Settings 3Ds Max Vray

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  • 8/12/2019 Settings 3Ds Max Vray

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    Some general rules that I use most often for interior scenes (still image).It may not be

    suitable for every situation, but in most cases it will work fine at least for a good start :

    1. Enable frame buffer, you dont have to, but it gives you a lot of additional control

    2. Disable displacement,glossy effects to make renders go faster. Also make sure there is no

    additional lights That you dont want. Now you can turn on override material and instance

    a v-ray default gray material there.

    3. Change the image sampler to fixed & turn off AA filter, so that there is no AA happening to

    just focus on lighting for now.

    4. Turn on Environment override, & set the multiplier to 10 or above, you can add a HDR image to

    The none tab, but as I mentioned in tutorial, you dont have to.

    6. Turn on GI, and set the both engines to light cache, you can turn off the refractive

    GI caustics, it may sometimes result in some artifacts later on.

    7. And the settings look like this. ( Store direct light tries to soften the light map, so

    In most cases you may loose some details ie in shadows. So its better to turn that

    Off, cos we know that for final image we will use a high subdivs value)

    8. I usually try to use Hilbert curve . But it depends on your specific scene

    Of course.

    5. Now switch color mapping to Reinhard. Set the values as shown in the image

    Below.

    Exception :

    If you dont wanna burn the gamma in to image, lets say that you wanna outputA HDR and gamma correct it in post. So make sure your settings are look like

    This.

    But then you could see the result of image in standard RGB color space directly

    In VFB, just click on the icon as shown below.

    Now you can add your sun & fill lights, also any artificial light you may want.

    After you checked lighting. Its time for final image.

    9. Restore your settings to match these

    10. In most cases you have a detailed scene, so try to use adaptive DMC, rather

    Than adaptive subdivision ( trust me, actually Im an architect not a cg artist!)

    11. As you saw in tutorial you may have GI disabled to work on image sampling.

    So dont forget to turn on GI again & set the primary engine to irradiance map

    Here you have the settings, you may also wanna use some of the other mode

    settings

    Note : if you are using a lower preset (ie medium), make sure you have check visibility

    turned on to avoid light licks

    And the settings for light cache. If you have a very dense scene lower the subdivs to

    1500. Use light cache for glossy rays may work fine for you, but if not turn that off

    And keep in mind that your renders will take much more time in that case.

    12. Match your settings like the image shown below. A min samples of 25 will

    Also work fine if you want.

    And if you are using v-ray 2.0 or above & enough amount of ram, set the memory

    Limit to 0, letting v-ray to use as much as ram which is needed.

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