159
8/10/2019 Rulebook - Fudge http://slidepdf.com/reader/full/rulebook-fudge 1/159 FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine A Free Role-playing Game (RPG). opyrig!t "##$, "##% &y 'teffan 'ullivan *ersion: +une, "##% ----------------------------------- a/ over lur& an0 1ntro0ution ----------------------------------- FUDGE: Freeform Universal Do-it-yourself Gaming Engine FUDGE is a uni2ue role-playing game. 3!e &asi rules are for e4periene0 Game 5asters, &ut players an range from omplete novie to e4periene0 pro. FUDGE 6or/s 6it! any genre. 'ample !araters from many genres are inlu0e0. FUDGE !as some interesting aspets, inlu0ing many ne6 onepts in role-playing gaming:  -7 8o fi4e0 attri&utes. 3!e G5 !ooses appropriate attri&utes  0epen0ing on taste an0 genre playe0. 5any sample attri&utes are  inlu0e0.  -7 FUDGE is a s/ill-0riven system. '/ills an also &e 0efine0 &y  t!e G5, any6!ere from finely 0efine0 in0ivi0ual s/ills to  &roa0ly 0efine0 s/ill groups. 3!e !oie is yours, even to  mi4ing as you !oose.  -7 Attri&utes an0 s/ills are 6or0-&ase0, ma/ing it easy to  0etermine !o6 goo0 any given !arater is at anyt!ing. 9oull  never !ear players say, 1m a level (or s/ill) " Fig!ter.  1nstea0, t!eyll simply say, 1m a Great s6or0sman;  -7 1n&orn gifts an0 faults an &e reate0 an0 0esri&e0 &y  in0ivi0ual players, &eing as &rief or lengt!y as t!e player  0esires. 5any e4amples are provi0e0 to get you starte0.  -7 Due to t!e 6or0-&ase0 system, any ampaign 6orl0 or a0venture  6ritten in FUDGE an &e translate0 painlessly to any ot!er  system - an0 vie versa. 3!is ma/es FUDGE e4tremely useful as  t!e universal translator of gaming systems.  -7 A simple ation resolution system allo6s players to /no6 !o6  6ell t!ey performe0 an in0ivi0ual ation - in 6or0s. Rules for  si4-si0e0 0ie, perentile 0ie, an0 speial FUDGE 0ie are  inlu0e0. FUDGE an also &e run 0ieless, if 0esire0.  -7 9ou an integrate ot!er role-playing rules 6it! FUDGE. 1f an  e4isting game !as a &rilliant game me!anism in an ot!er6ise  la/luster set of rules, you an easily import t!e &rilliane  into FUDGE 6it!out &ringing along t!e me0iority. Do you li/e  t!e 6ay game < !an0les psi, game 9 om&at, an0 game = sanity>  Use t!em all freely 6it! FUDGE.  -7 3!e G5 is given options to !elp !er ustomi?e FUDGE to6ar0  eit!er a realisti ampaign or an epi (or legen0ary or  inemati) ampaign. Any genre an &e playe0 at any point

Rulebook - Fudge

  • Upload
    tpollak

  • View
    247

  • Download
    2

Embed Size (px)

Citation preview

Page 1: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 1/159

FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

A Free Role-playing Game (RPG).

opyrig!t "##$, "##% &y 'teffan 'ullivan

*ersion: +une, "##%

-----------------------------------

a/ over lur& an0 1ntro0ution

-----------------------------------

FUDGE: Freeform Universal Do-it-yourself Gaming Engine

FUDGE is a uni2ue role-playing game. 3!e &asi rules are for e4periene0 Game 5asters,&ut players an range from omplete novie to e4periene0 pro. FUDGE 6or/s 6it! anygenre. 'ample !araters from many genres are inlu0e0.

FUDGE !as some interesting aspets, inlu0ing many ne6 onepts in role-playing gaming:

  -7 8o fi4e0 attri&utes. 3!e G5 !ooses appropriate attri&utes  0epen0ing on taste an0 genre playe0. 5any sample attri&utes are

  inlu0e0.

  -7 FUDGE is a s/ill-0riven system. '/ills an also &e 0efine0 &y

  t!e G5, any6!ere from finely 0efine0 in0ivi0ual s/ills to

  &roa0ly 0efine0 s/ill groups. 3!e !oie is yours, even to

  mi4ing as you !oose.

  -7 Attri&utes an0 s/ills are 6or0-&ase0, ma/ing it easy to

  0etermine !o6 goo0 any given !arater is at anyt!ing. 9oull

  never !ear players say, 1m a level (or s/ill) " Fig!ter.

  1nstea0, t!eyll simply say, 1m a Great s6or0sman;

  -7 1n&orn gifts an0 faults an &e reate0 an0 0esri&e0 &y

  in0ivi0ual players, &eing as &rief or lengt!y as t!e player

  0esires. 5any e4amples are provi0e0 to get you starte0.

  -7 Due to t!e 6or0-&ase0 system, any ampaign 6orl0 or a0venture

  6ritten in FUDGE an &e translate0 painlessly to any ot!er

  system - an0 vie versa. 3!is ma/es FUDGE e4tremely useful as

  t!e universal translator of gaming systems.

  -7 A simple ation resolution system allo6s players to /no6 !o6

  6ell t!ey performe0 an in0ivi0ual ation - in 6or0s. Rules for

  si4-si0e0 0ie, perentile 0ie, an0 speial FUDGE 0ie are

  inlu0e0. FUDGE an also &e run 0ieless, if 0esire0.

  -7 9ou an integrate ot!er role-playing rules 6it! FUDGE. 1f an

  e4isting game !as a &rilliant game me!anism in an ot!er6ise

  la/luster set of rules, you an easily import t!e &rilliane

  into FUDGE 6it!out &ringing along t!e me0iority. Do you li/e

  t!e 6ay game < !an0les psi, game 9 om&at, an0 game = sanity>

  Use t!em all freely 6it! FUDGE.

  -7 3!e G5 is given options to !elp !er ustomi?e FUDGE to6ar0

  eit!er a realisti ampaign or an epi (or legen0ary or

  inemati) ampaign. Any genre an &e playe0 at any point

Page 2: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 2/159

  &et6een t!ese opposing stanes of realisti vs. legen0ary.

  -7 3!e &asi rules an &e opie0 an0 given a6ay legally. 1n fat,

  any pu&lis!er an pu&lis! FUDGE rules an0 a00 t!eir o6n 6orl0

  &a/groun0s an0 a0ventures - see t!e @egal 8otie for 0etails.

  -7 1f you are t!in/ing of 0esigning your o6n !ome rules RPG, simply

  rea0ing FUDGE an provi0e an e4ellent intro0ution to 6!at you

  nee0 to onsi0er as a game 0esigner.

FUDGE is speifially for people 6!o 6ant a goo0 &e0ro/ to &uil0 t!eir o6n system on.1t provi0es t!e &uil0ing &lo/s you nee0 to ustomi?e your o6n rules. 1f you !aventfoun0 a ommerial role- playing game t!at suits your nee0s e4atly, t!en FUDGE may &e6!at youre loo/ing for. 1f you !ave reate0 a great game setting (or translate0 onefrom fition), &ut no ot!er game systems rules seem to 0o it ustie, per!aps FUDGE an!elp you.

3!e &asi FUDGE rules ontain no ampaign 6orl0 information (e4ept for samples). Futurereleases from Grey G!ost Games 6ill inlu0e ampaign 6orl0s, generi resoure &oo/s, an0a0ventures. Due to FUDGEs fle4i&le universal nature, t!ese 6ill &e usa&le 6it! any gamesystem.

-----------------3a&le of ontents-----------------

i. @egal 8otieii. A/no6le0gementsiii. A&out t!e Aut!oriv. 3erminology an0 Format" !arater reation  "." !arater reation 3erms  ".$ FUDGE 3rait @evels  ".B !arater 3raits  ".B" Attri&utes  ".B$ '/ills

  ".BB Gifts  ".B Faults  ".B% Personality  ".BC Fu0ge Points  ". Alloating 3raits  ".% 'u&etive !arater reation  ".C &etive !arater reation  ".C" Attri&utes  ".C$ '/ills  ".CB Gifts Faults  ".C 3ra0ing 3raits  ". Unommitte0 3raits  ". Ran0om !arater reation  ".# 5inimi?ing A&use

$ 'upernormal Po6ers  $." 'upernormal Po6er 3erms  $.$ Po6ers at !arater reation  $.$" Po6ers Availa&le  $.$$ Assoiate0 '/ills  $.$B om&at Po6ers  $.B 8on-!umans  $.B" 'trengt! an0 5ass  $.B$ 'pee0  $.BB 'ale orrelations  $.B ost of 'ale  $.B% Raial onuses an0 Penalties  $. @egen0ary eroes  $.% 5agi  $.C 5irales

  $. Psi  $. 'uperpo6ers  $.# y&erneti En!anementsB Ation Resolution

Page 3: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 3/159

  B." Ation Resolution 3erms  B.$ Rolling t!e Die  B.$" Rea0ing t!e Die  B.$$ t!er Die 3e!ni2ues  B.$B 'uess Rates  B.B Ation 5o0ifiers  B. Unoppose0 Ations  B.% ppose0 Ations  B.C ritial Results  B. 8P Reations om&at, Houn0s ealing  ." om&at 3erms  .$ 5elee om&at  .$" 'tory Elements  .$$ 'imultaneous om&at Roun0s  .$B Alternating om&at 3urns  .B 5elee om&at ptions  .B" 5elee 5o0ifiers  .B$ ffensiveIDefensive 3atis  .BB Ps vs. 8Ps  .B 5ultiple om&atants in 5elee  .B% it @oation  .BC Fany 'tuff

  . Range0 om&at  .% Houn0s  .%" Houn0 @evels  .%$ Damage apaity  .%B Houn0 Fators  .% 'ample Houn0 Fators @ist  .%% Determining Houn0 @evel  .%C Gra?ing  .% Reor0ing Houn0s  .% 8on-!uman 'ale in om&at  .C Houn0 ptions  .C" Damage Die Roll  .C$ 'tun, Jno/out, an0 Pulling Pun!es  .CB 5in-5i0-5a4 Die Roll  .C P Deat!  .C% 3e!nologial @evels as 'ale  . om&at an0 Houn0ing E4ample  . ealing% !arater Development  %." 'u&etive !arater Development  %.$ &etive !arater Development  %.B Development t!roug! 3rainingC 3ips an0 E4amples  C." G5 3ips an0 onversion  C."" onversion ints  C."$ 3emplates  C.$ !arater '!eet E4ample  C.B !arater E4amples  C.B" Fantasy !araters

  C.B$ istorial !araters  C.BB 5o0ern !araters  C.B 'iene Fition !araters  C.B% 5isellaneous !araters  C. lass an0 Raial 3emplate E4amples  C." Ranger 3emplate (Fantasy !arater lass)  C.$ roa0 lass 3emplates  C.B Fantasy Rae: eropes  C.% Animal reature E4amples  C.C E2uipment E4amples A00en0a: 'amples an0 ptions  ." 'ample 5agi 'ystem: FUDGE 5agi  ."" 5agi Potential  ."$ 'pells  ."B 5ana

  ." '/ill  ."% Resolution  ."C Personal 5agi Resistane  ." ertain 'pell-asting

Page 4: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 4/159

  ." En!anting 1tems  ."# FUDGE 5agi ptions  .$ 'ample 5irale 'ystem: FUDGE 5irales  .$" Divine Favor  .$$ Petitioning a 5irale  .$B 5o0ifiers to t!e Petitioning '/ill @evel  .B 'ample Psioni 'ystem: FUDGE Psi  .B" Psioni Po6ers  .B$ Psioni '/ills  .BB Psy!i Reservoir  .B Psioni Ations  .B% Desperation Psionis  .BC Psi 5o0ifiers 'ummary  .B Psi E4amples  . Alternate Rules  ." n-t!e-Fly !arater reation  .$ Running FUDGE Dieless  .B pen-En0e0 Die  . eroi Evasion  .% 3ra/ing Houn0s

----------------

i. @egal 8otie

----------------

FUDGE - Freeform Universal Do-it-yourself Gaming Engine

() opyrig!t "##$-"##% 'teffan 'ullivan. All rig!ts reserve0. 8o part of t!is 6or/may &e repro0ue0 in any form or &y any eletroni or me!anial means (inlu0ing 6it!outlimitation p!otoopying, reor0ing, or information storage an0 retrieval), e4ept un0er alimite0, royalty-free liense as follo6s:

". opies of all or portions of FUDGE may &e ma0e for your o6n use an0 for 0istri&utionto ot!ers, provi0e0 t!at you 0o not !arge any fee for su! opies an0 furt!er provi0e0t!at ea! opy ontains t!is @egal 8otie in its entirety, 6!et!er 0istri&ute0 in printor eletronially.

$. 9ou may reate 0erivative 6or/s su! as a00itional rules an0 game senarios an0supplements &ase0 on FUDGE, provi0e0 t!at (i) su! 0erivative 6or/s are for your o6n useor for 0istri&ution 6it!out !arge, or for pu&liation in a maga?ine or ot!er perio0ial,an0 (ii) you inlu0e at t!e &eginning of ea! 0erivative 6or/ t!e follo6ing AU3 FUDGEan0 D1'@A15ER paragrap!s in t!eir entirety:

AU3 FUDGE

Fu0ge is a role-playing game 6ritten &y 'teffan 'ullivan, 6it! e4tensive inputfrom t!e Usenet ommunity of re.games.0esign. 3!e &asi rules of Fu0ge areavaila&le on t!e internet at !ttp:II666.fu0gerpg.om an0 in &oo/ form from GreyG!ost Games, P.. o4 B, Ran0olp!, 5A K$BC. 3!ey may &e use0 6it! any gaminggenre. H!ile an in0ivi0ual 6or/ 0erive0 from Fu0ge may speify ertain attri&utesan0 s/ills, many more are possi&le 6it! Fu0ge. Every Game 5aster using Fu0ge isenourage0 to a00 or ignore any !arater traits. Anyone 6!o 6is!es to 0istri&ute

su! material for free may 0o so - merely inlu0e t!is AU3 FUDGE notie an00islaimer (omplete 6it! Fu0ge opyrig!t notie). 1f you 6is! to !arge a fee forsu! material, ot!er t!an as an artile in a maga?ine or ot!er perio0ial, you mustfirst o&tain a royalty-free liense from t!e aut!or of Fu0ge, 'teffan 'ullivan,P.. o4 C%, Plymout!, 8 KB$C.

9ou must inlu0e at t!e &eginning of ea! 0erivative 6or/ t!e follo6ing 0islaimer,omplete0 6it! your name, in its entirety.

D1'@A15ER 3!e follo6ing materials &ase0 on Fu0ge, entitle0 Lyour titleM, are reate0&y, ma0e availa&le &y, an0 opyrig!t () Lopyrig!t yearM &y Lyour nameM, an0 are notneessarily en0orse0 in any 6ay &y 'teffan 'ullivan or any pu&lis!er of ot!er Fu0gematerials. 8eit!er 'teffan 'ullivan nor any pu&lis!er of ot!er Fu0ge materials is inany 6ay responsi&le for t!e ontent of t!ese materials unless speifially re0ite0.riginal Fu0ge materials opyrig!t ()"##$-"##% &y 'teffan 'ullivan, All Rig!ts

Reserve0.1f you 6is! to 0istri&ute opies of all or portions of FUDGE or 0erivative 6or/s &ase0 onFUDGE for a fee or !arge, ot!er t!an in a maga?ine or ot!er perio0ial, you must firsto&tain 6ritten permission from:

Page 5: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 5/159

'teffan 'ullivanP.. o4 C%Plymout!, 8 KB$CsosNio.om

---------------------

ii. A/no6le0gements

---------------------

3!e aut!or 6oul0 li/e to t!an/ An0y '/inner for 2uality input a&ove an0 &eyon0 anyoneelses. An0ys ontri&utions over t!e years !ave &een &ot! maor an0 profoun0.

t!er value0 ontri&utors inlu0e Reimer e!ren0s, 5artin ergen0a!l, Peter onney,3!omas rettinger, Ro&ert ri0son, 3ravis asey, Paul +ason legg, Peter F. Delaney, +ayDoane, Ann Dupuis, Paul Dupuis, rian E0mon0s, '!a6n Gar&ett, E0 eil, Ri!ar0 oug!,ernar0 siung, +o!n . Jim, Pete @in0say, rue n0er, !ristian t/aer, ill 'eurer,@arry 'mit!, 'tep!an '?a&o, +o!n 3royer, orran He&ster, an0 ot!ers on re.games.0esignon t!e 1nternet.

1 6oul0 also li/e to t!an/, most 6armly, Ann Dupuis of Grey G!ost Games for !er strongsupport of FUDGE over t!e years. 8ot only !as s!e urge0 me for6ar0 6it! t!e 6or/ 6!en 1

got la?y, pu&lis!e0 FUDGE, promote0 it, !a0 FUDGE 0ie ma0e, an0 pai0 my 6ay to manyonventions, s!es manage0 to remain a goo0 frien0 0uring t!is time. 1f youve evertrie0 to pus! a la?y, stu&&orn person into 0oing 6!at t!ey s!oul0 &e 0oing, youll /no6t!is is a 0iffiult an0 usually t!an/less tas/. 10 li/e to &rea/ pree0ent an0 atuallyt!an/ !er for it.

Groo t!e Han0erer (35) is a tra0emar/ of 'ergio Aragones, an0 use of t!e name in t!ispro0ut 0oes not !allenge t!e tra0emar/ status in any 6ay.

----------------------

iii. A&out t!e Aut!or

----------------------

'teffan 'ullivan is t!e aut!or of GURP' estiary, GURP' '6as!&u/lers, GURP' Fantasyestiary an0 GURP' unnies urro6s. e lives in 8e6 amps!ire, U.'.A., an0 !as 6i0e-ranging interests. e !as formally stu0ie0 !istory, pre-me0, t!eater an0 transpersonalpsy!ology.

--------------------------

iv. 3erminology an0 Format

--------------------------

3o avoi0 onfusion, !e, !im, et., are use0 to 0esri&e a player an0 P, an0 s!e,!er, et., are use0 to 0esri&e a Game 5aster an0 8P.

FUDGE is 0ivi0e0 into si4 !apters, ea! of 6!i! is 0ivi0e0 into 'etions. 3!e 0eimalpoint in 'etion num&ers is a true 0eimal. For e4ample, 'etion ".B% omes &et6een'etion ".B an0 'etion "..

'etion !ea0ers are 0enote0 four 0ifferent 6ays:

  OOOOOOOOOO !apter !ea0ers are mar/e0 a&ove an0 &elo6 6it!  < !apter lines of e2ual signs. 3!ere is no 0eimal point  OOOOOOOOOO in a !apter num&er.

  ----------- 5aor setion !ea0ers are mar/e0 a&ove an0 &elo6

  <." 'etion 6it! lines of !yp!ens. 8ote one num&er after  ----------- t!e 0eimal point.

Page 6: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 6/159

  - - - - - - - 5inor su&setion !ea0ers are mar/e0 a&ove an0  <."$ 'etion &elo6 6it! &ro/en lines of !yp!ens. 8ote t6o  - - - - - - - num&ers after t!e 0eimal point.

  - - - - *ery minor su&setion !ea0ers are mar/e0 a&ove an0  <."$B 'etion &elo6 6it! &ro/en lines of !yp!ens an0 plus signs.  - - - - 8ote t!ree num&ers after t!e 0eimal point.

FUDGE is poste0 to t!e internet in Plain *anilla A'11, as 0efine0 &y t!e Guten&ergproet. H!ile t!is may &e a minor inonveniene 6!en translating to ertain 6or0proessors, it assures t!at FUDGE 6ill &e availa&le to as 6i0e an au0iene as possi&le,&ot! no6 an0 t6enty years from no6 6!en most ot!er urrent formats 6ill &e o&solete.

Jeep t!e follo6ing in min0 6!en setting FUDGE in a proportional font:

8o ta&s are use0 at all.

5ost in0entations are eit!er t!ree, si4, or nine spaes. 3!e fe6 e4eptions areta&les 6!ere t!e first olumn is entere0 un0er t!e !ea0ing, 6!i! sometimesre2uires an in0entation of one or t6o spaes.

E4amples t!at are one or more paragrap!s long are in0ente0 t!ree spaes. 'etion-long e4amples (su! as 'etion ., om&at an0 Houn0ing E4ample) are e4eptions.1n su! a ase, QommentaryQ is in0ente0 t!ree spaes.

A Qta&leQ is 0efine0 as te4t t!at 6ill &e gar&le0 in a proportional font. 3!eseare set off 6it! L3A@EM an0 LE8D 3A@EM as a 6arning to t!e typesetter. o6ever,most ta&les in !apter C are not set off &eause t!e maority of t!e !apteronsists of ta&les. 'ome ot!er ta&les are not mar/e0 as L3A@EM &eause t!ey arerea0a&le as is in proportional font.

3!ere are t6o easy 6ays to set ta&les in proportional font:

") pen t!e file in a monospae0 file &ro6ser (su! as Hin0o6s 8otepa0) an0 vie6 t!eta&le in 2uestion on sreen or in a printout. A0ust t!e ta&le in t!e proportionalfont aor0ingly.

$) opy t!e ta&le rig!t in t!e 0oument, !ange t!e opie0 ta&le to a monospae0 font(su! as ourier), an0 6it! t!at as a gui0e a0ust t!e ta&le in t!e proportionalfont aor0ingly. 3!en 0elete t!e opie0 monospae ta&le.

OOOOOOOOOOOOOOOOOOOOO

" !arater reation

OOOOOOOOOOOOOOOOOOOOO

3!is !apter ontains all t!e information youll nee0 to reate !uman !araters,inlu0ing !arater traits an0 trait levels, an0 some 0ifferent 6ays to alloate t!em.

For non-!uman !araters - or !araters 6it! supernormal a&ilities (magi, psionis,super po6ers, et.) - you 6ill also nee0 to rea0 !apter $, 'upernormal Po6ers, &eforeyour !araters 6ill &e omplete.

-----------------------------

"." !arater reation 3erms

-----------------------------

3rait: anyt!ing t!at 0esri&es a !arater. A trait an &e an attri&ute, s/ill,in!erite0 gift, fault, supernormal po6er, or any ot!er feature t!at 0esri&es a!arater. 3!e G5 is t!e ultimate aut!ority on 6!at is an attri&ute an0 6!at is as/ill, gift, et.

@evel: most traits are 0esri&e0 &y one of seven a0etives. 3!ese

  seven 0esriptive 6or0s represent QlevelsQ a trait may &e at. 1n

  a00ition, t!e &etive !arater reation met!o0 grants t!e player  free levels, an0 0eman0s !e /eep tra/ of t!em. 1n t!is ase, one

  level is re2uire0 to raise a trait to t!e ne4t &etter a0etive.

Page 7: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 7/159

Attri&ute: any trait t!at QeveryoneQ in t!e game 6orl0 !as, in some

  0egree or ot!er. 'ee 'etion ".B", Attri&utes, for a sample list

  of attri&utes. n a sale of 3erri&le ... Fair ... 'uper&, t!e

  average !uman 6ill !ave an attri&ute at Fair.

'/ill: any trait t!at isnt an attri&ute, &ut an &e improve0 t!roug!

  pratie. 3!e 0efault for an unliste0 s/ill is usually Poor,

  t!oug! t!at an vary up or 0o6n a little.

Gift: any trait t!at isnt an attri&ute or s/ill, &ut is somet!ing

  positive for t!e !arater. 'ome G5s 6ill 0efine a ertain trait

  as a gift, 6!ile ot!ers 6ill 0efine t!e same trait as an attri&ute.

  1n general, if t!e trait 0oesnt easily fit t!e 3erri&le ... Fair

  ... 'uper& sale, its pro&a&ly a gift.

Fault: any trait t!at limits a !araters ations, or earns !im a &a0 reation fromot!er people.

'upernormal Po6er: alt!oug! te!nially gifts, supernormal po6ers are treate0 separatelyin !apter $.

-----------------------

".$ FUDGE 3rait @evels

-----------------------

FUDGE uses or0inary 6or0s to 0esri&e various traits of a !arater. 3!e follo6ing terms

of a seven-level se2uene are suggeste0 (from &est to 6orst):

'uper&GreatGoo0Fair5e0iorePoor3erri&le

3!ese levels s!oul0 &e 6ritten on ea! !arater s!eet for easy referene.

A G5 may alter t!is list in any 6ay s!e 0esires, inlu0ing e4pan0ing or s!rin/ing it.For e4ample, if 'uper& 0oesnt soun0 rig!t to you, use A6esome - or even Hay ool. 1ft!e 6or0s 5e0iore an0 Fair 0ont ma/e sense to you, !ange t!em. 3!ese seven terms 6ill&e use0 in t!e rules, !o6ever, for larity.

3o remem&er t!e or0er, ompare a0aent 6or0s. 1f, as a &eginner, your eventual goal isto &eome an e4ellent game player, for e4ample, as/ yourself if you0 rat!er &e alle0 aFair game player or a 5e0iore game player.

3!ere is an a00itional level t!at an &e use0 in FUDGE, &ut is not liste0 a&ove:@egen0ary, 6!i! is &eyon0 'uper&. 3!ose 6it! @egen0ary 'trengt!, for e4ample, are int!e ##.#t! perentile, an0 t!eir names an &e foun0 in any &oo/ of 6orl0 reor0s.

15PR3A83 83E: not every G5 6ill allo6 Ps to &eome @egen0ary. Even in games t!at Q0oQinlu0e t!e @egen0ary level, it is not reommen0e0 t!at any !arater &e allo6e0 toQstartQ t!e game as @egen0ary. 'uper& represents t!e #t! to ##.#t! perentile of anygiven trait, 6!i! s!oul0 &e enoug! for any &eginning P. f ourse, if a player!arater gets a &it overonfi0ent, meeting an Q8PQ @egen0ary s6or0s6oman an &e a

groun0ing e4periene. . .1f someone really Q!asQ to &egin play as a @egen0ary s6or0sman, strong man, et., 0oingt!e G5s laun0ry for !alf a year or so (in a0vane) s!oul0 &e suffiient &ri&e to &eallo6e0 to start at t!at level. f ourse, 6or/ing to6ar0s @egen0ary ma/es a great

Page 8: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 8/159

ampaign goal, an0 so Ps may rise to t!at !eig!t, given enoug! playing time an0 agenerous G5.

---------------------

".B !arater 3raits

---------------------

3raits are 0ivi0e0 into Attri&utes, '/ills, Gifts, Faults an0 'upernormal Po6ers. 8otevery G5 6ill !ave all five types of traits in !er game. 3!ese traits are 0efine0 in'etion ".", !arater reation 3erms.

- - - - - - - - -

".B" Attri&utes

- - - - - - - - -

Gamers often 0isagree on !o6 many attri&utes a game s!oul0 !ave. 'ome prefer fe6attri&utes, ot!ers many. Even t!ose t!at agree on t!e num&er of attri&utes may 0isagreeon t!e seletion. H!ile FUDGE 0isusses some attri&utes ('trengt!, Fatigue,onstitution, et.) in later setions, none of t!ese are man0atory. 3!e only attri&ute

t!e &asi FUDGE rules assume is Damage apaity, an0 even t!at is optional - see 'etion.%$, Damage apaity.

ere is a partial list of attri&utes in use &y ot!er games selet to your taste, or s/ipt!ese altoget!er:

o0y: Agility, Aim, Appearane, alane, ra6n, uil0, onstitution, oor0ination,Deftness, De4terity, En0urane, Fatigue, Fitness, ealt!, it Points, 5anualDe4terity, 5usle, 8im&leness, Sui/ness, P!ysial, Refle4es, 'i?e, 'mell, 'pee0,'tamina, 'trengt!, Houn0 Resistane, =ip, an0 so on.

5in0: unning, E0uation, 1ntelligene, Jno6le0ge, @earning, 5e!anial, 5emory,5ental, 5ental 'trengt!, Pereption, Reasoning, 'marts, 3e!nial, Hit, an0 so on.

'oul: !anneling, !arisma, !arm, !ut?pa!, ommon 'ense, oolness, Disposition,Drive, Ego, Empat!y, Fate, onor, 1ntuition, @u/, 5agi Resistane, 5agi Potential,

5agial A&ility, Po6er, Presene, Psy!e, 'anity, 'elf Disipline, 'oial, 'piritual,'tyle, Hill, His0om, an0 so on, an0 so on.

t!er: Ran/, 'tatus, Healt!.

5ost games om&ine many of t!ese attri&utes, 6!ile ot!ers treat some of t!em as gifts oreven s/ills. 1n FUDGE, if you 6is!, you an even split t!ese attri&utes into smallerones: @ifting 'trengt!, arrying 'trengt!, Damage-0ealing 'trengt!, et.

At t!is point, t!e G5 0ei0es !o6 many attri&utes s!e 0eems neessary - or s!e mig!tleave it up to ea! player. (ommerial games range from one or t6o to over $K.) 'ee'etion C.B, !arater E4amples, for some possi&ilities.

- - - - - - -

".B$ '/ills

- - - - - - -

'/ills are not relate0 to attri&utes or t!eir levels in FUDGE. Players are enourage0 to0esign t!eir !araters logially - a !arater 6it! a lot of Goo0 p!ysial s/ills s!oul0pro&a&ly !ave &etter t!an average p!ysial attri&utes, for e4ample. n t!e ot!er !an0,FUDGE allo6s a player to reate someone li/e Groo t!e Han0erer (35), 6!o is very lumsyyet e4tremely s/ille0 6it! !is s6or0s.

3!e G5 s!oul0 t!en 0ei0e 6!at level of s/ill 0ept! s!e 6ants. Are s/ills &roa0ategories su! as 'oial s/ills, or mo0erately &roa0 a&ilities, su! as 1nspirePeople, Parley, an0 5ar/et 'avvy, or are t!ey speifi a&ilities su! as arter,'e0ue, Repartee, Persua0e, Fast-3al/, ully, Grovel, arouse, Flatter, ri&e, et.>

An attri&ute is, in some 6ays, a QveryQ &roa0 s/ill group, an0 s/ills may &e ignore0altoget!er if 0esire0.

om&at s/ills re2uire speial onsi0eration. 3!e &roa0est possi&le ategory is simplyt!at: om&at '/ills. A &roa0 range &rea/s t!at 0o6n to 5elee Heapons, Unarme0 om&at,an0 5issile Heapons. A some6!at narro6er approa! 6oul0 &rea/ 0o6n 5elee Heapons into

Page 9: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 9/159

lose om&at 5elee Heapons (/nives, &la/a/s, et.), ne-!an0e0 5elee Heapons (one-!an0e0 s6or0s, a4es, maes, et.) an0 36o-!an0e0 5elee Heapons (polearms, spears, &attle-a4es, t6o-!an0e0 s6or0s, et.). r, for a preise list of s/ills, ea! group inparent!eses oul0 &e liste0 as a separate s/ill a !arater s/ille0 at using a&roa0s6or0 /no6s not!ing a&out using a sa&er, for e4ample.

Ea! !oie !as its merits. roa0 s/ill groups t!at inlu0e many su&- s/ills ma/e for aneasy !arater s!eet an0 fairly ompetent !araters, 6!ile speifi s/ills allo6 fine-tuning a !arater to a preise 0egree.

'ee 'etion C.B, !arater E4amples, for an i0ea of !o6 &roa0ly or finely s/ills an &e0efine0 in a game.

3!e follo6ing &rief list of s/ill e4amples is not in any 6ay inten0e0 to &e ompre!ensiveor offiial. 1t is merely to !elp t!ose not use0 to s/ill-&ase0 systems t!in/ of somes/ills for t!eir !araters. y all means, !ange t!e names, reate ne6 ones, ompressor e4pan0 t!ose liste0, 0isallo6 some, et. 1t is useful to print a sample s/ill list ona separate s!eet for ea! player 0uring !arater reation. Animal '/ills: Animal are,Animal @ore, Animal 3raining, ee-/eeping,

  er0ing, Ri0ing, 3eamster, *eterinarian, et.

Artisti s/ills: Aest!etis, osmetology, ulinary Arts, @iterary

  Arts, Performing Arts (musi, t!eater, storytelling, ester, 0ane,

  et., an0 su! s/ills as !oreograp!y, omposition, ostuming,

  et.), *isual Arts (painting, 0ra6ing, sulpting, et.), an0 so on.

At!leti s/ills: Aro&atis, Aerial Aro&atis, alane '/ills,

  oating, lim&ing, +umping, Pole-vaulting, Running, '6imming,

  3!ro6ing, *arious 'ports, =ero-G 5aneuvering, et.

om&at s/ills: Am&us!, Demolitions, Do0ge, Punmans!ip, Sui/-Dra6,

  '!iel0, 3atis, 3!ro6ing, numerous Heapon an0 Unarme0 om&at  s/ills.

overt s/ills: Ating, rea/ing Entering, Detet 3raps, Deativate

  3raps, Disguise, Forgery, 1nfiltrate, 1ntrigue, @o/pi/ing,

  Pi/po/eting, Poisoning, '!a0o6ing, '!a0y ontats, 'leig!t of

  an0, 'tealt!, et.

raft s/ills: Armory, as/et 5a/ing, o6yerIFlet!er, arpenter,

  oo/ing, Jnots, @eat!er6or/ing, 5asonry, Pottery, 'mit!, 3ailor,

  Heaving - many ot!ers.

Dungeon-0elving s/ills: Avoi0 3raps, Fig!t, Fin0 'eret Passages, Pi/

  @o/s, 5ove Suietly, Run, 3ell elieva&le H!oppers.

Jno6le0ge s/ills (a s/ill an represent /no6le0ge of a su&et as

  &roa0 or narro6 as t!e G5 6ill allo6): Al!emy, Alien ustoms,

  Arane @ore, riminology, ultures, Detetive Fition, Fol/lore,

  Geograp!y, istory, @iterature, ultism, Politial 'ituations,

  Psy!ology, 3* 'itom Episo0es, 'ienes (lots of t!ese), et.

Page 10: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 10/159

@anguage s/ills: Ea! in0ivi0ual language, Pantomime, Pi/ Up

  @anguages, et.

5anipulative s/ills: am&oo?le, luff, oot-li/ing, ri&ery, on,

  E4!ort, Fast-tal/, Flattery, 1nterrogate, 1ntimi0ate, @ying,

  ratory, Persua0e, 'e0ution, 'treet Gossip, et.

5e0ial s/ills: Anatomy, Anti0otes, Diagnosis, Dotoring, First Ai0,

  er& Preparation, 5e0iine, 8ursing, 'urgery, et.

5er!ant s/ills: argain, arter, usiness 'ense, Evaluate Goo0s,

  aggle, 1nn/eeping, 5ar/eting, 'alesmans!ip, '!op/eeping, et.

ut0oor s/ills: amouflage, amping, Fis!ing, Forage, er& @ore, i0e

  3raes, unting, 5imi Animal 8oises, 8ature @ore, 8avigation,

  'urvival, 3ra/ing, Hil0raft, Hoo0raft, et.

Professional s/ills: Aounting, egging, ureauray, Farming,

  Gam&ling, @a6, P!otograp!y, 'eamans!ip - many ot!ers.

'oial s/ills (Fello6s!ip): ar Eti2uette, amara0erie, arouse,

  !oosing ust t!e rig!t gift, ontrol @i&i0o, Flirting, Game

  Playing, ol0 your li2uor, 5a/e Amusing Faes or 8oises, 5atri4

  Eti2uette, 3all 3ales, Uplift 'pirits, Hitty 1nsults, et.

'oial s/ills (Formal): ourtly Hays, Detet @ies, Diplomay,

  Eti2uette, 1ntervie6ing, Parley, Repartee, Rituals, 'avoir-Faire,

  'ervant, et.

'piritual s/ills: ommuning 6it! nature, Fasting, Giving omfort,

  @istening 0eeply, 5e0itation, Patiene, 3!eology, et.

'upernormal Po6er s/ills: Fortune 3elling, @evitate, 'pell asting,

  Use 5in0 ontrol, Use 'uperpo6er, Use 3ele/inesis, et.

3e!nial s/ills: omputer uil0IRepair, omputer Programming,

  omputer Use, Driving, Eletronis, Engineer, 5e!ani, Piloting,

  Repair 'outs!ip 'ystems, Resear!, '!ip!an0ling, et.

Ur&an s/ills: arroom 'avvy, 'treet Eti2uette, 'treet6ise, Ur&an

  'urvival, et.

- - - - - -

".BB Gifts

- - - - - -

Page 11: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 11/159

A gift is a positive trait t!at 0oesnt seem to fit t!e 3erri&le ... Fair ... 'uper&sale t!at attri&utes an0 s/ills fall into. o6ever, t!is 6ill vary from G5 to G5: ap!otograp!i memory is a gift to one G5, 6!ile it is a 'uper& 5emory attri&ute toanot!er. 'ome G5s 6ill 0efine !arisma as an attri&ute, 6!ile ot!ers 0efine it as agift. 3o one Game 5aster, a !arater eit!er !as 8ig!t *ision or !e 0oesnt anot!er6ill allo6 !araters to ta/e 0ifferent levels of it. A Game 5aster may not even !avegifts in !er game at all.

Alternatively, gifts an ome in levels, &ut t!e levels 0ont neessarily oini0e 6it!t!e levels use0 &y ot!er traits. For e4ample, 'tatus mig!t &e t!ree- or four-tiere0, oreven nine-tiere0 instea0 of fitting into t!e seven levels of attri&utes an0 s/ills.Healt! mig!t ome only in five 0ifferent levels - 6!atever ea! G5 0esires.

'upernormal po6ers, su! as t!e a&ility to ast magi spells, fly, rea0 min0s, et., arete!nially po6erful gifts, &ut are !an0le0 separately in !apter $. @i/e6ise, traitsa&ove t!e !uman norm, su! as a super strong fantasy or alien rae, are treate0 &y0efinition as supernormal po6ers.

1n general, if a gift isnt 6ritten on t!e !arater s!eet, t!e !arater 0oesnt !aveit.

'ome possi&le gifts inlu0e:

A&solute Diretion Al6ays /eeps !is ool Am&i0e4trous Animal Empat!y Attrativeeautiful spea/ing voie onus to one aspet of an attri&ute om&at Refle4esontats in polie fore Danger 'ense E4traor0inary 'pee0 ealt!y onstitutionJeen senses @iterate @u/y 5any people o6e !im favors 8ever 0isoriente0 in ?eroGravity 8ever forgets a nameIfaeI6!atever 8ig!t *ision Patron Perfet 3imingPerip!eral *ision Sui/ Refle4es Ran/ Rapi0 ealing Reputation as ero 'ale'ense of empat!y 'ingle- min0e0 - " to any lengt!y tas/ 'tatus 'trong Hill3olerant 3oug! i0e (-" to 0amage) Healt! et.

'ee also 'etion C.B, !arater E4amples, for e4amples of 0ifferent gifts. 5any ot!ersare possi&le.

- - - - - - -

".B Faults

- - - - - - -

Faults are anyt!ing t!at ma/es life more 0iffiult for a !arater. 3!e primary faultsare t!ose t!at restrit a !araters ations or earn !im a &a0 reation from !ane-met8Ps. *arious attitu0es, neuroses an0 p!o&ias are faults so are p!ysial 0isa&ilitiesan0 soial stigmas. 3!ere are !eroi faults, too: a o0e of !onor an0 ina&ility to tella lie restrit your ations signifiantly, &ut are not signs of fla6e0 personality.

'ome sample faults:

A&sent-5in0e0 A00ition Am&itious Amorous !eart&rea/er loo0lust lunt an0tatless ravery in0istinguis!a&le from fool!ar0iness ant resist !aving t!e last6or0 o0e of Et!is limits ations o0e of onor ompulsive e!avior o6ar0

urious Fini/y Easily Distrati&le Enemy Fanati patriot Full of &luff an0&luster an0 ma!ismo Garrulous Getting ol0 Glutton Goes erser/ if Houn0e0Gossip Gree0y Gulli&le umanitarian (!elps t!e nee0y for no pay) 10ealist - notgroun0e0 in reality 1n0eisive 1ntolerant +ealous of Anyone Getting 5ore Attention@a?y @oyal to ompanions 5ani-Depressive 5elan!oly 5ultiple Personality 5usto&ey senior offiers 8osy &session utla6 veronfi0ent 6es favors P!o&iasPoor Pratial +o/er Sui/- 3empere0 Sui4oti 'elf-0efense Paifist 'oiallya6/6ar0 'oft- !earte0 'tu&&orn Sui/ to ta/e offense Unlu/y *ain *iolent 6!enenrage0 *o6 Horry Hart =ealous &e!avior et.

'ee also 'etion C.B, !arater E4amples, for e4amples of 0ifferent faults. 5any ot!ersare possi&le.

- - - - - - - - -

".B% Personality

- - - - - - - - -

Page 12: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 12/159

A !araters personality may &e represente0 &y one or more traits, or it an &e 6rittenout as !arater &a/groun0 or 0esription.

  As an e4ample of t!e first ase, ourage is an attri&ute, a gift or

  even a fault. As an attri&ute, 'uper& ourage or 3erri&le ourage

  !as an o&vious meaning. As a gift, o&vious &ravery gives t!e

  !arater a positive reation from people !e meets (assuming t!ey

  see !im &eing ourageous, or !ave !ear0 of !is 0ee0s, of ourse).

  o6ever, &ot! *ery ourageous an0 *ery o6ar0ly an &e faults

  &eause t!ey an limit a !araters ations. A ourageous

  !arater mig!t not run a6ay from a fig!t even if it 6ere in !is

  &est interest, 6!ile a o6ar0ly one 6oul0 !ave a !ar0 time staying

  in a fig!t even if !e stoo0 to gain &y staying.

  r a !araters level of ourage mig!t not &e a 2uantifie0 trait

  at all, &ut somet!ing t!e player simply 0ei0es. 5oose is very

  &rave, a player ots 0o6n, an0 t!at is t!at. 1t 0oesnt !ave to

  ount as a !ig! attri&ute, gift or fault.

A player s!oul0 as/ t!e G5 !o6 s!e 6ants to !an0le speifi personality traits. 1f t!eplayer 0esri&es !is !arater in 0etail, t!e G5 an easily 0ei0e 6!i! personalitytraits are attri&utes, gifts, or faults. o6ever t!ey are !an0le0, most !araters&enefit &y !aving t!eir personalities fles!e0 out.

- - - - - - - - - -

".BC Fu0ge Points- - - - - - - - - -

Fu0ge Points are meta-game gifts t!at may &e use0 to &uy lu/ 0uring a game - t!ey lett!e QplayersQ fu0ge a game result. 3!ese are meta- game gifts &eause t!ey operate att!e player-G5 level, not !arater-!arater level. 8ot every G5 6ill allo6 Fu0ge Points- t!ose 6!o prefer realisti games s!oul0 pro&a&ly not use t!em.

3!e G5 sets t!e starting num&er of Fu0ge Points. 3!e reommen0e0 range is from one tofive. Unuse0 Fu0ge Points are save0 up for t!e ne4t gaming session. Ea! player may getan a00itional num&er ea! gaming session. (3!is is also set &y t!e G5, an0 may or maynot e2ual t!e starting level.) Alternately, t!e G5 may simply allo6 E4periene Points(EP) to &e tra0e0 for Fu0ge Points at a rate appropriate for t!e ampaign: t!ree EP O oneFu0ge Point, 0o6n to one EP O one Fu0ge Point.

Fu0ge Points an &e use0 in many 6ays, 0epen0ing on 6!at level on t!e realisti-legen0arysale t!e game is playe0 at. ere are some suggeste0 6ays to use t!em - t!e G5 anreate !er o6n uses, of ourse. A G5 may allo6 as fe6 or many of t!ese options as s!e6is!es - t!e players s!oul0 as/ !er &efore assuming t!ey an 0o somet!ing 6it! Fu0gePoints.

") 'pen0ing a Fu0ge Point may aomplis! an Unoppose0 ation

  automatially an0 6it! pana!e - goo0 for impressing mem&ers of t!e

  appropriate se4, an0 possi&ly avoi0ing inury in t!e ase of

  0angerous ations. 3!e G5 may veto t!is use of Fu0ge Points for

  ations 6it! a Diffiulty @evel of eyon0 'uper&. 3!e G5 may

  0isallo6 t!is option for an ppose0 ation, su! as om&at.

$) A player may spen0 one Fu0ge Point to alter a 0ie roll one level,

Page 13: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 13/159

  up or 0o6n as 0esire0. 3!e 0ie roll an &e eit!er one t!e player

  ma/es, or one t!e G5 ma/es t!at 0iretly onerns t!e players

  !arater.

B) A player may spen0 one Fu0ge Point to 0elare t!at 6oun0s arent as

  &a0 as t!ey first loo/e0. 3!is re0ues t!e intensity of ea! 6oun0

  &y one or t6o levels (a urt result &eomes a 'rat!, for e4ample,

  or even a *ery urt &eomes a 'rat!). r it an mean t!at any

  one 6oun0 (or more), regar0less of level, is ust a 'rat!. 3!is

  latter option may ost more t!an one Fu0ge point. 3!e G5 an

  restrit t!is to outsi0e of om&at time.

) A player may spen0 one (or more) Fu0ge Points to get an automati

  result, 6it!out !aving to roll t!e 0ie. 3!is use QisQ

  availa&le in ppose0 ations, if allo6e0.

%) For appropriately legen0ary games, a G5-set num&er of Fu0ge Points

  an &e spent to ensure a favora&le oini0ene. (3!is is al6ays

  su&et to G5 veto, of ourse.) For e4ample, if t!e Ps are in a

  ma4imum seurity prison, per!aps one of t!e guar0s turns out to &e

  t!e ousin of one of t!e Ps - an0 lets t!em esape; r t!e

  aptain of t!e fis!ing &oat resuing t!e Ps turns out to &e

  someone 6!o o6es a favor to one of t!em, an0 is 6illing to ta/e

  t!em out of !is 6ay to !elp t!em out . . . An0 so on. 3!is option

  s!oul0 ost a lot of Fu0ge Points, e4ept in ertain genres 6!ere

  &i?arre oini0enes are t!e norm.

----------------------

". Alloating 3raits

----------------------

!arater reation in FUDGE assumes t!e players 6ill Q0esignQ t!eir !araters, rat!ert!an leaving attri&utes an0 ot!er traits to !ane. 3!e G5 may allo6 ran0omly 0etermine0traits if s!e 0esires - a suggeste0 met!o0 is given in 'etion "., Ran0om !arater

reation.

3!ere are no man0atory traits in FUDGE. 3!e G5 s!oul0 inform t!e players 6!i! traitss!e e4pets to &e most important, an0 t!e players may suggest ot!ers to t!e G5 for !erapproval. 3!e G5 may even ma/e a template, if 0esire0 - a olletion of traits s!e 0eemsimportant (6it! room for ustomi?ation) - an0 let t!e players 0efine t!e level of ea!trait. 'ee 'etion C."$, 3emplates.

H!en a !arater is reate0, t!e player s!oul0 0efine as many !arater traits as !efin0s neessary - 6!i! may or may not oini0e 6it! a G5-0etermine0 list. 1f a playera00s an attri&ute t!e G5 0eems unneessary, t!e G5 may treat t!at attri&ute as simply aQ0esriptionQ of t!e !arater. '!e may re2uire a roll against a 0ifferent attri&utet!an t!e player !as in min0, an0 t!e player must a&i0e &y !er 0eision.

As an e4ample, a ertain G5 0ei0es s!e 6ants !araters to !ave a

  general De4terity attri&ute. A player ta/es Goo0 De4terity for !is  P, &ut 6ants to s!o6 t!at t!e !arater is &etter at 6!ole &o0y

  0e4terity t!an at manual 0e4terity. 'o !e 6rites: Great Agility

Page 14: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 14/159

  an0 Fair 5anual De4terity. o6ever, t!e G5 an ignore t!ese

  0istintions, an0 simply re2uire a De4terity roll, sine t!at is

  t!e trait s!e !as !osen. ('!e an average t!e P-!osen levels,

  or simply selet one of t!em.) f ourse, s!e an also allo6 !im

  to roll on t!e attri&utes !e !as reate0.

1n FUDGE, a !arater 6it! a trait at Fair 6ill suee0 at or0inary tas/s C$T of t!e time- t!ere is usually no nee0 to reate a superstar. 1n fat, Great is ust t!at: great;'uper& s!oul0 &e reserve0 for t!e oasional trait in 6!i! your !arater is t!e &est!es ever met.

Any trait t!at is not 0efine0 at !arater reation 6ill &e at a 0efault level:

  For attri&utes: Fair.

For most s/ills: Poor (easier s/ills are at 5e0iore, 6!ile !ar0er ones are at3erri&le). A s/ill 0efault means untraine0, or lose to it. o6ever, it is possi&leto ta/e a s/ill at 3erri&le (&elo6 t!e 0efault level for most s/ills), 6!i! impliesan ineptitu0e 6orse t!an untraine0.

For most gifts, supernormal po6ers an0 ertain G5-0efine0 s/ills: 8on-E4istent. (3!atis, t!e Q0efaultQ is non-e4istent. 3!e trait itself e4ists in QsomeQ !arater,some6!ere.)

Ea! player s!oul0 e4pet t!e G5 to mo0ify !is !arater after reation - its t!e natureof t!e game. 3!e G5 s!oul0 e4pet to revie6 ea! !arater &efore play. 1t 6oul0, infat, &e &est if t!e !araters 6ere ma0e in t!e presene of t!e G5 so s!e an ans6er2uestions 0uring t!e proess.

----------------------------------

".% 'u&etive !arater reation

----------------------------------

An easy 6ay to reate a !arater in FUDGE is simply to 6rite 0o6n everyt!ing a&out t!e!arater t!at you feel is important. Any attri&ute or s/ill s!oul0 &e rate0 using oneof t!e levels 3erri&le t!roug! 'uper& (see 'etion ".$, FUDGE 3rait @evels).

1t may &e easiest, t!oug!, if t!e G5 supplies a template of attri&utes s!ell &e using.'ee 'etion C.B, !arater E4amples, for template i0eas.

3!e G5 may also tell t!e player in a0vane t!at !is !arater an &e 'uper& in a ertainnum&er of attri&utes, Great in so many ot!ers, an0 Goo0 in yet anot!er group. Fore4ample, in an epi-style game 6it! eig!t attri&utes, t!e G5 allo6s one 'uper& attri&ute,t6o Greats, an0 t!ree Goo0s. 1n a more realisti game, t!is is one 'uper&, one Great,an0 t6o Goo0s.

3!is an apply to s/ills, too: one 'uper& s/ill, t6o Great s/ills, an0 si4 Goo0 s/ills is

a respeta&le num&er for a realisti ampaign, 6!ile t6o 'uper&s, t!ree Greats, an0 tenGoo0s is 2uite generous, even in a !ig!ly inemati game.

3!e G5 may also simply limit t!e num&er of s/ills a !arater an ta/e at !araterreation: "K, "%, or $K are possi&le !oies.

Gifts an0 faults an &e restrite0 t!is 6ay, also. For e4ample, a G5 allo6s a !araterto !ave t6o gifts, &ut !e must ta/e at least t!ree faults. 3a/ing anot!er fault allo6sanot!er gift, or anot!er s/ill at Great, an0 so on.

3!ese limitations !elp t!e player 0efine t!e fous of t!e !arater a &it &etter: 6!at is!is &est trait (6!at an !e 0o &est)>

A simple t6o lo6er for one !ig!er trait-onversion me!ani an also &e use0. 1f t!eG5 allo6s one 'uper& attri&ute, for e4ample, t!e player may forego t!at an0 ta/e t6oattri&utes at Great, instea0. 3!e onverse may also &e allo6e0: a player may s6ap t6o

s/ills at Goo0 to get one at Great.

