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Robinson Crusoe: Adventures on the Cursed Island Comprehensive FAQ & Errata (for the English editions) FAQ - Miscellaneous - Actions and Action phase Adventure cards Beasts Camp Event cards Friday Inventions/Items, Starting Items Morale Mystery cards Night outside of the Camp Night phase Scenarios Shelter, Roof, Palisade, Weapons Skills Threat Actions Tokens, markers, pawns Weather phase Wounds Errata Beast on top

Robinson Comprehensive FAQ and Errata v1 3

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Page 1: Robinson Comprehensive FAQ and Errata v1 3

Robinson Crusoe: Adventures on the Cursed IslandComprehensive FAQ & Errata(for the English editions)FAQ

- Miscellaneous -Actions and Action phaseAdventure cardsBeastsCampEvent cardsFridayInventions/Items, Starting ItemsMoraleMystery cardsNight outside of the CampNight phaseScenariosShelter, Roof, Palisade, WeaponsSkillsThreat ActionsTokens, markers, pawnsWeather phaseWounds

ErrataBeast on topCamp

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ErrataBeast on topCampCharactersCardsDiscovery tokensDogFridayRulebookScenariosWeather phase

German (Pegasus) edition rule differences

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Robinson Crusoe: Adventures on the Cursed IslandComprehensive FAQ & Errata(for the English editions)

Version 1.3 (2014-08-11)Eric O. LEBIGOT (EOL)

IntroductionThe goal of this document is to quickly provide answers to rule questions, as well as important errata, so that it is easier to find definitive answers and enjoy the game more.Multiple “correct” rules and rulings currently co-exist. The intent of this FAQ is to be a comprehensive document for the English edition of the game (Z-Man). In fact, the rules of the German edition contain a few incompatible changes made by the editor (Pegasus). The changes are listed towards the end of this document, for reference.

http://boardgamegeek.com/article/14387470#14387470; http://boardgamegeek.com/article/15542790#15542790

General guidelines for solving rule problemsThere are two broad schools for resolving rule questions: the thematic school and the streamlining school, pick yours

The thematic school: Robinson is a thematic game, Ignacy comes from a roleplaying background, play in a way that makes the most sense for you and the other players. A good way of approaching some rule questions is to ask oneself what a game master would decide. One advantage of this approach is that it allows players to solve some yet unforeseen questions left open by the rules.

The streamlining school: rules should be simple, accept bending the thematic interpretation in order to limit the number of exceptions. This point of view is mainly embodied by the German rules.

The consensus on BoardGameGeek is that most rulings do not have a strong impact on the game itself: when in doubt, it is often OK to house rule! The fact that the game is cooperative also helps doing this. What different rulings do is mostly to make the game more or less fiddly, the rules more or less streamlined, and winning harder or easier.For a detailed description of the rules situation, see http://boardgamegeek.com/article/15542790#15542790, http://boardgamegeek.com/article/14443528#14443528, http://boardgamegeek.com/article/16089782#16089782.

How to use this documentThe entries are in alphabetical order. Inside each entry, the main subjects (underlined) are also in alphabetical order (when possible).

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Robinson Crusoe: Adventures on the Cursed IslandComprehensive FAQ & Errata(for the English editions)

Version 1.3 (2014-08-11)Eric O. LEBIGOT (EOL)

How to use this documentThe entries are in alphabetical order. Inside each entry, the main subjects (underlined) are also in alphabetical order (when possible).Types of questions and answers:

Questions or answers that are not covered by the rules, that received inconsistent rulings, or that cannot be easily deduced are in red. They are important even when one masters the rulebook.

Clarifications or rulings for less obvious points are in blue. They address ambiguities that are likely to come up during the first plays.

The other questions and answers are essentially covered by the rules. Usually a good grasp of the rules, or a literal reading (of effects, etc.) is sufficient for finding the answer. They can be used as rule detail refreshers for the more difficult points.

Some questions or answers require players to choose between rule sets and/or rulings (because the situation is not yet clear, at least for the English rules, or because there are multiple approved rulings); these more open questions are in green.

ErrataPlayers should be familiar with the errata. They are not mixed with the FAQ but are found in a separate section that can be read by itself.

SourcesBoardGameGeek forum answers by the following “reference” people were used in this document

All posts (as of 2014-7-8) by the translator of the first German edition, S. R. (BoardGameGeek user Dumon), who did a lot of research on the rules and rulings; indicated with “S. R.”

