Simon Wardley Maps - Value chain mapping.pdf

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    Strategy, Mapping andSituational Awareness

    July, 2015 |Simon Wardley

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    Why?

    How to?

    So what?

    Gameplay

    Learning

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    Versus

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    Two Examples

    Chess WorldThermopylae

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    White Black

    Pawn (w), Pawn (b), Pawn (w),Queen (b), Pawn (w), Queen

    (b) ...

    Pawn (w), Pawn (b), Pawn (w),Queen (b), Pawn (w), Queen

    (b) ...

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    HighLow

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    Versus

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    Verbal reasoning

    NOposition or movement

    Backward causality

    LOWlevels ofsituational awareness

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    HIGHlevels ofsituational awareness

    Visual reasoning

    PositionAND movement

    Context Specific

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    How?(Action)

    What?When?(Action)

    Why?(strategy)

    Where?(position & movement)

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    Situational Awareness

    How?

    Action

    Why?(strategy)Where?(position & movement)

    In Military ...

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    STRATEGY

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    Tactical

    Choices(BYOD)

    OperationalDetails

    (SLAs)

    ImplementationDetails

    (Private vs Public)

    Purchasing

    Decisions(Oracle vs SAP)

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    Why?

    Vague

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    Everyone else is!67% of successfulcompanies do ...

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    1984

    62 Companies foryou to emulate

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    Business Level Abstractionsof a Healthy Strategy

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    digital business, big data, disruptive,innovative, collaborative, competitiveadvantage, ecosystem,networked,

    efficiency, learning organisation, socialmedia, revolution, cloud based, agile,

    secure, internet of things, growth, value,customer focused, open,

    digital first, data leaders, agile, insightfrom data, platform,

    sustainable, revolution, culture.

    Common Blahs

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    Our strategy is [Blah]. We will lead a [Blah]effort ofthe market through our use of[Blah]and [Blah]to

    build a [Blah].By being both [Blah] and [Blah],

    our [Blah]approach will drive [Bah]throughout theorganisation. Synergies between

    our[Blah]and [Blah]will enable us to capture theupside by becoming [Blah]in a [Blah]world.These

    transformations combined with [Blah]due toour[Blah]will create

    a [Blah] through[Blah]and [Blah].

    Blah Template

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    Common Blahs+

    Blah Template=

    Autogenerated64 strategies

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    Our strategy is customer focused. We will lead a disruptiveeffort of the market through our use of innovative socialmedia and big data to build a collaborative cloud basedecosystem.By being both digital first and agile, our open

    approach will drive efficiency throughout the organisation.S y n e r g i e s b e t w e e n o u r c u l t u r e r e v o l u t i o nand networked learning organisation will enable us tocapture the upside by becoming data leaders in a digital

    business

    world. These transformations combinedwith insight from data due to our internet of things

    platform will create a sustainable competitive advantagethroughgrowth andvalue.

    Strategy 1 / 64

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    http://strategy-madlibs.herokuapp.com/

    by Bill West

    http://strategy-madlibs.herokuapp.com/
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    How?

    What?

    When?

    Action

    In Business ...

    160 Hi-Tech companies in Silicon Valley, 2012

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    Chancers

    Players

    Low

    High

    Low High

    +ve Market Cap (7 yrs)

    160 Hi Tech companies in Silicon Valley, 2012Size of the bubble = No. of Companies

    -ve Market Cap (7 yrs)

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    Why?

    How to?

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    xyz

    xyz

    xyz

    xyz

    xyz

    xyz

    xyz

    xyz

    xyz

    1,2,3,4,5

    1,2,3,4,5

    1,2,3,4,5

    People

    ActivitiesPractices

    Data

    Capitalxyz

    xyzxyz

    xyzxyzxyz

    xyz

    xyz

    xyz

    1,2,3,4,5

    1

    ,2,3,4,51

    ,2,3,4

    ,5

    Organisation

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    xyzxyzxyz

    xyzxyzxyz

    xyz

    xyz

    xy

    z

    1,2,3,4,5

    1,2,3,4,51

    ,2,3,4,5

    Organisation

    Box and Wire

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    Q. Approach?

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    Business

    SpeakTechnology

    Speak

    ?&!A?

