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SRP I
LHidden Realm of The Dragons Spine
Lost Realms of Cormanthor Volume VI
Compiled, Edited & in parts written by
Snowblood
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ContentsMap of the Hidden Empire page 3Description of the Realm page 4
History of the Realm page 5
Rulers of Sarphillar -8850 DR until 1090 DR page 30
Cities of the Dragons Spine page 31
Map of The Greater Sarphil and Earthfast Region page 39
Lost Items of the Hidden Kingdom page 40
Resources Used page 41
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The Hidden Realm of Sarphil
sarphil
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Description of the RealmOf old, this realm encompassed the eastern end of the Moonsea, and the mountains running
north to what is now Glister. Beset by orcs and elven resistance to surface expansion, thedwarvres of Sarphil tunnelled under what is now Mulmaster, going deep to pass under theLis. Their delves, sought by adventurers in the Mulmaster region, are called The LostWays, Dwarves of Sarphil developed special moving-stone pumps to keep the waters of theLis at bay, as they extended their underways westwards to the rocky heights north ofpresent-day Elventree.
The Scarp sought by the dwarves is today much reduced in height; the dwarves quarried itfrom the top down for its rich veins of copper. They were perhaps the purest and largestdeposits in the known North. The elves of the Elven Court resented this intrusion, and
repeatedly attacked the dwarves. Before their numbers and magic, the dwarves were forcedback. In the end they had to abandon the entire southern shore arm of Sarphil, retreatingeast and north into the mountains.
The only trace they left behind is the name of the city of Hillsfar, after Clan Hillsafar ofSarphil, principal miners of the Scarp, Clan Hillsafar can be found today in the land of Vaasa,on the other side of the Dragonspine Mountains. Sarphil was founded by NilythraNamarforge, who became its first Queen. Her son, Raulauntar, proved to be an able andastute warrior, and is said to have personally slain over 20,000 ogres, as he defended thefledgling realm against attack.
Sarphils fall is a story common to most of the other Lost Kingdoms; its warriors were toofew to hold what they had seized, and faced too many enemies. The last king of Sarphil wasDauringogh the Doomed.He disappeared in deep caverns under Mount Throndor, in theDragonspine Mountains just south and east of Glister, as duergar and drow, in a rarealliance of the depths, harried the Sarphilan warriors northwards. Sarphil never had clearborders. Its hastily-abandoned caverns, the Lost Ways and all of the many linked caves andpassages that honeycomb the Dragonspine Mountains, are said to hold enough wealth tobuy at least six kingdoms (or so the minstrels say). The Sign of the Realm was a crossed(double-ended) pick and hammer, above an anvil. It can be seen to this day cut into the
westernmost face of the Scarp, facing Hillsfar across the bay. Ed GreenwoodDwarves Deep
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History of the Realm9000 DR
Spawn Wars: Skirmishes break out
between the eight subkingdoms of
Shanatar as each fights to extend its
borders at the expense of its neighbours.
Over time, the skirmishes evolve into
open warfare, pitting thousands of
dwarves against one another. This series
of conflicts is known as the Spawn Wars
because the dwarves make extensive use
of deepspawn-bred legions. Refugees, led
by the Hearth Guard, Nilythra Namarforge
of Clan Hillsafar, flee northward over and
under land and sea seeking a place far
away from the strife plaguing their kin.
-8850 DR
After 150 years of wandering, the
refugees emerge from the underdark near
present day Glister, having skirted theDeepmoon Sea. Spying a range of
glittering snowcapped peaks, the dwarves
settle within an ancient gallery of ancient
yet alien dwarven design. Deep within the
bowels of a mountain they name
Throndor after the giant eagles who roost
upon its lofty heights, the newly arrived
dwarves name their realm Sarphil of the
Glittering Spires, and crown lady Nilythra
Namarforge as their first queen.
8170 DR to 8150 DR
The First Spider War: The drow of
Guallidurth take advantage of the
dwarves civil war to attack the caverns of
Alatorin, which were far removed from
the front lines of fighting. Brightaxe Hall is
captured, and the kingdom of Alatorin
falls. Refugees from Altorin make theirway north eventually finding a warm
welcome within the great halls of the city
of Sarphil.
8137 DR
Second Age of Shanatar: The eight shield
dwarf tribes of Shanatar are united under
the rule of the king of Ultoksamrin. Within
150 years, trade is under way with surface
elves. Rune casters from Shanatar
establish a series portal all the way to
Mount Throndor.
8100 DR
Deep Shanatar is at its greatest expanse
beneath southwestern Faern. Trade
with Sarphil is brisk and migration north
to open new sources of iron, silver mithral
and copper is well underway. The
increased number of dwarven miners and
prospectors sees them coming intoconflict with clans of ogres belonging to
the kingdom of Faarhaschiin. Before long
all out war begins between the two
realms for control over territory and the
riches contained. The war rages non-stop
for the next 200 years with a regular influx
of warrior migrants and their families
from far off Shanatar.
-7900 DR
Queen Nilythra dies defending the gates
of Throndor from an enormous army of
ogres led by the Ogre High King. On a
battlefield south east of present day
Glister, the dwarves all but wipe out the
ogres through the use of war machines,
fire oil projectors, giant eagle riders and
sheer ferocity. Crown prince Raulauntar,
proves to be an able and astute warrior,and is said to have personally slain over
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20,000 ogres, as he defends the fledgling
realm against attack.
7600 DR
The drow empire of Telantiwar falls with
the collapse of the great cavern of
Bhaerynden. Drow refugees claim lesser
caverns to the north, south, east and west
of the newly formed Great Rift,
establishing cities such as Llurth Dreier,
the City of Ooze.
With help from expatriate clans from
Sarphil and Shanatar the dwarves return
to their ancestral home, now the GreatRift and establish the Deep Realm. In the
millennia that follow, the Stout Folk of the
Deep Realm become known as the gold
dwarves.
-7500 DR
The last ogre stronghold is over run and
the last ogre prince put to the axe, as King
Raulauntar leads his armies to victoryturning the formerly forested lands of
Tharbator into a moor filled waste land so
as to deny the ogres a place to hide. This
wanton environmental destruction does
nothing to endear the dwarves to their
southern neighbours, the elves. With the
death of the last ogre king the Dwarves
officially proclaim the realm of Sarphil by
marking the borders of their realm.
-7340 DR
After bringing peace to the now thriving
realm of Sarphil that has seen the
establishment of settlements and mines
up and down the Spine of the Dragon,
King Raulauntar dies peacefully
surrounded by his 21 children, and 60
grand children, the clan lords elect the
renown general, Besendar Namarforge asthe next king of the ever expanding realm.
-7290 DR
The first clans of wandering drow settle
within caverns on the shores of the
Moondeep Sea, far below the Sea of
Dragons and deep beneath the passages
connecting the cities of Sarphil and Mount
Throndor. The dark elves of Tel Verinal
slowly begin exploring their surroundings
and it is not long before they discover the
thriving dwarven realm above.
-7200 DR
King Besendar and his companions
disappear whilst on route from Sarphil to
Mt Throndor, trackers find traces of drow,
a disturbing development that sends
waves of panic throughout the realm. The
new king Garntar immediately mobilises
the army and begins fortifying the
passages between the two cities.
-7000 DR
The continued discovery of highly
profitable seems of iron, copper, silver,
gold and mithral sees the establishment of
colonies by clans Hillsafar and Rolidar to
the north and south of the capital Sarphil.
Soon migrants are pouring north to newly
opened Hillsafar Hall and south to the
mithral mines of Mount Aergurl.
-6862 DR
Continued clashes between the drow of
Tel Verinal and the warriors of Sarphil
sees the dark elves establish a second,
safer citadel on a mile long island of bare
rock in the middle of the Moondeep Sea,
50 miles beneath the surface lands, the
new settlement, is named V'elddrinnsshar.The priestess of Lolth dedicate the new city to
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the Spider Queen with the sacrifice of King
Gantar whom they kidnapped from his own
palace on the western slopes of Mount
Throndor. Enraged by the kidnapping and
murder of their king the dwarves of
Sarphil mount an expedition to wipe outtheir dark elf enemies. The new ruler,
Paladin King Elmryn Namarforge, sends
forth his troops beginning a systematic
massacre of more than 10000 dark elves
over the next 50+ years.
-6790 DR
Having battled the drow for the entire
length of his reign King Elmryn and histroops finally face the dark elves within
the great cavern of Telverell. Before the
very walls of Tel Verinal, the drow and
dwarves pit their final strengths against
each other. After 7 days of bloody and
vicious street battles the dwarves emerge
victorious as the few surviving drow flee
across the Moondeep Sea to their
holdings on V'elddrinnsshar. Their victory is
bitter sweet as at their moment of triumphthe dwarves lose their king to a drow priestess
riding a giant aquatic spider. Dwarven mining
engineers collapse all tunnels leading from the
smoking ruins of Tel Verinal sealing the city
off from the surface once and for all. King
Elmryns son, the canny battle master, Prince
Raulauntar II is chosen to lead the badly
savaged nation on its slow road to
recovery.
