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Scythed Hierodule Pts/ model WS B S S T W I A L d S v Scythed Hierodule 445 6 2 1 0 8 5 3 2( 4) 1 0 2 + Brood: 1 Scythed Hierodule Mass Points: 2 Bio-Weapons: The Scythed Hierodule has 2 sets of Scythed Talons giving it +2 attacks (included in profile above). It also has a bio-acid spray. It may not have any other weapons. Heavy Support: A Scythed Hierodule is a Heavy Support Option for a Tyranid army. SPECIAL RULES Fearless: Almost nothing can stop a rampaging Hierodule. They are fearless. The Horror: Any enemy unit wishing to assault it must make a Morale Check. If the unit fails, then it quails before the horrifying psychic presence of the Tyranid Hive Mind and may not make an assault that turn. Bio-acid Spray: Range – Template, Str – 5, AP – 3, Type – Assault 1 Gargantuan Creature: As a gargantuan creature, all the rules for monstrous creatures apply to the Hierodule. Being a gargantuan creature, a Hierodule never has to fall back when in combat with a war machine. A gargantuan creature can still be fired upon in the shooting phase when engaged with a non gargantuan creature. Immune to all psychic powers (friend or foe) unless they have a strength based profile. Eternal Warrior Attacks that would remove the model outright, instead deal d3 wounds. Sniper and poison weapons only wound on a 6. 12” Movement May Tank shock as if AV14, morale is -1 to hold. May assault a different unit then it shot at. Blast Markers whose center is not over the creature, only hit it on a 4+ Close Combat hits counts as hits from Ordnance, power weapons, and penetrate with 2d6 + Str. May stomp attack. Each model in base to base combat is attacked once instead of normal number of attacks. Cannot Sweeping Advance or Consolidate. All non gargantuan creatures or titans must consolidate out of combat with the Hierodule at the end of each turn. Move Through Cover While it has mass points, all successful wounds most roll on the following chart to see what effect they have. Lethal weapons without a strength value only inflict a serious wound on a 6+. Special effects from being hit only work on a 6+. (eg. T.Hammer Stun), D-Weapons remove d3 mass points. Wounds Severity Table

Scythed Hierodule

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Scythed Hierodule

  Pts/modelWS BS S T W I A Ld Sv

Scythed Hierodule 445 6 2 10 8 5 32(4) 10 2+

Brood: 1 Scythed HieroduleMass Points: 2

Bio-Weapons: The Scythed Hierodule has 2 sets of Scythed Talons giving it +2 attacks (included in profile above). It also has a bio-acid spray. It may not have any other weapons.Heavy Support: A Scythed Hierodule is a Heavy Support Option for a Tyranid army.

SPECIAL RULESFearless: Almost nothing can stop a rampaging Hierodule. They are fearless.The Horror: Any enemy unit wishing to assault it must make a Morale Check. If the unit fails, then it quails before the horrifying psychic presence of the Tyranid Hive Mind and may not make an assault that turn.Bio-acid Spray: Range – Template, Str – 5, AP – 3, Type – Assault 1Gargantuan Creature: As a gargantuan creature, all the rules for monstrous creatures apply to the Hierodule. Being a gargantuan creature, a Hierodule never has to fall back when in combat with a war machine. A gargantuan creature can still be fired upon in the shooting phase when engaged with a non gargantuan creature.

Immune to all psychic powers (friend or foe) unless they have a strength based profile. Eternal Warrior Attacks that would remove the model outright, instead deal d3 wounds. Sniper and poison weapons only wound on a 6. 12” Movement May Tank shock as if AV14, morale is -1 to hold. May assault a different unit then it shot at. Blast Markers whose center is not over the creature, only hit it on a 4+ Close Combat hits counts as hits from Ordnance, power weapons, and penetrate with 2d6 + Str. May stomp attack. Each model in base to base combat is attacked once instead of normal number 

of attacks. Cannot Sweeping Advance or Consolidate. All non gargantuan creatures or titans must consolidate out of combat with the Hierodule at the 

end of each turn. Move Through Cover While it has mass points, all successful wounds most roll on the following chart to see what effect 

they have. Lethal weapons without a strength value only inflict a serious wound on a 6+. Special effects from being hit only work on a 6+. (eg. T.Hammer Stun), D-Weapons remove d3 mass points.

Wounds Severity Table

 

Ordnance, Massive, Mega or Lethal

WeaponOther Weapon

Attack's Strength is equal to or greater than target's toughness

Always a Serious wound

Serious wound on a 4+

Attack's strength is less then target's toughness

Serious wound on a 6 Serious wound on a 6