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    SRP I

    LHidden Realm of The Dragons Spine

    Lost Realms of Cormanthor Volume VI

    Compiled, Edited & in parts written by

    Snowblood

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    ContentsMap of the Hidden Empire page 3Description of the Realm page 4

    History of the Realm page 5

    Rulers of Sarphillar -8850 DR until 1090 DR page 30

    Cities of the Dragons Spine page 31

    Map of The Greater Sarphil and Earthfast Region page 39

    Lost Items of the Hidden Kingdom page 40

    Resources Used page 41

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    The Hidden Realm of Sarphil

    sarphil

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    Description of the RealmOf old, this realm encompassed the eastern end of the Moonsea, and the mountains running

    north to what is now Glister. Beset by orcs and elven resistance to surface expansion, thedwarvres of Sarphil tunnelled under what is now Mulmaster, going deep to pass under theLis. Their delves, sought by adventurers in the Mulmaster region, are called The LostWays, Dwarves of Sarphil developed special moving-stone pumps to keep the waters of theLis at bay, as they extended their underways westwards to the rocky heights north ofpresent-day Elventree.

    The Scarp sought by the dwarves is today much reduced in height; the dwarves quarried itfrom the top down for its rich veins of copper. They were perhaps the purest and largestdeposits in the known North. The elves of the Elven Court resented this intrusion, and

    repeatedly attacked the dwarves. Before their numbers and magic, the dwarves were forcedback. In the end they had to abandon the entire southern shore arm of Sarphil, retreatingeast and north into the mountains.

    The only trace they left behind is the name of the city of Hillsfar, after Clan Hillsafar ofSarphil, principal miners of the Scarp, Clan Hillsafar can be found today in the land of Vaasa,on the other side of the Dragonspine Mountains. Sarphil was founded by NilythraNamarforge, who became its first Queen. Her son, Raulauntar, proved to be an able andastute warrior, and is said to have personally slain over 20,000 ogres, as he defended thefledgling realm against attack.

    Sarphils fall is a story common to most of the other Lost Kingdoms; its warriors were toofew to hold what they had seized, and faced too many enemies. The last king of Sarphil wasDauringogh the Doomed.He disappeared in deep caverns under Mount Throndor, in theDragonspine Mountains just south and east of Glister, as duergar and drow, in a rarealliance of the depths, harried the Sarphilan warriors northwards. Sarphil never had clearborders. Its hastily-abandoned caverns, the Lost Ways and all of the many linked caves andpassages that honeycomb the Dragonspine Mountains, are said to hold enough wealth tobuy at least six kingdoms (or so the minstrels say). The Sign of the Realm was a crossed(double-ended) pick and hammer, above an anvil. It can be seen to this day cut into the

    westernmost face of the Scarp, facing Hillsfar across the bay. Ed GreenwoodDwarves Deep

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    History of the Realm9000 DR

    Spawn Wars: Skirmishes break out

    between the eight subkingdoms of

    Shanatar as each fights to extend its

    borders at the expense of its neighbours.

    Over time, the skirmishes evolve into

    open warfare, pitting thousands of

    dwarves against one another. This series

    of conflicts is known as the Spawn Wars

    because the dwarves make extensive use

    of deepspawn-bred legions. Refugees, led

    by the Hearth Guard, Nilythra Namarforge

    of Clan Hillsafar, flee northward over and

    under land and sea seeking a place far

    away from the strife plaguing their kin.

    -8850 DR

    After 150 years of wandering, the

    refugees emerge from the underdark near

    present day Glister, having skirted theDeepmoon Sea. Spying a range of

    glittering snowcapped peaks, the dwarves

    settle within an ancient gallery of ancient

    yet alien dwarven design. Deep within the

    bowels of a mountain they name

    Throndor after the giant eagles who roost

    upon its lofty heights, the newly arrived

    dwarves name their realm Sarphil of the

    Glittering Spires, and crown lady Nilythra

    Namarforge as their first queen.

    8170 DR to 8150 DR

    The First Spider War: The drow of

    Guallidurth take advantage of the

    dwarves civil war to attack the caverns of

    Alatorin, which were far removed from

    the front lines of fighting. Brightaxe Hall is

    captured, and the kingdom of Alatorin

    falls. Refugees from Altorin make theirway north eventually finding a warm

    welcome within the great halls of the city

    of Sarphil.

    8137 DR

    Second Age of Shanatar: The eight shield

    dwarf tribes of Shanatar are united under

    the rule of the king of Ultoksamrin. Within

    150 years, trade is under way with surface

    elves. Rune casters from Shanatar

    establish a series portal all the way to

    Mount Throndor.

    8100 DR

    Deep Shanatar is at its greatest expanse

    beneath southwestern Faern. Trade

    with Sarphil is brisk and migration north

    to open new sources of iron, silver mithral

    and copper is well underway. The

    increased number of dwarven miners and

    prospectors sees them coming intoconflict with clans of ogres belonging to

    the kingdom of Faarhaschiin. Before long

    all out war begins between the two

    realms for control over territory and the

    riches contained. The war rages non-stop

    for the next 200 years with a regular influx

    of warrior migrants and their families

    from far off Shanatar.

    -7900 DR

    Queen Nilythra dies defending the gates

    of Throndor from an enormous army of

    ogres led by the Ogre High King. On a

    battlefield south east of present day

    Glister, the dwarves all but wipe out the

    ogres through the use of war machines,

    fire oil projectors, giant eagle riders and

    sheer ferocity. Crown prince Raulauntar,

    proves to be an able and astute warrior,and is said to have personally slain over

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    20,000 ogres, as he defends the fledgling

    realm against attack.

    7600 DR

    The drow empire of Telantiwar falls with

    the collapse of the great cavern of

    Bhaerynden. Drow refugees claim lesser

    caverns to the north, south, east and west

    of the newly formed Great Rift,

    establishing cities such as Llurth Dreier,

    the City of Ooze.

    With help from expatriate clans from

    Sarphil and Shanatar the dwarves return

    to their ancestral home, now the GreatRift and establish the Deep Realm. In the

    millennia that follow, the Stout Folk of the

    Deep Realm become known as the gold

    dwarves.

    -7500 DR

    The last ogre stronghold is over run and

    the last ogre prince put to the axe, as King

    Raulauntar leads his armies to victoryturning the formerly forested lands of

    Tharbator into a moor filled waste land so

    as to deny the ogres a place to hide. This

    wanton environmental destruction does

    nothing to endear the dwarves to their

    southern neighbours, the elves. With the

    death of the last ogre king the Dwarves

    officially proclaim the realm of Sarphil by

    marking the borders of their realm.

    -7340 DR

    After bringing peace to the now thriving

    realm of Sarphil that has seen the

    establishment of settlements and mines

    up and down the Spine of the Dragon,

    King Raulauntar dies peacefully

    surrounded by his 21 children, and 60

    grand children, the clan lords elect the

    renown general, Besendar Namarforge asthe next king of the ever expanding realm.

    -7290 DR

    The first clans of wandering drow settle

    within caverns on the shores of the

    Moondeep Sea, far below the Sea of

    Dragons and deep beneath the passages

    connecting the cities of Sarphil and Mount

    Throndor. The dark elves of Tel Verinal

    slowly begin exploring their surroundings

    and it is not long before they discover the

    thriving dwarven realm above.

    -7200 DR

    King Besendar and his companions

    disappear whilst on route from Sarphil to

    Mt Throndor, trackers find traces of drow,

    a disturbing development that sends

    waves of panic throughout the realm. The

    new king Garntar immediately mobilises

    the army and begins fortifying the

    passages between the two cities.

    -7000 DR

    The continued discovery of highly

    profitable seems of iron, copper, silver,

    gold and mithral sees the establishment of

    colonies by clans Hillsafar and Rolidar to

    the north and south of the capital Sarphil.

    Soon migrants are pouring north to newly

    opened Hillsafar Hall and south to the

    mithral mines of Mount Aergurl.

    -6862 DR

    Continued clashes between the drow of

    Tel Verinal and the warriors of Sarphil

    sees the dark elves establish a second,

    safer citadel on a mile long island of bare

    rock in the middle of the Moondeep Sea,

    50 miles beneath the surface lands, the

    new settlement, is named V'elddrinnsshar.The priestess of Lolth dedicate the new city to

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    the Spider Queen with the sacrifice of King

    Gantar whom they kidnapped from his own

    palace on the western slopes of Mount

    Throndor. Enraged by the kidnapping and

    murder of their king the dwarves of

    Sarphil mount an expedition to wipe outtheir dark elf enemies. The new ruler,

    Paladin King Elmryn Namarforge, sends

    forth his troops beginning a systematic

    massacre of more than 10000 dark elves

    over the next 50+ years.

    -6790 DR

    Having battled the drow for the entire

    length of his reign King Elmryn and histroops finally face the dark elves within

    the great cavern of Telverell. Before the

    very walls of Tel Verinal, the drow and

    dwarves pit their final strengths against

    each other. After 7 days of bloody and

    vicious street battles the dwarves emerge

    victorious as the few surviving drow flee

    across the Moondeep Sea to their

    holdings on V'elddrinnsshar. Their victory is

    bitter sweet as at their moment of triumphthe dwarves lose their king to a drow priestess

    riding a giant aquatic spider. Dwarven mining

    engineers collapse all tunnels leading from the

    smoking ruins of Tel Verinal sealing the city

    off from the surface once and for all. King

    Elmryns son, the canny battle master, Prince

    Raulauntar II is chosen to lead the badly

    savaged nation on its slow road to

    recovery.

    -6500 DR

    New loads of mithral and gold are

    discovered south of Mount Aergurl, this

    causes an new influx of migrants from

    Shanatar which in turn leads to the

    establishment the mighty citadel

    eventually known as Hollow Mountain.