-6500 DR
New loads of mithral and gold are
discovered south of Mount Aergurl, this
causes an new influx of migrants from
Shanatar which in turn leads to the
establishment the mighty citadel
eventually known as Hollow Mountain.
King Raulauntar II visits the new city
dedicating it to the worship and glory of
Dumathoin.
6400 DR
King Raulauntar II and his Earls learn that
the kingdoms outlying southern holdings
are under attack, and in many cases
already over run by a massive horde of
orcs pouring north out of the southern
Earthfast Mountains. Gathering his
armies the king force marches south to
meet this ravaging menace in the foothillsat the western gates of Hollow Mountain.
Sorely over matched, King Raulauntars
15000 troops are only saved by the
sudden appearance of legions of elven
knights, spearmen and archers who
savage the orcs from the rear.
The elves of Arcorar meet the dwarves of
Sarphil on the battlefields of the Vast and
forge a tenuous alliance since the elves
save the dwarves from death at the orcs
hands. The Treaty of the Axe & Bow is
signed with great ceremony on the banks
of the Nuathlis River and almost
immediately a trade depot is established
upon the sight.
-6355 DR
King Raulauntar II dies suddenly during a
raucous feast celebrating the anniversary
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of his peoples victory over the drow. The
king is found dead, face down in a pool of
spilled vomit and ale on the morning after
the feast in which nobles from all the
major families had gathered. The aged
king is buried with great ceremony and on
the 44th
day after his interment, the
gathered Earls crown the soft spoken,
Princess Isdlara Namarforge as the next
ruler of Sarphil.
5960 DR
Third Age of Shanatar: The dwarves of
Shanatar claim the surface lands north of
the Marching Mountains as their own,establishing the kingdom of High
Shanatar. The rune casters of Sarphil
open up an trade portal from the capital
to the new settlement and it is not long
before trade wares from the far north are
making their way into the human markets
of the deep south and vice versa. This
move make clans in both realms very, very
rich.
-5888 DR
Powerful earth quakes rock the Spine of
the Dragon and thousands of beings are
killed in collapsed caverns, mines and
halls. Amongst the dead is Queen Isdlara
and many of her nobles and their thanes,
killed when the royal audience cavern in
Sarphil collapses crushing all within. In
the aftermath, Crown Princess GwythiirNamarforge, the ruler of Throndor
becomes the 8th
ruler of the realm and
Mount Throndor becomes the new capital
whilst Sarphil is rebuilt.
5600 DR
Height of High Shanatars civilization is
realised. Several more trade portals are
opened up from Hillsafar Hall, MountAergurl and MT Suncatcher leading to
fierce trade rivalries amongst the various
clan halls and holdings.
-5490 DR
In response to increasing demand from
the elves, Queen Gwythir orders the
building of a trade tunnel and port on the
shores of Galenaar, at the eastern end of
the Dragon Sea, thus allowing direct trade
between the realms of Arcorar and the
burgeoning realm of Sarphil.
-5479 DR
The dwarves of Sarphil discover the hard
way that their mortal enemies the
Duergar have established themselves in
the disused mines below old Sarphil
Citadel. An angry horde of grey dwarves
and their goblin slaves boil out of long
forgotten tunnels slaughter hundreds of
innocents including the ailing queen who
has returned to her ancestors ancient
home to pay homage to her forebears.
After a series of brutal encounters theintruders are driven back to their dank,
dark holes which are then sealed with
powerful rune magics. The new queen,
Maegara Namarforge places a 100gp
bounty on the head of any Duergar that is
caught within the tunnels of the realm.
-5300 DR
Further incursions by wandering clans ofDuergar into the mines of Hollow
Mountain and Mt Suncatcher sees a
renewed effort to eradicate them and
their goblinoid allies from the realms
below. What begins as a simple search
and destroy mission very soon becomes a
dirty war of mutual genocide deep below
the wild, uncharted tunnels of the eastern
Moondeep Sea.
5200 DR
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The last gray dwarf is slain in the caverns
deep below Port Galenaar, the survivors,
driven west by the dwarves of Sarphil are
eventually enslaved by the darks elves of
V'elddrinnsshar and are immedialtly set to
work rebuilding the ruined city of Tel Verinal
alongside thousands of dwarven, elven,
Orcish and goblin slaves.
-5185 DR
The aging Queen Maegara dies quietly in
her sleep and is interred with her
ancestors within the halls of the ancestors
in Old Sarphil City. After 44 days ofmourning and careful deliberation the
earls elect, the childless queens eldest
nephew, Prince Rorn Namarforge to be
the 10th
monarch of the realm.
5125 DR
The dwarf realm of Oghrann is established
beneath the Plains of Tun by emigrants
from overcrowded Shanatar anddisgruntled dwarves from southern
Sarphil angry at King Rorns ruinous taxes
and extravagant building programme as
he attempts to return the halls of Old
Sarphil City to their former ancient glory.
-5002 DR
The hated King Rorn dies suddenly with
his rebuilding programme only halfcompleted. With accusations flying about
the council chamber of muder and
deception, the earls split the kingdom
down family lines beginning perhaps the
darkest period in Sarphils long history.
Dwarven armies from Throndor and Old
Sarphil led by the self appointed King
Raulauntar lll Namarforge march south to
confront the rebel earls and their
supporters.
To the north-east, the earls of Hillsafar
Hall, Suncatcher Citadel, Orithiar and
Ironspur and their various thanes declare
their neutrality in the ongoing power
struggle for the throne and Hillsafar Hall
seals off the main passageways between it
and the capital.
-4900 DR
After 100 years of bloody and internecine
civil war which has seen brother slay
brother and thousands slain, the final
battle, takes place in the halls and mines
of Hollow Mountain. Emerging victorious
after personally slaying the usurperRaulauntar lll, his father, Earl Raulauntar
lV, of Mount Aergurl is crowned the 12th
ruler of a drastically weakened and
internally riven realm.
-4867 DR
Beset by orcs and elven resistance to
surface expansion, the dwarves of Sarphil
led by the Earl of Clan Hillsafar tunnelunder what is now Mulmaster, going deep
to pass under the Lis, following copper
veins of unusual quality.
-4800 DR
The dwarves of Sarphil develop special
moving-stone pumps to keep the waters
of the Lis at bay, as they extend their
underways westwards to the rockyheights north of Elventree. The Scarp
sought by the dwarves is quarried from
the top down for its rich veins of copper,
gold and iridium. It forms the cap of the
purest and largest deposit in the known
North.
-4684 DR
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The elves of the Elven Court resenting the
continued intrusion and wanton
destruction of their forests by dwarven
woodcutters seeking timbers for their
mines, repeatedly attack the dwarves.
This Initiates the Axe & Arrow War that
sees the armies of western Sarphil and the
elves of the Elven Court and Jhyrennstar
clash repeatedly. Before their numbers
and magic the armies of haughty King
Raulauntar IV, are forced back after the
monarchs death at the hand of
Jhyrennstars Grand-High Mage.
In the end they have to abandon all of
their holdings on the southern shore armof Sarphil, retreating east and north into
the mountains. The dwarves officially
retreat but small parties of independent
miners and prospectors continue to scour
the old tailing sights looking for iridium
deposits, the key ingredient in their
superior mithral mail and weapons. The
more circumspect and surviving earls the
dead kings most trusted son, Dauringogh
Namarforge as the next ruler of a muchreduced Sarphil.
-4493 DR
Both elven scouts of Jhyrennstar and
dwarven miners of Sarphil are found
dead, not by accident but by murder. The
mysterious deaths continue for decades
with no answers, though many rumors
frayed dwarf and elf tempers alike as eachchose to accuse the other of wrongdoing.
4400 DR
Elven Courts and Sarphils clan leaders
meet at Midwinter and re-establish their
alliance at Elven Court. Then, during the
longest, darkest night of the year, evil
strikes. Hordes of drow and duergar, the
evil Underdark cousins of both races,
flood out of previously unnoticed tunnels
and swarmed into Elven Court.
The start of the fray shows the forces
matched evenly, but when the second
wave of dark elves and dwarves comes up
from the depths, the forces of good falter.
The meager forces assembled are easily
overwhelmed, especially since the elves
and dwarves have set aside their weapons
at Elven Court. More than thirty clans of
dwarves and elves lose their leaders in the
slaughter. The dark elves of Tel Verinal
have learned many potent and malignant
magics during their exile, and their
resistance to elven spells helps turn thetide in their favour. They summon spiders
and deepspawn and other hideous
monsters into Elven Court, ensuring mass
destruction.
As the drow and duergar keep erupting
from down below, the dwarves fight
holding actions in the tunnels, and many
brave dwarves die by collapsing the
tunnels upon themselves and their foes.As the tunnels begin closing with
increasing frequency, two-thirds of the
drow and duergar abandon their attacks
on the elven settlement and flee down
the tunnels that lead to Sarphil.
Trusting that his elven allies can handle
the remaining invaders above, Sarphils
King Dauringogh and 44 dwarves
(including two of his four sons) chase thedark invaders to Sarphil, where they find
Sarphils warriors dead or routed. Despite
days of fighting and knowledge of his
homeland, King Dauringogh (hereafter
called the Doomed) finds himself and his
people inundated with the evil Underdark
races, most malevolent warriors and
wizards. Within a month of Midwinter,
Dauringogh and his remaining dwarves
flee north, abandoning Sarphil. The Kingand his troops disappear in deep caverns
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under Mount Throndor, in the
Dragonspine Mountains just south and
east of Glister, as duergar and drow, harry
the Sarphilan warriors northwards.
