RSR3SWPD001 Stumbling

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    StumblingA Savage Worlds One Sheet or Novice/Seasoned/

    Veteran characters in the Suzerain setting.

    Realm: Mortal realms, Relic (Yr208 o the TirdAge).

    Te characters are exploring in a scrubby desert arrom civilization and find themselves on a hill abovea long-abandoned town. Te only thing that looksintact is a ountain in the center which appears to beflowing with clean water (a rare thing in this bit othe middle o nowhere). While walking through thetown, the lead character stumbles and sees he trippedover a mud-covered flask. Upon looking closer, orwith a successul Notice check, the characters see itsmade o a strange metal. It appears silver at first butwhen exposed to the light its covered in odd markingsand glints like fire is rippling across its surace.

    When the characters chip away the dirt, the markingsare almost readable but in a language none o themknows. Te longer its examined it seems the symbolsbecome clearer till they finally read Freedom is givento those who are immersed in purity. Tis isnt whatit really says, but the spirit inside needs somethingvaluable to maniest in the physical world.

    Just a short way away theres a ountain withbeautiully pure water, a rare and precious commodityhere in the desert. Te flask has some deeply ingraineddirt and the easiest way to clean it you guessed it.As soon as the flask is ull o pure water, the spiritis released, the ghostly head o a dragon emergingrom the mouth o the flask then maniesting in thephysical world in ront o the characters, togetherwith the rest o its dragon kin body.

    Spirits can be good news or bad news depending ontheir nature, but the dragons sided with the Warlocksin the War o the Wild, and nobody has ever orgottenit. Te characters would be wise to be cautious.However, just beore they can draw weapons, threatenthe dragon kin, or otherwise be belligerent, he puts his

    hands up and begs or them not to hurt him. Hes justa humble spirit o wealth, trapped inside this flask by acustomer who bought two camels and one went lameso he got another camel but it got stolen beore it waseven delivered and he wanted to pay the customerback but beore he got the chance a wizard was hiredto turn him into something unnaturalwhich is howhe ended up in the flask where he thought hed be

    orever but blessed be the gods because the charactershelped him out and Hes a pitiul sight and lookstotally harmless, and happens to have that bumblinginnocent charisma which makes it almost impossibleto hurt him, no matter how much his unstoppableprattling gets annoying.

    According to the spirit, he wasnt always a spirit.His name is Sakash and he was a merchant beorethe incident with the camels, which was a long timeago. How long? Well, lets put it this way: according toSakash he came rom a draconic kingdom so ancientthat none o the characters has heard o it, and he hasnever heard o the War o the Wild. Tat would meanhe was spirited into the flask hundreds o years ago,or more. He has no idea that humans and dragon kinbecame enemies, which kind o makes it okay orhim to get along with the characters, right? He insiststhat he owes the characters or reeing him, and hewas turned into a spirit o wealth afer all, so hell justtag along until he finds a way to repay them. And noamount o arguing can convince him otherwise.

    Whether they like it or not Sakash will ollowthe characters and offer to help in any way he can,starting with giving them his ancient flask as a gif,which must be worth a ortune. He will deendhimsel i attacked by the characters but will beg ormercy saying he must repay them or the debt heowes. Until hes welcomed back into the group hewill ollow them and pout like a lost puppy.

    The Deception

    Te whole setup is an elaborate con, though.

    Sakash is no cursed merchant. In act, hes a veryclever spirit o greed with centuries o practice - itsnearly impossible to spot him telling a lie. He wasnever trapped in the flask. Tat was just a way to hookthe characters into his story. He did need a source osomething valuable to maniest in the physical world,but the flasks a cheap phony, worth next to nothing.

    Te water source was perect though.Once in the physical world, Sakash will coordinate a

    series o combats. He knows some spirits o battle whomaniest as desert raiders and attack the characters,at first a ew appearing rom out o the abandonedbuildings, then more and more, each time ambushingrom out o sight. Sakash will help the characters,bumbling along with atrocious combat skills each

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    time, hiding behind the biggest character to get awayrom pursuing raiders, and generally adding comedyrather than efficiency to the proceedings.

    Tese battles serve two purposes. Because theraiders seem to be attacking Sakash as well as thecharacters, itll create camaraderie and help to get

    him accepted into the group. Also, itll help him geta good eel or the strengths and weaknesses o eachcharacter. Tere arent enough spirits o battle todeeat the whole group, but Sakash doesnt intend tokill the characters.

    Instead, when the first fight starts, a gilded swordappears in his hand. Hes not much use with it, andafer the battle he gives it to a character who helpedsave his lie. When asked about it, he explains that hehas the ability to conjure items. Hes not sure wherethey come rom, and he supposes their true owners

    would possibly seek revenge i they discovered wheretheir items went. Still, its a useul trait to have.