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    Map

    xyzxyzxyz

    xyzxyzxyz

    xyz

    xyz

    xy

    z

    1,2,3,4,5

    1,2,3,4,51

    ,2,3,4,5

    Organisation

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    xyzxyzxyz

    xyzxyzxyz

    xyz

    xyz

    xy

    z

    1,2,3,4,5

    1,2,3,4,51

    ,2,3,4,5

    Organisation

    ValueCh

    ain

    ValueCh

    ain

    ValueC

    hain

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    ValueChain

    Visible

    Invisible

    !"#$

    !""#$

    %!& () *#+

    !""#$

    ,(* -+*#$

    *#+

    !""#$

    .#**/#

    !""#$ !""#$

    -+*#$

    &(-#$

    !""#$

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    Photo Storage

    Data Centre

    Power

    Print

    Web Site

    Platform

    CRM

    Image

    Manipulation

    Compute

    Customer

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    ValueChain

    Visible

    Invisible

    Photo Stora e

    Data Centre

    Power

    Compute

    Print

    Web Site

    Customer

    Image

    Mani ulation

    Customer

    Relationship

    SystemCRM

    Platform

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    ValueChain

    Visible

    Invisible

    Photo Stora e

    Data Centre

    Power

    Compute

    Print

    Web Site

    Customer

    Image

    Mani ulation

    Customer

    Relationship

    SystemCRM

    Platform

    BUT

    No movement

    POSITION

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    Nokia

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    Evolve

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    Evolve

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    A[1] A[2] A[3] A[4] A[5]

    Evolution

    Time for A[5]Ti f A

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    Time

    Applicable

    Market

    100% adoption A[5]

    100% ado tion A[2]

    100% adoption A[1]

    100% adoption A[3]

    100% adoption A[4]

    Time for A[5]Time for A[2]

    Time for A[5]Time for A

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    Time

    Applicable

    Market

    100% adoption A[5]

    100% ado tion A[2]

    100% adoption A[1]

    100% adoption A[3]

    100% adoption A[4]

    Time for A[5]Time for A[2]

    Ubiquity

    Time for A[5]Time for A[2]

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    Time

    Applicable

    Market

    100% adoption A[5]

    100% ado tion A[2]

    100% adoption A[1]

    100% adoption A[3]

    100% adoption A[4]

    Time for A[5]Time for A[2]

    Maturity

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    Certainty

    Type I II (key) III (key) IV

    Publication

    TypeWonder

    building, construction

    andawareness

    operation,maintenance and

    feature differences

    use

    Meaure Volume Volume

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    Certainty

    U

    biquity

    Custom Built

    Commodity

    ServiceProduct

    Utility

    Genesis Evolution

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    Demand

    Supply

    Comp

    etition

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    Value Chain(describes organisation)

    Evolution(describes change)

    e

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    ValueChain

    Visible

    Invisible

    Photo Stora e

    Data Centre

    Power

    Compute

    Print

    Web Site

    Customer

    Image

    Mani ulation

    Customer

    Relationship

    SystemCRM

    Platform

    e

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    Genesis CustomBuilt Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visible

    Invisible

    Map2005

    POSITION

    MOVEMENT

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    Why?

    How to?

    So what?

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    Emergency

    Services Mobile

    CommunicationPlatfom

    e

    User

    ESMCP

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    Genesis CustomBuilt Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visibl

    Invisible

    CO

    User Orgs

    ESMCP

    le

    User

    ESMCP

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    Genesis CustomBuilt Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visibl

    Invisible

    CO

    User Orgs

    ESMCP Need

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    Change

    le

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    GenesisCustomBuilt

    Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    ble

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    GenesisCustomBuilt

    Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    Competition

    ble Uncharted Industrialised

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    GenesisCustomBuilt

    Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    Uncharted

    Chaotic

    Uncertain

    Unpredictable

    Changing

    Different

    Exciting

    Future Worth

    Differential

    Industrialised

    Ordered

    Known

    Measured

    Stable

    Standard

    Dull

    Low Margin

    Essential

    Uncharted Industrialised

    ble

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    GenesisCustomBuilt

    Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    Lean

    SIX SIGMA / OUTSOURCE

    StrongWeak

    AGILE / IN-HOUSE

    Strong Weak

    Uncharted Industrialised

    ble

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    GenesisCustomBuilt

    Product(+ rental) Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    Unit / Utility basedStrongWeak

    COTS / FixedStrongWeak

    Strong Weak

    Outcome based

    Strong Weak

    Time and Material / VC based

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    Management

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    Uncharted Industrialised

    ble

    CustomerCustomer

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    GenesisCustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    3D Visualisation