After all was over, there were no more
than 30 dwarf and 15 elf survivors of the
feast hereafter remembered as the Dark
Court Slaughter. Sarphil fell, and it was
split into two occupied realms for the
drow and duergar.
With the destruction of the citadels of Old
Sarphil, Mount Suncatcher, Mount
Aergurl, Hollow Mountain and Mount
Throndor, the surviving dwarves of Sarphillead by the princes Daurael & Thirag
Namarforge retreat behind the sealed
vaults and doors of Hillsafar Hall, wielding
the rulers hammer, Gorathmund, Prince
Daurael becomes the ruler of a much
reduced, and now highly secretive and
inward looking realm.
-4320 DR
The war of axe and spiders concludes with
the building of the Weeping Wall. A series
of massive mithral, iron stone and iridium
fortifications along the tunnels and mines
of Hillsafars south-western border. King
Daurael leads his troops on increasingly
brutal retributive raids against the
duergar and their goblin allies, avoiding all
direct conflict with the drow.
-4190 DR
Having all but eliminated the gray dwarves
and goblins from the upperdark regions of
his realm, King Daurael orders 100 days of
games along with the establishment of a
new citadel further north atop a seem of
almost pure iridium enriched iron.
Ironspur becomes the northern most city
of Sarphil.
-4184 DR
Having led his people out of the darkness
and chaos of war, King Daurael The
Great, dies peacefully at the ripe old age
501. After 44 days of mourning, the
surviving nobles of a much reduced realm
elect, Prince Thirag Namarforge, Dauraels
aging younger brother, as the next king of
Sarphil.
-4050 DR
A religious revival begins within the
kingdom fuelled by visions said to have
come from Moradin himself. King Thirag
orders the building of a grand temple
complex in the mountains south of the
Weeping Wall. Looking south over the
Glacier of the White Worm the temples
glass-steel windows give viewers an
panoramic view worthy of the gods. The
Eyes of Moradin, a carefully hidden
temple reminiscent of the one in lost
Mount Aergurl becomes home to a
monastic community of warrior dwarvesseeking a life dedicated to the worship of
their deity.
-4009 DR
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The already aged King Thirag dies quietly
whilst on pilgrimage to Moradins Eye, he
is interred there with his brother in the
newly completed royal crypts in a tresure
filled vault deep within the heart of the
temple. The pious nobles seeking
Moradins favour select the kings eldest
son the monkish priest, Prince Zuth
Namarforge as the 3rd
king of Sarphillar.
-3900 DR
The devout King Zuth dies whilst leading a
raid on drow found attempting to
establish a new colony beneath the
glaciers just north of Hillsafar Hall. Thedrow are wiped out at great cost to the
dwarves and a new ruler, the late kings
great nephew and eldest living relative,
Duke Cathor Hillsafar becomes the next
monarch to wield the rulers hammer.
3770 DR
The dwarf realm of Oghrann falls. Beset
on all sides by enemieslizardfolk,nomadic human tribes, wemics, and the
usual bugbears, trolls, and goblinkin
racesthe realm is swept away by disease
and war. Refugees make good use of the
long established trade portals and begin
flooding into the abandoned halls of
Mount Suncatcher. Meeting fierce
resistance from a band of itinerant
goblins, the dwarves are finally rescued by
a patrol of warriors from Hillsafar Hall. Itis not long before word spreads back to
ruined Oghrann and thousands more
come pouring through the portals before
Sarphillans runecasters finally seal the
portals.
3611 DR
Gharraghaur becomes the first of the
great dwarf kingdoms to fall to orcattacks. Its people are too busy mining to
arm themselves in numbers enough to
withstand the orcs before it is too late. A
small party of battle weary dwarven
priests, rune casters, paladins and their
families appear in the under halls of
Moradins Eye one of them bearing the
regalia of the Royal House of the Helm of
Gharraghaur.
-3550 DR
With a continued influx of refugees from
across the north, King Cathor signs the
charters establishing a new city in the
mountains far to the south. The Citadel of
Ironaxe is proclaimed and many of theformers residents of Oghrann are
resettled in this virgin land.
-3513 DR
King Cathor dies in a mine collapse whilst
inspecting an unusually rich vein of
mithral, rescuers fail to find his body nor
the bodies of his guards, but traces of gray
dwarf miners are eventually found on thefar side of the cave-in. The new ruler,
King Gwarr Hillsafar sends deep patrols to
root out the newly discovered intruders.
-3406 DR
A sudden shift in the glacial layers north of
the realm causes many small earthquakes
throughout the north. In one such
instance a massaice crevasse opens uprevealing a previously entrapped ancient
white wyrm. The dragon is insane after
millennia in suspended animation and
goes on a killing spree across the great ice
sheet and mountains ranges that last for
more than 70 years.
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-3335 DR
Good King Gwar and his party of reindeer
hunters are set upon by the Mad Wyrm,
Chorophatarix in the ensuing battle upon
the slopes of Mount Hammerthrone the
king slays the dragon using the rulers
hammer, but at the cost of his own life.
The survivors trek back to Hillsafar Hall
where the new ruler, the mighty smith,
Duke Baergurn Hillsafar in crowned.
-2890 DR
With the underground way blocked by the
newly emergent drow and duergar realms
to the west, the dwarves of Sarphillar
begin sending their wares overland to Port
Galenaar where their small ships and
barges receive the goods before taking
them to the trade depot in Tailings Bay to
the west. This trade grows slowly over
time as a thriving community of Hill
Dwarves of Clan Orothiar, establish and
thence maintain a god working
relationship with their trading
counterparts from the various elven
realms within Arcorar.
-2999 DR
King Baergurn abdicates in disgrace after
it is revealed that he has a secret Gray
Dwarf lover. Hounded from his throne
the king and his mistress are exiled to the
frozen lands to the north. His persecutor,
the xenophobic Prince Yurdag Hillsafar
attempts to have all mention of his
disgraced father removed from the public
records and statutes of his cast down and
used for road fill. King Yurdag then has
himself crowned the 7th
ruler of Sarphillar.
-2990 DR
King Yurdag The Mad is unceremoniously
struck down by his own grand-daughter
after beheading his own wife in front of
the gathered courtiers. His accusations of
her adultery are proved to be unfounded
and his mutilated body is dumped upon
the glacier and the new Queen Asrynda
Hillsafar sends out search parties to look
for her exiled kin with little result.
-2857 DR
After years in the icy wilderness, the
exiled Lord Baergurn and his followers
settle within the caverns beneath a
mountain they name Forondar. There
they encounter strange winged elves. The
two groups rarely cross paths with the
dwarves agreeing to keep to the woods
and dells of the lower slopes.
-2786 DR
The much loved Queen Asrynda retires
gracefully from office and takes her place
amongst the matrons of the temple of
Sharindlar. The assembled nobles cannot
decide upon a successor from amongst
the many possible candidates and Queen
Asrynda refuses to nominate an heir.Before she knows it she has lost
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everything and bitter infighting ensues.
When the dust and sounds of battle clear
more than 40 nobles and thanes are dead
with twice as many wounded. The battle
ends with the hearthguard, Princess
Cathlynn Hillsafar picks up the rulers
hammer and shatters the ancient
Sarphillan crown.
2642 DR
Establishment of the arctic dwarf kingdom
of Dareth in the mountains north of
Rashemen under the rulership of King
Orloebar Snowbeard. The emigrants from
Shanatar soon discover a small colony ofShield Dwarves living peacefully within the
mountains they choose as their new
home, led by the daughter of old Lord
Baergurn. The newcomers are not made
to feel welcome and soon the two groups
come to blows.
-2490 DR
A mini ice age settles over the northleading to the expansion of the Vaasan
Glacier. The dwarves of Sarphillan lose
most of their northern pastures of the
Sunderlands, and are forced to graze their
rothe herds on the more dangerous
southern slopes of the Dragons Spine.
This in turn leads to greater conflicts with
the orcs who dwell within the caves of the
southern foothills.
2460 DR
The Nar human tribes and the hobgoblins
of the northern mountains and tundra,
pushed south by the expansion of the
Great Glacier, come into conflict with each
other and the elves of Lethyr. Dwarves in
the lesser halls and holds north of
Ironspur come under attack by fleeing
bands of hobgoblins and humans. QueenCathlynn sends her Thunderhammer
legion north to deal with this emerging
threat.
-2400 DR
The last hobgoblin and human tribes are
driven south away from the lands claimed
by the dwarves. The returning legions fall
upon a horde of starving goblinoids as
they are attempting to break down the
gates of Orothiar at the mouth of the Path
of Blood & Tears.
-2300 DR
Queen Cathlynn dies peacefully and is
mourned by one and all, statues and
stellae are raised in her honour is halls,
and holds up and down the kingdom. The
people of Orithiar carve a great statue
dedicated to her on the high slopes above
the Path of Blood & Tears and venerate
her as a semi-divine saviour. After the
two score and four days of mourning the
attending dukes, earls and thanes elect
the queens middle son, Prince HyndbruinHillsafar as the 10
th monarch of the
hidden realm.
