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Second World War Dogfights
German Luftwaffe
Messerschmitt BF 109F/G Type: Fighter Hits: 2 Transport: 0 Point Cost: 18
+4 points/W.U.
Manoeuvre: High Max Speed: 6 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Front 3 -2 -0 5+ 5
2cm Cannonx1
Front 1 -2 -1 4+ 4
Special Rules: Booster. Once during the game, the BF 109F/G may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may reroll
once. Past the Edge. When piloted by Aces and Double-Aces the BF 109F/Gcounts as having Manoeuvre: Very High.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
3,7cmCannon
Front 2 -3 -2 3+ 2 Ground Attack
The Luftwaffes primary fighter during the entire war, the 109 was a well knownfighter to all allied pilots. While outdated towards the end of the war, the Fritz
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(1941-43) and Gustav (1942-45) are rated as the best balanced and the most
produced versions in that order. Both types served with distinction until the end
of the war and it is worth noting that most German aces preferred this craft over
the FW 190. Indeed, the 109 has the honor of being the most produced fighter in
world history. Ironically, a Czech built 109-K version formed the backbone of the
fledgling Israeli states air force.
Focke Wolf FW 190A/C Type: Fighter Hits: 2 Transport: 0 Point Cost: 22+4
points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Front 3 -2 -0 5+ 6
2cm Cannonx2
Front 2 -3 -2 4+ 4
Special Rules: Durable. If FW 190A/C takes a second hit then it may roll ad6. On a 6 the hit is ignored and the aircraft continues with one hit stillremaining. Ground Attacker. FW 190A/C may equip two additionalweaponries. You can only choose each additional weapon once.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
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125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 4 -3 -0 4+ 2 Extra damage 6,Ground Attack andBombers only
3,7cmCannon Front 2 -3 -2 3+ 2 Ground Attack
The FW 190 A/C came as a shock to the allies, being far more advanced in 1941
than anything they had. The A/C versions were also built to fill the dedicated
JABO role within the Luftwaffe. The 190s quickly established themselves as some
of the best fighter bombers in the world.
Focke Wolf FW 190D Type: Fighter Hits: 2 Transport: 0 Point Cost: 24 +4
points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Front 3 -2 -0 5+ 5
MG 15mmx2
Front 3 -3 -1 5+ 3
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2cm Cannonx2
Front 2 -3 -2 4+ 3
Special Rules: Durable. If FW190D takes a second hit then it may roll a d6.On a 6 the hit is ignored and the aircraft continues with one hit stillremaining. Booster. Once during the game, the FW 190D may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 4 -3 -0 4+ 2 Extra damage 6,Ground Attack andBombers only
The 190D versions started appearing in late 42 and again proved to be one of the
most advanced fighters in the air and even later Allied fighters such as the P-51
Mustang and La-7 respected the 190D as a potent adversary. Unlike the A/C
versions, the Ds were dedicated and excellent fighters.
Junker JU 87 B/C Type: Bomber Hits: 2 Transport: 0 Point Cost: 12 +2
points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 1 Max Altitude: 7 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Front 3 -2 -0 5+ 3
MG 7.62mm
x1
Rear,
Up
2 -2 -0 5+ 5 May not strafe
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Special Rules: Dive Bomber. JU 87 B/C may bomb from an altitude of 2,requiring 2+ to hit from this height, but do not cause bomb creep if it doesso. It may also add an additional 1 to any altitude loss.Additional Weaponry
500kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
3,7cmCannon
Front 2 -3 -2 3+ 2 Ground Attack
The JU 87 Stuka was developed as the armys close support unit. From the
outbreak of the war and until the end of it, the B/C versions were the most
numerous. They were called the air artillery by their own troops as a sign of
affection. Sadly for their crew the JU 87s had little chance of survival if left
vulnerable by their escorts or if they came under heavy attack.
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Junker JU 88 C/D Type: Bomber Hits: 3 Transport: 0 Point Cost: 16 +3
points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Rear,Up
3 -2 -0 5+ 5 May not strafe
MG 7.62mmx1
Rear,Down
2 -2 -0 5+ 5 May not strafe
InternalBombs
Rear 8 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Ground Attacker. JU 88 C/D may equip two additional
weaponries. You can only choose each additional weapon onceAdditional Weaponry
500kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Gun tray7.62mm x8
Front 6 -4 -0 5+ 4 Ground Attack andBombers only
Rockets Front 4 -3 -0 4+ 2 Extra damage 6,Ground Attack and
Bombers only
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The JU 88 is probably one of the best medium bombers of the Second World War.
The aircraft was also one of the most adaptable craft to serve with any nation
during the war, some being converted into torpedo bombers, reconnaissance,
electronic warfare carriers and even night fighters.
Heinkel He 111 B/C Type: Bomber Hits: 4 Transport: 0/5* Point Cost: 18
+4 points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 2 Max Altitude: 8 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx1
Front 2 -2 -0 5+ 5 May not strafe
MG 7.62mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
MG 7.62mmx1
Rear,Down
2 -2 -0 5+ 5 May not strafe
InternalBombs*
Rear 12 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Transport. You may choose if the He 111 carriesFalschirmjaegers or Internal Bombs at the beginning of the game. If it carriesFalschirmjaegers it cannot choose an additional weapon load.Additional Weaponry
500kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
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The Heinkel He 111 became the standard German bomber throughout the war
because of its ease of production and greater carrying capacity than its
competitors. While a quite adequate bomber when Germany held air superiority,
it proved ill equipped without escort. At the end of the war, the craft was both
obsolete and under-armed compared to allied bombers. It also saw widespread
service as a transport plane.
Messerschmitt BF 110B/C Type: Fighter Hits: 3 Transport: 0 Point Cost: 20
+4 points/W.U.
Manoeuvre: Low Max Speed: 6 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mm
x4
Front 5 -3 -0 5+ 6
2cm Cannonx2
Front 2 -3 -2 4+ 4
MG 7.62mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
Special Rules: Heavy Fighter. The BF 110B/C may use the Manoeuvre card 5 High G-turn High even though it got low maneuverability.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kg
bombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,
Ground Attack3,7cm Front 2 -3 -2 3+ 2 Ground Attack
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Cannon
Nose Radar Front n/a n/a n/a Fighter can shoottargets in front arc asif it was day duringnight or low visibility
conditions.
While not a true dogfighter, the heavy BF 110B/C found a niche in interception
and night fighting due to its good speed and robust body. It was also widely used
in the JABO role since it could effectively defend itself and carry a convincing
bomb load. It was no match for advanced fighter designs in a straight fight.
Messerschmitt Me 262A/B Type: Fighter Hits: 2 Transport: 0 Point Cost: 26
+4 points/W.U.
Manoeuvre: High Max Speed: 9 - Min Speed: 3 Max Altitude: 9 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
2cm Cannonx4
Front 3 -4 -3 4+ 6
Special Rules: Jet Craft. Because of the Jet Stream caused by its engines,enemy fighters cannot use Advanced Tailing against the Me 262A/B.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kg
bombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,
Ground AttackRockets Front 4 -3 -0 4+ 2 Extra damage 6,Ground Attack and
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Bombers only
The Me 262A/B was a complete surprise to the allies when it was first
encountered during February of 1944. Beginning production in 1943 with
operational status that December, it was far more advanced than any other craftin existence, both aerodynamically and technically. The 262 proved to the world
that Luftwaffe was far from defeated and can possibly have helped prolong the
war. It was superb in any role given to it and has the honor of being the worlds
first operational jet fighter.
British RAF
Hawker Hurricane Mk I/II Type: Fighter Hits: 2 Transport: 0 Point Cost: 16
+4 points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon Fire
Arc
Firepowe
r
Damage Amm
o
Special
.303 MG x6 Front 5 -4 - 0 5+ 4
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Special Rules: Booster. Once during the game, the Hurricane may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.Additional Weaponry
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
40mmCannon
Front 2 -3 -3 3+ 2 Ground Attack
The Hawker Hurricane was Britains first modern monoplane fighter, followed
shortly by the Spitfire. While the later craft often claim the glory, it was the
trustworthy Hurricane that won the Battle of Britain, destroying more enemy
aircraft than the rest of the British defenses combined. As the war dragged on,the craft was upgraded and used in the ground attack role, not ending its
production run until 1944. While not as fast as more advanced craft, it was quite
maneuverable.
