Upload
others
View
12
Download
0
Embed Size (px)
Citation preview
Sanguine SpellsSanguine SpellsSanguine SpellsSanguine SpellsSanguine Spells
Necromancy cantrip
Casting Time: 1 action
Range: 30ft
Components: V, S
Duration: Instantaneous
You drain a small amount of life energy from one creature
that you can see within range. The target must make a
Constitution saving throw. On a failed save, the target takes
1d6 necrotic damage, and you gain temporary hit points
equal to half the amount of necrotic damage dealt. The
temporary hit points last for 1 minute . This spell has no
effect on undead or constructs.
The spell’s damage increases by 1d6 when you reach 5th
level (2d6), 11th level (3d6), and 17th level (4d6).
Front Cover: 'Monster-Eating Vampire' by Pavel
Kolomeyets
P2: 'Aggravation' by Suzanne Helmigh
Balance is based mostly between False Life (5-9 temp hp that
lasts for 1hr), Inflict Wounds and Vampiric Touch.
Compared to False Life at 1st level, which gives you :
Lesser Exsanguinate is giving 1-3 temp hp that lasts 1
minute. However, possibly zero if they make the Con save.
Pros; 1. Cantrip so it's unlimited, and 2. possible damage.
Cons; 1. Much shorter duration than FL 2. fewer hit
points, and 3. chance to get no damage or temp hp.
Obviously should be weaker (cantrip vs 1st level spell).
1st level Necromancy
Casting Time: 1 action
Range: 30ft
Components: V, S
Duration: Instantaneous
You drain the life energy from one creature that you can see
within range. The target must make a Constitution saving
throw. On a failed save, the target takes 1d10 necrotic
damage, and you gain temporary hit points equal to half the
amount of necrotic damage dealt. The temporary hit points
last for 30 minutes. This spell has no effect on undead or
constructs.
At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, the damage increases by 1d10 for
each slot level above 1st.
Exsanguinate gives 1-10 temp hp that lasts for 30mins.
However, possibly zero if they make the Con save (all or
nothing modelled on Inflict Wounds and Vampiric Touch,
instead of saving for half.) So more unreliable amount of
hp that lasts half the time but potential for slightly more
and some damage.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.
If you would like to support the GM Binder developers,
consider joining our Patreon community.WWW.GMBINDER.COM