-2221 DR
King Hyndbruin orders the retaking of the
halls of Mount Suncatcher in order to
increase the safety of the dwarves
caravans to the west. After many months
the returning dwarves find the halls eerilyempty filled with naught but the
desiccated husks of duergar drained of
life. It is not long before the source of the
destruction is revealed...
-2080 DR
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King Hyndbruin and his wife, along with
every guard and servant within the royal
complex are found slumped in positions of
contorted agony their desiccated husks
devoid of moisture, life and blood. Priests
of Moradin are brought in from the
Temple of Moradins Eye to track down
the nameless terror that haunts the
passageways of Hillsafar Hall. Fleeing
south the people temporarily abandon the
capital and resettle within the newly
reclaimed halls of Mount Suncatcher.
King Ghaern Hillsafar assumes the mantle
of rulership donning the Sun Crown of
Sarphillar.
-1943 DR
Undead continue to plague the lowers
halls and passageways of the Hidden
Realm, King Ghaern orders his priest and
rune caster led legions into the mines to
wage war upon their nameless foe. Soon
they discover nests of dwarven vampires
and banshees and bloody and horror filled
battle ensues.
-1927 DR
The last vampire is dusted and the final
banshee laid to rest as the halls of ancient
Hillsafar are reclaimed. The end of the
Dread Wars sees a sudden upsurge in
trade with the surface realms and the
doubling of the populations of Port
Galenaar and the trade post of TailingsBay.
1800 DR
The descendants of Clan Duergar invade
the realms of Ultoksamrin and Holorarar
in Deep Shanatar and others soon follow.
Only Iltkazar survives the gray dwarf
invasion, leaving Shanatar fallen in all but
name. Many thousands of refugees onceagain pour through long dormant trade
portals into the trade galleries of Mount
Suncatcher and the silent ruins of Old
Sarphil.
-1798 DR
Alarmed at this sudden increase in the
dwarven population is the realms above,
the dark elves of V'elddrinnsshar begin
sending out raiding bands to test the strength
and resolve of their erstwhile opponents.
-1796 DR
In response to the increasingly violent raids by
the drow King Ghaern places a bountyupon the head of all drow caught within
the passageways of the upper dark.
Within a short time expeditions are sent
by greedy nobles and thanes wanting to
line their pockets with the kings gold.
Soon hundreds of dark elf skulls are lining
the kings hall in Hillsafar. In response to
the increasing violence the dark elves
begin planning a counter strike of their
own.
-1705 DR
After 90 years of patient planning and
observation the dark elf magi and
sorcerers of V'elddrinnsshar, Tel Velinar and
Maerymdra gather together in a grand
conclave to summon a fell nightmare within
the heavily fortified halls of Old Sarphil. In a
ritual reminiscent of the ancient high magic
long since lost to the drow, the combined
arcane casters summon a demonic infernal
that begins reeking havoc within the great
halls and chambers of the old subterranean
city. Within days, 70000 dwarves are dead or
missing, having fled into the deep wastes and
the rune casters of Sarphillar are sealing their
ancient capital behind millions of tonnes of
rock and eldritch runes of godlike power. To
seal the mantle placed over the city to entrap
the beast, King Ghaern sacrifices himself to
set the seals with blood and his soul.
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The few surviving nobles elect the more
circumspect Earl Rhamildar Hillsafar, son
of the now dead Duke, as the new ruler.
His first order of business is to set a watch
over the sealed city issuing a decree that
is death for any who seek to break the
seals around it.
-1600 DR
King Rhamildar journeys to the city of
Cormanthor to once again establish a
formal cultural, trade, and military alliance
with the various realms of Arcorar. He is
accompanied upon his return to Mount
Suncatcher by an Elven Ambassador, LadyThaeryll Audark and two high magi who
begin setting up more permanent and
powerful wards around the entombed
infernal. In gratitude, King Rhamildar
orders the building of a mighty citadel of
incredible beauty and light for the
ambassador to dwell in. Kiirantelholme
Palace when it is finished is considered
one of the finest blendings of dwarven
and elven architecture ever seen.
-1556 DR
Enamoured of elvish ways the young king
dies violently upon the claws of a giant
owlbear whilst hunting said same
creatures in the forests south of Tailings
Bay settlement. His untimely demise is
sorely felt by both realms and the ir
respective leaders vow that the late kingsdiplomatic efforts will not be in vain. The
late kings some, the inexperienced, elf
loving Prince Rhamildar II Hillsafar is called
home from his studies in Orithiar and is
soon crowned the next wearer of the Sun
Crown.
-1423 DR
Prospectors working old tailings in the far
northern mountains strike a new vein of
pure mithral ore sparking a rush of miners
and claim jumpers to the lands along the
far western mountains. The incoming
revenue allows the dwarves to build new
holdings south within the bowels of
diamond rich Mount Ironaxe. Migrants
begin drifting south the holdings within
the Earthfast Mountains.
-1350 DR
The southern thanes petition the king to
sign the charter for a new city in the
mountains to the south far away from thetrouble and strife of the northern realm.
The smithies of Sarphillar ring day and
night with the clang of hammers beating
out the weapons and tools needed for the
establishment of the new citadel.
-1277 DR
Alerted by the increased activity within
their mountains the orcs of the Earthfastsled by the chieftain Gralkash
Bonesplitter, begin hathering to repulse
the invaders. In a series of stunning
reversals the dwarves are routed from
their newly opened halls and driven north
at great loss of life. In response King
Rhamildar II leads his legions south in a
flanking manoeuvre that traps the
rampaging orcs against the ice cliffs of the
White Wyrm Glacier. The fighting iswithout quarter and by days end both
King Rhamildar II and Chief Gralkash are
dead, having slain each other axe to axe.
The resolute ferocity of the dwarves
carries the day and it is many generations
before the orcs rise to pose a serious
threat again.
-1197 DR
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The lacklustre King Uindolfin Hillsafar is
killed whilst practising with the rulers
throwing hammer. Bashing his own brains
out the unfortunate king is quickly
interred and his successor, the charismatic
and flamboyant Prince Pyradar Hillsafar is
elected the next King of Sarphillar. In a
few short years his rambunctious rule has
seen the establishment of the glorious city
of Earthfast as the new, southern most
citadel of the ever expanding Hidden
Kingdom.
-1002 DR
An unusually cold winter sees thesouthern passes closed for most of the
trading season. This in turn leads to
shortages of all but the essential items.
Before long the cold begins to take its toll
and many elderly dwarves in the outer
holdings freeze to death as winter wolves
and white worms roam free through the
high mountain pastures.
-988 DR
King Pyradar disappears mysteriously
along with the the royal procession whilst
on route to his summer residence at Port
Galenaar. Many suspect duergar or drow,
but the actual cause is much more
insidious. After extensive searches lasting
many months, the new King, Starag
Hillsafar declares the king and his retinue
officially dead and then assumes themantle of the Sun Crown King.
-950 DR
King Starag travels south to Lisen to meet
with his counterpart the Lady Oluvaera to
discuss the increasing orcish activity in the
mountains surrounding their respective
realms. A formal military alliance is
agreed upon and scouts from both realms
begin actively searching out the root
cause of the growing orc problems.
-899 DR
The first clashes between the orcs of the
northern Earthspurs and the warriors of
Sarphillar begin in the mines and caverns
of the Deeper Dark. Initially the dwarves
are successful but over time they begin to
encounter monstrous orcs with demonic
strengths and powers.
-810 DR
The Ice Way the main subterranean
trade way linking northern and souther
Sarphillar is cut by the sudden emergence
of tens of thousands of goblinoids and
their demon tainted masters. King Starag
orders the sealing of the passageways
south and begins fortifying the paths and
tunnels leading north to his realm. A
trade portal is established between the
cities of Mount Suncatcher and Earthfast
thus negating the relative threat posed totrade by the ever increasing orcs.
-775 DR
The Ironhammer and Thunderfist legions
of Sarphil begin a systematic
extermination of the orcs beneath their
lands. The highly mechanised nature of
their attacks more than balances their
vastly inferior numbers. In a few shortmonths 100 000 orcs and their demon kin
are slain and the orcish Over King
Gargendar is slain. With the dwarves
offensive driving the orcs south deep into
the central Earthspurs the elves of Lisenar
come under increasing pressure from the
east.
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-736 DR
With a virulent plague currently ravaging
the gray dwarf population the Matron
Mother of V'elddrinnsshar send envoys to
the new orcish Over King Gorgath seeking
an alliance of convenience against their
mutual foes the elves and dwarves on the
Vast.
722 DR
Elves of Ylraphon suffer attacks by drow
forces from Tel Verinal in winter who use
the bitter darkess of a roaring blizzard to
cover their approach from above and
below the city. The Thunderhammers
from Mount Suncatcher manage to break
the siege but at great cost to all. In the
summer the orc hordes of King Gorgath
manage to swarm the defences of the
already weakened city slaughter hundreds
of residents. Again the dwarves force
march to the city, leaving thousands of
smashed orc skulls in their wake but the
Thunderhammers arrival is too late tosave the city. The dwarves act as a shield
for the fleeing refugees allowing
thousands to escape to Lisen and beyond.