E4ample: a player 6ants a +a/-of-all-tra0es !arater, an0 t!e G5

  !as limits of one 'uper& s/ill, t6o Great s/ills an0 si4 Goo0

Page 15: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 15/159

  s/ills. 3!e player tra0es t!e one 'uper& s/ill limit for t6o Great

  s/ills: !e an no6 ta/e four s/ills at Great. o6ever, !e tra0es

  all four Great s/ills in or0er to !ave eig!t more Goo0 s/ills. is

  !arater an no6 !ave " s/ills at Goo0, &ut none at any !ig!er

  levels.

1n t!e 'u&etive !arater reation system, it is easy to use &ot! &roa0 an0 narro6s/ill groups, as appropriate for t!e !arater. 1n t!ese ases, a &roa0 s/ill group isassume0 to ontain t!e p!rase, e4ept as liste0 ot!er6ise.

For e4ample, a player 6is!es to play t!e siene offier of a

  stars!ip. e 0ei0es t!is !arater !as spent so mu! time

  stu0ying t!e sienes, t!at !es 6ea/ in most p!ysial s/ills. 'o

  on !is !arater s!eet !e oul0 simply 6rite:

  P!ysial '/ills: Poor

  e also 0ei0es t!at !is !araters profession 6oul0 ta/e !im out

  of t!e s!ip in vauum 2uite a &it, to e4amine t!ings. 'o !e0 !ave

  to &e some6!at s/ille0 at ?ero-G maneuvering. 'o !e t!en a00s:

  =ero-G 5aneuvering: Goo0

  Even t!oug! t!is is a p!ysial s/ill, it is not at Poor &eause !e

  speifially liste0 it as an e4eption to t!e &roa0 ategory.

H!en t!e !arater 6rite-up is 0one, t!e player an0 G5 meet an0 0isuss t!e !arater.1f t!e G5 feels t!e !arater is too potent for t!e ampaign s!e !as in min0, s!e may as/t!e player to re0ue t!e !araters po6er - see 'etion ".#, 5inimi?ing A&use.

3!e G5 may also nee0 to suggest areas t!at s!e sees as &eing too 6ea/ - per!aps s!e !as agame situation in min0 t!at 6ill test a trait t!e player 0i0nt t!in/ of. Gentle !ints,su! as Does !e !ave any soial s/ills> an !elp t!e player t!roug! t!e 6ea/ spots. fourse, if t!ere are multiple players, ot!er Ps an ompensate for an in0ivi0ual Ps6ea/nesses. 1n t!is ase, t!e 2uestion to t!e 6!ole group is t!en, Does QanyoneQ !aveany soial s/ills>

1nstea0 of t!e player 6riting up t!e !arater in terms of traits an0 levels, !e ansimply 6rite out a prose 0esription of !is !arater. 3!is re2uires t!e G5 to translateeveryt!ing into traits an0 appropriate levels, &ut t!ats not !ar0 to 0o if t!e0esription is 6ell 6ritten. 3!is met!o0 atually pro0ues some of t!e &est !araters.

An e4ample:

  G5: 1 see you rate aptain Hallops &laster s/ill !ig!ly, an0 also

  !is piloting an0 gunnery, &ut 1m only allo6ing one 'uper& s/ill -

  6!i! is !e &est at>

  Player: laster;

  G5: /ay, 'uper& laster. 3!at 6oul0 t!en &e Great Piloting an0

  Great Gunnery, all rig!t> 3!at leaves you 6it! t6o more s/ills to

  &e at Great, sine 1 allo6 four to start out. mmm - 1 notie !e

Page 16: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 16/159

  suessfully penetrate0 t!e main J!ot!i !ive an0 resue0 t!e

  /i0nappe0 am&assa0or - t!at soun0s li/e a Great A&ility to 5ove

  Suietly to me - is t!at aurate, or 6oul0 you 0esri&e it as some

  ot!er a&ility>

  Player: U!, no - sorry, 1 0i0nt 6rite t!at learly enoug!. e

  0isguise0 !imself an0 preten0e0 to &e a J!ot!i 6or/er.

  G5: A!, 1 see. o6 a&out Great Disguise s/ill an0 Great Ating

  a&ility, t!en> An0 !e must &e Goo0 at t!e J!ot!i language, rig!t>

  An0 so on.

---------------------------------

".C &etive !arater reation

---------------------------------

For t!ose 6!o 0ont min0 ounting num&ers a &it, t!e follo6ing met!o0 reates interestingan0 6ell-&alane0 !araters.

1n t!is system, all traits start at 0efault level. 3!e G5 t!en allo6s a num&er of freelevels t!e players may use to raise selete0 traits to !ig!er levels. Players may t!enlo6er ertain traits in or0er to raise ot!ers even furt!er. Finally, a player may opt totra0e some levels of one trait type (su! as attri&utes) for anot!er (s/ills, fore4ample). 3!e 6!ole proess insures t!at no single !arater 6ill 0ominate every aspetof play.

- - - - - - - - -

".C" Attri&utes

- - - - - - - - -

A G5 using t!e &etive !arater reation system s!oul0 0ei0e !o6 many attri&utes s!e0eems neessary in t!e ampaign. '!e an !oose to leave it up to ea! player, if s!e6is!es. Players t!en !ave a num&er of free attri&ute levels e2ual to !alf t!e num&er ofattri&utes (roun0 up). For e4ample, if s!e selets four attri&utes, ea! player starts6it! t6o free levels !e an use to raise !is !araters attri&utes.

For a more !ig!-po6ere0 game, t!e G5 may allo6 a num&er of free levels Qe2ual toQ t!enum&er of attri&utes !osen.

All attri&utes are onsi0ere0 to &e Fair until t!e player raises or lo6ers t!em. 3!eost of raising or lo6ering an attri&ute is

L3A@EM

  B 'uper&

  $ Great

  " Goo0

  K Fair

  -" 5e0iore

  -$ Poor

  -B 3erri&le

  LE8D 3A@EM

E4ample:

Page 17: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 17/159

  A player may raise !is 'trengt! attri&ute (6!i! is Fair &y

  0efault) to Goo0 &y spen0ing one free attri&ute level. e oul0

  t!en spen0 anot!er free level to raise 'trengt! again to Great.

  3!is 6oul0 e4!aust !is free levels if t!ere 6ere only four

  attri&utes - &ut !e 6oul0 !ave one more if t!ere 6ere si4

  attri&utes, an0 eig!t more free levels if t!ere 6ere $K attri&utes.

H!en t!e free attri&ute levels !ave &een e4!auste0, an attri&ute an &e raise0 furt!er &ylo6ering anot!er attri&ute an e2ual amount. ('ee also 'etion ".C, 3ra0ing 3raits.)From t!e previous e4ample, 'trengt! an &e raise0 one more level (to 'uper&) if t!eplayer lo6ers t!e !araters !arm to 5e0iore to ompensate for t!e inrease in'trengt!.

1f t!e G5 allo6s t!e players to !oose t!eir o6n attri&utes, s!e may simply tell t!em tota/e !alf as many free levels as attri&utes t!ey !oose. 1f a player !ooses anattri&ute an0 leaves it at Fair, t!at attri&ute 0oes QnotQ ount to6ar0s t!e total ofattri&utes 6!i! 0etermines t!e amount of free levels. 3!at is, a player annot simplya00 t6elve attri&utes, all at Fair, in or0er to get si4 more free levels to raise t!e

ot!ers 6it!. G5-man0ate0 attri&utes left at Fair Q0oQ ount 6!en 0etermining t!e num&erof free levels, t!oug!.

As an interesting possi&ility for t!ose 6!o 6ant attri&utes an0 s/ills to reflet ea!ot!er aurately, 0o not let t!e players a0ust attri&ute levels at all. 1nstea0, t!eyselet only s/ill levels, gifts an0 faults for t!eir !araters. H!en t!e !arater is0one, t!e G5 an t!en 0etermine 6!at attri&ute levels ma/e sense for t!e s/ill levels!osen, an0 0isuss it 6it! t!e player.

E4ample: a !arater is ma0e 6it! many om&at an0 6il0erness

  s/ills, &ut no soial s/ills. e also !as a smattering of

  intelligene s/ills. 3!e G5 0ei0es t!at t!is !arater !as

  'trengt!, De4terity an0 ealt! of Great from spen0ing a lot of time

  out0oors, pratiing 6it! 6eapons, et. '!e 6ill even let t!e

  player !oose one to &e at 'uper&, if 0esire0. Pereption is

  pro&a&ly Goo0, sine 6il0erness survival 0epen0s on it. Any soial

  attri&ute is 5e0iore at &est - possi&ly even Poor - 6!ile

  1ntelligene is 5e0iore or Fair. 1f t!e player o&ets to t!e lo6

  1ntelligene ran/ing, t!e G5 an point out t!at t!e !arater

  !asnt spent mu! time in s/ills t!at !one 1ntelligene, an0 if !e

  6ants !is !araters 1S to &e !ig!er, !e s!oul0 a0ust !is s/ill

  list.

- - - - - - -

".C$ '/ills

- - - - - - -

1n t!e &etive !arater reation system, ea! player !as a num&er of free s/ill levels6it! 6!i! to raise !is s/ills. 'uggeste0 limits are:

For E4tremely roa0 '/ill Groups: "% levels.

  For 5o0erately roa0 '/ill Groups: BK levels.

  For 'peifi '/ills: K to CK levels.

As/ t!e G5 for t!e allotte0 amount, 6!i! 6ill give you a lue as to !o6 preisely to0efine your s/ills. f ourse, t!e G5 may !oose any num&er t!at suits !er, su! as $B,

Page 18: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 18/159

$, or . . . 'ee 'etion C.B, !arater E4amples. Game 5asters may 0evise t!eir o6ns/ill lists to !oose from - some possi&ilities are inlu0e0 in 'etion ".B$, '/ills.

5ost s/ills !ave a 0efault value of Poor unless t!e player raises or lo6ers t!em - see'etion "., Alloating 3raits.

ertain s/ills !ave a 0efault of non-e4istent. 3!ese 6oul0 inlu0e @anguages, Jarate,8ulear P!ysis, or Jno6le0ge of A?te Rituals, 6!i! must &e stu0ie0 to &e /no6n at all.H!en a !arater stu0ies su! a s/ill (puts a level into it at !arater reation, or

e4periene points later in t!e game), t!e level !e gets it at 0epen0s on !o6 !ar0 it isto learn. Putting one level into learning t!e 'panis! language, for e4ample, 6oul0 getit at 5e0iore, sine its of average 0iffiulty to learn. 8ulear P!ysis, on t!e ot!er!an0, mig!t only &e Poor or even 3erri&le 6it! only one level put into it. 1t 6oul0 ta/efour levels ust to get su! a s/ill at Fair, for e4ample.

For ease in !arater reation, use t!e follo6ing ta&le:

  L3A@EM

  ost of '/ills in &etive !arater reation:

  ----------------------------------------------

  Easy 5ost ar0 *

  3erri&le .. -$ -" K "

  Poor ...... -" K " $

  5e0iore .. K " $ B

  Fair ...... " $ B

  Goo0 ...... $ B %

  Great ..... B % C

  'uper& .... % C

  LE8D 3A@EM

  Easy O ost of G5-Determine0 Easy '/ills

  5ost O ost of Average '/ill

  ar0 O ost of G5-Determine0 ar0 '/ills

  * O ost of G5-Determine0 *ery ar0 '/ills (usually relate0 to

  'upernormal Po6ers)

As in t!e 'u&etive !arater reation system, t!e G5 may limit t!e num&er of 'uper& an0Great s/ills ea! !arater may !ave Qat !arater reationQ. For a !ig!ly inemati orsuper-po6ere0 game, no limit is neessary. For e4ample, t!e G5 sets a limit of one'uper& s/ill, t!ree or four Great s/ills, an0 eig!t or so Goo0 s/ills. 3!ese limits an&e e4ee0e0 t!roug! !arater 0evelopment, of ourse. 'ee 'etion C.B, !arater

E4amples.

ne t!e free levels are use0 up, a s/ill must &e 0roppe0 one level (from t!e 0efaultPoor to 3erri&le) to raise anot!er s/ill one level. ('ee also 'etion ".C, 3ra0ing3raits.) All !oies are su&et to G5 veto, of ourse.

1t is possi&le to mi4 0ifferent &rea0t!s of s/ill groupings. A G5 6!o !as littleinterest in om&at an simply !oose Unarme0 om&at, 5elee Heapons an0 Range0 Heapons ast!e only t!ree om&at s/ills. ut t!is 0oes not stop !er from using all t!e in0ivi0ual'oial s/ills (an0 many more) liste0 as e4amples in 'etion ".B$, '/ills. 1f t!is optionis !osen, t!e &roa0 groups ost 0ou&le t!e levels of t!e narro6er groups.

5i4ing s/ill group si?es 6it!in t!e same areas is a6/6ar0 in t!e &etive !araterreation system. For e4ample, it is 0iffiult to !ave a generi 3!ief '/ills group an0also !ave in0ivi0ual s/ills of lo/pi/ing, pi/-po/eting, palming, seurity-0evie0ismantling, et. 1f s!e Q0oesQ 6is! to 0o t!is, t!en t!e &roa0 s/ill group Qin t!is

aseQ !as a ma4imum limit of Goo0, an0 QtripleQ ost to raise - or more, if t!e G5 soman0ates.

Page 19: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 19/159

1f t!e G5 is using &roa0 groups, a player may raise a speifi s/ill (su! as Po/er, fore4ample, instea0 of general Gam&ling s/ill). A player 6oul0 give !is !arater aspeifi s/ill 6!en t!e G5 is using &roa0-&ase0 s/ill groups to fit a !arater onept.Do not e4pet t!e !arater to &e e2ually a0ept 6it! t!e ot!er s/ills in t!e group. 3!is6oul0 &e true for Groo t!e Han0erer (35), for instane, 6!o 6oul0 simply raise '6or0s/ill, even if t!e G5 is using t!e &roa0 term 5elee Heapons as a s/ill group. Groo 6oul0!ave, in fat, a Poor rating 6it! all ot!er 5elee 6eapons, an0 t!is 6oul0 auratelyreflet t!e !arater.

- - - - - - - - - - -

".CB Gifts Faults

- - - - - - - - - - -

1f t!e G5 !as gifts in !er game, s!e may allo6 player !araters to start 6it! one or t6ofree gifts - more for epi ampaigns. Any furt!er gifts ta/en must &e &alane0 &y ta/ingon a fault, or &y tra0ing traits.

A player may gain e4tra trait levels &y ta/ing G5-approve0 faults at t!e follo6ing rate:

" fault O " gift.

  " fault O $ attri&ute levels.

  " fault O C s/ill levels.

o6ever, t!e G5 may rule t!at a partiular fault is not serious enoug! to &e 6ort! t6oattri&ute levels, &ut may &e 6ort! one attri&ute level or t!ree s/ill levels. n t!eot!er !an0, severe faults may &e 6ort! more attri&ute levels.

- - - - - - - - - - -

".C 3ra0ing 3raits

- - - - - - - - - - -

During !arater reation, free levels may &e tra0e0 (in eit!er 0iretion) at t!e

follo6ing rate:" attri&ute level O B s/ill levels.

  " gift O C s/ill levels.

  " gift O $ attri&ute levels.

Fu0ge Points annot &e tra0e0 6it!out G5 permission. (1f tra0a&le, ea! Fu0ge Points!oul0 &e e2ual to one or t6o gifts.)

'o a player 6it! t!ree free attri&ute levels an0 BK free s/ill levels may tra0e t!ree of!is s/ill levels to get anot!er free attri&ute level, or si4 s/ill levels to get anot!erfree gift.

-----------------------

". Unommitte0 3raits

-----------------------

H!et!er t!e !arater is reate0 su&etively or o&etively, ea! !arater !as somefree unommitte0 traits (per!aps t6o or t!ree). At some point in t!e game, a player 6illreali?e t!at !e forgot somet!ing a&out t!e !arater t!at s!oul0 !ave &een mentione0. emay re2uest to stop t!e ation, an0 0efine a previously un0efine0 trait, su&et to t!eG5s approval. A sympat!eti G5 6ill allo6 t!is to !appen even 0uring om&at time.

G5-set s/ill limits (su! as one 'uper&, t!ree Greats) are still in effet: if t!e!arater alrea0y !as t!e ma4imum num&er of 'uper& s/ills allo6e0, !e ant ma/e anunommitte0 trait a 'uper& s/ill.

'ee t!e sample !arater, Dolores Ramire?, 'etion C.BB".

------------------------------

Page 20: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 20/159

". Ran0om !arater reation

------------------------------

'ome players li/e to roll t!eir attri&utes ran0omly. ere is one possi&le met!o0 to usein su! ases. Alternate te!ni2ues an &e easily 0esigne0.

ave t!e player roll $0C for ea! Qattri&uteQ. Use t!e follo6ing ta&le to fin0 t!e

attri&ute level:

$ O 3erri&le

  O Poor

  B,% O 5e0iore

  C- O Fair

  #,"" O Goo0

  "K O Great

  "$ O 'uper&

3!e G5 nee0s to 0ei0e if t!e player still gets t!e stan0ar0 num&er of free levels ornot. '!e may also restrit tra0ing levels.

For Qs/illsQ, t!e results are rea0 as:

  $-%,"$ O 3erri&le

  C- O Poor

  #-"K O 5e0iore

  "" O Fair

3!e player still gets t!e stan0ar0 num&er of free Qs/illQ levels, or t!e G5 may allo6only !alf t!e normal levels.

3!e G5 an let t!e players !oose t!eir gifts an0 faults, or s!e may 6is! to ma/e upseparate ta&les of gifts an0 faults, an0 !ave t!e players roll one or t6ie on ea!.(onfliting traits s!oul0 &e rerolle0.) For e4ample:

L3A@EM

  Roll Gift Fault

  ---- ---- -----

  $ 8ie Appearane Poor Appearane

  B 3oug! i0e ruises Easily

  !arismati Aura of Untrust6ort!iness

  % Jeen earing ar0 of earing

  C Detets @ies Easily Gulli&le

  5elo0ious *oie 'tammers

  . . . . . .

  LE8D 3A@EM

An0 so on. 3!e G5 s!oul0 ustomi?e an0 omplete to !er taste. f ourse, s!e oul0 setup a B0C ta&le instea0 of a $0C ta&le, or even use a "0C ta&le listing general gift orfault areas ('oial, P!ysial, Emotional, 5ental, Healt!I'tatus, et.) an0 t!en rollagain on an appropriate seon0 ta&le. 3!is 6oul0 allo6 BC e2ually li/ely !oies.

---------------------

".# 5inimi?ing A&use

---------------------

Page 21: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 21/159

&viously, !arater reation in FUDGE an &e a&use0. 3!ere are many 6ays to avoi0 t!is:

") 3!e G5 an re2uire t!at t!e !arater ta/e anot!er fault or t6o to

  &alane t!e po6er. (/ay 1ll allo6 you to !ave all t!at . . .

  &ut you nee0 a !allenge. 3a/e on anot!er 6ea/ness: may&e some

  seret vie, or &e una&le to tell a &elieva&le lie, or anyt!ing

  t!at fits t!e !arater onept t!at 1 an use to test you no6 an0

  t!en.)

$) '!e an simply veto any trait (or raise0Ilo6ere0 om&ination) s!e

  feels is a&usive. (1 see you raise0 attle-A4e in e4!ange for

  lo6ering 8ee0lepoint. mmm.) 3!is allo6s t!e G5 to ustomi?e t!e

  po6er level of a game. For !ig!-po6ere0 games, allo6 most

  anyt!ing for less inemati ampaigns, ma/e t!em tra0e e2ually

  useful trait for trait.

B) '!e an simply note t!e !arater 6ea/nesses an0 intro0ue a

  situation into every a0venture 6!ere at least one of t!em is

  signifiant to t!e mission. (9oull &e sent as an emissary to t!e

  Han0u?i tri&e - t!ey value fine 8ee0lepoint 6or/ a&ove all ot!er

  s/ills, &y t!e 6ay . . .)

) '!e an use t!e 0istur&ane in t!e fore te!ni2ue of ma/ing sure

  t!at more po6erful !araters attrat more serious pro&lems. (3!e

  &ruiser enters t!e &ar 6it! a maniaal loo/ in !is eye. e sans

  t!e room for a fe6 seon0s, t!en &egins to stare intently at you.)

LEn0 of !apter ". FUDGE ontinues in File FUDGE$.M

LFile FUDGE$, V$ of "KM

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOOOOOOOOOOOOOO

$ 'upernormal Po6ers

OOOOOOOOOOOOOOOOOOOOO

$ 'upernormal Po6ers

  $." 'upernormal Po6er 3erms

  $.$ Po6ers at !arater reation

  $.$" Po6ers Availa&le

  $.$$ Assoiate0 '/ills

  $.$B om&at Po6ers

  $.B 8on-!umans

Page 22: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 22/159

  $.B" 'trengt! an0 5ass

  $.B$ 'pee0

  $.BB 'ale orrelations

  $.B ost of 'ale

  $.B% Raial onuses an0 Penalties

  $. @egen0ary eroes

  $.% 5agi

  $.C 5irales

  $. Psi

  $. 'uperpo6ers

  $.# y&erneti En!anements

1f your game 0oesnt !ave any supernormal po6ers, you 0ont nee0 to rea0 !apter $ atall. Genres su! as mo0ern espionage, HH11 Fren! resistane, gunslingers of t!e l0Hest, or s6as!&u/ling 5us/eteers are fre2uently playe0 6it!out supernormal po6ers. Feelfree to s/ip a!ea0 0iretly to !apter B, Ation Resolution.

o6ever, t!ose 6!o play in games 6it! non-!uman raes, magi, psi, superpo6ers, et.,6ill nee0 to rea0 t!is !apter &efore !arater reation is omplete.

----------------------------

$." 'upernormal Po6er 3erms

----------------------------

'upernormal po6er: t!at 6!i! is &eyon0 t!e apa&ility of !uman &eings

  as 6e /no6 t!em. 'upernormal po6ers are treate0 as po6erful gifts.

  'ome may !ave assoiate0 s/ills (6!i! are ta/en separately, using

  t!e normal s/ill rules).

Po6er: a supernormal po6er.

5ana: magial energy. 5ana is an invisi&le su&stane t!at magiians

  an 0etet (or even reate) an0 manipulate to alter matter, time

  an0 spae.

5agi: t!e art of influening events t!roug! manipulation of mana, or

  t!roug! ompelling &eings from anot!er 0imension, or !anneling

  po6er from some ot!er soure. 5agi may &e stu0ie0 &y !umans, &ut

  it is in!erent in some raes, su! as natives of Faerie.

5irale: magi performe0 &y a 0eity. 5irales are often su&tle. oly

  persons an attempt to 6or/ mirales &y invo/ing t!eir 0eity. 'ome

  religions all any non- or semi-material &eing greater t!an !uman a

  0eity. t!ers &elieve t!ere is only one Deity, an0 t!at t!ese

  ot!er &eings are simply angels, 0emons, 0inni, efriti, et. 1n

  t!e former &elief, magial results 6roug!t &y t!ese super!uman

  &eings are mirales in t!e latter &elief, t!ey are not mirales,

  &ut merely a 0isplay of more psy!i po6er t!an !umans are apa&le

Page 23: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 23/159

  of.

Psi: any po6er t!at involves min0 over matter, time or spae.

'uperpo6er: any supernormal po6er t!at is an in!erent a&ility, 6!et!er

  &eause of mutation, e4posure to ra0iation, a gift of spae aliens,

  et., or grante0 &y a 0evie, su! as an alien-siene &elt.

  E4amples of superpo6ers an &e foun0 in many omi &oo/s, an0

  inlu0e super strengt!, t!e a&ility to fly, see t!roug! 6alls,

  ling to eilings, &eome invisi&le, et.

y&erneti En!anement: any me!anial or eletroni en!anement to a

  normal &o0y t!at gives t!e !arater supernormal po6ers.

8on-!uman Raes: ertain fantasy an0 siene fition raes (atually

  speies) !ave a&ilities &eyon0 t!e !uman norm, su! as &eing mu!

  stronger, or a&le to fly, et. 5ost of t!ese a&ilities oul0 also

  &e lassifie0 as Psi or 'uperpo6ers, so t!ey are not treate0

  separately, e4ept for 5ass an0 'trengt!. An0roi0s an0 ro&ots are

  onsi0ere0 raes for rules purposes.

'ale: !araters may !ave ertain attri&utes t!at are 6ell &eyon0 t!e

  !uman norm, one 6ay or t!e ot!er, &ut t!at nee0 to &e relate0 to

  t!e !uman norm. Prime e4amples inlu0e 'trengt!, 5ass, an0 'pee0.

  'u! attri&utes are rate0 in Q'aleQ. uman 'ale is K. A rae

  (or in0ivi0ual) of greater t!an !uman average strengt!, for

  e4ample, 6oul0 &e 'ale " 'trengt! or more, 6!ile a rae of lesser

  average strengt! t!an !umans 6oul0 &e 'ale -" 'trengt! or less.

  1n0ivi0uals an t!en &e of Fair strengt!, or Goo0 strengt!, et.,

  relative to t!ose of t!eir o6n 'ale.

Geneti En!anement: a geneti en!anement may or may not give a

  !arater supernormal po6ers. 1f it 0oes, t!en it must &e treate0

  li/e any ot!er supernormal po6er liste0 a&ove.

---------------------------------

$.$ Po6ers at !arater reation

---------------------------------

'upernormal po6ers may or may not &e availa&le in a given game. 3!ey

are not appropriate to all genres.

3!e &est 6ay to 0esign a supernormal !arater is t!roug! lose

0isussion 6it! t!e G5. A player s!oul0 0esri&e 6!at !e 6ants t!e

!arater to &e a&le to 0o, an0 t!e G5 6ill 0ei0e if t!ats 6it!in

Page 24: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 24/159

t!e limits s!e !as in min0 for t!e game. 1f not, s!ell ma/e

suggestions a&out !o6 to !ange t!e !arater to fit !er ampaign.

'upernormal po6ers are treate0 as po6erful gifts, 6it! availa&ility

set &y t!e G5. 3!e G5 may 0ei0e t!at ea! player an ta/e t6o Po6ers

for free, for e4ample, or five, or more. 3!e player may ma/e a ase

for furt!er Po6ers, &ut may nee0 to ta/e faults to &alane t!em.

'ome Po6ers are so effetive t!at t!ey are 6ort! more t!an ot!er

Po6ers. 1n t!e &etive !arater reation system, t!e G5 may set

t!e ost of a ertain supernormal po6er e2ual to t6o or t!ree

average supernormal po6ers. 1n some ases, t!e G5 may veto player

suggestions outrig!t: omnisiene an0 omnipotene are goo0 e4amples;

3!e G5 may 0ei0e t!at supernormal po6ers may &e poole0 6it! ot!er

traits for tra0ing purposes. 1n t!is ase, one average Po6er is 6ort!

t6o gifts. For e4ample, a player 6!o 6is!es to play a magiian in a

fantasy setting 6ill nee0 to tra0e some s/ill, attri&ute, or gift

levels to &uy magial Po6ers.

Un0efine0 Po6ers !ave a 0efault of non-e4istent - t!at is, t!ey 0o not

!ave a 0efault value of Fair, li/e attri&utes, or Poor, li/e s/ills.

1f a supernormal po6er is not 0efine0 for a !arater, !e 0oesnt !ave

it.

- - - - - - - - - - - -

$.$" Po6ers Availa&le

- - - - - - - - - - - -

3!e G5 nee0s to 0esign t!e type, num&er allo6e0, an0 0ra6&a/s of

Po6ers in !er game. 'ome e4amples:

3ypes of Po6ers: a given ampaign may allo6 magi, psi, superpo6ers,

  et., or some om&ination of t!e a&ove. 3!e G5 also nee0s to

  0ei0e !o6 finely a supernormal po6er is su&0ivi0e0. 1s E'P a

  generi Po6er, or is it split into separate Po6ers su! as

  Preognition an0 lairvoyane> 1s magi su&0ivi0e0 into spells, or

  groups of spells (su! as elemental magi) or simply t!e a&ility to

  &rea/ t!e la6s of nature in any 6ay t!at an &e imagine0> An0 so

  on.

8um&er of Po6ers allo6e0: t!e G5 may set t!e num&er of Po6ers allo6e0

  per !arater. 3!e num&er may range from one to $K - or even more.

  5ultiple Po6ers per !arater are espeially li/ely in a fantasy

  ampaign 6!ere in0ivi0ual spells are separate Po6ers.

Page 25: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 25/159

Dra6&a/s of Po6ers: in some ampaigns, using a Po6er may &ear a

  penalty of !ave some 0ra6&a/. 3ypial 0ra6&a/s inlu0e mental or

  p!ysial fatigue, lengt!y time re2uirements, unrelia&le or

  unontrolla&le results, an0 un0esira&le si0e effets (su! as lou0

  noises, &a0 smells, an0 t!e li/e). 'ome Po6ers 6ill only 6or/

  un0er ertain on0itions or 6it! ertain materials, or are limite0

  to a ertain num&er of uses per 0ay - or mont!. t!ers may &e

  ris/y to t!e !arater, affeting p!ysial or mental !ealt!. 3!e

  G5 may allo6 0ra6&a/s to ount as faults: a num&er of t!em an

  offset t!e ost of a Po6er in t!e &etive !arater reation

  system.

- - - - - - - - - - - -

$.$$ Assoiate0 '/ills

- - - - - - - - - - - -

1f a Po6er logially re2uires a s/ill to use it effiiently, t!e s/ill

must &e &oug!t separately. For e4ample, t!e superpo6er Flig!t allo6s

a !arater to fly, an0 usually no s/ill roll is nee0e0. ut t!e

a&ility to ma/e intriate maneuvers in lose om&at 6it!out slamming

into a 6all re2uires a roll against a Flying s/ill. (3!e G5 may

ignore t!is an0 simply say t!at no roll is nee0e0 for any flying

maneuver 6it! a Flig!t Po6er.)

Anot!er ommon s/ill is 3!ro6ing: !urling &alls of fire or &olts of

energy at a foe. r t!e G5 mig!t rule t!at &eing a&le to aim an0

aurately release su! energy omes 6it! t!e po6er for free: no roll

nee0e0, it automatially !its t!e target every time unless t!e target

ma/es a Goo0 Do0ge roll (see !apter , om&at, Houn0s ealing).

3!is an &e espeially true 6it! magi: t!e a&ility to ast spells at

all may &e a gift, &ut to 0o it rig!t is a s/ill, or even many

0ifferent s/ills.

- - - - - - - - - -

$.$B om&at Po6ers

- - - - - - - - - -

1f a supernormal po6er an &e use0 to atta/ a foe, t!e G5 must

0etermine t!e strengt! of t!e Po6er for 0amage purposes - prefera&ly

0uring !arater reation. An offensive Po6er is usually !an0le0 as a

propelle0 6eapon, su! as a gun, or as &eing e2uivalent to a ertain

melee 6eapon. 3!is an ust &e e4presse0 in terms of 0amage, t!oug!,

su! as all of Fire, C 0amage, or large la6s, B 0amage. ('ee

Page 26: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 26/159

'etion .%, 'ample Houn0 Fators @ist.)

1n t!e ase of a magial or super!ero atta/, t!e more potent t!e

atta/, t!e greater t!e po6er re2uire0, or per!aps t!e greater t!e

strain on t!e !arater 6!o uses it. 3!is an &e a penalty to t!e

s/ill level, greater fatigue, an0Ior some ot!er 0isa0vantage.

---------------

$.B 8on-!umans

---------------

'ome ampaigns 6ill !ave !araters (or animals, monsters, et.) 6it!

traits &eyon0 t!e !uman norm. 1n partiular, !araters 6it! 'trengt!

an0 'pee0 6ell a&ove or &elo6 t!e !uman range are ommon in role-

playing games. E4amples inlu0e giants, super!eroes, pi4ies, aliens,

ogres, intelligent ra&&its, ro&ots, et.

1n FUDGE, 'trengt!, 5ass an0 'pee0 are rate0 &y t!e G5 in terms of

Q'aleQ for 0ifferent raes. 5ost ot!er traits t!at may &e 0ifferent

for non-!umans are !an0le0 6it! a QRaial onus or PenaltyQ rat!er

t!an &eing on a 0ifferent 'ale - see 'etion $.B%. f ourse, t!e G5

may assign any trait s!e 6is!es in terms of 'ale.

umans are of 'ale K, unless some ot!er rae is t!e game-6orl0 norm.

(E.g., if all t!e Ps are playing pi4ies or giants. 1n t!ese ases,

t!e Ps rae is 'ale K, an0 !umans 6oul0 &e a 0ifferent 'ale.)

8on-!uman raes an !ave a positive or negative num&er for 'ale,

0epen0ing on 6!et!er t!ey are stronger (or &igger or faster) or 6ea/er

(or smaller or slo6er) t!an !umans.

- - - - - - - - - - - -

$.B" 'trengt! an0 5ass

- - - - - - - - - - - -

3!e 6or0 'ale use0 alone al6ays means 'trengt!I5ass 'ale in FUDGE -

any ot!er 'ale, su! as 'pee0, or 'trengt! 6it!out 5ass, 6ill &e

0efine0 as su!.

Ea! level of 'trengt! (from 3erri&le to 'uper&) is 0efine0 to &e ".%

times stronger t!an t!e previous level. A !arater 6it! Goo0

'trengt! is t!us ".% times as strong as a !arater 6it! Fair

'trengt!. 8ote t!at t!is progression is not neessarily true for any

ot!er attri&ute. 3!ere is a 6i0er range of strengt! in !umans t!an

0e4terity, for e4ample: 'uper& De4terity is only a&out t6ie as goo0

as Fair De4terity.

Page 27: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 27/159

'trengt! 'ale inreases in t!e same 6ay: a 'ale ", Fair 'trengt!

in0ivi0ual is ".% times stronger t!an a 'ale K, Fair 'trengt!

in0ivi0ual. 3!is !ol0s for ea! inrease in 'ale: a 'ale "K 'uper&

'trengt! reature is ".% times stronger t!an a 'ale # 'uper& 'trengt!

reature, for e4ample.

At t!is point, it is tempting to say t!at a 'ale " Fair 'trengt! is

e2ual to a 'ale K Goo0 'trengt!. 3!is is true for 'trengt!, &ut not

for 5ass. 'ale really measures 5ass, or Density, an0 'trengt! ust

goes along for t!e ri0e.

1n FUDGE, 5ass !as a speifi meaning: !o6 6oun0s affet a !arater.

(3!is may or may not oini0e 6it! t!e sientifi 0efinition of 5ass.)

1t ta/es more !uman-po6ere0 !its to 6ea/en a giant t!an a !uman, for

e4ample. '!e may not really &e a !ealt!y giant, &ut !er s!eer &ul/

means t!at !uman-si?e0 s6or0 stro/es 0ont 0o as mu! 0amage relative

to !er as t!ey 6oul0 to a !uman - unless t!ey !it a vital spot, of

ourse. @i/e6ise, a pi4ie an &e !ealt!y an0 ro&ust, &ut not survive

a single /i/ from a !uman. 3!e 0ifferene is 5ass, an0 t!e strengt!

relate0 to it.

A 'ale " Fair 'trengt! fig!ter !as an a0vantage over a 'ale K Goo0

'trengt! fig!ter, even t!oug! t!eir 'trengt!s are e2ual. 3!e 'ale "

fig!ter is less affete0 &y t!e ot!ers 0amage 0ue to !is mass.

3!erefore, 0o not &lit!ely e2uate 'ale K Goo0 6it! 'ale " Fair.

f ourse, t!e G5 may envision a less massive &ut !ar0er to /ill rae

t!an !umans. 3!is is &est !an0le0 &y a Raial onus ('etion $.B%),

eit!er as a 3oug!ness Gift (3oug! i0e, or Density - eit!er one 6oul0

su&trat from 0amage), or &y a &onus to Damage apaity.

3!e G5 may 0ei0e t!at inrease0 5ass 0oes not neessarily mean of

greater si?e - t!e rae may &e of 0enser material. D6arves in

nort!ern European legen0 6ere 0erive0 from stone, an0 are !ene 0enser

t!an !umans. 'u! a 06arf !its !ar0er an0 s!rugs off 0amage easier

t!an most !umans: !e is 'ale ", t!oug! s!orter t!an a !uman. (f

ourse, t!e G5 s!oul0 0efine 06arves attri&utes an0 'ale to !er o6n

re2uirements.)

8ormally, 'trengt! an0 5ass are !an0le0 &y a single 'ale figure.

3!at is, if a reature is sai0 to &e 'ale , t!at means 'ale 5ass

an0 'ale 'trengt!. 'trengt! an vary 6it!in ea! rae ust as it

an for !umans. 9ou an !ave 'ale "K 'uper& 'trengt! Giants an0

'ale "K 3erri&le 'trengt! Giants. Unli/e 'trengt!, t!oug!, it is not

Page 28: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 28/159

reommen0e0 t!at 5ass vary mu! 6it!in a rae. 1f you 0o allo6 5ass

to vary for an in0ivi0ual, it s!oul0 never &e 6orse t!an 5e0iore or

&etter t!an Goo0. 1n fat, it is far &etter to all Goo0 5ass a Gift,

an0 5e0iore 5ass a fault t!an treat it as an attri&ute.

3!e G5 may !oose to separate 'trengt! 'ale from 5ass 'ale. 3!is

6oul0 allo6 Pi4ies of 'trengt! 'ale -C an0 5ass 'ale -, for

e4ample. o6ever, om&at &et6een t6o Pi4ies 6oul0 not 6or/ t!e same

as om&at &et6een t6o !umans. 1n t!is ase, t!ey 6oul0 !ave a !ar0er

time !urting ea! ot!er t!an !umans 6oul0, sine t!eir 'trengt! 'ale

(a&ility to give out 0amage) is lo6er t!an t!eir 5ass 'ale (a&ility

to ta/e 0amage). 3!is may atually &e 6!at s!e 6ants: a super-strong

super!ero 6!o an 0is! out punis!ment &ut ant ta/e it an &e

represente0 &y 'trengt! 'ale "K, 5ass 'ale $, for e4ample.

'ee also 'etion .%, 8on-!uman 'ale in om&at.

- - - - - -

$.B$ 'pee0

- - - - - -

Ea! level of 'pee0 (from 3erri&le to 'uper&) is 0efine0 to &e ".$

times faster t!an t!e previous level. A !arater 6it! Goo0 'pee0 is

t!us ".$ times as fast as a !arater 6it! Fair 'pee0. 3!is is QnotQ

t!e same progression as for 'trengt!.

'pee0 'ale inreases in t!e same manner: a 'ale ", Fair 'pee0

in0ivi0ual is ".$ times faster t!an a 'ale K, Fair 'pee0 in0ivi0ual.

3!is !ol0s for ea! inrease in 'ale: a 'ale "K 'uper& 'pee0 animal

is ".$ times faster t!an a 'ale # 'uper& 'pee0 animal, for e4ample.

'pee0 is not a neessary attri&ute, of ourse, an0 an &e ignore0

entirely if 0esire0. 1t is inlu0e0 primarily for reatures an0

ve!iles signifiantly faster t!an !umans. For omparison purposes,

assume a Fair 'pee0 !uman an run at a&out "K mp! ("C /p!) over some

0istane, provi0e0 t!ey are in s!ape, of ourse. 'printing s!ort

0istane is some6!at faster. 3!is omes to a&out "% yar0s (meters)

per t!ree-seon0 om&at roun0.

1n a s!ort rae, you 0ont really !ave to roll t!e 0ie to see if

someone of 'uper& 'pee0 an &eat someone of Goo0 'pee0 - !e an, an0

6ill, mu! more often t!an rolling t!e 0ie 6oul0 in0iate.

3!e 'pee0 'ale rises too slo6ly for omparing su! t!ings as rae

ars or spae s!ips to !uman movement. 1n t!ese ases, eit!er use a

Page 29: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 29/159

roug! !uman 'ale, or simply set t!e average spae s!ip at 'pae '!ip

'pee0 'ale K, an0 rate ot!ers relative to it. 3!us, t!e average rae

ar 6ill &e roug!ly !uman 'ale "$ - or you an simply all it Rae

ar 'ale K, an0 ompare ot!er rae ars to it. A 'pae '!ip mig!t &e

uman 'ale "KK, or 'pae '!ip 'ale K.

- - - - - - - - - - - - -

$.BB 'ale orrelations

- - - - - - - - - - - - -

3!e Game 5aster s!oul0 refer to t!e follo6ing ta&le 6!en assigning a

'ale to a rae. 3!is only !as to &e 0one QoneQ, at rae reation.

First, t!e G5 s!oul0 0ei0e !o6 mu! stronger (or 6ea/er or faster,

et.) t!e average mem&er of rae < is ompare0 to t!e average !uman.

For e4ample, s!e 0ei0es t!at gres are t!ree times stronger t!an

!umans, an0 pi4ies are eig!t times 6ea/er (6!i! e2uals K."$ times as

strong). '!e t!en nee0s to loo/ up t!e losest num&ers to t!ese

strengt! multipliers on t!e ta&le &elo6, an0 loo/ in t!e orrespon0ing

'ale olumn to fin0 t!e orret raial 'trengt!I5ass 'ales. 1n t!is

e4ample, gres are 'ale B reatures, 6!ile Pi4ies are 'ale -C. (9ou

may envision gres an0 Pi4ies 0ifferently, of ourse.)

L3A@EM

'ale: 5ultipliers: 'ale: 5ultipliers:

  'trengt! 'pee0 'trengt! 'pee0

-"" K.K" K."B % .% $.%

-"K K.K$ K."C C "K B

 -# K.KB K.$ "% B.%

 - K.K K.$B $%

 - K.KC K.$ # K %

 -C K." K.B "K CK C

 -% K."% K. "" #K .%

 - K.$ K.% "$ "BK #

 -B K.B K.C "B $KK ""

 -$ K.% K. " BKK "B

 -" K. K. "% %K "%

  K " " "C C%K "

  " ".% ".$ " "KKK $$

  $ $.B ". " "%KK $

  B B.% ". "# $%KK B$

  % $ $K KKK B

LE8D 3A@EM

3!e 'trengt!I5ass 'ale num&er is figure0 into 0amage in om&at, an0

Page 30: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 30/159

all 6eapons an0 armor are assume0 to &e of t!e same 'ale as t!e

6iel0er. (3!ese num&ers !ave &een roun0e0 to t!e nearest useful

num&er. 3!ey are only roug!ly ".% times t!e previous num&er, &ut

lose enoug! for game purposes.)

  t!er e4amples: a G5 rea0s in a 5e0ieval te4t t!at a 0ragon is as

  strong as $K 6arriors. @oo/ing at t!e ta&le, $K times t!e !uman

  norm is 'ale . o6ever, sine t!e average Q6arriorQ !as Goo0

  strengt!, s!e !ooses 'ale # for t!e average 0ragon in !er 6orl0.

  f ourse, an in0ivi0ual 0ragon an still !ave Poor 'trengt!

  ompare0 to ot!er 0ragons. 3!is is simply liste0 as 'trengt! Poor

  (-$), 'ale #.

  3!is same G5 6ants P lepre!auns to &e availa&le. H!ile t!ey are

  small, s!e 0ei0es t!eir magi ma/es t!em a &it stronger t!an t!eir

  si?e 6oul0 ot!er6ise in0iate: 'ale -. 'o a Goo0 'trengt!

  lepre!aun is as strong as a 3erri&le 'trengt! !uman in !er 6orl0.

3!e G5 an also use t!is ta&le to 0etermine relative lifting strengt!

or arrying apaity of !araters or &easts if s!e 6is!es.

3!e G5 may re2uire a 'trengt! roll to lift a given o&et. 3!is 6ill

0epen0 on t!e 'ale of t!e !arater, of ourse. 3!us, a lepre!aun

mig!t nee0 a Goo0 Diffiulty @evel 'trengt! roll to lift a ro/ t!at a

!uman oul0 lift 6it!out even a roll. ('ee !apter B, Ation

Resolution.)

- - - - - - - - - -

$.B ost of 'ale

- - - - - - - - - -

1f you are using t!e &etive !arater reation system, ea! step of

inrease0 'trengt!I5ass 'ale for a player !arater s!oul0 ost one

attri&ute level Qan0Q one gift. 3!is is &eause ea! level of 'ale

inlu0es " 'trengt! an0 e4tra 5ass, 6!i! is t!e e2uivalent of t!e

3oug! i0e gift. o6ever, a generous G5 may !arge less.

1n a super!ero game, t!is gets very e4pensive, very 2ui/ly. An

alternative met!o0: let one supernormal po6er e2ual a ertain 'ale.

For e4ample, t!e G5 allo6s one Po6er to e2ual 'ale (five times as

strong as t!e average !uman). A !arater &uys t!ree Po6ers of super

strengt! an0 !as 'ale "$ 'trengt!. Anot!er G5 allo6s 'ale "B ($KK

times as strong as t!e average !uman) to e2ual one Po6er. 'ine a

!arater 6it! t6o Po6ers in super strengt! 6oul0 !ave 'ale $C

'trengt! (;), t!e G5 0ei0es to limit t!e amount of super strengt!

Page 31: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 31/159

availa&le to one Po6er.

A !arater t!en raises or lo6ers !is 'trengt! attri&ute to s!o6 !o6

!e ompares to t!e average super-strong super!ero. 'trengt! an t!en

&e raise0 to 'ale "B Goo0, for e4ample, at t!e ost of one attri&ute

level.

3!e G5 may also allo6 separate 5ass an0 'trengt! for super!eroes (or

even raes). For e4ample, t!e super!ero mentione0 in 'etion $.B"

6it! 'trengt! 'ale "K an0 5ass 'ale $ 6oul0 only !ave to pay for t6o

gifts an0 ten attri&ute levels. r, 6it! a generous G5, a single

supernormal po6er overs t!e entire ost.

t!er supernormal po6ers may !ave levels. E4amples inlu0e 3ele/inesis

(inrease0 po6er allo6s greater 6eig!t to &e lifte0), 3elepat!y

(inrease0 po6er e2uals greater range), Hin0 ontrol (inrease0 po6er

allo6s su! t!ings as a et of 6in0, 6!irl6in0, or torna0o), et.

1n t!ese ases, ea! level an &e &oug!t as a separate supernormal

po6er, 6!i! is e4pensive. r you oul0 use t!e option given a&ove

for 'ale: one supernormal po6er &uys t!e supernormal a&ility at a

mi00ling po6er range, an0 a simple attri&ute (or even s/ill) level

raises or lo6ers it from t!ere.

For 'ales &elo6 t!e !uman norm, ea! step of 5ass 'ale inlu0es a

fault e2uivalent to Easily Houn0e0, an0 t!e G5 may allo6 t!is to &e

use0 to &alane ot!er traits li/e any ot!er fault - see 'etion ".C,

3ra0ing 3raits.

- - - - - - - - - - - - - - - - - -

$.B% Raial onuses an0 Penalties

- - - - - - - - - - - - - - - - - -

3!ere is rarely any nee0 to use 'ale for traits ot!er t!an 'trengt!,

5ass an0 'pee0. 1ts easy to imagine someone 6anting to play a rae

t!at is slig!tly more intelligent t!an !umans, &ut a rae ten times

smarter t!an t!e smartest !uman is so alien t!at it 6oul0 &e

impossi&le to play. 3!is is true for most traits - 6e ust ant

grasp su! e4treme 0ifferenes from our 6orl0 vie6.

Atually, t!ere is a 6ay to use intelligene in 'ale: in a non-

2uantifie0 manner. For e4ample, 6!en reating a 0og !arater, you

an list:

  1ntelligene: Great ('ale: Dog)

Page 32: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 32/159

'ine no one is a&le to 2uantify inter-speies intelligene

aurately, 0o not e4pet to use it omparatively. 1t gives an

in0iation t!at, relative to ot!er 0ogs, t!is 0og !as Great

intelligene. 3!e 6or0 'ale isnt neessary - Great anine

intelligene 6or/s ust as 6ell.

3!e G5 s!oul0 usually use Raial onuses or Penalties for traits ot!er

t!an 'trengt!, 5ass an0 'pee0. 1f t!e G5 envisions !alflings as &eing

partiularly !ar0y, s!e an give t!em a " &onus to onstitution:

!alfling Fair onstitution e2uals !uman Goo0 onstitution. As anot!er

e4ample, an alien rae, lu00s, !ave a raial penalty of -" to

1ntelligene.

1t is &est to use trait levels relative to !umans on t!e !arater

s!eets, t!oug! you s!oul0 put t!e raial-relative term in &ra/ets.

(E4ample: Gra!/es!, 1ntelligene Poor Llu00 FairM.) o6ever,

Qal6aysQ list 'trengt! relative to t!e !araters o6n rae, 6it! t!e

'ale (if ot!er t!an K), so t!e 5ass 6ill &e aurate. 'ee t!e sample

!arater, rogo t!e alfling ('etion C.B""), for an e4ample of &ot!

raial &onus an0 0ifferent 'ale.

Raial &onuses an0 penalties an &e use0 for any type of trait:

attri&utes, s/ills, gifts, supernormal po6ers, or faults.

1f using t!e &etive !arater reation system, ea! level of a

Raial onus or Penalty is usually e2ual to one level of t!e speifi

trait raise0 or lo6ere0 normally. 3!at is, if you are granting a "

to Agility or " to Pereption for a rae, it s!oul0 ost one

attri&ute level. 1f a rae !as a &onus of a Perfet 'ense of

Diretion, it s!oul0 ost one gift. 3!e innate a&ility to fly or ast

magi spells s!oul0 ost one supernormal po6er, et.

1f a rae is at -" to all 'oial s/ills, !o6ever, t!is s!oul0 only &e

6ort! -" s/ill level if you !ave a single s/ill alle0 'oial '/ills.

1f you !ave many soial in0ivi0ual soial s/ills, it s!oul0 &e 6ort!

one fault. 3!e onverse is true for onuses t!at affet many s/ills:

it s!oul0 ost one or more gifts.

---------------------

$. @egen0ary eroes

---------------------

'ome genres allo6 !uman !araters to 0evelop &eyon0 t!e realm of t!e

!umanly possi&le. 'u! ampaigns eventually involve planes of

Page 33: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 33/159

e4istene &eyon0 t!e mun0ane as t!e Ps re2uire greater an0 greater

!allenges.

3!is style of gaming an &e represente0 in FUDGE &y @egen0ary @evels.

'etion ".$, @evels, intro0ue0 t!e onept of @egen0ary traits as a

goal for Ps to 6or/ to6ar0. 3!is setion e4pan0s t!at onept

infinitely.

1f t!e G5 an0 players prefer t!is type of gaming, QanyQ s/ill an &e

raise0 &eyon0 @egen0ary. 1nstea0 of renaming ea! level, simply use a

num&ering system: @egen0ary $n0 @evel '6or0sman, @egen0ary Br0 @evel

Ar!er, et. Attri&utes an also &e raise0, &ut (e4ept for 'trengt!)

t!is is mu! rarer.

Ea! level of @egen0ary gives a " &onus to any ation resolution.

3!e !arater ug! Sui/finger, for e4ample, !as a @ong&o6 s/ill of

@egen0ary $n0 @evel. 3!is gives !im a total &onus of % (B for

'uper&, an0 $ for t6o levels of @egen0ary). 1n any ontest against a

Fair @ong&o6man (K), ug! s!oul0 easily triump!.

3!e &etive !arater Development system, 'etion %.$, lists

suggeste0 e4periene point osts for attaining t!ese levels.