    King Raulauntar II visits the new city

    dedicating it to the worship and glory of

    Dumathoin.

    6400 DR

    King Raulauntar II and his Earls learn that

    the kingdoms outlying southern holdings

    are under attack, and in many cases

    already over run by a massive horde of

    orcs pouring north out of the southern

    Earthfast Mountains. Gathering his

    armies the king force marches south to

    meet this ravaging menace in the foothillsat the western gates of Hollow Mountain.

    Sorely over matched, King Raulauntars

    15000 troops are only saved by the

    sudden appearance of legions of elven

    knights, spearmen and archers who

    savage the orcs from the rear.

    The elves of Arcorar meet the dwarves of

    Sarphil on the battlefields of the Vast and

    forge a tenuous alliance since the elves

    save the dwarves from death at the orcs

    hands. The Treaty of the Axe & Bow is

    signed with great ceremony on the banks

    of the Nuathlis River and almost

    immediately a trade depot is established

    upon the sight.

    -6355 DR

    King Raulauntar II dies suddenly during a

    raucous feast celebrating the anniversary

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    of his peoples victory over the drow. The

    king is found dead, face down in a pool of

    spilled vomit and ale on the morning after

    the feast in which nobles from all the

    major families had gathered. The aged

    king is buried with great ceremony and on

    the 44th

    day after his interment, the

    gathered Earls crown the soft spoken,

    Princess Isdlara Namarforge as the next

    ruler of Sarphil.

    5960 DR

    Third Age of Shanatar: The dwarves of

    Shanatar claim the surface lands north of

    the Marching Mountains as their own,establishing the kingdom of High

    Shanatar. The rune casters of Sarphil

    open up an trade portal from the capital

    to the new settlement and it is not long

    before trade wares from the far north are

    making their way into the human markets

    of the deep south and vice versa. This

    move make clans in both realms very, very

    rich.

    -5888 DR

    Powerful earth quakes rock the Spine of

    the Dragon and thousands of beings are

    killed in collapsed caverns, mines and

    halls. Amongst the dead is Queen Isdlara

    and many of her nobles and their thanes,

    killed when the royal audience cavern in

    Sarphil collapses crushing all within. In

    the aftermath, Crown Princess GwythiirNamarforge, the ruler of Throndor

    becomes the 8th

    ruler of the realm and

    Mount Throndor becomes the new capital

    whilst Sarphil is rebuilt.

    5600 DR

    Height of High Shanatars civilization is

    realised. Several more trade portals are

    opened up from Hillsafar Hall, MountAergurl and MT Suncatcher leading to

    fierce trade rivalries amongst the various

    clan halls and holdings.

    -5490 DR

    In response to increasing demand from

    the elves, Queen Gwythir orders the

    building of a trade tunnel and port on the

    shores of Galenaar, at the eastern end of

    the Dragon Sea, thus allowing direct trade

    between the realms of Arcorar and the

    burgeoning realm of Sarphil.

    -5479 DR

    The dwarves of Sarphil discover the hard

    way that their mortal enemies the

    Duergar have established themselves in

    the disused mines below old Sarphil

    Citadel. An angry horde of grey dwarves

    and their goblin slaves boil out of long

    forgotten tunnels slaughter hundreds of

    innocents including the ailing queen who

    has returned to her ancestors ancient

    home to pay homage to her forebears.

    After a series of brutal encounters theintruders are driven back to their dank,

    dark holes which are then sealed with

    powerful rune magics. The new queen,

    Maegara Namarforge places a 100gp

    bounty on the head of any Duergar that is

    caught within the tunnels of the realm.

    -5300 DR

    Further incursions by wandering clans ofDuergar into the mines of Hollow

    Mountain and Mt Suncatcher sees a

    renewed effort to eradicate them and

    their goblinoid allies from the realms

    below. What begins as a simple search

    and destroy mission very soon becomes a

    dirty war of mutual genocide deep below

    the wild, uncharted tunnels of the eastern

    Moondeep Sea.

    5200 DR

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    The last gray dwarf is slain in the caverns

    deep below Port Galenaar, the survivors,

    driven west by the dwarves of Sarphil are

    eventually enslaved by the darks elves of

    V'elddrinnsshar and are immedialtly set to

    work rebuilding the ruined city of Tel Verinal

    alongside thousands of dwarven, elven,

    Orcish and goblin slaves.

    -5185 DR

    The aging Queen Maegara dies quietly in

    her sleep and is interred with her

    ancestors within the halls of the ancestors

    in Old Sarphil City. After 44 days ofmourning and careful deliberation the

    earls elect, the childless queens eldest

    nephew, Prince Rorn Namarforge to be

    the 10th

    monarch of the realm.

    5125 DR

    The dwarf realm of Oghrann is established

    beneath the Plains of Tun by emigrants

    from overcrowded Shanatar anddisgruntled dwarves from southern

    Sarphil angry at King Rorns ruinous taxes

    and extravagant building programme as

    he attempts to return the halls of Old

    Sarphil City to their former ancient glory.

    -5002 DR

    The hated King Rorn dies suddenly with

    his rebuilding programme only halfcompleted. With accusations flying about

    the council chamber of muder and

    deception, the earls split the kingdom

    down family lines beginning perhaps the

    darkest period in Sarphils long history.

    Dwarven armies from Throndor and Old

    Sarphil led by the self appointed King

    Raulauntar lll Namarforge march south to

    confront the rebel earls and their

    supporters.

    To the north-east, the earls of Hillsafar

    Hall, Suncatcher Citadel, Orithiar and

    Ironspur and their various thanes declare

    their neutrality in the ongoing power

    struggle for the throne and Hillsafar Hall

    seals off the main passageways between it

    and the capital.

    -4900 DR

    After 100 years of bloody and internecine

    civil war which has seen brother slay

    brother and thousands slain, the final

    battle, takes place in the halls and mines

    of Hollow Mountain. Emerging victorious

    after personally slaying the usurperRaulauntar lll, his father, Earl Raulauntar

    lV, of Mount Aergurl is crowned the 12th

    ruler of a drastically weakened and

    internally riven realm.

    -4867 DR

    Beset by orcs and elven resistance to

    surface expansion, the dwarves of Sarphil

    led by the Earl of Clan Hillsafar tunnelunder what is now Mulmaster, going deep

    to pass under the Lis, following copper

    veins of unusual quality.

    -4800 DR

    The dwarves of Sarphil develop special

    moving-stone pumps to keep the waters

    of the Lis at bay, as they extend their

    underways westwards to the rockyheights north of Elventree. The Scarp

    sought by the dwarves is quarried from

    the top down for its rich veins of copper,

    gold and iridium. It forms the cap of the

    purest and largest deposit in the known

    North.

    -4684 DR

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    The elves of the Elven Court resenting the

    continued intrusion and wanton

    destruction of their forests by dwarven

    woodcutters seeking timbers for their

    mines, repeatedly attack the dwarves.

    This Initiates the Axe & Arrow War that

    sees the armies of western Sarphil and the

    elves of the Elven Court and Jhyrennstar

    clash repeatedly. Before their numbers

    and magic the armies of haughty King

    Raulauntar IV, are forced back after the

    monarchs death at the hand of

    Jhyrennstars Grand-High Mage.

    In the end they have to abandon all of

    their holdings on the southern shore armof Sarphil, retreating east and north into

    the mountains. The dwarves officially

    retreat but small parties of independent

    miners and prospectors continue to scour

    the old tailing sights looking for iridium

    deposits, the key ingredient in their

    superior mithral mail and weapons. The

    more circumspect and surviving earls the

    dead kings most trusted son, Dauringogh

    Namarforge as the next ruler of a muchreduced Sarphil.

    -4493 DR

    Both elven scouts of Jhyrennstar and

    dwarven miners of Sarphil are found

    dead, not by accident but by murder. The

    mysterious deaths continue for decades

    with no answers, though many rumors

    frayed dwarf and elf tempers alike as eachchose to accuse the other of wrongdoing.

    4400 DR

    Elven Courts and Sarphils clan leaders

    meet at Midwinter and re-establish their

    alliance at Elven Court. Then, during the

    longest, darkest night of the year, evil

    strikes. Hordes of drow and duergar, the

    evil Underdark cousins of both races,

    flood out of previously unnoticed tunnels

    and swarmed into Elven Court.

    The start of the fray shows the forces

    matched evenly, but when the second

    wave of dark elves and dwarves comes up

    from the depths, the forces of good falter.

    The meager forces assembled are easily

    overwhelmed, especially since the elves

    and dwarves have set aside their weapons

    at Elven Court. More than thirty clans of

    dwarves and elves lose their leaders in the

    slaughter. The dark elves of Tel Verinal

    have learned many potent and malignant

    magics during their exile, and their

    resistance to elven spells helps turn thetide in their favour. They summon spiders

    and deepspawn and other hideous

    monsters into Elven Court, ensuring mass

    destruction.

    As the drow and duergar keep erupting

    from down below, the dwarves fight

    holding actions in the tunnels, and many

    brave dwarves die by collapsing the

    tunnels upon themselves and their foes.As the tunnels begin closing with

    increasing frequency, two-thirds of the

    drow and duergar abandon their attacks

    on the elven settlement and flee down

    the tunnels that lead to Sarphil.

    Trusting that his elven allies can handle

    the remaining invaders above, Sarphils

    King Dauringogh and 44 dwarves

    (including two of his four sons) chase thedark invaders to Sarphil, where they find

    Sarphils warriors dead or routed. Despite

    days of fighting and knowledge of his

    homeland, King Dauringogh (hereafter

    called the Doomed) finds himself and his

    people inundated with the evil Underdark

    races, most malevolent warriors and

    wizards. Within a month of Midwinter,

    Dauringogh and his remaining dwarves

    flee north, abandoning Sarphil. The Kingand his troops disappear in deep caverns

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    under Mount Throndor, in the

    Dragonspine Mountains just south and

    east of Glister, as duergar and drow, harry

    the Sarphilan warriors northwards.