-700 DR
Orcs rule the eastern shore of the Reach,
from the ruins of Arlistaar to the
Earthspur Mountains. Their time as
overlords of Vastaar is a brawling rule ofconstant coups, counter-attacks, and
strife with all other inhabitants of the
mountains. The dwarves of Earthfast as
Sarphillar withdraw into their mountain
strongholds only venturing out when the
orcs push too hard against their defences.
-695 DR
King Starag and much of theThunderhammer legion are slain in a clash
with several clans of Stone Giants recently
brought under the rule of King Gorgath.
The dwarves manage to wipe out most of
the giants but in doing so Wyrmwite
Citadel (in the far eastern Earthspurs) is
destroyed. The new king, the giant slayer,
(and distant nephew of the exiled king
Baergurn), Raulauntar V Namarforge is
handed the throne in an attempt by the
dwarves to fulfil an ancient prophecy that
states that the lost king Raulauntar would
return to save them in their hour of
greatest need.
-686 DR
Lady Oluvaera leads an attempt by the
forces of Lisen to retake the city of
Ylraphon. After initially taking back the
ruins, the triumphant army is all but
annihilated by a horde of demonic orc kin
lead by the Over King Gorgath himself.
This horde in turn is besieged by King
Raulauntar and the Thunderfel Legion
who proceed to slay every orc, gnoll and
tiefling they can lay their axes into.Pesruing the orcs west they manage to
trap the fleeing remnant in a box canyon
and with the help of elven wizards the
slaughter really begins. Despite this
victory the surrounding orc numbers are
so great that the loss of 10000 barely
makes a dent in the population.
-671 DR
The first great hordes form as orcs grow
so numerous as to gather into raiding
hordes every dozen summers or so.
Pushed west by the continuous
harassment of the dwarves of Sarphil,
these great, undisciplined hosts of
warriors build or seize ships and sail away
south to plunder and slay.
-630 DR to 100 DR
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The first organised horde crosses the River
Nuathlis and begins raiding deep into the
eastern woods of the Elven Court. They
are finally stopped at Morkyls Drift on the
eastern shores of the Duathamper. To
build their crude, ramshackle ships the
orcs fell the timber of The Vast
repeatedly, until little remains in the
central and western reaches, (only in the
north are their efforts thwarted by the
bows of Lisen and the axes of Sarphil), and
they have to seize what they need from
the Elven shores across the Reach.
The orcs soon find that if they sail across
the storm-torn Reach without securing alanding-place first they are doomed to a
swift death under elven arrows and magic
ere they can land. So army after army
crosses the River Nuathlis at the northern
end of the Reach via the fords of Arlistaar
having been driven west away from their
mountain homes by the systematic
attacks by the legions of the
Thunderhammers, in the years between
hordes.
Time after time these armies find the
elves waiting for them. The hail of arrow-
fire on orcs slogging slowly through the
marshy banklands of the Nuathlis brings
great slaughter, earning the Nuathlis the
nickname Blood River. Caught between
the axes of Sarphil and the arrows of
Arcorar, more than half a million orcs end
their days in the Nuathlis swamp lands.
470 DR
The Shadow Wars, pitting Cormanthyr and
Rystall Wood against the Twisted Tower
begin. Honouring the Third Axe & Arrow
Treaty, King Raulauntar V sends military
assistance in the form of Tunnel Ratters
and deep earth engineers to assist ther
elves in their wars with the drow ofMaerymdra. They meet with much
success and the dark elves soon learn to
fear the heavily armoured, magically
protected dwarves and their insidious
killing machines.
-454 DR
King Raulauntar V and many of his finest
warriors are slain by sea faring drow
travelling by ship from Port Galenaar to
the settlement at Tailings Bay. The only
survivor, a young dwarf named
Thistlepwent describes in graphic detail
the black sailed ships of the dark elf
pirates. Back in Hillsafar Hall, the late
kings son, Duke Olagondir Namarforge is
crowned the next king by the gathered
thanes and nobles.
343 DR
The arctic dwarves of Dareth come under
attack from Hoarfaern, a realm of white
dragons and their bestial servant
creatures, and are forced to flee to deeper
caverns. A small group of dwarves,
descendents of the exiled Lord Baergurn
flee in the Deeper Dark armed with the
knowledge passed down to them by theGray Dwarf ancestors. Heading south
they seeking sanctuary in the Deep
Dwarven metropolis of Ghaandraghan.
327 DR
The shield dwarves of Clan Shattered
Shield arrive in Dareth to find their arctic
dwarf cousins beset by the forces of
Hoarfaern. They rescue the surviving folkof Dareth and retreat to a lone mountain
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which they name Mount Sundabar in
honor of their home in Delzoun. The
refugees are welcomed by the small clans
of dwarves already living in the mountains
shadow but animosity and suspicion
prevail when they realise that their hosts
are surface dwelling Duergar. Soon after
slaughtering most of the peaceful gray
dwarves the new arrivals commence
building a fortress of their own there,
using the hidden citadel of their erstwhile
hosts as a base, and elect Embryn
Shattered Shield as their king. He leaves
his clan to take the name of Dareth.
Digging deeper thet dwarves of clan
Dareth find the tomb of King Baergurn inall his Sarphillan royal regalia.
Crying Wolves: The dwarves of Dareth and
the white dragons of Hoarfaern destroy
each other in a final climactic battle on
the broad mountaintop now known as
Heroes Height, bringing this dwarf
kingdom to an end. Months after the fall
of the realm, dwarves from Ghaandraghan
move through the ruins searching forsurvivors. Finding none they remove all
items of use burning the dead and
collapsing the entrances to the ruind
citadel. Heading south the Half Duergar
Namaforge clan of King Baergurn head
south, leading an army of Deep Dwarf
mercenaries.
205 DR
Orc hordes engulf Rystall Wood
throughout the year, the worst hordes
arriving in winter. The winter hordes also
over run Ironspur, and the outer holdings
of Orothiar and The Ice Watch. Only with
the timely arrival of an unexpected army
of Deep Dwarves led by the Paladin
Belsimara Namaforge are Othrothiar and
Hillsfar Hall saved. Taking advantage of
the confusion she imprisons KingOlagondir and seizes the throne for
herself back by an army of Deep dwarves
she begins a reign of absolutism that sees
her isolate the realm ending all contact
with the outside world.
-203 DR
Bloody and internecine warfare grips the
upper halls of Sarphillar as nobles loyal to
the imprisoned king attempt to drive off
the usurper and her ruthless mercenary
army. The intense guerrilla warfare sees
countless dwarves orphaned on both
sides.
-162 DR
The loyalists led by the Prince Royal, Duke
Ulric Namarforge of Mount Suncatcher
storm the underhalls of Hillsafar
slaughtering the rebels when ever &
where ever they find them. Finding the
old kings mummified body still within the
cell he was imprisoned in, Prince Ulric
orders the immediate execution of
Belsimara and her supporters. In theensuing throne room battle Prince Ulric
battles and beheads the pretender
revealing her to be a malaugrym of
ancient power.
153 DR
With ever increasing numbers of dwarves
being born in southern Sarphillar and the
principality of Earthfast, King Ulric signs acharter leading to the founding of the city
and port of Proeskampalar. The city
quickly becomes an important trading
partner of Westgate due to an influx of
refugees from fallen Jhaamdath. The city
grows rapidly standing as it does near the
greatest ruby, emerald, sapphire and
diamond mines on the North
Coast. From its earliest days, the city is
known for its skilled goldsmiths and gem-cutters.
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145 DR
Roryn, blood of Thordbard, of the Iron
House of fallen Oghrann founds the dwarf
realm of Tethyamar in the present-day
Desertsmouth Mountains. Migrants from
Sarphillar (joining their cousins from the
west) soon swell the ranks of those within
Tethyamar. Soon trade portals are
established and regular caravans pass
between the two realms bypassing thesavage realm of Thar, the pirate infested
Dragon Sea and the drow & deurgar
infested tunnels beneath.
-132 DR
Princess Tassarli Namarforge marries
Gerthan Thorbard untiing the two realms
poltically and militarily. The dwarves of
Tethyamar recognising the strength of theSarphillar holdings acknowledge King Ulric
paying tithes and homage to his rule.
75 DR
Teshar is founded in the cleared lands
between Rystall Wood and Cormanthor.
The dwarves of Tethyamar soon establish
trade relations with the humans and
within a few months goods from Sarphil
are appearing at the Trading Post at
Daggers Ford.
64 DR
Rystall Wood falls in its Twelfth Rysar to
giants and orcs. The survivors either
remain in Yrlaancel or migrate to
Cormanthyr. King Ulric opens up a second
front against the old enemy in Thar
drawing orcish forces away from their
offensive against the elves. Using the
Tethyamar trade portal, elements of the
Thunderhammers pour forth to trap the
retreating orcs and giants in a massive
hammer & anvil manoeuvre. After 40 daysof hard campaigning, Teshar and
Tethyamar are saved but the realm of
Rystallar is no more.
