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SCAMPER!
Assistant Professor of Design Theory and Methodology Crea6vity, Problem solving, Design cogni6on, methodology, and educa6on
Carlos Cardoso, PhD
Idea genera8on…
Stuck!
Stuck?
Analogy Metaphors
Observa6ons
Brainstorming Brainwri9ng
6-‐3-‐5 Gallery method
C-‐sketch
Synec9cs TRIZ
TRIZ
Braindrawing WWWWWH
Mindmap
Morphological chart
Roleplay
Sketching
Ac9ve search
SCAMPER
SCAMPER
SCAMPER
SCAMPER
S.C.A.M.P.E.R.
§ S = Subs9tute What can you subs6tute?
§ C = Combine How can you combine parts?
§ A = Adapt What can you adapt?
§ M = Modify/Magnify How can you alter your idea?
§ P = Put to other uses How can you use your idea differently?
§ E = Eliminate What can you eliminate?
§ R = Reverse/Rearrange What happens if you rearrange parts of it?
S C A M P E R
S C A M P E R
S C A
M P E R
S C A
M P R
S C A
M P R
SCAMPER…story!
SCAMPER…story!
SCAMPER…story!
Subs8tute
Bag
Adapt
Put to other uses
Eliminate
Reverse
?
$
S C A M P E R
Umm..?
Let yourself go…
SCAMPER
Good SCAMPER(ING)!