Supermarine Spitfire Mk V Type: Fighter Hits: 2 Transport: 0 Point Cost: 20
+4 points/W.U.
Manoeuvre: Very High Max Speed: 6 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
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.303 MG x8 Front 6 -4 -0 5+ 4Special Rules: Booster. Once during the game, the Spitfire Mk V may injectan engine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the enginestalls from overheating and the fighter crash. Aces and Double-Aces mayreroll once.
Additional Weaponry250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,
Ground Attack125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Spitfire Mk V was the most numerous of the Spitfires during the Battle of
Britain and served until the end of the war, though its production was halted in
early 1942. It was rated as the best fighter in the war until it came up against FW190s. Even so, it got a reputation for being able to outmaneuver any other craft
in existence. The pilots that flew the MK V claim that even later Spitfires where
not as well-balanced and delightful to fly.
Supermarine Spitfire Mk XII Type: Fighter Hits: 2 Transport: 0 Point Cost:24 +4 points/W.U.
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Manoeuvre: Very High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x4 Front 5 -3 -0 5+ 420mmCannon x2
Front 2 -3 -2 4+ 4
Special Rules: Booster. Once during the game, the Spitfire Mk XII may injectan engine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the enginestalls from overheating and the fighter crash. Aces and Double-Aces mayreroll once.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
Encountering the Focke Wulf fighter left the RAF reeling and the Defense Ministry
desperately searched for a solution. The answer came in the form of the
formidable Spitfire Mk XII of 1942, aerodynamically cleaned up and with a much
stronger engine and armament, this aircraft could again outperform any enemy
aircraft.
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Hawker Typhoon Mk IB Type: Fighter Hits: 2 Transport: 0 Point Cost: 20 +4
points/W.U.
Manoeuvre: High/Low Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
20mmCannon x4
Front 3 -4 -3 4+ 5
Special Rules: Durable. If Typhoon Mk IB takes a second hit then it may roll ad6. On a 6 the hit is ignored and the aircraft continues with one hit stillremaining. Low Altitude Fighter. The Typhoon has High maneuverability ataltitude 5- and Low maneuverability at altitude 6+.Additional Weaponry
250kg bomb Rear 3 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 5 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Hawker Typhoon was primarily developed as a next-gen fighter, but proved
disappointing as it not only suffered from engine problems during the first year of
its career, but had poor performance at high altitudes. It would prove itself first
as a low-level interceptor and later as a dedicated ground attack fighter. In this
second role it gained its fame flying Cab duty for ground forces in the days
directly after D-Day. It was a rugged aircraft which with time earned the respect
of its crew.
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De Havilland 98 Mosquito Type: Fighter Hits: 3 Transport: 0 Point Cost: 22
+4 points/W.U.
Manoeuvre: Low Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x2 Front 3 -2 -0 5+ 420mmCannon x2
Front 2 -3 -2 4+ 4
InternalBombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Heavy Fighter. The Mosquito may use the Manoeuvre card 5 High G-turn High even though it got low maneuverability.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Mosquito is one of the great RAF success stories. It started out as a simple,
wooden-structured, fast two-seat bomber, with no defensive armament, and
ended up as one of the most successful fighter bombers of the Second World
War. Adaptable into any role the Air Ministry could think of, the Mosquito proveditself over every British theatre.
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Avro 683 Lancaster Type: Bomber Hits: 5 Transport: 0/6* Point Cost: 20 +4
points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 9 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x2 Front 3 -2 -0 5+ 5 May not strafe
.303 MG x2 Rear 3 -2 -0 5+ 5 May not strafe
.303 MG x2 Up, AllRound
3 -2 -0 5+ 5 May not strafe
InternalBombs*
Rear 16 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Transport. You may choose if the Lancaster carriesParatroopers or Internal Bombs at the beginning of the game. If it carriesParatroopers it cannot choose an additional weapon load.Additional Weaponry
500kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 6 -0 -0 2+ 1 Extra damage 4+,Ground Attack
The Avro Lancaster replaced the failed Avro Manchester in service in 1941 and
quickly became the primary heavy bomber of the RAF. Capable of carrying a
greater bomb load than anything but the Short Stirling, the Lancaster proved to
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be a tool of industrial destruction and area devastation, as well as a good craft
for airborne insertion. Because of limitations to its defense, it mostly flew night
time missions during the latter half of the war. Like most British craft, the
Lancaster was highly adaptable.
Handley Page Hampden Type: Bomber Hits: 4 Transport: 0 Point Cost: 16
+4 points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 1 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x1 Front 2 -2 -0 5+ 4 May not strafe
.303 MG x2 Rear,
Up
3 -2 -0 5+ 5 May not strafe
.303 MG x2 Rear,Down
3 -2 -0 5+ 5 May not strafe
InternalBombs*
Rear 8-0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Booster. Once during the game, the Hampden may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,
Ground Attack125kg Rear 4 -0 -0 2+ 1 Extra damage 5+,
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bombs Ground Attack
Gun tray.303x8
Front 6 -4 -0 5+ 4 Ground Attack
520
Entering service in 1938, the Hampden was one of the few pre-war bombers inBritain that would fly throughout the war. Being one of the RAFs most numerous
bomber assets in 1939 it was very busy during 39-40. It sustained so heavy
casualties though, that it was put on night bombing runs. Its production ended in
1942, but the craft served well bombing northern France and coastal Germany.
Douglas DB-7 Boston Type: Bomber Hits: 4 Transport: 0 Point Cost: 18 +4
points/W.U.
Manoeuvre: Low Max Speed: 6 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x4 Front 5 -3 -0 5+ 4 Ground Attack
.303 MG x2 Rear,Up
3 -2 -0 5+ 5 May not strafe
.303 MG x2 Rear,Down
3 -2 -0 5+ 5 May not strafe
Internal
Bombs*
Rear 10-0 -0 2+ 1 Extra damage 5+,
Ground AttackSpecial Rules: Ground Attacker. Boston may equip two additional
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weaponries. You can only choose each additional weapon once.
Additional Weaponry
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,
Ground Attack.Gun tray.303x8
Front 6 -4 -0 5+ 4 Ground Attack
Originally an American design, the Douglas Boston started its deliveries to the
RAF in 1942. It filled the gap in the British forces for a day-time heavy attack
warplane, while it could also fill the role as a medium bomber. As fast as some
fighter craft and able to carry effective payloads against any kind of target, this
aircraft found itself flying interdictor and hard target missions.
US USAAF
Curtiss P-40 Tomahawk Type: Fighter Hits: 2 Transport: 0 Point Cost: 18
+4 points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.30cal MG x2 Front 3 -2 -0 5+ 3
.50cal MG x4 Front 4 -4 -1 5+ 5
Special Rules: Production. If you take 4 P-40s you get 1 for free. AdditionalWeaponry will cost 4 points as normal.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,
Ground Attack125kg Rear 4 -0 -0 2+ 1 Extra damage 5+,
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bombs Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
Starting out as the mediocre, but nimble, P-36 Mohawk, the evolution into the P-40 Tomahawk, Kittyhawk and then Warhawk saw the plane change from a fighter
craft to a dedicated ground attacker capable of carrying a payload of bombs and
rockets. While never able to challenge the best fighters the enemy had, the
Tomahawk was a strong attack fighter which fought and flew for all the major
Allies. When USA entered the war, this was the US Army Air Forces most
common fighter.
Lockheed P-38 Lightning Type: Fighter Hits: 2 Transport: 0 Point Cost: 18
+3 points/W.U.