005 DR
After a life time of warfare and struggle
King Ulric Bloody Axe dies peacefully in
his sleep on the eve of his 450th
birthday.
He is buried with full honours, the solemnceremony attended by hundreds of
thanes and nobles from realms across the
heartlands; human, elf and dwarf. His
heir, the Hearth Guard Princess Tassarli
Namarforge ascends the throne in a time
of great uncertainty and social change for
the dwarves.
99 DR
Queen Tassarli marries Duke Fathrynn
Ironaxe in a grand ceremony the two
almost immediately begin to argue as Lord
Fathrynn attempts to control his new
wifes words and actions. It is not long
before their frosty relationship leads to
political strife and uncertainty with the
southern lords loyal to the duke.
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163 DR
With the growth of trade between the
elves and dwarves, and a smattering of
adventurous human traders the village of
Elmwood is established as a small way
station for ship traffic to and from the
River Lis. Aside from the elves living in the
village, Queen Tassarli charters members
of the Orothiar clan to establish a trade
presence there to forward the kingdoms
own commercial and political interests.
199 DR
Dwarven Miners from Mount ironaxe
delving deep beneath Wolf Mountain
disturb a drow mining operation. The
ensuing underground battles rage for
months in the deep mines and caverns.
Sensing a political opportunity Queen
Tassarli sends her husband the
recalcitrant Duke and a force of 5000
southern dwarves to help to besieged
citizens of Mount Ironaxe. In a series of
bloody clashes the relief column and itsleaders are all but wiped out by demonic
drow ambushes. Sensing that her realm is
in real trouble the Queen calls upon the
elves invoking the Axe & Arrow Alliance
Treaty. The forces of Lisen are eventually
called in to seal the deep caverns with
high magic to prevent the Drow and their
demonic minions from returning.
221 DR
Queen Tassarli is badly injured in an
avalanche whilst out hunting white worms
on the northern glaciers. Refusing to
name her son as heir and successor,
(despite vehement protests by the
southern nobles), when she eventually
dies the crown passes to the late queens
nephew, the crafty and ruthless Earl
Daggan Namarforge thus creating a
schism between the northern and
southern halves of the realm.
261 DR
The elf city at the heart of Cormanthyr
becomes the unified city of Myth Drannor.
Coronal Eltargrim, in an edict called the
Opening, declared that Cormanthyr was
to be an open realm, accessible to all non-
elves (NTelQ uess), following the laying
of the mythal and the renaming of the
city. In the months that follow many
dwarven nobles, including the
opportunistic King Daggan visit the realm
to pay their respects to the Coronal. Thedwarves of Hillsafar establish a canton
within the city which doubles as the
embassy for the realm.
328 DR
Alarmed at the sudden rise in orc and
giant numbers in the mountains dividing
northern and southern Sarphillar, King
Daggan announces an crusade against thehated foe beginning a campaign of
genocidal persecution against the
goblinoids and their giantish neighbours.
331 DR
After three years of relentless warfare
against the dwarves of Sarphillar the orcs
of Vastar launch an unexpected attack on
eastern Cormanthyr late in this yearseeking to escape the murderous axes of
their foes, and occupy some of the lands
east of the Elven Court for the next few
years. The orcs spend the next years both
solidifying their forces here and exploring
the ruins of the ancient elf temple city.
335 DR
The Darkwoods Massacre: The fourthmajor foray by Myth Drannor forces
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against the invading orcs occurs within the
Darkwoods in high summer. The battle is
lost as the orcs surround over half of the
allied forces and decimate them in their
sleep; since the human guards are also
among the slain, no explanation is
apparent for the negligence. In all, more
than 1,000 soldiers die that night, though
only 100 of them are elves.
Dwarven Wayfinders keeping track of the
goings on between the orcs and the elves
report back to King Daggan that both sides
have suffered grievous losses, but still the
king stays his hand refusing to offer
assistance to the elves.
339 DR
The orcs in the eastern forest are routed
by elf and human forces. Instrumental in
the battles is the human warrior Velar.
Velar and his human (and some elf) allies
resettle the lands around the coastal
forest, and the area soon becomes known
as Velarsdale. As they retreat backtowards their mountain homes the
remnant orcs are met by small armies of
dwarves who track the survivors back to
their holes and then proceed to wipe
them out parents, warriors, whelps and
all. The slaughter is so complete that it is
more than 200 years until orc numbers
rise to such numbers in the Earthspurs
again.
389 DR
King Daggan and a host of warriors are
killed whilst riding out to battle a great
red wyrm that is ravaging holds near Mt
Suncatcher. The wyrm, Carofarratichyr
manages to make off with many rare
artefacts of great power from the
Moonstar, Bronzehammer, and Athelmist
clan holds, leaving hundreds of dead in itswake. The new ruler, Adalaer Namarforge
immediately commissions a wyrm hunt
and dispatches his kingdoms greatest
dragon slayers north to find, and kill the
murderous wyrm.
393 DR
Thousands of dwarven and human
refugees from independent holds on
Thars eastern broders flee into the
ancient halls and holds of Mount
Throndor. There they are met by a
number of deep patrols of wayfinder
dwarves assigned to watch over the
ancient tombs and citadels. They bring
with them reports of an enormous buildup of giant and goblinoid kin within the
hills and blasted moorlands of Thar.
400 DR
Evil, inhuman forces known collectively as
the Dark Alliance sweep out of Thar and
destroy Northkeep. After a dark ritual is
performed by over 40,000 humanoid
priests, mages, and shamans, the city ofNorthkeep sinks beneath the purple
waves of the Dragons Sea. The citys
Royal MageAkempus Lord of Roses betraysNorthkeep to its enemies in return for the titleand privileges of overlord of the city.Akempus's allies however, double-cross him,destroying the city instead of merely
conquering it The neighboring settlement
of Phlan is also sacked by the inhuman
army. With the life force gathered by the
12000+ human deaths the gatheredspellcaster combine their arcane might to
shatter the mythal and unleash the
infernal trapped within Old Sarhpil.
402 DR
The combined arcane and martial forces
of Cormanthyr, Sarphillar, Teshar
Tethyamar and the wild humans of The
Ride combine to battle the inhuman armyof Thar. Led by the human, dwarven and
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elven rulers the arcane and faith based
casters begin a ritual of their own to
contain the rampaging monster before it
destroys all in its wakes whilst the allied
army drives deep into the gray wastes to
battle the rampaging horde. In a
calamitous battle that shakes the very
mountains the forces of good battle the
hordes of evil on a grassy northern plain
that buckles and boils with the primal
forces unleashed by both armies. After
the total annihilation of the Dark Alliancethe bone littered plain is forever after known
as the Tortured Land.
501 DR
King Adalaer and a large host of warriors
are slain in an ambush 30 miles east of the
Viperstongue in the western Earthspurs.
The ambitious leader of the raid, a mighty
orc warrior-shaman Ulbror Jagged Fang
uses this success against the dwarves to
strengthen his position within the tribes.
Mourning the loss of her father, the
Priestess, Princess Hathlia Namarforge,dons the Sun Crown and immediately
announces 100 days of mourning and
commissions the building of statues and
temples dedicated to her fathers
memory. Her ruinous and wasteful edicts
are all but ignored by the southern nobles
and thanes.
512 DRPushed south by the vengeful forces led
by fanatical Queen Hathlia, the orc
chieftain Ulbror leads a horde out of
Vastar and into the uplands of Impiltur by
means of countless small mountain trails
over the Earthspurs. King Sharaun of
Impiltur leads his three sons and a small
army north but is defeated, and he and his
sons are slain in battle. The dead kingsson-in-law Duke Harandil Durlarven
gathers another army, which routs the
orcs at the Battle of Bloody Reeds. He is
crowned king of Impiltur on the battlefield
and establishes the Durlarven Dynasty of
Old Impiltur.
572 DR
The orcish realm of Vastar falls into chaos
with the death of Ologh the Overking at
the claws of Iyrauroth the black wyrm.
Flying back to his lair the dragon reports
to his master that the first act in his grand
scheme is complete.
575 DR
Prompted by a series of realm wide
strange visions and dreams of untold
riches The Mad Queen Hathlia directs
dwarves from Sarphil, mining in the
mountains, to head west and south
underground, following veins of good ore.
There they meet with the orcs in the
lightless ways of the deeps. After the
initial skirmishes, the dwarven war-councils determine that no orc who has
seen a dwarf in the mines must be
allowed to live, so that no word can get
back to the orc chieftains of any organized
foe.
580 DR
The deaths of many orcs in the mountains
are ascribed to the great struggle for thethrone of Overking (created by a
monstrous orc known only as Ologh and
left vacant upon his death in the jaws of
the great Wyrm of the Peaks, the black
dragon Iyrauroth). Warring factions
among the orcs battle each other up and
down Vastar for eight blood-soaked
summers and winters, until Grimmerfang
defeats (and ceremonially spits, cooks,
and eats) the last of his rivals, renaming
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Ologhs court of the Hollow Mountain
Mount Grimmerfang.
