6
.. .. . vage Wjlds ature Collection series presents a lenge player characters and haunt etting. From deadly swarms to 111: Savage Bestiary is packed er 150-creatures of every challenge level, each compatible appendix dith new nts of the titans - additional powers to make your monsters he v.3.5 rules. It also includes a spe I Dragons@ Player’s Handbook, v Requires the use of the Dungeor publjshed by Wjzards of the Coo Sample file

Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/3287-sample.pdf · Sample file of the Coo . ... Check out upcoming Sword and Sorcery Studio products online at:

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. . . . .

vage Wjlds ature Collection series presents a lenge player characters and haunt

etting. From deadly swarms to 111: Savage Bestiary is packed

er 150-creatures of every challenge level, each compatible appendix dith new

nts of the titans - additional powers to make your monsters he v.3.5 rules. It also includes a spe

I

Dragons@ Player’s Handbook, v Requires the use of the Dungeor

publjshed by Wjzards of the Coo

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Cred j ts Authors:

Jose de la Puente Alvarez, Steve Berman, Terje Erwing Bjelkholm, Kraig Blackwelder, Ed Bourelle, Brett Boyd, Scott Brigs, Samuel R. Carter, Craig Ccchrane, Lor i s Pier Luigi Colombo, Chuck Corley, Timothy Patrick Dee, David Ayala de Gamy, Graf Douglas, Jonathan Duhrkmp, StevenEhrbar, MichaelFerguson, MichaelK. Gill, John L. Hall, Randy Hancks, Todd R. Hankinson, Jeff Harknw, Brannon Hollingsworth, Matt Holman, Robert Holmberg, Richard Hughes, Cameron Ironside, Eric Jansing, LysleKapp, MichaelKletch,NathanKnaack, Jean-Michel Lavarenne, Rhiannon Louve, Mark E. Malcolm, James Maliszewski, Ari Marrnell, Joseph Mashuga, John McCarty, Greg McNutt, h e n Miguez, Jesse Mohn, Scott Moore, Matt O’Dowd, Lars Omlor, Benjamin A. Paulus, Charles W. Plemons 111, Anthony Pryor, Kevin R. Rank, Scott Resnick, Benjamin David Richards, Fred Wesley Schneider, Richard Daniel Schnelle, Gary Louis Schotter Jr., Lee Scolin, Blaine Seitz, James B. Shkey , Jr., Andrew Shockney, John Henry Stam, C.A. Suleiman, Jeff Tabrum-Lovie, Nicho- lasJ.Thalasinos,MarcinTurkot, Jeffery AllenWeskamp, James Wilber, Adam Windsor, Jeffrey Maurice Yurkiw, Andrea Zander, Matthew Zander, Gael Zimmermann.

TM

Developers:

Ed i tor:

Managing Editor:

Art Director:

Joseph D. Carriker, Jr., and Anthony Pryor

Scott Holden-Jones

Andrew Bates

Richard Thomas

Layout and Typesetting:

Graph j c D esj gner:

Interior Artists:

Mike Chaney

Mike Chaney

Andrew Bates, Mike Chaney, Beth Trott, David Day, Jeff Rebner, Veronica Jones, John Bridges, Jim Nelson, Jeremy McHugh, James Stowe, Richard Thomas, Brian Leblanc, Steve Ellis, and Talon Dunning

Check out upcoming Sword and Sorcery Studio products online at: http://www.swordsorcery.com

Distributed for Sword and Sorcery Studios by White Wolf Publishing. Inc. This printing of Creature Colkctron 111: Savage Bestiary is published in accordance with the Open Game License. See the Open Game License Appendix of this book for more information. Scarred Lands DM’s Screen, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studios, the Sword and Sorcery logo, Creature Collection. Creature Collection 2: Dark Menagerie, Creature Collection 3: Savage Bestiary, Hollowfaust: City ofNecroman- cers, Burok Torn: City Under Siece, Secrets and Societies, the Wise a n d the Wicked, the Divine and the Defeated and Relics &Rituals are trademarks of White Wolf Publishing, Inc. All rights reserved. The iiientiun of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. “d20 System” and the “d20 System” logo are Registered Trademarks owned by Wizards of the Coast and arc used according to the terms of the dZO System License version 1.0. A copy of this License can he found at www.wizards.com. Dungeons & Dragons@ and Wizards of the Coast@ are Registered Trademarks of Wizards of the Coast, and are used with Permission.