Manoeuvre: High/Low Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x4 Front 4 -4 -1 5+ 520mmCannon x1
Front 1 -2 -1 4+ 4
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Special Rules: Low Altitude Fighter. The Lightning has High maneuverabilityat altitude 5- and Low maneuverability at altitude 6+. Ground Attacker. TheLightning may equip two additional weaponries. You can only choose eachadditional weapon once.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
HeavyRockets
Front 4 -3 -0 4+ 1 Extra damage 5+,Ground Attack.
Guntray.50cal x4
Front 4 -4 -1 5+ 4
The Lightning started as an interceptor and long-range escort fighter, developed
by Lockheed who had never before designed a purely military aircraft. The designwas innovative and surprisingly powerful, creating a craft that could be used in a
wide variety of roles including recon and ground attack. The Lightning was
perhaps the best US fighter upon their entry to the war.
Republic P-47 Thunderbolt Type: Fighter Hits: 2 Transport: 0 Point Cost: 22
+4 points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 7 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x8 Front 6 -6 -2 5+ 6Special Rules: Durable. If Thunderbolt takes a second hit then it may roll ad6. On a 6 the hit is ignored and the aircraft continues with one hit still
remaining. Ground Attacker. Thunderbolt may equip two additionalweaponries. You can only choose each additional weapon once.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
HeavyRockets
Front 4 -3 -0 4+ 1 Extra damage 5+,Ground Attack.
The Thunderbolt had three great advantages. It was robust, it had long range
endurance and it could pack a powerful punch. The fighter was affectionately
known as the jug to its pilots, both because it looked like a flying jug, but also
because it was an aerial juggernaut. It was an excellent machine.
North American P-51 Mustang Type: Fighter Hits: 2 Transport: 0 Point Cost:
26 +4 points/W.U.
Manoeuvre: Very High Max Speed: 8 - Min Speed: 2 Max Altitude: 8 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x6 Front 5 -5 -2 5+ 6Special Rules: Production. If you take 4 P-51s you get 1 for free. AdditionalWeaponry will cost 4 points as normal. Climber: Whenever P-51 climbs, it
may climb an additional 1 for no extra loss of speed.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
HeavyRockets
Front 4 -3 -0 4+ 1 Extra damage 5+,Ground Attack.
The Mustang is by many rated as the best fighter of the Second World War. It
certainly was the fastest combustion-engine fighter and one of the most agile. It
played a major role in gaining air supremacy over Europe, as well as being
capable of ground attacks. This aircraft spearheaded the way into Europe and
became the aircraft of most European US aces. It served well into the late 50s.
Martin B-26 Marauder Type: Bomber Hits: 4 Transport: 0 Point Cost: 18 +4
points/W.U.
Manoeuvre: Low Max Speed: 6 - Min Speed: 2 Max Altitude: 8 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x8 Front 6 -6 -2 5+ 4 Ground Attack
.50cal MG x1 Front 2 -1 -1 5+ 5 May not strafe
.50cal MG x2 Rear 3 -2 -1 5+ 5 May not strafe
.50cal MG x2 Up, AllRound 3 -2 -1 5+ 5 May not strafe
InternalBombs*
Rear 12-0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Booster. Once during the game, the Marauder may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.Additional Weaponry
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
HeavyRockets
Front 4 -3 -0 4+ 2 Extra damage 5+,Ground Attack.
Not a subtle craft, neither in name or purpose, the Marauder functioned as the
tactical strike craft of the US Army. It was a powerful and fast bomber, well
capable of flattening anything from Airbases to mobile formations. The Marauder
held the lowest loss rate of any US bomber in Europe.
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Boeing B-17 Flying Fortress Type: Bomber Hits: 4 Transport: 0 Point Cost:
22 +4 points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon Fire Arc Firepower
Damage Ammo
Special
.50cal MG x4 Front 4 -4 -1 5+ 4 May not strafe
.50cal MG x1 RightSide
2 -1 -1 5+ 5 May not strafe
.50cal MG x1 LeftSide
2 -1 -1 5+ 5 May not strafe
.50cal MG x4 Rear 4 -4 -1 5+ 4 May not strafe
.50cal MG x2 Up, AllRound
3 -2 -1 5+ 5 May not strafe
.50cal MG x2 Down,All
Round
3 -2 -1 5+ 5 May not strafe
InternalBombs*
Rear 15-0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Durable. If Flying Fortress takes a fourth hit then it may roll ad6. On a 6 the hit is ignored and the aircraft continues with one hit stillremaining.Additional Weaponry
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
An amazing aircraft, the B-17 Flying Fortress was originally built for servicewithin the coastguard, with anti-ship capability and search and rescue as its
primary roles. From this modest concept came what became the wars most
prominent and heavily armed bomber. It dropped more bombs and took part in
more air offensives than any other bombing aircraft on all sides.
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ConsolidatedVulteeB-24Liberator Type: Bomber Hits: 5 Transport: 0 Point
Cost:24+2points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 8 Thrust: 1
Weapon Fire Arc Firepower
Damage Ammo
Special
.50cal MG x2 Front 3 -2 -1 5+ 5 May not strafe
.50cal MG x1 RightSide
2 -1 -1 5+ 5 May not strafe
.50cal MG x1 LeftSide
2 -1 -1 5+ 5 May not strafe
.50cal MG x2 Rear 3 -2 -1 5+ 5 May not strafe
.50cal MG x2 Up, AllRound
3 -2 -1 5+ 5 May not strafe
.50cal MG x2 Down,AllRound
3 -2 -1 5+ 5 May not strafe
InternalBombs*
Rear 18-0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Bomb Load: If the B-24 Liberator buys additional weaponry, itforfeits its internal bombs* to carry the larger 250kg bombs instead.Additional Weaponry
250kg bomb Rear 12 -0 -0 2+ 1 Extra damage 4+,
Ground Attack
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The Liberator was built five years after the Flying Fortress as one of the most
advanced, most expensive bombers to yet fly. While the B-17 actually
outperformed it in terms of stability and air-speed, the Lib was fully electric,
with electric landing gear, electrical turrets and electrical systems. It was a
heavy bomber, while the Fortress was a medium one.
Dakota DC3 Skytrain Type: Bomber Hits: 3 Transport: 8 Point Cost: 12
+2points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 1 Max Altitude: 8 Thrust: 1
Weapon Fire Arc Firepow
er
Damage Amm
o
Special
.30cal MG x1 RightSide
2 -1 -0 5+ 5 May not strafe
.30cal MG x1 LeftSide
2 -1 -0 5+ 5 May not strafe
Special Rules: Logistics. The DC3 contains a platoon of Airborne troops orairdropped supplies with a transport value of 8.Additional Weaponry
.30cal MG x2 Rear,Up
3 -2 -0 5+ 5 May not strafe
The DC3 was developed as a civilian aircraft, but quickly found itself as the most
widely produced and used military transport in the world. It served with all three
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major Allied powers, doing both transport and airborne missions. It built a
reputation as one of the most reliable transport- and passenger planes in the
world. After the war it was used extensively throughout the world as a
commercial airliner and is still in use in some areas of the world even today.
Japanese Sentai
Mitsubishi A6M Zeke Zero Type: Fighter Hits: 1 Transport: 0 Point Cost: 16
+2points/W.U.
Manoeuvre: Very High Max Speed: 6 - Min Speed: 1 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
7.7mm MGx2 Front 3 -2 -0 5+ 5
20mmCannon x2
Front 2 -3 -2 4+ 3
Special Rules: Booster. Once during the game, the Zero may inject an enginebooster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stalls fromoverheating and the fighter crash. Aces and Double-Aces may reroll onceAdditional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kg
bombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,
Ground AttackRockets Front 5 -3 -0 4+ 1 Extra damage 6,Ground Attack.
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Without doubt the most numerous of all Japanese fighters, the Zero had a
profound impact on the war. It was also the very first carrier-based fighter to be
on par with or outperform its contemporary land-based opponents. For some time
it enjoyed total air supremacy, coming as a nasty shock to the Allies. It couldoutrange any other fighter, could outmaneuver any other aircraft and it existed in
alarming numbers. But after a year of air superiority better fighter designs
entered the war on the Allied side and the Zero was forced to serve into
obsoleteness. If it had any major drawback, it was its light airframe and
aluminum-skin, the pilot having no armor to protect him. Even so, this fighter was
widely deployed by both the Imperial Navy and Imperial Army.