608 DR
The dwarves work in secret, with a few
men and elves from Lisen (headed by Lord
Hlastarl) to develop a steel whose bite is
poison to orcs, and with its aid break out
of the mountain caverns and sweep across
the lowlands beginning two years of
bloody genocidal warfare.
610 DR
Led by forces of Mad Queen hathlia the
dwarves of Sarphillar conquer the lands of
the Vast, overcoming Grimmerfang and
his orcs. The victorious dwarves drive the
orcs far to the north and south into the
mountain heights. Claiming all the Vast as
their own, the dwarves found a surface.
The Realm of Glimmering Swords,
dwarven songs call it, though it also has a
less grand, everyday name: Roldilar. In a
slap in the face or the queen and hernorthern court the Nobles and thanes of
the south secede proclaiming their
independence from the ancient and
corrupt northern realm.
Rolidars dwarves build themselves stone
towers and bring herds of sheep, goats,
and shaggy-hair cattle up from the lands
south across the Inner Sea to roam the
rolling grasslands cleared by the orcs. Thedwarves devote themselves to drinking
(concocting fiery, legendary potables to
do so), mining, and the making of
wondrous armor, finery, adornments, and
weaponry.
611DR - 616 DR
With support from the Princes of
Earthfast, the Dwarven City of Sarbreen the City of the Hammer is built upon the
southern coast of Vastar at the mouth of
the Fire River. This dwarven city becomes
a beacon of free trade throughout the
Selumarrar.
620 DR
Dwarves of Rolidar, led by the Hearth
Warden Sella Brimbor Hillsafar, move into
the ruins of Ylraphon, driving out the last
pockets of goblinoid resistance. Over the
next 5 years they rebuild the docks and
many of the major buildings and surround
the city in a solid 50 high 20 thick curtain
wall. Soon they are joined by severalMoon Elven families seeking to reclaim
some of their lost properties. This leads to
several rather heated and at times violent
clashes over ownership. In the end a
treaty is signed by Lord Hlastarl and King
Tuir Stonebeard Hillsafar agreeing to
share the rulership of the city whilst
allowing old Elven families the right to
reclaim their properties. New Dwarven
mansions, towers and citadels spring upamongst the many aging Elven towers and
villas.
645 DR
The wizard Maskyr gains Maskyr's Vale
(the centre of the Tumlin Vale), from King
Tuir "Stonebeard" by plucking out his right
eye as the cost of gaining the vale.
Humans begin making their firstpermanent settlements in the Vast.
649 DR
Orcish numbers again reach plague
numbers and all too soon, they rise again,
and the surface dwarven kingdom of
Rolidar vanishes like an elephant swarmed
by a million ants. Without the support of
the Thunderhammer legions of Sarphillarthe dwarven defences are broken by
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751 DR 1050 DR
Swelling numbers of humans, aided by
immigration as much as by birth-rate,
soon absorb the former inhabitants of
Rolidar and Lisenar and push the
predators of the Vast back into the
mountains and wilder foothills. The city of
Ylraphon is reclaimed by the advancing
humans who are cautiously welcomed by
the stoic elves of Lisen. The harbour of the
city becomes a trade-stop, in addition to
its uses as pirate rest-and-repair stop and
immigrant-ship landing-place. Human
settlers encounter dwarven patrols andholdings and with the Kings
encouragement explore the nearer and
more accessible mines of the area and
prosper further.
803 DR
King Keldorn dies unexpectedly upon the
throne whilst hosting a visit from nobles
of Tethyamar and Cormanthyr.Investigations find that the kings heart
burst while he was arm wrestling with the
Duke of Tethyamar. Forty days after his
interment, his niece, the Duchess Ingaret
Namarforge is crowned the next monarch
of Sarphillar.
934 DR
Mulmaster is founded as a trading fortressbetween the Moonsea, the River Nuathlis,
and the Dragon Reach. The elves of Lisen
maintain a careful watch upon the
growing city trading intelligence with their
allies, the dwarves of old Sarphil. Queen
Ingaret opens up a canton within the city
and offers up her stone masons and
engineers to help build the citys
forbidding fortifications and harbour.
What she does not reveal to the humansis the extensive network of halls and
tunnels leading from the citys sewers to
the Lost Ways of Old Sarphil that allow
her spies to keep a close eye upon the
more nefarious goings on beneath the
citys streets and alleyways.
913 DR
Sembia is founded under the Raven
Banner, the personal emblem of
Rauthauvyr the Raven, a human war-
leader who gathered and commanded a
standing army to police the roads of the
fledgling human territory. The trade savy
dwarves of Sarphillar almost immediately
begin open trade negotiations with theblossoming human realm. This leads to
the establishment of a trade canton
within every major settlement of the new
realm and a flood of new wealth for the
previously empty coffers of the ailing
realm.
940 DR
Following in tghe steps of dwarven miners
from Port Galenaar human goldprospectors moving up The WinterspearRiver, panning for alluvial gold in aneffort to make a quick fortune from themineral wealth of the Spine of theDragon, as it is swept down towards the
Moonsea., The city of Hulburg is soon
founded with Queen Ingarets blessing.
Soon human and dwarven mining
expeditions sponsored by Sarphillarannotables are criss-crossing the blasted
heaths of Thar in search of the
undiscovered riches buried there.
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974 DR
The Moonsea settlement built around the
stronghold of retired half-elf adventurer
Sulass Drowsbane is incorporated as the
city of Sulasspryn. This is despite thereapeated warnings by traders from
Sarphillar. Increased activity by drow
from long slumbering Tel Verinal causes
great alarm amongst the subterranean
traders from Sarphillar, Hillsfar,
Mulmaster and Hulburg.
1000 DR
Queen Ingaret and most of the royalfamily are slain by drow pirates in black
sailed ships as they travel from Port
Galenaar to Hillsfar. Left back in Mount
Suncatcher, the queens daughter, the
Paladin Princess Nilythra II Namarforge
enters into protracted negotiations with
the drow free sailors of Tel Verinal,
eventually offering them an annual bribe
to avoid them raiding and slaughtering
dwarven merchants and sailors.
1018 DR
Rage of Dragons: A Rage of Dragons
devastates the Heartlands, the lands
around the Shining Sea, and the western
and southern coasts of the Inner Sea.
Cities of Sarphillar devastated by the
dragons include Mulmaster, Hulburg,
Orothiar and Procampur.
1038 DR
The Great Glacier retreats from the lands
of Damara, Vaasa, and upper Narfell.
Many folk from Impiltur and Thesk
migrate north to the newly uncovered
lands. The first to take advantage of the
retreating ice are the miners and hunters
of Sarphillar. Queen Nilythra II orders her
armies north to secure new lands before
the goblinoids of savage Thar can lay
claim. This migrations marks the greatest
expansion of Sarphillars subterranean
borders in more than 1000 years. It is not
long before great wealth from newly
discovered ore bodies begins pouring backsouth into the royal coffers.
1090 DR
Battle of the Bones: A horde of 200,000
goblins and orcs arises from the High
Moors due to extreme drought and
attempts an invasion of the North.
Answering the call to arms from across
the north, the warrior Queen Nilythra IINamarforge leads her Thunderhammer
legions west through the Ogrhann trade
portals and from thence to join the join
the forces arrayed against the evil of
Hlundadim. The Battle of the Bones marks
the spot of the great battle that destroys
the horde.
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They came from Beregost, Baldurs Gate,
Berdusk, Iriaebor, Elturel, Scornubel,
Soubar, and the reaches of the High Moor.
Although just five decades old and not as
nearly as large as city as it is now,
Waterdeep sent 20,000 humans to meet
the evil foe. The Dwarven Halls sent a
fearsome army, battle axes gleaming as
they marched without rest to join the
assembling troops. Though no one could
remember having sent a messenger to
ask, even a force of elves came to offer
their services. One squad hailed from
Evereska, and a larger elven army came
from Silverymoon and other forest homes
in the north. More than 140,000 peopledescended upon little Hills Edge to join
the combined army... Almost 400,000
dead, or soon to be dead, littered the
plain. Many were indistinguishable as
separate beings, scattered in limbs and
pieces... Donald J. Bingle ElminstersEcologies.
When the dust and din of battle clears and
the mighty horde is no more tens of
thousands and dwarves, humans andelves lay dead upon the field. Buried in
great barrows amongst the countless by
the survivors is Queen Nilythra II
Namarforge and buried with her is
Gorathmund. With Nilythras death and
the loss of the Gorathmund, the ruling
dynasty of Sarphillar is no more. Despite
countless expiditions by dwarves with
claims to the ancient throne, without the
Rulers Hammer. None can ever claim thethrone and the mighty kingdom soon
splinters into individual halls and holds
with the fading Principality of Earthfast
being the biggest remaining remnant of a
once proud empire.