    After all was over, there were no more

    than 30 dwarf and 15 elf survivors of the

    feast hereafter remembered as the Dark

    Court Slaughter. Sarphil fell, and it was

    split into two occupied realms for the

    drow and duergar.

    With the destruction of the citadels of Old

    Sarphil, Mount Suncatcher, Mount

    Aergurl, Hollow Mountain and Mount

    Throndor, the surviving dwarves of Sarphillead by the princes Daurael & Thirag

    Namarforge retreat behind the sealed

    vaults and doors of Hillsafar Hall, wielding

    the rulers hammer, Gorathmund, Prince

    Daurael becomes the ruler of a much

    reduced, and now highly secretive and

    inward looking realm.

    -4320 DR

    The war of axe and spiders concludes with

    the building of the Weeping Wall. A series

    of massive mithral, iron stone and iridium

    fortifications along the tunnels and mines

    of Hillsafars south-western border. King

    Daurael leads his troops on increasingly

    brutal retributive raids against the

    duergar and their goblin allies, avoiding all

    direct conflict with the drow.

    -4190 DR

    Having all but eliminated the gray dwarves

    and goblins from the upperdark regions of

    his realm, King Daurael orders 100 days of

    games along with the establishment of a

    new citadel further north atop a seem of

    almost pure iridium enriched iron.

    Ironspur becomes the northern most city

    of Sarphil.

    -4184 DR

    Having led his people out of the darkness

    and chaos of war, King Daurael The

    Great, dies peacefully at the ripe old age

    501. After 44 days of mourning, the

    surviving nobles of a much reduced realm

    elect, Prince Thirag Namarforge, Dauraels

    aging younger brother, as the next king of

    Sarphil.

    -4050 DR

    A religious revival begins within the

    kingdom fuelled by visions said to have

    come from Moradin himself. King Thirag

    orders the building of a grand temple

    complex in the mountains south of the

    Weeping Wall. Looking south over the

    Glacier of the White Worm the temples

    glass-steel windows give viewers an

    panoramic view worthy of the gods. The

    Eyes of Moradin, a carefully hidden

    temple reminiscent of the one in lost

    Mount Aergurl becomes home to a

    monastic community of warrior dwarvesseeking a life dedicated to the worship of

    their deity.

    -4009 DR

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    The already aged King Thirag dies quietly

    whilst on pilgrimage to Moradins Eye, he

    is interred there with his brother in the

    newly completed royal crypts in a tresure

    filled vault deep within the heart of the

    temple. The pious nobles seeking

    Moradins favour select the kings eldest

    son the monkish priest, Prince Zuth

    Namarforge as the 3rd

    king of Sarphillar.

    -3900 DR

    The devout King Zuth dies whilst leading a

    raid on drow found attempting to

    establish a new colony beneath the

    glaciers just north of Hillsafar Hall. Thedrow are wiped out at great cost to the

    dwarves and a new ruler, the late kings

    great nephew and eldest living relative,

    Duke Cathor Hillsafar becomes the next

    monarch to wield the rulers hammer.

    3770 DR

    The dwarf realm of Oghrann falls. Beset

    on all sides by enemieslizardfolk,nomadic human tribes, wemics, and the

    usual bugbears, trolls, and goblinkin

    racesthe realm is swept away by disease

    and war. Refugees make good use of the

    long established trade portals and begin

    flooding into the abandoned halls of

    Mount Suncatcher. Meeting fierce

    resistance from a band of itinerant

    goblins, the dwarves are finally rescued by

    a patrol of warriors from Hillsafar Hall. Itis not long before word spreads back to

    ruined Oghrann and thousands more

    come pouring through the portals before

    Sarphillans runecasters finally seal the

    portals.

    3611 DR

    Gharraghaur becomes the first of the

    great dwarf kingdoms to fall to orcattacks. Its people are too busy mining to

    arm themselves in numbers enough to

    withstand the orcs before it is too late. A

    small party of battle weary dwarven

    priests, rune casters, paladins and their

    families appear in the under halls of

    Moradins Eye one of them bearing the

    regalia of the Royal House of the Helm of

    Gharraghaur.

    -3550 DR

    With a continued influx of refugees from

    across the north, King Cathor signs the

    charters establishing a new city in the

    mountains far to the south. The Citadel of

    Ironaxe is proclaimed and many of theformers residents of Oghrann are

    resettled in this virgin land.

    -3513 DR

    King Cathor dies in a mine collapse whilst

    inspecting an unusually rich vein of

    mithral, rescuers fail to find his body nor

    the bodies of his guards, but traces of gray

    dwarf miners are eventually found on thefar side of the cave-in. The new ruler,

    King Gwarr Hillsafar sends deep patrols to

    root out the newly discovered intruders.

    -3406 DR

    A sudden shift in the glacial layers north of

    the realm causes many small earthquakes

    throughout the north. In one such

    instance a massaice crevasse opens uprevealing a previously entrapped ancient

    white wyrm. The dragon is insane after

    millennia in suspended animation and

    goes on a killing spree across the great ice

    sheet and mountains ranges that last for

    more than 70 years.

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    -3335 DR

    Good King Gwar and his party of reindeer

    hunters are set upon by the Mad Wyrm,

    Chorophatarix in the ensuing battle upon

    the slopes of Mount Hammerthrone the

    king slays the dragon using the rulers

    hammer, but at the cost of his own life.

    The survivors trek back to Hillsafar Hall

    where the new ruler, the mighty smith,

    Duke Baergurn Hillsafar in crowned.

    -2890 DR

    With the underground way blocked by the

    newly emergent drow and duergar realms

    to the west, the dwarves of Sarphillar

    begin sending their wares overland to Port

    Galenaar where their small ships and

    barges receive the goods before taking

    them to the trade depot in Tailings Bay to

    the west. This trade grows slowly over

    time as a thriving community of Hill

    Dwarves of Clan Orothiar, establish and

    thence maintain a god working

    relationship with their trading

    counterparts from the various elven

    realms within Arcorar.

    -2999 DR

    King Baergurn abdicates in disgrace after

    it is revealed that he has a secret Gray

    Dwarf lover. Hounded from his throne

    the king and his mistress are exiled to the

    frozen lands to the north. His persecutor,

    the xenophobic Prince Yurdag Hillsafar

    attempts to have all mention of his

    disgraced father removed from the public

    records and statutes of his cast down and

    used for road fill. King Yurdag then has

    himself crowned the 7th

    ruler of Sarphillar.

    -2990 DR

    King Yurdag The Mad is unceremoniously

    struck down by his own grand-daughter

    after beheading his own wife in front of

    the gathered courtiers. His accusations of

    her adultery are proved to be unfounded

    and his mutilated body is dumped upon

    the glacier and the new Queen Asrynda

    Hillsafar sends out search parties to look

    for her exiled kin with little result.

    -2857 DR

    After years in the icy wilderness, the

    exiled Lord Baergurn and his followers

    settle within the caverns beneath a

    mountain they name Forondar. There

    they encounter strange winged elves. The

    two groups rarely cross paths with the

    dwarves agreeing to keep to the woods

    and dells of the lower slopes.

    -2786 DR

    The much loved Queen Asrynda retires

    gracefully from office and takes her place

    amongst the matrons of the temple of

    Sharindlar. The assembled nobles cannot

    decide upon a successor from amongst

    the many possible candidates and Queen

    Asrynda refuses to nominate an heir.Before she knows it she has lost

    http://images.clipartof.com/small/215951-Royalty-Free-RF-Clipart-Illustration-Of-A-Vintage-Black-And-White-Dragon-Design-With-A-Curled-Leafy-Tail.jpg
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    everything and bitter infighting ensues.

    When the dust and sounds of battle clear

    more than 40 nobles and thanes are dead

    with twice as many wounded. The battle

    ends with the hearthguard, Princess

    Cathlynn Hillsafar picks up the rulers

    hammer and shatters the ancient

    Sarphillan crown.

    2642 DR

    Establishment of the arctic dwarf kingdom

    of Dareth in the mountains north of

    Rashemen under the rulership of King

    Orloebar Snowbeard. The emigrants from

    Shanatar soon discover a small colony ofShield Dwarves living peacefully within the

    mountains they choose as their new

    home, led by the daughter of old Lord

    Baergurn. The newcomers are not made

    to feel welcome and soon the two groups

    come to blows.

    -2490 DR

    A mini ice age settles over the northleading to the expansion of the Vaasan

    Glacier. The dwarves of Sarphillan lose

    most of their northern pastures of the

    Sunderlands, and are forced to graze their

    rothe herds on the more dangerous

    southern slopes of the Dragons Spine.

    This in turn leads to greater conflicts with

    the orcs who dwell within the caves of the

    southern foothills.

    2460 DR

    The Nar human tribes and the hobgoblins

    of the northern mountains and tundra,

    pushed south by the expansion of the

    Great Glacier, come into conflict with each

    other and the elves of Lethyr. Dwarves in

    the lesser halls and holds north of

    Ironspur come under attack by fleeing

    bands of hobgoblins and humans. QueenCathlynn sends her Thunderhammer

    legion north to deal with this emerging

    threat.

    -2400 DR

    The last hobgoblin and human tribes are

    driven south away from the lands claimed

    by the dwarves. The returning legions fall

    upon a horde of starving goblinoids as

    they are attempting to break down the

    gates of Orothiar at the mouth of the Path

    of Blood & Tears.