Kawasaki Ki-61 Hien Tony Type: Fighter Hits: 2 Transport: 0 Point Cost: 20
+4points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
7.7mm MGx2
Front 3 -2 -0 5+ 5
20mmCannon x2
Front 2 -3 -2 4+ 4
Special Rules: Booster. Once during the game, the Tony may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stalls
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from overheating and the fighter crash. Aces and Double-Aces may rerollonceAdditional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Tony was developed from license-bought German Daimler-Benz engines,
being tested against both captured P-40s and BF-109s sent by submarine! It
proved the better fighter and soon entered service with the Japanese army in
early 1943. It had the privilege of being the only Japanese fighter with a liquid-
cooled engine. It had a metal body and a good ceiling, enjoying parity with the
Americans for a few months. Yet it was, like most other Japanese craft, soon
eclipsed. In 1945 a new version called Ki-100, with a different engine, entered
service and performed above all expectations. A flight of Ki-100s shot down 16Hellcats for no loss during a single mission.
Nakajima Ki-84 Hayate Frank Type: Fighter Hits: 2 Transport: 0 Point Cost:
24 +4points/W.U.
Manoeuvre: Very High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
20mmCannon x4
Front 3 -4 -3 4+ 4
Special Rules: Unpredictable. When the game starts roll a d6 for the Frank.
On a 3+ it uses its standard statistics. On 2 or less it has Max Speed: 6 andMax Altitude: 7.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Frank was probably Japans best fighter during the Second World War. It is
reported to have outperformed Mustangs and Thunderbolts under top conditions,
yet they were so advanced they deteriorated and suffered in the field, theirperformance being unpredictable. They had an extremely advanced direct-
injection engine, high-strength steel and advanced gearing. This, of course, also
required expert maintenance. This rather excellent aircraft entered service in late
1944 and less than one thousand were produced.
Aichi D3A Val Type: Bomber Hits: 1 Transport: 0 Point Cost: 10
+2points/W.U.
Manoeuvre: High Max Speed: 4 - Min Speed: 1 Max Altitude: 7 Thrust: 1
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Weapon FireArc
Firepower
Damage Ammo
Special
7.7mm MGx2
Front 3 -2 -0 5+ 5
7.7mm MG
x1
Rear,
Up
2 -1 -0 5+ 4 May not strafe
125kgbombs
Rear 4 -0 -0 4+ 1 Extra damage 5+,Ground Attack
Special Rules: Dive Bomber. Val may bomb from an altitude of 2, requiring2+ to hit from this height, but do not cause bomb creep if it does so. It mayalso add an additional 1 to any altitude loss.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The D3A Val is best remembered as the dive bomber that attacked Pearl Harbor.
From this infamy the dive bomber received widespread acclaim after the war.
The craft itself was almost as maneuverable as a Zero with a reasonable turn of
speed and good payload. It is also worth mentioning that the early Val crews held
the best precision in the world, hitting their targets 9 out of 10 times. As the war
progressed the inexperienced replacements could not keep this up.
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Aichi B7A Ryusei Grace Type: Bomber Hits: 2 Transport: 0 Point Cost: 14
+4points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 1 Max Altitude: 7 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
20mmCannon x2
Front 2 -3 -2 4+ 4
13mm MGx1
Rear,Up
2 -1 -1 5+ 4 May not strafe
125kgbombs
Rear 4 -0 -0 4+ 1 Extra damage 5+,Ground Attack
Special Rules: Dive Bomber. Grace may bomb from an altitude of 2, requiring2+ to hit from this height, but do not cause bomb creep if it does so. It mayalso add an additional 1 to any altitude loss.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Grace was designed as a replacement for the fleet of older ground-attack
aircraft, entering service in 1944. It could never replace them completely, since
production did not meet demand. The aircraft was an excellent dive and torpedo
bomber by any standards, made with agility and offensive firepower in mind. In a
pinch the Grace could operate as a fighter, though with lacking performance.
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Nakajima Ki-49 Donryu Helen Type: Bomber Hits:4 Transport:0/5 Point
Cost:18 +4points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 1 Max Altitude: 7 Thrust: 1
Weapon Fire Arc Firepower
Damage Ammo
Special
13mm MGx1
Front 2 -1 -1 5+ 4 May not strafe
20mmCannon x1
Rear,Up
1 -2 -1 4+ 4 May not strafe
13mm MG
x1
Rear,
Down
2 -1 -1 5+ 4 May not strafe
13mm MGx1
Rear 2 -1 -1 5+ 4 May not strafe
7.7mm MGx1
LeftSide
2 -1 -0 5+ 4 May not strafe
7.7mm MGx1
RightSide
2 -1 -0 5+ 4 May not strafe
Internalbombs
Rear 10 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Transport. You may choose if the Helen carries orInternal Bombs at the beginning of the game. If it carries it cannotchoose an additional weapon load.
Additional Weaponry
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250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
While an overall indifferent bomber, the Donryu was the best defended type the
Japanese got, with moderate armor, multiple weapons and good range. Theaircraft was also used in the transport role.
Mitsubishi J2M Raiden Jack Type: Fighter Hits: 2 Transport: 0 Point Cost: 24
+4points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 9 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
13mm MGx2
Front 3 -2 -1 5+ 5
20mm 99-IICannon x2
Front 2 -3 -2 4+ 3 Extra damage 6
Special Rules: Durable. If Jack takes a second hit then it may roll a d6. On a 6the hit is ignored and the aircraft continues with one hit still remaining.Climber: Whenever Jack climbs, it may climb an additional 1 for no extra lossof speed.
Additional Weaponry250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,
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Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Raiden Jack was developed by the same team that made the Zero, but unlikethe Zero it was robust, powerful and made for speed, not agility. Initially it was
unpopular with Japanese pilots. After the war the Allies spoke in glowing terms of
its performance and handling, praising it as an interceptor. The Raiden climbed
20.000ft in 6 minutes. By comparison the Mustang did this in 7, though many
consider it to be the best climber of the war.
Mitsubishi Ki-46 Shitei Dinah Type: Bomber Hits: 3 Transport: 0 Point Cost:
14 +4points/W.U.
Manoeuvre: High Max Speed: 6 - Min Speed: 2 Max Altitude: 9 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
7.7mm MGx1
Rear,Up
2 -1 -0 5+ 6
Special Rules: Recon. In a Recon scenario, a Dinah only needs 6 turns on thetable to gain the 50 bonus victory points.Additional Weaponry
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
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In a situation where the Japanese aircraft faced destruction upon entering Allied
airspace, the Shitei Dinah was one of the few which usually came back. It was
capable of flying high and fast enough to make it very hard to intercept, despite
radar detection. The aircraft could fly just as high as an American B-22. Itcontained advanced camera and photography gear, scouting Pearl Harbor before
the attack, as well as flights over US coastal cities. Because of advanced camera
gear, developed in Japan, it could photograph precisely and sharply from most
altitudes. It could also receive an external fuel tank or a small bomb load, though
it was rarely used in the latter role.
Soviet VVS
Polikarpov I-16 Type: Fighter Hits: 2 Transport: 0 Point Cost: 16
+2points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 2 Max Altitude: 6 Thrust: 1
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Weapon FireArc
Firepower
Damage Ammo
Special
7.62mm MGx2
Front 3 -2 -0 5+ 5
20mm
Cannon x2
Front 2 -3 -2 4+ 4
Special Rules: Booster. Once during the game, the I-16 may inject an enginebooster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stalls fromoverheating and the fighter crash. Aces and Double-Aces may reroll onceAdditional Weaponry
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The I-16 has the honor of being the first truly modern monoplane fighter, having
fully retractable landing gear, more than two guns and metal skin. It was the best
fighter in the world when it entered service in 1934, reaching 360 and later489km/h. In 1940 a new engine were given it, bringing it up to 525km/h. Despite
these upgrades, as well as upgrades to armament, the aircraft was overall an
inferior fighter by 1941. Its production was halted in 1942 and by 1943 the 2000
survivors were replaced in frontline duty. Note that many Soviet aces started
their career in this craft.