3!ese levels 0o not automatially e4ist in any given game: t!ese are

stritly optional levels for speifi, non-realisti genres.

----------

$.% 5agi

----------

1f t!e Game 5aster 6is!es to inlu0e magi in t!e ampaign, it may &e

easiest to translate 6!atever magi system s!e is familiar 6it! into

FUDGE. 1f s!e 6is!es to raft !er o6n FUDGE magi rules, s!e s!oul0

onsi0er 6!at s!e 6ants magi to &e li/e in !er game 6orl0.

Suestions to as/ inlu0e: H!at is t!e soure of magi> 1s it a

natural proess, su! as mana manipulation> 1f it 0oes use mana, 0oes

t!e mage reate t!e mana, or is in!erent in a loale> r 0oes t!e

mage summon ot!er-6orl0 entities to 0o !is &i00ing> r must t!e mage

fin0 a soure of Po6er an0 !annel it to !is o6n en0s> r is t!e

soure of magi somet!ing altoget!er 0ifferent>

an anyone learn to 6or/ magi, or is it an in!erent talent (t!at is,

0oes it re2uire a supernormal po6er)> Are t!ere levels of Po6er

availa&le, an0 6!at 6oul0 !aving more levels mean> 1s a s/ill also

Page 34: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 34/159

re2uire0> f ourse, even if a magiian must !ave a Po6er to ast

spells, t!ere may also &e magi items t!at anyone an use - t!ese are

ommon in tales an0 legen0s.

1f &eings are summone0, are t!ey evil, goo0, neutral, onfuse0> o6

0o t!ey feel a&out &eing omman0e0 to 6or/ for t!e magiian> an t!ey

a0versely affet t!e magiian if !e fails a spell roll> 1f Po6er is

&eing !annele0 from an e4ternal soure, is t!at soure in t!e

p!ysial plane or astral> 1s it from a living &eing, or ontaine0 in

an inanimate o&et as inert energy, li/e a piee of oal &efore going

into a fire>

H!at is t!e proess of using magi> Does it involve memori?e0 spells>

P!ysial omponents> 5e0itation> omple4 an0 time-onsuming ritual>

o6 long 0oes it ta/e to ast a spell> an a spell &e rea0 out of a

&oo/> 1mprovise0 on t!e spot>

o6 relia&le is magi> Are t!ere any 0ra6&a/s> Any soietal

attitu0es to6ar0 magiians> 1s it ommon /no6le0ge t!at magiians

e4ist, or are t!ey a seret a&al, 6!ose 0oings are only 6!ispere0

a&out in ever-!anging rumors>

ne t!ese issues !ave &een resolve0, an0 t!e 0egree of magi in t!e

game 0ei0e0 on, t!e magi system an &e reate0 using FUDGE

me!anis. A sample magi system, FUDGE 5agi, is inlu0e0 in !apter

, 3!e A00en0a.

-------------

$.C 5irales

-------------

FUDGE assumes mirales are po6ere0 &y a 0eity. 'ome mirales may

!appen at t!e 0eitys instigation (G5 6!im, or 0eus e4 ma!ina for

plot purposes), an0 some may &e petitione0 &y !araters.

5irales may ta/e plae in a startling fas!ion or in a mun0ane 6ay.

1n fat, many people &elieve t!at mirales our 0aily, &ut 6e 0ont

notie t!em &eause t!ey appear as simple oini0enes. 3!e stranger

6al/ing 0o6n t!e roa0 6!o ust !appens to !ave t!e tools you nee0 to

fi4 your 6agon mig!t in0ee0 &e ust a oini0ene, or it may !ave &een

0ivinely arrange0 t!at !e !ane0 &y at t!at time. 1f t!e tools 6ere

simply to appear &y t!emselves, or t!e 6agon fi4 itself, t!ere 6oul0

&e little 0ou&t t!at a mirale !a0 ourre0. 3!is is neit!er goo0 nor

&a0 - t!e G5 an !oose eit!er met!o0 of granting mirales, an0 nee0

not feel &oun0 to &e onsistent.

Page 35: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 35/159

3!e G5 must 0ei0e 6!et!er mirales an our in !er 6orl0, an0

6!et!er t!ey an &e alle0 &y !arater petition. 1f t!e latter, t!en

s!e !as to ma/e many ot!er 0eisions. an QanyQ !arater petition a

partiular 0eity> Does it matter if t!e !arater is atually a

mem&er of a religious or0er> o6 important is t!e !araters

&e!avior - 6oul0 a 0eity !elp a mem&er of a partiular religious or0er

even if !e !a0 &een ating against t!e 0eitys goals> o6 ertain is

t!e mirale to our> o6 soon 6ill it &eome manifest> o6 &roa0

an0 !o6 speifi an re2uests &e> Are any Ritual or 'uppliation

s/ills nee0e0 to petition a 0eity, or an anyone simply &reat!e a

prayer for !elp>

3!e ans6ers 6ill vary from G5 to G5 - no generi system of mirales

is possi&le. A sample mirale system, FUDGE 5irales, is inlu0e0 in

!apter , 3!e A00en0a.

--------

$. Psi

--------

Again, it is pro&a&ly easiest for t!e G5 to translate 6!atever

psionis rules s!e /no6s to FUDGE. As a simple system, ea! psioni

a&ility an &e a separate supernormal po6er. 3!e a&ility to rea0

min0s, or foresee t!e future, or tele/inetially move an o&et, et.,

ea! ost one supernormal po6er (t6o gifts). +ust Q!o6Q po6erful t!e

psioni a&ility is 0epen0s on t!e level of psi t!e G5 6ants for t!e

game 6orl0. 'omeone 6!o an tele/inetially lift a &attles!ip is

o&viously more po6erful t!an someone 6!o ant lift anyt!ing !eavier

t!an a roulette &all - t!oug! t!e latter may ma/e more money 6it! !is

po6er, if !es !ig!ly s/ille0;

1f t!e game 6orl0 !as more t!an one level of po6er availa&le, t!en a

!arater must spen0 multiple free po6er levels to get t!e !ig!er

levels. 'ee also 'etion $.B, ost of 'ale.

1n general, !ig!er levels of Psi Po6ers e2ual greater range, or t!e

a&ility to affet larger or more su&ets at one, or aess to a

greater num&er of relate0 s/ills (a lo6 3elepat!y Po6er lets you sen0

your t!oug!ts to anot!er, for e4ample, &ut greater Po6er lets you rea0

min0s, sen0 painful 6aves of energy, sense emotions, an0 possi&ly even

ontrol ot!ers). A !ig!er level mig!t also let you use less fatigue

or !ave a lo6er ris/ of &urnout, ta/e less time in onentration to

use, or allo6 more uses per 0ay, or &e use0 in a &roa0er range of

on0itions (a lo6 E'P Po6er an only &e aesse0 in a 0ar/ene0 room,

Page 36: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 36/159

for e4ample, 6!ile a !ig! Po6er level an &e use0 at any time), an0 so

on.

3!e G5 may also re2uire s/ills to use t!ese po6ers. aving t!e

psioni a&ility to use tele/inesis ust allo6s you to pi/ an o&et

up 6it! your mental po6ers, an0 move it ru0ely a&out. Fine

manipulation, su! as pi/ing a po/et, re2uires a suessful roll

against a tele/ineti s/ill.

A sample psi system, FUDGE Psi, is inlu0e0 in !apter , 3!e A00en0a.

----------------

$. 'uperpo6ers

----------------

1f t!e ampaign allo6s superpo6ers similar to t!ose foun0 in omi

&oo/s, t!ere 6ill pro&a&ly &e a 6i0e variety of po6ers availa&le. o6

many an in0ivi0ual !arater an !ave 0epen0s on t!e po6er level of

t!e ampaign. A ommon treatment of super!eroes involves faults

relate0 to Po6ers, 6!i! ma/es more Po6ers availa&le to t!e !arater.

For e4ample, a super !ero is a&le to fly, &ut only 6!ile intangi&le.

3!e aompanying fault lo6ers t!e ost of t!e Po6er to t!at of a gift.

3!ere are far too many po6ers to list in FUDGE - &ro6sing t!roug! a

omi stores 6ares 6ill give you a goo0 i0ea of 6!ats availa&le. As

6it! psionis, ea! po6er osts one of t!e free supernormal po6ers

availa&le, an0 some an &e ta/en in 0ifferent levels. Potent ones

ost t6o or more of t!e average superpo6ers.

'uper strengt! is treate0 as a separate sale - see 'etion $.B, 8on-

!umans. t!er superpo6ers t!at ome in levels are 0isusse0 in

'etion $.B, ost of 'ale.

----------------

$.# y&ernetis

----------------

Artifiial lim&s, organs, implants an0 neural onnetions to omputers

are ommon in some siene fition settings. 1f t!ese grant po6ers

&eyon0 t!e !uman norm, t!ey must &e &oug!t 6it! supernormal po6er

levels if using t!e &etive !arater reation system, or 6it! t!e

G5s approval in any ase.

1f an implant grants a &onus to an attri&ute, it s!oul0 ost as mu!

as t!e attri&ute &onus, 6!i! is not neessarily as mu! as a

Page 37: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 37/159

supernormal po6er. 'ine an artifiial implant may oasionally fail,

!o6ever, t!e G5 an give a slig!t ost &rea/ &y also allo6ing a free

s/ill level else6!ere on t!e !arater s!eet.

LEn0 of !apter $. FUDGE ontinues in File FUDGEB.M

LFile FUDGEB, VB of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOOOOOOOOOOOOO

B Ation Resolution

OOOOOOOOOOOOOOOOOOOO

B Ation Resolution

  B." Ation Resolution 3erms

  B.$ Rolling t!e Die

  B.$" Rea0ing t!e Die

  B.$$ t!er Die 3e!ni2ues

  B.$B 'uess Rates

  B.B Ation 5o0ifiers

  B. Unoppose0 Ations

  B.% ppose0 Ations

  B.C ritial Results

  B. 8P Reations

3!is !apter overs !o6 to 0etermine 6!et!er or not a !arater

suee0s at an attempte0 ation. 1n t!e previous !apters, traits

6ere 0efine0 in terms of levels: 'uper&, Great, Goo0, et. 3!is

!apter e4plains !o6 t!ose levels affet a !araters !anes of

suess at an ation, 6!et!er fig!ting a giant or tra/ing 0o6n a

lue. 'ometimes a Fair result is suffiient to omplete a tas/, an0

sometimes a Goo0 or &etter result is nee0e0. 3!e &etter your s/ill,

t!e &etter your !anes of getting t!ese !ig!er results.

----------------------------

B." Ation Resolution 3erms

----------------------------

Die: *arious options for 0ie are given: players may use eit!er t!ree

  or four si4-si0e0 0ie (B0C or 0C), or t6o ten-si0e0 0ie as

  perentile 0ie (0T), or four FUDGE 0ie (0F), 0esri&e0 in t!e

  te4t. 1t is also possi&le to play FUDGE 0ieless.

Page 38: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 38/159

Unoppose0 Ation: some ations are QUnoppose0Q, as 6!en a !arater is

  trying to perform an ation 6!i! isnt influene0 &y anyone else.

  E4amples inlu0e umping a 6i0e !asm, lim&ing a liff, performing

  a !emistry e4periment, et. 3!e player simply rolls t!e 0ie an0

  rea0s t!e result.

Rolle0 Degree: t!is refers to !o6 6ell a !arater 0oes at a

  partiular tas/. 1f someone is Goo0 at lim&ing in general, &ut

  t!e 0ie-roll s!o6s a Great result on a partiular attempt, t!en t!e

  rolle0 0egree is Great.

Diffiulty @evel: t!e G5 6ill set a Diffiulty @evel 6!en a !arater

  tries an Unoppose0 Ation. Usually it 6ill &e Fair, &ut some tas/s

  are easier or !ar0er. E4ample: lim&ing an average vertial liff

  fae, even one 6it! lots of !an0!ol0s, is a fairly 0iffiult

  o&stale (Fair Diffiulty @evel). For a very !ar0 liff, t!e G5

  may set t!e Diffiulty @evel at Great: t!e player must ma/e a

  rolle0 0egree of Great or !ig!er to lim& t!e liff suessfully.

ppose0 Ation: ations are Qppose0Q 6!en ot!er people (or animals,

  et.) may !ave an effet on t!e outome of t!e ation. 1n t!is

  ase, ea! ontestant rolls a set of 0ie, an0 t!e results are

  ompare0 to 0etermine t!e outome. E4amples inlu0e om&at,

  se0ution attempts, !aggling, tug-of-6ar, et.

Relative Degree: t!is refers to !o6 6ell a !arater 0i0 ompare0 to

  anot!er partiipant in an ppose0 Ation. Unli/e a rolle0 0egree,

  relative 0egree is e4presse0 as a num&er of levels. For e4ample,

  if a P gets a rolle0 0egree result of Goo0 in a fig!t, an0 !is 8P

  foe gets a rolle0 0egree result of 5e0iore, !e &eat !er &y t6o

  levels - t!e relative 0egree is $ from !is perspetive, -$ from

  !ers.

'ituational Roll: t!e G5 may oasionally 6ant a 0ie roll t!at is not

  &ase0 on a !araters trait, &ut on t!e overall situation or

  outsi0e irumstanes. 3!is 'ituational roll is simply a normal

  FUDGE 0ie roll, &ut not &ase0 on any trait. 3!at is, a result of K

  is a Fair result, " a Goo0 result, -" a 5e0iore result, an0 so

  on. 3!is is most ommonly use0 6it! Reation an0 0amage rolls, &ut

  an &e use0 else6!ere as nee0e0. For e4ample, t!e players as/ t!e

  G5 if t!ere are any passers&y on t!e street at t!e moment - t!eyre

  6orrie0 a&out 6itnesses. 3!e G5 0ei0es t!ere are none if a

  'ituational roll gives a Goo0 or &etter result, an0 rolls t!e 0ie.

  (A lose appro4imation to %KT is an evenIo00 result: an even result

Page 39: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 39/159

  on 0F ours %K.CT of t!e time. f ourse, "0C or a oin returns

  an e4at %KT pro&a&ility.)

eyon0 'uper&: it is possi&le to a!ieve a level of rolle0 0egree t!at

  is &eyon0 'uper&. Rolle0 0egrees from 'uper& " to 'uper& are

  possi&le. 3!ese levels are only rea!a&le on rare oasions &y

  !uman &eings. 8o trait may &e ta/en at (or raise0 to) a level

  &eyon0 'uper& (unless t!e G5 is allo6ing a P to &e at @egen0ary,

  6!i! is t!e same as 'uper& " - see 'etion %.$, &etive

  !arater Development). For e4ample, t!e Amerian &ase&all player

  Hillie 5ays 6as a 'uper& outfiel0er. is most famous at!, often

  s!o6n on television, is a 'uper& rolle0 0egree. 1t isnt

  possi&le for a !uman to !ave t!at level of e4ellene as a routine

  s/ill level, !o6ever: even Hillie 6as ust a 'uper& outfiel0er,

  6!o oul0 sometimes 0o even &etter. A G5 may set a Diffiulty

  @evel &eyon0 'uper& for nearly impossi&le ations.

elo6 3erri&le: li/e6ise, t!ere are rolle0 0egrees from 3erri&le -"

  0o6n to 3erri&le -. 8o Diffiulty @evel s!oul0 &e set t!is lo6,

  !o6ever: anyt!ing re2uiring a 3erri&le Diffiulty @evel or 6orse

  s!oul0 &e automati for most !araters - no roll nee0e0.

---------------------

B.$ Rolling t!e Die

---------------------

3!ere is no nee0 to roll t!e 0ie 6!en a !arater performs an ation

t!at is so easy as to &e automati. @i/e6ise, an ation so 0iffiult

t!at it !as no !ane to suee0 re2uires no roll, eit!er - it simply

ant &e 0one. Die are use0 solely in t!e mi00le groun0, 6!ere t!e

outome of an ation is unertain.

3!e G5 is enourage0 to /eep 0ie-rolling to a minimum. Do not ma/e

t!e players roll t!e 0ie 6!en t!eir !araters 0o mun0ane t!ings.

3!ere is no nee0 to ma/e a roll to see if someone an oo/ lun!

properly, or pi/ an item from a s!elf, or lim& a la00er, et. Dont

even ma/e t!em roll to lim& a liff unless its a 0iffiult liff or

t!e situation is stressful, su! as a !ase. (An0 possi&ly a 'uper&

lim&er 6oul0nt nee0 a roll for a 0iffiult liff. e s!oul0 get up

it automatially unless its a QveryQ 0iffiult liff.)

For any ation t!e player !arater 6is!es to perform, t!e Game 5aster

must 0etermine 6!i! trait is teste0. (3!is 6ill usually &e a s/ill

or an attri&ute.) 1f t!e ation is Unoppose0, t!e G5 also 0etermines

t!e Diffiulty @evel - usually Fair. ('ee also 'etion B.%, ppose0

Page 40: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 40/159

Ations.)

For running FUDGE Dieless, see t!e A00en0a, 'etion .$.

- - - - - - - - - - - -

B.$" Rea0ing t!e Die

- - - - - - - - - - - -

f t!e four 0ie te!ni2ues presente0 in FUDGE, t!is one is

reommen0e0. 1t gives results from - to 2ui/ly an0 easily,

6it!out intru0ing into role-playing or re2uiring omple4 mat! or a

ta&le.

FUDGE 0ie are si4-si0e0 0ie 6it! t6o si0es mar/e0 ", t6o si0es

mar/e0 -", an0 t6o si0es mar/e0 K. 3!ey are ommerially availa&le

from Grey G!ost Games - see t!e @egal 8otie for t!eir a00ress.

9ou an ma/e your o6n FUDGE easily enoug!. 'imply get four normal

6!ite 0Cs. Using a permanent mar/er, olor t6o si0es of ea! 0ie

green, t6o si0es re0, an0 leave t!e ot!er t6o si0es 6!ite. H!en t!e

in/ !as 0rie0, spray t!e 0ie lig!tly 6it! lear matte finis! to

prevent t!e in/ from staining your !an0s. 9ou no6 !ave 0F: t!e green

si0es O ", t!e re0 si0es O -", an0 t!e 6!ite si0es O K.

(H!ile you an try to play 6it! normal 0Cs, rea0ing:

L3A@EM

  ",$ O -"

  B, O K

  %,C O ",

LE8D 3A@EM

t!is is not reommen0e0. 1t ta/es too mu! effort, an0 intru0es into

role-playing. 0F is funtionally e2uivalent to 0B-, &ut t!is is

also not reommen0e0 for t!e same reason, even if you !ave 0Cs

la&elle0 "-B t6ie.)

3o use FUDGE 0ie, simply roll four of t!em, an0 total t!e amount.

'ine a " an0 a -" anel ea! ot!er, remove a " an0 -" from t!e

ta&le, an0 t!e remaining t6o 0ie are easy to rea0 no matter 6!at t!ey

are. (E4ample: if you roll ", ", K, -", remove t!e -" an0 one of

t!e "s, as toget!er t!ey e2ual K. 3!e remaining t6o 0ie, " an0 K,

are easily a00e0 to ".) 1f t!ere is no opposing pair of " an0 -"

0ie, remove any Ks an0 t!e remaining 0ie are again easy to rea0.

Page 41: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 41/159

3!e result of a 0ie roll is a num&er &et6een - an0 . At t!e top of

t!e !arater s!eet, t!ere s!oul0 &e a simple !art of t!e attri&ute

levels, su! as:

 

'uper&

  Great

  Goo0

  Fair

  5e0iore

  Poor

  3erri&le

3o 0etermine t!e result of an ation, simply put your finger on your

trait level, t!en move it up (for plus results) or 0o6n (for minus

results).

 

E4ample: 8at!aniel, 6!o !as a Goo0 o6 '/ill, is s!ooting in an

  ar!ery ontest. 3!e player rolls 0F, using t!e proe0ure

  0esri&e0 a&ove. 1f !e rolls a K, !e gets a result e2ual to

  8at!aniels s/ill: Goo0, in t!is ase. 1f !e rolls a ", !o6ever,

  !e gets a Great result, sine Great is one level !ig!er t!an !is

  Goo0 Ar!ery s/ill. 1f !e rolls a -B, unlu/y 8at!aniel !as ust

  ma0e a Poor s!ot.

1t is not al6ays neessary to figure t!e e4at rolle0 0egree. 1f you

only nee0 to /no6 6!et!er or not a !arater suee0e0 at somet!ing,

it is usually suffiient for t!e player simply to announe t!e

appropriate trait level an0 t!e 0ie roll result. 3!e game goes mu!

faster t!is 6ay.

 

For e4ample, a player 6ants !is !arater, aptain Hallop of t!e

  'pae Patrol, to fly &et6een t6o asteroi0s t!at are fairly lose

  toget!er. 3!e G5 says t!is re2uires a Great Diffiulty @evel

  Piloting roll an0 as/s t!e player to roll t!e 0ie. 3!e player

  loo/s up aptain Hallops Piloting s/ill, 6!i! is Great, an0 rolls

  a $ result. e simply announes Great $ as t!e result. 3!is

  ans6er is suffiient - t!e G5 /no6s t!at aptain Hallop not only

  suee0e0 at t!e tas/, &ut 0i0nt even ome lose to 0amaging !is

  raft.

f ourse, t!ere are many times 6!en you 6ant to /no6 e4atly !o6 6ell

t!e !arater 0i0, even if its not a matter of &eing lose. 1f t!e

!arater is omposing a poem, for e4ample, an0 !is Poetry s/ill is

Fair, you 6ill 6ant to figure out 6!at Fair$ means: !e ust 6rote a

Great poem; 3!ere are many ot!er instanes 6!ere 0egrees of suess

Page 42: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 42/159

is more important t!an merely /no6ing suessIfailure.

- - - - - - - - - - - - - -

B.$$ t!er Die 3e!ni2ues

- - - - - - - - - - - - - -

For t!ose 6!o 0ont 6ant to ma/e or &uy FUDGE 0ie, t!ree 0ifferent

options are availa&le:

0C: t!is met!o0 re2uires $0C of one olor (or si?e) an0 $0C of

  anot!er olor or si?e. First 0elare 6!i! t6o 0ie are t!e

  positive 0ie, an0 6!i! t6o t!e negative, t!en roll all four 0ie.

  Do not a00 t!e 0ie in t!is system. 1nstea0, remove from t!e ta&le

  all &ut t!e lo6est 0ie (or 0ie, if more t!an one !as t!e same

  lo6est num&er s!o6ing). 1f t!e only 0ie left on t!e ta&le are t!e

  same olor, t!at is t!e result: a positive 0ie 6it! a " s!o6ing

  is a ", for e4ample. 1f t!ere are still 0ie of &ot! olors

  s!o6ing, t!e result is K.

 

E4amples (p O positive 0ie, n O negative 0ie): you roll p, pB, nB,

  nB. 3!e lo6est num&er is a B, so t!e p is remove0, leaving pB, nB

  an0 nB. 'ine t!ere are &ot! positive an0 negative 0ie remaining,

  t!e result is K. n anot!er roll, you get p", p", n$, n. Remove

  t!e !ig!est num&ers, n$ an0 n. 3!is leaves only positive 0ie, so

  t!e result is ", sine a " is s!o6ing on a positive 0ie, an0

  t!ere are no negative 0ie on t!e ta&le.

B0C: Roll B si4-si0e0 0ie. A00 t!e num&ers an0 loo/ up t!e results

  on t!e ta&le &elo6. 3!is ta&le is small enoug! to fit easily on a

  !arater s!eet. E4ample: a roll of B, B, C is a sum of "$.

  @oo/ing up "$ on t!e ta&le yiel0s a result of ".

L3A@EM

Rolle0: B- % C- -# "K-"" "$-"B "-"% "C "-"

----------------------------------------------------------

Result: - -B -$ -" K " $ B

LE8D 3A@EM

0T: roll t6o ten-si0e0 0ie, !aving first 0elare0 6!i! 6ill &e t!e

  tens 0igit. Rea0 t!e tens 0ie an0 t!e ones 0ie as a num&er from

  " to "KK (K" O ", &ut KK O "KK), an0 onsult t!e ta&le &elo6, 6!i!

  s!oul0 &e printe0 on t!e !arater s!eet:

L3A@EM

Rolle0: " $-C -" "#-B B#-C$ CB-$ B-# #%-## KK

Page 43: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 43/159

-------------------------------------------------------------

Result: - -B -$ -" K " $ B

LE8D 3A@EM

f ourse, t!e G5 may ustomi?e t!is ta&le as s!e 6is!es. 3!ese

num&ers 6ere !osen to mat! 0F, 6!i! t!e aut!or feels is an i0eal

sprea0 for FUDGE.

- - - - - - - - - -

B.$B 'uess Rates

- - - - - - - - - -

3!e follo6ing ta&le is provi0e0 so t!at players an &etter evaluate

t!eir !anes of suess.

L3A@EM

  0F

!ane of a!ieving: or 0T B0C 0C

------------------- ----- --- ---

  % or &etter: - - K.$T

  or &etter: "T $T $T

  B or &etter: CT %T T

  $ or &etter: "T "CT "T

  " or &etter: BT BT B#T

  K or &etter: C$T C$T C"T

  -" or &etter: $T T $T

  -$ or &etter: #T #%T #BT

  -B or &etter: ##T #T #T

  - or &etter: "KKT "KKT ##.T

  -% or &etter: - - "KKT

LE8D 3A@EM

3!us, if your trait is Fair, an0 t!e G5 says you nee0 a Goo0 result or

&etter to suee0, you nee0 to roll " or &etter. 9oull 0o t!is

a&out t6o times out of five, on t!e average.

9oull notie t!at using B0C or 0C t!e results, 6!ile slig!tly

0ifferent, are lose enoug! for a game alle0 FUDGE. 3!e 0C results

0o allo6 I-%, !o6ever, &ut t!is s!oul0nt &e a pro&lem sine t!ey

our so rarely. 1n fat, you oul0 use %0F to allo6 I-% if you

6ante0 . . .

---------------------

B.B Ation 5o0ifiers

---------------------

Page 44: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 44/159

3!ere may &e mo0ifiers for any given ation, 6!i! an affet t!e o00s

referre0 to in t!e pree0ing setion. 5o0ifiers temporarily improve

or re0ue a !araters traits.

 

E4amples: +oe, Goo0 6it! a s6or0, is urt (-" to all ations). e

  is t!us only Fair 6it! !is s6or0 until !es !eale0. +ill !as

  5e0iore @o/pi/ing s/ills, &ut an e4eptionally fine set of lo/

  pi/s gives !er a Fair @o/pi/ing s/ill 6!ile s!es using t!em.

1f a !arater !as a seon0ary trait t!at oul0 ontri&ute

signifiantly to a tas/, t!e G5 may allo6 a " &onus if t!e trait is

Goo0 or &etter.

 

E4ample: *erne is at t!e li&rary, resear!ing an o&sure 'out!

  Amerian 1n0ian ritual. e uses !is Resear! s/ill of Goo0, &ut !e

  also !as a Goo0 Ant!ropology s/ill. 3!e G5 0ei0es t!is is

  signifiant enoug! to give *erne a Great Resear! s/ill for t!is

  oasion. 1f !is Ant!ropology s/ill 6ere 'uper&, t!e G5 oul0

  simply let *erne use t!at instea0 of Resear!: you 0ont get to &e

  'uper& in Ant!ropology 6it!out !aving 0one a lot of resear!.

t!er on0itions may grant a I-" to any trait. 1n FUDGE, I-$ is a

large mo0ifier - I-B is t!e ma4imum t!at s!oul0 ever &e grante0

e4ept un0er Qe4tremeQ on0itions.

----------------------

B. Unoppose0 Ations

----------------------

For ea! Unoppose0 ation, t!e G5 sets a Diffiulty @evel (Fair is t!e

most ommon) an0 announes 6!i! trait s!oul0 &e rolle0 against. 1f

no '/ill seems relevant, !oose t!e most appropriate Attri&ute. 1f

t!ere is a relevant '/ill, &ut t!e !arater is untraine0 in it (its

not liste0 on !is !arater s!eet), t!en use t!e 0efault: usually

Poor. 1f a !ig! attri&ute oul0 logially !elp an Quntraine0Q s/ill,

set t!e 0efault at 5e0iore.

 

For e4ample, a !arater 6is!es to palm some oins 6it!out &eing

  o&serve0. 3!e G5 says to use 'leig!t of an0 s/ill, &ut t!e

  !arater is untraine0 in 'leig!t of an0. 3!e player points out

  t!at t!e !araters De4terity attri&ute is 'uper&, so t!e G5

  allo6s a 0efault of 5e0iore 'leig!t of an0 for t!is attempt.

3!e player t!en rolls against t!e !araters trait level, an0 tries

Page 45: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 45/159

to mat! or surpass t!e Diffiulty @evel set &y t!e G5. 1n ases

6!ere t!ere are 0egrees of suess, t!e &etter t!e roll, t!e &etter

t!e !arater 0i0 t!e 6orse t!e roll, t!e 6orse t!e !arater 0i0.

1n setting t!e Diffiulty @evel of a tas/, t!e G5 s!oul0 remem&er t!at

Poor is t!e 0efault for most s/ills. 3!e average Qtraine0Q lim&er

an lim& a Fair liff most of t!e time, &ut t!e average Quntraine0Q

lim&er 6ill usually get a Poor result. 1n t!e e4ample in 'etion B.$

(8at!aniel s!ooting at an ar!ery target), if t!e target is large an0

lose, even a 5e0iore ar!er oul0 &e e4pete0 to !it it: 5e0iore

Diffiulty @evel. 1f it 6ere Qmu!Q smaller an0 fart!er a6ay, per!aps

only a Great ar!er oul0 e4pet to !it it regularly: Great Diffiulty

@evel. An0 so on.

 

E4ample of setting Diffiulty @evel: 36o Ps (5i/ey an0 Arnol0)

  an0 an 8P gui0e (Parri) ome to a liff t!e gui0e tells t!em t!ey

  !ave to lim&. 3!e G5 announes t!is is a 0iffiult, &ut not

  impossi&le, liff: a Goo0 Diffiulty @evel roll is re2uire0 to

  sale it 6it! no 0elays or ompliations. !e/ing t!e !arater

  s!eets, t!ey fin0 t!at Parris lim&ing s/ill is Great an0 5i/eys

  is Goo0. Arnol0s !arater s!eet 0oesnt list lim&ing, so !is

  s/ill level is at 0efault: Poor. Parri an0 5i/ey 0ei0e to lim&

  it, t!en lo6er a rope for Arnol0.

 

Parri rolls a " result: a rolle0 0egree of 'uper&. '!e gets up

  t!e liff 6it!out 0iffiulty, an0 mu! more 2ui/ly t!an e4pete0.

  5i/ey rolls a -", !o6ever, for a rolle0 0egree of Fair. 'ine

  t!is is one level lo6er t!an t!e Diffiulty @evel, !es !aving

  pro&lems. a0 5i/ey 0one Poorly or even 5e0iore, !e 6oul0

  per!aps !ave fallen - or not even &een a&le to start. 'ine !is

  rolle0 0egree is only slig!tly &elo6 t!e Diffiulty @evel, t!oug!,

  t!e G5 simply rules !e is stu/ !alf 6ay up, an0 ant figure out

  !o6 to go on. Parri ties a rope to a tree at t!e top of t!e liff,

  an0 lo6ers it for 5i/ey. 3!e G5 says it is no6 Diffiulty @evel:

  Poor to lim& t!e liff 6it! t!e rope in plae, an0 5i/ey ma/es

  t!is easily on anot!er roll.

 

Arnol0 6oul0 also nee0 a Poor rolle0 0egree to lim& t!e liff 6it!

  t!e rope, &ut sine !is s/ill is Poor, t!ey 0ei0e not to ris/ it.

  5i/ey an0 Parri !ave Arnol0 loop t!e rope un0er !is arms, an0 pull

  !im up as !e gra&s !an0!ol0s along t!e 6ay in ase t!ey slip. 8o

  roll is nee0e0 in t!is ase, unless t!ey are su00enly atta/e0 6!en

  Arnol0 is only !alf 6ay up t!e liff . . .

 

(3!e 6!ole situation 6as merely 0esri&e0 as an e4ample of setting

Page 46: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 46/159

  Diffiulty levels. 1n atual game play, t!e G5 s!oul0 0esri&e t!e

  liff, an0 as/ t!e players !o6 t!e !araters inten0 to get up it.

  1f t!ey ame up 6it! t!e i0ea of Parri lim&ing t!e liff an0

  lo6ering a rope, no rolls 6oul0 &e nee0e0 at all - unless,

  possi&ly, time 6as a ritial fator, or t!ere 6ere !i00en

  0iffiulties t!e G5 !ose not to reveal &eause t!ey oul0nt !ave

  &een pereive0 from t!e &ottom of t!e liff.)

asionally, t!e G5 6ill roll in seret for t!e P. 3!ere are times

6!en even a faile0 roll 6oul0 give t!e player /no6le0ge !e 6oul0nt

ot!er6ise !ave. 3!ese are usually information rolls. For e4ample, if

t!e G5 as/s t!e player to ma/e a roll against Pereption attri&ute (or

Fin0 i00en 3!ings s/ill), an0 t!e player fails, t!e !arater 0oesnt

notie anyt!ing out of t!e or0inary. ut t!e player no6 /no6s t!at

t!ere QisQ somet!ing out of t!e or0inary t!at !is !arater 0i0nt

notie . . . Far &etter for t!e G5 to ma/e t!e roll in seret, an0

only mention it on a suessful result.

--------------------

B.% ppose0 Ations

--------------------

3o resolve an ppose0 ation &et6een t6o !araters, ea! si0e rolls

t6o 0ie against t!e appropriate trait an0 announes t!e result. 3!e

traits rolle0 against are not neessarily t!e same.

 

For e4ample, a se0ution attempt 6oul0 &e rolle0 against a

  'e0ution s/ill for t!e ative partiipant (or possi&ly Appearane

  attri&ute) an0 against Hill for t!e resisting partiipant. 3!ere

  may &e mo0ifiers: someone 6it! a vo6 of !astity mig!t get a &onus

  of $ to !is Hill, 6!ile someone 6it! a @e!erous fault 6oul0 !ave

  a penalty - or not even try to resist.

3!e Game 5aster ompares t!e rolle0 0egrees to 0etermine a relative

0egree.

 

For e4ample, @isa is trying to flimflam +oe into t!in/ing s!es

  from t!e F1 an0 rolls a Great result. 3!is is not automati

  suess, !o6ever. 1f +oe also rolls a Great result on !is trait to

  avoi0 &eing flimflamme0 (Jno6le0ge of Polie Proe0ure, @earning,

  1ntelligene, et. - 6!atever t!e G5 0ei0es is appropriate), t!en

  t!e relative 0egree is K: t!e status 2uo is maintaine0. 1n t!is

  ase, +oe remains unonvine0 t!at @isa is legitimate. 1f +oe

  rolle0 a 'uper& result, @isas Great result 6oul0 !ave atually

  earne0 !er a relative 0egree of -": +oe is not going to &e foole0

Page 47: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 47/159

  t!is enounter, an0 6ill pro&a&ly even !ave a &a0 reation to @isa.

3!e ppose0 ation me!anism an &e use0 to resolve almost any

onflit &et6een t6o !araters. Are t6o people &ot! gra&&ing t!e

same item at t!e same time> 3!is is an ppose0 ation &ase0 on a

De4terity attri&ute - t!e 6inner gets t!e item. 1s one !arater

trying to s!ove anot!er one 0o6n> Roll 'trengt! vs. 'trengt! (or

Hrestling s/ill) to see 6!o goes 0o6n. 'omeone trying to !i0e from a

sear! party> Pereption attri&ute (or Fin0 i00en s/ill) vs. i0e

s/ill (or amouflage, 'tealt!, et.). 3rying to out-0rin/ a rival>

onstitution vs. onstitution (or Drin/ing s/ill, arousing, et.).

An0 so on.

'ome ppose0 ations !ave a minimum level nee0e0 for suess. For

e4ample, an attempt to ontrol a persons min0 6it! a 3elepat!y s/ill

mig!t re2uire at least a Fair result. 1f t!e telepat! only gets a

5e0iore result, it 0oesnt matter if t!e inten0e0 vitim rolls a Poor

resistane: t!e attempt fails. 5ost om&at falls into t!is ategory -

see !apter .

For an e4ample of ppose0 ations involving more t!an t6o !araters,

see 'etion .B, 5ultiple om&atants in 5elee.

An ppose0 ation an also &e !an0le0 as an Unoppose0 ation. H!en a

P is opposing an 8P, !ave only t!e player roll, an0 simply let t!e

8Ps trait level &e t!e Diffiulty @evel. 3!is met!o0 assumes t!e

8P 6ill al6ays roll a K. 3!is emp!asi?es t!e Ps performane, an0

re0ues t!e possi&ility of an 8Ps lu/y roll 0ei0ing t!e game.

As a slig!t variation on t!e a&ove, t!e G5 rolls "0F or $0F 6!en

rolling for an 8P in an oppose0 ation. 3!is allo6s some variation

in t!e 8Ps a&ility, &ut still puts t!e emp!asis on t!e Ps ations.

For t!ose 6it!out FUDGE 0ie, t!e G5 an simply roll "0C for an 8P.

n a result of $-%, t!e 8P gets t!e liste0 trait level as a result.

n a result of ", t!e 8P 0i0 6orse t!an !er trait level on a result

of C t!e 8P 0i0 &etter t!an !er trait level. 3!ose 6!o 6ant to /no6

preisely !o6 mu! &etter or 6orse s!oul0 roll a seon0 0C:

L3A@EM

",$,B O I-" (as appropriate)

 ,% O I-$

  C O I-B

LE8D 3A@EM

Page 48: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 48/159

---------------------

B.C ritial Results

---------------------

ritial results are an optional FUDGE rule for G5s 6!o li/e t!e i0ea.

A natural rolle0 result of an &e onsi0ere0 a ritial suess -

t!e !arater !as 0one e4eptionally 6ell, an0 t!e G5 may grant some

speial &onus to t!e ation. @i/e6ise, a natural result of - is a

ritial failure, an0 t!e !arater !as 0one as poorly as !e possi&ly

an in t!e given situation.

8ote t!at a!ieving I- 6it! 0ie mo0ifiers 0oes not ount as a

ritial result, t!oug! t!e !arater Q!asQ 0one e4eptionally 6ell or

poorly. H!en a natural ritial result is rolle0, t!e G5 may ignore

6!at t!e rolle0 0egree 6oul0 &e, an0 treat it as an automati &eyon0

'uper& or &elo6 3erri&le result.

ptionally, if a !arater gets a rolle0 0egree four or more levels

&etter t!an t!e Diffiulty @evel, !e !as gotten a ritial suess.

@i/e6ise, four levels &elo6 a Diffiulty @evel is a ritial failure.

A ritial result in om&at an mean many t!ings: one fig!ter falls

0o6n, or 0rops !is 6eapon, or is !urt e4tra &a0ly, or is stunne0 for a

roun0 an0 ant even 0efen0 !imself, or is temporarily &lin0e0, or

/no/e0 out, et. 3!e G5 s!oul0 &e reative, &ut not /ill a !arater

outrig!t.

3!e G5 may even 6is! to ma/e a ta&le, su! as t!ese sample melee

ritial results:

L3A@EM

Roll $0C:

 $ lin0e0 for t!e ne4t om&at roun0 - no 0efense or offense;

 B Fall 0o6n: s/ill at -$ for one roun0.

  Armor &a0ly 0amage0 - no armor value rest of fig!t;

 % Heapon fin0s !in/ in armor - 0o not su&trat for armor.

 C ff &alane - s/ill at -" ne4t turn.

  Drop Heapon.

  Heapon &rea/s, &ut still useful: -" to 0amage.

 # . . .

LE8D 3A@EM

An0 so on - finis! an0 ustomi?e to your tastes.

3!is is an easy 6ay to a!ieve a lot of 0etail 6it!out ompliating

Page 49: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 49/159

Page 50: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 50/159

LEn0 of !apter B. FUDGE ontinues in file FUDGEa.M

LFile FUDGEa, V of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOO

om&at

OOOOOOOOO

om&at, Houn0s ealing

  ." om&at 3erms

  .$ 5elee om&at

  .$" 'tory Elements

  .$$ 'imultaneous om&at Roun0s

  .$B Alternating om&at 3urns

  .B 5elee om&at ptions

  .B" 5elee 5o0ifiers

  .B$ ffensiveIDefensive 3atis

  .BB Ps vs. 8Ps

  .B 5ultiple om&atants in 5elee

  .B% it @oation

  .BC Fany 'tuff

  . Range0 om&at

Unless one partiipant is una6are of an atta/ or 0ei0es to ignore

it, om&at is an ppose0 ation in FUDGE. 3!e easiest 6ay to !an0le

om&at in FUDGE is as a series of ppose0 ation. 3!is an &e 0one

simply or 6it! more omple4ity. 3!e aut!or of FUDGE uses simple an0

loose om&at rules in or0er to get om&at over 6it! 2ui/ly an0 get

&a/ to more interesting role-playing. 3!is !apter, largely

optional, is for players 6!o prefer om&at options spelle0 out in

0etail.

5elee om&at an0 Range0 om&at are treate0 separately.

-----------------

." om&at 3erms

-----------------

5elee: any om&at t!at involves stri/ing t!e opponent 6it! a fist or

  !an0-!el0 6eapon. Any atta/ from furt!er a6ay is a Range0 atta/.

Page 51: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 51/159

'tory Element: a 0istint segment of t!e storyline in t!e game. 1n

  om&at, t!e interval &et6een story elements an &e a pratial

  plae for a 0ie roll.

om&at Roun0: an in0eterminate lengt! of time set &y t!e G5 - aroun0

  t!ree seon0s seems reasona&le to some people, 6!ile t!at seems

  grossly s!ort or a&sur0ly long to ot!ers. A given G5s om&at

  roun0 may vary in lengt!, 0epen0ing on t!e situation. Generally,

  6!en ea! !arater involve0 !as ma0e an ation, a given roun0 is

  over.

ffensive 0amage fators: t!ose 6!i! ontri&ute to 0amaging an

  opponent: 'trengt! (if using a 'trengt!-0riven 6eapon), 'ale, an0

  0ea0liness of 6eapon.

Defensive 0amage fators: t!ose 6!i! ontri&ute to re0uing t!e

  severity of a reeive0 &lo6: 'ale, armor, an0 possi&ly Damage

  apaity.

3otal 0amage fator (or simply 0amage fator): t!e atta/ers

  offensive 0amage fator minus t!e 0efen0ers 0efensive 0amage

  fator.

-----------------

.$ 5elee om&at

-----------------

FUDGE gives t!ree options availa&le for !an0ling t!e paing of melee

om&at: moving from story element to story element, using simultaneous

om&at roun0s, or alternating om&at turns. An in0ivi0ual G5 may

0evise ot!ers.

- - - - - - - - - - -

.$" 'tory Elements

- - - - - - - - - - -

1n t!e simplest om&at system, t!e G5 e4plains t!e situation in as

mu! 0etail as is apparent, t!en as/s t!e players to 0esri&e 6!at

t!eir !araters are 0oing. 3!e more omplete t!e 0esription of

t!eir !araters ations, t!e &etter t!e G5 /no6 !o6 to assess t!e

situation. 3!is an &e important if s!e !as somet!ing t!at 6ont &e

reveale0 until t!e mi00le of a &attle. Die rolls, if any, are

re2uire0 &y t!e G5 for ea! Qstory elementQ.

A story element is t!e smallest unit of time in t!is type of om&at

Page 52: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 52/159

resolution. 3!e G5 may &rea/ t!e &attle 0o6n into several story

elements, or treat t!e 6!ole enounter as one element. 3!is 0epen0s

on t!e G5s style, t!e importane of t!e &attle, t!e num&er of

partiipants, 6!et!er or not t!ere are une4pete0 surprises, et.

Ea! element s!oul0 &e a 0ramati unit.

 

For e4ample, t!e Ps are fae0 6it! a 0eta!ment of guar0s at t!e

  0oor 6!ile t!e evil mastermin0 is trying to ativate t!e Dooms0ay

  ma!ine at t!e &a/ of t!e room. 3!e fig!t 6it! t!e guar0s mig!t

  &e one element 6!ile t!e onfrontation 6it! Dr. Dooms0ay oul0 &e a

  seon0. Anot!er G5 mig!t treat t!e 6!ole &attle as one story

  element, 6!ile a t!ir0 G5 6oul0 treat ea! five-seon0 segment

  separately. H!atever t!e num&er of elements, /eep t!e &attle

  0esription as 6or0-oriente0 as possi&le.

3!e G5 may as/ for a single 0ie roll from a player oasionally, or

re2uire t!ree rolls an0 ta/e t!e Qme0ianQ roll.

(3!e me0ian is t!e mi00le value 0ie roll, 6!i! may &e t!e same as

eit!er t!e !ig! or lo6 0ie roll. For e4ample, if t!e player rolls a

Goo0, a 5e0iore, an0 a 'uper& result, t!e me0ian is Goo0, sine its

t!e result in &et6een 5e0iore an0 'uper&. ut a result of Poor,

Great, an0 Great gives a me0ian 0ie roll of Great. Using a me0ian

ten0s to soften t!e role of e4treme lu/. 'ome G5s use a me0ian 6!en

a single 0ie result represents many ations.)

ne t!e G5 !as 0ei0e0 6!i! trait (or traits) ea! P s!oul0 use for

t!is om&at, s!e t!en gives t!em a mo0ifier, ranging from -B to B.

3!e most ommon mo0ifier s!oul0 &e K. 3!e mo0ifier is &ase0 partly on

!o6 6ell t!e Ps plan 6oul0 6or/, given 6!at t!e G5 /no6s of t!e

8Ps, an0 partly on irumstanes: fatigue, lig!ting, footing,

surprise, 6eapon superiority, &ravery or o6ar0ie of 8Ps, 6oun0s,

et.

ere is a long e4ample of story element style of om&at:

 

Gunner, separate0 from t!e ot!er Ps, surprises five mem&ers of a

  rival gang in a garage. 3!e player announes t!at Gunner 6ill

  s!out an0 !arge t!e rival mo&, arrying !is 3ommy gun as if !es

  a&out to fire - t!ey 0ont /no6 its irrepara&ly amme0. e !opes

  to see t!em run a6ay, !it t!e 0irt, or free?e in fear. ell t!en

  use !is 3ommy gun as lu&, starting at t!e left en0 of t!eir line.

  ell /eep !is urrent opponent in &et6een !im an0 t!e ot!ers as

  long as possi&le. e !opes to t!en roll up t!eir line, one at a

  time, /eeping t!e 6all to !is left si0e as !e !arges.

Page 53: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 53/159

Page 54: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 54/159

simply &e a fist. Heapon type also affets 0amage - see 'etion .%,

Houn0s.

Ea! om&atant ma/es an ppose0 ation roll. n a relative 0egree of

K, t!e om&at roun0 is a stan0-off - t!e fig!ters eit!er irle0 ea!

ot!er loo/ing for an opening, or e4!ange0 &lo6s on ea! ot!ers

s!iel0s, et. - no&o0y is !urt.

A minimum result of Poor is nee0e0 to !it a (roug!ly) e2ual-si?e0

opponent. 3!at is, a !uman nee0s to sore a Poor &lo6 (an0 still 6in

t!e ppose0 ation) in or0er to !it anot!er !uman. 1f &ot! opponents

roll 6orse t!an Poor, t!e roun0 is a stan0off.

1f one opponent is QsignifiantlyQ &igger t!an t!e ot!er (of a

0ifferent 'ale, at least), !e nee0s a 5e0iore or even Fair result to

!it !is smaller foe, 6!ile even a 3erri&le result 6ill allo6 t!e small

fig!ter to !it t!e larger. (f ourse, su! a &lo6 must still Q6inQ

t!e ppose0 ation.) E4tremely small targets, su! as a pi4ie, may

re2uire a Goo0 or even a Great result. E4amples inlu0e !umans

fig!ting giants, or very large or small animals.

1f t!e result is a relative 0egree ot!er t!an K, an0 t!e minimum level

nee0e0 to sore a !it is a!ieve0 or surpasse0, t!e 6inner !e/s to

see if !e !it !ar0 enoug! to 0amage t!e loser. 1n general, t!e &etter

t!e !it (t!e greater t!e relative 0egree), t!e greater t!e li/eli!oo0

of 0amage.

1f one om&atant is una&le to fig!t in a given roun0 (possi&ly &eause

!es una6are of t!e atta/er, or &eause of a ritial result in t!e

previous roun0 - see 'etion B.C, ritial Results), t!e om&at may

&eome an Unoppose0 Ation for t!e ative fig!ter, usually 6it! a Poor

Diffiulty @evel. 1f a !arater an 0efen0 !imself in some 6ay, su!

as using a s!iel0, it is still an ppose0 Ation, &ut t!e 0efen0ing

!arater annot !urt t!e ot!er !arater even if !e 6ins t!e om&at

roun0.

om&at often ta/es more t!an one om&at roun0. !araters are not

limite0 to atta/ing ea! roun0 - t!ey may attempt to flee, negotiate,

try a fany aro&ati stunt, or any ot!er appropriate ation.

- - - - - - - - - - - - - - - -

.$B Alternating om&at 3urns

- - - - - - - - - - - - - - - -

Using alternating om&at turns, ea! om&at roun0 onsists of t6o

Page 55: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 55/159

ations: t!e fig!ter 6it! t!e !ig!er initiative atta/s 6!ile t!e

ot!er 0efen0s, t!en t!e seon0 om&atant atta/s 6!ile t!e first

0efen0s. Hit! multiple !araters involve0 in om&at, t!e Qsi0eQ 6it!

t!e initiative ma/es all t!eir atta/s, t!en t!e ot!er si0e ma/es all

t!eir atta/s. r t!e G5 may run t!e om&at in initiative or0er, even

if fig!ters from &ot! si0es are intersperse0 t!roug!out t!e om&at

turn.

Gaining initiative is an ppose0 ation. 1f t!e !araters 0ont !ave

an 1nitiative attri&ute or s/ill - su! as Refle4es or 'pee0 - simply

use ppose0 'ituational rolls. A gift su! as om&at Refle4es an

grant a " to initiative. 'urprise may grant a &onus to t!e roll, or

give automati initiative. 1nitiative an &e rolle0 one for ea!

&attle or one ea! roun0. Per!aps a !arater oul0 tra0e s/ill for

initiative: atta/ !astily (" to initiative t!at roun0) &ut &e

slig!tly off &alane &eause of it (-" to atta/ Qan0Q 0efen0 t!at

roun0).

Ea! atta/ is an ppose0 Ation: t!e atta/ers ffensive s/ill

('6or0, 5elee Heapon, 5artial Art, et.) against a 0efen0ers

Defensive s/ill ('!iel0, Parry, Do0ge, Du/, et.). 3!is type of

om&at ta/e longer t!an simultaneous roun0s, &ut some players feel it

gives a !arater more ontrol over !is o6n fate.

Using t!ese rules, a Defensive parry s/ill may simply e2ual t!e 6eapon

s/ill, or it may &e a separate s/ill t!at must &e &oug!t in0epen0ently

of an ffensive s/ill. 3!e G5 must tell t!e players at !arater

reation 6!i! met!o0 s!e is using - or allo6 t!em e4tra levels on t!e

fly to a0ust t!eir 0efensive a&ilities.

'ome 6eapons, su! as an A4e, are poor parrying 6eapons. Players

s!oul0 as/ t!e G5 at !arater reation if a 6eapon may &e use0 to

parry an0 still &e use0 to atta/ 6it!out penalty in t!e ne4t turn -

an0 give t!eir !araters 0eent '!iel0 or Do0ge s/ills to ompensate

for poor parrying 6eapons.

