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Shadowrun Character Sheetsv3.1
These character sheets come in a single PDF file. This file and
copies of the sheets may be distributed freely to anyone and to
anywhere, as long as three conditions are met: 1) no profit is
made by such distribution. 2) the files and/or sheets are unal-
tered. In the case of xeroxes of these sheets, this cover page
must be included. 3) These sheets, in any form, may not be
included in any other publication, electronic or otherwise (e.g.
KaGe, NERPS, etc.) without written permission from the creator.
Please mail any errors, corrections, or comments to me. The
more feedback I get, the better I can make the sheets.
The first part of the file is a collection of eight front sides for the
sheets. The second is a collection of eighteen back sheets, based
on archetype. The third part contains pages filled with multiple
copies of similar items, (e.g. condition monitors, vehicles, etc.).
The intent is to mix one back sheet with one front sheet for a
complete character sheet, but you can use any number of sheets
you like. Also, don’t feel constrained by the archetype I gave
each sheet. For example, your samurai may fit better on the
Gadgeteer sheet. The listed archetype is just conceptual.
The font used here is Shadowrun, a font I designed. It should be
available on the same ftp site from which you got this file.
Shadowrun is a Registered Trademark of FASA Corporation.
Original Shadowrun material Copyright © 2000 by FASA
Corporation. All Rights Reserved. Used without permission. Any
use of FASA Corporation’s copyrighted material or trademarks in
this file should not be viewed as a challenge to those copyrights
or trademarks.
The page breakdowns for these sheets are as follows:
FrontsPage One — This cover page.
Page Two — A standard front sheet.
Page Three — As page two, but with less space for skills and
more space for weapons and contacts.
Page Four — As page two, but with more space for weapons
and less space for contacts and skills.
Page Five — As page two, but with more space for contacts and
less space for weapons and skills.
Page Six — As page two, but with more spaces for edges and
flaws, and less space for gear.
Page Seven — As page four, but replacing the gear section with
space for martial arts maneuvers.
Page Eight — As page two, but adding a space for spells.
BacksPage Nine — Mage sheet
Page Ten — Real Mage (no cyber, more spells)
Page Eleven — No spell mage (for use w/the front with spells)
Page Twelve — Houngan sheet
Page Thirteen — Conjurer sheet
Page Fourteen — Mage/Decker sheet
Page Fifteen — Decker/Physical Adept sheet
Page Sixteen — Decker sheet
Page Seventeen — Rigger sheet
Page Eighteen — Rigger (alternate) sheet
Page Nineteen — Rigger/Decker sheet
Page Twenty — Samurai sheet
Page Twenty-one — Samurai (alternate) sheet
Page Twenty-two — Mercenary sheet
Page Twenty-three — Gadgeteer sheet
Page Twenty-four — Physical Adept sheet
Page Twenty-five — Physical Mage sheet
Page Twenty-six — Otaku sheet
ExtrasPage Twenty-seven — Vehicle records
Page Twenty-eight — Bigger vehicle records
Page Twenty-nine — Condition monitors
Page Thirty — Weapon records
Page Thirty-one — NPC records
Page Thirty-two — Gear
Page Thirty-three — Finance
Page Thirty-four — History, drawing & notes
Page Thirty-five — Ally/Free
Page Thirty-six — Cyberdeck
Page Thirty-seven — Frame/Agent
Page Thirty-eight — Sprite/Dæmon
Page Thirty-nine — Grid/Host
Page Forty — Storage device
Sta
ndard
fro
nt
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
om
/~w
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man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
SKILLS
POOLSKarma HackingCombat SpellControl Task
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
GEARRtng Cncl
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
CONTACTSName Archetype Notes
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
EDGES & FLAWS
Allergy Severity
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Bala
nced fro
nt
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
om
/~w
ord
man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
SKILLS
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
POOLSKarma HackingCombat SpellControl Task
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
GEARRtng Cncl
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
EDGES & FLAWS
Allergy Severity
CONTACTSName Archetype Notes
NOTES
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Extr
a w
eapon fro
nt
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
om
/~w
ord
man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
POOLSKarma HackingCombat SpellControl Task
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
SKILLS GEARRtng Cncl
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
EDGES & FLAWS
Allergy Severity
CONTACTSName Archetype Notes
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Extr
a c
onta
ct
front
©2000 L
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er
L. W
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III (htt
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/pobox.c
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/~w
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CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
SKILLS
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
POOLSKarma HackingCombat SpellControl Task
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
GEARRtng Cncl
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
EDGES & FLAWS
Allergy Severity
CONTACTSName Archetype Notes
NOTES
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Extr
a e
dges
& fla
ws
front
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
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/~w
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man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
SKILLS
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
POOLSKarma HackingCombat SpellControl Task
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
GEARRtng Cncl
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
FLAWS
Allergy Severity
EDGES
CONTACTSName Archetype Notes
NOTES
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Maneuvers
fro
nt
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
om
/~w
ord
man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
POOLSKarma HackingCombat SpellControl Task
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
SKILLS MANEUVERS
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
EDGES & FLAWS
Allergy Severity
CONTACTSName Archetype Notes
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
Spells
front
©2000 L
est
er
L. W
ard
III (htt
p:/
/pobox.c
om
/~w
ord
man)
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESNat. Aug.