    Land Registry

    Data Centre

    Power

    Platform

    HR

    GIS

    Customer

    Compute

    ERPM

    Finance

    BIM

    Web site

    RISK

    CRM

    WISE

    PIMS

    Collaboration

    Uncharted Industrialised

    ble

    CustomerCustomer

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    GenesisCustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    ValueChain

    Visib

    Invisible

    3D Visualisation

    Land Registry

    Data Centre

    Power

    Platform

    HR

    GIS

    Customer

    Compute

    PIMS

    ERPM

    Finance

    BIM

    Web site

    RISK

    CRM

    WISE

    outsource to utility

    suppliers, Six Sigma

    use off the shelf

    roducts, Lean

    build in-house with agile

    techniques

    LEGEND

    Collaboration

    Y Y

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    SIX SIGMA

    StrongWeak

    AGILE

    Strong Weak

    OR

    YoYo

    O ts rce

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    Outsource

    SIX SIGMA

    StrongWeak

    Incur excessivechange control

    costs

    Some parts will beefficient

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    Practice

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    Outsourced

    A

    B

    C

    D

    E

    F

    Q. Outsource?

    Uncharted Industrialised

    ible

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    GenesisCustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    ValueChain

    Vis

    Invisible

    Outsourced

    A

    E

    D

    BC

    F

    Q. Outsource?

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    A

    D

    C

    B

    HR

    Compensation

    Data

    Data

    Q. Outsource?

    Uncharted Industrialised

    sible

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    GenesisCustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    Va

    lueChain

    Vis

    Invisible

    D

    C

    BA

    HR

    Data

    Data

    Q. Outsource?

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    Q. Approach?

    Uncharted Industrialised

    sible

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    GenesisCustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    Va

    lueChain

    Vis

    Invisible

    Autonomous

    Vehicle Driver

    GPS

    Vehicle

    StateServer

    Autonomous

    vehicle manager

    LIDAR

    World

    Perception

    Server Vision

    System

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    Bias

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    Uncharted Industrialised

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    RecommendationEngine (5)

    CRM (6)

    MarketAnalysis (7)

    StreamingService (3)

    Web Site (13)

    Web Server(14)

    Compute (18)

    Power (22)

    Uncharted Industrialised

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    RecommendationEngine (5)

    CRM (6)

    MarketAnalysis (7)

    StreamingService (3)

    Web Site (13)

    Web Server(14)

    Compute (18)

    Power (22)

    Lexicon

    Duplication

    Bias

    Cluster

    Uncharted Industrialised

    W b Si (13)

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    RecommendationEngine (5)

    CRM (6)

    Market Analysis (7)

    StreamingService (3)

    Web Site (13)

    Web Server(14)

    Compute (18)

    Power (22)

    Uncharted Industrialised

    isible

    Customer

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    Va

    lueChain

    Vi

    Invisible

    Parking

    Thin Client

    Org Chart

    IntranetEmail

    Smart Phone

    CRM

    WorkflowHelpdesk

    Recruitment

    Payment

    Accounting

    Flexitime

    Procurement

    HREDRMS

    Contract

    Platform

    Data Centre

    Compute

    Power

    Uncharted Industrialised

    isible

    Customer

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    Va

    lueChain

    V

    Invisible

    Parking

    Thin Client

    Org Chart

    IntranetEmail

    Smart PhoneCRM

    WorkflowHelpdesk

    Recruitment

    PaymentAccounting

    Flexitime

    Procurement

    HR

    Contract

    Platform

    Data Centre

    Compute

    Power

    EDRMS

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    Collaboration& Silos

    Visible

    Leave to Enter Leave to Exit Detection

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    Genesis Custom

    Built

    Product

    (+ rental)Commodity(+ utility) Evolution

    Va

    lueChain

    V

    Invisible Borders

    Visible

    RequestImmigration

    Product

    Notify Change ofCircumstances

    Amend ActiveRequest RequestReplacement Request DataCheck Query/Complain RequestReview ChallengeDecision

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    Genesis Custom

    Built

    Product

    (+ rental)Commodity(+ utility) Evolution

    Va

    lueChain

    V

    Invisible

    IPT

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)Commodity(+ utility) Evolution

    Va

    lueChain

    V

    Invisible

    NPDP

    Visible Customer Interface

    (product catalog)

    U I f

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    Genesis Custom

    Built

    Product

    (+ rental)Commodity(+ utility) Evolution

    Va

    lueChain

    V

    Invisible

    Analytics Store

    Reference Data

    Rules System

    Compute

    Data centre

    Data StorageNetworks

    Orchestration &

    Workflow

    Analytics

    User Interfaces

    Messaging

    Appointment

    Booking

    Document Store

    Payment System

    Digital Receipt ofDocuments

    Decision Support

    System

    Devices (Fixed &

    Mobile)