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s 0 R c E R y

S T U D I O S PRINTED IN CANADA

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CREATURE C O L L E C T I O N 1 1 1 : SAVAGE BESTIARY

Types Angel Custodian Daemon Dark Triumvirate Demon Devil Golem, Spontaneous Intercessor Phoenix

Monsters Allegorhai-Horai Angel, Battle Angel, Harvest Angel, Storm Angel, Sun Angel, Zhaleha Ashborn Arachnae Ashcloud Asuran Lockwatcher Barbed Thrasher Barrow Writher Bitterfly Bleak Crow Canopy Creeper Carcass Carnival Krewe, Bayou Seer Carnival Krewe, the Piper Carnival Krewe, Shark-Folk Charduni Battle Ram Corpse Hound Custodian, Mosaic Custodian, Ward Daemon, Assassin Daemon, Belsameth’s Watchman Daemon, Dread Child Daemon, Jade Empress Daemon, Mantis Spider Daemon, Pride Dallisad Dart Blossom Deep Stalker Demon, Anger Demon, Drought Demon, Fluted Demon, Monitor

5 5 5 6 7 8 8 8 9 9

10 11 12 13 14 15 16 18 19 20 21 22 23 24 26 27 29 31 32 34 35 36 37 38 40 42 43 44 46 47 48 49 50 51 53

Dessication Beetle Devil, Fear Devil, Gladius Devil, Hellbat Devil, Hive Devil, Infernal Sentinel Devil, Malleus Devil, Malocchio Devil, Pain Devil, Shelnizu Devil, Waterbringer Dire Hyena Dirgewood Tree Dragon, Fleshwrack Dragon, Icewrack Dread Crawler Drendari Monkey Ethereal Destrier Eyedra Ferrite Beetle Flay Beast Forge Beast Forsaken Spirit Gate Worm Gatemaster Ghoul Hound Ghoul, Gormul Ghoul, Overghoul Ghoul, Poisonbearer Glassilisk Glitterbug Golem, Amalgam Golem, Amber Golem, Bramble Golem, Coral Golem, Ember Golem, Hive Golem, Moon Golem, Penumbral Golem, Sand Golem, Spontaneous - Gallows Golem, Spontaneous - Hide Golem, Spontaneous - Hoard Golem, Spontaneous - Plague Gray Lancer Gray Man, The (Herald of Otossal) Grillin Grim Puppeteer

54 55 57 58 59 61 62 63 65 66 68 69 70 72 74 76 77 78 79 81 82 83 85 86 87 88 90 91 93 94 95 96 97 99 100 101 103 105 107 108 109 112 115 117 119 120 122 123

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TABLE O F C O N T E N T S

Hellfire Bloodshark 124 Shellrak 170 Hiveskin 126 Shen Shenagar 171 Horned Boar 127 Silver Puma 173 Intercessor, Punishing 128 Slarecian Keeper of the Ages 174 Intercessor, Robed Pacifier 129 Slaver’s Pet 176 Inviting Death 131 Slon 178 Iron Serpent 133 Speakerstones 181 Jin-Sat 134 Spider, Saber 182 Jungle Squid 135 Stormwing 184 Living Bog 136 SunFiend 185 Love-Scorned Soul 138 Swarm, Bee 186 Marble Sentinel 139 Swarm, Dunefish 187 Momus’ Marionette 143 Swarm, Gilings 188 Mist Murderer 144 Swarm, Glutton Locust 189 Monkey Lizard 145 Swarm, Hive-Fly 190 Mulchworm 146 Swarm, Perahnikyit 190 Mummy, Spiderweb 147 Swarm, Poison Wing 191 Naga, Blood-Mist 149 Swarm, Termite 192 Ooze, Crimson 150 Swarm, Wasp 193 Ooze, Stone Builder 151 Tent Bird 193 Overseer 152 Thunderbones 195 Pain Doll 153 Tobaryl 196 Patient Doom 154 Unbegotten 197 Pearl Cheetah 155 Windigo 198 Phase Mass Phoenix, Autumn Phoenix, Black Phoenix, Storm Plague Gator Remembrance Quillwolf Razor Leaf Sand Hulk Sand Sloth Sand Trapper

157 158 159 161 162 163 165 166 167 168 169

Appendix One: Template Creatures Blessed Theocrat Envenomed Hydran Infested Lycanthrope, Wereviper Multi-Armed Seraphic Creature Soulless Wild Bier

Legal &Open Game License

200 2 00 202 204 207 208 212 2 14 216 219

221

As in the MM, feats marked with a superscript “B’ (“”’) are bonus feats. Creatures can use these feats even if they do not have the its prerequisites.

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PREFACE

Since the release of Creature Collection in late 2000, Sword and Sorcery Studios has presented hun- dreds of new and creative monsters - most authored by the fans and players themselves - to enhance d20 campaigns and to terrorize and thrill player characd ters around the world. Creature Collection 111: Savage Bestiary presents a fresh assortment of mond sters, all compatible with the v.3.5 rules.

It’s an impressive lineup of beasts, ranging from puny 1 hit point creatures that become dangerous in swarms to mighty wrack dragons, celestials, and out- siders. Of course, as with all the monsters in each Creature Collection tome, each of these critters is suitable for use in any campaign.

Game design is a rich and challenging endeavor, providing exposure to some of the most imaginative and capable individuals in both the gaming industry and the fan community. Every one of the creatures contained in this volume is a labor of love for its creator, and hopefully it will provide you with more and better opportunities to increase the variety and

excitement of your own campaign. These creatures are yours now - do with them what you will!