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Rulers of Sarphil -8850 DR until 1090 DR
-8850 until -4400 DR until 1090 DR
Length of Reign Rulers Name Age & Gender-8150 DR to -7900 DR Nilythra Namarforge Shield Dwarf Female
-7900 DR to -7340 DR Raulauntar Namarforge Shield Dwarf Male
-7340 DR to -7200 DR Besendar Namarforge Shield Dwarf Male
-7200 DR to -6862 DR Garntar Namarforge Shield Dwarf Male
-6862 DR to -6790 DR Elmryn Namarforge Shield Dwarf Male
-6790 DR to -6355 DR Raulauntar II Namarforge Shield Dwarf Male
-6355 DR to -5888 DR Isdlara Namarforge Shield Dwarf Female
-5888 DR to -5479 DR Gwythiir Namarforge Shield Dwarf Female
-5400 DR to -5185 DR Maegara Namarforge Shield Dwarf Female
-5185 DR to -5002 DR Rorn Namarforge Shield Dwarf Male-5002 DR to -4900 DR Raulauntar lll Namarforge Shield Dwarf Male
-4900 DR to -4684 DR Raulauntar IV Namarforge Shield Dwarf Male
-4684 DR to -4400 DR Dauringogh Namarforge Shield Dwarf Male
-4400 DR to -4184 DR Daurael Namarforge Shield Dwarf Male
-4184 DR to -4009 DR Thirag Namarforge Shield Dwarf Male
-4009 DR to -3900 DR Zuth Namarforge Shield Dwarf Male
-3900 DR to -3513 DR Cathor Hillsafar Shield Dwarf Male
-3513 DR to -3335 DR Gwarr Hillsafar Shield Dwarf Male
-3335 DR to -2999 DR Baergurn Hillsafar Shield Dwarf Male
-2999 DR to -2990 DR Yurdag Hillsafar Shield Dwarf Male-2990 DR to -2786 DR Asrynda Hillsafar Shield Dwarf Female
-2786 DR to -2300 DR Cathlynn Hillsafar Shield Dwarf Female
-2300 DR to -2080 DR Hyndbruin Hillsafar Shield Dwarf Male
-2080 DR to -1705 DR Ghaern Hillsafar Shield Dwarf Male
-1705 DR to -1556 DR Rhamildar Hillsafar Shield Dwarf Male
-1556 DR to -1277 DR Rhamildar II Hillsafar Shield Dwarf Male
-1277 DR to -1197 DR Uindolfin Hillsafar Shield Dwarf Male
-1197 DR to -988 DR Pyradar Hillsafar Shield Dwarf Male
-988 DR to -695 DR Starag Hillsafar Shield Dwarf Male
-695 DR to -454 DR Raulauntar V Namarforge Shield Dwarf Male
-454 DR to -162 DR Olagondir Namarforge Shield Dwarf Male
-162 DR to 005 DR Ulric Namarforge Shield Dwarf Male
005 DR to 221 DR Tassarli Namarforge Shield Dwarf Female
221 DR to 389 DR Daggan Namarforge Shield Dwarf Male
389 DR to 501 DR Adalaer Namarforge Shield Dwarf Male
501 DR to 679 DR Hathlia Namarforge Shield Dwarf Female
679 DR to 803 DR Keldorn Namarforge Shield Dwarf Male
803 DR to 1000 DR Ingaret Namarforge Shield Dwarf Female1000 DR to 1090 DR Nilythra II Namarforge Shield Dwarf Female
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Cities of the Dragons Spine
Sarphil City sarphilcity
Population:97000
Products:iron, steel, copper, gold, silver, weapons, armour, metal tools & household goods,
doors, siege engines & traps, mining equipment, water pumps, beers & ales, fortified spirits,
statues & artwork.
Who Rules:The High Queen or King
Who Really Rules:The Monarch & Council of Dukes & Earls and their representatives.
Armed Forces: 15000 heavy foot armed with heavy Crossbows, axes & swords in platemail,
4500 engineers specialising in the construction of traps, fortifications, siege engines & the
like. 1500 Heavy Cavalryarmoured rothe riders.
Temples: Moradin, Dumathoin, Clanggeddin, Sharindlar, Vergadain, Berronar, Haela
Brightaxe, Marthammor Duin
Notable Organisations: Order of the Crescent Moon: Known as "ghost dwarves these
dwarves are renowned as resolute warriors who never back down from danger and who
refuse to surrender even when all seems lost. The Hammers of Moradin A knightly order
of warriors sworn to defend the realm at all costs. They form the core fighting force as
officer cadre of the infamous Thunderhammer Legions of Sarphillar.
Notable Locations: The Ironstone Palace: Carved from the very rockface of the Great
Cavern, the Rulers palace dominates the central forum and market square. Faced by great
huge granite blocks stained, the citys greatest warriors command villas and balconied
apartments that look out over the sprawling cavern city. Great statues of past heroes line
the walls of the city square. The city is guarded by warriors and priests in the finest armour
baring shining mithral and everbright steel weapons
Local Lore:The city of Sarphil rests within great natural cathedral cavern where a climatic
battle was won against the orcs of the region. Much of the city is carved out of solid rock
and is filled with vast smithies dominated by grand halls of hardworking dwarven craftsmen.
Hammers and anvils, the signs of the Moradin, are the dominant decorative themes, as are
statues of the Gods and great dwarven heroes of bygone days. The centre of the city is a
huge temple dedicated to Moradin. The Soul Forger's temple is dominated by a great ever-
burning hearth and a forge from which have emerged the greatest weapons and armours of
the age.
Mount Throndor mountthrondor
Population:55000
Products:iron, steel, copper, gold, silver, weapons, armour, metal tools & household goods,
eagle eggs, mules & donkeys, drilling machinery, forges & smelters, leather goods, tack &
harness, mithral, books & tomes,
Who Rules:The Eagle Duke or Duchess
Who Really Rules: The ruling lord/lady and council of craftmasters & guild bosses.
Armed Forces: 5000 heavy infantry, 500 cavalry (pony riders), 300 giant eagle riders.
Temples:Dumathoin, Clanggeddin, Sharindlar, Abbathor, Marthammor Duin
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Notable Organisations: The Seekers in the Sunlight: A benign, inquisitive, cheerful, and
optimistic order of priests and lore seekers dedicated to the recovery of lost and obscure
knowledge and then restoring and sharing it with all who care to listen and learn.
Notable Locations: Forge Soot Hall: Temple of Dugmaren - Is a sprawling complexe
crammed full of the detritus of countless experiments as well as artifacts collected on
extended sojourns to distant locales. At the center of the temple is a huge library housing a
large collection of rune stones plus the tomes and scrolls of other races. The temples alter
consists of a simple block of granite upon which sits a single ever-burning candle
symbolizing the quest for knowledge. Visiting scholars of any race are welcome to reside in
the temple for a night or even a tenday. The library is open to all and priests of Oghma are
especially welcome. There are rumours that much of the lore stored here has been
duplicated and sent to the libraries of Deep Shanatar and Candlekeep. Certainly scholars of
dwarven lore find the priests, lore seekers and scribes here most willing to share end
exchange knowledgefor a fee of course.
Local Lore: The northern most city of the empire, Mount Throndor is home to the Eagle
Lords & Ladies. Huge aeries are carved into the sheer rock walls of the three peaks of themountain. The dwarves and eagles came to an agreement long ago and now both thrive
upon this relationship of mutual protection and respect. Only the lightest and most lithe of
dwarves become riders, and many are considered mad by their more earthly cousins. From
Throndors great heights the riders patrol the lands of Thar and the eastern Moonsea acting
as scouts and messengers.
It was from here that the dwarves launched their campaign against the ogres and goblinoids
of Thar, the halls are covered in bas-relief carvings depicting the mighty deeds of heroes
past, chide amongst these are the two 200 high statues of Sarphils founders, Nilythra and
Raulauntar Namaforge that flank the entrance to the main hall. A mighty stair linkswatchtowers set upon each of the three peaks. From these dizzying heights the spiralling
stairs lead into the aeries and finally the halls and galleries deep within this honeycomb city.
A deep & cold sunless lake sits at the heart of the mountain fed by the perpetual snows of
the mountain peaks and melt water from the glacier high above. Blind cave fish, crabs, eels
and other less savoury creatures inhabit this body of water, and dwarven coracles made
from hollowed out giant mushrooms ply the waters providing a varied diet for the
inhabitants of the mountain. To the people of the mountain the Lake is known as The
Mirror in the Darkness, but to most its simply Darkmiir, a foreboding and evil pit filled with
the bones of the unwary deep beneath its cold unforgiving surface.
Mount Suncatcher mountsuncatcher
Population: 22300
Products:diamonds, rubies, emeralds, amethyst, geodes, jewellery, perfumes, wines, fruits
& vegetables, musical instruments, unusual pets, herbs, weapons & armour, rune cast magic
items.
Who Rules: The Sun Duke/Duchess & The Matriarch/Patriarch of Berronar
Who Really Rules:The ruling lord/lady and council of Elder Rune Casters.
Armed Forces: 600 Rune casters, 2500 heavy infantry, 150 cavalry (ponies), 50 eagle riders.
Temples: Dumathoin, Berronar, Haela Brightaxe, Marthammor Duin
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Notable Organisations: The Order of the Silver Knightingale is a loosely structured order
composed primarily of physicians, medics, clerics, and specialty priests skilled in the art of
healing.
Notable Locations: The House of the Healing Hammers- this temple to Berronar consists of
a great wood and stone hall set atop a high platform recessed into the shear side of the
mountain. The grassy covered forecourt consists of a circle of stones, usually in a wooded in