    Data Quality

    APIs

    Home Office

    IT Weapons of Mass Duplication - Leader Board

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    Number of Duplicate

    Efforts in a single

    Organisation

    Technology Space Industry

    380 ERP system Global Corporate

    170 Cloud projectsGlobal

    Technology Vendor

    118 Workflow systems Government

    22 Rules Engines European Corporate

    14 CRM system Bank

    6 General Rule of Thumb Everywhere

    unverified

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    ContractManagement

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    exity

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    Goodness

    Comple

    + FIST

    + features

    + features

    Idea

    Harvest Hawk,id t b t

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    idea to combatoperations in 18

    months

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility) Evolution

    Va

    lueChain

    V

    Invisible ESMCP

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility) Evolution

    Va

    lueChain

    V

    Invisible ESMCP

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    Versus

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    User Needs Effective Efficiency Communication

    Collaboration Contract Risk Pitfalls

    Team Structure Culture Finance Stability

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    Examplemedia company

    Focus Elements

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    Scope

    Transactions

    Users

    Purpose

    Situational

    Awareness

    D

    octrine

    Leadership

    Focus Elements

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    Scope TV company

    Transactions We produce TV shows

    Users Public

    User Need

    Value Chain

    Context

    Tactics

    Purpose

    Situational

    Awareness

    D

    octrine

    Leadership

    Customer

    Leisure TimeAggregator

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    Need

    Aggregator

    Branded

    Customer

    AggregatorLeisure TimeV

    isible

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    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    Aggregator

    Branded

    InternetBroadcast

    Artistic Direction

    Production Talent

    ProductionSystems

    MarketAnalysis

    Content

    Web Site

    StreamingService

    RecommendationEngine

    WebServer

    ComputePower

    Va

    lueChain

    Invisible

    needs

    needs

    needsneeds

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    Value Chain

    Visible

    Customer

    Leisure TimeAggregator

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    Branded

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    MarketAnalysis

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    StreamingService

    RecommendationEngine

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    Visible

    Customer

    Leisure TimeAggregator

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    Commodity

    (+ utility)Evolution

    ValueChain

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    Traditional Media(DVDs etc)

    Branded

    InternetBroadcast

    Artistic

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    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Content

    Web Site

    StreamingService

    RecommendationEngine

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    Customer

    Leisure TimeAggregator

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    Traditional Media(DVDs etc)

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    outsource / utility suppliers /other dept / six sigma

    off the shelf products / lean

    in-house / a ile / d namic

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    Scope TV company

    Transactions We produce TV shows

    Users Public

    User Need Leisure time

    Value Chain Components

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    Methods

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    octrine

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    Why?

    How to?

    So what?

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    Uncharted Industrialised

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    POSITION

    MOVEMENT

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    Genesis Custom

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    (+ utility)Evolution

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    Genesis Custom

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    Product

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    Componentisation

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    Genesis Custom

    Built

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    Interfa

    ceElectric

    Lighting

    Radio

    Television

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    IntelligentAgents

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    p

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    sourcing options

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    capital

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    relationships

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    competition

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    rewards and culture

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    to entry

    Changes to

    governance,

    management and

    practices

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    control

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    existing models

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    Genesis Custom

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    ATTACK

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    Genesis Custom

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    (+ utility)

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    alignment) rationalisation)(PST) marketing, operation,

    profile)disintermediation

    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty, doubt)Artificial competition

    Lobbying /counter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

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    Examplemedia company

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,Effective & efficient

    (methods, silos, bias,Structure & culture

    (PST)

    Optimising Flow(financial, risk,

    marketing, operation,Channel conflicts &disintermediation

    LE CELG N

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    alignment) rationalisation)(PST) marketing, operation,

    profile)disintermediation

    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty, doubt)Artificial competition

    Lobbying /counter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

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    (+ utility)

    Evolution

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    alueChain

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    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

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    Commodity

    (+ utility)

    Evolution

    V

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    Traditional Media(DVDs etc)

    InternetBroadcast

    Artistic

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    ProductionTalent

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    MarketAnalysis

    Content

    Web Site

    Streaming

    ServiceRecommendation

    Engine

    WebServer

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    Power

    Commissioned AcquiredContent Pipeline

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Team 1

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    Genesis Custom

    Built

    Product

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    Evolution

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    Traditional Media(DVDs etc)