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
POOLSKarma HackingCombat SpellControl Task
ARMORType Cncl Bllstc Impct
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
CONTACTSName Archetype Notes
WEAPONSType Cncl Reach Mode Short Med. Long Extr. Ammo Dmg
Natural Reach Natural Recoil Modifier
Street NameReal NamePlayer NameArchetypeVitals
Race Height
Sex Weight
Eyes Hair
Birthdate
Birthplace
Total KarmaRemaining KarmaAssetsCredsticks
Color/Bank
Balance ¥
Certified ¥
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
EDGES & FLAWS
Allergy Severity
SKILLS GEARRtng Cncl
SPELLSName Force Duration Type Target Range Resist Drain
ATHLETICSWalking (Q) m/turn
Running (Walk*mod) m/turn
Swimming (Run÷5) m/turn
Climbing ((Q+S)÷8) m/phase
Sprint w/o test (B÷2) turns
Standing Jump (Q÷3) m
Running Jump (Q) m
Lift kg Over head kg
CYBERWARE & BIONETICSType Rating Cost Notes
SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
MAGIC ITEMSItem Rating Description
BOUND SPIRITSType Force Notes
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Cybere
d m
age b
ack ©
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Mage b
ack ©
2000 L
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SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
MAGIC ITEMSItem Rating Description
BOUND SPIRITSType Force Notes
MAGIC ITEMSItem Rating Description
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
No s
pell m
age b
ack ©
2000 L
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CYBERWARE & BIONETICSType Rating Cost Notes
BOUND SPIRITSType Force Services B Q S C I W E R Notes
GEARNOTES
CYBERWARE & BIONETICSType Rating Cost Notes
SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
MAGIC ITEMSItem Rating Description
BOUND WORK LOAType Force Notes
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATAMait Tete Magical GroupBonuses Name
TypeGifts Strictures
Other Bound LoaMembers
Initiation GradeCentering SkillGeasa
Ordeals CompletedNotes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Houngan b
ack ©
2000 L
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Honfour
CYBERWARE & BIONETICSType Rating Cost Notes
MAGIC ITEMS, LODGES & CIRCLESItem Rating Description
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
Conju
rer
back ©
2000 L
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BOUND SPIRITSType Force Services B Q S C I W E R Notes
Mage/d
ecker
back ©
2000 L
est
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/pobox.c
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CYBERWARE & BIONETICSType Rating Cost Notes
ProgramsType Rating Size Active? Options/Notes
CYBERDECKRating
MPCP ASIST hot cold
Hardening ICCM yes no
Response Reality on off
I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth
Rating EffectiveBodEvasionMaskingSensorsExtras
Reality Filter
Decker Icon
MAGIC ITEMSItem Rating Description
BOUND SPIRITSType Force Notes
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
L M S D
Decker/
Physi
cal adept
back ©
2000 L
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CYBERWARE & BIONETICSType Rating Cost Notes
ProgramsType Rating Size Active? Options/Notes
MAGIC ITEMSItem Rating Description
NOTES
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATAInitiation GradeCentering SkillGeasa
Ordeals Completed
Magical GroupNameTypeStrictures
Members
GEAR
ABILITIESAbility Level Cost Notes
CYBERDECKRating
MPCP ASIST hot cold
Hardening ICCM yes no
Response Reality on off
I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth
Rating EffectiveBodEvasionMaskingSensorsExtras
Reality Filter
Decker Icon
L M S D
Decker
back ©
2000 L
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CYBERWARE & BIONETICSType Rating Cost Notes
ProgramsType Rating Size Active? Options/Notes
GEAR
FRAMESName Size Core Pilot B/E/M/S Programs Notes
CYBERDECKRating
MPCP ASIST hot cold
Hardening ICCM yes no
Response Reality on off
I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth
Rating EffectiveBodEvasionMaskingSensorsExtras
Reality Filter
Decker Icon
L M S D
CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
Rig
ger
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CYBERWARE & BIONETICSType Rating Cost Notes
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeed AccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeed AccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D
VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D
REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
VEHICLE
NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥
L M S D
Speed -25% -50%
Condition
Fuel 1 box =
Weapon Mount Mode Short Med. Long Extr. Ammo Dmg
Modification Rating CF Load
FluxRating Max Cur
SensorsECMECCMEDECD
CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
Rig
ger
altern
ate
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CYBERWARE & BIONETICSType Rating Cost Notes
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
Rig
ger/
decker
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CYBERWARE & BIONETICSType Rating Cost Notes
ProgramsType Rating Size Active? Options/Notes
FRAMESName Size Core Pilot B/E/M/S Programs Notes
VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D
VEHICLEType HandlingSpeed AccelBod/Amr / SignatureNav/Snsr / SeatingEconomyFuel L M S D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
REMOTE CONTROL DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
CRANIAL REMOTE DECKRating Hitcher jacksFlux Rating RangeEncryption DecryptionECCM Storage MpExtras
Signal Condition L M S DCommand Channel
Simsense Channel
System Channel+1 to T# +2 to T# +3 to T# Dis.