Mikoyan MiG-3 - Type: Fighter Hits: 2 Transport: 0 Point Cost: 16+4points/W.U.
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Manoeuvre: High Max Speed: 6 - Min Speed: 2 Max Altitude: 9 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
20mmCannon x2
Front 2 -3 -2 4+ 3
Special Rules: Climber: Whenever Mig-3 climbs, it may climb an additional 1for no extra loss of speed.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
Entering service in 1940 as the MiG-1, with MiG-3s coming in 41, this aircraftmay have been the best Soviet fighter when Germany attacked. While it was at a
disadvantage against advanced German fighters, it did a decent job as an
interceptor, as well as being a capable ground attack aircraft. The production was
ended in 43, but the MiGs continued flying, not being withdrawn until 1947.
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Yakolev Yak-3/7 - Type: Fighter Hits: 2 Transport: 0 Point Cost: 20
+4points/W.U.
Manoeuvre: Very High/High Max Speed: 7 - Min Speed: 2 Max Altitude: 7
Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx2
Front 3 -2 -0 5+ 6
2cm Cannonx1
Front 1 -2 -1 4+ 3
Special Rules: Low Altitude Fighter. The Yak-3/7 has Very Highmaneuverability at altitude 5- and High maneuverability at altitude 6+.Additional Weaponry
250kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Yak series was without a doubt the most numerous air superiority fighters
the Soviets built during World War 2. Entering service in 1942 the Yaks quickly
established themselves as an aircraft that challenged the Luftwaffe. From 1944
the Germans issued an edict to their pilots that they were not to engage Yaks at
altitudes below 6000 feet as they excelled at these levels. The first Russian jet
was a Yak-15 which was a Yak-3 given a jet engine in a nose installment, the
exhaust under the nose.
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Lavochkin La-5/7 - Type: Fighter Hits: 2 Transport: 0 Point Cost: 24
+4points/W.U.
Manoeuvre: High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
12.7mm MGx2
Front 3 -2 -1 5+ 5
20mmCannon x2
Front 2 -3 -2 4+ 5
Special Rules: Durable. La-5/7 takes a second hit then it may roll a d6. On a6 the hit is ignored and the aircraft continues with one hit still remaining.Booster. Once during the game, the
La-5/7 may inject an engine booster for Thrust: 3 for that turn. Roll a d6. Ona 1 the engine stalls from overheating and the fighter crash. Aces andDouble-Aces may reroll once.Additional Weaponry
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The La-5s and 7s evolved in 1942-43 from the pre-invasion Lavochkin LaGG-3, a
mediocre fighter that formed a good portion of the Soviet fighter strength. TheLaGG-3 was a sturdy fighter outclassed in every other aspect. The La-5 was
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basically the same aircraft with a revised aerodynamic design and a much more
powerful armament and engine. Because of the amounts of modifications, it
became a fighter family of its own, the most unimpressive fighter in the Soviet
arsenal becoming the best Soviet fighter of the war. The highest-scoring Soviet
ace of all time flew a La-7, as did many others.
Lavochkin LaGG-3 - Type: Fighter Hits: 2 Transport: 0 Point Cost: 18
+4points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
7.62mm MGx2
Front 3 -2 -0 4+ 5
20mmCannon x1
Front 1 -2 -1 3+ 5
Special Rules: Durable. LaGG-3 takes a second hit then it may roll a d6. On a6 the hit is ignored and the aircraft continues with one hit still remaining.Booster. Once during the game, theLaGG-3 may inject an engine booster for Thrust: 3 for that turn. Roll a d6. Ona 1 the engine stalls from overheating and the fighter crash. Aces andDouble-Aces may reroll once.Additional Weaponry
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
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The LaGG-1s entered service in 1940, intended as a stop-gap fighter and
replacement for the aging fleet of I-15s and I-16s. It was shortly followed by the
slightly improved LaGG-3. The aircraft had indifferent performance, slow
acceleration and only average handling. Its armament, like that of most USSRcraft, was limited to 3 guns. It was though a durable fighter which had a
reputation of flying home with severe damage. Of all Soviet fighters, this one was
the least popular with its pilots, removed from production in 1942. It remained in
effective service until winter of 1944.
Ilyushin Il-2 Sturmovik - Type: Bomber Hits: 2 Transport: 0 Point Cost: 14
+4points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 2 Max Altitude: 7 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
MG 7.62mmx4
Front 4 -3 -0 5+ 3
MG 7.62mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
125kg
bombs
Rear 4 -0 -0 2+ 1 Extra damage 4+,
Ground AttackSpecial Rules: Durable. If Il-2 takes a second hit then it may roll a d6. On a 6the hit is ignored and the aircraft continues with one hit still remaining.
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Heavy Fighter. The Il-2 may use the Manoeuvre card 5 High G-turn Higheven though it got low maneuverability.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
37mmCannon
Front 2 -3 -2 3+ 2 Ground Attack
The Il-2 Sturmovik entered service prior to the invasion as a single-seat low-
altitude interceptor, but it was too slow and ungainly. Instead, its stability and
armor gave a radical ground crew the idea that it could be used as a ground
attacker, and from this spawned the entire series of two-seat bombers. To the
Axis forces it gained the name Black Death. It is also the most produced
warplane ever.
Petlyakev Pe-2 - Type: Bomber Hits: 3 Transport: 0 Point Cost: 14
+4points/W.U.
Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon Fire
Arc
Firepowe
r
Damage Amm
o
Special
MG 7.62mmx4
Front 4 -3 -0 5+ 3 Ground Attack
MG 7.62mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
MG 7.62mmx1
Rear,Down
2 -2 -0 5+ 5 May not strafe
Internalbombs
Rear 8 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Special Rules: Production. If you take 4 Pe-2s you get 1 for free. AdditionalWeaponry will cost 4 points as normal.Additional Weaponry
500kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+, d3extra damage, Ground
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Attack
250kg bomb Rear 3 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 5 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Petlyakev Pe-2 was introduced in 1940 as a part of the VVS modernization
effort and was produced in great numbers as the war broke out. While in many
ways an indifferent bomber, Pe-2s where rugged and could make good speed,
known to outpace their escorts. Its production ending in 44, this medium bomber
was Soviets most important in terms of numbers and versatility. It is by some
compared to the German Ju 88 and British Mosquito for pure usefulness.
Tupolev SB-2 - Type: Bomber Hits: 4 Transport: 0/5 Point Cost: 16
+4points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 2 Max Altitude: 7 Thrust: 1
Weapon FireArc Firepower Damage Ammo Special
MG 7.62mmx2
Front 3 -2 -0 5+ 3 May not strafe
MG 7.62mmx2
Up, Allround
3 -2 -0 5+ 5 May not strafe
MG 7.62mmx2
Rear,Down
3 -2 -0 5+ 5 May not strafe
Internalbombs
Rear 12 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Special Rules: Transport. You may choose if the SB-2 carries + or Internal Bombs at the beginning of the
game. If it carries it cannot choose an additional weapon load.
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Additional Weaponry
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 6 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The SB-2 was created in the same 1930s program that saw the I-15 biplane and I-
16 monoplane fighters enter service. Flying in 1935, the SB-2 was perhaps the
worlds best medium bomber at that time. When the war broke out it was
technically obsolete, yet it proved to have great success in its missions. In 1941 it
re-entered production and stayed in it until 1943, the newer versions had better
aerodynamics, slightly better engines, as well as a longer, cone-shaped nose.
Total production of old and new versions was close to 7000, several also seeing
service as transports for the Red Armys Air Guards.
Regio Aeronautica
Fiat G.50 Freccia Type: Fighter Hits: 2 Transport: 0 Point Cost: 16+4
points/W.U.
