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Serious Game Design Techniques. Steve Harris [email protected]. Pace. - PowerPoint PPT Presentation
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Serious Game Design Techniques
Steve Harris [email protected]
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Pace
Call of Duty: Modern Warfare 2 (Infinity Ward) Level: “Enemy of My Enemy”
3
Recuperation
Command & Conquer Series (Electronic Arts)
4
Discovery
Fallout 3 (Bethesda)
Main Quest & Sub-quests
Self Directed, Multi-linear Narrative
Item Discovery & Creation
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Conflict
SolutionTactics\StrategyProblemConflict + Rules
Experimentation & Learning
Mad Dash Racing: (Crystal Dynamics)
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Condorcet Paradox in Gaming
Rome Total War (Activision)
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Reward Systems
Oblivion (Bethesda)
Operant ConditioningThe more a player uses a specific skill, the more that skill improves
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XBOX 360 Achievements
Achievements for Viva Piñata (Rare)
XBOX Live Gamertag
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Level: Rats Nest
Maps showing location and number of Deaths for
specified weapon
http://www.bungie.net/online/HeatMaps.aspx
Halo 3: (Bungie)
Halo 3: Heat MapsSniper RifleShotgun
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Player Assistance
Viva Piñata (Rare)
2nd Player can temporarily take control of the game to assist 1st player in complex tasks, using separate controllers
1st player takes Back control of game Once 2nd player completedcomplex tasks.
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Below the surface of video games, you will find:
“Design by intention, not accident”
Decades of experience to learn from
Many effective design techniques useful for serious games
Many of the techniques are not explicitly documented, therefore I would recommend you:
“Play to Learn”
Summary