All posts (as of 2014-7-7) by the author of the game, Ignacy Trzewiczek (BoardGameGeek user trzewik), indicated with “Ignacy”

All posts by Łukasz Piechaczek (as of 2014-7-7, BoardGameGeek user piechu), who worked with Ignacy; indicated with “Łukasz”

Other sourcesOfficial FAQ 1.01 (http://files.neuroshima.org/RC_FAQ_v1_ENG.pdf), indicated with “FAQ 1.01”.

The official explanation of the meaning of some Discovery tokens (http://boardgamegeek.com/filepage/84068/discovery-tokens-descriptions, also p. 24–25 of http://issuu.com/multidej/docs/story_on_board_4-5), indicated with “Discovery tokens”.

Changes and clarifications for the Pegasus (German) edition (http://boardgamegeek.com/filepage/98099/list-changes-pegasus-edition), indicated with “Pegasus”

Detailed rules for Scenario 4 (Volcano Island) that have been “confirmed as accurate” (http://boardgamegeek.com/filepage/99347/detailed-rules-scenario-4-volcano-island), indicated with “Volcano Island rule clarifications”.

Unofficial personal remarks and conclusions by the author of this document (usually based on a thematic interpretation of the rules, or on experience with the logic of the rules), indicated with “EOL”.

Unofficial FAQ2 (http://boardgamegeek.com/thread/1065319/faq-2), indicated with “FAQ2”.

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Robinson Crusoe: Adventures on the Cursed IslandComprehensive FAQ & Errata(for the English editions)

Version 1.3 (2014-08-11)Eric O. LEBIGOT (EOL)

Sources

Other sources

Unofficial personal remarks and conclusions by the author of this document (usually based on a thematic interpretation of the rules, or on experience with the logic of the rules), indicated with “EOL”.

Unofficial FAQ2 (http://boardgamegeek.com/thread/1065319/faq-2), indicated with “FAQ2”.

This FAQ is mostly like multiple BoardGameGeek threads.

FAQ

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Robinson Crusoe: Adventures on the Cursed IslandComprehensive FAQ & Errata(for the English editions)

Version 1.3 (2014-08-11)Eric O. LEBIGOT (EOL)

FAQ- Miscellaneous -

Anytime The rules state that Starting Items and Skills can be used “any time” and that Discovery tokens can be used at a “later time”. Is this really any time in the strongest sense?

Z-Man 2nd ed., pp. 4, 11, 15English rules The situation is somewhat complicated in the Z-Man 2nd edition. One

interpretation is that “any time” it means “during any phase”, but things like resolving a card, applying the results of the dice, etc. are considered atomic and cannot be responded to by altering the past. This is consistent with the rule indicating that event cards are “immediately resolved” when being drawn.

Ignacy (http://boardgamegeek.com/article/13182638#13182638; http://boardgamegeek.com/article/13184193#13184193; S. R. (http://boardgamegeek.com/article/14120371#14120371); EOLHere is an example of a Skill used “any time”:We begin resolving the Actions, somebody needs to Explore, before exploring the Explorer uses his Reconnaissance Skill by paying 2 Determination tokens to look at 3 island tiles and rearrange them so that the Exploration action that will happen immediately afterwards will get the "right" island tile.

FAQ 1.01

Here is another example:If the Explorer succeeds in Exploring, it means that he found a passage to a new area: at that point, he cannot say that he had done some reconnaissance: his Reconnaissance Skill cannot be used for the tile placed by the successful exploration. In terms of rules, the resolution of the Explore Action is atomic. Thematically, Reconnaissance requires to explore a few possible places before spotting a terrain that looks useful (look at three tiles)—which the Explorer did not do before reaching the new tile.

EOL

Fast Skills Some Skills have an explicit “fast reaction” timing in the rules: the Cook’s Hooch, the Soldier’s Frenzy, and of course dice re-roll abilities. This points to the idea that the other Skills (almost all Skills) do require planning and cannot be used a a reaction.

EOL

German rules The German rules are different from the English rules (in their usual interpretation on BoardGameGeek). They are very explicit: anytime must be taken in the largest sense. For example, when a card instructs, say, to reduce the Palisade level, the Soldier can use his Defense Plan Skill and increase the Palisade level before the effect of the card is applied. However, there is no going back in time, for “mechanical” aspects of the game: you cannot “undraw” a card that has been drawn, etc.