Maneuver: High/Very High Max Speed: 5 - Min Speed: 2 Max Altitude: 7
Thrust: 2
Weapon Fire Firepowe Damage Amm Special
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Arc r o12.7mm MGx2
Front 3 -2 -1 5+ 5
Special Rules: Low Altitude Fighter. The G.50 has Very High maneuverabilityat altitude 5- and High maneuverability at altitude 6+.
Additional Weaponry125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Fiat G.50 was the answer to an Italian order for an all metal skin monoplane
fighter, the first in the Italian air force. It entered service in 1938, proving to be
highly agile and with an acceptable climb rate. Entering mass production it
became Italys primary fighter for the entire war. Compared to other modern
fighters at the time it had lousy armaments, a weak engine and poor protection,
something that became woefully apparent after the beginning of the African
campaign and combat over the British Channel. Some G.50s also served with theItalian forces in Russia, where they did better, though they soon proved
inadequate as newer Russian models entered service.
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Macchi C.202 Folgore Type: Fighter Hits: 2 Transport: 0 Point Cost: 18+4
points/W.U.
Maneuver: High Max Speed: 6 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
7.7mmMGx2
Front 3 -2 -0 5+ 5
12.7mm MGx2
Front 3 -2 -1 5+ 4
Special Rules: Booster. Once during the game, the C.202 may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.Additional Weaponry
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Macchi C.202 Folgore was essentially a redesign of the inadequate C.200
Saetta, with a more powerful wing construction and a much more powerful
engine. This new aircraft began to arrive at the squadrons in the winter of 1940
and fully entered service in 1941, becoming Italys second most important
fighter. In truth, it was the only Italian fighter at the time that had parity with the
contemporary Allied designs.
Fiat G.55 Centauro Type: Fighter Hits: 2 Transport: 0 Point Cost: 24+4
points/W.U.
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Maneuver: High/Very High Max Speed: 7 - Min Speed: 2 Max Altitude: 8
Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
12.7mm MGx2 Front 3 -2 -1 5+ 4
2cm Cannonx3
Front 3 -3 -2 4+ 4
Special Rules: Low Altitude Fighter. The G.55 has Very High maneuverabilityat altitude 5- and High maneuverability at altitude 6+.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Fiat G.55 started life as a re-engined G.50. Then its wings and upper body
was redesigned and its armament heavily upgraded. Entering service in the early
spring of 1943, it was the best fighter the Italians possessed during the conflict, a
potent and very agile fighter. The G.55 could challenge the best Allied fighters
and in many ways were superior to most contemporary Axis fighters. Scheduled
to become the new primary fighter of Italy, production never met demand. Had it
reached more effective production levels and entered service earlier in the war
the Fiat G.55 might have had a serious impact on the outcome for air supremacy
over Italy.
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Breda Ba.65 Type: Bomber Hits: 2 Transport: 0 Point Cost: 12 +2
points/W.U.
Maneuver: Low Max Speed: 4 - Min Speed: 1 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
12.7mm MGx2
Front 3 -2 -1 5+ 3
MG 7.7mmx2
Front 3 -2 -0 5+ 3
MG 7.7mmx1
Rear,Up
2 -2 -0 5+ 4 May not strafe
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Special Rules: Dive Bomber. Ba.65 may bomb from an altitude of 2, requiring2+ to hit from this height, but do not cause bomb creep if it does so. It mayalso add an additional 1 to any altitude loss.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Breda Ba.65 entered production in 1936 and its production lasted until the
autumn of 1939. First seeing service in the Spanish Civil War, the Ba.65 scored anumber of successes and was even compared favorably with early JU 87 Stuka.
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By 1941 these aircraft were virtually obsolete and suffered heavy losses, being
withdrawn from service before the end of 1942. The craft was also exported to
Iraq, Spain, Chile, Portugal and the Soviet Union.
Breda Ba.88 Lince Type: Bomber(Night-Fighter) Hits: 3 Transport: 0 Point
Cost:14 +4points/W.U.
Maneuver: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
12.7mm MGx3
Front 3 -3 -1 5+ 3
MG 7.7mmx1
Rear,Up
2 -2 -0 5+ 4 May not strafe
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,
Ground AttackSpecial Rules: Ground Attacker. Ba.88 may equip two additional weaponries.
You can only choose each additional weapon once. Heavy Fighter. Ba.88 mayuse the Maneuver card 5 High G-turn High even though it got lowmaneuverabilityAdditional Weaponry
500kg bomb Rear 1 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
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Entering service in 1939 the Breda Ba.88 Lince was a new, dedicated ground
attacker, designed to take over for the Ba.65s then in service. In its prototype
form the aircraft had set a number of records in 1938. During the desert
campaigns of 1941 and 42 the Ba.88s took heavy casualties, yet was relegatedto other challenging roles instead, such as acting as fighter decoys and night
fighter duties. Some were also converted into dive bombers, a role in which they
had somewhat better success. By the summer of 1943, most Ba.88s had been
either lost or taken out of service.
SM.79 Sparviero Type: Bomber Hits: 3 Transport: 0 Point Cost: 16 +4
points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon Fire Arc Firepower
Damage Ammo
Special
MG 7.7mmx1
Front 2 -2 -0 5+ 5 Ground Attack
MG 7.7mmx1
RightSide
2 -2 -0 5+ 5 May not strafe
MG 7.7mmx1
LeftSide
2 -2 -0 5+ 5 May not strafe
MG 7.7mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
MG 7.7mmx1
Rear,Down
2 -2 -0 5+ 5 May not strafe
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InternalBombs
Rear 8 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Durable. If SM.79 takes a third hit then it may roll a d6. On a 6the hit is ignored and the aircraft continues with one hit still remaining.Additional Weaponry
500kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 6 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Savoia-Marchetti SM.79 was perhaps the finest combined torpedo and level
bomber of World War Two. It was certainly one of the best designs Italy had.
While not particularly fast, the craft was both sturdy and well enough defended. Itwas one of the few Italian craft also serving after the war.
Fiat BR.20 Cicogna Type: Bomber Hits: 3 Transport: 0/5* Point Cost: 16 +4
points/W.U.
Manoeuvre: Low Max Speed: 4 - Min Speed: 2 Max Altitude: 7 Thrust: 1
Weapon Fire
Arc
Firepowe
r
Damage Amm
o
Special
MG 7.7mmx1
Front 2 -2 -0 5+ 5 May not strafe
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MG 7.7mmx1
Rear,Up
2 -2 -0 5+ 5 May not strafe
MG 12.7mmx1
Rear,Down
2 -1 -1 5+ 5 May not strafe
Internal
Bombs*
Rear 12 -0 -0 2+ 1 Extra damage 5+,
Ground AttackSpecial Rules: Transport. You may choose if the BR.20 carries Paracadudistaor Internal Bombs at the beginning of the game. If it carries Paracadudista itcannot choose an additional weapon load.Additional Weaponry
500kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
250kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+,Ground Attack
The BR.20 entered service in late 1936 and was one of the most advanced
prewar bombers. Intended for both service and export, several were sold to
Spain, Japan and Venezuela. Once Italy entered the war the BR.20 fought on all
fronts, over England, Russia and in the Mediterranean. By 1940 the craft had
been bypassed by more modern versions and of more than 600 built only some
81 craft survived the war. The bomber was still popular with its crew and also
served as a troop and cargo transport.
CANT Z.1007 Alcione Type: Bomber Hits: 4 Transport: 0/5* Point Cost: 18+4 points/W.U.
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Manoeuvre: Low Max Speed: 5 - Min Speed: 2 Max Altitude: 8 Thrust: 1
Weapon Fire Arc Firepower
Damage Ammo
Special
MG 7.7mmx1
RightSide
2 -2 -0 5+ 5 May not strafe
MG 7.7mmx1
LeftSide
2 -2 -0 5+ 5 May not strafe
MG 12.7mmx1
Up, AllRound
2 -1 -1 5+ 5 May not strafe
MG 12.7mmx1
Rear,Down
2 -1 -1 5+ 5 May not strafe
InternalBombs*
Rear 12 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Booster. Once during the game, the Z.1007 may inject anengine booster for Thrust: 2 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may reroll
once.Additional Weaponry
500kg bomb Rear 4 -0 -0 2+ 1 Extra damage 4+, d3extra damage, GroundAttack
The Z.1007 entered service in late 1938 and became the most important medium
bomber of the Italian air force. They were powerful, relatively fast and had decent
defensive armaments. More important, they were produced in large numbers.