All-out offensive an0 0efensive tatis an &e use0. A !arater

forfeits !is atta/ for a roun0 if !e !ooses All-out 0efense, an0 is

at -$ on !is 0efense on !is opponents ne4t turn if !oosing All-out

offense - or per!aps gets no 0efense at all;

3!e 0efault 0efense for animals 0epen0s on t!eir type: arnivores 6ill

usually !ave a Defense value one level less t!an t!eir ffense, 6!ile

t!is is reverse0 for most prey speies.

Page 56: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 56/159

-------------------------

.B 5elee om&at ptions

-------------------------

3!e various options liste0 &elo6 may &e use0 6it! any melee system.

3!is is not a ompre!ensive or offiial list of options. 3!e G5

s!oul0, in fat, onsi0er t!ese options merely as e4amples to

stimulate !er imagination. 3!e G5 may 6is! to import omple4 om&at

options from ot!er games into FUDGE.

- - - - - - - - - - -

.B" 5elee 5o0ifiers

- - - - - - - - - - -

'ome situations all for one si0e or t!e ot!ers trait level to &e

mo0ifie0. ere are some e4amples:

A fig!ter 6!o is urt is at -", 6!ile one 6!o is *ery urt is at -$.

1f one fig!ter !as a positional a0vantage over t!e ot!er, t!ere may &e

  a penalty (-" or -$) to t!e fig!ter in t!e 6orse position.

  E4amples inlu0e &a0 footing, lo6er elevation, lig!t in !is eyes,

  /neeling, et.

'u&trat t!e value of a s!iel0 from t!e opponents 6eapon s/ill. A

  small s!iel0 !as a value of " in melee om&at only, 6!ile a me0ium

  s!iel0 !as a value of " in melee om&at an0 " to 0efense against

  range0 atta/s (if t!e s!iel0 material is impervious to t!e

  6eapon). A large s!iel0 ($ in all om&at) is um&ersome to lug

  aroun0. 3!e larger t!e s!iel0 arrie0, t!e more t!e G5 s!oul0

  assess penalties for t!ings su! as aro&ati an0 ot!er fany

  maneuvers. '!iel0s an also &e use0 offensively to pus! an

  opponent &a/, for e4ample, or /no/ someone over.

ompare om&atants 6eapon si?es an0 s!iel0s (see 'etion .%, 'ample

  Houn0 Fators @ist). 1f one fig!ters 6eapon s!iel0 value is $

  (or more) greater t!an t!e ot!er fig!ters 6eapon s!iel0 value,

  t!e fig!ter 6it! t!e smaller 6eapon is at -" to !is om&at s/ill.

  (E4ample: one fig!ter !as a 36o-!an0e0 s6or0: to 0amage. is

  opponent !as a /nife an0 an average s!iel0: " to 0amage, " for

  s!iel0 ma/es a total of $. 3!e /nife 6iel0er is at -" to s/ill in

  t!is om&at sine !is 6eapon mo0ifier is -$ less t!an t!e s6or0

  fig!ters.)

Aiming at a speifi small &o0y part (su! as an eye or !an0) 6ill

Page 57: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 57/159

  re2uire a minimum result of Goo0 or Great to !it an0 also !ave a -"

  to t!e trait level. 1f a result of Great is nee0e0 an0 t!e fig!ter

  only gets a Goo0 result &ut still 6ins t!e ppose0 ation, !e !its

  t!e ot!er fig!ter - &ut not in t!e part aime0 for.

A fig!ter may !ave a magial &lessing (" or more) or urse (-" or

  6orse).

All-out offense, su! as a &erser/ atta/, grants a " to t!e om&at

  s/ill (an0 an a00itional " for 0amage, if suessful). o6ever,

  if an all-out atta/er QtiesQ or loses t!e ppose0 ation, t!e

  ot!er fig!ter 6ins, an0 gets $ to 0amage;

An All-out 0efensive stane earns a $ to t!e om&at s/ill, &ut su! a

  om&atant annot !arm !is foe e4ept 6it! a ritial result.

A suessful All-out Defense an0 a suessful Pereption or 3atis

  roll pro0ues a -" penalty to t!e opponent on t!e Qne4tQ roun0.

  3!e fig!ter ta/es a fe6 seon0s to sope out t!e area an0 maneuvers

  to ta/e a0vantage of any terrain or on0itional irregularity.

  'imilar om&at su&tleties are possi&le, an0 enourage0 - ta/ing a

  suessful All-out 0efense one roun0 an allo6 a player to try an

  aro&atis maneuver t!e ne4t om&at roun0 6it!out ris/ of &eing

  !it, for e4ample.

- - - - - - - - - - - - - - - - -

.B$ ffensiveIDefensive 3atis

- - - - - - - - - - - - - - - - -

3!is optional rule, use0 6it! simultaneous om&at roun0s, allo6s more

tatial flavor to om&at at a small e4pense of omple4ity. 3!is

option replaes t!e All-out atta/ an0 0efense options liste0 a&ove,

an0 allo6s for &ot! om&atants to &e inure0 in t!e same om&at roun0.

efore ea! roun0, a fig!ter may !oose to &e in a normal posture, an

offensive posture or 0efensive posture. An offensive or 0efensive

stane inreases om&at s/ill in one aspet of om&at (offense or

0efense), an0 0erease t!e same s/ill &y an e2ual amount for t!e ot!er

aspet of om&at.

3!ere are five &asi options:

 

$ to ffense, -$ to Defense

  " to ffense, -" to Defense

  8ormal ffense an0 Defense

Page 58: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 58/159

  -" to ffense, " to Defense

  -$ to ffense, $ to Defense

Ea! om&at roun0, a player seretly !ooses a om&at stane &y

seleting t6o FUDGE 0ie an0 setting t!em to a result from $ to -$,

6!i! represents an offensive mo0ifier. (3!e 0efensive mo0ifier s!o6n

a&ove 6it! t!e offensive mo0ifier is automatially inlu0e0.) ot!

si0es simultaneously reveal t!eir !oies.

For t!ose 6it!out FUDGE 0ie, !oose one 0ie plae0 as follo6s:

L3A@EM

Die fae: ption:

  " -$ to offense

  $ -" to offense

  B, 8ormal offense

  % " to offense

  C $ to offense

LE8D 3A@EM

Ea! fig!ter t!en ma/es a single ppose0 ation roll as normal. 3!e

result is applie0 to &ot! offense an0 0efense, !o6ever, an0 6ill t!us

!ave 0ifferent results for offense an0 0efense if anyt!ing ot!er t!an

a normal posture is !osen. 3!e offensive rolle0 result of ea!

fig!ter is t!en ompare0 to t!e 0efense of t!e ot!er fig!ter.

 

For e4ample, a fig!ter 6it! Goo0 s6or0 s/ill !ooses " to offense

  an0 -" to 0efense for a partiular om&at roun0: !is offensive

  s6or0 s/ill is Great t!is roun0, 6!ile !is 0efensive s6or0 s/ill is

  Fair. is opponent, a Great s6or0s6oman, !ooses normal posture.

  3!e s6or0s6oman rolls a -": a Goo0 result for &ot! !er offense an0

  0efense. 3!e first fig!ter rolls a K result: !is offensive rolle0

  result is Great, !is 0efense is Fair.

 

is offense result of Great is ompare0 6it! !er Goo0 0efense: !e

  6ins &y ". o6ever, !er offense result of Goo0 is simultaneously

  ompare0 6it! !is 0efense of Fair: s!e also 6ins t!e ppose0 ation

  &y ". ot! si0es !e/ for 0amage, to see if t!ey got t!roug!

  ea! ot!ers armor - see 'etion .%, Houn0s.

- - - - - - - - - -

.BB Ps vs. 8Ps

- - - - - - - - - -

1f a P is fig!ting an 8P t!e G5 an treat om&at as an Unoppose0

Page 59: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 59/159

ation &y assuming t!e 8P 6ill al6ays get a result e2ual to !er trait

level. 1n t!is ase, t!e P 6ill !ave to tie t!e 8Ps trait level to

!ave a stan0-off roun0, an0 &eat t!e 8Ps trait in or0er to inflit

0amage. 3!is option stresses t!e player !araters a&ilities &y

0isallo6ing flu/e rolls &y 8Ps.

- - - - - - - - - - - - - - - - - -

.B 5ultiple om&atants in 5elee

- - - - - - - - - - - - - - - - - -

H!en more t!an one opponent atta/s a single fig!ter, t!ey !ave, at

least, a positional a0vantage. 3o reflet t!is, t!e lone fig!ter is

at -" to !is s/ill for ea! a00itional foe &eyon0 t!e first. (For

epi-style games, 6it! a fe6 !eroes &attling !or0es of enemies, t!is

penalty an &e re0ue0, or t!e G5 an simply give t!e !or0es Poor

s/ills an0 lo6 Damage apaity - 6!i! is not out of !arater for a

!or0e.)

3!e lone fig!ter rolls one, an0 t!e result is ompare0 6it! Qea!Q of

t!e opponents rolle0 0egrees, one after t!e ot!er. 3!e solo

om&atant !as to 0efeat or tie QallQ of t!e opponents in or0er to

inflit a 6oun0 on one of t!em. 1f !e &eats all of !is foes, !e may

!it t!e foe of !is !oie. 1f !e ties !is &est opponent, !e an only

6oun0 anot!er 6!ose result is at least t6o levels &elo6 !is.

 

E4ample: Pao is faing t!ree t!ugs, 6!o !ave ust rolle0 a Great,

  Goo0, an0 5e0iore result, respetively. Pao rolls a Great

  result, tying t!e &est t!ug. e !its t!e t!ug 6!o sore0 a

  5e0iore result (at least t6o levels &elo6 !is result) an0 is not

  !it !imself (!e tie0 t!e &est t!ug).

3!e lone fig!ter Qta/esQ multiple 6oun0s in a single roun0 if t6o or

more enemies !it !im. Usually, !e an inflit 0amage on only one foe

in any given roun0 - !is !oie of t!ose !e &este0. 1ts also

possi&le to allo6 a s6eeping &lo6 to 0amage more t!an one foe at a

time. f ourse, t!is slo6s a slas! 0o6n: re0ue 0amage 0one &y " or

$ for ea! foe ut t!roug!.

A 6ell-armore0 fig!ter faing 6ea/ opponents an simply onentrate on

one foe an0 let t!e ot!ers try to get t!roug! !is armor (t!at is, not

0efen0 !imself at all against some of !is atta/ers). 1n t!is ase,

t!e lone fig!ter an 0amage !is !osen foe even if !e is !it &y ot!er,

ignore0 foes. 3!is is !istorially aurate for /nig!ts 6a0ing

t!roug! peasant levies, for e4ample. 3!ere may or may not &e a

penalty for t!e lone fig!ter in t!is ase.

Page 60: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 60/159

3!eres a limit to t!e num&er of foes t!at an simultaneously atta/ a

single opponent. 'i4 is a&out t!e ma4imum un0er i0eal on0itions

(su! as 6olves, or spear-6iel0ers), 6!ile only t!ree or four an

atta/ if using 6eapons or martial arts t!at re2uire a lot of

maneuvering spae. 1f t!e lone fig!ter is in a 0oor6ay, only one or

t6o fig!ters an rea! !im.

H!en multiple 8Ps &eset a lone P, t!e G5 may 6is! to use t!e option

in 'etion .BB, Ps vs. 8Ps. 3!is 6ill save a lot of 0ie rolling.

Alternately, s!e may 6is! to roll only one for all t!e 8Ps. 3!e

lone fig!ter is still at -" per e4tra opponent. 3!e G5 rolls $0F, an0

applies t!e result to ea! 8P. For e4ample, if t!e G5 gets a "

result, ea! atta/er sores a ".

For t!ose 6it!out FUDGE 0ie, t!e G5 oul0 simply use t!e "0C met!o0

0isusse0 in 'etion B.%, ppose0 Ations.

 

E4ample: 3!ree 8P pirates, omplete 6it! eye-pat!es, sars,

  earrings, sneers an0 generally &a0 attitu0es, are atta/ing 0as!ing

  P !ero 3u/er. 3!e pirates (6!ose names are 5olly, Annie, an0

  5aggie) are Fair, Goo0, an0 5e0iore, respetively, at om&at

  s/ills. 3u/er is a 'uper& s6or0sman, &ut is at -$ for !aving t6o

  e4tra fig!ters atta/ing !im at one: !is s/ill is Goo0 for t!is

  om&at. 3!e G5 6ants to roll ust one (applying t!e result to all

  t!ree pirates) rat!er t!an rolling t!ree times ea! om&at roun0.

 

Rolling $0F, s!e gets a " on t!e first roun0. 3!e pirates !ave

  ust gotten Goo0, Great, an0 Fair results, respetively. 1f 3u/er

  sores a 'uper& result, !e oul0 !it t!e pirate of !is !oie an0

  remain un!it. n a Great result, 3u/er 6oul0 &e un!it, an0 oul0

  lan0 a &lo6 on 5aggie. n a Goo0 result, !e 0oesnt !it anyone,

  &ut Annie !its !im. 1f 3u/er rolls a Fair result, &ot! 5olly an0

  Annie 6oul0 !it !im. 3!e proess is repeate0 ea! roun0.

- - - - - - - - - -

.B% it @oation

- - - - - - - - - -

A lig!t &lo6 to an eye is very 0ifferent from a lig!t &lo6 to an

armore0 s!oul0er, or to a s!iel0. Using a !it loation system a00s

flavor to om&at an0 t!e 0esription of a !araters e2uipment,

6oun0s - an0 sars; 5any games !ave a !it loation system, an0 a G5

an easily translate one s!e is familiar 6it! to FUDGE. r s!e an

Page 61: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 61/159

use t!e simple system given !ere.

3!e simplest system is not to 6orry a&out alle0 s!ots. 5erely say

t!e &etter t!e relative 0egree, t!e &etter t!e loation of t!e &lo6.

Hinning a &attle &y 6ill allo6 t!e atta/er to piere an eye, if

0esire0. opefully, t!e players 6ill 0esri&e t!eir ations in su!

0etail t!at t!e G5 6ill /no6 !o6 lose t!ey ame to t!eir o&etive

merely &y loo/ing at t!e relative 0egree.

A more ompliate0 system: an atta/er an announe t!at !e is aiming

at a speifi &o0y loation - t!is must &e 0one Q&eforeQ rolling to

!it. 3!e G5 0ei0es t!e minimum relative 0egree neessary for su! a

s!ot to suee0, usually ranging from $ to , t!oug! e4treme loations

(su! as an eye&all) are !ar0er to !it. 'o if a player 6is!es !is

!arater to !it !is opponents 6eapon arm, t!e G5 an respon0, 9ou

!ave to 6in &y t6o to 0o so. 1f t!e player t!en 0oes 6in &y relative

0egree t6o or more, t!e 6eapon arm is !it, an0 t!e 6oun0 is speifi

to t!at arm.

1f t!e atta/er 6ins t!e om&at roun0, &ut not &y t!e minimum relative

0egree nee0e0 to !it t!e alle0 target, t!e Q0efen0erQ names 6!i!

part of t!e &o0y - or s!iel0; - is !it. 3!is 6ill most li/ely &e

general &o0y (if t!ere is no s!iel0), &ut it oul0 &e t!e off-!an0,

6!i! 6oul0 arry a lesser om&at penalty t!an a 6oun0 to t!e torso.

3!e G5 may !ave to fu0ge some !ere.

A 0amage0 speifi &o0y part an &e 0esri&e0 as &eing 'rat!e0 (no

real game effet), urt (a penalty to use, &ut t!e &o0y part still

funtions), an0 1napaitate0. After &attle is t!e time to 0ei0e if

an 1napaitate0 &o0y part an &e !eale0, or is permanently

1napaitate0.

A urt &o0y part is generally at -" to its normal use. A urt s6or0

arm gives a -" penalty to om&at, for e4ample, 6!ile a urt leg is -"

to any running, aro&atis, et. A urt eye is -" to vision, an0 so

on.

3o 0etermine t!e e4at level of t!e 0amage, t!e G5 s!oul0 onsi0er !o6

6ell t!e !it sore0, as 6ell as t!e 'trengt! of t!e atta/er an0 t!e

6eapon &eing use0. Hinning &y t!e minimum relative 0egree neessary

to !it t!e speifi &o0y part s!oul0nt ma/e t!e vitim 1napaitate0

unless t!e atta/er is of a mu! larger 'ale t!an t!e 0efen0er. n

t!e ot!er !an0, an arm !it 6it! a &attle a4e 6iel0e0 &y a large,

&erser/ *i/ing !as a goo0 !ane of &eing ut off even if t!e *i/ing

Page 62: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 62/159

ust rolle0 e4atly 6!at !e nee0e0 to !it t!e arm . . .

As a gui0eline, if t!e atta/er surpasses t!e relative 0egree

neessary to !it t!e &o0y part at all, t!e part is 'rat!e0 or urt,

0epen0ing on 'trengt! an0 6eapon 0ea0liness. 1f !e surpasses it

signifiantly, t!e part is urt or 1napaitate0.

'peies ot!er t!an !umans may !ave a 0ifferent list of &o0y parts to

!it, an0Ior 0ifferent 0iffiulty mo0ifiers.

- - - - - - - - -

.BC Fany 'tuff

- - - - - - - - -

A lot of fany maneuvers are possi&le in FUDGE om&at. All re2uire a

&it of t!oug!t on t!e G5s part.

H!at if you 6ant a 'pee0 or Refle4es trait to affet !o6 often you an

stri/e in om&at> o6 6oul0 you !an0le someone of Goo0 'pee0 vs.

someone of Fair 'pee0>

1f someone !as a Po6er t!at spee0s !im up &eyon0 t!e !uman norm, you

an simply !ave !im atta/ every ot!er roun0 as if !is opponent 6asnt

a6are of t!e atta/. 3!at is, every ot!er roun0, an Unoppose0 result

of Poor or &etter !its t!e foe, 6it! no !ane to &e !it &a/ in

return.

For more su&tle 0ifferenes, t!e G5 may allo6 an ppose0 ation to

0etermine if one fig!ter gets to lan0 a &lo6 first: after 0elaring

t!eir ations, ea! fig!ter ma/es a roll against a 'pee0 trait. 3!e

6inner of t!e ppose0 ation, if any, a00s t!e 0ifferene to !is

6eapon s/ill.

o6 a&out FUDGEs graininess getting in t!e 6ay of interesting

om&at> 3!at is, sine t!ere are only seven levels in FUDGE, a Goo0

fig!ter 6ill often meet anot!er Goo0 fig!ter, an0 it 0oesnt seem

rig!t t!at you ant meet someone 6!os ust a QlittleQ &etter or

6orse t!an you.

1n t!is ase, t!e G5 an reate ne6 levels of om&at s/ills (t!eres

no point in using t!is option 6it! ot!er s/ills). 3!ese ne6 levels

re2uire full e4periene points to rea!, &ut funtion only as !alf

levels, alle0 plus levels. 3!us, you an !ave:

 

'uper&

Page 63: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 63/159

  'uper&

  Great

  Great

  Goo0

  Goo0

An0 so on. 1n any om&at, someone 6it! a !as t!e s/ill level

liste0 &efore t!e , &ut gets a " every ot!er roun0, starting 6it!

t!e seon0 roun0.

 

'o in a om&at &et6een Gus (s/ill Great) an0 1van (s/ill Goo0 ),

  Gus 6oul0 !ave t!e !ig!er s/ill on on roun0s one, t!ree, five, et.

  ut on roun0s t6o, four, si4, et., 1van 6ill roll as if !e !a0 a

  Great s/ill, t!us &eing Guss e2ual t!ose roun0s.

H!at a&out s6inging on !an0eliers an0 ot!er s6as!&u/ling moves>

'ine role-playing games !ave more to 0o 6it! movies t!an real life,

t!is s!oul0 &e enourage0 if t!e genre is at all inemati.

1n t!ese ases, !ave t!e player 0esri&e !is s6as!&u/ling intentions

as fully an0 0ramatially as !e an. 3!e &etter t!e story, t!e &etter

t!e &onus to t!e 0ie roll - or no roll nee0e0 if t!e outome is

entertaining enoug!. 9ou may t!en re2uest a roll against De4terity,

or Aro&atis (or even !ut?pa!;) an0 let t!at 0etermine !o6 6ell !e

aomplis!e0 !is aim.

 

5ay&e t!e s6ing on t!e !an0elier ame off great, &ut t!e lan0ing

  on t!e &anister 6as a little roug!, so t!e sli0e 0o6n to slam t!e

  villain in t!e &a/ 6as a ta0 off, an0 instea0 of /no/ing !im out,

  you merely ma0e !im 0rop !is 6eapon, &ut t!en fell on t!e floor

  yourself, an0 no6 !es ma0, an0 may&e you s!oul0 get up &efore !e

  pi/s up !is pistol, or you oul0 try to yan/ t!e arpet 6!ile

  youre 0o6n t!ere, rig!t ne4t to it, an0 !e seems to stan0ing on it

  a &it off-&alane . . . H!atever is fun;

------------------

. Range0 om&at

------------------

Range0 om&at may or may not &e an ppose0 ation.

1f t!e target is una6are of t!e assault, t!e atta/er ma/es an

Unoppose0 ation roll to see if !e !its !is target. 3!e G5 sets t!e

Diffiulty @evel &ase0 on 0istane, lig!ting, over, et. Do not

mo0ify t!e atta/ers s/ill for range, partial over, or ot!er

Page 64: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 64/159

irumstanes - t!ats inlu0e0 in t!e Diffiulty @evel. E2uipment

su! as a laser sig!ting sope an mo0ify t!e atta/ers s/ill,

t!oug!.

1f t!e 0efen0er is a6are of t!e atta/ it is an ppose0 ation: t!e

atta/ers range0 6eapon s/ill against t!e 0efen0ers 0efensive trait.

(A Diffiulty @evel for range, lig!ting, et., is still set &y t!e G5,

an0 is t!e minimum rolle0 0egree nee0e0 to !it.) A 0efensive roll

s!oul0 &e ma0e against a Do0ge s/ill, or Agility attri&ute, or

somet!ing similar.

1f t!e range0 6eapon is t!ro6n, t!ere is no mo0ifier to t!e 0efense

roll. o6ever, a propelle0 6eapon, su! as a &o6, gun, or &eam

6eapon, is mu! !ar0er to avoi0. 1n t!is ase, re0ue t!e 0efen0ers

trait &y -$ or -B. &viously, t!e 0efen0er isnt trying to 0o0ge a

&ullet, &ut 0o0ging t!e presume0 pat! of a &ullet 6!en an atta/er

points a gun at !im.

f ourse, t!e 0efen0er may 0eline to 0o0ge, &ut s!oot &a/ instea0.

1n t!is ase, t!e ation is Unoppose0 - ma/ing t!e Diffiulty @evel is

all t!at is nee0e0 to !it. 3!e G5 may ma/e su! ations simultaneous.

 

E4ample: 8eva0a 'lim an0 t!e El Paso om&re are faing off in a

  s!o60o6n. ot! are in t!e open, in t!e sunlig!t, so t!eres no

  lig!ting or over 0iffiulty. 3!e range is o&viously t!e same for

  &ot! - t!e G5 rules its a Fair tas/ to !it ea! ot!er. 'lim rolls

  a Poor result, an0 t!e om&re a 5e0iore result. 3!e om&res

  &ullet ame loser to 8eva0a 'lim t!an vie versa, &ut &ot! misse0

  sine neit!er ma0e t!e Diffiulty @evel.

 

Anot!er E4ample: Hill 'arlet is s!ooting a long&o6 from t!e

  green6oo0 at Di/en, t!e '!eriffs man, 6!o !as a ross&o6. Di/en

  /no6s Hill is t!ere, &eause t!e man ne4t to !im ust /eele0 over

  6it! an arro6 t!roug! !is !est. Di/en is in t!e open, in goo0

  lig!t, so only range is of any onern to Hill 'arlet: t!e G5 says

  even a 5e0iore s!ot 6ill !it sine t!ey are fairly lose. 3!e

  range for Di/en to !it Hill is of ourse t!e same, &ut Hill is

  partially !i00en &e!in0 a log (over), an0 ust insi0e t!e foliage,

  so t!e lig!ting ma/es it !ar0 to see !im learly. 3!e G5 0erees

  Di/en nee0s a Goo0 roll to !it Hill. Di/en rolls a Fair result,

  missing Hill. Hill rolls a 5e0iore result, 6!i! !its Di/en,

  even t!oug! it 6asnt as goo0 a s!ot as Di/ens.

1n &ot! e4amples, t!e fig!ters forfeite0 t!eir Do0ges in or0er to

s!oot simultaneously. Ea! om&atant nee0e0 to ma/e t!e appropriate

Page 65: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 65/159

Diffiulty @evel to !it. Un0er t!ese on0itions, its possi&le for

&ot! om&atants to suee0 in t!e same om&at roun0. a0 Di/ens

s!ot !it, Hill an0 Di/en 6oul0 !ave s/e6ere0 ea! ot!er.

Guns an0 similar 6eapons t!at 0o not rely on musle po6er s!oul0 &e

rate0 for 0amage at t!e &eginning of t!e game. 8o 0etaile0 list is

provi0e0, &ut as a roug! gui0eline: 3!e average small !an0 gun mig!t

&e of $ to B 'trengt!, 6!ile a 0erringer mig!t &e " or even K.

Po6erful t6o-!an0e0 proetile 6eapons are at % an0 !ig!er, 6!ile

&a?oo/as an0 ot!er anti-tan/ 6eapons are at "K an0 !ig!er. 'iene

fition small 6eapons may 0o as mu! 0amage as a mo0ern &a?oo/a - &ut

some are 0esigne0 to apture people 6it!out inuring t!em.

Automati 6eapons an &e simulate0 roug!ly &y allo6ing more &ullets to

!it 6it! !ig!er relative 0egrees. 3!at is, &lasting a6ay 6it! a

6eapon t!at fires $K &ullets in a om&at roun0 an0 !itting 6it!

relative 0egree " - a gra?e - means only one or t6o !it t!e target.

1f a relative 0egree represents ma4imum amount of ammunition on

target (6!atever t!at may &e for a given 6eapon), t!en !itting 6it! a

means a&out !alf ma4imum !it t!e target, 6!ile $ means only one

2uarter.

1f t!ere is no effetive armor, simply a00 a &ig 0amage num&er if lots

of &ullets !it: t!is is going to 1napaitate anyone, at t!e very

least. 1f armor is at all li/ely to slo6 0o6n a &ullet, you ant

ust a00 a &igger an0 &igger 0amage num&er if more &ullets !it: t!e

armor !as a !ane to slo6 0o6n Qea!Q &ullet. 1n t!is ase, rat!er

t!an roll 0amage for ea! &ullet, or !ave t!em all stoppe0, t!e G5

nee0s to fu0ge some me0ium result: give a slig!t 0amage &onus if more

proetiles !it t!e target.

LEn0 of file FUDGEa. !apter ontinues in file FUDGE&.M

LFile FUDGE&, V% of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOO

om&at (ontinue0)

OOOOOOOOO

om&at, Houn0s ealing

  .% Houn0s

Page 66: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 66/159

  .%" Houn0 @evels

  .%$ Damage apaity

  .%B Houn0 Fators

  .% 'ample Houn0 Fators @ist

  .%% Determining Houn0 @evel

  .%C Gra?ing

  .% Reor0ing Houn0s

  .% 8on-!uman 'ale in om&at

  .C Houn0 ptions

  .C" Damage Die Roll

  .C$ 'tun, Jno/out, an0 Pulling Pun!es

  .CB 5in-5i0-5a4 Die Roll

  .C P Deat!

  .C% 3e!nologial @evels as 'ale

  . om&at an0 Houn0ing E4ample

  . ealing

-----------

.% Houn0s

-----------

FUDGE offers various met!o0s of tra/ing 6oun0s, 6it! many options.

1t is impossi&le to &e "KKT aurate 6!en simulating 0amage to su! an

intriate me!anism as a living &eing. 3!is is true even for 0etaile0

simulations - for an a&strat role-playing game, it is !ar0 to get

lose to reality at all.

onse2uently, many G5s 0ont try to &e very aurate, an0 6ant a

simple system t!at 6or/s an0 lets t!e story flo6. t!ers 6ant as mu!

auray as t!ey an get. FUDGE presents a simple freeform system

t!at 6or/s, an0 suggests some options to ma/e it more me!anial, an0

enourages ea! G5 to a00 as mu! 0etail as s!e is !appy 6it!.

- - - - - - - - - -

.%" Houn0 @evels

- - - - - - - - - -

om&at 0amage to a !arater an &e 0esri&e0 as &eing at one of seven

stages of severity. 3!e stages are:

Un0amage0: no 6oun0s at all. 3!e !arater is not neessarily !ealt!y

  - !e may &e si/, for e4ample. ut !e 0oesnt !ave a om&at 6oun0

  t!ats reent enoug! to &e &ot!ering !im.

+ust A 'rat!: no real game effet, e4ept to reate tension. 3!is

Page 67: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 67/159

  may eventually lea0 to &eing urt if t!e !arater is !it again.

  3!is term omes from t!e famous movie line, 1m o/ay, its only a

  srat!. 3!e atual 6oun0 itself may &e a gra?e, &ruise, ut,

  a&rasion, et., an0 t!e G5 6!ose game is more serious in tone may

  !oose to use one of t!ese terms instea0.

urt: t!e !arater is 6oun0e0 signifiantly, enoug! to slo6 !im 0o6n:

  -" to all traits 6!i! 6oul0 logially &e affete0. A urt result

  in om&at an also &e alle0 a @ig!t Houn0.

*ery urt: t!e !arater is seriously !urt, possi&ly stum&ling: -$ to

  all traits 6!i! 6oul0 logially &e affete0. A *ery urt result

  an also &e alle0 a 'evere Houn0.

1napaitate0: t!e !arater is so &a0ly 6oun0e0 as to &e inapa&le of

  any ations, e4ept possi&ly 0ragging !imself a fe6 feet every no6

  an0 t!en or gasping out an important message. A lenient G5 an

  allo6 an 1napaitate0 !arater to perform su! ela&orate ations

  as opening a 0oor or gra&&ing a gem . . .

8ear Deat!: t!e !arater is not only unonsious, !ell 0ie in less

  t!an an !our - may&e a QlotQ less - 6it!out me0ial !elp. 8o one

  reovers from 8ear Deat! on t!eir o6n unless very lu/y.

Dea0: !e !as no more use for !is possessions, unless !e &elongs to a

  ulture t!at &elieves !ell nee0 t!em in t!e afterlife . . .

3!e G5 may e4pan0 or ontrat t!ese stages.

 

For e4ample, e4pan0 urt an0 *ery urt to @ig!t Houn0, 5o0erate

  Houn0 an0 'evere Houn0. 1n t!is ase, a 'evere Houn0 mig!t &e -B

  to all ations - or t!e G5 mig!t leave it at -$, ma/e 5o0erate

  Houn0 O -", an0 ma/e @ig!t Houn0 somet!ing in &et6een a 'rat! an0

  5o0erate Houn0. 3!at is, may&e a @ig!t Houn0 auses no penalty

  0uring om&at (you 0ont notie su! a slig!t 6oun0 in t!e !eat of

  &attle), &ut after om&at t!e !arater 6ill &e at -" to all s/ills

  until its !eale0 (su! 6oun0s an &e annoying later).

3!e G5 may allo6 a !ig! Diffiulty @evel Hillpo6er roll to re0ue or

even nullify penalties liste0 at urt, *ery urt, an0 possi&ly

1napaitate0. A gift of a ig! Pain 3!res!ol0 6ill re0ue t!e

penalties &y one level, 6!ile a fault of a @o6 Pain 3!res!ol0 6ill

inrease penalties &y one.

'ome players 0elig!t in 0esri&ing t!eir !araters 6oun0s in 0etail,

Page 68: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 68/159

even 6riting resulting sars into t!e !arater story.

Automati Deat!: sometimes you 0ont !ave to roll t!e 0ie. ol0ing a

/nife to a !elpless !araters t!roat is a goo0 e4ample - no roll

nee0e0 to /ill su! a !arater, &ut t!e /illers /arma suffers.

- - - - - - - - - - -

.%$ Damage apaity

- - - - - - - - - - -

1n FUDGE, Damage apaity 0etermines !o6 6oun0s affet a !arater.

Damage apaity may &e alle0 it Points, if 0esire0. 1t may &e tie0

to a !arater trait su! as onstitution (or ar0iness, Fitness,

ealt!, o0y, 'trengt!, et.), or it may &e a separate trait - see

'etion C.B, !arater E4amples. 1t an also &e treate0 as a

giftIfault.

3!e G5 0ei0es !o6 to !an0le t!e 0iffering a&ilities of !umans to ta/e

0amage. 1t really 0oes vary, &ut !o6 mu! is open to 0e&ate.

 

As an e4treme e4ample, ta/e t!e 0eat! of t!e Russian mon/ Rasputin,

  t!e a0viser to ?arina Ale4an0ra, in "#"C. e 6as fe0 enoug!

  yani0e to /ill t!ree normal people, &ut s!o6e0 no signs of it. e

  6as t!en s!ot in t!e !est an0 pronoune0 0ea0 &y a p!ysiian. A

  minute later !e opene0 !is eyes an0 atta/e0 !is assassins; 3!ey

  s!ot !im t6ie more, inlu0ing in t!e !ea0, an0 &eat !im severely

  6it! a /nu/le-0uster. e 6as again pronoune0 0ea0, tie0 in

  urtains an0 ropes, an0 tosse0 into a river. H!en !is &o0y 6as

  retrieve0 t!ree 0ays later, it 6as foun0 !e !a0 free0 an arm from

  !is &in0ings &efore finally 0ying of 0ro6ning; learly, t!e man

  oul0 soa/ up 0amage 6ell &eyon0 most peoples a&ilities. e is

  not uni2ue, !o6ever: t!ere are many ases in !istory of people

  &eing !ar0 to /ill.

n t!e ot!er !an0, t!e p!rase glass a6 is familiar to most Englis!

spea/ers, referring to t!ose 6!o are !urt from t!e slig!test &lo6.

'o t!ere is un0ou&te0ly some room for variation in 0amage apaity in

!araters.

1f t!e G5 is !an0ling 6oun0s in a freeform matter, ma/e Damage

apaity an attri&ute an0 let players rate t!eir !araters in it li/e

any ot!er attri&ute. r !ave a gift (Damage Resistant, per!aps) an0 a

fault (Fragile, may&e), an0 let everyone 6it!out eit!er t!e gift or

t!e fault &e normal in t!is regar0. 3!e G5 an assess t!e !araters

Page 69: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 69/159

a&ility to ta/e 0amage &ase0 on t!at information an0 t!e situation at

!an0.

1f t!e G5 6ants a more numerial approa! to 6oun0 0etermination, it

re2uires some foret!oug!t. 1f Damage apaity is an attri&ute, t!e

easiest 6ay to rate it numerially in FUDGE is t!e stan0ar0:

 

B for 'uper& Damage apaity

  $ for Great Damage apaity

  " for Goo0 Damage apaity

  K for Fair Damage apaity

  -" for 5e0iore Damage apaity

  -$ for Poor Damage apaity

  -B for 3erri&le Damage apaity

o6ever, sine lig!t metal armor, as liste0 in 'etion .%, 'ample

Houn0 Fators @ist, only grants a $ to 0efense against &eing 6oun0e0,

it is easily seen t!at a Great Damage apaity is e2ual to lig!t metal

armor. 'ome G5s 6ill fin0 t!is a&sur0: a na/e0 person of Great Damage

apaity an turn a s6or0 as 6ell as an armore0 person of Fair Damage

apaity. t!ers 6ill remem&er Rasputin, an0 onsi0er it 6it!in t!e

&oun0s of reason - it oul0 &e part &o0y si?e (vital organs !ar0er to

rea!) an0 part !ealt!iness (musle tissue more resistant to &eing

ut).

For simpliity, any e2uation-0riven approa! to 6oun0s in FUDGE

assumes t!e G5 6ill use a Damage apaity attri&ute, an0 it is rate0

from B to -B, as liste0 a&ove. 1f you are not !appy 6it! t!is,

please ma/e t!e neessary mental su&stitution.

ere are some ot!er possi&le 6ays to !an0le Damage apaity

numerially:

") 5a/e Damage apaity an attri&ute, as a&ove, &ut instea0 of

  automatially granting a &onus, re2uire a Damage apaity 0ie roll

  every time a !arater is !it for at least a @ig!t Houn0 (urt

  result). n a result of:

 

Great or &etter: re0ue t!e severity of t!e 6oun0 &y one.

  5e0iore to Goo0: no a0ustment to t!e severity of t!e 6oun0.

  Poor or 6orse: inrease t!e severity of t!e 6oun0 &y one.

 

3!is a0ustment an eit!er &e one 6oun0 QlevelQ, or simply one

  0amage point, as t!e G5 sees fit.

 

Page 70: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 70/159

  For ertain types of 0amage - per!aps from a stun ray or a

  2uarterstaff aross t!e ri&s - t!e G5 an use t!e values from B to

  -B 6it!out re2uiring a roll.

$) Do not use a Damage apaity attri&ute instea0 allo6 t!e players

  to ta/e a gift of Damage Resistant (re0ues 6oun0 severity &y one)

  or a fault of Fragile (inreases 6oun0 severity &y one). Again,

  t!is a0ustment an &e one 6oun0 level, or one 0amage point.

B) Use a Damage apaity attri&ute, as outline0 as t!e first

  suggestion un0er 'etion .%, Reor0ing Houn0s. Ea! !it

  temporarily re0ues your Damage apaity attri&ute one or more

  levels.

) Use a Hillpo6er attri&ute instea0 of Damage apaity. G5s 6!o

  &elieve t!at Rasputin 6as a&le to overome so mu! 0amage &eause

  !is 6ill 6as fouse0 on overoming !is enemies may use t!is met!o0.

  Grant an a0ustment to t!e 6oun0 level &ase0 on t!e result of a

  Hillpo6er 0ie roll. 3!is an &e temporary - until t!e &attle is

  over - or atually !ave a permanent affet on re0uing 6oun0

  severity.

- - - - - - - - - -

.%B Houn0 Fators

- - - - - - - - - -

H!en 0etermining !o6 6oun0e0 a !arater is 6!en !it in om&at, ta/e

into onsi0eration all of t!e follo6ing fators:

") 3!e relative 0egree t!e atta/ suee0e0 &y - t!e &etter t!e !it,

  t!e greater li/eli!oo0 of 0amage. Hinning a om&at roun0 6it! a

  relative 0egree of " means you pro&a&ly !it 6!ere t!e opponent is

  most !eavily armore0. 'oring a !it 6it! a B fin0s a !in/ in t!e

  armor.

$) 3!e strengt! of t!e &lo6. For musle-po6ere0 6eapons, su! as

  melee 6eapons, unarme0 atta/s, &o6s, slings, et., t!is is

  0etermine0 &y t!e atta/ers 'trengt! attri&ute: stronger fol/s

  ten0 to !it !ar0er. 3!e relative 'ale mo0ifier is also figure0 in

  !ere. For t!ings li/e guns, &eam 6eapons, et., it is relative to

  t!e nature of t!e 6eapon: a .B usually 0oes more 0amage t!an a

  .$$. 3!e te!nologial level of t!e 6eapon an &e important.

B) 3!e 0ea0liness of t!e atta/ers 6eapon. ig 6eapons ten0 to 0o

  more 0amage t!an little 6eapons s!arp 6eapons rip tissue more t!an

Page 71: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 71/159

  0ull ones, &ut &lunt 6eapons an ause onussive 0amage t!roug!

  armor t!i/ enoug! to stop a s!arp 6eapon. People traine0 in

  Jarate ten0 to 0o more 0amage t!an t!ose untraine0 in any martial

  art.

) 3!e 0efen0ers armor. People 6earing t!i/er armor, an0 more of

  it, ten0 to get !urt less t!an t!ose 6earing no armor. Armor an

  &e finely 0ifferentiate0, or simply sai0 to &e @ig!t, 5e0ium, or

  eavy armor. 'iene fition senarios 6ill !ave E4tra-eavy

  armor, an0 even furt!er levels. Fantasy ampaigns may inlu0e

  magi armor t!at offers even greater protetion, sometimes speifi

  against ertain types of 0amage.

%) 3!e amount of 0amage t!e vitim an soa/ up (Ro&ustness, Damage

  apaity, or 5ass). ig, !ealt!y guys an ta/e more 0amage &efore

  ollapsing t!an little, si/ly guys. ut its your all if its a

  &ig, si/ly fig!ter against a little, !ealt!y fello6.

- - - - - - - - - - - - - - - -

.% 'ample Houn0 Fators @ist

- - - - - - - - - - - - - - - -

For t!ose 6!o prefer numerial values, !ere are some suggeste0 num&ers

to atta! to t!e fators liste0 in t!e previous setion. 3!ese may &e

ustomi?e0 to taste, of ourse, an0 are only offere0 as a starting

point. 1f use0, t!ey s!oul0 &e 6ritten 0o6n on t!e !arater s!eet at

!arater reation (pro&a&ly 6it! t!e 6eapons an0 armor), so as to &e

rea0ily availa&le 0uring om&at.

ffensive fators:

 

For !araters 'trengt! (musle-po6ere0 6eapons only):

 

B for 'uper& 'trengt!

  $ for Great 'trengt!

  " for Goo0 'trengt!

  K for Fair 'trengt!

  -" for 5e0iore 'trengt!

  -$ for Poor 'trengt!

  -B for 3erri&le 'trengt!

 

For Atta/ers 'ale:

 

A00 t!e atta/ers 'trengt! 'ale (see 'etion .C, 8on-!uman

  'ale in om&at).

Page 72: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 72/159

 

8ote: t!e atta/ers 'trengt! 'ale is relevant only for musle-

  po6ere0 6eapons an0 for t!ose proetile 6eapons sale0 to t!e

  atta/ers si?e, su! as miniature &a?oo/as or giant-si?e0

  !an0guns. A super!ero of 'ale "K using an or0inary pistol

  6oul0 QnotQ figure !is 'ale into t!e ffensive Damage 5o0ifier.

 

For Heapons 'trengt! (Guns, ross&o6s, eam 6eapons, et.,):

 

I- 'trengt! of 6eapon (see 'etion ., Range0 om&at).

 

For 5usle-Po6ere0 Heapon:

 

-" for no 6eapon, not using a 5artial Art s/ill.

  K 5artial Art s/ill, or for small 6eapons (&la/a/, /nife,

  &rass /nu/les, sling, t!i/ &oots if /i/ing, et.).

  " for me0ium-6eig!t one-!an0e0 6eapons (&illy lu&, ma!ete,

  s!orts6or0, epee, !at!et, ro/, et.).

  $ for large one-!an0e0 6eapons (&roa0s6or0, a4e, large lu&,

  et.), or for lig!t t6o-!an0e0 6eapons (spear, &o6, et.).

  B for most t6o-!an0e0 6eapons (polearm, t6o-!an0e0 s6or0,

  &attlea4e, et.).

 

" for s!arpness (a00 to ot!er 6eapon 0amage: /nife &eomes ",

  s!orts6or0 $, &roa0s6or0 B, greats6or0 , et.).

 

8ote: For a less let!al game, su&trat " from ea! type of

  6eapon e4ept s!arpness. (3!is 6ill lengt!en om&ats.)

 

8ote: t!e value of a s!iel0 may &e su&trate0 from t!e

  opponents s/ill - see 'etion .B", 5elee 5o0ifiers.

 

ptional note, as an e4ample of t!e 0etail you an a!ieve in

  FUDGE: for !eavy &lunt metal 6eapons, su! as maes an0 flails,

  !alve any protetion from t!e 0efen0ers armor, roun0 0o6n. 3!e

  onussive 0amage from su! 6eapons is slo6e0, &ut not totally

  stoppe0, &y most armor. E4ample: if using a large mae ($

  6eapon) against plate armor ( armor), t!e armor only ounts as

  $ armor.

Defensive fators:

 

For !araters Damage apaity Attri&ute:

 

8ote: t!is is optional - see 'etion .%$, Damage apaity, for

Page 73: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 73/159

  a omplete 0isussion.

 

B for 'uper& Damage apaity

  $ for Great Damage apaity

  " for Goo0 Damage apaity

  K for Fair Damage apaity

  -" for 5e0iore Damage apaity

  -$ for Poor Damage apaity

  -B for 3erri&le Damage apaity

 

For Armor:

 

" for lig!t, plia&le non-metal armor.

  $ for !eavy, rigi0 non-metal armor

  $ for lig!t metal armor.

  B for me0ium metal armor.

  for !eavy metal armor.

  % or more for siene fition a0vane0 armor.

 

8ote: magial armor may a00 any6!ere from " to 6!atever t!e G5

  6ill allo6 to any given armor type a&ove.

 

For Defen0ers 5ass 'ale:

 

Plus t!e 0efen0ers 5ass 'ale (see 'etion .C, 8on-!uman

  'ale in om&at).

 

(1f t!e 0efen0er !as 5ass ot!er t!an Fair, or a gift of 3oug!

  i0e, it s!oul0 also &e figure0 in.)

- - - - - - - - - - - - - - -

.%% Determining Houn0 @evel

- - - - - - - - - - - - - - -

A given &lo6 6ill ause a ertain level of 6oun0ing. 1n t!e simplest

6oun0 0etermination system, t!e G5 assesses all of t!e Houn0 Fators

('etion .%B) an0 announes !o6 &a0 t!e 6oun0 is. (1n some ases,

!o6ever, t!e Ps 6ont /no6 t!e preise 0egree of 0amage. 1n t!ose

ases, t!e G5 an simply say, 9ou t!in/ you 6oun0e0 !er, &ut s!es

still on !er feet, or, 9ou 0ont notie any effet.)

 

As an e4ample, t!e G5 t!in/s to !erself, /ay, t!e fig!ter 6it!

  Goo0 'trengt! ust sore0 a Great !it 6it! a &roa0s6or0. 3!e loser

  rolle0 a Fair om&at roll, !as Goo0 Damage apaity an0 !eavy

  leat!er armor. mm - 1ll say t!e 'trengt! an0 Damage apaity

Page 74: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 74/159

  anel ea! ot!er, 6!ile t!e s!arp s6or0 s!oul0 &e a&le to

  penetrate t!e leat!er armor if t!e &lo6 is goo0 enoug!. A Great

  !it against a Fair 0efense is enoug!, &ut not really massive: 10

  say t!e loser is urt. 3!is result 6oul0 t!en &e announe0 to t!e

  loser of t!e om&at roun0.

3!e G5 an also use a 'ituational roll to !elp !er. Roll t!e 0ie

&e!in0 a G5 sreen, an0 let t!e result gui0e you. A roll of -" to "

isnt signifiant - no !ange from 6!at you 0ei0e0. ut a roll of B

or a00s a 6oun0 level or t6o to t!e 0amage.

'ee 'etion .%, Reor0ing Houn0s, for 0etails on !o6 to /eep tra/

of 6oun0s reeive0.

3!at system, 6!ile simple an0 satisfying to a ertain type of G5,

0oesnt 0o mu! for t!ose 6!o prefer t!e system 0etaile0 in 'etion

.%, 'ample Houn0 Fators @ist. 3!eres no point in figuring out t!e

offensive an0 0efensive fators if you 0ont 0o somet!ing 6it! t!e

num&ers.

ne system t!at uses t!e offensive an0 0efensive fators re2uires

fin0ing t!e Qtotal 0amage fatorQ. 3!is is 0erive0 &y a00ing up all

t!e atta/ers offensive fators an0 t!en su&trating all t!e

0efen0ers fators.

 

E4ample, @eroy vs. 3!eo0ora:

 

@eroy:

  Goo0 'trengt! (")

  'ale K

  roa0s6or0 ($ for si?e, " for s!arpness O B 6eapon).

  ffensive 0amage fators O "KB O

 

Goo0 Damage apaity (")

  'ale mail armor (B)

  Defensive 0amage fators O "KB O .

 

3!eo0ora:

  'uper& 'trengt! (B)

  'ale K

  Polea4e ()

  ffensive 0amage fators O BK O

 

Fair Damage apaity (K)

  oile0 leat!er armor ($)

Page 75: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 75/159

  Defensive 0amage fators O KK$ O $.

 

@eroys total 0amage fator against 3!eo0ora is -$ O $.

  3!eo0oras total 0amage fator against @eroy is - O B.

 

'ine 3!eo0oras 0amage fator is larger, if s!e !its !im, s!ell

  0o more 0amage to !im t!an !e 6oul0 to !er for an e2ually 6ell-

  plae0 &lo6.

ne t!ese num&ers are 0etermine0, ot t!em 0o6n so you 0ont !ave to

refigure t!em ea! om&at roun0.

3!is system re2uires ea! !arater s!eet to !ave a 6oun0 reor0 tra/

6!i! loo/s li/e:

L3A@EM

  ",$ B, %,C , #

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

LE8D 3A@EM

3!e num&ers a&ove t!e 6oun0 levels represent t!e amount of 0amage

nee0e0 in a single &lo6 to inflit t!e 6oun0 liste0 un0er t!e num&er.

For e4ample, a &lo6 of t!ree or four points urts t!e !arater, 6!ile

a &lo6 of five or si4 points inflits a *ery urt 6oun0.

3!ese num&ers an &e ustomi?e0 &y t!e G5 to fit !er oneption of !o6

0amage affets people. Raising t!e num&ers ma/es it !ar0er to 6oun0

someone, 6!ile lo6ering t!em ma/es om&at more 0ea0ly.

8ote t!at t!ere is no num&er given for Dea0. 3!is is left up to t!e

G5, an0 0eli&erately not inlu0e0 to prevent ai0ental P 0eat!.

o6ever, you ant simply use t!e 0amage fator you 0etermine0 a&ove -

relative 0egree is also important.

A relative 0egree of " is treate0 as a Qgra?eQ - see 'etion .%C,

Gra?ing.

t!er6ise, simply a00 t!e relative 0egree to t!e 0amage fator. (9ou

may also 6is! to inlu0e a 0amage roll - see 'etion .C", Damage Die

Roll.)

3!e result is a num&er t!at may or may not &e a positive num&er. 1f

its K or less, no 0amage is sore0.

Page 76: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 76/159

1f t!e num&er is positive, loo/ up t!e result aross t!e top of t!e

6oun0 levels, an0 figure t!e 6oun0 as 0esri&e0 a&ove. 1f @eroy !its

3!eo0ora 6it! a relative 0egree of $, !e a00s t!at to !is 0amage

potential of $ to pro0ue a 0amage num&er of four. @oo/ing 0o6n, 6e

see t!at a result of four is a urt result (@ig!t Houn0). 3!eo0ora is

urt, an0 at -" until s!e is !eale0.

For more 0etail, see 'etion ., om&at an0 Houn0ing E4ample.

3!ere are ot!er 6ays to figure 0amage. A G5 6!o &elieves t!e relative

0egree is more important t!an t!e 0amage fator 6oul0 0ou&le it &efore

a00ing it to t!e 0amage fator. 3!e num&ers a&ove t!e 6oun0 levels

s!oul0 &e a0uste0 in t!is ase:

L3A@EM

  "-B -C -# "K-"$ "B

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

LE8D 3A@EM

3!is is a satisfying system t!at is reommen0e0 for t!ose 6!o 0ont

min0 0ou&ling relative 0egree.

t!ers feel 'trengt! is more important, an0 so on. A totally

0ifferent 6oun0ing system is given in 'etion .CB, 5in-5i0-5a4 Die

Roll. 5any ot!ers !ave &een propose0 for FUDGE over t!e years, an0 it

6oul0 &e easy to import one from anot!er game system. Use 6!at you

feel omforta&le 6it!.