S. R. (http://www.boardgamegeek.com/article/14123879#14123879, http://boardgamegeek.com/article/14377957#14377957, http://boardgamegeek.com/article/14120371#14120371)

References Additional references:

http://boardgamegeek.com/thread/1025535/character-ability-timing

http://boardgamegeek.com/thread/1026129/some-honest-thoughts

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FAQ- Miscellaneous -

Anytime The rules state that Starting Items and Skills can be used “any time” and that Discovery tokens can be used at a “later time”. Is this really any time in the strongest sense?

Z-Man 2nd ed., pp. 4, 11, 15

References Additional references:

http://boardgamegeek.com/thread/1025535/character-ability-timing

http://boardgamegeek.com/thread/1026129/some-honest-thoughts

Covering CoveringMorale With only this text: “Place 'black markers' on 2 'reduce Morale arrows' on

the character cards” I would say it just says that I can choose 2 reduce Morale arrows that I can ignore for the rest of the game. But what does the second half of the text mean?

“Cover 2 Morale reducing arrows (between health symbols) on Character cards with black markers to indicate that they're not resolved.”, so you don't complain: you can ignore those Morale decrease effects.

FAQ 1.01

Source The players have to cover a source. What happens if there is no source (of the correct type) to be covered?

If there's no wood source, then each player gets 1 Wound.FAQ 1.01This is a form of the rule of Unfulfilled demand

Z-Man 2nd ed., p. 13 (in an example)

This applies also if there are sources but they are already covered (which makes sense thematically because this means that in effect there is no available source).

EOL

Instructions to cover sources are found, e.g., in the “Devastating Blows” and “Foul Weather” Event cards, where the Wound is not mentioned explicitly (contrary to many other cards, like “Otters”). If no source is available, then each player takes a Wound for each missing source even though this is not made explicit.

EOL, as a generalization of the FAQ entry on wood (the case of wood is not directly applicable because all the cards that call for covering a wood source explicitly indicate that players get a Wound if they can’t cover any)

Source When a source is covered (exhausted) but has a “+1 food/wood” token, and you are instructed to cover a source on the tile, do you cover the token, or is it not considered a source and you take a Wound?

In the Pegasus (German) rules, the “+1 food/wood” token should be covered as if it were a source.

S. R. (http://boardgamegeek.com/article/16250252#16250252)

For the Z-Man 2nd ed., the situation is unclear. In fact, the FAQ 1.01 agrees that a “+1 food” token allows a tile to “gain a food source”. So as such, such a token should be covered. However, a “+1 food” on an existing source still only makes it a bigger source, not two sources (otherwise two actions would be necessary to be able to use the “+1 food”).

EOL; S. R. (http://boardgamegeek.com/article/15559507#15559507)

Source The “End of Source” card and similar effects that read "cover the source with a black marker on the tile you are Gathering from". If the tile has two resources you were gathering, do you cover one or both?

When you are Gathering resources you always go for one type of resource, so you cover only one resource. Your pawn is on a source trying to gather that resource. That is the source that you should cover. It actually makes thematic sense.

FAQ 1.01

Discard resource

If a player must discard resources during the resolution of the Actions, what happens if they do have the resources but they were planned to be used for another, upcoming Action? do they have to discard some of the allocated resources?

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FAQ- Miscellaneous -

Covering Covering

Discard resource

If a player must discard resources during the resolution of the Actions, what happens if they do have the resources but they were planned to be used for another, upcoming Action? do they have to discard some of the allocated resources?

Only resources that are really available can be discarded: resources assigned to other Actions are left untouched. So, if there are no wood in the Available Resources, then the rule of Unfulfilled demand applies as usual.

S. R. (http://boardgamegeek.com/article/14115566#14115566)

Resources are best assigned to Actions by moving them from the Available Resources space to the Action spaces that need them.

Z-Man 2nd ed., p. 9

Friday and Dog

Is it correct to have both the Friday and Dog pawns?

Yes, this is the solo setup.FAQ 1.01: Z-Man 2nd ed., p. 15

Harder game Are there additional ways to make the game harder for 1-player and 2-player games?

To make the game harder: play without the Dog in a 1-player game, or without Friday but with the Dog instead in a 2-player game.

