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8/11/2019 Royal Reels
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Should Royal Reels invest in:
(a) App Development
(b) New and Innovative Video SlotMachines
(c) Both
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1.Stop investment in video slot
machines. But stay in market as the low-cost competitor.
2.Bring focus back to mechanical slots.
3.Invest in the online/mobile market.
Specifics
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2005: First year
selling video-
reel slots.
23.0%
23.5%
24.0%
24.5%
25.0%
25.5%
26.0%
26.5%
27.0%
27.5%
28.0%
Royal Reels Slot Machine
Market Share by Revenue
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-5%
0%
5%
10%
15%
20%
2004 2005 2006 2007 2008 2009 2010 2011
Change in Slot Machine Market Share by
Revenue
Generation Games Royal Reels Dexteira Other
0%
5%
10%
15%
20%
25%
30%
35%
40%
Slot Machines Market
Share by Revenue
Generation Games Royal Reels
Dexteira Other
Slot Machine Market Share by Revenue
2004 2011 Change
Generation Games 34.9% 33.2% -4.82%
Royal Reels 27.3% 24.7% -9.72
Dexteira 9.4% 16.8% 78.27%
Other 28.3% 25.3% -10.72%
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0%
5%
10%
15%
20%
25%
30%
35%
40%
Market Share by Number of
Leased Slot Machines
Generation Games
Royal Reels
Dexteira
Other
-10%
-5%
0%
5%
10%
15%
20%
Change in Market Share by Number of
Leased Slot Machines
Generation Games Royal Reels Dexteira Other
Market Share by Number of Leased Slot Machines
2004 2011 Change
Generation Games 34.24% 31.78% -2.46%
Royal Reels 27.39% 26.57% -0.82
Dexteira 8.37% 14.53% 6.16%
Other 30.00% 27.11% -2.89%
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Dexteira’s game catalog consists of largely
of “classic” games offering themes and
combinations that have been part of slot
machine gaming for decades and that neverseem to go out of style with patrons. In
contrast to the games offered by Generation
Games and Royal Reels
exteir ’s
are
conventional mechanical-reel machines.
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Preference by Lessee
• Mechanical Reels
– Individual Pubs
• Video Reels
– Gaming Institutions
– Casinos
– Entertainment Centers
– Managed Pubs
52%
11%
14%
7%
12%
4%
0%
Distribution of Slot Machines
in the UK, 2011
Individual pubs
Betting shops
Managed pubs
Bingo clubs
Gaming and
entertaintment
centersCasinos
Other
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Slot Player Gaming Preference in the
United Kingdom, 2011
Traditional
Fruit Machine
Digital/Touch
Screen Fruit
Machine
No
Preference
All 68 18 14
Male 64 21 15
Female 74 15 11
18-24 63 26 11
25-34 69 17 1435-44 72 15 14
45-54 70 15 15
55+ 68 24 24
Only 18% prefer
digital/touch
screen slot
machines. 68%
prefer traditional
slot machines.
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• Royal Reels alsostarted selling itsWild Bulls app in2006.
•
Royal Reels’ declinein market share is notdue to the Wild Bullsapps cannibalizing theWild Bulls video slots
because thenGeneration Gamesmarket share wouldhave increased.
32%
33%
33%
34%
34%
35%
35%
36%
2003 2004 2005 2006 2007 2008 2009 2010 2011
Generation Games Slot Machine
Market Share by Revenue
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1. Be wary of judgment bias.
Gedman was committed to preventing the
kind of crisis his father had encountered
when new technology nearly killed thecompany. But the numbers weren’t there
to support the idea that video slots were
going to kill mechanical slots no matter
how compelling the interest, options,surprise narrative was.
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2. Watch MarketShare, Not Revenue
It may be true thatGeneration Gamessales were growing
50% faster thanthose of Royal
Reels, butGeneration Games
sales gains were notkeeping up with
industry growth.Dexteira was
outperforming themarket and gaining
share.
