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Sanguine Spells Sanguine Spells Sanguine Spells Sanguine Spells Sanguine Spells

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Page 1: Sanguine Spells - gmbinder.com

Sanguine SpellsSanguine SpellsSanguine SpellsSanguine SpellsSanguine Spells

Page 2: Sanguine Spells - gmbinder.com

Necromancy cantrip

Casting Time: 1 action

Range: 30ft

Components: V, S

Duration: Instantaneous

You drain a small amount of life energy from one creature

that you can see within range. The target must make a

Constitution saving throw. On a failed save, the target takes

1d6 necrotic damage, and you gain temporary hit points

equal to half the amount of necrotic damage dealt. The

temporary hit points last for 1 minute . This spell has no

effect on undead or constructs.

The spell’s damage increases by 1d6 when you reach 5th

level (2d6), 11th level (3d6), and 17th level (4d6).

Front Cover: 'Monster-Eating Vampire' by Pavel

Kolomeyets

P2: 'Aggravation' by Suzanne Helmigh

Balance is based mostly between False Life (5-9 temp hp that

lasts for 1hr), Inflict Wounds and Vampiric Touch.

Compared to False Life at 1st level, which gives you :

Lesser Exsanguinate is giving 1-3 temp hp that lasts 1

minute. However, possibly zero if they make the Con save.

Pros; 1. Cantrip so it's unlimited, and 2. possible damage.

Cons; 1. Much shorter duration than FL 2. fewer hit

points, and 3. chance to get no damage or temp hp.

Obviously should be weaker (cantrip vs 1st level spell).

1st level Necromancy

Casting Time: 1 action

Range: 30ft

Components: V, S

Duration: Instantaneous

You drain the life energy from one creature that you can see

within range. The target must make a Constitution saving

throw. On a failed save, the target takes 1d10 necrotic

damage, and you gain temporary hit points equal to half the

amount of necrotic damage dealt. The temporary hit points

last for 30 minutes. This spell has no effect on undead or

constructs.

At Higher Levels. When you cast this spell using a spell

slot of 2nd level or higher, the damage increases by 1d10 for

each slot level above 1st.

Exsanguinate gives 1-10 temp hp that lasts for 30mins.

However, possibly zero if they make the Con save (all or

nothing modelled on Inflict Wounds and Vampiric Touch,

instead of saving for half.) So more unreliable amount of

hp that lasts half the time but potential for slightly more

and some damage.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used

are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Page 3: Sanguine Spells - gmbinder.com

 

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