Ignacy (http://boardgamegeek.com/article/10335851#10335851); FAQ 1.01

Hungry Animals

When facing a Beast because of the Hungry Animals die, the Soldier is the only one benefitting from the Weapon level increase of his Frenzy skill. What about weapons (like for example the Pistol Starting Item)? do they also protect the player carrying them only?

The situation is unclear. The question is whether a weapon can protect all players, where the Frenzy Skill of the Soldier only protects him (it is not a weapon, so the protection effect does not have to be the same).

S. R. (http://www.boardgamegeek.com/article/14240755#14240755)

However, the Pistol’s text indicates explicitly that the Pistol’s gives “you” a temporary Weapon level increase. While this could refer to the players as a group, this is more reminiscent of the Soldier’s Frenzy Weapon increase “for the Action he takes”: the Pistol looks more like a personal protection than a group protection.

EOL

Hungry Animals

If an effect tells me to put the Hungry Animals die in the Weather space, what happens if the scenario also instruct players to use the Hungry Animals die during the Weather phase? do we roll the die once or twice? The “One token only” rule does not mention dice…

The Hungry Animals die is only rolled once. This is like with tokens (no two identical tokens in the same space).

S. R. (http://boardgamegeek.com/article/14393774#14393774)

It is not clear how to handle scenarios that ask for multiple Hungry Animals dice to be rolled during the Weather phase (like the King Kong scenario).

S. R. (http://boardgamegeek.com/article/14393774#14393774)

If possible When an effect instructs the players to do something “if possible”, should they do as much of it as possible? This applies for instance when the Spear Item is returned to its Item side and the players only have a Weapon level of 2: the +3 Weapon level that it gave must be “canceled is possible”. Since the players don’t have a 3+ Weapon level, do they leave it untouched, or do they lower it as much as possible?

Z-Man 2nd ed., p. 17, about “Turning Items to Invention side”

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FAQ- Miscellaneous -

If possible When an effect instructs the players to do something “if possible”, should they do as much of it as possible? This applies for instance when the Spear Item is returned to its Item side and the players only have a Weapon level of 2: the +3 Weapon level that it gave must be “canceled is possible”. Since the players don’t have a 3+ Weapon level, do they leave it untouched, or do they lower it as much as possible?

Z-Man 2nd ed., p. 17, about “Turning Items to Invention side”The players should do as much as possible of any “if possible” effect. In the example, this means that their Weapon level drops to 0 (they lose any benefit that they gained from the spears, as in the case where they had had a 3+ Weapon level).

S. R. (http://boardgamegeek.com/article/14393774#14393774)

Inaccessible & unexplored

Can tiles that become unexplored be Explored again? Is "unexplored" always a result of a tile becoming "inaccessible" or can it simply become unexplored without being inaccessible? In that case, how do I mark the difference? And what is the actual logic?

The tile can be inaccessible and if so, there's no way to explore such a tile again. The terrain can be unexplored. Usually when terrain becomes unexplored it is clearly stated how it can become explored again—if at all possible. Reasons for terrain becoming unexplored and ways to make them explored again are:

FAQ 1.01Scenario-specific:

Scenario 2 contains Fog that spreads. As long as a tile is covered by Fog the terrain is considered unexplored but not inaccessible - if you build a Scenario specific item you can remove the Fog.

Scenario 4 contains a volcano which will erupt and destroy the island. Island tiles which are lost once are lost forever (and of course they are inaccessible, too).

Event cards:Several Event Cards make an Island tile be considered unexplored. Usually the Threat Action allows you to remove this condition. Most often the logical reason is that it becomes inaccessible due to natural phenomenons, such as an earthquake.

Lose nothing The Event card “Devastating Hurricane” instructs players to “lose half of the Roof or Palisade rounded down”. What if we have 0 or 1 Roof and 4 Palisade: can we choose to lose nothing (0 = half of 0 or 1 Roof)?

“If you can choose, you can choose”. This applies in the situation where there is 1 Roof and 4 Palisade.

Ignacy (http://boardgamegeek.com/article/10348407#10348407); FAQ 1.01

However, if the Roof level is 0, it is not possible to choose the Roof, and the Palisade level must be lowered: “You cannot choose something you do not have.”

S. R. (http://boardgamegeek.com/article/14786876#14786876)This implies if both the Roof and Palisade levels are 0, then the rule of Unfulfilled demand applies, as usual when there is a negative event that cannot be applied directly.