    -2300 DR

    Queen Cathlynn dies peacefully and is

    mourned by one and all, statues and

    stellae are raised in her honour is halls,

    and holds up and down the kingdom. The

    people of Orithiar carve a great statue

    dedicated to her on the high slopes above

    the Path of Blood & Tears and venerate

    her as a semi-divine saviour. After the

    two score and four days of mourning the

    attending dukes, earls and thanes elect

    the queens middle son, Prince HyndbruinHillsafar as the 10

    th monarch of the

    hidden realm.

    -2221 DR

    King Hyndbruin orders the retaking of the

    halls of Mount Suncatcher in order to

    increase the safety of the dwarves

    caravans to the west. After many months

    the returning dwarves find the halls eerilyempty filled with naught but the

    desiccated husks of duergar drained of

    life. It is not long before the source of the

    destruction is revealed...

    -2080 DR

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    King Hyndbruin and his wife, along with

    every guard and servant within the royal

    complex are found slumped in positions of

    contorted agony their desiccated husks

    devoid of moisture, life and blood. Priests

    of Moradin are brought in from the

    Temple of Moradins Eye to track down

    the nameless terror that haunts the

    passageways of Hillsafar Hall. Fleeing

    south the people temporarily abandon the

    capital and resettle within the newly

    reclaimed halls of Mount Suncatcher.

    King Ghaern Hillsafar assumes the mantle

    of rulership donning the Sun Crown of

    Sarphillar.

    -1943 DR

    Undead continue to plague the lowers

    halls and passageways of the Hidden

    Realm, King Ghaern orders his priest and

    rune caster led legions into the mines to

    wage war upon their nameless foe. Soon

    they discover nests of dwarven vampires

    and banshees and bloody and horror filled

    battle ensues.

    -1927 DR

    The last vampire is dusted and the final

    banshee laid to rest as the halls of ancient

    Hillsafar are reclaimed. The end of the

    Dread Wars sees a sudden upsurge in

    trade with the surface realms and the

    doubling of the populations of Port

    Galenaar and the trade post of TailingsBay.

    1800 DR

    The descendants of Clan Duergar invade

    the realms of Ultoksamrin and Holorarar

    in Deep Shanatar and others soon follow.

    Only Iltkazar survives the gray dwarf

    invasion, leaving Shanatar fallen in all but

    name. Many thousands of refugees onceagain pour through long dormant trade

    portals into the trade galleries of Mount

    Suncatcher and the silent ruins of Old

    Sarphil.

    -1798 DR

    Alarmed at this sudden increase in the

    dwarven population is the realms above,

    the dark elves of V'elddrinnsshar begin

    sending out raiding bands to test the strength

    and resolve of their erstwhile opponents.

    -1796 DR

    In response to the increasingly violent raids by

    the drow King Ghaern places a bountyupon the head of all drow caught within

    the passageways of the upper dark.

    Within a short time expeditions are sent

    by greedy nobles and thanes wanting to

    line their pockets with the kings gold.

    Soon hundreds of dark elf skulls are lining

    the kings hall in Hillsafar. In response to

    the increasing violence the dark elves

    begin planning a counter strike of their

    own.

    -1705 DR

    After 90 years of patient planning and

    observation the dark elf magi and

    sorcerers of V'elddrinnsshar, Tel Velinar and

    Maerymdra gather together in a grand

    conclave to summon a fell nightmare within

    the heavily fortified halls of Old Sarphil. In a

    ritual reminiscent of the ancient high magic

    long since lost to the drow, the combined

    arcane casters summon a demonic infernal

    that begins reeking havoc within the great

    halls and chambers of the old subterranean

    city. Within days, 70000 dwarves are dead or

    missing, having fled into the deep wastes and

    the rune casters of Sarphillar are sealing their

    ancient capital behind millions of tonnes of

    rock and eldritch runes of godlike power. To

    seal the mantle placed over the city to entrap

    the beast, King Ghaern sacrifices himself to

    set the seals with blood and his soul.

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    The few surviving nobles elect the more

    circumspect Earl Rhamildar Hillsafar, son

    of the now dead Duke, as the new ruler.

    His first order of business is to set a watch

    over the sealed city issuing a decree that

    is death for any who seek to break the

    seals around it.

    -1600 DR

    King Rhamildar journeys to the city of

    Cormanthor to once again establish a

    formal cultural, trade, and military alliance

    with the various realms of Arcorar. He is

    accompanied upon his return to Mount

    Suncatcher by an Elven Ambassador, LadyThaeryll Audark and two high magi who

    begin setting up more permanent and

    powerful wards around the entombed

    infernal. In gratitude, King Rhamildar

    orders the building of a mighty citadel of

    incredible beauty and light for the

    ambassador to dwell in. Kiirantelholme

    Palace when it is finished is considered

    one of the finest blendings of dwarven

    and elven architecture ever seen.

    -1556 DR

    Enamoured of elvish ways the young king

    dies violently upon the claws of a giant

    owlbear whilst hunting said same

    creatures in the forests south of Tailings

    Bay settlement. His untimely demise is

    sorely felt by both realms and the ir

    respective leaders vow that the late kingsdiplomatic efforts will not be in vain. The

    late kings some, the inexperienced, elf

    loving Prince Rhamildar II Hillsafar is called

    home from his studies in Orithiar and is

    soon crowned the next wearer of the Sun

    Crown.

    -1423 DR

    Prospectors working old tailings in the far

    northern mountains strike a new vein of

    pure mithral ore sparking a rush of miners

    and claim jumpers to the lands along the

    far western mountains. The incoming

    revenue allows the dwarves to build new

    holdings south within the bowels of

    diamond rich Mount Ironaxe. Migrants

    begin drifting south the holdings within

    the Earthfast Mountains.

    -1350 DR

    The southern thanes petition the king to

    sign the charter for a new city in the

    mountains to the south far away from thetrouble and strife of the northern realm.

    The smithies of Sarphillar ring day and

    night with the clang of hammers beating

    out the weapons and tools needed for the

    establishment of the new citadel.

    -1277 DR

    Alerted by the increased activity within

    their mountains the orcs of the Earthfastsled by the chieftain Gralkash

    Bonesplitter, begin hathering to repulse

    the invaders. In a series of stunning

    reversals the dwarves are routed from

    their newly opened halls and driven north

    at great loss of life. In response King

    Rhamildar II leads his legions south in a

    flanking manoeuvre that traps the

    rampaging orcs against the ice cliffs of the

    White Wyrm Glacier. The fighting iswithout quarter and by days end both

    King Rhamildar II and Chief Gralkash are

    dead, having slain each other axe to axe.

    The resolute ferocity of the dwarves

    carries the day and it is many generations

    before the orcs rise to pose a serious

    threat again.

    -1197 DR

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    The lacklustre King Uindolfin Hillsafar is

    killed whilst practising with the rulers

    throwing hammer. Bashing his own brains

    out the unfortunate king is quickly

    interred and his successor, the charismatic

    and flamboyant Prince Pyradar Hillsafar is

    elected the next King of Sarphillar. In a

    few short years his rambunctious rule has

    seen the establishment of the glorious city

    of Earthfast as the new, southern most

    citadel of the ever expanding Hidden

    Kingdom.

    -1002 DR

    An unusually cold winter sees thesouthern passes closed for most of the

    trading season. This in turn leads to

    shortages of all but the essential items.

    Before long the cold begins to take its toll

    and many elderly dwarves in the outer

    holdings freeze to death as winter wolves

    and white worms roam free through the

    high mountain pastures.

    -988 DR

    King Pyradar disappears mysteriously

    along with the the royal procession whilst

    on route to his summer residence at Port

    Galenaar. Many suspect duergar or drow,

    but the actual cause is much more

    insidious. After extensive searches lasting

    many months, the new King, Starag

    Hillsafar declares the king and his retinue

    officially dead and then assumes themantle of the Sun Crown King.

    -950 DR

    King Starag travels south to Lisen to meet

    with his counterpart the Lady Oluvaera to

    discuss the increasing orcish activity in the

    mountains surrounding their respective

    realms. A formal military alliance is

    agreed upon and scouts from both realms

    begin actively searching out the root

    cause of the growing orc problems.

    -899 DR

    The first clashes between the orcs of the

    northern Earthspurs and the warriors of

    Sarphillar begin in the mines and caverns

    of the Deeper Dark. Initially the dwarves

    are successful but over time they begin to

    encounter monstrous orcs with demonic

    strengths and powers.

    -810 DR

    The Ice Way the main subterranean

    trade way linking northern and souther

    Sarphillar is cut by the sudden emergence

    of tens of thousands of goblinoids and

    their demon tainted masters. King Starag

    orders the sealing of the passageways

    south and begins fortifying the paths and

    tunnels leading north to his realm. A

    trade portal is established between the

    cities of Mount Suncatcher and Earthfast

    thus negating the relative threat posed totrade by the ever increasing orcs.

    -775 DR

    The Ironhammer and Thunderfist legions

    of Sarphil begin a systematic

    extermination of the orcs beneath their

    lands. The highly mechanised nature of

    their attacks more than balances their

    vastly inferior numbers. In a few shortmonths 100 000 orcs and their demon kin

    are slain and the orcish Over King

    Gargendar is slain. With the dwarves

    offensive driving the orcs south deep into

    the central Earthspurs the elves of Lisenar

    come under increasing pressure from the

    east.

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    -736 DR

    With a virulent plague currently ravaging

    the gray dwarf population the Matron

    Mother of V'elddrinnsshar send envoys to

    the new orcish Over King Gorgath seeking

    an alliance of convenience against their

    mutual foes the elves and dwarves on the

    Vast.

