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SARA VERNIA
DESIGN+ENGINEERING
WORK SAMPLE
PO Box 4844, Seattle WA 98194
+1 541.915.1954
www.saravernia.com
SARA VERNIA
EDUCATION
2012 Masters of Architecture, University of Oregon 2003 Bachelor of Science in Civil Engineering, University of Alaska Fairbanks 1998 Career Discovery Program, Harvard University
WORK HISTORY
2010-2012 Graduate Teaching Faculty, University of Oregon, Architecture Department Assistant teacher for the following: Graduate Design Process, Structures I & II, and Spatial Composition
2004-2007 Civil Designer, ASCG Inc., Transportation Engineering Department Lead Designer: Crow Creek Road Rehabilitation Project, Girdwood Alaska
Staff Engineer: Shotgun Cove Road, Whittier Alaska
Staff Engineer: Homer East End Road, Homer Alaska
2006-2007 Civil Designer, ASCG Inc./WH Pacifi c (work share in Boise Idaho), Land Development Depart. Staff Engineer/Lead Designer: Residential land development projects
1999-2004 Figure Skating Instructor/ Choreographer, Self Employed Private and group lessons
Ice-Skating Instructor at the University of Alaska Fairbanks
Artistic Director of Fairbanks Figure Skating Club annual ice show “Broadway on Ice”
INTERNSHIPS
2003 Project Management Intern, Fairbanks North Star Borough Public Works
2001-2002 Architectural Intern, Charles Bettisworth & Co.
1998 Highway Design Internship, Alaska Department of Transportation
EXHIBITIONS / LICENSING / AWARDS / AFFILIATIONS
2013 Member Artwork Exhibition at AIA Seattle Design Gallery
2003 Fundamentals of Engineering Exam
2002-2003 President, Associated General Contractors Student Chapter
2003 Chi Epsilon Civil Engineering Honors Society
1999 Spanish National Figure Skating Championships: 5th Place, Senior Ladies Freeskate
1997 USA Pacifi c Coast Sectionals: 11th Place, Senior Ladies Freeskate
SKILLS & SOFTWARE
Second Language: Spanish
Computer Applications: Autodesk AutoCAD, Autodesk Revit, Rhinoceros 3D, SketchUp
Software Plug-ins: Grasshopper, Firefl y, Ecotect, Rhino CAM
Adobe Creative Suite: Lightroom, Photoshop, Illustrator, InDesign
Microsoft Offi ce: Word, Excel, PowerPoint
Digital Fabrication: Laser cutter, 3D Printing, CNC mill
LYCEUM COMPETITION 2009University of Oregon: Fall 2009
Arch 584: Design Studio
Location: Abuja, Nigeria
Professor: Erin Moore
The concept for the 2009 Lyceum Fellowship was to focus
on a design solution for a community center in Abuja,
Nigeria that would simultaneously address local and
global issues, being mindful of the past and respectful of
the present, contemporary needs.
The community center for Abuja would be a ‘hub’ for
international exchange, inviting people of all backgrounds
to this singular place. Whether visitors arrive by car or on
foot, the sculpted site entices people inward towards an
experience that is both a journey and a destination.
Sweeping walls of local limestone emerge as an extension
of the native ground to guide and draw people into the
site from the adjacent market and roadways. The western
portion of the site responds to the Friday Market, offering
a swooping roofscape to serve as public park space
and overfl ow seating area for the outdoor amphitheater.
Arriving by car from Constitution Avenue, visitors fi rst get
a glimpse of the large curtain walls that extend to the
north/northeast. As they approach the complex, the large
extruding walls hide the buildings momentarily until the
central courtyard is revealed at the drop-off. From there,
visitors move into and then out of the parking structure/
bus transit to the ceremonial core of the building and
fi nally to the event halls.
The structure itself acts as a spatial organizing system
that defi nes paths and programmatic spaces throughout.
The walls begin at the ground and curve upward from
the market area. As they continue inward, they cradle
the central hub of the site and form the amphitheater
ceremonial core. Finally the walls radiate outward with
linear directionality to defi ne the main building complex
and event halls. From this unifying core, the outward
extending walls allow visitors to return to their city, viewing
and celebrating its people and resources with fresh eyes.