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    Content

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    ServiceRecommendation

    Engine

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    Commissioned AcquiredContent Pipeline

    Team 10

    Team 9

    Team 6Team 5

    Team 4

    Team 2Team 3

    Team 7

    Team 8

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,alignment)

    Effective & efficient(methods, silos, bias,

    rationalisation)

    Structure & culture(PST)

    Optimising Flow(financial, risk,

    marketing, operation,Channel conflicts &disintermediation

    LE CELG N

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    alignment) rationalisation)( ) g p

    profile)

    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty, doubt)Artificial competition

    Lobbying /counter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    Commissioned AcquiredContent Pipeline

    CRM

    MarketAnalysis

    Web Site

    Streaming

    ServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    ArtisticDirection

    CreativeStudios

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

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    CRM

    ProductionSystems

    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    MarketAnalysis

    Web Site

    StreamingService

    WebServer

    Compute

    Power

    Content Pipeline

    CreativeStudios

    RecommendationEngine

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

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    (+ utility)

    Evolution

    V

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    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

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    MarketAnalysis

    Web Site

    StreamingService

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    CreativeStudios

    RecommendationEngine

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

    (+ rental)

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    (+ utility)

    Evolution

    V

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    ProductionSystems

    CreativeStudios

    Traditional Media(DVDs etc)

    Commissioned Acquired

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    ArtisticDirection

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    MarketAnalysis

    Web Site

    StreamingService

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    Recommendation

    Engine

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    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    MarketAnalysis

    Web Site

    StreamingService

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    Recommendation

    Engine

    Uncharted Industrialised

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    Customer

    Leisure TimeAggregator

    BrandedContent

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    Traditional Media(DVDs etc)

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    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Built

    Product

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    Commodity

    (+ utility)

    Evolution

    V

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    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    + Constraint

    + Constraint

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

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    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

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    ProductionTalent

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    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    + Constraint

    + Constraint

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Built

    Product

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    Commodity

    (+ utility)

    Evolution

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    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    + Constraint

    + Constraint

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    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

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    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

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    Genesis Custom

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    Traditional Media(DVDs etc)

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    Engine

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    + Constraint

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    Open

    Do you thinkCreative Studioswill oppose this?

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    Customer

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    Genesis Custom

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    + Constraint

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    CRM

    CreativeStudios

    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    + Constraint

    + Constraint

    Open

    WHERE?

    WHERE?

    Why?(strategy)

    I B

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    Situational Awareness

    How?

    What?

    When?

    Action

    In Business ...

    Where?(position & movement) Why?(strategy)

    Focus Elements

    Scope TV company

    se

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    Transactions We produce TV shows

    Users Public

    User Need Leisure time

    Value Chain Components

    Context Map

    TacticsDuplication, Bias and

    Methods

    OrganisationalLearning

    Economic Patterns

    Structure Cell

    Strategy

    Attack the underlying

    supply chain/ Fools mate

    Purpos

    Situational

    Awareness

    Doctrine

    Leadership

    Focus Elements Iterative

    Scope TV company

    se

    The Game

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    Transactions We produce TV shows

    Users Public

    User Need Leisure time

    Value Chain Components

    Context Map

    Tactics Duplication, Bias and Methods

    OrganisationalLearning

    Economic Patterns

    Structure Cell

    Strategy

    Attack the underlying supply

    chain/ Fools mate

    Purpos

    Situational

    Awareness

    Doctrine

    Leadership

    The Play (Decide)

    Observe

    Orientate

    Act

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    Impact

    Uncharted Industrialised

    Visible

    PlatformNew

    Applications

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    ComputeCompute

    Utility

    Co-evolved

    management

    tools and

    practice

    (Devops)

    Physical Server

    Server OS

    Guest OS

    pp

    (Developers)

    2008

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    Cloud 20102008

    Windows

    Other

    RHEL

    70% Ubuntu

    WindowsRHEL

    S h t?Learning

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    Why?

    How to?

    So what?