    722 DR

    Elves of Ylraphon suffer attacks by drow

    forces from Tel Verinal in winter who use

    the bitter darkess of a roaring blizzard to

    cover their approach from above and

    below the city. The Thunderhammers

    from Mount Suncatcher manage to break

    the siege but at great cost to all. In the

    summer the orc hordes of King Gorgath

    manage to swarm the defences of the

    already weakened city slaughter hundreds

    of residents. Again the dwarves force

    march to the city, leaving thousands of

    smashed orc skulls in their wake but the

    Thunderhammers arrival is too late tosave the city. The dwarves act as a shield

    for the fleeing refugees allowing

    thousands to escape to Lisen and beyond.

    -700 DR

    Orcs rule the eastern shore of the Reach,

    from the ruins of Arlistaar to the

    Earthspur Mountains. Their time as

    overlords of Vastaar is a brawling rule ofconstant coups, counter-attacks, and

    strife with all other inhabitants of the

    mountains. The dwarves of Earthfast as

    Sarphillar withdraw into their mountain

    strongholds only venturing out when the

    orcs push too hard against their defences.

    -695 DR

    King Starag and much of theThunderhammer legion are slain in a clash

    with several clans of Stone Giants recently

    brought under the rule of King Gorgath.

    The dwarves manage to wipe out most of

    the giants but in doing so Wyrmwite

    Citadel (in the far eastern Earthspurs) is

    destroyed. The new king, the giant slayer,

    (and distant nephew of the exiled king

    Baergurn), Raulauntar V Namarforge is

    handed the throne in an attempt by the

    dwarves to fulfil an ancient prophecy that

    states that the lost king Raulauntar would

    return to save them in their hour of

    greatest need.

    -686 DR

    Lady Oluvaera leads an attempt by the

    forces of Lisen to retake the city of

    Ylraphon. After initially taking back the

    ruins, the triumphant army is all but

    annihilated by a horde of demonic orc kin

    lead by the Over King Gorgath himself.

    This horde in turn is besieged by King

    Raulauntar and the Thunderfel Legion

    who proceed to slay every orc, gnoll and

    tiefling they can lay their axes into.Pesruing the orcs west they manage to

    trap the fleeing remnant in a box canyon

    and with the help of elven wizards the

    slaughter really begins. Despite this

    victory the surrounding orc numbers are

    so great that the loss of 10000 barely

    makes a dent in the population.

    -671 DR

    The first great hordes form as orcs grow

    so numerous as to gather into raiding

    hordes every dozen summers or so.

    Pushed west by the continuous

    harassment of the dwarves of Sarphil,

    these great, undisciplined hosts of

    warriors build or seize ships and sail away

    south to plunder and slay.

    -630 DR to 100 DR

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    The first organised horde crosses the River

    Nuathlis and begins raiding deep into the

    eastern woods of the Elven Court. They

    are finally stopped at Morkyls Drift on the

    eastern shores of the Duathamper. To

    build their crude, ramshackle ships the

    orcs fell the timber of The Vast

    repeatedly, until little remains in the

    central and western reaches, (only in the

    north are their efforts thwarted by the

    bows of Lisen and the axes of Sarphil), and

    they have to seize what they need from

    the Elven shores across the Reach.

    The orcs soon find that if they sail across

    the storm-torn Reach without securing alanding-place first they are doomed to a

    swift death under elven arrows and magic

    ere they can land. So army after army

    crosses the River Nuathlis at the northern

    end of the Reach via the fords of Arlistaar

    having been driven west away from their

    mountain homes by the systematic

    attacks by the legions of the

    Thunderhammers, in the years between

    hordes.

    Time after time these armies find the

    elves waiting for them. The hail of arrow-

    fire on orcs slogging slowly through the

    marshy banklands of the Nuathlis brings

    great slaughter, earning the Nuathlis the

    nickname Blood River. Caught between

    the axes of Sarphil and the arrows of

    Arcorar, more than half a million orcs end

    their days in the Nuathlis swamp lands.

    470 DR

    The Shadow Wars, pitting Cormanthyr and

    Rystall Wood against the Twisted Tower

    begin. Honouring the Third Axe & Arrow

    Treaty, King Raulauntar V sends military

    assistance in the form of Tunnel Ratters

    and deep earth engineers to assist ther

    elves in their wars with the drow ofMaerymdra. They meet with much

    success and the dark elves soon learn to

    fear the heavily armoured, magically

    protected dwarves and their insidious

    killing machines.

    -454 DR

    King Raulauntar V and many of his finest

    warriors are slain by sea faring drow

    travelling by ship from Port Galenaar to

    the settlement at Tailings Bay. The only

    survivor, a young dwarf named

    Thistlepwent describes in graphic detail

    the black sailed ships of the dark elf

    pirates. Back in Hillsafar Hall, the late

    kings son, Duke Olagondir Namarforge is

    crowned the next king by the gathered

    thanes and nobles.

    343 DR

    The arctic dwarves of Dareth come under

    attack from Hoarfaern, a realm of white

    dragons and their bestial servant

    creatures, and are forced to flee to deeper

    caverns. A small group of dwarves,

    descendents of the exiled Lord Baergurn

    flee in the Deeper Dark armed with the

    knowledge passed down to them by theGray Dwarf ancestors. Heading south

    they seeking sanctuary in the Deep

    Dwarven metropolis of Ghaandraghan.

    327 DR

    The shield dwarves of Clan Shattered

    Shield arrive in Dareth to find their arctic

    dwarf cousins beset by the forces of

    Hoarfaern. They rescue the surviving folkof Dareth and retreat to a lone mountain

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    which they name Mount Sundabar in

    honor of their home in Delzoun. The

    refugees are welcomed by the small clans

    of dwarves already living in the mountains

    shadow but animosity and suspicion

    prevail when they realise that their hosts

    are surface dwelling Duergar. Soon after

    slaughtering most of the peaceful gray

    dwarves the new arrivals commence

    building a fortress of their own there,

    using the hidden citadel of their erstwhile

    hosts as a base, and elect Embryn

    Shattered Shield as their king. He leaves

    his clan to take the name of Dareth.

    Digging deeper thet dwarves of clan

    Dareth find the tomb of King Baergurn inall his Sarphillan royal regalia.

    Crying Wolves: The dwarves of Dareth and

    the white dragons of Hoarfaern destroy

    each other in a final climactic battle on

    the broad mountaintop now known as

    Heroes Height, bringing this dwarf

    kingdom to an end. Months after the fall

    of the realm, dwarves from Ghaandraghan

    move through the ruins searching forsurvivors. Finding none they remove all

    items of use burning the dead and

    collapsing the entrances to the ruind

    citadel. Heading south the Half Duergar

    Namaforge clan of King Baergurn head

    south, leading an army of Deep Dwarf

    mercenaries.

    205 DR

    Orc hordes engulf Rystall Wood

    throughout the year, the worst hordes

    arriving in winter. The winter hordes also

    over run Ironspur, and the outer holdings

    of Orothiar and The Ice Watch. Only with

    the timely arrival of an unexpected army

    of Deep Dwarves led by the Paladin

    Belsimara Namaforge are Othrothiar and

    Hillsfar Hall saved. Taking advantage of

    the confusion she imprisons KingOlagondir and seizes the throne for

    herself back by an army of Deep dwarves

    she begins a reign of absolutism that sees

    her isolate the realm ending all contact

    with the outside world.

    -203 DR

    Bloody and internecine warfare grips the

    upper halls of Sarphillar as nobles loyal to

    the imprisoned king attempt to drive off

    the usurper and her ruthless mercenary

    army. The intense guerrilla warfare sees

    countless dwarves orphaned on both

    sides.

    -162 DR

    The loyalists led by the Prince Royal, Duke

    Ulric Namarforge of Mount Suncatcher

    storm the underhalls of Hillsafar

    slaughtering the rebels when ever &

    where ever they find them. Finding the

    old kings mummified body still within the

    cell he was imprisoned in, Prince Ulric

    orders the immediate execution of

    Belsimara and her supporters. In theensuing throne room battle Prince Ulric

    battles and beheads the pretender

    revealing her to be a malaugrym of

    ancient power.

    153 DR

    With ever increasing numbers of dwarves

    being born in southern Sarphillar and the

    principality of Earthfast, King Ulric signs acharter leading to the founding of the city

    and port of Proeskampalar. The city

    quickly becomes an important trading

    partner of Westgate due to an influx of

    refugees from fallen Jhaamdath. The city

    grows rapidly standing as it does near the

    greatest ruby, emerald, sapphire and

    diamond mines on the North

    Coast. From its earliest days, the city is

    known for its skilled goldsmiths and gem-cutters.

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    145 DR

    Roryn, blood of Thordbard, of the Iron

    House of fallen Oghrann founds the dwarf

    realm of Tethyamar in the present-day

    Desertsmouth Mountains. Migrants from

    Sarphillar (joining their cousins from the

    west) soon swell the ranks of those within

    Tethyamar. Soon trade portals are

    established and regular caravans pass

    between the two realms bypassing thesavage realm of Thar, the pirate infested

    Dragon Sea and the drow & deurgar

    infested tunnels beneath.

    -132 DR

    Princess Tassarli Namarforge marries

    Gerthan Thorbard untiing the two realms

    poltically and militarily. The dwarves of

    Tethyamar recognising the strength of theSarphillar holdings acknowledge King Ulric

    paying tithes and homage to his rule.

    75 DR

    Teshar is founded in the cleared lands

    between Rystall Wood and Cormanthor.

    The dwarves of Tethyamar soon establish

    trade relations with the humans and

    within a few months goods from Sarphil

    are appearing at the Trading Post at

    Daggers Ford.

