get out of those Daily Responsibilities.

Curse Energy, Dark, Force

Flare Energy, Fire, Light The Flare spell targets the casting Sim only. Flare will dazzle all Sims around with a positive buff, which also affects the Sim casting it. The Dazzled buff lasts five hours and gives 15 focus. Sims leaving the spell's area of effect will still have their buff until it expires. Flare appears in a Quest but doesn't require its completion to be memorized.

Gale Air, Force, Order

Ghostly Music Air, Energy, Order

Growth Light, Energy, Air Castable every 2 hours, Growth will bring back allplants and rocks in the area, allowing them to be collected all over again. Great for the valuable nodes like Angelweed, Mithral, and Sagewort.

Inferno Fire, Energy, Chaos

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Magic Arrow Energy, Air, Light

Mend Energy, Order, Light

Miasma Dark, Order, Fire

Sleep Dark, Chaos, Force

Spirit Thief Dark, Force, Air The Spirit Thief spell will grant the caster one Soul Fragment. Soul Fragments are used in crafting new staffs, and the Sorcerer will often be called upon to cast this as a Daily Responsibility. The affected Sim will be hit with a -10 Focus Soulless Buff for 24 hours.

Telepathy Light, Energy, Order The Telepathy spell will give a Sim a 4 hour Clairvoyant buff that delivers +20 focus. Handy, indeed.

Teleport Air, Light, Chaos Teleport can be helpful to get from one place to another in minutes, however, due to the energy cost, you won't want to use this unless speed is important. Meditating afterward helps, but negates the travel time reduction. Another way to Teleport in The Sims Medieval is to Cheat.

Terror Dark, Order, Energy

Wizard’s Recipes via Crafting TablePicture Craft Ingredients Use Lvl

Drunk-Me-Not 3 Bloodmoss, 1 Eaglewood, 2Sagewort Cures Hangovers, removes drinking Debuffs 1

Elixir of Allure 3 Grassweed, 1 Phosphorus, 2Valoroot Grants Alluring Buff (+5 Focus, 1 hour) 1

Mystic Grog2 Belladonna, 3 Grassweed, 1Lordleaf,

1 Well WaterDrinker instantly gets drunk (Groggy,

Sloshed, Nauseous)1

Wizard's Staff Core 1 Azurite, 2 Mana Stone, 1Nightshade Smithing Ingredient (Staves) 1

Elixir of Enchantment1 Angelweed, 2 Grassweed, 3Lordleaf,

2 PhosphorusGrants Enthralling Buff (+20 Focus, 1 hour) 5

Luck Potion1 Electrum, 1 Grassweed, 2Sagewort,

2 SeedsGrants Bit o' Luck Buff (+5 Focus, 2 hours) 5

Flame Sword Enchantment

2 Adamantle, 2 Azurite, 2 Mana Stone, 2 Phosphorus

Smithing Ingredient (Swords) 5

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Flask of Fortune1 Angelweed, 3 Eaglewood, 2Electrum,

3 SeedsGrants Incredibly Fortunate Buff (+15 Focus,

1 Hour)10

Transmuting Agent 2 Belladonna, 2 Nightshade, 3Sagewort Philosopher's Stone Quest Item

Greater Luck Potion1 Anglewood, 3 Eaglewood, 2 Electrum

3 SeedsIncreases focus oriented task success

Greater Charm Potion1 Anglewood, 2 Grassweed, 3 Lordleaf

2 PhosphorusCharms Sim making him/her more likable

Frost Imbuement 1 Grassweed , 1 Lordleaf , 1Sagewort

Spy’s RecipesPicture Craft Ingredients Use/Notes Lvl

Coagulating Compound

3 Bloodmoss, 1 Nightshade, 2 Sagewort

Reduces wound 1

Mystic Grog3 Grassweed , 1 Lordleaf, 1Well

WaterDrinker instantly gets drunk (Groggy, Sloshed,

Nauseous)1

Truth Tonic2 Belladonna, 4 Grassweed,

3 SagewortTruth Serum 1

Vomicious Venom 3 Belladonna, 1 Lordleaf, 2Seeds A dialed down poison 1

Combustion Cordial

2 Eaglewood, 2 Grassweed, 2Seeds Gives sims that singed look 2

Potion of Preparation

1 Belladonna, 2 Eaglewood, 2Wildflowers

Get combat ready from a bottle 3

Pestilence Poison3 Belladonna, 3 Bloodmoss, 2 Nightshade, 1 Sagewort

Gives a sim something worse than the plague 5

Rejuvenating Reagent

1 Angelweed, 2 Bloodmoss, 1Nightshade, 2 Valoroot

Rejuvenates after sword fights 5

Sleeping Draught3 Belladonna, 4 Grassweed, 2 Nightshade, 1 Wildflower

Knocks sims completely out 5

Stabby Potion 1 Belladonna, 1 NightshadeKills a stabbed victim nearly instantly . Only usable

in New Gangs of Aarbyville quest.

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