    Gameplay

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    Versus

    LOW

    "Stories"

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    LOW

    levels ofsituationalawareness"secrets of the

    sequence"

    "meme copying"

    "alignment"

    "Tyranny of action"

    "Visual reasoning / Context Specific"

    HIGH

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    "Position and movement"

    "Wide co-ordination / collaboration /understanding"

    HIGH

    levels ofsituationalawareness

    High

    +ve Market Cap (7 yrs)

    160 Hi-Tech companies in Silicon Valley, 2012

    Size of the bubble = No. of Companies

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    Chancers

    Players

    Low

    Low High

    -ve Market Cap (7 yrs)

    Focus Company believes theyunderstand

    Scope Common

    ose

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    Transactions Uncommon

    Users Quite Rare

    User Need Rare

    Value Chain Rare

    Context Very Rare

    Tactics Very Rare

    OrganisationalLearning

    Very Rare

    Structure Uncommon

    Strategy Common

    Purpo

    Situational

    Awareness

    Doctrine

    Leadership

    The

    missingmiddle

    Most jumpfrom usercase to

    structure

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    Map

    xyzxyzxyz

    xyzxyz

    xyz

    xyz

    xyz

    xyz

    1,2,3,4,5

    1,2,3,4,51

    ,2,3,4

    ,5

    Organisation

    Customer

    Leisure TimeAggregator

    Branded

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    Need

    Customer

    Aggregator

    Branded

    Leisure TimeVisible

    needs

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    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)Internet

    Broadcast

    Artistic Direction

    Production Talent

    ProductionSystems

    MarketAnalysis

    Content

    Web Site

    Streaming

    Service

    RecommendationEngine

    WebServer

    ComputePower

    V

    alueChain

    Invisible

    needs

    needs

    needsneeds

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    needs

    Value Chain

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    Commissioned AcquiredContent Pipeline

    CRM

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    ArtisticDirection

    CreativeStudios

    Map

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    CRM

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Commissioned AcquiredContent Pipeline

    outsource / utility suppliers /

    other dept / six sigma

    off the shelf products / lean

    in-house / a ile / d namic

    Doctrine

    ArtisticDirection

    CreativeStudios

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    V

    alueChain

    Invisible

    CRM

    CreativeStudios

    Traditional Media(DVDs etc)

    Commissioned Acquired

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    + Constraint

    + Constraint

    + Constraint

    + Constraint

    Open

    WHERE?

    WHERE?

    Why?(strategy)

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    The only people whocan map a business

    are people within the

    business.

    No consultants

    B t i l

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    Bonus material

    July, 2015 |Simon Wardley

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,alignment)

    Effective & efficient(methods, silos, bias,

    rationalisation)

    Structure & culture(PST)

    Optimising Flow(financial, risk,

    marketing, operation,profile)

    Channel conflicts &disintermediation

    LE CELG N

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    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty, doubt)Artificial competition

    Lobbying /counter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power

    Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,alignment)

    Effective & efficient(methods, silos, bias,

    rationalisation)

    Structure & culture(PST)

    Optimising Flow(financial, risk,

    marketing, operation,profile)

    Channel conflicts &disintermediation

    LE CELG N

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    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty, doubt)Artificial competition

    Lobbying /counter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power

    Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Choose one ...

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    + Innovation

    + Customer

    + Efficiency

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    AmazonEC2

    First Mover

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    Big Data

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    Leverage

    Uncharted Industrialised

    Visible

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    Genesis Custom

    Built

    Product

    (+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    Amazon BigData (EMR)

    Commoditize

    Uncharted Industrialised

    Visible

    Innovate

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    Uncharted Industrialised

    Visible

    Commoditize

    LeverageInnovate

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible

    Uncharted Industrialised

    Visible

    Commoditize

    LeverageInnovate

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible First Mover

    Uncharted Industrialised

    Visible

    Commoditise

    LeverageInnovate

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity

    (+ utility)

    Evolution

    ValueChain

    Invisible First Mover

    Fast Follower

    Uncharted Industrialised

    Visible

    Commoditise

    LeverageInnovate

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Fast Follower

    First Mover

    + Stable revenue

    + Maximize Opportunity

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    + Maximize Opportunity

    + Innovation

    + Customer focus

    + Efficienc

    Size

    Rate of Release of New AW Services160

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    0

    40

    80

    120

    2007 2008 2009 2010 2011 2012

    Visible Uncharted Industrialised

    Exploitable as

    Customer

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    V

    alueChain

    Invisible

    Exploitable as

    as Platform

    Experimentation

    Visible Uncharted IndustrialisedCustomer

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility) Evolution

    V

    alueChain

    Invisible

    Ecosystem

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,alignment)

    Effective & efficient(methods, silos, bias,

    rationalisation)

    Structure & culture(PST)