- - - - - - -

.%C Gra?ing

- - - - - - -

Any relative 0egree of " an 0o at most a G5-set Houn0 level (plus

any 'ale 0ifferene). 1t may 0o no 0amage at all, 0epen0ing on t!e

opponents 0efensive fators: a fist !itting plate mail 6ont !urt t!e

armore0 /nig!t in t!e slig!test - unless its a giants fist.

'ample gra?e severity ta&le:

 

L3A@EM

  Damage

  Fator Result

  ------ ------

  WK Un0amage0

  K- 'rat!

Page 77: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 77/159

  % urt

  LE8D 3A@EM

A G5 may or may not allo6 a 0amage 0ie roll on a gra?e, even if using

t!e 0ie rolls for ot!er !its. 1f allo6e0, a 0amage roll s!oul0nt

!ange t!e result of a gra?e &y more t!an one level.

'ale 0ifferene is a little tri/ier to figure, &ut it s!oul0 &e

minimi?e0 for su! a narro6 vitory: a giants lu& oul0 give a !uman

a glaning &lo6 t!at mig!t inflit a *ery urt result, &ut not

neessarily 1napaitate.

n t!e ot!er !an0, a tiger &iting a mouse 6it! a relative 0egree of "

gra?es t!e mouse as a o6 gra?es grass . . .

- - - - - - - - - - - -

.% Reor0ing Houn0s

- - - - - - - - - - - -

ne t!e final 0amage is 0etermine0, it is reor0e0 on t!e 6oun0e0

fig!ters !arater s!eet. Ea! in0ivi0ual 6oun0 is 0esri&e0 as a

'rat!, urt (@ig!t Houn0), et., as intro0ue0 in 'etion .%",

Houn0 @evels.

Use a Damage apaity attri&ute as an easy 6ay to reor0 6oun0s. (1n

t!is ase, Damage apaity is not figure0 into 0etermining 6oun0

severity.) Ea! !it t!at is greater t!an a 'rat! re0ues a

!araters Damage apaity attri&ute one level - or more, if t!e G5

0eems t!e !it to &e severe enoug!. ('rat!es an aumulate as t!e

G5 0esires - per!aps t!ree 'rat!es e2ual one !it.)

H!en someone is re0ue0 to 5e0iore Damage apaity, !e is urt: -" to

all ations. H!en !e is at Poor Damage apaity, !e is *ery urt: -$

to all ations. H!en !e 0rops to 3erri&le, !e is at -B to all ations

- or 1napaitate0, if a G5 6is!es to play it t!at 6ay. Damage

apaity &elo6 3erri&le is 1napaitate0, at least - possi&ly 6orse.

(For !araters of 5e0iore or 6orse Damage apaity, t!ese levels

only affet t!em 6!en 0amage0. 3!at is, an un0amage0 !arater of

5e0iore Damage apaity is QnotQ at -" to all ations. o6ever, if

!e ta/es even one !it, !e 0rops to Poor Damage apaity, an0 is at -$

to all ations.)

ealing in su! a system annot raise Damage apaity a&ove a

!araters un0amage0 level - t!at an only &e raise0 t!roug!

Page 78: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 78/159

!arater Development (!apter %).

A more 0etaile0 met!o0 re2uires a spae on t!e !arater s!eet to

reor0 6oun0s. 3!is 6oul0 loo/ li/e:

L3A@EM

  ",$ B, %,C , #

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

 

LE8D 3A@EM

3!e num&ers a&ove t!e 6oun0 levels are 0isusse0 in 'etion .%%,

Determining Houn0 @evel.

3!e &o4es &elo6 t!e 6oun0 levels represent !o6 many of ea! 6oun0 type

a fig!ter an ta/e.

H!en a 6oun0 is reeive0, mar/ off t!e appropriate &o4.

 

E4ample: A !arater ta/es a *ery urt result in t!e first roun0 of

  om&at. 3!e !arater s!eet 6oul0 t!en loo/ li/e:

 

L3A@EM

  ",$ B, %,C , #

  Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

  <

  LE8D 3A@EM

 

3!is !arater is at -$ to all s/ills sine !es *ery urt.

 

1f !e t!en reeive0 a urt result, !e 6oul0 !e/ it off li/e so:

 

L3A@EM

  ",$ B, %,C , #

  Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

  < <

  LE8D 3A@EM

 

3!is !arater is still at -$ to all s/ills. 3!e urt result is

  not umulative 6it! t!e *ery urt result only t!e penalty for t!e

  !ig!est reor0e0 6oun0 level ounts.

1f t!ere is no open &o4 for a given 6oun0 result, t!e !arater ta/es

t!e ne4t !ig!est 6oun0 for 6!i! t!ere QisQ an open &o4.

 

Page 79: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 79/159

  1f t!e !arater a&ove, for e4ample, ta/es anot!er urt result, 6e

  see t!at t!ere is no open &o4 in eit!er urt or *ery urt, so 6e

  !ave to go to 1napaitate0: t!e !arater is no6 inapaitate0,

  an0 t!e s!eet 6oul0 loo/ li/e:

 

L3A@EM

  ",$ B, %,C , #

  Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

  < <

  LE8D 3A@EM

 

8ote t!at an is reor0e0 un0er t!e 1napaitate0 la&el. 3!e

  !arater is in0ee0 1napaitate0 - !e ant fig!t any more - &ut

  for !ealing (an0 sarring) purposes, !e !as only reeive0 t6o urt

  6oun0s an0 one *ery urt 6oun0 - never an 1napaitating 6oun0 in

  one &lo6. 'ine 1napaitating &lo6s are !ar0er to !eal from, t!is

  is important.

 

As anot!er e4ample, a !arater t!at ta/es t6o *ery urt results

  6it!out ta/ing any ot!er !its is 1napaitate0, sine t!at is t!e

  ne4t !ig!est 6oun0 level.

8ote t!at t!ree &o4es are provi0e0 un0er 'rat!. 3!is an &e

ustomi?e0 &y ea! G5, of ourse. A 'rat! 6oun0 6ill not ma/e a

fig!ter urt until !e reeives !is fourt! 'rat!. ptionally, a

'rat! 6ill never raise a !araters 6oun0 level &eyon0 *ery urt,

no matter !o6 many !e ta/es. 3!e G5 s!oul0 not to use t!is rule 6!en

t!e Ps fig!t a monster of !uge 'ale. t!er6ise, t!ey0 never &e

a&le to /ill su! a reature 6!en t!e 6orst 6oun0 t!ey an inflit is

a 'rat!.

3!e 6oun0 progression a&ove ma/es for a fairly realisti ampaign.

For a more inemati ampaign (espeially t!ose 6it!out magi or

siene fition !ealing), a00 an e4tra &o4 for 'rat!, urt, an0

possi&ly *ery urt: lesser &lo6s 6ont aumulate so 2ui/ly to !in0er

t!e !arater. A mo0erately inemati !arater s!eet loo/s li/e:

L3A@EM

  ",$ B, %,C , #

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

 

LE8D 3A@EM

1t 6oul0nt &e out of line, for an epi sale game, to a00 up to t6o

more &o4es to urt an0 *ery urt.

Page 80: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 80/159

e 6arne0 t!at a00ing &o4es an lengt!en om&at signifiantly.

8ever a00 &o4es for annon-fo00er 8Ps, t!oug! you may 6is! to 0o so

for maor 8Ps. 1n fat, 8P pa6ns 0ont even nee0 t!e system a&ove.

A simple t!ree-stage system of Un0amage0, urt, ut of t!e attle is

goo0 enoug! for most of t!em. 'imply ma/e a mar/ un0er an 8Ps name

for urt, an0 ross out t!e name for ut of t!e attle.

- - - - - - - - - - - - - - - -

.% 8on-!uman 'ale in om&at

- - - - - - - - - - - - - - - -

3!e atta/ers 'trengt! 'ale is a00e0 to !is offensive 0amage

fators, an0 t!e 0efen0ers 5ass 'ale is a00e0 to !er 0efensive

0amage fators. 1f you !ave om&at 6it! &eings 6ea/er t!an !umans,

remem&er 6!at you learne0 in s!ool a&out a00ing an0 su&trating

negative num&ers . . .

Armor an0 6eapons affet t!e 0amage 0one normally, sine t!ey are

sale0 to t!e fol/s using t!em. its &eome 'rat!es, urt, et., as

usual - see 'etion .%%, Determining Houn0 @evel.

o6ever, an e4tremely small !arater is not li/ely to &e a&le to

6oun0 a large one in t!e numerial value 6oun0ing system. 3!e G5 may

allo6 a point or t6o of 0amage to penetrate if t!e small !arater

gets a ritial suess. Poison-tippe0 arro6s an0 lanes are also a

possi&ility: t!e small !arater an aim for oints in t!e armor an0

merely !as to &rea/ t!e s/in to inet t!e poison.

Also, t!is system treats 5ass 'ale li/e armor, 6!i! isnt 2uite

aurate. 1n reality, a small opponent may &e slo6ly arving t!e

larger fig!ter up, &ut ea! 6oun0 is too petty, relative to t!e large

sale, to 0o mu! 0amage &y itself. 3o reflet a lot of small 6oun0s

gra0ually infliting a !it on a large-sale foe, allo6 a 0amage roll

6!en 'ale prevents a !it from 0oing any 0amage - t!at is, 6!en 'ale

is t!e only 0ifferene &et6een getting a 'rat! an0 no 0amage at all.

'ee 'etion .C", Damage Die Roll.

3!ere are also sale piering 6eapons, su! as 6!ale !arpoons an0

elep!ant guns. 3!ese 0ont !ave massive 0amage num&ers: instea0, if

t!ey !it 6ell, simply !alve t!e 'ale value, or ignore it all

toget!er. f ourse, if su! a 6eapon is use0 on a !uman, it 6oul0

in0ee0 !ave a massive 0amage mo0ifier . . .

 

Page 81: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 81/159

  om&at E4amples: 1n t!e follo6ing e4amples, ea! fig!ters 'trengt!

  'ale e2uals !is o6n 5ass 'ale, &ut not !is opponents. (E.g.,

  Hil&urs 'trengt! is 'ale K an0 !is 5ass is 'ale K.) Also, it is

  assume0 t!e G5 is not using t!e optional 0amage roll, 6!i! oul0

  vary 0amage in all t!ree om&ats 0isusse0.

 

First e4ample: Hil&ur, a !uman /nig!t 6it! a s6or0, is atta/ing a

  0ragon.

 

Hil&urs offensive 0amage fator is a respeta&le C:

  Great 'trengt!: $

  36o-!an0e0 s6or0: (B for si?e, " for s!arpness)

  'ale: K

 

3!e 0ragons 0efensive 0amage fator is :

  Fair Damage apaity: K

  3oug! !i0e: $

  'ale: C

 

Hil&urs 0amage fator against t!e 0ragon is t!erefore C- O -$.

 

1f Hil&ur !its t!e 0ragon 6it! a relative 0egree of B, !e 0oes B-$

  O one point of 0amage. Given !is 'trengt!, 6eapon, an0 t!e amount

  !e 6on &y, t!is 6oul0 &e a severe &lo6 to a !uman, even one 6earing

  armor. ut t!is is no !uman opponent. nly one point get t!roug!

  t!e 0ragons 'ale an0 toug! !i0e. 3!e G5 !e/s off a 'rat! for

  t!e 0ragon, an0 t!e fig!t ontinues. 'ine t!ere are t!ree 'rat!

  &o4es for a maor 8P, Hil&ur 6ill !ave to 0o t!is t!rie more

  &efore !e finally urts t!e 0ragon. e may nee0 !elp, or !ave to

  go &a/ for !is magi s6or0.

 

'eon0 e4ample: '!e&a, a !uman 6arrior, !as ust /i/e0 55urtree,

  a 6ee lepre!aun.

 

'!e&as offensive 0amage fator O ":

  Fair 'trengt!: K

  Unarme0 om&at '/ill, 6it! t!i/ &oots: "

  'ale: K

 

('!e&as martial art s/ill normally earns !er a K to 0amage, an0

  &oots normally earns a K. 3!e G5 rules t!at using &ot! toget!er

  allo6s a ", !o6ever.)

 

55urtrees 0efensive 0amage fator is -B:

  @ig!t @eat!er Armor: "

Page 82: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 82/159

  Fair Damage apaity: K

  'ale: -.

 

'!e&as 0amage fator against 55urtree is "-(-B) O .

  ('u&trating a negative num&er means you a00 an e2ual &ut positive

  amount.)

 

1f '!e&a 6ins t!e first om&at roun0 6it! a relative 0egree of $

  s!e sores a total of $ O si4 points. 55urtrees player loo/s

  up si4 on t!e 6oun0 ta&le on !is !arater s!eet: *ery urt - !es

  at -$ for t!e ne4t om&at roun0, an0 in grave 0anger if s!e !its

  again.

 

3!ir0 e4ample: 55urtrees frien0, Fionn, no6 s6ings !is s!illelag!

  (oa/ root lu&) at '!e&as /nee.

 

Fionns offensive 0amage fator is -":

  Goo0 'trengt!: "

  '!illelag!: $ (me0ium si?e0 relative to Fionn, not s!arp)

  'ale: -

 

'!e&as 0efensive 0amage fator is $:

  eavy @eat!er Armor: $

  'ale: K

 

Fionns 0amage fator against '!e&a is -"-$ O -B.

 

1f Fionn 6ins &y B, a soli0 &lo6, !e a00s -BB O K. Unfortunately

  for Fionn, s!e ta/es no 0amage from an e4ellently plae0 !it.

 

Fionn !a0 &etter t!in/ of some ot!er strategy, 2ui/ly.

  Fortunately for Fionn, !e /no6s some magi, an0 if !e an 0o0ge

  ust one /i/ from '!e&a, s!ell learn t!e !ar0 6ay 6!y its &est

  not to antagoni?e t!e Hee fol/ . . .

------------------

.C Houn0 ptions

------------------

3!is setion intro0ues some of t!e simpler options for 0etermining

6oun0s. 5any ot!ers are possi&le in FUDGE, an0 t!is list s!oul0 not

&e onsi0ere0 offiial or e4!austive. 3!ey are inlu0e0 for possi&le

use, &ut also to inspire t!e G5 to reate !er o6n.

- - - - - - - - - - -

Page 83: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 83/159

.C" Damage Die Roll

- - - - - - - - - - -

Alt!oug! t!e 0amage roll is optional, it is reommen0e0 if you are

using numerial 0amage fators. 3!is is &eause t!e 0amage fators

are generally fi4e0 for t!e entire fig!t, an0 t!ings ten0 to get

stagnant. 1t also allo6s a tiny fig!ter to !ave a !ane against a

larger foe - a satisfying result.

3!ere are many possi&le 6ays to use a 0amage 0ie roll.

ne oul0 roll a single FUDGE 0ie for a result of -", K, or ". 3!is

an &e a00e0 to t!e 0amage fator, or, more &roa0ly, to t!e atual

6oun0 level.

 

For e4ample, if a fig!ter inflits points of 0amage, t!at is

  normally a urt result. 1f a " on "0F is rolle0, !o6ever, t!at

  an ma/e t!e result % (if a00ing to t!e 0amage fator), 6!i!

  &rings it up to *ery urt result. o6ever, a -" 6oul0nt !ange

  t!e 6oun0: it 6oul0 lo6er t!e result to B, 6!i! is still a urt

  result. ut if t!e G5 is using "0F to alter t!e 6oun0 QlevelQ,

  t!en a -" !anges t!e result to a 'rat!, sine t!ats one 6oun0

  level &elo6 urt.

1nstea0 of a separate 0amage roll, one oul0 simply use t!e 0ie rolls

use0 to resolve t!e ppose0 ation. 1f t!e atta/er 6ins 6it! an even

roll (-, -$, K, $, ), a00 one to !is offensive fator. 1f !e 6ins

6it! an o00 result (-B, -", ", B), !is offensive fator is

un!ange0. Do t!e same for t!e 0efen0er, e4ept it affets !is

0efensive fator. 3!is system 6ill !elp t!e 0efen0er $%T of t!e time,

t!e atta/er $%T of t!e time, an0 6ont affet t!e 0amage results at

all %KT of t!e time.

 

E4ample: t!e 0efen0er loses t!e om&at roun0, &ut rolls !is trait

  level e4atly (0ie roll of K): !e a00s one to !is 0efensive 0amage

  fator. 3!e atta/er 6ins 6it! a 0ie roll of B: !is offensive

  0amage fator is un!ange0. 3!e final 0amage num&er is re0ue0 &y

  one - t!e 0efen0er, alt!oug! losing t!e roun0, manage0 to 0o0ge

  left as t!e atta/er t!rust a &it to t!e rig!t, per!aps. e may

  still &e 6oun0e0, &ut !e got !is vital organs out of t!e 6ay of t!e

  &lo6.

3!is system oul0 also &e applie0 to t!e 6oun0 QlevelQ instea0 of t!e

0amage fator.

Page 84: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 84/159

A more ompliate0 system uses a 'ituational roll (result from - to

, not &ase0 on any trait), an0 a00s it to t!e alulate0 0amage

num&er (t!e num&er over t!e 6oun0 level), as foun0 in 'etion .%%,

Determining Houn0 @evel. 8egative final 0amage is treate0 as K

0amage.

3!e G5 may 6is! to apply some limitations to t!e 0amage roll, to

restrit too 6il0 a result.

 

For e4ample:

 

") 1f t!e alulate0 0amage is positive, t!e 0amage roll annot

  e4ee0 t!e alulate0 0amage. 3!at is, if t!e alulate0 0amage

  is $, any 0amage roll of B or is treate0 as $, for a total

  of four points of 0amage.

  $) 1f t!e alulate0 0amage is positive, t!e final 0amage annot &e

  less t!an ".

  B) 1f t!e alulate0 0amage is negative or K, t!e final 0amage may

  &e raise0 to a ma4imum of " &y a 0amage roll.

 

First E4ample: 3!e alulate0 0amage is foun0 to &e -$ 0ue to armor

  an0 'ale. 1t 6oul0 ta/e a B or 0ie roll to inflit a 6oun0 on

  t!e 0efen0er in t!is ase, an0 t!en only one point of alulate0

  0amage: a 'rat!.

 

'eon0 E4ample: 3!e alulate0 0amage is $ (a 'rat!). A 0amage

  roll of $ to results in final 0amage of four points, sine

  alulate0 0amage annot &e more t!an 0ou&le0 &y a 0amage roll. A

  0amage roll of " results in final 0amage of t!ree points, 6!ile a

  0amage roll of K results in t6o points of final 0amage. Any

  negative 0ie roll results in one point of final 0amage, sine a

  positive alulate0 0amage annot &e re0ue0 &elo6 one &y a 0amage

  roll.

For simpliity, of ourse, t!e G5 an simply ignore t!e limitations,

an0 allo6 t!e 0amage roll to &e any6!ere from - to , let t!e !ips

fall 6!ere t!ey may . . .

5any ot!er 0amage 0ie rolls are possi&le - t!ese are only given as

e4amples to t!e G5.

- - - - - - - - - - - - - - - - - - - - -

.C$ 'tun, Jno/out, an0 Pulling Pun!es

- - - - - - - - - - - - - - - - - - - - -

Page 85: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 85/159

A player an announe t!at !is !arater is trying to stun or /no/

!is opponent out rat!er t!an 0amage !er. Using t!e flat of a &la0e

instea0 of t!e e0ge, for e4ample, an aomplis! t!is. Damage is

figure0 normally, &ut any 0amage inflite0 0oesnt 6oun0 t!e opponent:

it stuns !er instea0.

1n t!is ase, a urt result is alle0 a 'tun - a stunne0 !arater

annot atta/ or all-out 0efen0, an0 is at -" to 0efen0 Qfor one

om&at turn only.Q o6ever, t!e 'tun result stays on t!e !arater

s!eet: t!at is, a seon0 'tun result, even if 0elivere0 more t!an one

om&at roun0 after t!e first, 6ill ause t!e !arater to &eome *ery

'tunne0. ('tun results !eal li/e 'rat!es: QafterQ om&at is over.)

A *ery urt result in a stunning atta/ is alle0 a *ery 'tunne0

result instea0: no atta/s an0 -$ to all ations for Qt6oQ om&at

roun0s.

A result of 1napaitate0 or 6orse 6!en going for stun 0amage results

in a /no/out. A /no/e0-out !arater 0oesnt nee0 !ealing to

reuperate to full !ealt! - ust time. (nly a !ars! G5 6oul0 roll

for t!e possi&ility of &rain 0amage - t!is is fition, not reality.)

3!e G5 may simply 0ei0e t!at a suessful Goo0 &lo6 (or &etter) to

t!e !ea0 /no/s someone out automatially. 1n an ppose0 ation, t!e

Goo0 &lo6 6oul0 also !ave to 6in t!e om&at, of ourse.

@i/e6ise, a player may !oose to !ave !is !arater 0o re0ue0 0amage

in any given atta/. 3!is is /no6n as pulling your pun!, even if

you are using a s6or0. 3!is ommonly ours in 0uels of !onor, 6!ere

it is only neessary to 0ra6 first &loo0 to 6in, an0 /illing your

opponent an get you !arge0 6it! mur0er. A 'rat! 6ill 6in a first

&loo0 0uel - it is not neessary to urt someone.

3o pull your pun!, simply announe t!e ma4imum 6oun0 level you 6ill

0o if you are suessful.

 

A fener an say !e is going for a 'rat!, for e4ample. 1n t!is

  ase, even if !e 6ins t!e ppose0 ation &y , an0 a00s in B for

  !is s6or0, t!e 6orst !e an 0o is ni/ !is foe. e 6as ust trying

  for a 'rat! - &ut t!e 'rat! is pro&a&ly in t!e s!ape of t!e

  letter = 6it! su! a result;

- - - - - - - - - - - - - -

.CB 5in-5i0-5a4 Die Roll

- - - - - - - - - - - - - -

Page 86: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 86/159

3!is system of 6oun0 0etermination 0oes not preten0 to &e a realisti

met!o0, an0 an pro0ue some 6il0ly varying results. ut its 2ui/,

easy, an0 lots of fun, an0 so 6or/s 6ell in a ertain style of gaming.

3!is system re2uires B0C for a 0amage roll, even if using 0F for

ation resolution.

vervie6: roll B0C 6!en a 0amage roll is alle0 for. 9ou 6ill

pro&a&ly only rea0 one of t!e 0ie, !o6ever: eit!er t!e lo6est value

(5in), me0ian value (5i0) or !ig!est value (5a4), 0epen0ing on 0amage

fator an0 relative 0egree. 3!e greater t!e 0amage fator an0Ior

relative 0egree, t!e greater t!e 0C you rea0 for result.

1f using t!e 5in-5i0-5a4 system, use t!e 6oun0 tra/ on t!e !arater

s!eet liste0 in 'etion .%, Reor0ing Houn0s:

L3A@EM

  ",$ B, %,C , #

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

 

LE8D 3A@EM

3!e offensive an0 0efensive 0amage fators liste0 in 'etion .%,

'ample Houn0 Fators @ist, are use0. o6ever, t!ey are not a00e0 to

t!e relative 0egree. 1nstea0, simply 0erive t!e total 0amage fator

as normal: (atta/ers 'trengt! 'ale 6eapon) minus (0efen0ers

Damage apaity 'ale armor). Ea! player s!oul0 ot 0o6n t!is

num&er one it is /no6n for t!e om&at.

efore t!e game &egins, t!e G5 0ei0es !o6 important t!e 0amage fator

an0 relative 0egree are in 0etermining 6oun0 severity. 3!e follo6ing

ta&le is reommen0e0 as a starting point t!e G5 an a0ust it as s!e

sees fit:

L3A@EM

Damage Fator onus Rel. Degree

------------- ----- -----------

  W K ....... -" -

  K,",$ ....... K ....... $,B

  B,,% ....... " ....... ,%

  C ....... $ ....... C

LE8D 3A@EM

A 0amage fator of t!ree, for e4ample, !as a 0ie-rea0ing &onus of ",

Page 87: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 87/159

6!ile a relative 0egree of t!ree !as a 0ie-rea0ing &onus of K. 3!e G5

may !arge a -$ penalty if t!e 0amage fator is 6ell &elo6 K (-% or

6orse).

'ine t!e gra?e rules are use0 un!ange0 6it! t!is system, t!ere is no

listing for relative 0egree less t!an t6o.

A00 t!e &onus for 0amage fator 6it! t!e &onus for relative 0egree to

get a final &onus. E4ample: a !arater !as a 0amage fator of B

(&onus: ") an0 a relative 0egree of % (&onus: "). is total &onus

for t!at roun0 of om&at is $.

H!at 0o t!ese &onuses represent>

A total &onus of less t!an K means no 0amage is possi&le - 0ont

even roll t!e 0ie. t!er6ise, loate t!e total &onus on t!e

follo6ing ta&le:

L3A@EM

3otal

onus Die to Rea0

----- -----------

  K 5in

  " 5i0

  $ 5a4

  B A00 5a4 5in

  A00 all t!ree

LE8D 3A@EM

5in O lo6est 0ie.

5i0 O me0ian 0ie.

5a4 O !ig!est 0ie.

3!e me0ian is t!e value in t!e mi00le. 3!is may &e t!e same as t!e

!ig!est or lo6est, as in a roll of $, , : t!e 5in O $, t!e 5i0 O ,

an0 t!e 5a4 O . A roll of triples means 5in O 5i0 O 5a4. (Please

rea0 t!e me0ian QvalueQ - not neessarily t!e 0ie t!at is p!ysially

&et6een t!e ot!er t6o on t!e ta&le.)

ne you !ave 0etermine0 6!i! 0ie to rea0, ompare it 6it! t!e

num&ers a&ove t!e 6oun0 levels. Hit! a roll of ", B, %, for e4ample,

t!e 5in 0ie O " (a 'rat! result), t!e 5i0 0ie O B (a urt result),

an0 t!e 5a4 0ie O % (a *ery urt result). 9ou 6oul0 only rea0 one of

t!ese results, !o6ever - not all t!ree.

Page 88: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 88/159

Hit! t!ree or more &onuses, a00 t!e appropriate 0ie as liste0 on t!e

ta&le. For results &eyon0 nine, t!e G5 is free to /ill t!e reipient

outrig!t, or merely /eep it as a 8ear Deat! result, as alle0 for &y

t!e situation.

3!e ta&les are not meant to &e intrusive, merely gui0elines. 3!e

&asi intent is to rea0 t!e 5i0 if t!e atta/er !as Qeit!erQ a 0eent

0amage fator QorQ a 0eent relative 0egree to rea0 t!e 5in if !e !as

neit!er an0 to rea0 t!e 5a4 if !e !as &ot!. All ot!er values are

0erive0 from t!at simple i0ea. 'o t!e G5 an ignore all t!e ta&les,

an0 6it! t!at i0ea in min0, ust fu0ge 6!i! 0ie to rea0.

 

For e4ample, a G5 mig!t say, H!oa; 9ou ust !it !im aross t!e

  fore!ea0 as !e &a/e0 into a &u/et left &y t!e !astily fleeing

  anitor. 8ie s!ot - !e topples over onto !is &a/. For 0amage,

  roll B0C an0 rea0 t!e 5a4;

3!is 6oul0 !ave ome out of a 0esriptive game, in 6!i! t!e players

0esri&e t!eir !araters ations in great 0etail.

E4ample of t!e 5in-5i0-5a4 system:

 

*alorous Ra!el is fig!ting t!e villainous Ar!ie. ot! are 'ale

  K, so 'ale 6ont &e mentione0.

 

Ra!el:

  Suarterstaff: $

  'trengt! Fair: K

  ffensive 0amage fator: $

 

@ig!t @eat!er Armor: "

  Damage apaity Goo0: "

  Defensive 0amage fator: $

 

Ar!ie:

  Greats6or0:

  'trengt! Great: $

  ffensive 0amage fator: C

 

eavy @eat!er Armor: $

  Damage apaity Fair: K

  Defensive 0amage fator: $

 

'o Ra!els 0amage fator is $-$ O K. '!e gets no &onus.

 

Page 89: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 89/159

  Ar!ies 0amage fator is C-$ O . e gets " &onus, aor0ing to

  t!e ta&le a&ove.

 

n t!e first roun0, Ra!el 6ins &y $, 6!a/ing Ar!ie aross t!e

  ri&s. Relative 0egree $ 0oesnt get any &onus (an0 s!e !as none

  from !er 0amage fator), so Ra!el 6ill rea0 t!e 5in. '!e rolls

  B0C an0 gets lu/y: a B, %, an0 C. 3!e 5in is a B: s!e urts

  Ar!ie, 6!o is no6 at -" an0 !e/s off !is urt &o4.

 

n t!e seon0 roun0, Ar!ie manages to 6in 6it! a gra?e: "

  relative 0egree. Do not even alulate a &onus in t!is ase - use

  t!e gra?e rule un!ange0 from 'etion .%C, Gra?ing. is 0amage

  fator is only four, so !e sores a 'rat! on Ra!el.

 

n t!e t!ir0 roun0, Ar!ie 0oes very 6ell: !e 6ins &y as Ra!el

  &a/s into a !air; e no6 gets t6o &onuses, one from !is 0amage

  fator an0 one from !is relative 0egree: !e 6ill rea0 t!e 5a4 0ie.

  ut Ar!ies /arma is in serious nee0 of over!aul: !e rolls a ", $,

  an0 B. Ra!el is only urt, an0 t!e G5 !e/s off t!e urt &o4.

 

Ra!el all-out atta/s in t!e follo6ing roun0, an0 6it! t!e " to

  !it s!e sores an a6esome C over Ar!ie; '!e gets t6o &onuses for

  su! a !ig! relative 0egree - s!ell rea0 t!e 5a4 0ie - Qan0Q gets

  " to t!e 0ie roll for all-out atta/ing. (8ote t!at t!is is " to

  t!e 0ie result, not a " to t!e 0ie-rea0ing &onus.) 3!e G5 rolls a

  ", , C. '!e rea0s t!e 5a4 an0 a00s " for a total of seven.

  Rea0ing t!e 6oun0 ta&le on t!e !arater s!eet, s!e sees t!at t!is

  is 1napaitate0, an0 0elares t!at Ra!els staff ust smas!e0

  aross t!e &ri0ge of Ar!ies nose, pro&a&ly 0oing serious 0amage,

  an0 at least /no/ing !im out of t!is &attle . . .

For a more epi game, 6!ere its important to &e a&le to 1napaitate

in one &lo6, use t!e follo6ing 6oun0 tra/ on t!e !arater s!eet:

L3A@EM

  " $,B ,% C

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

 

LE8D 3A@EM

3!e e4tra 6oun0 &o4es are in /eeping 6it! an epi style game, &ut are

optional.

- - - - - - - -

.C P Deat!

Page 90: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 90/159

- - - - - - - -

'ometimes t!e 0ie try to /ill a P. 1n most ampaigns, P 0eat!

s!oul0nt our t!roug! a &a0 0ie roll, &ut only if t!e !araters

ations 6ere truly self-sarifiing - or stupi0 - enoug! to 6arrant

0eat!.

3!ree met!o0s of preventing ai0ental P 0eat! are presente0. 3!ey

may &e use0 separately or toget!er or not at all. 3!ese s!oul0 not &e

use0 for run-of-t!e-mill 8Ps, &ut oul0 &e use0 for maor ones. 3!e

automati 0eat! rule in 'etion .%", Houn0 @evels, ta/es pree0ene

over t!ese suggestions.

") A !arater annot ta/e more t!an t!ree levels of 6oun0s in one

  &lo6. For e4ample, an un6oun0e0 !arater oul0 &e 'rat!e0,

  urt, or *ery urt in one &lo6, &ut any e4ess 0amage points &eyon0

  t!at 6oul0 &e lost. A urt !arater oul0 go all t!e 6ay to 8ear

  Deat! in one &lo6, &ut not &e /ille0 outrig!t.

$) A !arater annot &e ren0ere0 8ear Deat! unless !e &egan t!at

  om&at roun0 1napaitate0. 3!is is simpler to /eep tra/ of t!an

  t!e first system, an0 assumes t!ere is some great 0ifferene

  &et6een a severe 6oun0 an0 mortal 6oun0. 3!ere pro&a&ly isnt, &ut

  t!e rule isnt inten0e0 to &e realisti: its to ma/e t!e Ps more

  !eroi t!an real life.

B) A player may spen0 a Fu0ge Point ('etion ".BC) to onvert a 0ea0ly

  6oun0 to a merely serious one.

- - - - - - - - - - - - - - - - - -

.C% 3e!nologial @evels as 'ale

- - - - - - - - - - - - - - - - - -

3e!nologial 0ifferenes &et6een 6eapons an0 armor an &e e4presse0

as 'ale if t!e G5 0esires. 1nstea0 of figuring e4atly !o6 mu!

mega-0amage a transvi&rational su&neural pulveri?er 0oes, t!e G5 an

simply say, 3!is is a 6eapon t!at is of t!e same te!nologial level

as t!e armor of t!e 0efen0er - t!erefore, it !as t!e same effet on

!er as a mo0ern pistol 6oul0 on /evlar. o6ever, if use0 against

someone 6!o is 6earing /evlar, t!e transvi&rational su&neural

pulveri?er 0oes lots an0 lots of 0amage - /evlar 6asnt 0esigne0 to

stop t!is type of t!ing.

asially, t!ere isnt mu! 0ifferene &et6een t!rusting a s6or0

t!roug! a na/e0 mans /i0ney, or s!ooting !im 6it! a .B t!roug! t!e

Page 91: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 91/159

/i0ney, or using a transvi&rational su&neural pulveri?er on t!e

/i0ney: na/e0 people 0ont resist most 6eapons 6ell. Plate armor

stops t!e s6or0 6ell, &ut 6ont slo6 0o6n t!e .B enoug! to !elp mu!

- unless it an 0eflet it a6ay from t!e /i0ney, t!at is. 1t pro&a&ly

6ont !elp at all against t!e pulveri?er, &ut it may: t!e G5 6ill !ave

to 0ei0e t!e effet of su! a 6eapon on plate armor.

3!e onept of te!nologial levels as 'ale only omes into effet

6!en 6eapons of one te!nologial era are use0 against armor of

anot!er te!nologial era. At t!at point, t!e G5 an a00 an ar&itrary

'ale 0ifferene to t!e 6eapon - or armor, 6!i!ever is of t!e !ig!er

te! level. 8o attempt to 2uantify te! levels is ma0e !ere. 3!is

setion is merely foo0 for t!oug!t.

--------------------------------

. om&at an0 Houn0ing E4ample

--------------------------------

3!is e4ample uses t!e numerial offensive an0 0efensive fators in

'etion .%, 'ample Houn0 Fators @ist. 1t also uses a 0amage 0ie

roll: t!e 0F option, 6it! t!e t!ree limitations liste0.

3!e t6o opponents are 5e0ieval 6arriors, 'norri an0 ryn!il0. 3!e

fig!t ta/es plae in a &arroom, 6!i! 2ui/ly empties of ot!er

oupants one 6eapons are 0ra6n. 8o one notie0 t!at t!e inn/eepers

son !a0 atually left mu! earlier t!an t!is, 6!en t!e &elligerent

'norri 6as merely e4!anging insults 6it! t!e prou0 ryn!il0. ot!

fig!ters are !uman ('ale K), so 'ale is left out of t!e 0isussion.

'norri:

  '6or0 s/ill: Great

  8o s!iel0

 

'trengt!: Goo0 (")

  Heapon: 5agi '6or0 ($ for si?e, " for '!arp, " for 5agi O )

  ffensive 0amage fator: %

 

Damage apaity: Goo0 (")

  Armor: eavy @eat!er ($)

  Defensive 0amage fator: B

ryn!il0:

  A4e s/ill: Goo0

  '!iel0: 5e0ium (-" to foes 6eapon s/ill)

 

Page 92: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 92/159

  'trengt!: Great ($)

  Heapon: A4e ($ for si?e, " for '!arpness O B)

  ffensive 0amage fator: (%)

 

Damage apaity: Fair (K)

  Armor: eavy @eat!er ($)

  Defensive 0amage fator: ($)

'norris 0amage fator vs. ryn!il0: %-$ O B

ryn!il0s 0amage fator vs. 'norri: %-B O $

'norris s/ill is re0ue0 to Goo0 for t!is om&at &y ryn!il0s s!iel0

- see 'etion .B", 5elee 5o0ifiers.

1n t!e first roun0, 'norri gets a Great result on !is 6eapon s/ill

(0ie roll O "), an0 ryn!il0 gets a Fair result (0ie roll O -").

'norri 6ins 6it! a relative 0egree of $. 'norris 0amage fator of

B is a00e0 in, &ringing t!e 0amage to %. @oo/ing at t!e !arater

s!eet, a % result e2uals a *ery urt 6oun0 - &efore rolling for

0amage.

 

3!e G5 is re2uiring 0amage rolls, so 'norris player rolls t!e

  0ie: a -$ result, too &a0. 3!is &rings t!e 0amage 0o6n to t!ree.

  'ine ryn!il0 is an 8P, t!e G5 loo/s at t!e 6oun0 !art on !er

  !arater s!eet, an0 fin0s t!ree: a urt Houn0. 3!e G5 mar/s off

  t!e &o4 un0er t!e 6or0 urt, an0 t!e ne4t roun0 is foug!t.

  ryn!il0 is no6 at -" for t!e rest of t!e om&at.

1n t!e seon0 roun0, &ot! om&atants get Goo0 results - a stan0off.

3!e G5 0esri&es it as a give-an0-ta/e of &lo6s t!at are all parrie0

or &lo/e0 as t!e fig!ters irle ea! ot!er. Anot!er five seon0s

!ave passe0 t!is roun0, t!e G5 0erees.

1n t!e t!ir0 roun0, 'norri gets a Great result an0 ryn!il0 only a

Goo0 result - 'norri !as !it again. 'ine t!e relative 0egree is ",

t!is is a gra?e. 3!e G5 0oes allo6 a 0amage 0ie roll on a gra?e, &ut

6ont let it !ange t!e result &y more t!an one level. 'norris

0amage fator of B normally means a 'rat! on a gra?e.

 

'norri rolls a K for 0amage, so t!e G5 mar/s off a 'rat! &o4 on

  ryn!il0s !arater s!eet.

1n t!e fourt! roun0, 'norri 0ei0es to finis! off t!e urt ryn!il0 in

one &lo6: !e all-out atta/s, 6!i! gives !im a " mo0ifier to !is

s/ill, an0 a " to 0amage if !e 6ins. ryn!il0 !a0 0ei0e0 to try for

Page 93: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 93/159

a situational a0vantage, t!oug!: s!es spen0ing t!is roun0 in all-out

0efense, !oping to spot some 6ay to get an a0vantage over 'norri for

t!e fift! roun0. ryn!il0 gets a $ mo0ifier to !er s/ill t!is turn,

&ut ant !urt 'norri if s!e 6ins. 'norri gets a Great result, even

ounting !is " for all-out atta/ing, an0 ryn!il0 also gets a Great

result. 'norri 6oul0 or0inarily !ave lost t!e om&at roun0 (all-out

atta/ers lose tie results), &ut ryn!il0s all-out 0efense means s!e

0oesnt aim any &lo6s at 'norri, ust &eats !is atta/ 0o6n.

 

3!e G5 re2uires a Goo0 Pereption roll from ryn!il0 in or0er to

  spot a situational a0vantage. er Pereption attri&ute is Great,

  so s!e easily ma/es it. '!e noties a 0rin/ on t!e floor, spille0

  earlier &y a ustomer in full flig!t. 'ine s!e suessfully

  0efen0e0 t!at roun0, t!e G5 rules s!e maneuvers 'norri into t!e

  slippery pu00le for one roun0.

1n t!e fift! roun0, t!e G5 gives 'norri a -" to s/ill t!is roun0 (0o6n

to Fair) for &a0 footing. 'norri tries an or0inary atta/, an0

ryn!il0, 6oun0e0, 0esperate, an0 sensing t!is may &e !er only !ane,

no6 tries an all-out atta/: " mo0ifier to !er s/ill, &ringing !er up

to an effetive s/ill of Goo0 from !er 6oun0e0 Fair state. ryn!il0

rolls a Great result, an0 'norri only gets a Goo0 result: ryn!il0

6ins t!is roun0 &y ".

 

'ine s!e 6as 0oing an all-out atta/, s!e gets a &onus of " to

  0amage. 3!is Q0oesQ affet a gra?e, so !er normal 'rat! result

  (for a gra?e) is inrease0 to urt. '!e rolls a K on t!e 0amage

  roll, so 'norri is no6 urt: -" until !eale0.

3!e om&at is interrupte0 at t!is point &y t!e to6n guar0s, 6!o !a0

&een alerte0 &y t!e inn/eepers son. 'norri an0 ryn!il0 are !aule0

off to separate ells, pro&a&ly only too gla0 to get out of 6!at !a0

&eome a potentially 0ea0ly 0uel . . .

------------

. ealing

------------

Houn0s are !eale0 t!roug! a me0ial s/ill or supernormal po6er.

A 'rat! is too insignifiant to re2uire a roll on a !ealing s/ill

(alt!oug! it mig!t re2uire a /iss to ma/e it &etter . . .). 'rat!es

are usually erase0 after a &attle, provi0e0 t!e !araters !ave five

or ten minutes to atten0 to t!em. An in0ivi0ual G5 may rule

ot!er6ise, of ourse: t!ey may linger on for a 0ay or t6o.

Page 94: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 94/159

A Goo0 result on a !ealing s/ill !eals all 6oun0s one level (urt to

!eale0, *ery urt to urt, et.). ('rat!es 0o not ount as a level

for !ealing purposes. 3!at is, a urt 6oun0 t!at is !eale0 one level

is fully !eale0.) A Great result !eals all 6oun0s t6o levels, an0 a

'uper& result !eals t!ree levels.

ealing 6it! realisti me0ial s/ills ta/es time: t!e suess of t!e

roll merely insures t!e 6oun0s Q6illQ !eal, given enoug! rest. o6

long t!is ta/es 0epen0s on t!e te!nologial level of t!e game

setting, an0 is up to t!e G5. (A 0ay per treate0 6oun0 is e4tremely

fast !ealing, &ut may &e appropriate in an epi-style game. @i/e6ise,

one minute per magially !eale0 6oun0 is fast.) H!et!er or not

strenuous ativity &efore t!e !ealing perio0 en0s reopens a 6oun0 is

also left up to t!e G5 . . .

 

E4ample: a !arater 6it! t!ree 6oun0s (t6o urt results an0 one

  *ery urt) is !eale0 6it! a roll of Goo0. After t!e appropriate

  time, t!e t6o urt 6oun0s 6ill &e fully !eale0, 6!ile t!e *ery urt

  6oun0 6ill no6 &e a urt 6oun0 (an0 arries a -" mo0ifier as su!).

t!er6ise, 6oun0s !eal on t!eir o6n at one 6oun0 level per 6ee/ of

rest - or longer, if t!e G5 is &eing more realisti. 3!at is, after a

6ee/ of rest, an 1napaitate0 !arater &eomes *ery urt, et. 3!e

G5 may also re2uire a suessful roll against a onstitution

attri&ute: Fair Diffiulty @evel for urt, Goo0 Diffiulty @evel for

*ery urt, an0 Great Diffiulty @evel for 1napaitate0. Failing t!is

roll slo6s t!e !ealing proess. 'omeone 8ear Deat! s!oul0 ta/e a long

time to !eal, even 6it! magial or !ig! te! !ealing.

LEn0 of !apter . FUDGE ontinues in file FUDGE%.M

LFile FUDGE%, VC of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOOOOOOOOOOOOOOOOO

% !arater Development

OOOOOOOOOOOOOOOOOOOOOOOO

% !arater Development

  %." 'u&etive !arater Development

  %.$ &etive !arater Development

Page 95: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 95/159

  %.B Development t!roug! 3raining

After playing a &it, per!aps ea! session, a player 6ill 6ant t!e

!arater to gro6 in a&ilities. At t!is point, a 0eveloping !arater

an e4ee0 t!e initial G5-set s/ill limits (su! as one 'uper&, t!ree

Greats). 3!ere are t6o 6ays to !an0le !arater 0evelopment, or

e4periene, as its often alle0.

-------------------------------------

%." 'u&etive !arater Development

-------------------------------------

H!en t!e player feels t!e !arater !as aomplis!e0 enoug! to 6arrant

improving in some trait (an0 !e feels !es &een roleplaying 6ell), !e

petitions t!e G5 for permission to raise it. A trait an only &e

raise0 one level at a time. A trait must &e use0 more to raise it

from Goo0 to Great t!an Fair to Goo0, an0 so on. 1t s!oul0 &e easier

to raise a '/ill t!an an attri&ute.

r t!e G5 an simply a6ar0 an improvement in a trait s!e feels

0eserves to &e raise0. 1n t!ese ases, t!ere is never a orrespon0ing

re0ution of anot!er trait - t!is is !arater 0evelopment, not

reation.

------------------------------------

%.$ &etive !arater Development

------------------------------------

1n t!e &etive !arater Development system, t!e G5 an a6ar0

e4periene points (EP), 6!i! t!e player an tra0e in any 6ay !e 6ants

at t!e follo6ing rates:

 

L3A@EM

  Raising a s/ill from: 3o: osts:

  -------------------- -- -----

  3erri&le Poor " EP

  Poor 5e0iore " EP

  5e0iore Fair " EP

  Fair Goo0 $ EP

  Goo0 Great EP

  Great 'uper& EP

  'uper& @egen0ary "C EP G5 permission

  @egen0ary @egen0ary $n0 BK EP G5 permission

  Ea! a00l level of @egen0ary: %K EP G5 permission

  LE8D 3A@EM

Page 96: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 96/159

 

Raising an attri&ute:

  --------------------

  3riple t!e ost for s/ills of t!e same level.

 

A00ing a gift:

  -------------

  C EP (or more) G5 approval.

 

A00ing a supernormal po6er:

  --------------------------

  "$ EP (or more) G5 approval.

A trait an only &e raise0 one level at a time.

3!e G5 may a0ust t!ese point levels as s!e sees fit an0 s!oul0

re2uire t!at t!e player may only raise traits t!at 6ere use0

signifiantly 0uring an a0venture. 1f a long ampaign is planne0,

t!ese EP osts oul0 &e 0ou&le0 to allo6 room for !arater gro6t!.

Defining s/ills narro6ly 6ill also ensure !araters 0ont &eome too

po6erful too 2ui/ly.

As a gui0eline, goo0 roleplaying s!oul0 &e re6ar0e0 6it! one to t!ree

EP per gaming session, 6it! an upper suggeste0 limit of four EP for

fla6less roleplaying. Players may save EP as long as t!ey 6is!.

Attri&ute levels may or may not affet EPs put into s/ills. For

simpliity, you an ignore attri&ute levels entirely 6!en raising

s/ill levels. For greater realism, !o6ever, t!e G5 an a00 a

sur!arge of $ EP (or more) 6!en a s/ill is raise0 Qa&oveQ an

appropriate attri&ute.

 

E4ample: *iolet t!e er&alist !as Goo0 1ntelligene. EP osts for

  raising er& @ore s/ill are normal until s!e tries to raise it to

  Great, 6!i! is !ig!er t!an !er natural 1ntelligene. At t!at

  point, s!e must pay $ EP &eyon0 6!at t!e ta&le alls for: si4 EP

  to raise er& @ore to Great, an0 anot!er ten EP to raise it to

  'uper&.

3!is proposal is reommen0e0 only for !arater 0evelopment - not for

!arater reation. 3!e G5 s!oul0 inform t!e players at !arater

reation if t!is option is in fore so t!ey an plan t!eir !araters

attri&utes aor0ingly.

---------------------------------

Page 97: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 97/159

%.B Development t!roug! 3raining

---------------------------------

1mproving s/ills t!roug! EP is not al6ays realisti, to &e !onest. A

gaming session mig!t only over a fe6 !ours of ampaign time.

Allo6ing a !arater to improve one or t6o 0ifferent s/ills from Fair

to Goo0 in t!at time is far-fet!e0. ut its fun for t!e players,

an0 psy!ologially satisfying, an0 so reommen0e0.

As an alternative, or in a00ition to t!e met!o0s 0esri&e0 a&ove, t!e

G5 may allo6 traits to &e raise0 t!roug! appropriate amounts of

training time. 3!is 6oul0 re2uire fin0ing a tea!er (6!i! 6oul0 ost

money) or ta/ing an appropriate o& (6!i! may not &e totally

0e0iate0 t!e s/ill you 6is! to learn, an0 so ta/e longer). 1ts also

possi&le to learn somet!ing on your o6n, &ut t!e G5 s!oul0 0ou&le t!e

time re2uire0. 1f using t!e &etive !arater Development system,

t!e G5 may (or may not) re2uire t!at EPs &e spent in t!is manner -

t!at is, you ant spen0 EPs unless you also ta/e t!e time to train.

3!e G5 sets training time an0 osts, an0 0iffiulty of fin0ing a

tea!er. 3!e tea!er !as t6o s/ills t!at must &e onsi0ere0: 3ea!ing

s/ill, an0 t!e appropriate s/ill &eing taug!t. 3!e player may nee0 to

roll t!e 0ie to see !o6 0iligently t!e !arater stu0ie0 t!e s/ill.

3!e 0ie roll s!oul0 &e on an attri&ute su! as Hillpo6er, Drive, =eal,

His0om, 'elf Disipline, 'elf 5otivation, Psy!e, 1ntelligene, et.

1f t!e player an give a vali0 reason 6!y t!e !arater is e4tremely

motivate0 to learn t!is s/ill, t!e G5 may grant up to $ to t!e trait

teste0. 3!e G5 may re2uest a single 0ie roll, or a roll per 6ee/,

mont!, et. 1f multiple rolls are alle0 for, at least !alf of t!em

s!oul0 suee0 to earn t!e s/ill improvement.

 

E4ample: illy laster, spae a0et, is &a/ at t!e Aa0emy after

  !is first tour of 0uty. e onsi0ers !is Fair @aser Pistol s/ill

  to &e su&stan0ar0. e ta/es a si4-6ee/ training ourse in @aser

  pistol use, taug!t &y an instrutor of 'uper& @aser s/ill an0 Great

  3ea!ing s/ill. ('ine illy !as Gift: Employe0 &y 'pae Patrol,

  t!is is free training for !im.) 3!e G5 0ei0es t!at illys player

  nee0s to ma/e a Hillpo6er roll for ea! t6o-6ee/ perio0 to see !o6

  0e0iate0 !e is to stu0ying. 1f at least t6o of t!e t!ree rolls

  are 5e0iore or &etter, illy an raise !is @aser pistol s/ill from

  Fair to Goo0, given t!e lengt! of training an0 2uality of t!e

  instrutor. a0 t!e training &een s!orter, or t!e instrutor

  6orse, !e 6oul0 !ave nee0e0 a prepon0erane of Fair or even Goo0

  rolls to !ave suessfully raise0 !is @aser pistol s/ill.

Page 98: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 98/159

Remem&er t!at it is mu! easier to improve a s/ill from Poor to

5e0iore t!an from Great to 'uper&. Re2uire more time, or !ig!er

Diffiulty @evels on t!e Hill rolls to raise an alrea0y !ig! s/ill.