The Scarred Lands wouldn’t be what it is with- out the fans, who have played a major role in shaping the setting and assisting in its development. As in previous Creature Collection tomes and in the simi- larly successful Relics and Rituals series, this volume is the result of the hard work and prolific imagination of fans, players and Game Masters. O n behalf of both myself and my talented co-developer, the inimitable Joseph D. Carriker, Jr., I’d like to offer my thanks to all of you who have helped make the Scarred Lands setting such a dynamic success.

Creature Collection 111: Savage Bestiary is only the latest example of this unique collaboration between designers and players, and it is certain not to be the last.

Special thanks are also due our capable editor, Scott Holden-Jones, for his rock-solid assistance in converting all these creatures to the v.3.5 rules and format.

Anthony Pryor

Scarred Lands Developer

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CREATURE C O L L E C T I O N 111: SAVAGE BESTIARV

Most entries in this book fit into the standard type categories that you’ll find in the MM. Some new varia- tions on a few existing types and evennew types altogether are presented here for ease of reference. See the alpha- betical listings that follow for specific creatures.

Angel According to the church of Madriel, her highest

celestial servants - known collectively as angels - are structured in an organization called the Angelic Hierar- chy. The various kinds of angels are grouped into Orders according to their powers and their roles in furthering the workof the Archangel Madriel (the supreme head of the Hierarchy). A powerful angel of the proper type, possibly the first angel of that class created by Madriel, leads each order. For instance, Raphaeus leads the angelic order of hopes (see Creature Collection 11).

Some summoners in the Scarred Lands choose the commanders of the angelic orders as their extraplanar patrons: These summoners are known as “Celestialists.” Their spells usually relate to their patron’s sphere of influence - thus, a summoner serving Sa’oriel, chief of the storm angels, will gain spells dealing with air, lightning, and weather, as well as those that aid or promote good.

There are tensions between the Celestialists and certain Madrielite clerics, who feel that the summoners use angels as pawns, just as evil wizards use devils and demons. Others feel that the Celestialists’ bonds ofservice come too close to outright worship of the angels, rather than giving due worship to the Angel of Mercy herself.

Combat Angels of Madriel are first and foremost caretak-

ers, healers, and providers, but many serve as warriors at need; none of Madriel’s angels desires or relishes battle, but most understand its necessity. Generally, angels will use ranged attacks and magic wherever possible, joining melee only if it becomes necessary.

Angel Traits: Angels of Madriel posses the fol- lowing traits (these traits replace those found under the angel subtype in Chapter 7 of the MM): - Darkvision out to 60feet and low-light vision. -Immunity to disease, fire, electricity, and petrification. - Resistance to acid 10 and cold 10. - +4 racial bonus on saves against poison. - Good-Aligned ( E x ) : An angel’s natural weapons,

as well as any weapon it wields, are treated as good- aligned for the purpose ofovercoming damage reduction. - Magic Circle against Evil (Su) : A magic circle

against evil effect (as the spell) always surrounds an angel of Madriel out to a 30-foot radius (caster level

in Madriel’s Hjerarchy Madriel’s Angelic Hierarchy also includes

some creatures found in the MM. A number of devas and many lantern archons are members of the Hierarchy, and a few leaders among the An- gelic Orders are planetars. Nelcamion, the chief of the Battle Angels, is a solar. GMs should feel free to include other celestial beings among their num- bers as well. In all cases, though, the angels’ alignments should be “always neutral good.”

Any celestial subtypes and celestial traits of MM celestials used as servants of Madriel should be altered to the angel subtype found herein, and any alignment subtypes should be altered to suit her neutral good alignment. Any special attacks or qualities that reflect a lawful or chaotic alignment should be altered, ifnecessary, to suit the creature’s new alignment of neutral good. For instance, a chaos hammer or an order’s wrath spell-like ability would not be appropriate for a Madrielite angel, nor should one have access to the Chaos or Law domains if it has cleric spellcasting abilities. A hound archon used as a Madrielite angel should have attacks that count as good-aligned weapons for purposes of penetrating damage reduction, but not as lawful-aligned.

Finally, the MM celestial’s weapon should be changed to spear or longspear if the listing in its statistics block is not already one of those weapons: thus, a planetar who serves Madriel would wield a +3 spear or a +3 longspear rather than a +3 greatsword.

equals the angel’s HD). (The defensive benefits from the circle are not included in an angel’s stat block.)

--Lay on Hands (Su) : As the paladin class feature, except that each day the angel can heal an amount of damage equal to its own full normal hit points. - Tongues (Su): All angels can speak with any

creature that has a language, as though using the tongues spell (caster level equals the angel’s HD). This ability is always active.

u s t o a n s As Madriel created her angels, so too did Corean

create a breed of servitors to guard his favored mortals and to perform various heavenly duties. These beings he called custodians. Custodians and angels often work together to further the goals of their creators, since Corean’s and Madriel’s goals are often closely in

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