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Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence on Serious Games Impact of GALA outside the network F. Bellotti, R. Berta, A. De Gloria, E. Lavagnino Elios Lab (DITEN), University of Genoa

Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

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Page 1: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

GALAGame and Learning Alliance

The European Network of Excellence on Serious Games

Impact of GALA outside the network

F. Bellotti, R. Berta, A. De Gloria, E. Lavagnino

Elios Lab (DITEN), University of Genoa

Page 2: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Review Meeting Report

• From the “Technical Review Report” [Ref. Ares(2014)28981 - 09/01/2014]:

• “[…] While there were work package performance indicators, as recommended, these tended to be directed to internal project goals and objectives rather than to the large issues associated with externalities (e.g., contribution to the knowledge and science of SGs, use and uptake of GALA created resources by those outside the GALA partnership, etc.). […]”

Page 3: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact areas

GALA Impact

ResearchIndustry

General Public

Page 4: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Research

GALA Impact

Activities (see metrics and reports to get numbers)•Participation in Conferences•Journal Special Issues•GALA Conference 12/13•International Journal of Serious Games (IJSG)•…

Tools (see reports to get descriptions)•Studies (SG Description Form)•Catalogue of Services•SG Society•…

IMPACT?

Page 5: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Research

GALA Impact

Search on Google Scholar about: "GALA" and "Serious Games”

But, it is enough? They are good or weak numbers?

Page 6: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Research

GALA Impact

Comparison with a search about only “Serious Game”

3%, today 5%, of all “Serious Game” papers (on Scholar) cite explicitly “GALA”. We can improve and set a target…

Page 7: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Research

GALA Impact

Search on Scopus about “Serious Game” refined on ….

6 of top-10 authors from GALA7 of top-15 authors from GALA

6 of top-20 institutions from GALA

Page 8: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Research

GALA Impact

•Number of submissions to IJSG and acceptance rate compared with competitors (other journals) – 2 years

•IJSG Impact Factor (IF) (or others: SCImago Journal Rank (SJR), SNIP, etc.) compared with competitors – 4/5 years

• e.g. Elsevier Computer&Education IF=2.775

•GALA Conference and IJSG indexed on Scopus/ISI/DBLP/etc. - 2/3 years

• GALA consortium h-index (difficult to calculate)• GALA has index h if h of the GALA papers have at least h citations

each

• Tools usage: number of active users of studies and catalogue - 1 year

Future impact measures:

Page 9: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on General Public

GALA Impact

Activities (see metrics and reports for numbers)•Blog writing•Social network coverage: facebook, twitter•SG Awards•…

IMPACT?

Tools (see reports for description)•Serious Games Society (SGS)•SG Academy•…

Page 10: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on General Public

GALA Impact

GALA site visitors (Blog readers) from Google Analytics (total: 52.107 visits)

But, it is enough? They are good or weak numbers?

Twitter:Followers: 297Tweets: 450Mentions: 355

Fecebook:Likes: 216Page stories: 1124People talking about the page: 717

Page 11: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on General Public

• More difficult to understand then the scientific impact– No standard mesures like IF, Scopus, h-Index, etc.

• About the social, there are some notions of “influence” as a measure of impact:– Klout – GALA=46/100

• http://klout.com/#/dashboard

– PeerIndex – GALA=29• http://my.peerindex.com/gameandlearning

– Kred – GALA=664/1000 influence, 4/12 outreach level• http://kred.com/

– We can set some targets here also…

GALA Impact

Page 12: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on General Public

• About the web positioning, we can use some ranking(i.e. Alexa Rank):– Galanoe.eu : Global Rank (GR) = 3,467,109

• (IEEE.org GR = 2,865) (ACM.org GR = 8,663) (google.com GR = 1)

– US Competitor seriousgamesassociation.com GR= 4,127,141

– Others EU projects on TEL:• ea-tel.eu : GR = 2,969,373• seriousgamesnet.eu (SEGAN Project) : GR = 3,348,251• stellarnet.eu : GR = 11,430,111 • teleurope.eu : GR = not enough data to rank this website

• We can set some targets…

GALA Impact

Page 13: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on General Public

• Mentions on others web sites:

http://www.onlinecolleges.net/2012/08/07/the-20-best-blogs-about-game-based-learning/?goback=.gde_155852_member_155524488

GALA Impact

Page 14: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Industry

GALA Impact

Activities (see metrics and reports for numbers)•Exhibitions @GalaConfs•Professional Social coverage: LinkedIn•Participation at conferences and exhibitions•…

IMPACT?

Tools (see reports for description)•Serious Games Society (SGS)•Market Place on Academy Site•…

Page 15: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Industry

GALA Impact

But, it is enough? They are a good or weak numbers?

Linkedin Group: 136 members

Visits and pageviews on the Market Place

Number of contacted stakeholders (Y3) = 30 (from the WP4 report)

Page 16: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

Impact on Industry

• Very difficult to understand…– No standard index

• Some ideas?– % of coverage of all EU company in the SG sector…

• …contacted?

• …present on the LinkedIn group?

• …subscribed to the Market Place?

– % of coverage of international exhibitions on SGs?

• This is an open point…

GALA Impact

Page 17: Rome, January 2014 European Commission Information Society and Media General Assembly GALA Game and Learning Alliance The European Network of Excellence

Rome, January 2014European Commission

Information Society and Media

General Assembly

GALA Impact Thank you!