LEn0 of !apter %. FUDGE ontinues in file FUDGECa.M

LFile FUDGECa, V of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOOOOOOOOOOOOO

C 3ips an0 E4amples

OOOOOOOOOOOOOOOOOOOO

C 3ips an0 E4amples

  C." G5 3ips an0 onversion

  C."" onversion ints

  C."$ 3emplates

  C.$ !arater '!eet E4ample

  C.B !arater E4amples

  C.B" Fantasy !araters

  C.B$ istorial !araters

  C.BB 5o0ern !araters

---------------------------

C." G5 3ips an0 onversion

---------------------------

Al6ays remem&er t!e main point of t!e game is to !ave fun . . .

3!e G5 s!oul0 translate at least one of !er favorite !araters into

FUDGE from 6!atever system s!e is use0 to. 3!is 6ill give !er a goo0

i0ea of 6!at traits to !oose, an0 !o6 many.

FUDGE is inre0i&ly fle4i&le, possi&ly more so t!an any system youve

playe0 &efore. ne youve translate0 a favorite !arater, fi00le

6it! !er a &it. an you t6ea/ !er to &e Qe4atlyQ 6!at you 6ant,

possi&ly in 6ays your previous system 6oul0nt allo6> H!at if you

split t!at attri&ute into t6o or t!ree effets - a!; 'ee, s!e an &e

smart in some 6ays, &ut 0um& in ot!ers /no6le0gea&le of some t!ings,

ignorant of ot!ers. mm - too many attri&utes> 5a/e some of t!em

gifts, t!en - t!at mig!t &e easier to 0eal 6it!. An0 so on - !ave

fun;

Page 99: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 99/159

1t is easy to reate 8Ps to !allenge t!e player !araters &y

ounting levels. Figure roug!ly !o6 many levels !ave &een spent on

om&at s/ills &y t!e average player !arater. 3!is figure, put into

om&at s/ills in an 8P, s!oul0 give a fair fig!t. For e4ample, if

t!e Ps are &uilt on K s/ill levels an0 four free attri&ute levels,

t!e average !arater mig!t !ave ten levels in om&at s/ills 0iretly.

1n t!at ase, a gang of t!ugs 6it! ten levels ea! of om&at s/ills

an0 t6o attri&ute levels put into p!ysial attri&utes s!oul0 !allenge

t!e player !araters pretty losely.

- - - - - - - - - - - -

C."" onversion ints

- - - - - - - - - - - -

1t is not pratial to give gui0elines for onverting every game

system to an0 from FUDGE. o6ever, t6o systems of trait measurement

are in 6i0esprea0 use: a B-" sale, an0 a perentile system. H!ile

t!ese are not use0 uniformly (an0 t!ere are many games t!at 0ont use

eit!er system), it is still useful to 0isuss translating &et6een su!

systems an0 FUDGE.

'tan0ar0 B-" sale traits are onverte0 as follo6s:

L3A@EM

FUDGE @evel B-" @evel

  'uper& "

  Great "C-"

  Goo0 "B-"%

  Fair #-"$

  5e0iore C-

  Poor -%

  3erri&le B or less

LE8D 3A@EM

Perentile traits are onverte0 roug!ly as follo6s:

L3A@EM

FUDGE @evel Perentile @evel

  'uper& #-"KK

  Great #"-#

  Goo0 "-#K

  Fair B"-K

  5e0iore ""-BK

  Poor -"K

Page 100: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 100/159

  3erri&le "-B

LE8D 3A@EM

- - - - - - - -

C."$ 3emplates

- - - - - - - -

A G5 an reate a !arater template for t!e players. 3!is may !elp a

player ma/e !is first FUDGE !arater, or allo6 players oming from a

game 6it! a !arater lass system to feel at !ome. '!e s!oul0 also

allo6 ustom-0esigne0 !araters, t!oug!, for players 6!o feel limite0

&y !arater lasses.

3!e G5 limits an0 t!e list of attri&utes at t!e &eginning of ea!

sample !arater in 'etion C.B are templates. 3!e G5 an !an0 out

!arater s!eets 6it! attri&utes an0 limits alrea0y printe0 on t!em.

3!is an &e aompanie0 &y a opy of t!e list of sample s/ills in

'etion ".B$, '/ills, an0 possi&ly t!e sample lists of gifts an0

faults in 'etions ".BB (Gifts), an0 ".B (Faults). 3!e players an

t!en reate !araters 6it! a minimum of !assle.

For more 0etail, t!e G5 an atually reate templates of !arater

lasses. As an e4ample familiar to many gamers, t!e G5 may !ave

gui0elines for players 6is!ing to play a fantasy fig!ter !arater, or

magiian, or leri, or t!ief, et. 3!e G5 an set up minimum

attri&ute stan0ar0s for ea! !arater lass, reommen0e0 gifts, an0

minimum s/ill levels.

3emplates an &e set up for any genre, not ust fantasy. 9ou may !ave

gui0elines for a typial sientist !arater, or polieman, or psy!i

p!enomenon investigator, or Jings 5us/eteer, et.

'ee 'etions C.", Ranger 3emplate, an0 C.$, roa0 lass 3emplates,

for e4amples.

A 0ifferent type of template s!o6s t!e player t!e native a&ilities an0

limitations of a fantasy or siene fition rae. 'ee t!e sample

!arater 'ei!oo/ ('etion C.B$), for a siene fition rae, an0

'etion C.B, eropes, for a fantasy rae.

----------------------------

C.$ !arater '!eet E4ample

----------------------------

A !arater s!eet an &e any srap paper, of ourse. o6ever, its

Page 101: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 101/159

!an0y to inlu0e t!e 3rait @evel progression an0 G5 starting limits,

if any, su! as one 'uper& s/ill, t!ree Great s/ills, magi availa&le,

et.

'ample L0elete any note in s2uare &ra/ets, su! as t!isM:

I---FUDGE !arater '!eet--------X !arater 8ame:

EP Genre:

B 'uper& Player:

$ Great Date reate0:

" Goo0 $ Unspent EP:

K Fair " Fu0ge Points:

-" 5e0iore " 'tarting @imits:

-$ Poor ... '/ill Default "

-B 3erri&le " !arater 'tory Personality:

--------------------------------

5ost Gifts an0 some '/ills are

non-e4istent unless speifie0

on t!e !arater s!eet.

--------------------------------

EP O Raising s/ills to t!at LEP olumn an0 note s!oul0 &e

level 6it! E4periene Points left off if you 0ont use

X--------------------------------I t!em of ourse.M

  ",$ B, %,C , #

Houn0s: 'rat! urt *ery urt 1napa. 8r. Deat!

 

----------------------------------------------------------------------

  Attri&utes: Gifts: '/ills:

--------------------------------------------------------------------

 

  Lspae as nee0e0 in ea! setion - t!e G5 an inlu0e some &efore

  printing, if 0esire0 - espeially true for Attri&utesM

 

5ass: ---------------------------

----------------------- Faults:

  E2uipment: ---------------------------

-----------------------

 

 Loul0 go on t!e &a/

  if spae is a pro&- ---------------------------

  lem. Remem&er to 'upernormal Po6ers:

  list offensive an0 ---------------------------

  0efensive 0amage

Page 102: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 102/159

Page 103: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 103/159

to tally).

'ome !araters !ave a separate Damage apaity attri&ute ot!ers !ave

Damage apaity represente0 &y some ot!er attri&ute, su! as 'trengt!,

ealt!, o0y, onstitution, P!ysial, et.

5ost of t!e gifts an0 faults 6ere !osen 6it! an eye to6ar0s variety,

for purposes of e4ample. f ourse, if you use t!ese !araters, feel

free to !ange any of t!e traits.

- - - - - - - - - - - - -

C.B" Fantasy !araters

- - - - - - - - - - - - -

rogo, Floranna, an0 5oose !ave some magi a&ilities, using t!e sample

FUDGE 5agi system foun0 in t!e A00en0a. rogo is ust a 0a&&ler in

magi, an0 5oose is only slig!tly &etter. Floranna is a full

magiian, !o6ever.

- - - - - - - - -

C.B"" rogo t!e 'out, alfling

- - - - - - - - -

G5 limits: attri&utes ( free levels) %K free s/ill levels,

  6Ima4imum of " 'uper&, B Greats $ free gifts magi availa&le.

8ote: spell-asting is e2ual to oolness-$ in t!is game, 6it! a

ma4imum level of Fair - no 'pell-asting s/ill nee0 &e &oug!t. Also,

5agi Potential isnt limite0 to a speifi effet in t!is game: rogo

an try for any effet, e4ept as limite0 &y !is fault. alfling is

0efine0 un0er rogos faults.

Attri&utes: ( free levels, "K levels ta/en, &alane0 &y B faults)

  oolness: Goo0 (")

  Damage apaity: Goo0 (")

  De4terity: Great ($)

  Empat!y: Goo0 (")

  ealt!: Goo0 Lalfling FairM (K)

  1ntelligene: Goo0 (")

  Pereption: 'uper& (B)

  'trengt!: Goo0, 'ale -$ (")

'/ills: (%K free levels, %K ta/en)

  Area Jno6le0ge, large area (easy): Goo0 ($)

  o6: Goo0 (B)

  lim&ing: Goo0 (B)

Page 104: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 104/159

  Elvis! @anguage (!ar0): 5e0iore ($)

  Evaluate Goo0s: Fair ($)

  Farming (easy): Fair (")

  Fello6s!ip: Great ()

  Fin0 'eret Passages: 3erri&le (-")

  First Ai0: Goo0 (B)

  aggle: Goo0 (B)

  1nterrogation: 3erri&le (-")

  Jno6le0ge of l0 3ales: Fair ($)

  @o/pi/ing: 3erri&le (-")

  5imi Animal 8oises (!ar0): Great ()

  5ove Suietly: 'uper& (%)

  ris! @anguage: Fair ($)

  Pi/po/eting: 3erri&le (-")

  Ri0ing: Pony: Fair ($)

  'taff: Goo0 (B)

  'torytelling: Goo0 (B)

  'urvival: Goo0 (B)

  3ra/ing: Goo0 (B)

  Hil0raft: Great ()

Gifts: ($ free gifts, ta/en, &alane0 &y faults)

  A&solute Diretion

  Animal Empat!y

  @u/y

  8ig!t *ision

'upernormal Po6ers: (" ta/en, &alane0 &y $ faults)

  5agi Potential, one level

Faults:

  an only ast trivial spells

  urious

  Glutton

  umanitarian (!elps t!e nee0y for no pay)

  'elf-0efense Paifist

  alfling ('ale -$, Raial onus to ealt!, ounts as $ faults)

- - - - - - - -

C.B"$ Floranna, Elven 5agiian

- - - - - - - -

G5 limits: $ attri&utes (" free level) %K free s/ill levels,

  6Ima4imum of " 'uper&, B Greats free gifts magi availa&le.

83E: 3!ere are t6o separate 'pell-asting s/ills, an0 t!e G5 allo6s

t!em to &e raise0 a&ove Fair at a rate of " gift per s/ill level. 1t

osts levels to get 'pell asting on t!ers at Fair, t!en C more

Page 105: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 105/159

levels to get it at Goo0, sine one gift O C s/ill levels.

Attri&utes: (" free level, " ta/en)

  5aterial: 5e0iore (-")

  'piritual: Great ($)

'/ills: (%K free levels, B$ ta/en, t!e rest tra0e0 for B gifts)

  Aro&atisIAt!letis: 5e0iore (")

  Animal '/ills: Goo0 (B)

  amara0erie: 5e0iore (")

  om&at '/ills: Poor (K)

  ourtly Hays: Poor (K)

  ultural Jno6le0ge: Goo0 (B)

  Dotoring: Great ()

  5anipulate People: Poor (K)

  5ove SuietlyIGraefully: Fair ($)

  'ientifi Jno6le0ge: 5e0iore (")

  'pell asting on t!ers (*): Goo0 ("K)

  'pell asting on 'elf (*): Fair ()

  3!ievery: 3erri&le (-")

  Hoo0lan0 HaysI8ature @ore: Great ()

Gifts: ( free gifts, none ta/en)

'upernormal Po6ers: (C ta/en, &alane0 &y faults, re0ue0 gifts, an0

  re0ue0 s/ill levels)

  Elf: e4ten0e0 lifespan, animals (not monsters) reat 6ell to !er,

  Pereption O " to 5aterial attri&ute

  5agi Potential, H!ite 5agi, Five levels

Faults:

  A&sent-5in0e0

  eart of gol0 - any !alf6ay s/illful liar an get sympat!y !elp

  10ealist - not groun0e0 in reality

  5elan!oly

  =ealous &e!avior - tries to 0issua0e ot!ers from violene

- - - - - - - - - - - -

C.B"B 5oose t!e 5age, uman om&at 5agiian

- - - - - - - - - - - -

G5 limits: C attri&utes (B free levels) BK free s/ill levels,

  6Ima4imum of " 'uper&, B Greats $ free gifts magi availa&le.

8ote: 5ooses 'pell-asting s/ill osts 0ou&le levels &eause of !is

  lo6 1ntelligene attri&ute. 1t 6oul0 also ta/e 0ou&le EP to raise.

Attri&utes: (B free levels, levels ta/en, &alane0 &y a fault)

  !arisma: Poor (-$)

Page 106: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 106/159

  De4terity: Great ($)

  Drive: Goo0 (")

  ealt!: Great ($)

  1ntelligene: 5e0iore (-")

  'trengt!: Great ($)

'/ills: (BK free levels, BC ta/en, &alane0 &y a fault)

  Armory: Goo0 (B)

  ra6ling: Great ()

  rea/ing an0 Entering: 3erri&le (-")

  lim&ing: Fair ($)

  rafts: Fair ($)

  Flirtatious '/ills: 3erri&le (-")

  Jno6le0ge of l0 3ales: 3erri&le (-")

  5er!ant: 5e0iore (")

  Ri0ing: Goo0 (B)

  '!iel0: Great ()

  'inging: 3erri&le (-")

  'pell-asting (*): 5e0iore (C)

  'tealt!: Goo0 (B)

  'torytelling: 3erri&le (-")

  '6or0: 'uper& (%)

  3atis: Goo0 (B)

  3!ro6ing: Great ()

  Hoo0raft: 5e0iore (")

Gifts: ($ free gifts, $ ta/en)

  om&at Refle4es

  Affluent Healt! (goo0 e2uipment)

'upernormal Po6ers: ($ ta/en, &alane0 &y faults)

  5agi Potential, om&at spells, t6o levels

Faults:

  lunt an0 tatless - 0oesnt mine 6or0s

  Fear of t!e Dar/

  Full of &luff an0 &luster an0 ma!ismo to !i0e ina0e2uay feelings

  (!ell never live up to t!e impossi&ly !eroi image of !is

  fat!er)

  Sui/-3empere0 no patiene 6it! fools or /naves

  'pell-asting s/ill osts 0ou&le 0ue to lo6 1S

  *o6: Destroy t!e &rigan0 &an0 t!at /ille0 !is fat!er

- - - - - -

C.B" 3arag alf-gre

- - - - - -

G5 limits: B attri&utes (B free levels) "K free s/ill levels,

  6Ima4imum of " 'uper&, $ Greats B free gifts magi availa&le.

Page 107: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 107/159

  alf-gre is 'ale B.

Attri&utes: (B free levels, $ ta/en, " tra0e0 for B s/ill levels)

  o0y: Goo0, 'ale B (")

  5in0: 5e0iore Lalf-gre FairM (K)

  Psy!e: Goo0 (")

'/ills: ("K free levels, "B ta/en, &alane0 &y lo6 attri&utes)

  Animal '/ills: Fair ($)

  Artisti '/ills: 3erri&le (-")

  alane '/ills: Goo0 (B)

  5e0ial '/ills: 3erri&le (-")

  5elee Heapons: 'uper& (%)

  5er!ant '/ills: 3erri&le (-")

  ut0oor '/ills: Goo0 (B)

  Range0 Heapons: Goo0 (B)

  'oial '/ills: 3erri&le (-")

  3e!nial '/ills: 3erri&le (-")

  3!ief '/ills: 3erri&le (-")

  Unarme0 om&at: Goo0 (B)

Gifts: (B free gifts, B ta/en)

  Sui/ Refle4es

  Perip!eral *ision - no penalty faing t6o foes at one

  3oug! i0e (-" to 0amage)

'upernormal Po6ers: (".% ta/en, &alane0 &y faults)

  alf-gre (o0y 'ale B, 5in0 at -")

  Anti-5agi Aura - spells ast on !er are at -" (ounts as only "

  gift &eause it also interferes 6it! &enefiial spells)

Faults:

  Goes erser/ if urt - lia&le to atta/ frien0s

  Gulli&le

  Poor (not mu! e2uipment)

- - - - - - - - - - - - - - - - - -

C.B$ istorial Fition !araters

- - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - -

C.B$" a/im al-'aari, 3!ief of ag!0a0, #$ A.D.

- - - - - - - - - - - - -

G5 limits: attri&utes ($ free levels) B% free s/ill levels,

  6Ima4imum of " 'uper&, " Great " free gift no supernormal po6ers

  availa&le.

Attri&utes: ($ free levels, ta/en, &alane0 &y fault)

Page 108: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 108/159

  ra6n: 5e0iore (-")

  unning: Goo0 (")

  Deftness: 'uper& (B)

  Ego: Goo0 (")

'/ills: (B% free levels, ta/en, &alane0 &y $ faults)

  Aro&atis: Goo0 (B)

  Assess 5er!an0ise: Goo0 (B)

  egging: Fair ($)

  lim&ing: Goo0 (B)

  Disguise: Fair ($)

  Do0ge: Goo0 (B)

  Jnife: 5e0iore (")

  Jno6le0ge of ag!0a0: Goo0 (B)

  @o/pi/ing: Goo0 (B)

  @ying: Goo0 (B)

  Pi/ Po/ets: Goo0 (B)

  Suote t!e Joran an0 Ara& prover&s: 5e0iore (")

  Running: Fair ($)

  'ervant: 5e0iore (")

  'tealt!: 'uper& (%)

  'torytelling: Fair ($)

  Ur&an 'urvival: Great ()

  Hitty 1nsults: Goo0 (B)

Gifts: (" free gift, B ta/en, &alane0 &y faults)

  ealt!y onstitution (" to ra6n to reover from illness)

  Jeen senses (" to unning to notie somet!ing)

  5any people o6e !im favors

Faults:

  ant resist !aving t!e last 6or0

  Gree0y

  5any people 6oul0 love to turn !im in to t!e aut!orities

  'oft-!earte0 to6ar0 !il0ren

  oasts openly of !is t!ieving a&ilities

- - - - - - - - - - -

C.B$$ Arian o G6ent, Hels! Ar!er, ""#K

- - - - - - - - - - -

A 8orman on2ueror mur0ere0 Arians family un0er t!e guise of a flag

of true. H!en Arian sle6 !im in vengeane, s!e 6as outla6e0 from

Hales. Esaping nort!, t!e em&ittere0 Arian is a&out to oin Ro&in

oo0s outla6 'a4on &an0 an0 intro0ue into Englan0 a ne6 Hels!

invention, t!e long&o6 . . .

G5 limits: C attri&utes ( free levels) BK free s/ill levels,

Page 109: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 109/159

  6Ima4imum of " 'uper&, $ Great $ free gifts no supernormal po6ers

  availa&le must ta/e $ faults: utla6 @oyal to ompanions, 6!i!

  0o not ount as tra0ing for ot!er traits.

Attri&utes: ( free levels, ta/en)

  almness: 5e0iore (-")

  onstitution: Fair (K)

  De4terity: Great ($)

  Reasoning: Goo0 (")

  'enses: Great ($)

  'trengt!: Fair (K)

'/ills: (BK free levels, BC ta/en, &alane0 &y " fault)

  Aro&atis: Goo0 (B)

  Ar!ery: 'uper& (%)

  o6yer: Great ()

  lim&ing: Goo0 (B)

  Disguise: Goo0 (B)

  Do0ge: Goo0 (B)

  Flet!er: Goo0 (B)

  5ove Suietly: Great ()

  Ri0ing: Goo0 (B)

  3atis: Fair ($)

  Hoo0raft: Goo0 (B)

Gifts: ($ free gifts, B ta/en, &alane0 &y fault)

  @iterate - in ""#K, t!is is rare enoug! to &e alle0 a gift

  Attrative

  B almness 6!ile s!ooting a &o6

Faults:

  utla6

  @oyal to ompanions

  'pea/s Englis! 6it! a strong Hels! aent

  Despises 8ormans - Fair almness roll to avoi0 ating ras!ly

- - - - - - - - - - - - - - -

C.B$B enri le Rouge, 5us/eteer of Jing @ouis <111, "C$

- - - - - - - - - - - - - - -

G5 limits: sine t!is is a inemati ampaign 6it!out magial or 'F

  !ealing, t!e G5 !as set !ig!er limits: # attri&utes ( free

  levels) CK free s/ill levels, 6Ima4imum of $ 'uper&, % Greats B

  free gifts no supernormal po6ers availa&le.

Attri&utes: ( free levels, "$ ta/en, &alane0 &y faults)

  !arm: Great ($)

  oolness: 'uper& (B)

Page 110: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 110/159

  Damage apaity: Great ($)

  De4terity: Great ($)

  ealt!: Goo0 (")

  Pereption: Fair (K)

  'trengt!: Fair (K)

  Hill: Fair (K)

  Hit: Great ($)

'/ills: (CK free levels, $ ta/en, &alane0 &y $ faults)

  Aro&atis: 'uper& (%)

  Ating: Goo0 (B)

  oating: 3erri&le (-")

  ra6ling: Goo0 (B)

  arousing: Goo0 (B)

  lim&ing: Great ()

  Disguise: Goo0 (B)

  Do0ge: Goo0 (B)

  Engineer: 3erri&le (-")

  Fening: 'uper& (%)

  First Ai0: Goo0 (B)

  Flirting: Goo0 (B)

  Jno6le0ge of Europe: 5e0iore (")

  Jno6le0ge of Frane: Goo0 (B)

  Jno6le0ge of Paris: Goo0 (B)

  Jno6le0ge of Planet: 5e0iore (")

  @o/pi/ing: 3erri&le (-")

  5ain Gau!e: Great ()

  5at!lo/ 5us/et: Goo0 (B)

  5e!ani: 3erri&le (-")

  5ove Suietly: Goo0 (B)

  Politial Jno6le0ge: Fair ($)

  Sui/-Dra6 '6or0 (easy): Goo0 ($)

  ratory: 5e0iore (")

  Repartee: Great ()

  Ri0ing: Great ()

  'avoir-Faire: Goo0 (B)

  '!a0o6ing: Fair ($)

  '6imming: 3erri&le (-")

  3atis: Goo0 (B)

  H!eello/ Pistol: Goo0 (B)

Gifts: (B free gifts, % ta/en, &alane0 &y faults)

  om&at Refle4es

  an0some

  Patron: aptain of 5us/eteers

  Rapi0 ealing

  'tatus: Gentleman

Page 111: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 111/159

Faults:

  o0e of onor

  ompulsive arouser

  Disguste0 &y 8on-Gourmet Foo0

  E4tremely @oyal to ompanions

  1ntolerant of Protestants

  3!in-s/inne0 - 2ui/ to ta/e offense

- - - - - - - - - - - - - - - - -

C.B$ 'ruffy 'an0ers, 'tageoa! Driver, "Ks, Hestern U.'.A.

- - - - - - - - - - - - - - - - -

G5 limits: % attri&utes (B free levels) BK free s/ill levels,

  6Ima4imum of " 'uper&, $ Great $ free gifts no supernormal po6ers

  availa&le minimum " fault t!at 0oesnt ount for tra0ing. 'ruffy

  tra0e0 !is one 'uper& s/ill limit for t6o e4tra Greats, so !e !as

  four Great s/ills, an0 no 'uper& s/ills.

Attri&utes: (B free levels, B ta/en)

  Agility: 5e0iore (-")

  ealt!: Goo0 (")

  Pereption: Goo0 (")

  'avvy: Great ($)

  'trengt!: Fair (K)

'/ills: (B% free levels, %B ta/en, &alane0 &y B faults)

  Area Jno6le0ge, Hestern 'tates: Goo0 (B)

  luffing: Great ()

  ra6ling: Fair ($)

  onertina ('2uee?e&o4): Goo0 (B)

  Do0ge: Goo0 (B)

  First Ai0: Goo0 (B)

  ol0s is @i2uor: Goo0 (B)

  unting: Goo0 (B)

  5ove Suietly: Goo0 (B)

  Pistols: Fair ($)

  Ri0ing: Goo0 (B)

  '!otgun: Great ()

  'inging: Goo0 (B)

  'tageoa! 5e!ani: Goo0 (B)

  3all 3ales: Goo0 (B)

  3eamster: Great ()

  Hitty 1nsults: Great ()

Gifts: ($ free gifts, $ ta/en)

  8ever forgets a fae

  'ense of empat!y: gets a feel for people

Page 112: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 112/159

Faults:

  Garrulous

  A00ition to 0isgusting !a&it: spitting !e6ing to&ao

  @a?y - 6oul0 rat!er tal/ t!an 0o

  Getting ol0, an0 all t!at implies . . .

- - - - - - - - - - - -

C.BB 5o0ern !araters

- - - - - - - - - - - -

- - - - - - - - - - -

C.BB" Dolores Ramire?, +ournalist, "##Ks

- - - - - - - - - - -

G5 limits: "K attri&utes (% free levels) %K free s/ill levels,

  6Ima4imum of " 'uper&, Greats $ free gifts limite0 Psi

  availa&le.

83E: 3!e player forgot an important s/ill for Dolores, an0 one a

ournalist 6oul0 logially !ave: Resear!. 3!is 6as notie0 0uring a

game, an0 t!e player petitione0 t!e G5 to a00 Resear! as an

Unommitte0 trait. 3!e G5 agree0, an0 LResear!: Goo0M 6as a00e0 to

Dolores !arater s!eet. Dolores alrea0y !a0 " 'uper& an0 Great

s/ills, so t!is is t!e &est s!e oul0 start 6it! it. 3!is 0oes not

ount against starting free levels - Unommitte0 traits are e4tra.

Attri&utes: (% free levels, ta/en, &alane0 &y fault)

  Appearane: Goo0 (")

  onstitution: Goo0 (")

  oolness: Goo0 (")

  Damage apaity: Goo0 (")

  De4terity: Fair (K)

  1ntelligene: Great ($)

  @u/: Goo0 (")

  'anity: Great ($)

  'trengt!: Poor (-$)

  Hill: Fair (K)

'/ills: (%K free levels, %C ta/en, &alane0 &y fault)

  Aro&atis: Fair ($)

  Ating: Great ()

  rea/ing Entering: Goo0 (B)

  lim&ing: Fair ($)

  omputer Use: Goo0 (B)

  riminology: 5e0iore (")

  Disguise: Great ()

Page 113: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 113/159

  Driving: Goo0 (B)

  1ntervie6ing: Great ()

  Jarate (!ar0): Fair (B)

  5e4ian uisine: 5e0iore (")

  5ove Suietly: Goo0 (B)

  ultism: Goo0 (B)

  P!otograp!y: Goo0 (B)

  Pistol: Goo0 (B)

  '!a0o6ing: Great ()

  '!a0y ontats: Goo0 (B)

  '6imming: Fair ($)

  Hriting: 'uper& (%)

Gifts: ($ free Gifts, ta/en, &alane0 &y faults)

  Am&i0e4trous

  eautiful spea/ing voie

  Danger 'ense

  8ever forget a name

Faults:

  veronfi0ent

  Am&itious

  'tu&&orn

  *ain

- - - - - - - - - - - - - - - -

C.BB$ '!erman Foley, !omeless person an0 sanner, mo0ern 0ay

- - - - - - - - - - - - - - - -

y: ernar0 siung

G5 limits: no speifie0 attri&utes - free levels O !alf num&er of

  attri&utes ta/en %K free s/ill levels, 6Ima4imum of " 'uper&,

  Greats $ free gifts semi-limite0 Psi.

83E: '!ermans player only !ose attri&utes 6!en t!e G5 gave free

reign: '!erman !as any unliste0 attri&ute t!e G5 onsi0ers essential

at Fair.

Attri&utes: ( attri&utes selete0: $ free levels, $ ta/en)

  Damage apaity: 5e0iore (-")

  ealt!: 5e0iore (-")

  Pereption: Great ($)

  Hillpo6er: Great ($)

'/ills: (%K free levels, ta/en, C use0 to &alane " gift)

  Area Jno6le0ge, inner ity (easy): Great (B)

  Area Jno6le0ge, Eart!: 5e0iore (")

Page 114: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 114/159

  egging: Fair ($)

  lim&ing: 3erri&le (-")

  Drin/ing: Goo0 (B)

  Driving: 3erri&le (-")

  Forage: Goo0 (B)

  Jnife: 5e0iore (")

  Jno6le0ge, P!o&ias (!ar0): Goo0 ()

  5e0itation: Goo0 (B)

  'e6ing: 5e0iore (")

  'tealt!IUr&an: Fair ($)

  'treet Gossip: Goo0 (B)

  'urvivalIUr&an: Great ()

  Use 5in0 ontrol (*): Great (C)

  Use 3elepat!y (*): Goo0 (%)

  Use 3ele/inesis (*): Goo0 (%)

Gifts: ($ free gifts, none ta/en)

'upernormal Po6ers: (B ta/en, &alane0 &y faults, re0ue0 gifts, an0

  re0ue0 s/ills)

  5in0 ontrol

  3elepat!

  3ele/ineti

Faults:

  Use of Psi Re2uires 1mmo&ile onentration

  5aterially Poor

  Unlu/y

- - - - - - - - - - - - -

C.BBB Dragonfly (+ames 'to00ar0), 'eret 'uper!ero

- - - - - - - - - - - - -

G5 limits: attri&utes ( free levels) %K free s/ill levels,

  6Ima4imum of $ 'uper&, C Greats $ free gifts free 'uperpo6ers.

Attri&utes: ( free levels, ta/en, &alane0 &y faults)

  Damage apaity: Fair (K)

  De4terity: Great ($)

  ealt!: Goo0 (")

  1ntelligene: Great ($)

  1ntuition: Great ($)

  'pee0: Goo0 (")

  'trengt!: Fair (K)

'/ills: (%K free levels, %C ta/en, &alane0 &y fault)

  Aro&atis: Great ()

  Ating: Goo0 (B)

  ureauray: Fair ($)

Page 115: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 115/159

  omputer Use: Great ()

  ontrol 'uperpo6er (Eletron Flo6) (*): 'uper& ()

  ontrol 'uperpo6er (Flig!t) (*): Goo0 (%)

  riminology: Goo0 (B)

  Disguise: Goo0 (B)

  Do0ge: Great ()

  Driving: Goo0 (B)

  Eletronis Engineering, omputers (!ar0): Great (%)

  +apanese @anguage: Great ()

  +u0o (!ar0): Great (%)

  'inging: 3erri&le (-")

  'tealt!: 'uper& (%)

Gifts: ($ free gifts, B ta/en, &alane0 &y a fault)

  Perfet 3iming

  Goo0 @oo/ing

  3oug! i0e (-" to 0amage)

'upernormal Po6ers: ( free 'uperpo6ers, ta/en)

  ontrol 1nanimate Eletroni Devies

  '!rin/ to " ($% mm) for up to an !our, $ timesI0ay ('ale O -"K)

  Fly, only 6!ile " ($% mm) !ig!

  Eletrial 'urge ('!ort-out 5a!ines)

Faults:

  Et!ially una&le to use Po6ers to get out of massive 0e&t

  Sui4oti - al6ays loo/ing for 6rongs to rig!t

  P!o&ia of animals &igger t!an a ollie

  'oially a6/6ar0 (&it of a ner0)

LEn0 of file FUDGECa. !apter C ontinues in file FUDGEC&.M

LFile FUDGEC&, V of "K.M

  FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

  A Free Role-playing Game (RPG).

  opyrig!t "##$, "##% &y 'teffan 'ullivan

  *ersion: +une, "##%

OOOOOOOOOOOOOOOOOOOO

C 3ips an0 E4amples (ontinue0)

OOOOOOOOOOOOOOOOOOOO

C 3ips an0 E4amples

  C.B !arater E4amples

  C.B 'iene Fition !araters

  C.B% 5isellaneous !araters

  C. lass an0 Raial 3emplate E4amples

  C." Ranger 3emplate (Fantasy !arater lass)

Page 116: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 116/159

  C.$ roa0 lass 3emplates

  C.B Fantasy Rae: eropes

  C.% Animal reature E4amples

  C.C E2uipment E4amples

- - - - - - - - - - - - - - - - -

C.B 'iene Fition !araters

- - - - - - - - - - - - - - - - -

- - - - - - - - - - -

C.B" aptain Hallop of t!e 'pae Patrol

- - - - - - - - - - -

3!is !arater is from a inemati 'pae pera ampaign, so t!e limits

  are !ig!. G5 limits: attri&utes ( free levels) %K free s/ill

  levels, 6Ima4imum of " 'uper&, B Greats, Goo0s $ free gifts one

  free 'upernormal po6er, su&et to G5 approval.

Attri&utes: ( free levels, C ta/en, &alane0 &y fault)

  o0y: Goo0 (")

  ReasonI5e!anial: Great ($)

  PereiveIReat: 'uper& (B)

  Hillpo6er: Fair (K)

'/ills: (%K Free levels, %C ta/en, &alane0 &y fault)

  Aro&atis: Goo0 (B)

  AtingIDisguise: Great ()

  arroom 'avvy: Goo0 (B)

  laster: 'uper& (%)

  omputer peration: Fair ($)

  Diplomay: Goo0 (B)

  Eletronis: Goo0 (B)

  Familiarity 6it! 5aor Planetary 'ystems: Goo0 (B)

  Gunnery: Great ()

  aggle: Fair ($)

  ar0 'ienes: Fair ($)

  5imiry: 5e0iore (")

  8avigation: Goo0 (B)

  Pi/ Up @anguages: Fair ($)

  Piloting: Great ()

  Repair 'outs!ip 'ystems: Goo0 (B)

  'tealt!: Great ()

  Unarme0 om&at: Fair ($)

  =ero-G 5aneuvering: Goo0 (B)

Gifts: ($ free gifts, ta/en, &alane0 &y faults)

  an0some

Page 117: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 117/159

  Reputation as ero

  8ever 0isoriente0 in ?ero Gravity

  Ran/ of aptain in t!e 'pae Patrol

'upernormal Po6ers: (" free 'upernormal po6er, " ta/en)

  A&le to /ey in on one min0 up to a mile (".% /m) a6ay an0 follo6

  t!e trail on Goo0 'ituational roll or &etter every "% minutes.

Faults:

  Amorous !eart&rea/er - love em an0 leave em

  ravery in0istinguis!a&le from fool!ar0iness

  Fanati patriot

  5ust o&ey senior offiers in t!e 'pae Patrol

- - - - - - - - - -

C.B$ 'ei!oo/ - Alien from Al0e&aran

- - - - - - - - - -

3!e erlesti are a non-!umanoi0 rae from t!e star system Al0e&aran.

An erlest resem&les a olletion of animate0 t6ine an0 moss-overe0

ro/ of less t!an !alf !uman mass. 1t 0igests t!e moss t!roug! its

s/in - &ut to a !uman o&server, t!e moss appears to &e 0igesting t!e

erlest. Erlesti an also use t!e t6ine piees as stra6s to 0rin/

flui0s - alo!ol affets t!em as it 0oes !umans. H!ile erlesti !ave

not!ing resem&ling !an0s, t!ey !ave strong psi po6ers t!at ena&le t!em

to manipulate t!eir environment an0 even travel spae.

Erlesti are frien0ly 6it! !umanity - interesting auras, t!ey say,

al6ays interesting. 1n general, t!ey are &e6il0ere0 &y re0 tape,

0isli/e 6ar, value t!eir families a&ove all t!ings, an0 li/e omfort,

&ut 0ont see/ e4treme 6ealt!.

3!eir Damage apaity is 0etermine0 &y t!eir 'i?e attri&ute (t!eir

small si?e an0 inrease0 0ensity &alane out to t!e same 'ale as

!umans) Pereption is 0etermine0 &y Empat!y '/ill, 6!i! t!ey say

e4ten0s to inanimate o&ets, an0 refuse to use any ot!er 6or0 to

0esri&e t!e a&ility. Psi attri&utes rate ra6 strengt! psi s/ills

fine manipulation of t!at strengt!. Erlesti are !ermap!ro0iti (t!ey

e4!ange t6ine 6it! ea! ot!er to proreate), so 'ei!oo/ is &ot!

male an0 female.

G5 limits: attri&utes (% free levels) K free s/ill levels,

  6Ima4imum of " 'uper&, B Greats $ free gifts 'upernormal Po6ers

  ount as attri&utes - no e4tra ost.

Attri&utes: (% free levels, ta/en, &alane0 &y fault)

  Empat!y Po6er: Fair (K)

Page 118: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 118/159

  @evitation Po6er: Goo0 (")

  Reasoning: Great ($)

  Reation: Fair (K)

  'i?e: Goo0 (si?e of -year ol0 !uman) (")

  3ele/inesis Po6er: Great ($)

  3elepat!y Po6er: Goo0 (")

  Hill: Fair (K)

'/ills: (K Free levels, K ta/en)

  ar Eti2uette: Fair ($)

  arter: Great ()

  Empat!y '/ill: Great ()

  Fol/lore: Fair ($)

  ar0 'ienes: 5e0iore (")

  istory: Fair ($)

  Jno6le0ge of Alien (inl. uman) ustoms: Goo0 (B)

  @evitate t!er: Fair ($)

  @evitate 'elf: 'uper& (%)

  5e0ial '/ills: Goo0 (B)

  Psy!ology: Great ()

  3ele/inesis '/ill: Goo0 (B)

  3elepat!y, Dampen 3!oug!ts: Poor (K)

  3elepat!y, Rea0 3!oug!ts: Fair ($)

  3elepat!y, Proet 3!oug!ts: Goo0 (B)

Gifts: ($ free gifts, ta/en, &alane0 &y faults)

  ant feel p!ysial pain (no penalty for &eing urt or *ery urt)

  Animals 0o !is &i00ing in simple, non-t!reatening matters on a

  Great Empat!y QPo6erQ roll or &etter

  3olerant of Appearanes - 8ever 0isguste0 &y any alien form

  Healt!y (for an Erlest)

Faults:

  Pratial +o/er (for e4ample, loves to spea/ in &a0 aents in

  t!oug!t proetion)

  Gossip

  o6ar0 - fears 0eat!

- - - - - - - - - - - - - -

C.BB 'reamer (Fre0eri/ Grant) upation: De/er

- - - - - - - - - - - - - -

y&erpun/ !arater &y: 'tep!an '?a&o

G5 limits: attri&utes (B free levels) BK free s/ill levels,

  6Ima4imum of " 'uper&, Greats $ free gifts y&erneti

  en!anements ount as gifts, not supernormal po6ers.

Page 119: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 119/159

Attri&utes: (B free levels, % ta/en, &alane0 &y fault)

  o0y: Goo0 (")

  !arisma: Poor (-$)

  1ntelligene: 'uper& (B)

  Sui/ness: Goo0 (")

  Reation: Great ($)

  'trengt!: Fair (K)

  Hillpo6er: Fair (K)

'/ills: (BK Free levels, BK ta/en)

  omputer uil0IRepair: Great ()

  omputer Programming: 'uper& (%)

  omputer 3!eory: Great ()

  yle: Fair ($)

  Eletronis: Great ()

  Firearms: Great ()

  5atri4 Eti2uette: Goo0 (B)

  'treet Eti2uette: Fair ($)

  Unarme0 om&at: Fair ($)

Gifts: ($ free gifts, C ta/en, &alane0 &y faults)

  y&ernetis, Dataa/

  y&ernetis, an multitas/ ognitive proesses

  y&ernetis, 3!ermograp!i *ision

  y&ernetis, Flas! ompensation

  y&ernetis, 3elesopi 'ig!t

  @u/y

Faults:

  loo0lust

  Doesnt are if !e lives or 0ies

  5aniIDepressive

  5ultiple Personality

  veronfi0ent

- - - - - - - - - - - - - - - -

C.B% 5isellaneous !araters

- - - - - - - - - - - - - - - -

- - - - - - -

C.B%" Fan 9in Hong, G!ost

- - - - - - -

Fan 9in is from a ampaign 6!ere all t!e Ps are g!osts 6it! lo6 /arma

levels. '!e must 0o a num&er of goo0 0ee0s &efore s!e an ris/ &eing

re&orn again, &ut !er a&ility to influene t!e material 6orl0 is

limite0.

Page 120: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 120/159

Page 121: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 121/159

  Affet Dreams ("I0ay): Poor

  ontrol *ermin (BI0ay): Poor

  Rea0 5in0s (I0ay): 5e0iore

Faults:

  Fear of spi0ers (even as a g!ost)

  Horry Hart

  Haffles - ant ma/e 0eisions until fore0 to

  &sesse0 6it! regrets over misse0 opportunities

- - - - - - - - - - - - -

C.B%$ assan0ra Pine, *ampire Private 1nvestigator

- - - - - - - - - - - - -

5o0ern vampire !arater &y Deir0Re roo/s

G5 limits: "K Attri&utes (% free levels), CK free s/ill levels,

  6Ima4imum of " 'uper&, Greats, $ free gifts, B free supernatural

  po6ers.

Attri&utes: (% free levels, ta/en, &alane0 &y fault)

  Appearane: Fair (K)

  !arisma: Fair (K)

  De4terity: Great ($)

  umanity: 5e0iore (-")

  1ntelligene: Goo0 (")

  Pereption Alertness: Great ($)

  'tamina: Goo0 (")

  'trengt!: Fair ('ale B) (K)

  Hillpo6er: Goo0 (")

  Hits: Goo0 (")

'/ills: (CK free levels, CK ta/en)

  Animal an0ling: 5e0iore (")

  Area Jno6le0ge, !ome ity (easy): Goo0 ($)

  At!letis: Fair ($)

  omputer: Fair ($)

  ontrol Po6er: 5in0 ontrol (*): Fair ()

  ontrol Po6er: Psy!ometry (*): Fair ()

  Do0ge: Goo0 (B)

  Driving: Goo0 (B)

  Eletroni 'eurity: Great ()

  Firearms: Goo0 (B)

  1ntimi0ation: Goo0 (B)

  1nvestigation: 'uper& (%)

  Jnife: Fair ($)

  @anguage: 'panis!: 5e0iore (")

Page 122: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 122/159

  @a6 Polie Proe0ure (!ar0): Fair (B)

  Resear!: Great ()

  'tealt!: Goo0 (B)

  'treet6ise: Great ()

  'u&terfuge: Goo0 (B)

  3ae J6on Do (!ar0): Goo0 ()

Gifts: ($ free gifts, $ ta/en)

  ontats in polie fore

  8ig!t *ision

'upernormal Po6ers: (B free Po6ers, ta/en, &alane0 &y faults)

  E4traor0inary 'pee0

  an !ange into 5ist Form

  5in0 ontrol

  nly immo&ili?e0 &y sta/e t!roug! !eart

  Psy!ometry

  Regeneration

  'ale B (uno&serva&le)

  an !ange into Holf Form

Faults:

  urns !eal slo6ly

  @o6 finanial resoures

  5in0 ontrol nee0s eye ontat

  5ust sleep most of t!e 0aylig!t !ours

  *iolent 6!en enrage0

  (83E: 3!e follo6ing t!ree faults ount as $ faults ea!)

  urne0 &y 'un

  8ee0s &loo0 to live

  Dangerous 'eret - s!es 0estroye0 if its reveale0

- - - - - -

C.B%B !iory, unny

- - - - - -

!iory is a !arater in a game 6!ere ra&&its are t!e norm, an0

!umans are giant monsters. 3!e sale is t!erefore relative to

ra&&its.

G5 limits: C attri&utes (B free levels) K free s/ill levels,

  6Ima4imum " 'uper&, B Great $ gifts, " 'upernormal Po6er.

Attri&utes: (B free levels, ta/en, &alane0 &y faults)

  De4terity: Goo0 (")

  ealt!: Goo0 (")

  Pereption: 'uper& (B)

  'marts: Great ($)

Page 123: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 123/159

  'pee0: Goo0 (")

  'trengt!: 5e0iore (-")

'/ills: (K free levels, %$ ta/en, &alane0 &y faults)

  Aro&atis: 3erri&le (-")

  Area Jno6le0ge: Goo0 (B)

  Detet 3raps: Great ()

  Fig!ting: Goo0 (B)

  Gam&ling: Goo0 (B)

  er& @ore (!ar0): 'uper& (C)

  Jno6le0ge of urro6 onstrution: Goo0 (B)

  Jno6le0ge of umans (*): Fair ()

  Jno6le0ge of 8on-Ra&&it e!avior: Goo0 (B)

  @anguage: ug: (!ar0) Fair (B)

  @anguage: ommon ir0 (!ar0): Goo0 ()

  @anguage: 5ouseIRat (!ar0): Great (%)

  5e!anial '/ills: 3erri&le (-")

  5imi 8on-Ra&&it 'oun0s (!ar0): Fair (B)

  5ove Suietly: Fair ($)

  'pring 3raps: Fair ($)

  'torytelling: Fair ($)

  3ra/ing: Great ()

Gifts: ($ free gifts " 'upernormal Po6er gifts ta/en, &alane0 &y

  not ta/ing a Po6er.)

  Unafrai0 of @ou0 8oises (unli/e most ra&&its)

  8ever Forgets a 'ent

  'trong Hill

  8ig!t *ision

Faults:

  8osy

  ompulsive Gam&ler

  P!o&ia: anines

  +ealous of Anyone Getting 5ore Attention

- - - - - - - - - -

C.B% '2ueegee Fi??le, artoon !imp

- - - - - - - - - -

'2ueegee is a time- an0 spae-!opping !impan?ee in a universe 6it!out

p!ysial la6s as 6e /no6 t!em. QRealQ loose rules on t!is one, fol/s;

3!ere is no 0eat! in artoons: get your !araters to a eal--Ray

ma!ine an0 t!eyll &e fine.

G5 limits: B 'upernormal Po6ers allo6e0, at least faults re2uire0

  ot!er6ise: no limits - ta/e 6!at you 6ant, an0 6ell tal/ a&out it.

Page 124: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 124/159

Attri&utes: (no limit levels ta/en, anyt!ing else at Fair)

  B-D Agility: Goo0 (")

  !ee/: Great ($)

  1magination: 'uper& (B)

  8ose: Goo0 (")

  8oties 3!ings: Great ($)

  Patiene: Poor (-$)

  Resistane to Alien 'tuff: Goo0 (")

  Hillpo6er: 5e0iore (-")

'/ills: (no limit, B ta/en)

  Aro&atis: Goo0 (B)

  Area Jno6le0ge of t!e Jno6n Universe: Goo0 (B)

  Fruit @ore: 'uper& (%)

  istory: 5e0iore (")

  @anguage, 5ost Alien: Fair ($)

  5a/e 'illy 8oises: 'uper& (%)

  5a/e t!e 'oun0 of ne an0 lapping: Fair ($)

  5e!anial '/ills: 3erri&le (-")

  5ove Suietly: Great ()

  Pilot 'pae '!ip: 5e0iore (")

  Reall of 3* 'itom Episo0es: 'uper& (%)

  3ell elieva&le H!oppers: Fair ($)

  3!ro6 3!ings: Goo0 (B)

  3oot!-an0-8ail Fig!ting: Goo0 (B)

  =ap--'tun Gun: Great ()

Gifts: (no limit, lots ta/en)

  Al6ays /eeps !is ool . . . 6ell, usually

  8ever Forgets a anana

  Aro&atis s/ill is 'uper& for '6inging no penalty to ot!er s/ills

  6!ile '6inging

  Doesnt value 'anity !ig!ly

'upernormal Po6ers:

  Sua0ri0e4trous

  8ever lost in spae

  an t!in/ of a Devastating ome&a/ (stuns opponent five roun0s),

  on a 'uper& or &etter !ee/ (attri&ute) 0ie roll

Faults:

  Easily Distrati&le

  ompulsive @iar

  Hill 0o anyt!ing for a &anana

  Enemy out to get !im: Evil 'ientist, Dr. arnage

---------------------------------------

C. lass an0 Raial 3emplate E4amples

---------------------------------------

Page 125: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 125/159

'ee also 'etion C.B$, 'ei!oo/, as an e4ample of a siene fition

raial template.

- - - - - - - - - - - - - - - - - - - - - - - -

C." Ranger 3emplate (Fantasy !arater lass)

- - - - - - - - - - - - - - - - - - - - - - - -

'ee 'etion C."$, 3emplates, for a 0isussion of !arater lass

templates. 3!is is a QsampleQ template - t!e G5 s!oul0 ustomi?e to

!er o6n game, inlu0ing a00ing or 0eleting attri&utes, gifts, s/ills,

et. 3!e G5 may allo6 a &eginning !arater to &e a ranger

apprentie, rat!er t!an full ranger. An apprentie is one or t6o

levels less t!an a full ranger in any given attri&ute or s/ill.

Ranger re2uirements:

Attri&utes:

  De4terity: Goo0 or &etter

  1ntelligene: Fair or &etter

  Pereption: Goo0 or &etter

  'trengt!: Goo0 or &etter

Gifts:

  8one man0atory. Reommen0e0 gifts inlu0e Animal Empat!y, A&solute

  Diretion, om&at Refle4es, 8ig!t *ision, ot!er om&at gifts.

Faults:

  A ranger s!oul0 not &e t!e type of person 6!o 0isli/es &eing alone.

  'ome rangers 6or/ for t!e aut!orities, 6!i! mig!t imply a Duty

  an0Ior a *o6 of &e0iene.

'/ills:

  Area Jno6le0ge: Fair or &etter

  o6: Goo0 or &etter

  lim&ing: Fair or &etter

  5imi Animal 'oun0s: Fair or &etter

  5ove Suietly: Goo0 or &etter

  Ri0ing: Fair or &etter

  'outing (t!e s/ill of o&serving an0 remem&ering): Fair or &etter

  'pear or '6or0: Goo0 or &etter

  'urvival: Goo0 or &etter

  Hoo0s @ore: Goo0 or &etter

- - - - - - - - - - - - - -

C.$ roa0 lass 3emplates

- - - - - - - - - - - - - -

For a loose an0 easy game, t!e G5 an assign ea! !arater lass

Page 126: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 126/159

levels for t!e &roa0 s/ill e4ample groups in 'etion ".B$, '/ills.

3!is ma/es an i0eal game for tea!ing role-playing to &eginning

players, or 6!en playing 6it! large num&ers of players.