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FIRST FLOOR PLAN 1 MAIN ENTRANCE 2 LOBBY 3 INFORMATION & CLOAKROOM 4 THEATER FOR DANCES/PLAYS 5 DRESSING ROOMS 6 REHEARSAL ROOMS 7 CATERING SERVICES 8 OPEN GALLERY SPACE 9 ASSEMBLY ROOM10 MEETING ROOMS11 LECTURE HALL12 ART WORKSHOPS13 BISTRO14 LIBRARY15 SECONDARY COURT16 MAIN COURTYARD & REFLECTING POOL17 AMPHITHEATER18 PARKING GARAGE
SECOND FLOOR PLAN
1 MULTI-PURPOSE ROOM 2 THEATER, 2ND FLOOR 3 REHEARSAL ROOMS 4 OFFICES 5 STORAGE 6 MULTI-MEDIA CENTER 7 2ND FLOOR PARKING 8 AMPHITHEATER LIGHTING RMS 9 ROOFTOP PARK SCAPE
SECTION A-A
SECTION B-B
OUTDOOR AMPHITHEATER
INTERIOR PERSPECTIVE OF PARKING GARAGE
VELOSCAPE: A SCENIC BIKEWAYUniversity of Oregon: Fall 2011
ARCH 584: Design Studio
Location: John Day, Oregon
Professor: Jolie Kerns
For this project, a strong emphasis was placed on the
development of an architectural language that would
accommodate bicyclists along the Old West Scenic
Bikeway, a 180-mile route located in Grant County Oregon.
The infrastructure would include facilities ranging from a
simple rest stop or gathering space to a hostel complex
that would provide all the amenities a cyclist would need
for a long distance tour.
After several investigations, it was the articulation of a
parametric surface that would become the main theme
for these rest stops. Depending on programmatic needs,
these surfaces could be scaled, multiplied, folded and/
or extruded in order to create a diversity of enclosures
for the bicyclists along the scenic route. The degree of
enclosure needed for each rest stop would inform whether
the surface would be a simple wall, modifi ed to create a
room, or even a building complex.
PLANE ROOM COMPLEX
The quality of the surface itself would acknowledge
the surrounding activities by self-adjusting its degree
of transparency. This would be achieved at each stop
by using a high tech responsive surface composed
of dynamic louvers programmed to open and close
according to their prescribed function. The dynamic
performance of the surfaces is designed to sense
ambient environmental factors such as light or sound and
interactively communicate them to the user in real time.
FENESTRATION DUE TO DEGREE OF EXPOSURE
LOBBY / COMMUNICATIONS
HOSTEL ROOMS
KITCHEN / DINING HALL
BICYCLE REPAIR SHOP
INTERNET / LIBRARY
LAUNDRY / SHOWERS / SAUNA
PROPOSED RESPONSIVE SURFACE
PROPOSED HOSTEL AT MIDPOINT OF SCENIC BIKEWAY
NORTH VIEW OF THE INSTITUTE
HELSINKI SOUTH HARBORUniversity of Oregon: Winter-Spring 2012
ARCH 585-586: Advance Arch. Design I & II
Location: Helsinki, Finland
Professor: James Tice
This studio was based on an actual competition held in
2011 and focused on developing a comprehensive plan
for urban improvements in the Helsinki South Harbor as
well as a design for a building of our choosing that would
be incorporated within the project area.
Several major moves were made to restructure the
waterfront landscape in order to provide a more connected
system for all the harbor’s users. The fi rst improvement
was to extend Observatory Hill on the eastern edge down
to the water providing a safe and enjoyable pathway
while maintaining the important vehicular thoroughfare.
The second urban move was to create an entirely new
neighborhood block on the western edge of the harbor.
The proposed buildings would speak to the existing grid
system but would be extruded from the mainland to create
an intimate canal for the locals. The proposed Institute of
Technology in Arts and Sciences (ITAS) would be located
at the northern tip of this peninsula and act as a beacon
while simultaneously extending back the city center.
INTERIOR PERSPECTIVE
The Institute would house public gathering spaces as
well as private and commercial research centers. The
interdisciplinary nature of ITAS is intended to be a vessel
for innovative expression of the human condition through
the arts and sciences and technology.
AERIAL VIEW FROM NORTH
EW SECTION THROUGH ITAS
THE RESPONSIVE SURFACE
University of Oregon: Summer 2011
Arch 508: Grasshopper + Firefl y Workshop
Instructors: Jason Johnson & Andrew Payne
Partner: Roussa Cassel
Every act of seeing is a visual judgment; it is immediate
and composed of indivisible ingredients. What we see
gives us a way to orient ourselves, a way to navigate
through an extremely complex world. What if however,
we transcribed these visual ingredients (light and
shadow) into a tactile or physical language? Our
initial thoughts were to mimic the camera obscura, an
optical device that was fi rst conceived in order to view
an external image which would be projected onto a
two dimensional screen. Our intent was to be able to
represent a scene in real time through a static lens and
fi ltered onto a dynamic surface. For the sake of time we
decided to simplify our project by using light sensors
instead of a live image feed to collect our data.