    Optimising Flow(financial, risk,

    marketing, operation,profile)

    Channel conflicts &disintermediation

    User Perception Consumer education Bundling Creating artifical needsCreating a confusion FUD (fear,

    Artificial competitionLobbying /

    LE CELG N

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    User Perception Consumer education Bundling Creating artifical needsg

    of choice(

    uncertainty, doubt)Artificial competition

    y gcounter

    Accelerators Market EnablementOpen approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier power

    Harvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned Acquired

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    Content Pipeline

    CRM

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    ArtisticDirection

    CreativeStudios

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned Acquired

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    Content Pipeline

    CRM

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    ArtisticDirection

    CreativeStudios

    Financial Flow

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned Acquired

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    ArtisticDirection

    CreativeStudios

    Customer

    LeisureTime

    Branded Acquired

    rev $ per show viewed

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    Aggregator

    CommissionedTraditional Media

    (DVDs etc)

    InternetBroadcast

    Web Site

    StreamingService

    rev $ per show viewed

    ArtisticDirection

    Cost $ of show to produce

    Cost $ per show

    seen

    Cost $ GB streamed

    Fixed $ Cost

    Cost $ per user vist

    Fixed $ Cost

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredC t t Pi li

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    Fault Tree

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredC t t Pi li

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Traditional Media(DVDs etc)

    InternetBroadcast

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    ArtisticDirection

    CreativeStudiosPOSITION

    MOVEMENT

    FLOW

    Focus Gameplay

    Basic Operations Focus on user needsSituational awareness

    (communication,alignment)

    Effective & efficient(methods, silos, bias,

    rationalisation)

    Structure & culture(PST)

    Optimising Flow(financial, risk,

    marketing, operation,profile)

    Channel conflicts &disintermediation

    User Perception Consumer education Bundling Creating artifical needsCreating a confusion

    of choiceFUD (fear,

    uncertainty doubt)Artificial competition

    Lobbying /counter

    LE CELG N

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    p g gof choice uncertainty, doubt)

    pcounter

    Accelerators Market Enablement Open approaches(data, source etc)

    Exploiting networkeffects

    Co-operation Industrial policy

    De-acceleratorsExploitation of existing

    constraintsPatents & IPR

    Creating constraints(supply chain)

    Limitation ofcompetition

    Dealing withtoxicity

    Disposal of liability Sweat and dump Pig in a poke

    Market Differentiation Pricing policyExploiting buyer /

    supplier powerHarvesting Standards game Signal distortion

    Defensive Threat acquisitionRaising barriers to

    entryProcrastination &

    timingDefensive regulation

    Attacking Directed investment ExperimentationCreating a centre of

    gravityUndermining

    barriers to entryFool's mate

    (lower orders)

    Ecosystem Alliances Co-creationILC

    (sensing engines)Tower & moat 2 factor

    Co-opting &intercession

    Embrace &extend

    CompetitorAmbush

    (tech drops)Fragmentation play

    Reinforcing competitorinertia

    Sapping(multiple fronts)

    MisdirectionRestriction of

    movement (circling)Talent raid

    Positional Land grabFirst mover

    (Industrialisation)Fast follower(Innovation)

    Weak signal /horizon

    Poison Licensing play InsertionDesigned to fail

    (community)

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

    Team 2Team 3

    Team 1

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Content Pipeline

    Team 10

    Team 9

    Team 6Team 5

    Team 4

    Team 7

    Team 8

    Uncharted Industrialised

    Visible

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Creative

    Studios

    ProductionTalent

    WebServer

    Compute

    Power

    Team 10

    Team 7

    Uncharted Industrialised

    Visible

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Creative

    Studios

    ProductionTalent

    WebServer

    Compute

    Power

    Team 10

    Team 7

    Engineering

    Engineering

    Uncharted Industrialised

    Visible

    SIX SIGMA / OUTSOURCEStrongWeak

    AGILE / IN-HOUSE

    Strong Weak

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Creative

    Studios

    ProductionTalent

    WebServer

    Compute

    Power

    Team 10

    Team 7

    StrongWeak

    Engineering

    Engineering

    Uncharted Industrialised

    Visible

    SIX SIGMA / OUTSOURCEStrongWeak

    AGILE / IN-HOUSE

    Strong Weak

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    Creative

    Studios

    ProductionTalent

    Team 7

    StrongWeak

    Engineering

    MOVEMENT

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

    Team 2Team 3

    Team 1

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    p

    Team 10

    Team 9

    Team 6Team 5

    Team 4

    Team 7

    Team 8

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

    Team 3

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    p

    Team 10

    Team 9

    Team 6Team 5

    Team 4

    Team 8

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    p

    Team 10

    Team 9

    Team 5

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Rare

    Poorly Understood

    Deals with ...Growing

    Increasing Education

    Deals with ...Common

    Well Defined

    Deals with ...

