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Rovio Entertainment Interim Report January–March 2019 Kati Levoranta, CEO René Lindell, CFO April 25, 2019

Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

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Page 1: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

Rovio Entertainment Interim Report January–March 2019

Kati Levoranta, CEORené Lindell, CFO

April 25, 2019

Page 2: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

• Games revenue growth 16.6% year-on-year

• Successful Angry Birds Dream Blast launch, quarterly run rate over EUR 11 million

• Angry Birds 2 growth 48% year-on-year

• Stable monetization (ARPDAU and MARPPU)

• Good profitability, 10.5% (14.6%) adjusted operating profit margin in spite of high user acquisition investments and lower licensing revenues

• Operative cash flow EUR 3.3 million, EUR 128.8 million cash at hand

2

First Quarter of 2019 in an Eggshell

Page 3: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

• Group 1Q19 revenue EUR 70.9 million (65.7) or 7.8% growth y-o-y

• Games revenue grew 16.6% to EUR 66.3 million (56.8), in comparable currencies growth was 11%

• Games revenue growth driven by Angry Birds 2 and new Angry Birds Dream Blast

• Brand Licensing segment revenue declined to EUR 4.6 million (8.9), due to low revenues of the first Angry Birds Movie

Rovio group revenue grew 7.8%

56.8

8.9

1Q18

4.6

66.3

1Q19

65.770.9

7.8%

Revenue (EUR million)

Brand Licensing Games

3

Page 4: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

• Group adjusted operating profit EUR 7.5 million (9.6), and operating profit margin 10.5% (14.6%)

• Games adjusted operating profit stable EUR 10.1 million in spite of record user acquisition investments

• Profitability lower compared to last year mainly due to declined revenue from thefirst Angry Birds Movie

Adjusted operating profit margin 10.5%Adjusted operating profit (EUR million)

0.6

-3.3

10.1

-2.7

2.2

1Q18 1Q19

10.1

9.67.5

Adjusted operating profit margin, %

4

Other BLU Games

14.6

10.5

1Q18 1Q19

Page 5: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

Games gross bookings grew 12.3%• Games gross bookings EUR 65.8

million (58.6) and 12.3% year-on-year growth and approximately 7% in comparable currencies

• Angry Birds 2 grew 48% year-on-year

• Angry Birds Dream Blast – good start with EUR 6.9 million in less than 3 months and reaching EUR over 11 million quarterly run-rate in March

• Angry Birds Friends, Angry Birds Match and Angry Birds POP performed steadily

18.1 16.1 14.4 13.6 9.7

5.54.2

6.26.8

6.5 6.76.8

6.9

7.2 8.08.2 7.9

7.2

21.6 29.7 30.8 35.2 32.0

3Q181Q18

65.8

2Q18

3.33.3

3.3

4Q18 1Q19

58.6

64.8 63.266.7

12.3%

Games gross bookings (EUR million)

5

AB 2

AB Dream Blast (NEW)AB Friends

AB MatchAB PopOther games

Page 6: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

User acquisition 35.8% of games revenue

• 1Q19 user acquisition investments were EUR 23.7 million (14.6) or 35.8 % (25.7%) of games revenue

• User acquisition investments shifted towards Angry Birds Dream Blast during the quarter while Angry Birds 2 investments were at a lower level

• Expecting to keep UA investments at similar or somewhat higher level during 2Q19

6

User acquisition investments (EUR million)

14.6

4Q18

23.7

1Q18 2Q18 1Q193Q18

22.9

17.8

23.3

25.7

35.1

28.2

35.7

35.8

0

5

10

15

20

25

30

35

40

1Q18 2Q18 3Q18 4Q18 1Q19

User acquisition investments,% of games revenue

Page 7: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

DAU and MUP for Top 5 games stable

• Daily active users in 1Q19 at similar level as in 4Q18

• New users in Angry Birds Dream Blast offset decline in Angry Birds 2 and older games

• Monthly unique payers for top 5 games similar to 4Q18

7

DAU (Daily Active User), millions

4.0 3.6 4.0 3.8 3.5 3.5

9.28.7 8.8

8.07.0 7.0

0

2

4

6

8

10

1Q184Q17 2Q18 3Q18 4Q18 1Q19

All gamesTop 5 games

MUP (Monthly unique Payers),thousands

447407

497451 444 422

555507

581517 504 495

0

200

400

600

4Q17 1Q18 2Q18 3Q18 4Q18 1Q19

Page 8: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

ARPDAU and MARPPU stable

• ARPDAU for top 5 games EUR 0.18 as in 4Q18

• MARPPU for top 5 games grew to EUR 39.0 (38.7 in 4Q18)

8

ARPDAU (Average Revenue Per Daily Active User), EUR

0.14

0.140.15

0.160.18 0.18

0.08

0.08 0.080.09

0.10 0.10

0.0

0.1

0.2

4Q182Q184Q17 1Q18 1Q193Q18

All gamesTop 5 games

MARPPU (Monthly AverageRevenue per Unique Payer), EUR

35.6

35.6 33.536.0

38.7 39.0

0

25

50

2Q184Q17 1Q18 3Q18 4Q18 1Q19

Page 9: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

• Operating cash flow EUR 3.3 million in Q1 (10.5).

• Lower cash flow than previous quarter as expected due to timing of working capital changes

• Cash balance at end of 1Q19 EUR 128.8 million (end of 4Q18: EUR 123.6 million)

Cash flow

5.8

10.5

1.8

11.1

19.2

3.3

4Q17 1Q18 2Q18 1Q193Q18 4Q18

Operating cash flow (EUR million)

9

Page 10: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

In 2019, Rovio expects group revenueto grow to EUR 300 – 330 million

and adjusted operating profit margin to be between 9 and 11 percent

2019 Outlook

Page 11: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

Strategy

Page 12: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

12

We continue to execute our strategy

• Screen and evaluate potential M&A targets

• Focus on free-to-play mobile games

• Investment in Play Ventures fund

• Investigate and invest in new technologies and platforms

• Explore external funding and strategic partnerships for Hatch

• Angry Birds Movie 2 premiere in August 2019

• 10th year anniversary

• Planning a long form TV animation series

• Prioritize top live games in UA and resourcing

• Increase investments in new games development

• Aim to launch at least one more new game in 2019

Leverage strong consolidation

platform

Explore thefuture of gaming

Grow the Angry Birds brand

and Licensing business

Grow Games business

Page 13: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

13

New Games• Angry Birds Dream Blast launched globally January 24th, 2019

• Angry Birds AR: Isle of Pigs in pre-registration in Apple App Store

• 14 new games in development, two of which in soft launch

• At least one new game expected to be launched globally in 2019

• PlayRaven is expected to soft launch one strategy game in 2019

Page 14: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

1 4 IN THEATERS IN FINLAND AUGUST 9, 2019

Page 15: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

• Hatch can be downloaded from app stores for Android devices in Japan, South Korea and many European countries

• Hatch is partnering e.g. with NTT DOCOMO (Japan), Samsung (South-Korea), Sprint (USA) and Elisa (Finland)

• To accelerate growth and expansion to new markets, Hatch continues to seek external funding and further strategic partnerships

• As part of the funding round Rovio is prepared to reduce its ownership below 50%

Hatch

15

Page 16: Rovio Entertainment Interim Report January –March 2019 · • Angry Birds 2 growth 48% year- on-year • Stable monetization (ARPDAU and MARPPU) • Good profitability, 10.5% (14.6%)

Q&A