    64 DR

    Rystall Wood falls in its Twelfth Rysar to

    giants and orcs. The survivors either

    remain in Yrlaancel or migrate to

    Cormanthyr. King Ulric opens up a second

    front against the old enemy in Thar

    drawing orcish forces away from their

    offensive against the elves. Using the

    Tethyamar trade portal, elements of the

    Thunderhammers pour forth to trap the

    retreating orcs and giants in a massive

    hammer & anvil manoeuvre. After 40 daysof hard campaigning, Teshar and

    Tethyamar are saved but the realm of

    Rystallar is no more.

    005 DR

    After a life time of warfare and struggle

    King Ulric Bloody Axe dies peacefully in

    his sleep on the eve of his 450th

    birthday.

    He is buried with full honours, the solemnceremony attended by hundreds of

    thanes and nobles from realms across the

    heartlands; human, elf and dwarf. His

    heir, the Hearth Guard Princess Tassarli

    Namarforge ascends the throne in a time

    of great uncertainty and social change for

    the dwarves.

    99 DR

    Queen Tassarli marries Duke Fathrynn

    Ironaxe in a grand ceremony the two

    almost immediately begin to argue as Lord

    Fathrynn attempts to control his new

    wifes words and actions. It is not long

    before their frosty relationship leads to

    political strife and uncertainty with the

    southern lords loyal to the duke.

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    163 DR

    With the growth of trade between the

    elves and dwarves, and a smattering of

    adventurous human traders the village of

    Elmwood is established as a small way

    station for ship traffic to and from the

    River Lis. Aside from the elves living in the

    village, Queen Tassarli charters members

    of the Orothiar clan to establish a trade

    presence there to forward the kingdoms

    own commercial and political interests.

    199 DR

    Dwarven Miners from Mount ironaxe

    delving deep beneath Wolf Mountain

    disturb a drow mining operation. The

    ensuing underground battles rage for

    months in the deep mines and caverns.

    Sensing a political opportunity Queen

    Tassarli sends her husband the

    recalcitrant Duke and a force of 5000

    southern dwarves to help to besieged

    citizens of Mount Ironaxe. In a series of

    bloody clashes the relief column and itsleaders are all but wiped out by demonic

    drow ambushes. Sensing that her realm is

    in real trouble the Queen calls upon the

    elves invoking the Axe & Arrow Alliance

    Treaty. The forces of Lisen are eventually

    called in to seal the deep caverns with

    high magic to prevent the Drow and their

    demonic minions from returning.

    221 DR

    Queen Tassarli is badly injured in an

    avalanche whilst out hunting white worms

    on the northern glaciers. Refusing to

    name her son as heir and successor,

    (despite vehement protests by the

    southern nobles), when she eventually

    dies the crown passes to the late queens

    nephew, the crafty and ruthless Earl

    Daggan Namarforge thus creating a

    schism between the northern and

    southern halves of the realm.

    261 DR

    The elf city at the heart of Cormanthyr

    becomes the unified city of Myth Drannor.

    Coronal Eltargrim, in an edict called the

    Opening, declared that Cormanthyr was

    to be an open realm, accessible to all non-

    elves (NTelQ uess), following the laying

    of the mythal and the renaming of the

    city. In the months that follow many

    dwarven nobles, including the

    opportunistic King Daggan visit the realm

    to pay their respects to the Coronal. Thedwarves of Hillsafar establish a canton

    within the city which doubles as the

    embassy for the realm.

    328 DR

    Alarmed at the sudden rise in orc and

    giant numbers in the mountains dividing

    northern and southern Sarphillar, King

    Daggan announces an crusade against thehated foe beginning a campaign of

    genocidal persecution against the

    goblinoids and their giantish neighbours.

    331 DR

    After three years of relentless warfare

    against the dwarves of Sarphillar the orcs

    of Vastar launch an unexpected attack on

    eastern Cormanthyr late in this yearseeking to escape the murderous axes of

    their foes, and occupy some of the lands

    east of the Elven Court for the next few

    years. The orcs spend the next years both

    solidifying their forces here and exploring

    the ruins of the ancient elf temple city.

    335 DR

    The Darkwoods Massacre: The fourthmajor foray by Myth Drannor forces

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    against the invading orcs occurs within the

    Darkwoods in high summer. The battle is

    lost as the orcs surround over half of the

    allied forces and decimate them in their

    sleep; since the human guards are also

    among the slain, no explanation is

    apparent for the negligence. In all, more

    than 1,000 soldiers die that night, though

    only 100 of them are elves.

    Dwarven Wayfinders keeping track of the

    goings on between the orcs and the elves

    report back to King Daggan that both sides

    have suffered grievous losses, but still the

    king stays his hand refusing to offer

    assistance to the elves.

    339 DR

    The orcs in the eastern forest are routed

    by elf and human forces. Instrumental in

    the battles is the human warrior Velar.

    Velar and his human (and some elf) allies

    resettle the lands around the coastal

    forest, and the area soon becomes known

    as Velarsdale. As they retreat backtowards their mountain homes the

    remnant orcs are met by small armies of

    dwarves who track the survivors back to

    their holes and then proceed to wipe

    them out parents, warriors, whelps and

    all. The slaughter is so complete that it is

    more than 200 years until orc numbers

    rise to such numbers in the Earthspurs

    again.

    389 DR

    King Daggan and a host of warriors are

    killed whilst riding out to battle a great

    red wyrm that is ravaging holds near Mt

    Suncatcher. The wyrm, Carofarratichyr

    manages to make off with many rare

    artefacts of great power from the

    Moonstar, Bronzehammer, and Athelmist

    clan holds, leaving hundreds of dead in itswake. The new ruler, Adalaer Namarforge

    immediately commissions a wyrm hunt

    and dispatches his kingdoms greatest

    dragon slayers north to find, and kill the

    murderous wyrm.

    393 DR

    Thousands of dwarven and human

    refugees from independent holds on

    Thars eastern broders flee into the

    ancient halls and holds of Mount

    Throndor. There they are met by a

    number of deep patrols of wayfinder

    dwarves assigned to watch over the

    ancient tombs and citadels. They bring

    with them reports of an enormous buildup of giant and goblinoid kin within the

    hills and blasted moorlands of Thar.

    400 DR

    Evil, inhuman forces known collectively as

    the Dark Alliance sweep out of Thar and

    destroy Northkeep. After a dark ritual is

    performed by over 40,000 humanoid

    priests, mages, and shamans, the city ofNorthkeep sinks beneath the purple

    waves of the Dragons Sea. The citys

    Royal MageAkempus Lord of Roses betraysNorthkeep to its enemies in return for the titleand privileges of overlord of the city.Akempus's allies however, double-cross him,destroying the city instead of merely

    conquering it The neighboring settlement

    of Phlan is also sacked by the inhuman

    army. With the life force gathered by the

    12000+ human deaths the gatheredspellcaster combine their arcane might to

    shatter the mythal and unleash the

    infernal trapped within Old Sarhpil.

    402 DR

    The combined arcane and martial forces

    of Cormanthyr, Sarphillar, Teshar

    Tethyamar and the wild humans of The

    Ride combine to battle the inhuman armyof Thar. Led by the human, dwarven and

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    elven rulers the arcane and faith based

    casters begin a ritual of their own to

    contain the rampaging monster before it

    destroys all in its wakes whilst the allied

    army drives deep into the gray wastes to

    battle the rampaging horde. In a

    calamitous battle that shakes the very

    mountains the forces of good battle the

    hordes of evil on a grassy northern plain

    that buckles and boils with the primal

    forces unleashed by both armies. After

    the total annihilation of the Dark Alliancethe bone littered plain is forever after known

    as the Tortured Land.

    501 DR

    King Adalaer and a large host of warriors

    are slain in an ambush 30 miles east of the

    Viperstongue in the western Earthspurs.

    The ambitious leader of the raid, a mighty

    orc warrior-shaman Ulbror Jagged Fang

    uses this success against the dwarves to

    strengthen his position within the tribes.

    Mourning the loss of her father, the

    Priestess, Princess Hathlia Namarforge,dons the Sun Crown and immediately

    announces 100 days of mourning and

    commissions the building of statues and

    temples dedicated to her fathers

    memory. Her ruinous and wasteful edicts

    are all but ignored by the southern nobles

    and thanes.

    512 DRPushed south by the vengeful forces led

    by fanatical Queen Hathlia, the orc

    chieftain Ulbror leads a horde out of

    Vastar and into the uplands of Impiltur by

    means of countless small mountain trails

    over the Earthspurs. King Sharaun of

    Impiltur leads his three sons and a small

    army north but is defeated, and he and his

    sons are slain in battle. The dead kingsson-in-law Duke Harandil Durlarven

    gathers another army, which routs the

    orcs at the Battle of Bloody Reeds. He is

    crowned king of Impiltur on the battlefield

    and establishes the Durlarven Dynasty of

    Old Impiltur.

    572 DR

    The orcish realm of Vastar falls into chaos

    with the death of Ologh the Overking at

    the claws of Iyrauroth the black wyrm.

    Flying back to his lair the dragon reports

    to his master that the first act in his grand

    scheme is complete.

    575 DR

    Prompted by a series of realm wide

    strange visions and dreams of untold

    riches The Mad Queen Hathlia directs

    dwarves from Sarphil, mining in the

    mountains, to head west and south

    underground, following veins of good ore.

    There they meet with the orcs in the

    lightless ways of the deeps. After the

    initial skirmishes, the dwarven war-councils determine that no orc who has

    seen a dwarf in the mines must be

    allowed to live, so that no word can get

    back to the orc chieftains of any organized

    foe.

    580 DR

    The deaths of many orcs in the mountains

    are ascribed to the great struggle for thethrone of Overking (created by a

    monstrous orc known only as Ologh and

    left vacant upon his death in the jaws of

    the great Wyrm of the Peaks, the black

    dragon Iyrauroth). Warring factions

    among the orcs battle each other up and

    down Vastar for eight blood-soaked

    summers and winters, until Grimmerfang

    defeats (and ceremonially spits, cooks,

    and eats) the last of his rivals, renaming

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    Ologhs court of the Hollow Mountain

    Mount Grimmerfang.