VEHICLETypeSpeed AccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeed AccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
CYBERDECKRating
MPCP ASIST hot cold
Hardening ICCM yes no
Response Reality on off
I/O CaseMemory PortsStorage H. JacksDetection FactorIcon Rating Bandwidth
Rating EffectiveBodEvasionMaskingSensorsExtras
Reality Filter
Decker Icon
L M S D
Sam
ura
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CYBERWARE & BIONETICSType Rating Cost Notes
Sam
ura
i altern
ate
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CYBERWAREType Rating Cost Notes
BIONETICSType Rating Cost Notes
Merc
enary
back ©
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CYBERWARE & BIONETICSType Rating Cost Notes
GEAR AMMUNITIONType Form Rounds
EXPLOSIVES#/kg Type Rating
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
Gadgete
er
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CYBERWARE & BIONETICSType Rating Cost Notes
GEAR EXPLOSIVES#/kg Type Rating
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
Physi
cal adept
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CYBERWARE & BIONETICSType Rating Cost Notes
MAGIC ITEMSItem Rating Description
NOTES
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
MAGICAL DATAInitiation GradeCentering SkillGeasa
Ordeals Completed
Magical GroupNameTypeStrictures
Members
GEAR
ABILITIESAbility Level Cost Notes
MAGIC ITEMSItem Rating Description
BOUND SPIRITSType Force Notes
ASTRAL DATAReaction Initiative PoolCombat Skill Base DamageAppearance
ABILITIESAbility Level Cost Notes
MAGICAL DATATradition Magical GroupTotem NameTotem Bonuses TypeStrictures Strictures
LibraryConjuringEnchantingSorcery MembersTheory
InitiationGradeCentering SkillGeasa
Ordeals CompletedNotes
Physi
cal m
age b
ack ©
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CYBERWARE & BIONETICSType Rating Cost Notes
SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Ota
ku b
ack ©
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CYBERWARE & BIONETICSType Rating Cost Notes
COMPLEX FORMSType Rating Size Active? Options/Notes
SUBMERSIONGradeEchoes
CHANNELSAccessControlIndexFilesSlave
GEAR
SPRITESName Size Core Pilot B/E/M/S Programs Notes
VIRTUAL DECKRating
MPCP (Int+Wil+Cha)÷3
Bod (Wil)
Evasion (Int)
Masking (Wil+Cha)÷2
Sensors (Int)
Detection FactorHardening (Wil)÷2
I/O Speed (Int)x100Mp
Icon RatingReactionInitiative Dice
TRIBEPathPath BonusTribe NameTribe ResourcesTribe Members
Vehic
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VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
VEHICLETypeSpeedAccelHandlingBod/Amr /
SignatureNav/Snsr /
SeatingEconomyFuel
Extras
L M S D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
DRONETypeHandling SigSpeed AccelBody ArmorPilot SensorsEcon Fuel
L
M
S
D
VEHICLE
NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥
L M S DSpeed -25% -50%
Deta
iled V
ehic
les
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Condition
Fuel 1 box =
Weapon Mount Mode Short Med. Long Extr. Ammo Dmg
Modification Rating CF Load
FluxRating Max Cur
SensorsECMECCMEDECD
VEHICLE
NameModelChassisPoint ValueSpeedMax SpeedAccelerationHandlingBodyArmorSignatureNav/PilotSeatingEntry PointsFirmpointsHardpointsCargo CFLoadStressFuel TypeFuel CapctyEconomyIdleL/T ProfileSetup TimeCost ¥Maintenence ¥Optempo ¥
L M S DSpeed -25% -50%
Condition
Fuel 1 box =
Weapon Mount Mode Short Med. Long Extr. Ammo Dmg
Modification Rating CF Load
FluxRating Max Cur
SensorsECMECCMEDECD
Conditio
n M
onitors
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CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
CONDITION MONITORMental Physical Overdamage
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Weapons
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Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Model AmmoConcealModeDamageWeightCostRange Short Medium Long ExtremeAccessories
Non-p
layer
chara
cte
rs ©
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Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePools
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Name Race Mental Physical OverdamageBody Skills Cyber/EquipmentQuicknessStrengthIntelligenceWillpowerCharismaEssense/B.I.MagicReaction NotesInit DicePool