    Between ambushes, Sakash proves to be an excellentguide to the desert. Whenever the raiders strike, heconjures a new, valuable weapon or other useul itemo great value (a jewel-encrusted dagger, an ivorybow with a permanent enchantment, or whatevertype o item he judges the characters will like most).Whenever a fight ends, he gives the weapon to thecharacter who saved his lie who always happensto be the person who is most likely to covet that typeo item.

    Sadly, we come to the down side. Afer Sakash hasconjured as many items as there are characters, he willwait one hour and summon all the spirits o battle, twoper party member. Tis time, Sakash doesnt conjureany items, and afer the battle begins he uses his touchattack to incapacitate the characters, starting with thebest combatant. Hell make it look like he stumbledinto the character who takes an accidental knock andalls over. Hell try to make the second one look like itwas a raider who got a good, knockout blow. Sakashwill try and keep up that pretense long enough that

    there arent enough characters lef to stop him andthe raiders incapacitating the whole group.

    In The End

    I the characters would land a killing blow on Sakash,his body ades to smoke as he returns to the spiritworld - theyll never see him again. Te spirits o battlewill also return to the spirit world. Good riddance tothem. Te items he conjured remain, but each one

    is owned by a very important and powerul personin the world o Relic, and those people are going towant their valuables back. Some may assume thecharacters are thieves. Tey may not bother askingquestions beore sending out the hunter assassins.

    I the characters are all incapacitated, they awakeneeling weak and empty inside. It takes a second toclear the cobwebs, then they realize theyre naked andall their gear is gone except or the items they weregiven. Tat bit o the story happens either way. Allhope isnt gone though; there are large overburdened

    dragon kin ootprints leading off towards the settingsun, in the direction o the nearest market town.

    Sakash, Spirit of Greed

    Attributes: Agility d4, Smarts d10, Spirit d8, Strengthd4, Vigor d4

    Skills: Fighting d4, Guts d4, Notice d10+2,Persuasion d12+4, Stealth d6, aunt d10

    Pace6 Parry4 Toughness4 Pulse30 Charisma+2

    Edges:Alertness, Charismatic, Iron Inside, Master

    (Persuasion), rait Perection: Heroic (Persuasion)Special Abilities

    Spirit: Sakash can maniest in the physicalworld i he is in close proximity to something valuable.Tis costs 10 Pulse and lasts 24 hours, during whichtime the 10 Pulse does not recover.

    Heroic Entity: Tis ability grants Sakash allthe perks enjoyed by Heroic rank characters, i.e. +1 onsoak rolls and checks to recover rom being Shaken,+1 Karma or his own use, enhanced recovery rates,and so on.

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    Summon Object:Tis power works exactly likeManiest Object (see the Savage Suzerain rulebook)with the a ew caveats: Sakash acts as i he succeededon the casting check without a Raise - he doesntneed to roll, he simply pays enough Pulse to get theitem required. Te items are pulled rom somewhere

    in the realm so must exist, but Sakash doesnt get tospeciy the exact item. An expensive magic bow thatfits the bonuses he paid or might be right in ronto his eyes, but it doesnt guarantee that bow will besummoned. Te summoning effect is permanent,more like a teleport or items. Being a Spirit oGreed, Sakash gets a ree +2 o bonus to increase theexquisiteness o the item, whether that comes rombeing jewel-encrusted, o fine crafsmanship, or rombeing a revered relic o religious significance.

    Spirits Of BattleAttributes:Agility d6, Smarts d6, Spirit d6, Strength

    d6, Vigor d6

    Skills:Fighting d*, Guts d6, Intimidate d6, Shootingd*, Stealth d6, aunt d6, Trowing d*

    Pace6 Parry6(1) Toughness7(2) Pulse15

    Edges: Combat Reflexes

    Gear: Battle unic (+2 armor, protects torso, armsand legs), Sword (Damage: Str+d6), Buckler (+1Parry)

    Special Abilities

    Spirit: May physically maniest or 1 hourat the cost o 4 Pulse. Each additional hour costs aurther 1 Pulse.

    Battle Skills: o ensure air combat theFighting, Shooting and Trowing Skill o a spirit obattle is equal to that o the target o their attack.Parry is static and not linked to Fighting in this case.

    Credits

    Words: Clyde Clark

    Rules: Alan Bundock

    Edits:Miles M Kantir

    Art:Aaron Acevedo

    Layout and Design:Aaron Acevedo

    Tis product is copyright Savage Mojo Ltd 2009.All rights reserved. It is or personal use only,and may be printed or personal use. It may notbe modified, distributed or sold without writtenpermission.