    608 DR

    The dwarves work in secret, with a few

    men and elves from Lisen (headed by Lord

    Hlastarl) to develop a steel whose bite is

    poison to orcs, and with its aid break out

    of the mountain caverns and sweep across

    the lowlands beginning two years of

    bloody genocidal warfare.

    610 DR

    Led by forces of Mad Queen hathlia the

    dwarves of Sarphillar conquer the lands of

    the Vast, overcoming Grimmerfang and

    his orcs. The victorious dwarves drive the

    orcs far to the north and south into the

    mountain heights. Claiming all the Vast as

    their own, the dwarves found a surface.

    The Realm of Glimmering Swords,

    dwarven songs call it, though it also has a

    less grand, everyday name: Roldilar. In a

    slap in the face or the queen and hernorthern court the Nobles and thanes of

    the south secede proclaiming their

    independence from the ancient and

    corrupt northern realm.

    Rolidars dwarves build themselves stone

    towers and bring herds of sheep, goats,

    and shaggy-hair cattle up from the lands

    south across the Inner Sea to roam the

    rolling grasslands cleared by the orcs. Thedwarves devote themselves to drinking

    (concocting fiery, legendary potables to

    do so), mining, and the making of

    wondrous armor, finery, adornments, and

    weaponry.

    611DR - 616 DR

    With support from the Princes of

    Earthfast, the Dwarven City of Sarbreen the City of the Hammer is built upon the

    southern coast of Vastar at the mouth of

    the Fire River. This dwarven city becomes

    a beacon of free trade throughout the

    Selumarrar.

    620 DR

    Dwarves of Rolidar, led by the Hearth

    Warden Sella Brimbor Hillsafar, move into

    the ruins of Ylraphon, driving out the last

    pockets of goblinoid resistance. Over the

    next 5 years they rebuild the docks and

    many of the major buildings and surround

    the city in a solid 50 high 20 thick curtain

    wall. Soon they are joined by severalMoon Elven families seeking to reclaim

    some of their lost properties. This leads to

    several rather heated and at times violent

    clashes over ownership. In the end a

    treaty is signed by Lord Hlastarl and King

    Tuir Stonebeard Hillsafar agreeing to

    share the rulership of the city whilst

    allowing old Elven families the right to

    reclaim their properties. New Dwarven

    mansions, towers and citadels spring upamongst the many aging Elven towers and

    villas.

    645 DR

    The wizard Maskyr gains Maskyr's Vale

    (the centre of the Tumlin Vale), from King

    Tuir "Stonebeard" by plucking out his right

    eye as the cost of gaining the vale.

    Humans begin making their firstpermanent settlements in the Vast.

    649 DR

    Orcish numbers again reach plague

    numbers and all too soon, they rise again,

    and the surface dwarven kingdom of

    Rolidar vanishes like an elephant swarmed

    by a million ants. Without the support of

    the Thunderhammer legions of Sarphillarthe dwarven defences are broken by

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    751 DR 1050 DR

    Swelling numbers of humans, aided by

    immigration as much as by birth-rate,

    soon absorb the former inhabitants of

    Rolidar and Lisenar and push the

    predators of the Vast back into the

    mountains and wilder foothills. The city of

    Ylraphon is reclaimed by the advancing

    humans who are cautiously welcomed by

    the stoic elves of Lisen. The harbour of the

    city becomes a trade-stop, in addition to

    its uses as pirate rest-and-repair stop and

    immigrant-ship landing-place. Human

    settlers encounter dwarven patrols andholdings and with the Kings

    encouragement explore the nearer and

    more accessible mines of the area and

    prosper further.

    803 DR

    King Keldorn dies unexpectedly upon the

    throne whilst hosting a visit from nobles

    of Tethyamar and Cormanthyr.Investigations find that the kings heart

    burst while he was arm wrestling with the

    Duke of Tethyamar. Forty days after his

    interment, his niece, the Duchess Ingaret

    Namarforge is crowned the next monarch

    of Sarphillar.

    934 DR

    Mulmaster is founded as a trading fortressbetween the Moonsea, the River Nuathlis,

    and the Dragon Reach. The elves of Lisen

    maintain a careful watch upon the

    growing city trading intelligence with their

    allies, the dwarves of old Sarphil. Queen

    Ingaret opens up a canton within the city

    and offers up her stone masons and

    engineers to help build the citys

    forbidding fortifications and harbour.

    What she does not reveal to the humansis the extensive network of halls and

    tunnels leading from the citys sewers to

    the Lost Ways of Old Sarphil that allow

    her spies to keep a close eye upon the

    more nefarious goings on beneath the

    citys streets and alleyways.

    913 DR

    Sembia is founded under the Raven

    Banner, the personal emblem of

    Rauthauvyr the Raven, a human war-

    leader who gathered and commanded a

    standing army to police the roads of the

    fledgling human territory. The trade savy

    dwarves of Sarphillar almost immediately

    begin open trade negotiations with theblossoming human realm. This leads to

    the establishment of a trade canton

    within every major settlement of the new

    realm and a flood of new wealth for the

    previously empty coffers of the ailing

    realm.

    940 DR

    Following in tghe steps of dwarven miners

    from Port Galenaar human goldprospectors moving up The WinterspearRiver, panning for alluvial gold in aneffort to make a quick fortune from themineral wealth of the Spine of theDragon, as it is swept down towards the

    Moonsea., The city of Hulburg is soon

    founded with Queen Ingarets blessing.

    Soon human and dwarven mining

    expeditions sponsored by Sarphillarannotables are criss-crossing the blasted

    heaths of Thar in search of the

    undiscovered riches buried there.

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    974 DR

    The Moonsea settlement built around the

    stronghold of retired half-elf adventurer

    Sulass Drowsbane is incorporated as the

    city of Sulasspryn. This is despite thereapeated warnings by traders from

    Sarphillar. Increased activity by drow

    from long slumbering Tel Verinal causes

    great alarm amongst the subterranean

    traders from Sarphillar, Hillsfar,

    Mulmaster and Hulburg.

    1000 DR

    Queen Ingaret and most of the royalfamily are slain by drow pirates in black

    sailed ships as they travel from Port

    Galenaar to Hillsfar. Left back in Mount

    Suncatcher, the queens daughter, the

    Paladin Princess Nilythra II Namarforge

    enters into protracted negotiations with

    the drow free sailors of Tel Verinal,

    eventually offering them an annual bribe

    to avoid them raiding and slaughtering

    dwarven merchants and sailors.

    1018 DR

    Rage of Dragons: A Rage of Dragons

    devastates the Heartlands, the lands

    around the Shining Sea, and the western

    and southern coasts of the Inner Sea.

    Cities of Sarphillar devastated by the

    dragons include Mulmaster, Hulburg,

    Orothiar and Procampur.

    1038 DR

    The Great Glacier retreats from the lands

    of Damara, Vaasa, and upper Narfell.

    Many folk from Impiltur and Thesk

    migrate north to the newly uncovered

    lands. The first to take advantage of the

    retreating ice are the miners and hunters

    of Sarphillar. Queen Nilythra II orders her

    armies north to secure new lands before

    the goblinoids of savage Thar can lay

    claim. This migrations marks the greatest

    expansion of Sarphillars subterranean

    borders in more than 1000 years. It is not

    long before great wealth from newly

    discovered ore bodies begins pouring backsouth into the royal coffers.

    1090 DR

    Battle of the Bones: A horde of 200,000

    goblins and orcs arises from the High

    Moors due to extreme drought and

    attempts an invasion of the North.

    Answering the call to arms from across

    the north, the warrior Queen Nilythra IINamarforge leads her Thunderhammer

    legions west through the Ogrhann trade

    portals and from thence to join the join

    the forces arrayed against the evil of

    Hlundadim. The Battle of the Bones marks

    the spot of the great battle that destroys

    the horde.

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    They came from Beregost, Baldurs Gate,

    Berdusk, Iriaebor, Elturel, Scornubel,

    Soubar, and the reaches of the High Moor.

    Although just five decades old and not as

    nearly as large as city as it is now,

    Waterdeep sent 20,000 humans to meet

    the evil foe. The Dwarven Halls sent a

    fearsome army, battle axes gleaming as

    they marched without rest to join the

    assembling troops. Though no one could

    remember having sent a messenger to

    ask, even a force of elves came to offer

    their services. One squad hailed from

    Evereska, and a larger elven army came

    from Silverymoon and other forest homes

    in the north. More than 140,000 peopledescended upon little Hills Edge to join

    the combined army... Almost 400,000

    dead, or soon to be dead, littered the

    plain. Many were indistinguishable as

    separate beings, scattered in limbs and

    pieces... Donald J. Bingle ElminstersEcologies.

    When the dust and din of battle clears and

    the mighty horde is no more tens of

    thousands and dwarves, humans andelves lay dead upon the field. Buried in

    great barrows amongst the countless by

    the survivors is Queen Nilythra II

    Namarforge and buried with her is

    Gorathmund. With Nilythras death and

    the loss of the Gorathmund, the ruling

    dynasty of Sarphillar is no more. Despite

    countless expiditions by dwarves with

    claims to the ancient throne, without the

    Rulers Hammer. None can ever claim thethrone and the mighty kingdom soon

    splinters into individual halls and holds

    with the fading Principality of Earthfast

    being the biggest remaining remnant of a

    once proud empire.