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
GEARItem Cncl Rating Weight Location Notes
Gear
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Finances
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IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
CASH & SCRIPCurrency Value
IDENTITYNameSINCredstickRating Color
Balance ¥
Bank
Legal Residence
Notes
CERTIFIEDValue
LOANSTo/From Rate Principle Due
REAL ESTATELocation Value Notes
BONDSType Rate Face Value Maturity Date Notes
STOCKCompany #Shares Purchase Price Notes
Note
s &
His
tory
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CHARACTER DRAWINGHISTORY
NOTES
CONDITION MONITORMental Physical Overdamage
ATTRIBUTESPhysical Astral
BodyQuickness
Strength
Charisma
Intelligence
Willpower
Essence
Magic
Reaction
Initiative Dice
L
M
S
D
L
M
S
D
Light Wound
+1 to target #’s
-1 to Initiative
Moderate Wound
+2 to target #’s
-2 to Initiative
Serious Wound
+3 to target #’s
-3 to Initiative
Deadly Wound
Unconcious and
dying
The total number of
boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.
Light Stun
+1 to target #’s
-1 to Initiative
Moderate Stun
+2 to target #’s
-2 to Initiative
Serious Stun
+3 to target #’s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
NameSummonerForceSpirit EnergyKarmaNative PlaneForm(s)
SPELLSName Force Dmg Duration Type Target Resist Range Drain Notes
POWERSName Type Action Range Duration Notes
SKILLS POOLSKarma CombatSpell
NOTES
Ally/F
ree S
pirit ©
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Cyberd
eck ©
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STORAGEItem Rating Size Active? Options/Notes
CYBERDECKRating
Detection Factor TypeHardening Hitcher jacksResponse PortsI/O Case armorMemory ExtrasStorageASIST hot coldICCM filter yes noReality Filter on offFilter Description
PERSONARating Effective
MPCPBodEvasionMaskingSensorsIcon RatingIcon BandwidthIcon Description
L M S D
INITIATIVEReact. Dice
ManualManual/hotManual/RFManual/hot/RFDNI/hotDNI/hot/RF
Link Access Trace I/O BandLegal -2 -2 300 20Legal High -2 -2 500 50Illegal +0 +0 300 20Illegal High +0 +0 500 50Maser Grid +0 -2 400 25Junction Tap +0 +0 Rx50 Rx5Remote Tap +4 +4 100 10Cellular +3 -3 100 5Laser -2 -2 300 20Microwave -2 -2 200 10Radio +2 -2 200 Rx2Satellite +2 +0 500 50
Fram
e/A
gent
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Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool
Utility Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool
Utility Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool
Utility Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool
Utility Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction AppearanceBod Initiative DiceEvasion Detection FactorMasking Pilot Rating NotesSensors Hacking Pool
Utility Rating Size Type Options/Notes
L
M
S
D
Sprite
/Dæ
mon ©
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Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave
Complex Form Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave
Complex Form Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave
Complex Form Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave
Complex Form Rating Size Type Options/Notes
L
M
S
D
Name Type Payload ConditionCore Reaction Access AppearanceBod Initiative Dice ControlEvasion Detection Factor IndexMasking Pilot Rating Files NotesSensors Hacking Pool Slave
Complex Form Rating Size Type Options/Notes
L
M
S
D
Grid/H
ost
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NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography
Sec. TallyAlert
None
Passive
Active
NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography
Sec. TallyAlert
None
Passive
Active
NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography
Sec. TallyAlert
None
Passive
Active
NameType Trigger EventRTGLTGSecurityAccessControlIndexFilesSlaveIconography
Sec. TallyAlert
None
Passive
Active
Sto
rage D
evic
e ©
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STORAGE DEVICEType Storgae NotesOwner I/O SpeedCommunications Encryption WeightData Encryption ICCM
File Rating Size Notes