The intent of this project was to be able to represent a
scene in real time through a static lens and fi ltered onto
a dynamic surface. A specifi c location within the White
Stagg Building in Portland, Oregon was chosen to install
a theoretical responsive surface which would refl ect
images of the cloud cover and daylight conditions seen
through the skylight above.
THE SURFACE
The initial inspiration for the responsive surface was a
project done by Daniel Rozin which utilized 830 square
pieces of wood and a built-in camera to rotate blocks
which would recreate the images directly adjacent
using light and shadow. For this project we also used
a grid of blocks, sized at two inches on edge and
colored white, gray and black, each face representing
the average value of the pixel detected above. Each
block would connect to a motor and a light sensor and
rotate to display the face with a tonal value depending
on the light reading. We envisioned the surface as an
elongated fl oor installation composed of a 15x240 grid
of blocks which would mimic the sky above.
MAKING IT WORK
To implement the design we used Grasshopper, a
plug-in for McNeel’s Rhino Modeler, and Firefl y, a set
of comprehensive tools that bridge the gap between
Grasshopper and the Arduino micro-controller, allowing
for real-time data to fl ow to and from the three
dimensional digital world and the physical world.
For the simulation, the objective was to use light meters
that would feed into the analog inputs on the Arduino
board and produce readings in a gradient using pulse-
width modulation. With the data we translated the 10-
bit numeric values (0-1024) into three specifi c rotations.
The light values between 0-333, 334-666 & 667-1024
would respectively correspond to 0°,90°,180°. The data
would then be sourced to the digital output and direct
the servo motors to turn the cubes so they would display
their appropriate tonal value.
The prototype constructed for the project evolved from
a set of three cubes mounted directly on servo motors
connected to an apparatus which would conceal the
mechanical parts and expose only the critical elements.
Because the motors we were working with only rotated
180 degrees, we were limited to using three faces of
the cube.
FOR THE FUTURE
As the next step, a digital model would be developed
more fully so that one could read the pixilated image on
the face of the boxes within the 3D model. A continued
investigation of the initial concept would be to translate
real-time data collected through the lens of a camera to
a digital model that would instantaneously average the
pixels of the photograph and then output to a responsive
surface. An even more ambitious continuation of the
project would be to translate the visual data into a tactile
surface, allowing for one sensory experience to be
interpreted with a different sensory language, perhaps
giving a more holistic understanding of reality.
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MIMICKING THE SKY
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PHOTO RES.
ANALOG PIN #
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GROUND GROUNDSERVO
DIGITAL PIN #
+5 VOLTS
ANALOG INPUT SCHEMATIC DIGITAL OUTPUT SCHEMATIC
ARDUINO SCHEMATIC & GRASSHOPPER DEFINITION
PHOTOS FROM WORKSHOP
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ARCH 571 : ENCLOSURESPROFESSOR : DON CORNER
A NEW SCHOOL : WINDOW WALL SARA VERNIA : 951049736 1/211.3.2012
UPPER VENTILATION FLAP
ALUMINUM POST-AND-RAIL FRAMING
KAWNEER ALUMINUM OPERABLE WINDOWWOOD PODIUM W/ STEEL SUPPORTS
CUSTOM LOUVER JAMMECHANICAL OPERABLE VENT LOUVERS
ALUMINUM OPEN GRID FLOORINGKAWNEER STEEL MULLION, TYP.
5/16” TOUGHENED SAFETY GLASS7/8” CAVITY FILLED W/ INERT GAS
5/16” FLOAT GLASS W/ LOW-E COATING
BLOCKING FOR VENTILATION FLAPALUMINUM POST-AND-RAIL FRAMING
3” RIGID INSULATION3” COMPOSITE METAL DECKING
8” CASTELLATED BEAMDECKING FASTENERS
8” TUBE STEEL BEAMTUBE STEEL ANCHORSTEEL SUPPORT ANGLE8” HSS STEEL BEAM8” STEEL COLUMN, 10’ O.C.