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    Rulers of Sarphil -8850 DR until 1090 DR

    -8850 until -4400 DR until 1090 DR

    Length of Reign Rulers Name Age & Gender-8150 DR to -7900 DR Nilythra Namarforge Shield Dwarf Female

    -7900 DR to -7340 DR Raulauntar Namarforge Shield Dwarf Male

    -7340 DR to -7200 DR Besendar Namarforge Shield Dwarf Male

    -7200 DR to -6862 DR Garntar Namarforge Shield Dwarf Male

    -6862 DR to -6790 DR Elmryn Namarforge Shield Dwarf Male

    -6790 DR to -6355 DR Raulauntar II Namarforge Shield Dwarf Male

    -6355 DR to -5888 DR Isdlara Namarforge Shield Dwarf Female

    -5888 DR to -5479 DR Gwythiir Namarforge Shield Dwarf Female

    -5400 DR to -5185 DR Maegara Namarforge Shield Dwarf Female

    -5185 DR to -5002 DR Rorn Namarforge Shield Dwarf Male-5002 DR to -4900 DR Raulauntar lll Namarforge Shield Dwarf Male

    -4900 DR to -4684 DR Raulauntar IV Namarforge Shield Dwarf Male

    -4684 DR to -4400 DR Dauringogh Namarforge Shield Dwarf Male

    -4400 DR to -4184 DR Daurael Namarforge Shield Dwarf Male

    -4184 DR to -4009 DR Thirag Namarforge Shield Dwarf Male

    -4009 DR to -3900 DR Zuth Namarforge Shield Dwarf Male

    -3900 DR to -3513 DR Cathor Hillsafar Shield Dwarf Male

    -3513 DR to -3335 DR Gwarr Hillsafar Shield Dwarf Male

    -3335 DR to -2999 DR Baergurn Hillsafar Shield Dwarf Male

    -2999 DR to -2990 DR Yurdag Hillsafar Shield Dwarf Male-2990 DR to -2786 DR Asrynda Hillsafar Shield Dwarf Female

    -2786 DR to -2300 DR Cathlynn Hillsafar Shield Dwarf Female

    -2300 DR to -2080 DR Hyndbruin Hillsafar Shield Dwarf Male

    -2080 DR to -1705 DR Ghaern Hillsafar Shield Dwarf Male

    -1705 DR to -1556 DR Rhamildar Hillsafar Shield Dwarf Male

    -1556 DR to -1277 DR Rhamildar II Hillsafar Shield Dwarf Male

    -1277 DR to -1197 DR Uindolfin Hillsafar Shield Dwarf Male

    -1197 DR to -988 DR Pyradar Hillsafar Shield Dwarf Male

    -988 DR to -695 DR Starag Hillsafar Shield Dwarf Male

    -695 DR to -454 DR Raulauntar V Namarforge Shield Dwarf Male

    -454 DR to -162 DR Olagondir Namarforge Shield Dwarf Male

    -162 DR to 005 DR Ulric Namarforge Shield Dwarf Male

    005 DR to 221 DR Tassarli Namarforge Shield Dwarf Female

    221 DR to 389 DR Daggan Namarforge Shield Dwarf Male

    389 DR to 501 DR Adalaer Namarforge Shield Dwarf Male

    501 DR to 679 DR Hathlia Namarforge Shield Dwarf Female

    679 DR to 803 DR Keldorn Namarforge Shield Dwarf Male

    803 DR to 1000 DR Ingaret Namarforge Shield Dwarf Female1000 DR to 1090 DR Nilythra II Namarforge Shield Dwarf Female

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    Cities of the Dragons Spine

    Sarphil City sarphilcity

    Population:97000

    Products:iron, steel, copper, gold, silver, weapons, armour, metal tools & household goods,

    doors, siege engines & traps, mining equipment, water pumps, beers & ales, fortified spirits,

    statues & artwork.

    Who Rules:The High Queen or King

    Who Really Rules:The Monarch & Council of Dukes & Earls and their representatives.

    Armed Forces: 15000 heavy foot armed with heavy Crossbows, axes & swords in platemail,

    4500 engineers specialising in the construction of traps, fortifications, siege engines & the

    like. 1500 Heavy Cavalryarmoured rothe riders.

    Temples: Moradin, Dumathoin, Clanggeddin, Sharindlar, Vergadain, Berronar, Haela

    Brightaxe, Marthammor Duin

    Notable Organisations: Order of the Crescent Moon: Known as "ghost dwarves these

    dwarves are renowned as resolute warriors who never back down from danger and who

    refuse to surrender even when all seems lost. The Hammers of Moradin A knightly order

    of warriors sworn to defend the realm at all costs. They form the core fighting force as

    officer cadre of the infamous Thunderhammer Legions of Sarphillar.

    Notable Locations: The Ironstone Palace: Carved from the very rockface of the Great

    Cavern, the Rulers palace dominates the central forum and market square. Faced by great

    huge granite blocks stained, the citys greatest warriors command villas and balconied

    apartments that look out over the sprawling cavern city. Great statues of past heroes line

    the walls of the city square. The city is guarded by warriors and priests in the finest armour

    baring shining mithral and everbright steel weapons

    Local Lore:The city of Sarphil rests within great natural cathedral cavern where a climatic

    battle was won against the orcs of the region. Much of the city is carved out of solid rock

    and is filled with vast smithies dominated by grand halls of hardworking dwarven craftsmen.

    Hammers and anvils, the signs of the Moradin, are the dominant decorative themes, as are

    statues of the Gods and great dwarven heroes of bygone days. The centre of the city is a

    huge temple dedicated to Moradin. The Soul Forger's temple is dominated by a great ever-

    burning hearth and a forge from which have emerged the greatest weapons and armours of

    the age.

    Mount Throndor mountthrondor

    Population:55000

    Products:iron, steel, copper, gold, silver, weapons, armour, metal tools & household goods,

    eagle eggs, mules & donkeys, drilling machinery, forges & smelters, leather goods, tack &

    harness, mithral, books & tomes,

    Who Rules:The Eagle Duke or Duchess

    Who Really Rules: The ruling lord/lady and council of craftmasters & guild bosses.

    Armed Forces: 5000 heavy infantry, 500 cavalry (pony riders), 300 giant eagle riders.

    Temples:Dumathoin, Clanggeddin, Sharindlar, Abbathor, Marthammor Duin

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    Notable Organisations: The Seekers in the Sunlight: A benign, inquisitive, cheerful, and

    optimistic order of priests and lore seekers dedicated to the recovery of lost and obscure

    knowledge and then restoring and sharing it with all who care to listen and learn.

    Notable Locations: Forge Soot Hall: Temple of Dugmaren - Is a sprawling complexe

    crammed full of the detritus of countless experiments as well as artifacts collected on

    extended sojourns to distant locales. At the center of the temple is a huge library housing a

    large collection of rune stones plus the tomes and scrolls of other races. The temples alter

    consists of a simple block of granite upon which sits a single ever-burning candle

    symbolizing the quest for knowledge. Visiting scholars of any race are welcome to reside in

    the temple for a night or even a tenday. The library is open to all and priests of Oghma are

    especially welcome. There are rumours that much of the lore stored here has been

    duplicated and sent to the libraries of Deep Shanatar and Candlekeep. Certainly scholars of

    dwarven lore find the priests, lore seekers and scribes here most willing to share end

    exchange knowledgefor a fee of course.

    Local Lore: The northern most city of the empire, Mount Throndor is home to the Eagle

    Lords & Ladies. Huge aeries are carved into the sheer rock walls of the three peaks of themountain. The dwarves and eagles came to an agreement long ago and now both thrive

    upon this relationship of mutual protection and respect. Only the lightest and most lithe of

    dwarves become riders, and many are considered mad by their more earthly cousins. From

    Throndors great heights the riders patrol the lands of Thar and the eastern Moonsea acting

    as scouts and messengers.

    It was from here that the dwarves launched their campaign against the ogres and goblinoids

    of Thar, the halls are covered in bas-relief carvings depicting the mighty deeds of heroes

    past, chide amongst these are the two 200 high statues of Sarphils founders, Nilythra and

    Raulauntar Namaforge that flank the entrance to the main hall. A mighty stair linkswatchtowers set upon each of the three peaks. From these dizzying heights the spiralling

    stairs lead into the aeries and finally the halls and galleries deep within this honeycomb city.

    A deep & cold sunless lake sits at the heart of the mountain fed by the perpetual snows of

    the mountain peaks and melt water from the glacier high above. Blind cave fish, crabs, eels

    and other less savoury creatures inhabit this body of water, and dwarven coracles made

    from hollowed out giant mushrooms ply the waters providing a varied diet for the

    inhabitants of the mountain. To the people of the mountain the Lake is known as The

    Mirror in the Darkness, but to most its simply Darkmiir, a foreboding and evil pit filled with

    the bones of the unwary deep beneath its cold unforgiving surface.

    Mount Suncatcher mountsuncatcher

    Population: 22300

    Products:diamonds, rubies, emeralds, amethyst, geodes, jewellery, perfumes, wines, fruits

    & vegetables, musical instruments, unusual pets, herbs, weapons & armour, rune cast magic

    items.

    Who Rules: The Sun Duke/Duchess & The Matriarch/Patriarch of Berronar

    Who Really Rules:The ruling lord/lady and council of Elder Rune Casters.

    Armed Forces: 600 Rune casters, 2500 heavy infantry, 150 cavalry (ponies), 50 eagle riders.

    Temples: Dumathoin, Berronar, Haela Brightaxe, Marthammor Duin

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    Notable Organisations: The Order of the Silver Knightingale is a loosely structured order

    composed primarily of physicians, medics, clerics, and specialty priests skilled in the art of

    healing.

    Notable Locations: The House of the Healing Hammers- this temple to Berronar consists of

    a great wood and stone hall set atop a high platform recessed into the shear side of the

    mountain. The grassy covered forecourt consists of a circle of stones, usually in a wooded in