For e4ample, t!e G5 0ei0es t!e players an &e one of seven 0ifferent

!arater lasses: Fig!ter, Ranger, Rogue, 5agiian, leri,

DiplomatI'!olar, +a/ of All 3ra0es. Ea! of t!ese !araters an &e

0efine0 as follo6s:

eginning Fig!ter:

 

P!ysial Attri&utes: Great

  5ental Attri&utes: 5e0iore

  Psy!e Attri&utes: Poor

 

Animal '/ills: 5e0iore

  At!leti s/ills: Great

  om&at s/ills: Great

  ut0oor s/ills: Fair

  'oial s/ills (Fello6s!ip): Fair

  All ot!er s/ills: Poor

eginning Ranger:

 

P!ysial Attri&utes: Goo0

  5ental Attri&utes: Fair

  Psy!e Attri&utes: Poor

 

Animal '/ills: Goo0

  At!leti s/ills: Fair

  om&at s/ills: Goo0

  overt s/ills: Fair

  raft s/ills: Fair

  ut0oor s/ills: Great

  All ot!er s/ills: Poor

eginning Rogue:

 

P!ysial Attri&utes: Fair

  5ental Attri&utes: Goo0

  Psy!e Attri&utes: Poor

 

At!leti s/ills: Fair

  om&at s/ills: 5e0iore

  overt s/ills: Great

Page 127: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 127/159

  5anipulative s/ills: Great

  5er!ant s/ills: Fair

  'oial s/ills (Fello6s!ip): 5e0iore

  Ur&an s/ills: Goo0

  All ot!er s/ills: Poor

eginning 5agiian:

 

P!ysial Attri&utes: Poor

  5ental Attri&utes: Goo0

  Psy!e Attri&utes: Fair

 

raft s/ills: 5e0iore

  Jno6le0ge s/ills: Fair

  'piritual s/ills: Fair

  'upernormal Po6er s/ills: Great

  All ot!er s/ills: Poor

 

Gift: 'upernormal Po6er

eginning leri:

 

P!ysial Attri&utes: Poor

  5ental Attri&utes: Fair

  Psy!e Attri&utes: Great

 

Animal '/ills: Fair

  raft s/ills: 5e0iore

  Jno6le0ge s/ills: Fair

  5e0ial s/ills: Goo0

  'oial s/ills (Formal): Goo0

  'piritual s/ills: Great

  'upernormal Po6er s/ills: Fair

  All ot!er s/ills: Poor

 

Gift: Divine Favor

eginning DiplomatI'!olar:

 

P!ysial Attri&utes: Poor

  5ental Attri&utes: Great

  Psy!e Attri&utes: 5e0iore

 

Artisti s/ills: 5e0iore

  Jno6le0ge s/ills: Great

Page 128: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 128/159

  @anguage s/ills: Goo0

  5anipulative s/ills: Goo0

  5e0ial s/ills: Fair

  'oial s/ills (Fello6s!ip): 5e0iore

  'oial s/ills (Formal): Great

  'piritual s/ills: 5e0iore

  3e!nial s/ills: 5e0iore

  All ot!er s/ills: Poor

eginning +a/ of All 3ra0es:

 

P!ysial Attri&utes: Fair

  5ental Attri&utes: Fair

  Psy!e Attri&utes: 5e0iore

 

Animal '/ills: 5e0iore

  Artisti s/ills: 5e0iore

  At!leti s/ills: 5e0iore

  om&at s/ills: Fair

  overt s/ills: 5e0iore

  raft s/ills: 5e0iore

  Jno6le0ge s/ills: 5e0iore

  5anipulative s/ills: 5e0iore

  5er!ant s/ills: 5e0iore

  ut0oor s/ills: Fair

  'oial s/ills (Fello6s!ip): Goo0

  'oial s/ills (Formal): 5e0iore

  'piritual s/ills: 5e0iore

  3e!nial s/ills: 5e0iore

  Ur&an s/ills: Fair

3!ese !arater lasses are merely e4amples for a simple fantasy game.

3!e G5 an !ange or ignore any t!at s!e 6is!es an0 reate ne6

!arater lasses. '!e an also reate lasses for ot!er genres, su!

as for a siene fition setting.

Ea! !arater lass !as unliste0 Jno6le0ge s/ills appropriate to its

lass. For e4ample, a fig!ter !as Goo0 Jno6le0ge of tatis,

0etermining 6eapon 2uality, u0ging !o6 6ell-traine0 an army is &y

o&serving it for a 6!ile, et. @i/e6ise, a rogue !as Goo0 Jno6le0ge

of types of lo/s, !o6 many guar0s a 6ealt!y mer!ant mig!t !ave, t!e

value of a given material for 0isguising oneself, et.

'ome s/ills liste0 in 'etion ".B$, '/ills, as &eing un0er one !ea0ing

fall un0er anot!er in ertain ases. For e4ample, a rogue 6oul0 &e

Page 129: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 129/159

Great at lim&ing, even t!oug! lim&ing is liste0 as an At!leti

s/ill. 1n t!is ase, its a overt s/ill. 3!e a&ility to move

2uietly is liste0 as a overt s/ill, &ut a fig!ter 6oul0 &e Fair at

it, an0 a ranger Great.

!arater 0evelopment in t!is system is !an0le0 normally. 3!e G5 must

0ei0e at some point 6!et!er to ontinue to use &roa0 s/ill groups or

to &rea/ s/ills 0o6n into finer 0ivisions. Ea! s/ill must &e raise0

separately if t!e G5 0ei0es to &rea/ t!e &roa0 groups into finer

0istintions. 1f t!e G5 li/es /eeping t!e s/ills toget!er as groups,

t!en raising an entire s/ill group level s!oul0 ost more e4periene

points t!an in a system 6it! narro6ly-0efine0 s/ills - per!aps as mu!

as ten times t!e ost.

- - - - - - - - - - - - - - -

C.B Fantasy Rae: eropes

- - - - - - - - - - - - - - -

eropes (or Jer/opes) 6ere originally a pair of &rot!ers in early

Gree/ myt!ology. y t!e first entury , !o6ever, myt!ologial

6riters !a0 e4pan0e0 t!em into t!eir o6n rae. 1t is in t!is later

0efinition t!at t!ey are use0 !ere.

eropes (singular: erop) are a small, apis! rae t!at love to play

tri/s an0 pran/s on anyone t!ey an. orn t!ieves, some of t!em even

0are0 to steal erales 6eapons; H!en !e aug!t t!em an0 tie0 t!em

to a pole for punis!ment, t!ey amuse0 !im so 6it! t!eir o/es an0

&anter t!at !e let t!em go. Players s!oul0 not attempt to play a

erop unless t!ey !ave a roguis! sense of !umor.

eropes are small !umanoi0s 6it! ugly, apeli/e faes an0 a pre!ensile

tail. A erop stan0s a&out four feet !ig! ("$K m), &ut generally

stoops a &it. 3!e fae is not !airy, &ut &ot! se4es ten0 to !ave long

si0e&urns t!at often meet un0er t!e !in - t!is !air 0oes not ontinue

to gro6, &ut stays t!e same lengt!, as mon/eys !air 0oes. 3!e &o0ies

!ave some sant !air on t!e &a/, an0 t!e tail is furre0 e4ept for

t!e final si4 in!es ("% m). Arms, legs an0 !ests !ave no more !air

t!an t!e average !uman male 0oes, an0 t!ey 6ear lot!ing - 6it! a tail

!ole. 3!eir feet resem&le mon/eys feet, &ut t!ey annot manipulate

t!ings 6ell 6it! t!em. 3!ey are not fon0 of s!oes, only 6earing t!em

6!en attempting to 0isguise t!emselves as anot!er rae. eropes

stan0 uprig!t most of t!e time, &ut lean for6ar0 to run, 6it! t!e tail

ating as a ounter&alane. 3!eir tails are strong enoug! to &e use0

in om&at an0 to ai0 in lim&ing. o6ever, a erop annot 0o fine

manipulation (su! as pi/ a lo/) 6it! its tail. eropes spea/

Page 130: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 130/159

t!eir o6n language, an0 nee0 to learn anot!er to spea/ 6it! t!e rest

of t!e party.

3!e average erop !as a 5e0iore 'trengt! an0 Damage apaity, &ut a

Goo0 De4terity. 3!eir intelligene runs t!e same range as !umans.

eropes !ave t!e raial gifts of E4eptional alane ($ to any

ation re2uiring &alane, even in 0iffiult situations), t!e A&ility

to @an0 on t!eir Feet 6it! no !arm from t6ie t!e 0istane a !uman

oul0, an0 Pre!ensile 3ail. 3!eir raial faults are 1mpulsiveness

(at first, t!in/ later), ompulsive +o/ers (pratial an0 ot!er6ise),

Jleptomania, Unattrative Appearane to ot!er raes, an0 a0

Reputations as 3!ieves an0 3ri/sters. 3!ey !ave a &onus of " to t!e

follo6ing s/ills: Aro&atis, 5ove Suietly, lim&ing an0 Fast 3al/.

3!ey !ave a -" penalty to use any 6eapon of 5e0ium si?e or &igger.

3!e net result is t!at it ounts as a fault to &e a erop. 'ine

anyone playing su! a !arater atually gets some useful &onuses if

playing a t!ief, t!e G5 s!oul0 &e sure to enfore t!e faults -

espeially t!e a0 Reputation. 8Ps 6ill !ave a !ar0 time trusting a

erop, usually 6it! goo0 reason.

3!is raial template gives a strong inentive to reating a t!ief

!arater. o6ever, it is possi&le to ma/e a erop 6arrior or even

leri if 0esire0. ertain faults an &e &oug!t off. 3!at is, a

!arater may !ave a gift of 8ot a Jleptomania - &ut it osts one

gift, 6!i! 6oul0 nullify t!e free fault level. o6ever, t!e

Unattrative Appearane an0 a0 Reputation annot &e &oug!t off -

t!ese are in!erent preu0ies in ot!ers, not in ones self.

A erop !arater oul0 ta/e a fault: 8o 3ail - per!aps !e lost it in

&attle. 3!is 6oul0 give e4tra levels to overome t!e -" penalty to

all me0ium an0 large 6eapons if a !arater 6is!e0 to &e a 6arrior

erop, for e4ample.

-------------------------------

C.% Animal reature E4amples

-------------------------------

8on-P animals nee0 not &e &uilt using level limits. +ust 0efine 6!at

traits are essential to t!e animal, an0 let it go at t!at. 3!e

'trengt! 'ale refers to 'etion $.B, 8on-!umans. Damage may inlu0e

a 6eapon 0ea0liness fator for teet!, la6s, an0, in some ases,

&o0y optimi?e0 for om&at (usually arnivores).

Dog:

Page 131: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 131/159

  Pereption: Great to 'uper& ('mell s!oul0 &e 'ale: Dog)

  'trengt!I5ass 'ale: - to K

  '/ills: 5e0iore to 'uper& (tailor to speifi training reeive0

  e4amples inlu0e atta/, guar0, gui0e, tra/, !unt, an0 tri/s)

  5elee om&at: Fair to 'uper&

  Damage apaity: Goo0 to Great

at:

  Agility: Great to 'uper&

  'ale: -C or -

  '/ills: 'urvival, unting, Playing

  Gifts: 8ig!t *ision, 8ine @ives (e.g., ea! time a at reeives

  0amage t!at 6oul0 /ill it in one &lo6, !e/ off one life an0

  0ont ount t!e 0amage. 3!ere are ot!er 6ays to play t!is, of

  ourse, su! as a @egen0ary Do0ge a&ility.)

  Faults: 1n0epen0ent-min0e0, urious, @a?y, *ain

  Damage apaity: Fair to 'uper&

orse:

  'trengt!: 'ale B Goo0 to Great

  En0urane: Goo0

  'pee0: 'ale Goo0 to Great

  '/ills: 5e0iore to 'uper& (tailor to speifi training reeive0

  e4amples inlu0e ri0ing, 0riving, raing, fig!ting, an0 various

  tri/s)

  Faults: 3ailor to speifi animal (Runa6ay, &ites, /i/s, et.)

  Damage apaity: 5e0iore to Goo0

amel:

  'trengt!: 'ale $ Goo0 to Great

  En0urane: Great to 'uper&

  'pee0: 'ale B 5e0iore to Goo0

  '/ills: 5e0iore to 'uper& (tailor to speifi training reeive0

  e4amples inlu0e ri0ing, 0riving, pa/ing)

  Gifts: Desert 'urvival

  Damage apaity: Fair to Great

Elep!ant:

  'trengt!: 'ale Goo0 to 'uper&

  Agility: Goo0 to 'uper&

  '/ills: 5e0iore to 'uper& (tailor to speifi training reeive0

  e4amples inlu0e ri0ing, !auling, sta/ing (logs et.), tri/s)

  Gifts: E4eptional animal intelligene

  Faults: 5ales su&et to 5ust! (annual ma0ness)

  Damage apaity: Goo0 to 'uper&

Page 132: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 132/159

Falon:

  ourage: Fair to 'uper&

  Agility: Goo0 to 'uper&

  'pee0: 'ale % Fair to Great

  'trengt!: 'ale -C, Fair to 'uper& ('ale may &e from - to - to

  reflet si?es from sparro6 !a6/ to eagle)

  '/ills: 5e0iore to 'uper& (tailor to speifi training reeive0

  e4amples inlu0e manning (a measure of t!e 0egree of taming),

  !unting groun0 mammals, !unting &ir0s, aerial aro&atis,

  traine0 to t!e lure, et.)

  Gifts: Flig!t

  Damage apaity: Fair to Goo0

@ion:

  Pereption: Great

  5elee om&at: Great

  'tal/ing: Great

  Do0ge: Fair

  'trengt!: 'ale $ Fair to Great

  Fault: @a?y

  Damage apaity: Fair to 'uper&

Gri??ly ear:

  Pereption: Goo0

  5elee om&at: Goo0

  Do0ge: Fair

  'trengt!: 'ale B Fair to Great

  Fault: erser/er

  Damage apaity: Fair to Great

o&ra:

  Pereption: Goo0

  5elee om&at: Great

  Do0ge: Goo0

  'upernormal Po6er: Poison, 0amage &onus

  Fault: a0 temper

  Damage apaity: Poor

'/un/:

  5elee om&at: Poor

  Range0 om&at: Goo0, s!ort range

  Do0ge: Poor

  'upernormal Po6er: 8o4ious Flui0 (&lin0s, inapaitates, ren0ers

  foul)

Page 133: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 133/159

  Damage apaity: 3erri&le

Giant 'pi0er:

  5elee om&at: Goo0

  Do0ge: Poor

  'upernormal Po6ers: Poison (paraly?es), He& (Goo0 Diffiulty @evel

  'trengt! roll to &rea/)

  Damage apaity: Goo0

Griffin:

  Pereption: Great

  5elee om&at: Great

  Do0ge: Goo0

  'upernormal Po6ers: Flig!t, 3oug! i0e (lig!t armor)

  'trengt!: 5e0iore to Great, 'ale

  Damage apaity: Goo0 to 'uper&

Dragon (ustomi?e to taste):

  5elee om&at: Goo0 to Great

  Range0 om&at: Goo0, s!ort range

  Do0ge: 5e0iore

  'upernormal Po6ers: Fire reat! ($ 0amage), Flig!t, 3oug! i0e (-"

  to -B), !arm 6it! Eyes, 5agi Potential (some of t!em)

  Fault: Gree0y

  'trengt!: 'ale B to 'ale #, Fair to Great

  Damage apaity: Fair to Great

-----------------------

C.C E2uipment E4amples

-----------------------

1ts possi&le to 0efine e2uipment in FUDGE !arater terms. 3!is is pro&a&lyunneessary, &ut an &e 0one if 0esire0.

E2uipment from any te!nologial level, stone age to siene fition, an &e 0etaile0t!is 6ay. A piee of e2uipment an &e 0efine0 &y as many FUDGE traits as are nee0e0:attri&utes, s/ills, gifts or faults.

  For e4ample, an ol0, &attere0 s6or0 foun0 in a 0amp 0ungeon !as:

 

Attri&utes:

  '!arpness: 3erri&le

  Dura&ility: Poor

  Fault:

  @oo/s '!a&&y. 

'u! a 6eapon is treate0 as a lu& for 0amage, rat!er t!an a s6or0

Page 134: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 134/159

  (no '!arpness &onus). 3!e G5 may re2uire a 'ituational roll every

  fe6 om&at roun0s: t!e s6or0 &rea/s on a 5e0iore or 6orse result

  from parrying or &eing parrie0. An0 finally, some people 6ill ma/e

  fun of anyone arrying su! a s!o00y-loo/ing 6eapon.

 

H!en t!e s6or0 6as ne6, !o6ever, it !a0:

 

Attri&utes:

  '!arpness: Goo0

  'tur0iness: Great

  Gift:

  eautifully 5a0e

 

1n t!at ase, it 6oul0 in0ee0 merit t!e " for '!arpness (per!aps

  any '!arpness level of 5e0iore to Goo0 gets t!e " '!arpness

  &onus, 6!ile 0uller &la0es get no &onus, an0 &etter &la0es mig!t

  get an Qa00itionalQ " &onus). 1t also 6oul0 never &rea/ un0er

  or0inary irumstanes, an0 its appearane pro&a&ly earns its o6ner

  a positive reation from many people.

 

A &ee6elle0 magi s6or0 foun0 in a 0ragons !oar0 mig!t !ave:

 

Attri&ute:

  Appearane: 'uper& (B to impress t!ose 6!o value 6ealt!)

  Gift:

  3roll-slaying (B to !it 6!en fig!ting 3rolls su! 6oun0s 6ill

  never !eal)

  Fault:

  De0iate0 Purpose (it tries to ontrol t!e 6iel0er to !unt

  trolls)

  '/ill:

  Dominate Hiel0er: Fair (ppose0 ation against a Hill attri&ute)

 

A 0ifferent magi s6or0:

 

'upernormal Po6er:

  Flame reation ($ 0amage)

  '/ill:

  Flame '!ooting: Great. Range: t!ree yar0s (meters)

  Fault:

  Flame reation only 6or/s on a Goo0 or &etter 'ituational roll

 

f ourse, even if t!e flaming missile fails, it an still &e use0

  as a regular s6or0, so its not e4atly 6ort!less in su! ases.

 

Page 135: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 135/159

  As a final e4ample, onsi0er a siene fition 0ou&le-seat fig!ter

  spaes!ip:

 

Attri&utes:

  Aeleration: Great

  an0ling: 'uper&

  'pee0: Goo0 ('ale "%)

  'i?e: Fair ('ale )

  '/ills:

  8avigation: Goo0

  3argeting: 'uper&

  Auto-pilot: Fair

  Foo0 Preparation: Poor

  Entertainment: 5e0iore

  Gifts:

  3urret-mounte0 @aser Rifles, a&ove an0 &elo6

  u/et 'eats in t!e &ri0ge

  yper0rive

  an &e use0 in an atmosp!ere or in 0eep spae

  Faults:

  8on-stan0ar0 parts (e4pensive to repair)

  Unattrative e4terior

  rampe0 sleeping 2uarters

  Airlo/ s2uea/s annoyingly

r0inary, every-0ay e2uipment s!oul0 not &e 0etaile0 out in t!is manner. 3!ere is nonee0 to 0efine a anteen, for e4ample, as anyt!ing ot!er t!an metal, one 2uart (liter)apaity. Even for e2uipment t!at may !ave an impat on t!e game, su! as 6eapons ort!ieves tools, you 0o not nee0 to !ave any more information t!an $ offensive 0amagefator or " to Pi/ @o/s s/ill.

1ts &est to restrit 0efining e2uipment in FUDGE !arater terms to t!e trulye4traor0inary (su! as magi items). Anot!er use is 6!en t!e e2uipments po6ers may &euse0 in an oppose0 ation: in a ar rae, for instane, you nee0 to /no6 t!e relativespee0s an0 !an0ling apa&ilities of t!e ve!iles as 6ell as t!e s/ills of t!e 0rivers. A&attle &et6een spaes!ips is anot!er goo0 e4ample.

E2uipment 6it! personality, su! as sentient magi items or a0vane0 ro&ots, may &e

treate0 as full-fle0ge0 FUDGE !araters if 0esire0.LEn0 of !apter C an0 of FUDGE proper. 3!e A00en0a &egin in file FUDGEa.M

LFile FUDGEa, V# of "K.M

FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

A Free Role-playing Game (RPG).

opyrig!t "##$, "##% &y 'teffan 'ullivan

*ersion: +une, "##%

OOOOOOOOOO

A00en0a

OOOOOOOOOO

Page 136: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 136/159

A00en0a: 'amples an0 ptions  ." 'ample 5agi 'ystem: FUDGE 5agi  ."" 5agi Potential  ."$ 'pells  ."B 5ana  ." '/ill  ."% Resolution

  ."C Personal 5agi Resistane  ." ertain 'pell-asting  ." En!anting 1tems  ."# FUDGE 5agi ptions  ."#" Generali?e0 5agi Potential  ."#$ 5agiians 8on-5agiians  ."#B 'pell-asting '/ill Alternatives  ."# @ess Ris/y 'pell-asting  .$ 'ample 5irale 'ystem: FUDGE 5irales  .$" Divine Favor  .$$ Petitioning a 5irale  .$B 5o0ifiers to t!e Petitioning '/ill @evel

3!e A00en0a onsist of a variety of supplementary material for FUDGE.

!apters " t!roug! % represent plain, vanilla FUDGE - !ere you an fin0 an0 reatefanier fare. 1f you pass FUDGE aroun0, please a00 any ustomi?ation to t!is !apter(2uoting 'etion num&er an0 name, su! as ".BB, Gifts), rat!er t!an !ange t!e original.'uggestions for a speifi genre also go in t!e A00en0a. E4amples: a list of samplesuperpo6ers, or a list of guns an0 t!eir 0amage.

Please inlu0e a 0ate an0 re0it (your name) for t!e !ange, an0, if possi&le, notify'teffan 'ullivan, t!e original aut!or of FUDGE, via t!e 1nternet (tososNo?.plymout!.e0u) or via t!e Post ffie (Io Grey G!ost Games, P.. o4 B,Ran0olp!, 5A K$BC).

-------------------------------------

." 'ample 5agi 'ystem: FUDGE 5agi

-------------------------------------

Date: 8ovem&er, "##$ to 8ovem&er, "##B

y: 'teffan 'ullivan

ere is a sample magi system, &ase0 on t!e follo6ing premises mentione0 in 'etion $.%,5agi:

H!o an ast: 5agiians only (supernormal po6er nee0e0).

@evels of Po6er: yes. 3!ere are t6o game effets: t!e greater t!e

  po6er, t!e easier it is to ast more po6erful spells an0 po6er

  levels at as a reserve in ase of severe failure, 6!i!

  temporarily 0rains Po6er. *oluntarily 0raining a level of Po6er

  an also guarantee suess for one spell.

'oure of Po6er: manipulation of loal area mana.

Relia&ility: Fair.

3ime to ast spells: 0epen0s on poteny of spell (one minute to 0ays).

  3!is an &e spee0e0 up &y ta/ing a penalty to t!e roll.

'pells: improvise0. E4at 6or0ing isnt important, so magi &oo/s

  ten0 to &e olletions of effets, not formulae.

5aterial omponents: none nee0e0, &ut goo0 use an give a " &onus to

  s/ill.

Dra6&a/s: asting non-trivial spells is fatiguing severe failure

Page 137: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 137/159

  auses 0istress.

'oietal onstraints: none - magi is rare, &ut not un!ear0 of.

3!is system is &ase0 on t!e onvition t!at a QplayerQ using magi s!oul0 never &e &lase:t!ere s!oul0 al6ays &e some tension an0 e4itement 6!en a !arater asts a spell, or t!emagi !as gone out of t!e game. 3oo often in a roleplaying game, t!e player running amagiian uses trie0-an0-true spells so regularly t!at spell-asting &eomes mun0ane.

'ine mun0ane magi seems a ontra0ition in terms, FUDGE 5agi attempts to instill alittle e4itement into spell- asting.

3!ere are many 6ays to a!ieve t!is. FUDGE 5agi !as !osen t!e follo6ing limitations:

") 3!e mana availa&le for a speifi spell result gra0ually &eomes

  0eplete0 in a given area. 3!at is, asting t6o fire&alls in a ro6

  is !ar0er t!an asting one fire&all an0 one lig!tning &last, for

  e4ample.

$) 5agi is an untama&le fore t!ere is a s/ill ap for asting

  spells.

B) 5agi is some6!at ris/y to use - t!ere are penalties for severe

  failure.

ptions are provi0e0 to alter t!ese limitations for G5s 6!o 0isli/e t!em. 1n fat,'etion ."#B, 'pell-asting '/ill Alternatives, is essential for Faerie raes an00emigo0s, 6!o !ave mu! more 0epen0a&le magi po6ers t!an !umans. (Unless t!e G5 isgenerous, su! !araters 6oul0 !ave to &uy !ig!er s/ill levels normally if using t!e&etive !arater reation system. 3a/ing some faults to &alane su! Po6ers is in/eeping 6it! t!e nature of 0emigo0s an0 Faerie raes.)

'ee 'etion C.B" for sample !araters using FUDGE 5agi.

- - - - - - - - - - -

."" 5agi Potential

- - - - - - - - - - -

5agi Potential is a 'upernormal Po6er. (A suggeste0 ost in t!e &etive !araterreation system is t6o gifts for ea! level of 5agi Potential. 3!is an &e re0ue0 in amagi-ri! ampaign.) A !arater 6it! at least one level of 5agi Potential (usuallya&&reviate0 to Potential, sometimes simply alle0 Po6er) is referre0 to as a magiianin t!ese rules - su&stitute your favorite 6or0. nly magiians may ast spells.(o6ever, see 'etion ."#$, 5agiians 8on-5agiians, for ot!er options.) 5agiPotential may &e ta/en more t!an one, &ut ea! level ounts as a separate supernormal

po6er.Ea! level of 5agi Potential must &e &oug!t as a speiali?ation. 'peiali?ations an &esuggeste0 &y t!e player or set &y t!e G5. (1n t!e latter ase, s!e s!oul0 ma/e a list ofaepta&le magi speiali?ations.) 3!e ategories an &e as &roa0 or as narro6 as t!e G56is!es - t!e &roa0er t!e terms, t!e more po6erful t!e magiians.

E4amples of speiali?e0 Potential: Alter 1nanimate 5aterial,

  Augury, om&at 5agi, ommuniation 5agi, Defensive 5agi,

  Elemental 5agi, Flying 5agi, ealing 5agi, 1llusion,

  1nformation-Gat!ering 5agi, 5in0 ontrol, 8eromany, nly Affets

  @iving eings, nly Affets 'entient eings, nly Affets

  3e!nologial 1tems, '!apes!ifting, H!ite 5agi (annot !arm

  anyone, even in0iretly), et.

Page 138: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 138/159

A !arater may !ave Po6er levels in more t!an one speiali?ation, unless t!e G50isallo6s it for some reason. ertain 0isiplines may !ave soietal onstraints: in mostultures, stu0ying 8eromany is offensive an0 pro&a&ly illegal. 5in0 ontrol,1nvisi&ility, 3eleportation, 1llusion 5agi, et., mig!t all &e limite0 to government-approve0 magiians, at &est. 1ts even possi&le t!at su! magiians 6ill &e outla6s.Anyt!ing t!at an &e use0 easily to ommit a rime (espeially assassination or t!ievery)6ill &e 0iffiult, if not impossi&le, to learn openly in most ultures. 1f a givenulture allo6s su! magi openly, it is sure to !ave po6erful 0efenses against &eing0amage0 &y it.

8arro6 speiali?ations s!oul0 pro&a&ly ost less t!an one supernormal po6er: per!aps ea!speiali?e0 Potential is 6ort! one gift.

1n or0er to ast a spell of a given result, t!e magiian QmustQ !ave at least "Potential speiali?e0 in t!at type of magi (on t!e !arater s!eet, t!at is: !e may &etemporarily re0ue0 to K Potential). 'omeone 6it! " Potential: om&at 5agi an0 $Potential: 1nformation-Gat!ering 5agi oul0 not ast a spell to reate foo0 in t!e6il0erness, for e4ample.

Failing a spell misera&ly auses t!e temporary loss of a level of 5agi Potential (see'etion ."%, Resolution). H!en t!is !appens, t!e magiian faints for at least oneom&at roun0. e nee0s a Goo0 onstitution roll to 6a/e up (roll ea! roun0). H!en !eomes to, t!e magiian may funtion normally, even attempting to ast t!e same spellagain - QifQ !e !asnt 0roppe0 &elo6 K Potential.

1f a magiian !as t6o or more types of Potential t!at are appropriate for t!e spell &eingast, an0 a loss of Potential is alle0 for, t!e G5 0ei0es 6!i! type of Potential isre0ue0. For e4ample, a magiian !as one level of om&at 5agi an0 t6o levels of Fire5agi, an0 fails misera&ly on a fire&all spell. 3!e G5 oul0 say t!at !e !as lost eit!er!is one level of om&at 5agi or one of !is Fire 5agi levels, &ut not one of ea!.

1f a magiian 0rops to -" Potential in QanyQ given speialty, !e imme0iately falls into aoma, lasting any6!ere from an !our to a 0ay (G5s 0eision). H!en !e 6a/es, !e mustroll against !is onstitution: on a 5e0iore or 6orse roll, !e ta/es a point of 0amage.e !e/s onstitution again at t!e en0 of every 0ay !e is QativeQ - a faile0 resultmeans anot!er point of 0amage. 3!ese 6oun0s QannotQ &e !eale0 until !e re!arges !is5agi Potential &a/ up to level K.

A magiian 6it! K Potential may still ast spells a magiian at -" 5agi Potential,!o6ever, annot attempt any magi spells t!at 6oul0 involve t!at speialty. e QmayQ

still ast spells of anot!er speialty. For e4ample, a magiian 6!o falls to -"Enylope0i 5agi an no longer ast a spell t!at allo6s !im to open !is &lan/ &oo/ an0rea0 a magially-appearing enylope0ia entry on a speifie0 topi. ut !e QanQ stillast spells using !is Animal Empat!y 5agi, allo6ing !im to all an0 onverse 6it! 6il0animals, provi0e0 t!at Potential is still K or greater. e must still ma/e aonstitution !e/ for every 0ay !e !is ative, !o6ever, to see if !is -" Enylope0i5agi Potential is ausing !im 6oun0s.

5agi Potential may &e re!arge0 QonlyQ &y resting for one 6ee/ per level. (G5s mayalter t!is time to taste, of ourse: resting for one 0ay is suffiient for more epiampaigns.) For e4ample, a magiian falls to -" Potential. Resting one 6ee/ 6ill &ring!im up to K Potential (an0 ure any 6oun0s inurre0 &y &eing ative 6!ile at -"Potential). A seon0 6ee/ of rest 6ill &ring !im up to " Potential.

8o !arater may gain 5agi Potential levels &eyon0 !is starting level e4ept t!roug!!arater Development - see !apter %.

- - - - - - -

."$ 'pells

- - - - - - -

H!en a magiian 6is!es to ast a spell, !e 0esri&es t!e result !e !as in min0. 3!e G5assesses !o6 po6erful su! an effet 6oul0 &e, &ase0 on !o6 prevalent magi is in !erampaign. 1n a lo6-magi ampaign, even a simple spell su! as levitating t!e ail /eysto an imprisone0 !arater 6oul0 &e ta4ing. 1n a !ig!-magi ampaign, !o6ever, t!at6oul0 &e a trivial spell, an0 even s!ooting fort! a flas! of lig!tning from a fingertip6oul0nt &e out of t!e or0inary.

3!e poteny of t!e spell an &e mo0ifie0 &y t!e magiians appropriate Po6er level. Anaverage magiian !as t!ree levels of appropriate Po6er 6!en asting a given spell.(5o0ify t!is num&er up or 0o6n for !ar0er or easier magi.) 3!at is, a spell is more0iffiult for a magiian 6it! less t!an t!ree levels of an appropriate Po6er. @i/e6ise, a

Page 139: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 139/159

magiian 6it! four or more appropriate Po6er levels treats a spell as more trivial t!anit 6oul0 &e for an average magiian.

Appropriate Po6er 0oes not !ave to &e all of t!e same speiali?ation so long as ea!Po6er governs t!e spell in 2uestion. For e4ample, a spell to ma/e a s6or0 fly up an0atta/ a foe oul0 &e governe0 &y Flying 5agi, om&at 5agi, an0 ontrol 1nanimate5aterial. 1f a magiian !a0 one level of ea! of t!ose types of magi, t!e spell 6oul0&e of average poteny for !im.

A spell is t!en 3rivial, Average, or Potent. (1t may also &e *ery 3rivial, or *eryPotent, if t!e G5 6is!es. 1n fat, t!e players 6ill un0ou&te0ly propose truly a6esomespells, 6!i! s!oul0 &e la&elle0 as E4traor0inarily Potent, or 6it! some ot!er impressivea0etive.) 3!e G5 tells t!e player 6!at t!e poteny of a propose0 spell is - anymagiian !arater 6oul0 !ave a fairly goo0 i0ea of a spells poteny.

3!e spells poteny 0etermines t!e Diffiulty level. A spell of average poteny !as aFair Diffiultly level, 6!ile a Potent spell !as a Diffiulty level of at least Goo0.@i/e6ise, a 3rivial spell !as a Diffiulty level of 5e0iore or Poor.

3!e G5 also 0ei0es t!e 0uration of t!e spell if it suee0s - seon0s, minutes, !ours,0ays, et. 3!e !arater may try to a0ust t!is, su&et to G5 approval. For e4ample,t!e magiian an voluntarily ta/e more fatigue or re0ue t!e sope of t!e effet - oraept some ot!er penalty - to lengt!en t!e spells 0uration. Rolling a !ig!er relative0egree an also mean t!e spell lasts longer. 'ome spells !ave permanent effets: !ealing(until 6oun0e0 again), &usting a !ole in a 6all (until repaire0 manually or &y magi),

teleporting to a 0istant plae (until you ome &a/), an0 so on. f ourse, even t!esespell effets may &e temporary in a given G5s 6orl0: !ealing only lasts a 0ay an0 t!e6oun0 reappears, or a !ole in t!e 6all fi4es itself after a fe6 minutes, or a teleporte0person automatially returns after an !our in t!e ot!er loation . . .

3!e G5 also nee0s to 0etermine if t!ere are any 0ra6&a/s to asting a spell. FUDGE5agi assumes t!at spells are tiring to ast, an0 a magiian re0ues !is Fatigueattri&ute 6!en asting. 3!e more potent t!e spell, t!e more t!e fatigue. (Fatigue isregaine0 &y resting, of ourse. 1f Fatigue goes &elo6 3erri&le, t!e !arater passesout. 3!e G5 may !ave separate Fatigue attri&ute, or &ase it on En0urane, onstitution,'trengt!, et.)

A G5 6!o 0isli/es t!e i0ea of /eeping tra/ of fatigue an !ange t!e 0ra6&a/ tosomet!ing else. Per!aps a magiian !as a limite0 num&er of spells !e an ast in a 0ay(or in an !our). 1n t!is ase, !e may !ave a 'pell Point attri&ute, 6!i! is 0raine0 &y

spell asting an0 regaine0 simply &y t!e passage of time. (A trivial spell 6ont 0rainany 'pell Point levels, 6!ile an average spell 0rops a magiian from Goo0 'pell Points toFair, for e4ample, an0 more potent spells 0rain t6o or more levels at a time.) Drainingspell points 6oul0 not neessarily ma/e t!e magiian tire0 in t!is ase, an0 'pell Points6oul0 regenerate 6!et!er t!e magiian 6as resting or not - or t!ey mig!t only regenerate6it! sleep.

r may&e ea! spell affets a magiians 'anity attri&ute, an0 !e nee0s to onvalese torestore it. r, e2ually entertaining, a spell mig!t affet t!e sanity of anyone 6!oQ6itnessesQ magi; Re0ue0 sanity an manifest in many amusing 6ays . . .

- - - - - -

."B 5ana

- - - - - -

5ana is an energy soure apa&le of manipulating matter, time an0 spae. 1t an &etappe0 only &y t!ose 6it! 5agi Potential.

3!e G5 0etermines t!e availa&ility an0 0ensity of mana in a given game 6orl0, ust as s!e0oes t!e average poteny of a spell. 5ana 0ensity an affet t6o t!ings: !o6 large anarea is nee0e0 to fuel a given spell effet, an0 (optionally), !o6 easy or !ar0 it is toast a spell.

H!en a spell of a partiular effet is ast, t!e magiian 0ra6s a speifi type of manato !im to reate t!e effet. 3!e ne4t time t!is same effet is 0esire0, it 6ill &e!ar0er to 0o: !e !as 0raine0 some of t!at mana type in t!e loal area.

3!e si?e of t!e area is 0efine0 &y t!e G5. For most fantasy 6orl0s, assume its a&out %Kyar0s or meters in 0iameter. 1n a lo6-level magi ampaign, t!e area is t!e si?e of a

to6n or even ity. (3!is 6oul0 give meaning to t!e ol0 line, 3!is to6n aint &ig enoug!for &ot! of us - 0ueling 6i?ar0s;) n t!e ot!er !an0, a !ig!-level magi ampaign is somana-ri! t!at t!e magiian an simply ta/e a step or t6o an0 &e in a ne6 area. 8otet!at t!e QareaQ governs 6!i! spells an &e ast 6it!out penalty: if one magiian asts a

Page 140: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 140/159

!ealing spell, a seon0 magiian 6ill &e at -" to ast a !ealing spell in t!e same area6it!in t!e ne4t $ !ours. (5ana may re!arge at a 0ifferent rate in a given game 6orl0,of ourse.) 8ote also t!at a magiian may &e una6are of 6!at spells 6ere ast in an area&efore !e arrive0 . . .

1n a mana-ri! area, spells may also &e easier to ast: " or $ to s/ill level.@i/e6ise, in a mana-poor area, spells an &e !ar0er to ast: -" or more. 3!e G5 0ei0esif t!is rule is in effet.

5ana is 0isperse0 an0 6ea/ in a 6orl0 su! as mo0ern Eart!. 3!e average fantasy game6orl0 6ill !ave mu! stronger mana, an0 some !ig!-magi ampaigns 6ill simply ree/ ofmana. 1n any given 6orl0, it is possi&le to vary t!e amount of mana. 'ome lan0s may &emana-ri!, 6!ile neig!&oring areas are mana-poor. 5ana may flo6 in urrents, or in ti0es6it! t!e p!ases of t!e moon. 3!ere may &e rogue mana streams t!at !ange ourse an0inva0e ne6 areas, or a mana 0roug!t may afflit a given loale. Astrologial alignmentsan affet mana, too - t!us even !ere on mana-poor Eart! t!ere 6ill &e plaes an0 timesof t!e year 6!en ultists gat!er to all fort! unseen po6ers . . .

A P magiian 6oul0 /no6 t!e general mana level for at least !is !ome area. e may ormay not /no6 6!et!er it flutuates perio0ially, or if far lan0s !ave 0ifferent manalevels. 1n or0er to 0etermine t!e mana level of t!e loal area at a given time, amagiian must ast a spell speifially to t!at en0.

- - - - - -

." '/ill

- - - - - -

'pell-asting is a s/ill t!at must &e learne0. 3!e 0efault is 8on-

E4istent, an0, 0ue to t!e element of unertainty in FUDGE 5agi

(mentione0 in 'etion .", FUDGE 5agi), t!e ma4imum &ase s/ill level

is Fair. 3!is annot &e raise0 permanently - &ut see 'etion ."#B,

'pell-asting '/ill Alternatives.

ne generi 'pell-asting s/ill is assume0, &ut t!e G5 may re2uiremore if s!e &rea/s magi 0o6n into 0ifferent types. 1t s!oul0 ost

one level ust to get a 'pell-asting s/ill at 3erri&le.

'pell-asting s/ill may &e mo0ifie0 (to a ma4imum of Great) &y t!e

follo6ing:

3a/ing an average time to ast a spell: K. (8ote: t!e G5 assesses

  t!e average time for any given spell propose0. Potent spells mig!t

  ta/e all 0ay, or even longer, 6!ile 3rivial ones mig!t ta/e one to

  five minutes.)

3a/ing a long time to ast a spell arefully: ". (Relative to ea!

  spell, of ourse. For a 3rivial spell: ta/ing a !alf an !our or

  more.)

asting a spell mu! more 2ui/ly t!an normal: -". (For a 3rivial

  spell: one om&at roun0 of onentration.)

Using normal effort to ast a spell: K.

Using e4tra effort to ast a spell (more fatigue t!an normal, or

  ounts as t6o spells ast if t!ere is a limit per 0ay, or re0ues

  'anity more t!an normal, et.): " or $.

Page 141: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 141/159

Using less effort t!an normal to ast a spell: -" or more. (Re0ue0

  fatigue, or it only ounts as !alf a spell against a 0aily limit,

  et.)

First spell-asting of a partiular effet in a given area 6it!in $

  !ours: K. ('ee 'etion ."B, 5ana, for t!e si?e of an area.)

A00itional spell-astings of a partiular effet in a given area

  6it!in $ !ours: -" per asting.

For using aut!enti magi formulae: ". (3!e @a6 of ontagion or t!e

  @a6 of 'imilarity, for e4ample - see +ames Fra?ers lassi

  ant!ropologial stu0y, Q3!e Gol0en oug!Q. ot! @a6s re2uire some

  p!ysial omponent: a feat!er to ast a flig!t spell, a piee of

  t!e su&ets !air to !eal or !urt !er, a 0rop of 6ater t!at

  &eomes a 6ater et, a sti/ t!at &eomes a staff, a &ears/in to

  !ange t!e magiian into a &ear, et. Drafting t!e spell in

  poetial form earns an a00itional ", if t!e G5 is 6illing.)

5ultiple magiians asting a spell t!at t!ey !ave QallQ trie0 &efore:

  " (for t6o to < magiians) or $ (for more t!an < magiians). (<

  is set &y t!e G5, any6!ere from t6o to ten, or even more for lo6-

  magi ampaigns. ne magiian is assume0 to &e t!e primary aster:

  roll only one against !is s/ill.)

5ana-ri! area: " or $ (optional).

8ormal mana area: K

5ana-poor area: -" or more (optional).

t!er mo0ifiers may also apply, su! as in a spell to sear! t!e

  mountains magially for someone you love (") or sear!ing for

  someone youve never met (-").

- - - - - - - - -

."% Resolution

- - - - - - - - -

Ea! spell is t!en resolve0 as an Unoppose0 ation: t!e Diffiulty level is 0epen0ent ont!e spell poteny. 'pells of average poteny !ave a Diffiulty level of Fair, 6!ile moretrivial spells !ave 0iffiultly levels of 5e0iore or Poor. (8o spell !as a Diffiultylevel of 3erri&le - magi ust 0oesnt 6or/ at t!at level.) 5ore potent spells !aveDiffiultly levels of Goo0 to 'uper&, or even &eyon0 'uper& if a truly po6erful effet is0esire0.

1f t!e magiian QsurpassesQ t!e Diffiulty level, t!e spell ours as !e 0esri&e0 it.3!e &etter t!e relative 0egree, t!e &etter t!e result. 3!e magiian suffers -" (or more)to !is Fatigue attri&ute QifQ t!e G5 0eems t!e spell is fatiguing. (1f t!e G5 !as !osen

some ot!er 0ra6&a/, of ourse, apply t!at instea0.)

'ometimes a s/ill roll is t!en nee0e0 to Q0oQ somet!ing 6it! t!e en0 result of a spell.For e4ample, a fire&all nee0s to &e t!ro6n aurately: use t!e 3!ro6ing '/ill an0 Range0Heapon rules in !apter .

Page 142: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 142/159

1f t!e magiian Qe2ualsQ t!e Diffiulty level, t!en a 6atere0-0o6n version of t!e spellours. Eit!er it 6ill !ave a s!ort 0uration, or re0ue0 poteny, or t!ere is a time lag&efore t!e spell ta/es effet, et. 3!ere may &e an une4pete0 si0e effet, t!oug! it6ont &e !armful to t!e magiian. 3!ere is no penalty for t!e magiian &eyon0 a possi&le-" or -$ to Fatigue, at 6orst.

1f t!e magiian rolls Q&elo6Q t!e Diffiulty level, !o6ever, !e is a0versely affete0.3!e energy in!erent in mana las!es out at t!e magiians psy!e instea0 of &eing fouse0as 0esire0. 3!ere may (or may not) &e some visi&le magial effet, &ut it 6ill QnotQ &e

t!e 0esire0 effet, an0, if !e rolle0 poorly enoug!, it may even &e inimial to t!emagiians goals - or !ealt!...

n a faile0 roll, t!e magiian is stunne0 for one om&at roun0 (no ations or 0efense)an0 ta/es at least -" Fatigue. A 3erri&le result al6ays fails.

1f !e rolls a result of -, t!e spell automatially fails (no matter 6!at t!e resultinglevel) Qan0Q !e also temporarily 0rains one level of !is 5agi Potential - see 'etion."", 5agi Potential, for effets. (3!is is t!e ris/iness of magi mentione0 in'etion .", FUDGE 5agi.)

E4amples: arney asts a spell, reate Pi??a, of Average poteny in

  a normal mana area an0 gets -B: a 3erri&le result. 3!e spell fails

  an0 arney is stunne0 for a om&at roun0, &ut !e 0oes QnotQ 0rain a

  level of 5agi Potential &eause !e 0i0 not roll a -. @ater, in a

  mana-ri! area (" to ast), arney ta/es a long time (") to ast

  Detet Foo0, a very 3rivial spell (Poor result or &etter nee0e0 for

  suess). e !as temporarily raise0 !is s/ill to Great, t!e

  ma4imum allo6e0. e rolls a - result, 6!i! is a Poor rolle0

  result. Alt!oug! t!e rolle0 0egree is goo0 enoug! to ast t!e

  spell, arney still fails &eause !e rolle0 a - result. arney

  not only 0oesnt 0etet any foo0, !e also e4!austs one level of

  5agi Potential - ou!;

- - - - - - - - - - - - - - - -

."C Personal 5agi Resistane

- - - - - - - - - - - - - - - -

1f t!e spell is one 6!i! attempts to ontrol anot!er &eing - eit!er mentally, p!ysiallyor spiritually - ppose0 ation rolls are QalsoQ alle0 for. First, t!e magiian astst!e spell (as a&ove) t!en !e !as to overome t!e Personal 5agi Resistane of t!esu&et. 5agi Resistane may &e an attri&ute or gift (Hillpo6er is a goo0 !oie, ift!ere is no speifi anti-magi trait), as t!e G5 0esires. 5agi Resistane may even &ea 0ifferent attri&ute for 0ifferent types of spells (a mental attri&ute for attempts toontrol t!e min0, et.). 3!is seon0 roll is ppose0 - t!e su&et of t!e spell gets a

!ane to resist it, an0 so an influene t!e result.

1f t!e G5 is 6illing, t!e magiian may use t!e result !e ust Qrolle0Q as !is s/ill levelfor t!e ppose0 ation. 3!at is, if !e rolle0 a Great result on t!e spell, !e rolls t!eppose0 ation as if !is s/ill 6ere Great. t!er6ise, !e uses t!e same level !e rolle0initially against.

ontrol an mean many t!ings to 0ifferent G5s. Personal 5agi Resistane 6oul0 resistan attempt to rea0 someones min0 to one G5, &ut not to anot!er. o6ever, 5agiResistane 0oes QnotQ resist any spell t!at alls or reates p!ysial energy to las! outat anot!er &eing. 1f t!e magiian suessfully reates lig!tning to &last t!e su&et,it is not resiste0 &y Personal Resistane it is treate0 as a p!ysial 6eapon.

- - - - - - - - - - - - - -

." ertain 'pell-asting

- - - - - - - - - - - - - -

Page 143: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 143/159

'ometimes a magiian 0esperately nee0s a ertain result. 1n t!is ase, !e may opt not toroll t!e 0ie at all, an0 simply 0rain one level of 5agi Potential for a guarantee0suess. e ta/es t!e usual penalties for losing a level of Potential - see 'etion."", 5agi Potential. 3!is means !ell faint - &e unonsious - after asting t!espell, 6!i! limits t!e utility for ertain spells. 9ou ant ontrol someones min06!en you are unonsious, for e4ample . . .

3!e G5 may restrit t!is to 3rivial spells, or non-Potent spells, or !ave no restritionsat all, &eyon0 re2uiring t!e normal fatigue (or ot!er) penalties. 1f t!e spell is one

t!at oul0 logially &e resiste0 &y t!e su&et, !o6ever, t!e su&et still gets aResistane roll. 1n t!is ase, t!e magiian rolls as if !is s/ill 6ere Great.

- - - - - - - - - - - -

." En!anting 1tems

- - - - - - - - - - - -

1tems may &e permanently en!ante0 in t!is system. 3!e magiian 6or/s for a num&er of6ee/s or mont!s (as re2uire0 &y t!e G5), 0epen0ing on t!e num&er an0 poteny of t!espells 0esire0, an0 t!e general availa&ility of magi items in t!e ampaign. At t!e en0of Qea!Q mont! (or 6ee/), t!e magiian rolls against t6o s/ills: 'pell-asting, an0 t!eappropriate raft s/ill for t!e material &eing 6or/e0. 3!e usual penalties apply onfailing a spell roll. 1f !e surpasses t!e Diffiulty level on ea! roll, t!e spell isslo6ly &eing set into t!e item, one stage at a time. n a roll t!at only mat!es t!eDiffiulty level, t!e 6or/ ounts as only !alf a time perio0, &ut 0oes progress t!een!antment.

&viously, a mana-ri! area 6ill attrat magiians, espeially en!anters.

- - - - - - - - - - - - -

."# FUDGE 5agi ptions

- - - - - - - - - - - - -

3!ese options offer 6ays to ma/e FUDGE 5agi more s6eeping, more relia&le, less ris/y,

an0 even ma/e it availa&le to non-magiians.

- - - - - - - - -

."#" Generali?e0 5agi Potential

- - - - - - - - -

'ome G5s may 6ant t!e players to !ave s6eeping po6ers. 1n t!is ase, ea! level of 5agiPotential allo6s a !arater to try QanyQ magi effet 0esire0. 3!is is in /eeping 6it!ertain fitional settings in 6!i! learning magi involves general priniples rat!ert!an speifi spell effets. 3!is ma/es for a QveryQ free an0 open game, 6!i! may ormay not &e to your tastes.

3!is system still allo6s speiali?ations. 'imply use faults to limit a magiians

a&ility to ast ertain spells. 'ee 'etion C.B"", !arater E4amples, rogo t!e 'out.

- - - - - - - - -

."#$ 5agiians 8on-5agiians

- - - - - - - - -

3!e G5 may allo6 non-magiians to ast spells. 1n t!is ase, it is ris/y, as t!ere is no5agi Potential us!ion - one severe failure is enoug! to 0evastate t!e !arater.'till, in an emergeny, it may &e 6ort! t!e ris/. 'u! a !arater 6oul0 still nee0 to!ave some 'pell-asting s/ill, !o6ever. (ut see 'etion ."#B, 'pell-asting '/illAlternatives).

As a su&stitute for 5agi Potential speiali?ation, t!e G5 loo/s over t!e !arater s!eet

(!e/ing traits, personality, an0 !arater &a/groun0) an0 0ei0es if a propose0 spell6oul0 &e appropriate for t!e !arater. 3!e !arater must !ave some aptitu0e in t!epropose0 spell su&et, or !e may not ast su! a spell. For e4ample, a traine0 fig!ter

Page 144: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 144/159

Page 145: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 145/159

  asting.

  ) A level of 5agi Potential an only &e 0eplete0 on a !urrie0

  spell-asting attempt t!at fails &a0ly.

  %) A magiian annot 0rain a level of 5agi Potential on t!e first

  spell ast ea! 0ay, or 6!en t!e moon is full, or if t!e mana

  level is lo6 (not enoug! mana to &a/las! potently), et.

------------------------------------------

.$ 'ample 5irale 'ystem: FUDGE 5irales

------------------------------------------

Date: Deem&er, "##$

y: 'teffan 'ullivan

ere is a sample mirale system (not generi), &ase0 on t!e follo6ing premises mentione0

in 'etion $.C, 5irales:

an mirales our &y petition: 9es.

H!o an petition: Anyone. oly persons !ave an a0vantage. (A !oly

  person is one 6it! t!e supernormal po6er: Divine Favor, an0 6!ose

  &e!avior is in syn! 6it! t!e 0eitys goals - G5 0eision on !o6

  t!e player is roleplaying.) Religious 1nvestiture - a soial title

  t!at may or may not oini0e 6it! Divine Favor - is not re2uire0,

  an0, in fat, 0oes no goo0 if &e!avior is inappropriate.

ertainty of petitione0 mirales: 5e0iore.

roa0 or speifi re2uests: 'peifi re2uests are more li/ely to &e grante0.

