Shastra Contraption Plan

Embed Size (px)

Citation preview

  • 7/30/2019 Shastra Contraption Plan

    1/2

    CONTRAPTIONS

    1. MISSIONMake your own version of the classic Tom and Jerry tale! Help jerry escape toms traps as he runs through his

    course.

    2. OUTLINE2.1. There will be two balls or marbles, one representing tom and other jerry.

    2.1.1.The balls (or marbles) have to be differentiated either on the basis of colour or size.2.1.2.Minimum size of a ball (or marble) :3 cm in diameter.2.1.3.In case of colour ,they should contrast each other for clear visibility (Example: black and white).2.1.4.In case of size:

    2.1.4.1. Jerry: A ball of size less than 6 cm and greater than 3 cm in diameter.2.1.4.2. Tom: A ball of size greater than 7 cm in diameter(preferably the size of a tennis ball)

    2.2. The ball representing Tom initiates/triggers traps to stop the other, while the other tries to escapes them.2.3. A trap is any step that can potentially stop jerry had it continued on its course. A trap-escape combination is

    only valid if the escape is successful and the escape is triggered after the trap is set.

    2.4. The trap should be triggered by Tom and escape should be triggered by Jerry.2.5.

    In between 2 consecutive trap-escape sequences, a team is required to do a minimum of2 tasks which canbe performed by either Tom or Jerry.

    2.6. Examples: Example of a trap: a road block that falls in the path of jerry , triggered by Tom. Example of an escape: a diversion taken by jerry just before the block. Examples for tasks: Bursting a balloon, raising a flag etc.

    2.7. The contraption ends with either tom trapping jerry permanently or the other way around according to theteams choice.

  • 7/30/2019 Shastra Contraption Plan

    2/2