With its adequate defensive armament and solid airframe the Z.1007 served well
in both the Mediterranean and over Russia. Even though they took heavy losses
many of the remaining aircraft were forced into German service after 1943.
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US USNAF
Grumman F6F Hellcat Type: Fighter Hits: 2 Transport: 0 Point Cost: 18+4points/W.U.
Maneuver: High Max Speed: 6 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x6 Front 5 -5 -2 5+ 6Special Rules: Durable. If Hellcat takes a second hit then it may roll a d6. Ona 6 the hit is ignored and the aircraft continues with one hit still remaining.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
HeavyRockets
Front 4 -3 -0 4+ 1 Extra damage 5+,Ground Attack.
The Hellcat was developed as the next generation of the rugged Wildcat. Indeed
it was mostly just a larger and more powerful version of the same aircraft. Havinggood all-round performance and a very tough build, it was more than a match for
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most Japanese planes. The Hellcat shot down more Japanese aircraft than any
other and was widely considered the best carrier fighter in existence.
Vought F4U Corsair Type: Fighter Hits: 2 Transport: 0 Point Cost: 22+4points/W.U.
Maneuver: High Max Speed: 7 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.50cal MG x8 Front 6 -6 -2 5+ 6Special Rules: Booster. Once during the game, the Corsair may inject anengine booster for Thrust: 3 for that turn. Roll a d6. On a 1 the engine stallsfrom overheating and the fighter crash. Aces and Double-Aces may rerollonce.
Additional Weaponry
250kg bomb Rear 3 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 6 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
HeavyRockets
Front 4 -3 -0 4+ 1 Extra damage 5+,Ground Attack.
The Corsair was designed as a high-performance carrier fighter, but was in thebeginning deemed unsuited for carrier operations. This lead to only a few
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hundred originally deployed to land-based marine squadrons in February of 1943.
The aircraft quickly proved itself as one of the best fighters in the Pacific and it
was redeemed for carrier operation as well, many also being exported to the
British. The Corsair was so successful that it was still in service throughout the
Korean War, well deserved considering it gained a kill ratio of 16-1 against the
Japanese, the best kill ratio of World War Two.
Douglas SBD Dauntless Type: Bomber Hits: 2 Transport: 0 Point Cost: 12
+2points/W.U.
Maneuver: Low Max Speed: 4 - Min Speed: 1 Max Altitude: 7 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
.30.cal MGx2
Front 3 -2 -0 5+ 5
.30,cal MGx2
Rear,Up
3 -2 -0 5+ 3 May not Strafe
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Dive Bomber. Dauntless may bomb from an altitude of 2,requiring 2+ to hit from this height, but does not cause bomb creep if it doesso. It may also add an additional 1 to any altitude loss.Additional Weaponry
250kg Rear 2 -0 -0 2+ 1 Extra damage 4+,
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bombs Ground Attack
The Dauntless was the first dive bomber replacement to reach the US Carriers,
replacing the older versions from pre-Pearl Harbor. In many ways its performance
was satisfactory, but far from good, a reason why other Dive Bombers weredeveloped quickly. The Dauntless did come at a time when the need to strike at
Japan was crucial, gaining fame when the type sunk 4 Japanese carriers during
the Battle of Midway. Entering service in 1942, the type was also exported to the
Free French and to Mexico, the latter which used the craft well into the 1950s.
The US replaced the Dauntless completely in 1944.
Vought OS2U Kingfisher Type: Bomber Hits: 2 Transport: 0 Point Cost: 8
+2points/W.U.
Maneuver: Low Max Speed: 3 - Min Speed: 1 Max Altitude: 6 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
.30 Cal MGx1
Front 2 -1 -0 5+ 5
.30 Cal MGx1
Rear,Up
2 -1 -0 5+ 3 May not Strafe
Special Rules: Recon. In a Recon scenario, a Kingfisher only needs 6 turns onthe table to gain the 50 bonus victory points.Additional Weaponry
125kgbombs
Rear 3 -0 -0 2+ 1 Extra damage4+,Ground Attack
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The Kingfisher served from before the attack on Pearl Harbor and until the war
ended on the decks of the Missouri. Never meant as a front-line warplane, it was
an observer and scout for the battleships and cruisers of the US Navy. It could
accurately map down enemy positions, and during battle, act as a very accurate
fire director for the main guns of the warships. It had the capability to carry a
light bomb load, but this was rarely done. The most notable thing about theaircraft was its apparent ruggedness against weather and its capability to act as
an air/sea rescue plane. They were also exported to the British Royal Navy, the
Royal Australian Air Force, and many South American countries, including Chile,
Mexico, Uruguay, Argentina, and the Dominican Republic, some who used them
far into the 60s as coast guard planes.
Australian RAAF
Commonwealth Boomerang Type: Fighter Hits: 2 Transport: 0 Point Cost:
16 +4 points/W.U.
Manoeuvre: High Max Speed: 5 - Min Speed: 2 Max Altitude: 7 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
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.303 MG x2 Front 3 -2 -0 5+ 520mmCannon x2
Front 2 -3 -2 4+ 3
Special Rules: Durable. If Boomerang takes a second hit then it may roll ad6. On a 6 the hit is ignored and the aircraft continues with one hit still
remaining.Additional Weaponry
125kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,Ground Attack.
The Boomerang was developed early in 1942 when Australia realized they might
well get cut off from resupply and import. It had to consist of parts readily
available in Australia, it needed to be developed fast and it had to have good
performance. The entire program lasted only 3 months and gave the RAAF asturdy fighter able to challenge the Japanese. In many ways it was greater than
the sum of its parts. As the conflict raged on, Boomerangs were moved from
superiority to suppression.
Supermarine Spitfire Mk VI/IX Type: Fighter Hits: 2 Transport: 0 Point Cost:
22+4 points/W.U.
Manoeuvre: Very High Max Speed: 6 - Min Speed: 2 Max Altitude: 7 Thrust: 2
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Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x4 Front 5 -3 -0 5+ 420mmCannon x2
Front 2 -3 -2 4+ 4
Special Rules: Booster. Once during the game, the Spitfire Mk VI/IX mayinject an engine booster for Thrust: 3 for that turn. Roll a d6. On a 1 theengine stalls from overheating and the fighter crash. Aces and Double-Acesmay reroll once. Dive Bomber. Spitfire Mk VI/IX may bomb from an altitude of2, requiring 2+ to hit from this height, but do not cause bomb creep if it doesso. It may also add an additional 1 to any altitude loss.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
125kgbombs
Rear 3 -0 -0 2+ 1 Extra damage 5+,Ground Attack
The Spitfire Mk VI was a development of the Mk V, the biggest differences being a
different armament, a change of canopy, and most importantly, reinforcing the
structure for the rigors of dive bombing. The Spitfire was a stable platform with
broad wings, well suited to ground attack, though most were used as fighters.
The later Mk IX was a re-engined Mk VI. These aircraft were well suited for the
multirole demand of the pacific campaign, several squadrons worth being sent to
the RAAF.
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Commonwealth Wirraway Type: Bomber Hits: 2 Transport: 0 Point Cost: 12
+2points/W.U.
Manoeuvre: High Max Speed: 4 - Min Speed: 2 Max Altitude: 6 Thrust: 1
Weapon FireArc
Firepower
Damage Ammo
Special
.303mm MGx2
Front 3 -2 -0 5+ 5
.303mm MGx1
Rear,Up
2 -1 -0 5+ 3 May not Strafe
125kgbombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Dive Bomber. Wirraway may bomb from an altitude of 2,requiring 2+ to hit from this height, but do not cause bomb creep if it doesso. It may also add an additional 1 to any altitude loss.Additional Weaponry
250kgbombs
Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
The Wirraway was developed as an armaments trainer for Australia, and was also
the first military aircraft they developed. It consisted mostly of indigenous parts,with all-round good performance. When the war broke out they were pressed into
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operational service as a support aircraft. They even acted as interceptors once in
a heroic, but-ultimately doomed effort as a single squadron of 10 scrambled to
intercept some 110 Japanese aircraft. This desperate action became Australian
folklore.