- - - - - - - - - -

.$" Divine Favor

- - - - - - - - - -

Divine Favor is a supernormal po6er t!at an &e ta/en more t!an one. Ea! time DivineFavor is ta/en, it is 0e0iate0 to a single 0eity. 1t is possi&le to !ave Divine Favorfrom more t!an one 0eity in a polyt!eisti 6orl0, or you an !ave multiple steps ofDivine Favor from a single 0eity. Ea! step of Divine Favor ounts as Qt6oQ supernormalpo6ers (reommen0e0).

Divine Favor an &e temporarily lost if t!e !arater 0oes not at in aor0ane 6it! t!e0eitys 0esires. Usually a perio0 of atonement is re2uire0 to regain Divine Favor. 3!ismay &e instantaneous for a meriful 0eity, or it may ta/e up to a mont! for striter0eities. All steps are lost an0 regaine0 as a unit 6!en t!is !appens.

- - - - - - - - - - - - - -

.$$ Petitioning a 5irale

- - - - - - - - - - - - - -

A !arater may petition a mirale at any time. o6ever, some 0eities 0o not li/e to &e0istur&e0 for trivial matters, an0 may ignore re2uests 6!en it is o&vious t!e !arater!asnt even trie0 to !elp !imself.

1n FUDGE 5irales, t!e petition s!oul0 &e fairly preisely 6or0e0. Rat!er t!an a simple,Please !elp me, t!e !arater s!oul0 fous t!e plea: He are starving, please fee0 us,or, 5y frien0 is 0ying, please !eal !im. A !oly !arater an petition for anymiraulous result 0esire0, !o6ever - t!ere is no esta&lis!e0 list of mirales.

Page 146: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 146/159

!araters 6it!out Divine Favor !ave a Petitioning s/ill of Poor (or 5e0iore in a more0eity-ative game). 3!ose 6it! one or more steps of Divine Favor !ave a Petitionings/ill of Fair. Petitioning s/ill annot &e raise0. (1n a !ig!-level 0eity-ativeampaign, Petitioning s/ill an &e raise0 to Goo0 at t!e ost of one supernormal po6er.)Petitioning s/ill QanQ &e mo0ifie0, !o6ever - see t!e ne4t setion.

3o resolve a petition, ma/e an Unoppose0 ation roll against Petitioning s/ill. Ea!step of Divine Favor grants t!e !oly !arater one e4tra !ane to roll t!e 0ie in apetition to !is 0eity.

n a Fair or 6orse result, t!e roll is a failure. 1f t!e !arater !as any steps ofDivine Favor from t!e same 0eity, !e may roll again for ea! step (t!is 0oes not ount asa separate petition). e an stop at any point - only t!e last result rolle0 ounts.3!is means a !arater 6it! t6o steps of Divine Favor an try one, t6o, or t!ree rolls.1f !e gets Goo0, Fair, an0 5e0iore results, in t!at or0er, t!e result of t!e petition is5e0iore.

n a Fair or 5e0iore result, t!e petition isnt ans6ere0 &y t!e 0eity, &ut t!e 0eityisnt annoye0 &y t!e petitioner. n Poor or 6orse result, !o6ever, t!e 0eity is angry6it! t!e !arater, an0 t!ere 6ill &e a -" on t!e ne4t petition attempt. 1f t!e 0eity isevil, a mirale may atually our, &ut not one t!e petitioner is li/ely to enoy...

n a Goo0 or &etter result, t!e petition is grante0. 3!e &etter t!e rolle0 result, t!e&etter t!e ans6er to t!e prayer. For e4ample, a Goo0 result !eals one 6oun0 or 6oun0level, 6!ile a 'uper& result totally !eals t!e !arater. A Goo0 result oul0 all a

6olf to 0efen0 t!e petitioner, 6!ile t!ree lions mig!t ans6er a 'uper& result. An0 so on.

- - - - - - - - - - - - - - - - - - - - - - - -

.$B 5o0ifiers to t!e Petitioning '/ill @evel

- - - - - - - - - - - - - - - - - - - - - - - -

3!e G5 0ei0es if any mo0ifiers are applia&le. 'uggeste0 mo0ifiers:

3!e petitioners &e!avior !as &een stritly in aor0ane 6it! t!e

  0eitys 0esires: "

3!e petitioners &e!avior !as not &een in aor0ane 6it! t!e 0eitys

  0esires: -" or more

3!e petition 6ill furt!er t!e 0eitys 0esires: "

3!e petition goes against t!e 0eitys 0esires: -" or more

3!e petition involves t!e 0eitys sp!ere of influene: " (alling

  for a fire&all from a fire go0, for e4ample. 3!is is not

  appropriate for a 'upreme Go0, 6!ose sp!ere enompasses all

  t!ings.)3!e petition involves an element antagonisti to t!e 0eity: -" or more

  (as/ing t!e Fire 0eity to use 6ater, for e4ample.)

3!e petition is p!rase0 too generally: -" or more

3!e petitioner !as not trie0 to !elp !imself first: -" or more.

3!e petition is too trivial to &ot!er t!e 0eity 6it!: -" or more

3!e petition is a simple, &ut important, re2uest: ", provi0e0 t!e

  petitioner !as e4!auste0 !is o6n a&ilities to aomplis! t!is tas/.

  (E4ample: re2uesting a piee of !al/, 6!i! is trifling, &ut

  simply annot &e foun0 any6!ere near t!e !arater. 1n t!is ase,

Page 147: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 147/159

  !al/ 6oul0 !ave to &e essential to t!e !araters state of &o0y,

  min0 or soul.)

3!e last petition 6as a Poor or 6orse result: -"

3!e 0eity feels t!e petitioner is alling for !elp too fre2uently: -"

  or more (ptional - may &e invo/e0 &y a G5 annoye0 at onstant

  re2uests for mirales . . .)

LEn0 of file FUDGEa. 3!e A00en0a ontinue in file FUDGE&.M

LFile FUDGE&, V"K of "K.M

FUDGE: Freeform, Universal, Do-it-yourself Gaming Engine

A Free Role-playing Game (RPG).

opyrig!t "##$, "##% &y 'teffan 'ullivan

*ersion: +une, "##%

OOOOOOOOOO

A00en0a (ontinue0)

OOOOOOOOOO

A00en0a: 'amples an0 ptions  .B 'ample Psioni 'ystem: FUDGE Psi  .B" Psioni Po6ers  .B$ Psioni '/ills  .BB Psy!i Reservoir  .B Psioni Ations

  .B% Desperation Psionis  .BC Psi 5o0ifiers 'ummary  .B Psi E4amples  . Alternate Rules  ." n-t!e-Fly !arater reation  .$ Running FUDGE Dieless  .B pen-En0e0 Die  . eroi Evasion  .% 3ra/ing Houn0s

-------------------------------------

.B 'ample Psioni 'ystem: FUDGE Psi

-------------------------------------

Date: Fe&ruary, "##B Deem&er, "##B

y: '!a6n Gar&ett an0 'teffan 'ullivan

3!ere are t!ree types of Psi traits in t!is system: Po6ers, s/ills, an0 Psy!iReservoir. nly psioniists !ave Po6ers an0 t!e s/ills to ativate t!em, &ut everyone!as a Psy!i Reservoir to resist psioni atta/s.

- - - - - - - - - - -

.B" Psioni Po6ers

- - - - - - - - - - -

3!e G5 must 0ei0e !o6 preisely to 0efine Psi Po6ers. 'ine ea! Po6er must &e &oug!tseparately, 0efining t!em &roa0ly ma/es for more po6erful !araters.

Page 148: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 148/159

3!e follo6ing !art s!o6s some &roa0 groups t!at inlu0e more narro6ly 0efine0 Psi po6ergroups liste0 6it! t!em. 3!ese in turn ontain even more narro6ly 0efine0 po6ers, 6!i!a G5 may use as in0ivi0ual Po6ers if 0esire0. 3!is list may &e regroupe0, e4pan0e0, somepo6ers 0isallo6e0, a narro6ly 0efine0 group ma0e into a &roa0 group t!at inlu0es ot!erpo6ers, et. 3!e list is not inten0e0 to &e ompre!ensive, &ut merely a sample.

L3A@EM*ery roa0 Groups 5il0ly roa0 Groups 8arro6 Groups----------------- ------------------- -------------

Antipsi Distort  8ullify  ResistE'P Astral Proetion  3elesense lairau0iene  lairvoyane  @oate &et  @oate Person  'ense Aura  3emporal Revelation Postognition  Preognition  Psy!ometryPsy!o/inesis ontrol Animate ealing  @evitation  5eta&olism ontrol  '!apes!ifting  ontrol 1nanimate Fore '!iel0  P!oto/inesis  'onar/inesis  3ele/inesis  3ransmogrify &et  Eletro/inesis Alter Eletri urrent  ontrol Eletrial Devies  y&erpsi  Eletri last  3emperature ontrol ryo/inesis  Pyro/inesis3elepat!y Empat!y Emotion ontrol  Emotion 'ensing

  5in0 '!iel0  5ental ommuniation 5in0 Rea0ing  3!oug!t 'en0ing  5ental ontrol Alter 5emory  Persuasion  Prevent lear 3!in/ing  'en0 *iolent Energy  3ele!ypnosis  *ampirism orro6 '/ill  Drain Psy!i Reservoir  Drain ealt!  Drain Energy3eleportation 3eleport 'elf  3eleport t!er  3eleport &et  Planar 3ravel  pen Dimension PortalLE8D 3A@EM

3!e G5 s!oul0 let t!e players /no6 6!at 0ept! of Psi s/ills s!e is using. Ea! Po6erosts one 'upernormal Po6er (t6o gifts).

Putting one level in a Po6er gets it at 3erri&le. Po6ers may t!en &e raise0 at t!e ostof t6o Qs/illQ levels per level, if using t!e &etive !arater reation system. Fore4ample, raising 3ele/inesis Po6er to Poor re2uires t6o s/ill levels, an0 raising it to5e0iore 6oul0 ost t6o more s/ill levels.

1f a G5 envisions a psi-ri! ampaign, of ourse, t!e osts s!oul0 &e mu! !eaper.Allo6ing many free levels of 'upernormal Po6ers is a goo0 6ay to 0o t!is, &ut &e autious

a&out tra0ing t!em for mun0ane traits.

Po6er levels 0efine range, 2uantity or si?e of su&et affete0, et. - see 'etion $.,Psi. A Fair Po6er an 0o 6!atever t!e 0efault average is for t!e ampaign 6orl0.

Page 149: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 149/159

'ome tas/s re2uire a minimum Po6er level, as set &y t!e G5. 1f t!e !arater !as t!ePo6er, &ut not at t!e minimum level re2uire0, !e may not attempt t!e ation unless !euses Desperation Psionis ('etion .B%). 1f t!e psi !as t!e appropriate Po6er at t!reeor more levels a&ove t!e minimum re2uire0, !e is at " for t!at use.

8o psioni a&ility an &e use0 unless t!e !arater !as t!e Po6er liste0 on !is !araters!eet.

A !arater may ta/e a QlatentQ psi Po6er at t!e ost of one gift. e ant use t!e

Po6er (may not ta/e any relate0 psi s/ills), &ut later in t!e ampaign !e may spen0 EPe2ual to anot!er gift to a6a/en t!e Po6er. e 6oul0 t!en !ave to learn t!e s/ills toontrol t!e Po6er.

1t is also possi&le to ta/e some interesting faults t!at 6ill limit t!e nature (an0re0ue t!e ost) of any Po6er. Usa&le only in emergenies is a ommon t!eme infition, for e4ample.

- - - - - - - - - - -

.B$ Psioni '/ills

- - - - - - - - - - -

9ou annot attempt any psioni ation unless you !ave t!e speifi s/ill to ontrol t!e

Po6er in 2uestion. Ea! Po6er must !ave an aompanying s/ill of orrespon0ing &roa0nessor narro6ness (ontrol 3ele/inesis, Use 3elepat!y, Rea0 5in0s, et.).

3!e 0efault for psioni s/ills is 8on-e4istent. Raising a s/ill to 3erri&le osts ones/ill level, et. '/ills may &e ta/en as !ig! as Fair at t!e &eginning of a game. (3!eG5 may allo6 !ig!er levels if t!e ampaign is entere0 aroun0 psioni a&ilities.) 3!eymay &e improve0 t!roug! normal !arater 0evelopment, an0 ne6 ones may &e a00e0 if t!e G5is 6illing. 3!e player s!oul0 !ave a goo0 story onerning a6a/ening ne6 s/ills,!o6ever.

- - - - - - - - - - - -

.BB Psy!i Reservoir

- - - - - - - - - - - -

Psy!i Reservoir is a measure of ra6 psi po6er availa&le. @i/e most attri&utes, Psy!iReservoir is at Fair for every !arater unless 0eli&erately altere0. 3!e G5 may set t!e0efault lo6er, an0 t!ere may &e a eiling on !o6 !ig! Psy!i Reservoir an &e set.

5erely !aving a Psy!i Reservoir attri&ute 0oes not mean t!e !arater is apa&le ofatively using psi. t!er psioni Po6ers an0 s/ills are neessary to ativate t!ePsy!i Reservoir.

A lo6 Psy!i Reservoir an negatively mo0ify any ative psi a&ility, 6!ile a !ig!Reservoir an &e tappe0 to inrease your !anes of suess - see 'etion .BC, Psi5o0ifiers 'ummary.

A psioniist taps !is Psy!i Reservoir 6!en !e uses a psy!i s/ill. ngoing usegra0ually 0rains a Reservoir, an0 s!ort &ut !eavy-0uty use of a psi Po6er also 0rains aReservoir, &ut normal &rief use 0oesnt. o6ever, a rolle0 0egree of 3erri&le or 6orse on

a psioni s/ill roll al6ays lo6ers Psy!i Reservoir a minimum of one level.A psioniist an also attempt to 0rain !is Psy!i Reservoir 0eli&erately. 3!is may &e0one to gain a &onus to a psioni s/ill (see 'etion .B, Psioni Ations), or to aPo6er (see 'etion .B%, Desperation Psionis).

3!ere is no Qimme0iateQ penalty for 0ropping a level of Psy!i Reservoir, as long as itremains 3erri&le or !ig!er. o6ever, your ne4t use of psi may &e affete0: t!ere is anegative mo0ifier for using a Psy!i s/ill 6!en your Psy!i Reservoir is &elo6 Fair.

1f t!e Psy!i Reservoir is 0raine0 to &elo6 3erri&le, t!e !arater imme0iately losesonsiousness. 1t re2uires a Goo0 roll versus a onstitution attri&ute to regainonsiousness, 6!i! may &e attempte0 every om&at roun0.

Even after regaining onsiousness, a !arater 6it! Psy!i Reservoir &elo6 3erri&le isin trou&le. 3!e G5 may impose any type of afflition s!e 0esires on su! a !arater

until t!e Psy!i Reservoir rea!es at least 3erri&le. 'uggeste0 afflitions inlu0emil0 insanity (!alluinations, 0elusions, paranoia, et.), p!ysial 0e&ility (0rooling,s!a/ing, t6it!ing, et.), attri&ute re0utions, an0 negative mo0ifiers for even non-psiations.

Page 150: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 150/159

A !arater an regain one level of !is Psy!i Reservoir for ea! 6ee/ (or 0ay, or6!atever t!e G5 sets) of rest, up to !is urrent ma4imum level.

- - - - - - - - - - -

.B Psioni Ations

- - - - - - - - - - -

36o /in0s of psioni ation are possi&le, ppose0 an0 Unoppose0.

An ppose0 ation is a psioni atta/ upon an un6illing su&et. 3!e atta/er rollsagainst !is speifi psioni s/ill, an0 0efen0er rolls against a Hillpo6er attri&ute toresist. (A 0efen0er may !ave an appropriate psi s/ill to use instea0, su! as 5in0'!iel0.) An e4ample of an ppose0 ation 6oul0 &e an attempt to reate fear in someone.

Unoppose0 psioni ations usually target inanimate o&ets. An Unoppose0 ation oul0 &eas simple as e4amining an o&et psy!ially, or as omple4 as opening a 0imensional 0oorat ones feet. 3ele/inetially !urling an o&et at a foe is an Unoppose0 ation &eauset!e o&et, not t!e foe, is t!e su&et of t!e psioni s/ill.

H!en a Psi 6is!es to use an a&ility, t!e player 0esri&es t!e result !e 6ants to t!e G5.3!e G5 t!en assigns a Diffiulty level to t!e ation. Even if a psi overomes a0efen0ers Hillpo6er roll to resist, !e must still roll t!e Diffiulty level or !ig!er to

suee0 at a tas/.3!ere may also &e a minimum Po6er level nee0e0 in or0er to attempt an ation. Fore4ample, tele/inetially lifting a penil mig!t only re2uire a 3erri&le 3ele/inesisPo6er, &ut lifting a large &oo/ mig!t re2uire a 5e0iore 3ele/inesis Po6er, an0 lifting aar mig!t re2uire a 'uper& 3ele/inesis Po6er. 1f t!e psis Po6er level is t!ree or morea&ove t!e minimum nee0e0, !e gets a " to !is s/ill level.

5entally lifting a penil mig!t only re2uire a 3erri&le Po6er

  level, &ut manipulating it to sign ones name 6oul0 pro&a&ly

  re2uire a 'uper& s/ill result. 3o aurately forge anot!er

  persons signature 6oul0 not only re2uire a 'uper& 3ele/inesis

  s/ill result, &ut also a Fair or &etter Forgery s/ill result.

3!e time re2uire0 to ativate a psioni a&ility 0epen0s on t!e poteny of t!e 0esire0effet an0 t!e Po6er level of t!e !arater. 1t is set &y t!e G5. 3!is an range from asingle om&at roun0 to !ours of onentration. 3!e in0ivi0ual an also vary t!e timeonentrating (6!i! must &e uninterrupte0) to spee0 up t!e results or inrease t!e!anes of suess - see 'etion .BC, Psi 5o0ifiers 'ummary.

3!e Psi no6 applies all mo0ifiers an0 rolls against t!e Diffiulty level using t!eappropriate s/ill. 1n an ppose0 ation, &ot! parties involve0 ma/e t!eir rolls. n tieresults, t!e status 2uo is maintaine0, 6!atever t!at may &e.

At t!is point, a psi (or animate target of a psioni atta/) may attempt to sarifie oneor more levels of Psy!i Reservoir to augment !is rolle0 result. 3!at is, if a psifails in an Unoppose0 ation, !e may stress !imself in attempt to suee0. 1n an ppose0ation, t!is an &e onsi0ere0 t6o people lo/e0 in psioni om&at, ea! struggling to&oost t!eir po6er a &it to overome t!e ot!er.

3o augment a rolle0 result, a Psioniist rolls against t!e psioni s/ill !e ust use0,6it! urrent mo0ifiers still effetive. 1f t!e result is Goo0, !e may sarifie onelevel of Psy!i Reservoir to give !im a " on t!e result of t!e s/ill attempt. n aresult of Great, !e may sarifie one or t6o levels, gaining " for ea! level, an0 on aroll of 'uper& or &etter, !e may sarifie up to t!ree levels of Psy!i Reservoir. n aresult of Fair, 5e0iore or Poor, t!ere is no effet: !e may not sarifie a level ofPsy!i Reservoir, &ut t!ere is no penalty for !aving trie0. n a result of 3erri&le or6orse, !o6ever, !e not only 0rains one level of Psy!i Reservoir, !e also QlosesQ onelevel of rolle0 result. 3!is an intensify any negative onse2uenes of !aving faile0.

1f one party of an ppose0 ation is suessful in augmenting !is rolle0 result, t!eot!er may t!en try to augment !is. 3!ey may ontinue to tra0e sarifiing levels ofPsy!i Reservoir until one of t!em fails to !ange t!e result, or falls &elo6 3erri&le

Psy!i Reservoir.

'omeone 0efen0ing 6it! no psioni a&ilities rolls against Hillpo6er-$ to augment !isresult.

Page 151: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 151/159

ne augmenting - if any - is omplete, t!e G5 0ei0es t!e 0uration of t!e effets - t!e&etter t!e roll, t!e &etter t!e results. 'ome effets 6ill &e permanent, su! asealing. ontinuous onentration may &e re2uire0 to sustain ot!er effets t!is mayslo6ly 0rain ones Psy!i Reservoir.

Psioni a&ilities are sometimes 0angerous to use. A rolle0 0egree of 3erri&le or 6orse6ill usually result in t!e e4at opposite of t!e 0esire0 outome, or some ot!erentertaining &a/fire. 1n a00ition, t!e psi loses one level of Psy!i Reservoir, asoutline0 in 'etion .BB. 1t may also !ave a gruesome result: &rain !emorr!age, loss of

sanity, or a similar outome. A 3erri&le result on an ppose0 psioni ation an meant!e loser is no6 psy!ially open to !is opponent. 'u! an open !annel to anot!erspsy!e means t!at if t!e 6inner !as any psy!i a&ility at all, !e an automatially 0ra6on t!e losers Psy!i Reservoir to po6er !is o6n a&ilities. 3!e G5 s!oul0 0eterminet!ese effets &ase0 on t!e situation at !an0.

- - - - - - - - - - - - - -

.B% Desperation Psionis

- - - - - - - - - - - - - -

r0inarily, if t!e minimum Po6er level of a propose0 psioni ation is !ig!er t!an t!e!araters Po6er level, t!e psioniist may not attempt t!e ation at all. o6ever, ifone is 0esperate enoug!, !e QanQ try it - at a great prie.

For ea! level of Psy!i Reservoir voluntarily 0raine0 Q&eforeQ t!e s/ill roll, apsioniist an inrease !is Po6er level &y ". 'imply pus!ing t!e Po6er level up tomat! t!e minimum level nee0e0 is all it ta/es to try t!e s/ill - &ut !e is at -$ to !iss/ill for Qea!Q level of Psy!i Reservoir !e 0raine0 for t!is attempt.

Unli/e augmenting a rolle0 result (as 0esri&e0 in t!e previous setion), 0raining onelevel of Psy!i Reservoir Q&eforeQ t!e 0ie roll is automatially suessful.

3!is is o&viously not for asual use: t!e ris/ of a 3erri&le outome is mu! !ig!er t!annormal, as 6ell as t!e guarantee0 0rain on Psy!i Reservoir. 8onet!eless, if one 6ere&eing atta/e0 &y t!e 'pa6n of 3!e t!er, a 0emon of tremen0ous po6er, one mig!t tryanyt!ing to survive.

- - - - - - - - - - - - - -

.BC Psi 5o0ifiers 'ummary

- - - - - - - - - - - - - -

Apply as many mo0ifiers to t!e s/ill as are appropriate:

L3A@EM

Psy!i Reservoir @evel: Psioni '/ill use at:

  5e0iore -"

  Poor -$

  3erri&le -B  elo6 3erri&le Pro!i&ite0

LE8D 3A@EM

'/ill augmente0 &y 0raining Psy!i Reservoir: " per level

3erri&le or 6orse result on s/ill augmenting attempt: -"

Desperation attempts: -$ per level of Psy!i Reservoir 0raine0

Po6er level is t!ree or more greater t!an neessary for t!e tas/: "

onentration time re0ue0 &y !alf: -"

Page 152: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 152/159

onentration time 0ou&le0: "

ertain 0rugs, 0evies, fiel0s, star alignments, areas, et., an also

  !ave mo0ifiers. As a G5-!osen option, psionis may &e &lo/e0 &y

  metal - eit!er all metal or ust ertain ones.

- - - - - - - - - -

.B Psi E4amples

- - - - - - - - - -

9ar0mo6er 5an 6ants to mo6 t!e la6n psionially - !e nee0s t!e pratie. e urrently!as a Goo0 Psy!i Reservoir an0 an interesting assortment of psi Po6ers an0 s/ills. 3!eG5 0ei0es t!at to move an0 ontrol t!e yar0 mo6er is a Great Diffiulty level tas/ on3ele/inesis s/ill. 1t re2uires only 5e0iore 3ele/inesis Po6er, !o6ever. 9ar0mo6er 5an!as a Goo0 3ele/inesis Po6er &ut only Fair 3ele/inesis s/ill. 1t may &e toug! to 0o it6ell, &ut !es 6illing to try it.

9ar0mo6er 5an 0elares !es going to spen0 t6ie as mu! time onentrating (") an0 isalso un0er t!e influene of at!-%, a psi- en!aning 0rug ("). e rolls a -" result,6!i! means a Goo0 3ele/inesis effort 0ue to !is mo0ifiers. e ust misse0 t!eDiffiulty level. 'ine !is po6er is a0e2uate to move t!e la6n mo6er, !e still mo6s t!ela6n tele/inetially, &ut 0oesnt 0o a very goo0 o&. 1n fat, it loo/s sloppy: t!ereare t!in strips of unmo6e0 grass !ere an0 t!ere, an0 !e too/ out !alf of !is 0aisy &e06it! one poorly aime0 s6ipe.

'ine t!is is a ontinue0 use, t!e G5 0ei0es t!at for ea! !our spent mo6ing !e re0ues!is Psy!i Reservoir &y one level. 1t ta/es !im t6o !ours.

3!e ne4t 0ay, 9ar0mo6er 5an 0ei0es t!e 0iretor of t!e loal government psioni resear!faility s!oul0 &e 5oleularly Rearrange0. (es al6ays snooping aroun0, an0 !as &een/no6n to lo/ up psis in t!e past.) 3!e G5 rules t!at 5oleularly Rearranging a !umanot!er t!an t!e Psi !imself is a 'uper& Diffiulty level tas/ against t!e '!apes!ifts/ill, an0 re2uires at least a Great '!apes!ift Po6er. 1t is also a ta4ing t!ing to 0o:

it 6ill 0rain one level of Psy!i Reservoir at t!e en0 of t!e ation. 1t 6ill &eoppose0 &y t!e 0iretors Presene attri&ute, 6!i! is lose as t!is ampaign omes to6illpo6er.

Fortunately for 9ar0mo6er man, !e !as t!e '!apes!ift Po6er an0 s/ill &ot! at 'uper&level. e also onsumes a 0ou&le 0ose of at!-%, giving !im a $ in t!e ppose0 ation,&ut severely ris/ing si0e effets. is Psy!i Reservoir is 0o6n to 5e0iore fromativities t!e nig!t &efore (-" to s/ill). 9ar0mo6er man rolls a -" Result. 3!is ismo0ifie0 -" for lo6 Psy!i Reservoir, an0 $ for at!-%, giving !im a 'uper& Result.

3!e poor 0iretor !as a Goo0 Presene an0 Fair Psy!i Reservoir. e gets lu/y an0rolls a Great Presene result trying to resist t!e psioni atta/. ut Great is not goo0enoug! (9ar0mo6er man got a 'uper& result), so !e tries to augment !is result &ysarifiing a level of Psy!i Reservoir to fig!t t!e rearrangement of !is moleules.is sarifie roll (against Presene) is a Goo0 Result, so !e inreases !is result to

'uper&. es still !ol0ing on, &ut ust &arely. Also, !is Reservoir 6ill &e 5e0ioreafter t!is roun0 of psy!i om&at.

9ar0mo6er 5an, not to &e out0one, attempts to sarifie !is o6n Psy!i Reservoir. estarte0 t!e om&at 6it! a 5e0iore Psy!i Reservoir an0 full of at!-%, so !e stillapplies t!e " overall mo0ifier to !is 'uper& '!apes!ift s/ill on !is augmentation roll.e easily a!ieves a Goo0 Result, an0 !e t!erefore augments Q!isQ result to 'uper&".(After t!is roun0, !is Reservoir 6ill also 0rop anot!er level.)

3!e 0iretor 0esperately tries to augment !is result again, &ut rolls a Fair result: !esrea!e0 t!e limit of !is a&ility to stave off 0efeat. 9ar0mo6er 5an rearranges t!e0iretor into a lovely &us!, an0 stares &lan/ly at t!e outome. At t!is point, !isPsy!i Reservoir 0rops one more level, as re2uire0 &y t!e G5 for su! a ta4ing ation.

'ine !e lost one level of Psy!i Reservoir augmenting !is s/ill, an0 anot!er for t!e0iffiult '!apes!ift ation, 9ar0mo6er 5an is no6 left 6it! a 3erri&le Psy!i Reservoir

!e0 &etter not try anyt!ing t!is 0iffiult for a 6!ile. Also, t!e G5 0eman0s a Goo0Diffiulty level roll against onstitution to avoi0 any unpleasant si0e effets from t!eat!-% over0ose. 9ar0mo6er 5an gets a 5e0iore result, missing &y t6o levels. 3!e G5smiles at t!e player, an0 seretly ots 0o6n t!at t!e ne4t time !e uses at!-%, !ell

Page 153: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 153/159

!alluinate t!at t!e 0iretor !as returne0 to !uman form an0 is out to get !im . . .9ar0mo6er 5an may some0ay 0rain !is Psy!i Reservoir fig!ting someone t!at isnt t!ere.

--------------------

. Alternate Rules

--------------------

ne of FUDGEs &asi premises is t!at people !ave 0ifferent tastes. ere are a olletionof alternate rules setions for 0oing t!ings slig!tly 0ifferently.

- - - - - - - - - - - - - - - - - - - - - - - - -

." Alternate 'etion ".: !arater reation

- - - - - - - - - - - - - - - - - - - - - - - - -

Date: Deem&er, "##$

y: E0 eil

1nstea0 of reating !araters &efore starting t!e game, reate t!em as t!e gameprogresses.

3!e G5 assigns a num&er of Qs/illQ levels availa&le to a P 0uring a session. 3!iss!oul0 &e &ase0 on !o6 finely t!e G5 0efines s/ills: a&out "K to "% for &roa0 s/ill-groupgames, an0 may&e t6ie t!at for fine s/ill-group games. 3!ese may &e tra0e0 at t!eregular rate of t!ree s/ill levels O one attri&ute level, or si4 s/ill levels O one gift.Faults may also &e ta/en, su&et to G5 approval.

3!e players start 6it! most of t!e !arater s!eets &lan/ - simply 6rite out a &riefsentene or t6o 0esri&ing t!e !arater in a general 6ay. (+e& is a surly 06arf, agoo0 fig!ter, 6!o is out to ma/e a name for !imself as a mean ustomer - an0 pi/ up someloot on t!e 6ay. e li/es to tal/ toug!, an0 0oesnt are mu! for !alflings.)

As t!e !arater is onfronte0 6it! !allenging situations, t!e player must 0ei0e t!elevel of t!e trait in 2uestion.

 

For e4ample, t!e Ps are onfronte0 6it! a ruine0 astle to

  e4plore, an0 all t!e players state t!eir !araters are loo/ing for

  !i00en passage6ays. At t!is point, ea! player must set !is Ps

  s/ill in fin0ing !i00en passage6ays (!o6ever t!e G5 0efines su! a

  trait: Pereption attri&ute, or Fin0 i00en s/ill, or Ar!iteture

  s/ill, et.). 3!ose 6!o are not yet 6illing to set su! a trait

  must stop sear!ing: if you use a trait, you must 0efine it.

'ine setting an initial s/ill at Fair level uses up t6o s/ill levels, an0 setting it at'uper& uses up five levels, one must arefully 6eig! spen0ing levels on s/ills as t!eyare use0 versus saving t!em for emergeny situations.

As usual, attri&utes are onsi0ere0 Fair unless altere0, an0 most s/ills 0efault to Poor.3a/ing a trait at a level &elo6 t!e 0efault a00s to your availa&le s/ill level pool, ofourse. o6ever, you may only 0efine a trait as it is use0 in a game situation.

E4periene points are given out as usual, &ut EP a6ar0e0 are re0ue0 &y any unuse0 s/illlevels after ea! session. 3!at is, if you !ave t6o levels left after t!e first session,an0 t!e G5 a6ar0s you t!ree EP, you only get one more level for t!e ne4t session, sineyou alrea0y !ave t6o levels unuse0. EP, in t!is ase, an &e use0 eit!er to raisee4isting s/ills, as 0isusse0 in 'etion %.$, &etive !arater Development, or t!eyan &e use0 to a00 ne6 s/ills, as 0isusse0 in t!is setion, a&ove. 1t osts more EPs to

raise an e4isting s/ill t!an it 0oes to 0efine a previously un0efine0 s/ill in t!is on-t!e-fly system. EP s!oul0 &e slig!tly !ig!er un0er t!is system t!an a regular !araterreation system, per!aps a range of up to ten per session.

Page 154: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 154/159

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

.$ Alternate 'etion B.$: Dieless Ation Resolution

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Date: 5ay, "##%

y: Reimer e!ren0s, rY&e!renNinformati/.uni-/l.0e

3!is setion !an0les 6ays of resolving onflits 6it!out resorting to t!e use of 0ie.3!ere are reasons to 0o a6ay 6it! 0ie: some people fin0 0ie me!anis too intrusive forplay ot!ers may 6ant to get ri0 of ran0omness altoget!er.

o6ever, 0ieless ation resolution is ill-suite0 to simulation-&ase0 gaming, 0espite t!efat t!at t!e game an (an0 s!oul0) feel ust as real as one 6it! 0ie. Also, 0ielessresolution is usually more 0eman0ing of t!e G5 t!an rolling 0ie to selet an outome.Even more so as t!ere is no !ar0-an0-fast rule for resolving onflits 6it!out 0ieinstea0, some reativity is re2uire0 of t!e G5 to fill in ertain &lan/s.

- - - -

.$" asis

- - - -

3!e &asi i0ea &e!in0 0ieless ation resolution is simple: t!e G5 0ei0es upon anappropriate outome, &ase0 on player input an0 t!e situation at !an0. 3!e 0etails oft!is, !o6ever, an &e more ompliate0.

3!e i0ea is to use ause an0 effet to onvey t!e feeling t!at 6!atever !appens to t!e!araters is not 0ue to 6!im, &ut ours &eause of t!e logi of t!e situation an0 t!erelevant !istory of everyone involve0. 1t is important t!at any event (6it! e4eptions,of ourse) appears to a &e a logial effet of t!e pree0ing events. 3!ere is usually nota single event t!at is Qt!eQ outome. 3!e G5 !as to !oose &et6een several possi&leoutomes - 6!i! may vary 6il0ly in terms of suess an0 failure.

onse2uently, t!e t6o most important parts in resolving an ation are t!e reasons for a

partiular outome an0 t!e onse2uenes of t!at outome.

Reasons are numerous. Foremost among reasons for suess an0Ior failure is of ourseeffetive s/ill. o6ever, a game 6!ere a suffiiently s/ille0 !arater al6ays 6ins an0an inompetent !arater al6ays fails 6oul0 &e 2uite &oring 0ue to its pre0ita&ility.'o 6e !ave to 0iversify t!ese results, &ut in a 6ay t!at 0oesnt feel artifiial.

He 0o t!is &y aounting for ot!er fators &esi0es effetive s/ill. 3!ese fators aninvolve t!e environment (slipping in a pu00le), e2uipment (a gun t!at ams at a ritialmoment), time onstraints (0efusing a &om& &efore it goes off), 8P ations (a !araterstepping in t!e 6ay), et. 3!e i0ea is not to aount for all possi&le fators, ust tofin0 one or t6o reasons t!at ma/e t!e outome seem logial.

Detaile0 0esription is essential to 0ieless ation resolution. Desription not only oft!e environment, &ut also of t!e !araters. 8oting t!at a !arater !as a Great fenings/ill may often suffie, &ut it is &etter to a00 some 0etails (i0eally t!roug! a!arater !istory). Desri&e style, 6ea/nesses, an0 strengt!s, even t!oug! t!ey maynormally not s!o6 up on t!e !arater s!eet. 3!e same is true for t!e 0esription ofimportant ations.

'ometimes a !araters pereption (or la/ t!ereof) may result in failure to notie 6!ysomet!ing !appene0. 1f, for instane, t!e floor su00enly gives 6ay &eneat! !im, !e maynot &e ertain as to 6!at ause0 t!is to !appen: 0i0 !e step on a trap, or 6as t!ere anoutsi0e agent involve0> 1n t!is ase, t!e G5 6ill !i0e some or all of t!e reasons.

1n a00ition to reasons, 6e !ave to onsi0er onse2uenes: 6!at impat 0oes a partiularoutome !ave on t!e situation as a 6!ole> 3!e more serious t!e outome, t!e more t!ereasons for it !appening nee0 to &e onvining.

As an e4treme e4ample, 0eat! of player !araters s!oul0 only our 6it! amplefore6arning of t!e ris/s or 6it! really ompelling reasons. f ourse, umping off a

s/ysraper 6ill most li/ely ren0er a !arater 0ea0 t!e instant !e !its t!e groun0. 3!isis aepta&le, &eause t!e players un0erstan0 t!e logi of t!e situation. ut slippingon a 6et ro/ 6!ile rossing a stream - 6!i! an &e asri&e0 to ust plain &a0 lu/ -s!oul0nt /ill a !arater outrig!t. H!ile its true t!at slipping on a 6et ro/

Page 155: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 155/159

pro&a&ly !appens more often t!an umping off a &uil0ing, t!e G5 nee0s to &e areful in0ei0ing t!e onse2uenes of su! an ation.

3!ere are many possi&le results for typial ations. 'o, la/ing lear i0eas as to 6!i!one is most appropriate - may&e even torn &et6een lear suess an0 atastrop!i failure- !o6 an t!is seletion &e narro6e0 0o6n>

3!ere are a fe6 6ays to approa! t!e pro&lem, an0 it is a goo0 i0ea to rea! an agreement6it! t!e group &efore play ommenes as to 6!at fators 6ill &e use0. 3!e follo6ing list

is far from omplete, &ut gives some possi&ilities:") Realism: A master ar!er 6ill !it t!e target most of t!e time. ut

  sometimes even !e 6ill fail, or even !ave a strea/ of &a0 lu/.

  3!is is important for maintaining a feeling of realism in t!e long

  run. 1t s!oul0 also &e note0 t!at realism is relative to genre.

  !an0elier-s6inging is li/ely to suee0 in a s6as!&u/ling romp,

  6!ile it is at &est a ris/y en0eavour in a gritty game.

$) Drama: 'ometimes ertain outomes are 0ramatially more appropriate

  t!an ot!ers. 3!is unfortunately 0epen0s to a great 0egree upon

  in0ivi0ual gaming style an0 an only &e !an0le0 &riefly !ere.

B) !arateri?ation: 'ometimes, a !araters suess or failure at a

  partiular tas/ an !elp to reinfore or 0evelop !is !arater

  story.

) 3!eme: y assigning a ertain t!eme to ea! sene in t!e game as

  it is enountere0, ations an &e resolve0 in a 6ay t!at emp!asi?es

  t!at t!eme. An e4ample:

 

L3!e t!eme is om&at is 0angerousM

 

G5: 'u00enly, you !ear a rustling in t!e un0er&rus!, an0 t!en,

  out of it, a &oar emerges, !arging at you.

 

Player: 1m not arme0; 1ll ump for t!e &ran! of t!e oa/

  ne4t to me an0 pull myself up to safety.

 

LH!ile t!e avoi0ane of a fig!t supports t!e t!eme, om&at is

  0angerous, t!ere are ot!er possi&ilities t!at emp!asi?e it

  &etter.M

 

G5: 9ou get !ol0 of t!e &ran!, &ut as you start to pull

  yourself up, you !ear a lou0 RAJ, an0 all of a su00en t!e

  groun0 rus!es up6ar0s to meet you.

 

L3!e situation is no6 mu! more 0angerous. o6ever, 6it! a &it of

  lu/ an0 t!e !elp of t!e ot!er !araters in t!e group it is still

  possi&le to !an0le it 6it!out /illing t!e P.M

Page 156: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 156/159

All of t!e a&ove fators are meta-game issues. 3!is is intentional. 3!ese fatorsontri&ute to6ar0s an interesting game, an0 one of t!e points of roleplaying is to !avean interesting game. esi0es, 6e are alrea0y using t!e in-game fators as ause an0effet to onvey a natural flo6 of events so 6e !ave to resort to t!e meta-level !ere.

1t may loo/ as t!oug! t!ere is a lot of ar&itrariness on t!e part of t!e G5. 3!is isorret to some e4tent. 'ome in0ivi0ual 0eisions 6ill &e ar&itrary. 1n t!e long run its!oul0 &alane out, espeially if t!e players possess even t!e slig!test reativity.8ote also t!at t!e G5 s!oul0 Qal6aysQ respet player input. 1f somet!ing is going to

fail t!at s!oul0 normally 6or/, failure s!oul0 still reflet player input. (Forinstane, t!e e4ample a&ove 6it! t!e &rea/ing &ran!, 6!ere t!e !arater te!niallysuee0s, &ut t!e &ran! 0oes not ooperate).

- - - - - -

.$$ alane f Po6er

- - - - - -

3!ere is no nee0 to enum&er t!e G5 6it! all t!e 0eisions. 3!e easiest 6ay to !an0 somepo6er &a/ to t!e players is to give t!em a (limite0) voie in t!e 0eision ma/ingproess. For t!is purpose 6e employ Fu0ge Points (see 'etion ".BC).

y spen0ing one Fu0ge Point, t!e player (instea0 of t!e G5) an 0ei0e t!e outome of an

ation !is !arater is involve0 in, provi0e0 t!e ation is possi&le an0 not a&usive tot!e game. (lo6ing up an entire &uil0ing 6it! a up of gunpo60er is implausi&le, an0possi&ly a&usive to t!e plot). 1f t!e ation is far &eyon0 t!e normal s/ill of t!e!arater (given t!e irumstanes), t!e G5 may re2uire e4pen0iture of t6o or t!ree Fu0gePoints instea0.

8otie t!at using Fu0ge Points also gives t!e G5 more lee6ay s!e nee0 no longer 6orrytoo mu! 6!et!er letting a !arater fail is too !ars!, as it is 6it!in t!e po6er of t!eplayer to !elp !is !arater if nee0 &e.

- - - -

.$B om&at

- - - -

Dieless om&at is ation resolution 6it! t6o a00e0 ompliations: t!e !ig! ris/ of!arater 0eat! an0 a onsi0era&le amount of ation t!at nee0s to &e syn!roni?e0.

3!e syn!roni?ation part is fairly easy: as in resolution 6it! 0ie, you an 0ivi0e t!eentire om&at in roun0s of appropriate 0uration, yling t!roug! all partiipating!araters ea! roun0, or use story elements as suggeste0 in 'etion .$".

!arater 0eat! is tri/ier &eause players 0isli/e losing t!eir !araters 0ue to &a0lu/ (&e it &eause of an unlu/y 0ie roll or G5 6!im). 3!e /ey !ere is to post 6arningsigns &efore 0angerous situations our. 3!ese 6arnings s!oul0 &e su&tle, su! as t!emaniaal gleam in t!e opponents eyes ust &efore s!e laun!es a 6il0 flurry of atta/s.(opefully t!e player 6ill say !is !arater is on t!e 0efense, or announes some tri/to ounter a !arge.) A 0esription of t!e &loo0 0ripping from a !araters 6rists!oul0 6arn t!e player t!at t!ere may &e a slippery pu00le on t!e floor. 1n ot!er 6or0s,

prepare reasons for outomes in a0vane an0 - most important - announe t!em to t!eplayers.

1f t!e players maintain some maneuvering spae for t!eir !araters after su! 6arnings,t!at s!oul0 &e suffiient to prevent P 0eat! - t!oug! not neessarily P failure.

!arater 0eat! - an0 any ot!er 0rasti result - is usually 0ue to a QseriesQ offailures, ea! pus!ing t!e !arater a step furt!er to6ar0s t!e e0ge - &ut al6ays 6it!opportunity to fin0 a more favoura&le ourse of ation in &et6een. Unfortunately, insome situations t!is entire series of failures ta/es no longer t!an a fe6 seon0s.

3!e 0etails of om&at interation are no6 fairly easy to !an0le, as t!ey are an e4tensionof normal 0ieless resolution. o6ever, partiular are s!oul0 &e ta/en to 0esri&eations fully, espeially in melee om&at. 3!e statement 1 atta/ t!e pirate isinfinitely less informative t!an saying, 1 assault t!e pirate 6it! all 1 !ave, even ift!at means ta/ing a &lo6 or t6o myself. ut 1 !ave to get out of !ere, an0 t!at means

getting &y !er an0 at least 6oun0ing !er so s!e ant follo6 2ui/ly.3!e o&et is to give t!e G5 enoug! 0ata to 6or/ 6it!, su! as:

 

Page 157: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 157/159

  1m going to feint to6ar0s t!e left, an0 if s!e goes for it, 1ll

  try to use t!e opening reate0 to en0 t!is &usiness 2ui/ly.

r:

 

8o6 t!at s!es 6oun0e0, 1ll play it safe, trying to 6ear !er

  0o6n.

'tatements li/e t!ese !elp t!e G5 0ei0ing !o6 om&at s!oul0 &e resolve0 mu! more t!an asimple, 1 atta/ !er.

3!e /ey !ere is to &e reative. Everyt!ing is possi&le, so everyt!ing s!oul0 &eonsi0ere0, from a simple rug&y ta/le to omple4 tatial maneuvering.

loo0s!e0 is an unfortunate &ut largely unavoi0a&le si0e effet of om&at. Houn0s arealso important &eause t!ey may &eome maor fators in t!e future ourse of t!e om&at.3!us, 6oun0s must &e 0esri&e0 an0 t!eir effets 0etaile0.

  For e4ample:

  3!e &all of fire e4plo0es in t!e entre of t!e room. 9ou feel a

  6ave of searing !eat 6as!ing over you, &urning your lot!es a6ay

  an0 sor!ing your s/in. 3!e !eat gra0ually a&ates, &ut you still

  annot see anyt!ing, as t!e inre0i&le &rig!tness t!at !urts your

  eyes is only slo6ly ree0ing.

3!e player s!oul0 gat!er from t!is t!at !is !arater is temporarily &lin0e0, in severepain, nee0ing me0ial attention, in a state of 0is!a&ille, an0 in grave 0anger if enemiesare approa!ing.

(3!is is of ourse appropriate for a !ig! fantasy game. 1n a more realisti game, t!e

!arater is pro&a&ly !arre0 an0 0ea0.)Anot!er e4ample, t!is time a snipers &ullet !itting t!e !araters arm:

 

'omet!ing very !ot an0 painful pieres your left arm. 1t also

  er/s you aroun0 a&ruptly, ma/ing it !ar0 to maintain &alane.

  Horse, your arm feels totally num& an0 is pro&a&ly fairly useless

  rig!t no6. 3!e goo0 ne6s is t!at t!ey (6!oever t!ey are)

  apparently misse0 your !eart &y a fe6 in!es.

An0 so on. 3!ere is no nee0 to &e too grap!i in 0esri&ing 6oun0s, t!oug!. 5ore

important is t!e 0esription of !o6 t!e 6oun0 affets t!e !arater.

- - - - -

.$ 'umming Up

- - - - -

FUDGE is i0eally suite0 to 0ieless ation resolution sine its alrea0y simple an0 6or0-&ase0. 3!is an set t!e tone for t!e amount of 0esription neessary for a 0ieless gameto suee0. ne players an0 G5 get use0 to 0ieless FUDGE, t!eyll fin0 t!emselves0esri&ing t!eir !araters an0 ations in 6ays t!ey never t!oug!t of &efore - an0 t!egame an &e ri!er an0 more entertaining for it.

- - - - - - - - - - - - - - - - - - - - - - - -

.B Alternate 'etion B.$: Rolling t!e Die

- - - - - - - - - - - - - - - - - - - - - - - -

Page 158: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 158/159

Date: +anuary, "##B

y: An0y '/inner

As a simple variation on any 0ie te!ni2ue, allo6 players 6!o roll a result to rollagain. 1f t!e result is positive, a00 it in to t!e alrea0y rolle0. 1f t!e result is

negative or K, ignore t!e seon0 roll. 3!is allo6s a small !ane of results up to ,6!i! an &e lifesaving in a 0ire situation.

nly a pitiless G5 6oul0 &alane t!is &y re2uiring a00itional rolls to see !o6 misera&lya person an 0o on a - result, !o6ever.

- - - - - - - - - - - - - - - - - - - - - - -

. Alternate 'etion .BC, eroi Evasion

- - - - - - - - - - - - - - - - - - - - - - -

Date: Fe&ruary, "##%

y: Peter onney 'teffan 'ullivan

1f a P is !it, !e may re0ue t!e effet of t!e !it &y QoneQ 6oun0 level &y t!ro6ing!imself !eroially out of t!e 6ay of (at least part of) t!e &lo6. o6ever, t!is !eroievasion 6ill put t!e fig!ter at a temporary 0isa0vantage: -$ on t!e ne4t om&at roun0 ina00ition to any ot!er penalties t!at may &e arue0. 3!is penalty 0isappears insu&se2uent roun0s, as t!e !ero is a&le to reover !is e2uili&rium after a &rief flurry of6il0 parrying. 3!is may &e repeate0, &ut t!ere is an a00itional -" for every turn insuession t!at t!is is use0.

  For e4ample, DArtagnan 6oul0 &e !it &y 5ila0y for a @ig!t Houn0

  (urt result). e !eroially eva0es, ta/ing only a 'rat!, &ut is

  at -$ on t!e follo6ing roun0. 1n t!is roun0, !e 6oul0 &e *ery

  urt, &ut again !e !eroially eva0es, ta/ing instea0 a urt result.

  3!e ne4t roun0 !e is at -: -$ for eva0ing t!is roun0, an

  a00itional -" for eva0ing t6o roun0s in a ro6, an0 -" for &eing

  urt. 1f !e an avoi0 !aving to eva0e on t!e ne4t roun0, !ell

  only &e at -" for &eing urt. Goo0 lu/ DArtagnan;

1f t!e penalty for an !eroi evasion 0rops a fig!ters s/ill level to &elo6 3erri&le, !emay still ta/e t!e evasion. ut !e automatially ollapses: !is 6eapon 0rops from !isnerveless fingers an0 !is t!roat is !elplessly e4pose0 to t!e enemy for an instant 0eat!&lo6 if t!e foe is so min0e0. A plea for mery may aompany su! an evasion, &ut t!e

opponent isnt neessarily &oun0 to !onor su! a plea.

eroi Evasion an &e use0 for maor 8Ps, too, of ourse.

- - - - - - - - - - - - - - - - - - - - - - - -

.% Alternate 'etion .%C, Reor0ing Houn0s

- - - - - - - - - - - - - - - - - - - - - - - -

Date: Deem&er, "##$

y: ernar0 siung

r0inary playing ar0s an &e use0 to /eep tra/ of 6oun0s. Give a player one fae-0o6nar0 6!en !is !arater is urt, an0 anot!er fae-0o6n ar0 6!en !is !arater is *eryurt. e gets ri0 of t!em 6!en t!e !arater is !eale0. Fae-up ar0s represent fatigue- t!e !arater is reeling from e4!austion. e gets ri0 of t!ose &y resting. (A

Page 159: Rulebook - Fudge

8/10/2019 Rulebook - Fudge

http://slidepdf.com/reader/full/rulebook-fudge 159/159

!arater &eomes fatigue0 &y p!ysial or mental ativity, 6or/, stress, et. astingspells, using psi po6ers, et., may or may not ount as fatiguing mental ativity.)

Ea! ar0 t!e !arater !as represents a -" to traits t!at 6oul0 logially &e affete0until t!e t!ir0, 6!i! represents inapaitation.

3!e ar0s may also 0esri&e !it loation, if 0esire0: a &la/ ar0 is t!e torso, 6!ile are0 ar0 means an e4tremity. 3!e lo6er t!e re0 ar0, t!e lo6er t!e e4tremity t!e !ig!ert!e re0 ar0, t!e !ig!er t!e 6oun0 on t!e &o0y.

LEn0 of FUDGE.M