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Notes for a session at Serious Games BarCamp, AFTRS, Sydney 8/5/2010
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Seven Plot Lines
Dr Elyssebeth Leigh FutureSearch
Sydney
Serious Games BarCamp @ AFTRS 8/5/2010
Serious GAmes BarCamp @ AFTRS 8/5/2010
• Overcoming the monster – heroes/heroines in the story defeat some strong force which threatens them/their lives
• The Quest – key characters are propelled – or choose -‐ to enter into a journey driven by a search for some worthwhile ‘thing’ or place – in most versions of this plot the searchers are successful
• Journey and Return -‐ the hero/heroine leaves a place of safety (e.g. home) and journeys to somewhere ‘alien and strange’. Their return reveals they have had experiences that – most oTen – have created a change in them
• Comedy – this is not limited to a ‘funny’ story. Usually it begins with some kind of misunderstanding or ignorance of relevant facts that keeps heroes/heroines apart but which is resolved in a manner that brings the main characters back together by/before the story ends
• Tragedy – the heroes/heroines are tempted in some way that ensnares their character’s ‘flaw’ -‐ vanity, greed, pride etc. They become increasingly desperate or alienated being trapped by their acXons unXl at a point of climax one or more key characters usually die.
• Rebirth – the heroes/heroines are captured or oppressed in some specific way. All seem to exist in a state of exile or enslavement unXl all seems lost – oTen a miracle or unexpected arrival brings the longed for freedom from oppression
• Rags to Riches – this is so familiar as to be a self explanatory Xtle
Serious GAmes BarCamp @ AFTRS 8/5/2010
Suspension of Disbelief • The goal is to have players accept the ‘unreal’ reality of their experience – We know what we know and will not go far beyond that before we stop accepXng the story
• The context in which we/they are is central – In a playground we accept one set of realiXes, in the classroom these no longer apply
• Power relaXonships influence acceptance – Who ‘tells’ the story? Who owns the ending? What happens aTerwards?
• Nature of the engagement determines reacXons – They must be ‘true’ to individual understanding of what is ‘reasonable’ (not ‘possible’)
Serious GAmes BarCamp @ AFTRS 8/5/2010
Overcoming the monster
• Key players defeat strong threatening force. Examples – Alien – Predator – How to train your dragon – Portal – valve – Harry Po`er – Jaws – Matrix – Donkey Kong – Heavy Rain
Serious GAmes BarCamp @ AFTRS 8/5/2010
The Quest • Characters enter a journey searching for a worthwhile ‘thing’ or place – and are oTen successful.
• Examples – Mario bros – Sinbad – Thelma and Louise – Lord of the rings – MMORPGs -‐ RPG’s – Branching games
Serious GAmes BarCamp @ AFTRS 8/5/2010
Journey and Return
• Characters leaves a safe place to journey to ‘alien /strange’ places. Return shows experiences have changed them.
• Examples – Lord of the Rings – Homer – the illiad
– Paolo Coehlo •
Serious GAmes BarCamp @ AFTRS 8/5/2010
Comedy
• Begins with misunderstanding or ignorance of facts that keeps characters apart -‐ resolved in a way to brings them together by/before the end.
• Examples?
Serious GAmes BarCamp @ AFTRS 8/5/2010
Tragedy
• Characters are tempted in way that ensnares character ‘flaw’ -‐ vanity, greed, pride etc -‐ become increasingly desperate or alienated, trapped by their acXons unXl at climax someone dies.
• Examples?
Serious GAmes BarCamp @ AFTRS 8/5/2010
Rebirth • Characters are captured or oppressed in some
specific way. All seem to be exiled or enslaved -‐ all seems lost – oTen a miracle or unexpected arrival brings the longed for freedom from oppression – Shawshank RedempXon
– Joseph and his technicolour dreamcoat
Serious GAmes BarCamp @ AFTRS 8/5/2010
Rags to Riches
• Self explanatory?
Serious GAmes BarCamp @ AFTRS 8/5/2010
Factors • What is a tragedy for them may be a comedy for me • “Two story lines “stranger comes to town -‐ OR – the danger
comes to you • TransacXonal and transformaXonal perspecXves of the
framework • Joseph Campbell as ‘biographer’ of the “hero’s journey” • If games only pick up/use some of these categories why is
this so? – Technology limitaXons – What else?
• But wait there’s more – only we did not have Xme, this Xme!
• If this presentaXon was a ‘story’ which of these ‘seven plot lines’ would best describe it?
Serious GAmes BarCamp @ AFTRS 8/5/2010