TUBE STEEL SUPPORTALUMINUM VENT LOUVERS
STEEL BENT SUPPORTWOOD CANTBITUMEN ROOF MEMBRANE
SHEET ALUMINUM COMPOSITE PANELMETAL BEAM SUPPORTING EXTERIOR GLAZING
PERFORATED METAL LOUVERS
A NEW SCHOOL: DETAILS
University of Oregon: Fall 2012
Arch 571: Enclosures
Location: Eugene, Oregon
Professor: Don Corner
The goal of this project was to explore the design
and detailing of a high performance envelope for the
anticipated Architecture and Allied Arts (AAA) facility
located on the University of Oregon campus. The
proposed building would be composed of terracotta
rainscreen facades and glass connecting elements.
WALL #
WALL TYPE
∑ R-VALUE
∑ U-VALUE
AREA (SF)
ΔT (°F)
HEAT LOSS
COMPONENTS
1
OPAQUE WALL VIEW GLASS CLERESTORY GLASS MULLIONSR R R R
OUTSIDE AIR FILM SERIOUS 1125 SERIES SERIOUS 600 SERIES ALUMINUM0.17 11.10 6.30 1.25
TERRACOTTA SIDING 0.00
24.56 11.10 6.30 1.25
1-5/8” AIR SPACE
3” RIGID INSULATION
CMU BACK-UP WALL
INSIDE AIR FILM
∑ U
∑ R ∑ U / ∑ A
∑ Aequiv
equiv
equiv
1.00
0.04 0.09 0.16 0.80
21.60
74.00 14.50 37.50 22.00
1.11
1 1 1 1
0.68
27.87
0.20140.00
5.02
=
==
=
3.01 1.31 5.95 17.60
2 3 4
ARCH 571 : ENCLOSURESPROFESSOR : DON CORNER
A NEW SCHOOL : TERRACOTTA RAINSCREEN SARA VERNIA : 951049736 11.3.2012 2/2
EXTRUDED CAP STRAP
BENTS
1-9/16” THICKNBK TERRACOTTA TILE
BRACKETS ON EITHER SIDE
FLASHING
SILL
NBK TERMINATION CLIP
BED TILE ON SILICON
NBK TERMINATION CLIP
ROOT REINFORCEMENT
5/8” PLYWOOD SHEATHING
WINDOW MULLION BY SERIOUS
METAL C-CHANNEL FOR FINISH
DECKING FASTENERS
SOIL MEDIUM
PARAPET AT COPING BY NBK
INTERIOR FIXED SUNSHADE
CONCRETE HEADER
3” METAL COMPOSITE DECK
DRAINAGE & FILTER LAYER
BITUMEN ROOF MEMBRANE
EXTERIOR FIXED SUNSHADE
WOOD BLOCKING
8” CASTELLATED BEAM
MEMBRANE
WOOD CANT
FIXED WINDOW BY SERIOUS
OPERABLE SHADINGOPERABLE WINDOW BY SERIOUS
3” RIGID INSULATION
PLASTIC FOOTINGS
3” METAL COMPOSITE DECK
2” WALING PAVER
DECKING FASTENERS
6” STEEL SHELF
8” CASTELLATED BEAM20” CASTELLATED BEAM
VERTICAL SUBFRAME
NBK SOFFIT TILE
VERTICAL SUBFRAMEBRACKET
NBK STANDARD CLIP
3” RIGID INSULATION
SUBFRAME ANCHORNBK STANDARD CLIP
FULL GROUT CMU @ ANCHOR3” RIGID INSULATION
WEATHER RESISTANT BARRIER8” CMU BLOCK
CROW CREEK ROAD REHAB.
Location: Girdwood, Alaska
Client: Alaska Dept. of Transportation
Consulting Firm: ASCG Inc.
Role: Lead Civil Designer
Construction Date: Summer 2008
Project Budget: ~$2.5 Million
The objective for this project was to rehabilitate the
existing unpaved road by realigning the roadway
centerline, regrading and paving the roadway surface,
improving roadway drainage and provide access to
existing trail-heads and driveways.
The challenge for this project was to design a new road
that would have minimal impact on the pristine Alaskan
environment. In particular, much attention was given to
the geometric design of the road in order to minimize
both the excavation of soil and the extent of the fi ll to
avoid impacting the stream below.
My role in the design process was to create a full set of
construction documents to be used by Alaska DOT to
successfully bid and construct the project. The design
process included:
• Roadway alignment and layout
• Public involvement
• Geotechnical interpretation
• Roadside safety design
• Preliminary cost estimates
• Bridge design coordination
• Right-of-way acquisitions.
DRIVEWAY PROFILES
DRIVEWAY PLANS
BRIDGE DRAINAGE DETAIL
CROW CREEK ROAD ALIGNMENT PLAN
CENTERLINE PROFILE
TYPICAL SECTION