-0.4% -1.3%
4.9%
0.2%
-2.0%
-1.0%
0.0%
1.0%
2.0%
3.0%
4.0%
5.0%
6.0%
2003/2004 Change in Market
Share by Revenue
Generation Games Royal Reels Dexteira Other
8.56%
3.70% 3.49% 3.08%2.16%
0.00%
2.00%
4.00%
6.00%
8.00%
10.00%
2003/2004 Change in Revenue
Dexteira Other Overall Generation Games Royal Reels
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-10.00%
-8.00%
-6.00%
-4.00%
-2.00%
0.00%
2.00%
4.00%
6.00%
8.00%
2004 2005 2006 2007 2008 2009 2010 2011
Revenue Growth From Slot Machines
Total Royal Reels
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200
220
240
260
280
300
320
340
360
2004 2005 2006 2007 2008 2009 2010 2011
Revenue Loss
27.3% Market Share Actual
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0
50
100
150
200
250
300
350
400
2003 2004 2005 2006 2007 2008 2009 2010 2011
Royal Reels Gross Profits (£ in millions)
Slot Machine Online/Mobile Total
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0%10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Royal Reels Market
Share by Revenue
Slot Machines Online/Mobile
Total
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
2003 2004 2005 2006 2007 2008 2009 2010 2011
Market Share by Revenue
Generation Games Royal Reels
Dexteira Other
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Currently, 80% of Royal Reels machines are video reels.
• Win back market share by shifting to a primarily
mechanical slots strategy.• Stop investment in video slots because that strategy
decreases market share.
• But do not entirely exit the video slots market.
– Do not want to lose core competency in casevideo reels do take off.
– Core competencies can be shared between
mobile/online and video slots, creating value.
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– Take the low-costcompetitor position in thevideo reel market.
– Let Generation Games take
the differentiated innovatorposition.
– Already set up as the low-cost competitor.
– Strategy: optimizeoperations, aggressivelypursue customers lookingfor low-cost video slots.
3,861
3,433
4,273
3,449
3,000
3,200
3,400
3,600
3,800
4,000
4,200
4,400
2003 2004 2005 2006 2007 2008 2009 2010 2011
Revenue Per Leased Slot
Machine (in £)
Generation Games Royal Reels
Dexteira Other
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An online/mobile
and slot machine
combination
reduces risk andincreases profits.
Slot machines are
more profitable.
65.61%
48.92%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
Gross Margin
Slot Machines Online/Mobile
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An online/mobile
and slot machine
combination
reduces risk andincreases profits.
Online/mobile is
risky because it
is fad driven.2006 2007 2008 2009 2010
Online/Mobile 62.86%552.63%111.69%57.46% 21.01%
0%
100%
200%
300%
400%
500%
600%
Change in Online/Mobile
Revenue for Royal Reels
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• Work on improving online/mobile gross
margins (49% online/mobile v. 65% slots).
• Looking forward, do not offer app versions
of video-reel slot games to avoidcannibalization. Develop games for one
mode or another.
• Continue to develop in-house themes
because it does have demand, drives
profitability, and brings in licensing revenue.
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Key Recommendations
Stop investment in video slot
machines. But stay in market as the low-cost competitor.
Bring focus back to mechanical slots.
Invest in the online/mobile market.
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1986
•Martin Gedman becomes CEO
•Company begins using exciting themes and licensing brands
1989•95% of revenues come from slots
1996 •Generation Games is acquired by International Game Technology
1997
•10th year of double-digit profit growth
•Average age of gambler has dropped to 35
1998•Generation Games uses predominantly video reels
2000•Many start-up game development companies appear in the market
2002
•Generation Games experiences double the growth rate of Royal Reels
•Royal Reels develops a CCF: 1) spark interest 2) deliver options 3) create surprise
2003
•Royal Reels buys DDS for 40 million Euros
•UK defines “remote gambling” and begins licensing and regulating it (organizations become comfortable moving into this new territory)
2004
•Boyd of DDS shows Gedman and Royal Reels his first prototypes which are met with lukewarm reaction, but enthusiasm grows when shown market research showing
the games meet the CEF goals
2005•Royal Reels launches video reel games including Batman Begins, Battlestar Galactica, and in-house brand Wild Bulls
2006•Number of Royal Reels machines grows by 12%•British government announces its plan to ban smoking in pubs and restaurants starting in 2007
2007•Pubs experience 7% decrease in customers
2008
•World financial crisis hits
•Texas Hold Em poker game is the most popular paid app
2009
•Dexteira offers machines with drink holders
•Wild Bulls gains popularity
2011•Almost 80% of Royal Reels games are video reels•Slot machines can be found at almost 70,000 locations in UK; they generate 2.4 billion Euros in GGY
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