    Steals Steals

    Uses Components From

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    Differential & Novel

    High Future value

    Constantly changing

    Undefined Market

    Happy with ...

    Failure

    Gambling & Gut Feel

    Experimentation

    Uncertainty

    Methods ... Agile

    Uses common components

    Creative Mind, Path Finder

    Exploration

    Feature Differentiation

    High Profitability

    Maturing Products

    Growing Market

    Happy with ...

    Constant Improvement

    Market Analysis

    Feedback

    Trend Spotting

    Methods ... Lean

    Machiavellian, Tactical Mind

    Listening

    Essential Cost of Doing Business

    High Volume

    Standardised & Stable

    Mature Market

    Happy with ...

    Opertional Efficiency

    Metric Driven

    Analytics

    Scientifc Modelling

    Methods ... Six Sigma

    Industrialist, War Maker

    Building what is needed

    Mines / Nurtures Ecosystems Builds Ecosystems

    Type ...

    Speed above all else Empires of ScaleMakes success happen

    Rare

    Poorly Understood

    Deals with ...Growing

    Increasing Education

    Deals with ...Common

    Well Defined

    Deals with ...

    Steals Steals

    Uses Components From

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    Differential & Novel

    High Future value

    Constantly changing

    Undefined Market

    Happy with ...

    Failure

    Gambling & Gut Feel

    Experimentation

    Uncertainty

    Methods ... Agile

    Uses common components

    Creative Mind, Path Finder

    Exploration

    Feature Differentiation

    High Profitability

    Maturing Products

    Growing Market

    Happy with ...

    Constant Improvement

    Market Analysis

    Feedback

    Trend Spotting

    Methods ... Lean

    Machiavellian, Tactical Mind

    Listening

    Essential Cost of Doing Business

    High Volume

    Standardised & Stable

    Mature Market

    Happy with ...

    Opertional Efficiency

    Metric Driven

    Analytics

    Scientifc Modelling

    Methods ... Six Sigma

    Industrialist, War Maker

    Building what is needed

    Mines / Nurtures Ecosystems Builds Ecosystems

    Type ...

    Speed above all else Empires of ScaleMakes success happen

    Type

    Rare

    Poorly Understood

    ff

    Deals with ...Growing

    Increasing Education

    ff

    Deals with ...Common

    Well Defined

    C f

    Deals with ...

    Steals Steals

    Uses Components From

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    Differential & Novel

    High Future value

    Constantly changing

    Undefined Market

    Happy with ...

    Failure

    Gambling & Gut Feel

    Experimentation

    Uncertainty

    Methods ... Agile

    Uses common components

    Creative Mind, Path Finder

    Exploration

    Feature Differentiation

    High Profitability

    Maturing Products

    Growing Market

    Happy with ...

    Constant Improvement

    Market Analysis

    Feedback

    Trend Spotting

    Methods ... Lean

    Machiavellian, Tactical Mind

    Listening

    Essential Cost of Doing Business

    High Volume

    Standardised & Stable

    Mature Market

    Happy with ...

    Opertional Efficiency

    Metric Driven

    Analytics

    Scientifc Modelling

    Methods ... Six Sigma

    Industrialist, War Maker

    Building what is needed

    Mines / Nurtures Ecosystems Builds Ecosystems

    Type ...

    Speed above all else Empires of ScaleMakes success happen

    Culture

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    1993

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    No Hierarchy!

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

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    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    BrandedContent

    Commissioned AcquiredContent Pipeline

  • 7/23/2019 Simon Wardley Maps - Value chain mapping.pdf

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    Genesis CustomBuilt

    Product(+ rental)

    Commodity(+ utility)

    Evolution

    ValueChain

    Invisible

    CRM

    Creative

    Studios

    Traditional Media(DVDs etc)

    InternetBroadcast

    ArtisticDirection

    ProductionTalent

    ProductionSystems

    MarketAnalysis

    Web Site

    StreamingServiceRecommendation

    Engine

    WebServer

    Compute

    Power

    Uncharted Industrialised

    Visible

    Customer

    Leisure TimeAggregator

    Bra