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SBD:Activity Design
Chris North
cs3724: HCI
Problem scenarios
summativeevaluation
Information scenarios
claims about current practice
analysis ofstakeholders,field studies
Usability specifications
Activityscenarios
Interaction scenarios
iterativeanalysis ofusability claims andre-design
metaphors,informationtechnology,HCI theory,guidelines
formativeevaluation
DESIGN
ANALYZE
PROTOTYPE & EVALUATE
Quiz
• What are the 5 steps of Requirement Analysis?
Summaries: stakeholder, task, and artifact analyses, general themes
Root concept: vision, rationale,assumptions, stakeholders
Problem scenarios:illustrate and put into context the tasks and themes discovered in
the field studies
Claims analysis:find and incorporate features of practice
that have key implications for use
Field studies: workplace observations,recordings, interviews, artifacts
SBD andRequirementsAnalysis
product data
browsing
searching
ordering
payment
customer data
USER
ACTIVITIES
= system functionality
USERINTERFACE
iconslinks
menus
layout
navigationlabels
fields
security
feedback
The Two Faces of HCI Design
SBD
1. Requirements analysis
2. Design:– Activity design– Information design– Interaction design
Problem scenarios: work from current practice to build new ideas
Activity design scenarios:transform current activities to
use new design ideas
Activity Design
• Transform old activities to new activities that use technology
• Focus on system “what” not “how”
• “conceptual design”, “task-level design”
• Focus on improvements• Iterative
Goal: work from problems and opportunities of problem domain to envision new activities
Envisioning New Activities
• Effectiveness: meets needs• Technology for technology’s sake?
• Generality vs. specific tasks
• Comprehension: understandable, predictable• Mental models
• metaphors
• Satisfaction: accomplishment, motivating• Automation?
• Social issues
Designer’s Model User’s Mental Model
Cashier
Systematic, logical,comprehensive
Ad hoc, informal, incomplete
The Web
Cart
Problem scenarios: work from current practice to build new
Activity design scenarios:transform current activities to
use new design ideas
Claims analysis: identify, illustrate, and document design features with key implications
Activity design space:
brainstorm implications of metaphors and
technology
Problem claims: look for design
ideas that address negatives, but keep positives
HCI knowledge
about activity design
SBD andActivityDesign
+/-
+/-
Activity Design Process
1. Design Space• Brainstorm, creativity
• Metaphors, technology
2. Rework scenarios with new design ideas• Particapatory design
• Coherence, completeness
3. Track claims• +/-, rationale
Grocery Shopping?
• Soccer mom:• Screaming kids• Browsing strategy• search strategy• weekly repeats
• Shopping cart:• + 1 slot for 1 kid• + Pile stuff, big stuff underneath• - >1 kid?• - push
• Shelves• + physical things• + see lots of stuff• - lots of walking
metaphors
• Pizza delivery• + stay home
• - no browsing
• Cookbook• + meal oriented
• - customization?
• Vending machine• Menu for search stuff
• + Automating retrieval
• - literacy?
new scenario
• Online grocery?
• Soccer mom:• Puts screaming kids outside
• Repeating purchases, template
• Search items quickly
• Linked recommendations: beer + diapers
• Browsing?