Bristol Beaufighter Mk21 Type: Fighter Hits: 3 Transport: 0 Point Cost: 26
+4 points/W.U.
Manoeuvre: Low Max Speed: 6 - Min Speed: 2 Max Altitude: 8 Thrust: 2
Weapon FireArc
Firepower
Damage Ammo
Special
.303 MG x4 Front 5 -3 -0 5+ 420mm
Cannon x4
Front 3 -4 -3 4+ 4
.303 MG x1 Rear,Up
2 -1 -0 5+ 4 May not strafe
125kgBombs
Rear 4 -0 -0 2+ 1 Extra damage 5+,Ground Attack
Special Rules: Heavy Fighter. The Beaufighter may use the Manoeuvre card5 High G-turn High even though it got low maneuverability.Additional Weaponry
250kg bomb Rear 2 -0 -0 2+ 1 Extra damage 4+,Ground Attack
Rockets Front 5 -3 -0 4+ 2 Extra damage 6,
Ground Attack.
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The Beaufighter was developed as a heavy fighter and is arguably the heaviest
fighter to have flown. The first model had four cannons and six machineguns
facing forward. It was very quickly developed into a ground attack warplane, a
role in which it excelled. Australia had interest from the very beginning because
of its range and ruggedness. The Mk21 was a version developed specifically for
the RAAF in 44, a mixture of the Mk V and Mk X, with the added feature of anearly Sperry autopilot.
German Flak
- 20mm Flakvierling 38 Hits: 1 Firepower: 5 -3 -0 Damage: 5+
Altitude +3 Cost: 6pts
- 37mm Flak 43 Hits: 2 Firepower: 4 -3 -2 Damage: 4+ Altitude +4
Cost: 10pts
- 88mm Flak 18 Hits: 2 Firepower: 1 -3 -4 Damage: 3+ Altitude +6 Cost: 14pts
British/Australian Flak
- Polsten 20mm Hits: 1 Firepower: 4 -3 -0 Damage: 5+ Altitude +2
Cost: 6pts
- 40mm Bofors L/60 Hits: 2 Firepower: 3 -3 -2 Damage: 4+ Altitude
+4 Cost: 10pts
- 75mm Bofors M/29 Hits: 2 Firepower: 1 -3 -3 Damage: 4+ Altitude
+6 Cost: 14pts
- 3.7in QF Gun Mk 1 Hits: 2 Firepower: 1 -2 -4 Damage: 3+ Altitude
+7 Cost: 16pts
US Flak/USN Flak
- 50.Cal Quad M21 Hits: 1 Firepower: 4 -3 -0 Damage: 5+ Altitude +2
Cost: 4pts
- Oerlikon 20mm Hits: 1 Firepower: 3 -4 -0 Damage: 4+ Altitude +3
Cost: 6pts
- 37mm M1A2 Hits: 2 Firepower: 4 -4 -1 Damage: 4+ Altitude +4
Cost: 10pts
- 90mm M1 Hits: 2 Firepower: 1 -3 -4 Damage: 3+ Altitude +6 Cost:
14pts
Japanese Flak
- 13mm Battery Hits: 1 Firepower: 4 -3 -0 Damage: 5+ Altitude +2
Cost: 4pts
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- 40mm Bofors L/60 Hits: 2 Firepower: 3 -3 -2 Damage: 4+ Altitude
+4 Cost: 10pts
- 75mm Type 88 Hits: 2 Firepower: 1 -3 -3 Damage: 4+ Altitude +6
Cost: 14pts
USSR Flak
- 14,5mm Dual Battery Hits: 1 Firepower: 4 -3 -0 Damage: 5+
Altitude +2 Cost: 4pts
- 40mm Bofors L/60 Hits: 2 Firepower: 3 -3 -2 Damage: 4+ Altitude
+4 Cost: 10pts
- 75mm Bofors M/29 Hits: 2 Firepower: 1 -3 -3 Damage: 4+ Altitude
+6 Cost: 14pts
- 85mm M39 Hits: 2 Firepower: 1 -2 -4 Damage: 3+ Altitude +7 Cost: 16pts
Italian Flak
- 12.7mm Dual Breda Hits: 1 Firepower: 3 -2 -0 Damage: 5+ Altitude
+2 Cost: 4pts
- 20mm Breda Hits: 1 Firepower: 4 -3 -0 Damage: 5+ Altitude +3
Cost: 6pts
- 40mm Bofors L/60 Hits: 2 Firepower: 3 -3 -2 Damage: 4+ Altitude+4 Cost: 10pts
- 90mm 90/53 Hits: 2 Firepower: 1 -2 -4 Damage: 3+ Altitude +7
Cost: 16pts
Special Rules:
- Double-Aces gain +1 to hit when firing at other aircraft.
- In Epic Campaigns Double-Aces are replaced by Top Aces and any special
rule applying to Double-Aces apply to Top Aces instead. A pilot becomes a
Top Ace at 20 kills instead of 10.
- Bomber Crews no longer becomes Aces and Double-Aces, since kills
doesnt directly relate to their skill. Instead they become Veteran Crews
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after surviving 8 missions. Bomber Crews can no longer gain skill level
comparable to Double-Aces.
- Fighters shot at by the defensive emplacements of a Bomber with a
Veteran Crew receive -1 to hit that Bomber during their next turn, even if
the defensive fire did not hit them directly.
- A Bomber with a Veteran Crew can reroll missed attacks against ground
targets. The second roll stands.
- Air Defense Batteries can be upgraded with Veteran Crews similar to
Bombers, for +4 pts. A Veteran Air Defense Battery applies a -1 to hit
against ground targets to the Aircraft they shot at, during its next turn.
- All German, British, American, Japanese and Australian pilots have a basic
skill of 3 (4+). Russian pilots have a basic skill of 2 (5+). Italian Fighter
pilots have a skill of 3 (4+) while Italian Bomber pilots have a skill of 2(5+).
- Pilot skill now relates directly to the basic chance of hitting an enemy
aircraft. A pilot or gunner with a skill of 2 will only hit on a 5+, and if there
is altitude difference a 6.
- Russian Aces gain +1 to hit when firing at aircraft. This is cumulative with
the Double-Ace to hit bonus. (Russian Aces and Double-Aces will hit on a
4+ and 3+ like those of other nations.)
- Critical Hits; A craft that rolls a 6 to hit and a 6 to damage may roll anotherdie. On a further 6 it destroys its target outright, either having killed its
pilot, set its fuel tank on fire, shot a wing off or caused its munitions to
explode or any other such disastrous hits you can think of. A pilot shot
down with a critical hit suffers -1 for the pilot skill test to escape.
Speed
- 240 km/h = 2 - 0 Aircraft
- 240 -360km/h = 3 - 2 Aircraft
- 360 -480km/h = 4 - 9 Aircraft
- 480 -580km/h = 5 -15 Aircraft
- 580 -650km/h = 6 -14 Aircraft
- 650 -710km/h = 7 -12 Aircraft
- 720 -790km/h = 8 - 1 Aircraft
- 790 km/h = 9 - 1 Aircraft
For a nation to be considered it must have been:
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- A major airpower either globally or regionally
- It must have been an active power during 1942 or later
- At least 50% of its aircraft must have been indigenous in origin
A nation which fails to fulfill any of the three terms above does not qualify.
This adaption of the Aeronautica Imperialis have been made without permission.
All copyrights to the main rule set belongs to Forgeworld and as such no
description of game mechanics or main rules have been incorporated into this
document.
This adaption has been made by Tor Bjarte Kolshus
Contact Information: [email protected]