EOL

Nearest to the Camp

The players have to cover the wood source “nearest to the Camp”. Can this also mean the wood source on the same tile as the Camp?

Yes. Nearest to the Camp is the actual tile with the Camp on it. If there is no wood source on the Camp tile, it has to be an adjacent tile. If not adjacent, next to adjacent, etc…

FAQ 1.01

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FAQ- Miscellaneous -

Nearest to the Camp

The players have to cover the wood source “nearest to the Camp”. Can this also mean the wood source on the same tile as the Camp?

Yes. Nearest to the Camp is the actual tile with the Camp on it. If there is no wood source on the Camp tile, it has to be an adjacent tile. If not adjacent, next to adjacent, etc…

FAQ 1.01

Number of “characters”

Is there a simple mnemonic device for the number of “characters” in play at different number of players?

The standard, recommended numbers of “characters” are either three (1–2 player games) or four (3–4 player games):

Z-Man 2nd ed., pp. 14–15… three when playing with with 1 or 2 players (player+Friday+Dog, or 2 players+Friday); in this case it is not recommended to use the Soldier;

… four when playing with 3 or 4 players (3 players+Dog, or 4 players).

…, or get Wound.

There are cards that read “…, or player/players get(s) a Wound” (e.g., the “Bats” Mystery card, the “Flu/Sore throat” Exploration Adventure card, the “Unmotivated” Building Adventure card, and the “Unusually cold night” Book Event card) . Can we choose to get a Wound, or do we only get it if we can’t do the first part?

The first part is mandatory if it can be done, and the final “… or …” means here “…; if you can’t …”. So, either you can do the first part and you must do so (it is not possible to choose to get Wounds), or you cannot do it, and Wounds are suffered (without doing any of the first part—even if, say, the first part asks for discarding 2 wood and you have 1: it is not discarded, but you must take Wounds).

S. R. (http://boardgamegeek.com/article/14265542#14265542, http://boardgamegeek.com/article/16230790#16230790); Łukasz (http://boardgamegeek.com/article/14871802#14871802)

Ownership of objects

How does the ownership of objects (Items, Starting Items and Treasures) work? Does each object belong to a single player, or to the whole group? Who can use a given object?

Any player can use Items/Treasures, but not all players at the same time. You can give Items/Treasures and weapons from one player to another.

Ignacy (http://boardgamegeek.com/article/10371301#10371301); FAQ 1.01; S. R. (http://boardgamegeek.com/article/15520406#15520406)

Treasures are assigned during the Planning step of the Action phase. Then they do not change hands until the end of the round.

S. R. (http://boardgamegeek.com/article/12735305#12735305, http://boardgamegeek.com/article/12068079#12068079); Pegasus

There is a question as to whether Starting Items (which include some weapons) should be treated in the same way as weapons from Treasure cards, with regard to ownership: should they be assigned in the same way (during the Planning step, until the end of the round, which would make the rules simpler and the game more thematic)? The general understanding on BoardGameGeek is that Starting Items are special and do not need to be assigned to anybody, but there is some debate on this.

S. R. (http://boardgamegeek.com/article/15547925#15547925); EOL

Before the Planning Step, objects (Starting Items, Items and Treasures) are essentially available to everybody, as the players are together before planning their day. In particular, the First Player can use any object in order to handle the Event deck.

EOL

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FAQ- Miscellaneous -

Ownership of objects

How does the ownership of objects (Items, Starting Items and Treasures) work? Does each object belong to a single player, or to the whole group? Who can use a given object?

Before the Planning Step, objects (Starting Items, Items and Treasures) are essentially available to everybody, as the players are together before planning their day. In particular, the First Player can use any object in order to handle the Event deck.

EOL

Reshuffle What game elements (tokens, cards, etc.) are removed from the game during play, which are discarded but reshuffled when they run out?

The Z-Man rules make no provision for reshuffling anything (as a general rule) except for Invention cards, which are immediately reshuffled upon discarding (except for the Carpenter’s A new idea Skill, as explicitly stated in the rules [Z-Man 2nd ed., p. 15]).

EOL; Z-Man 2nd ed., p. 14

However, discarded Adventure cards should be reshuffled if by any chance they run out: it would not make sense to have no adventures anymore, in a game with such a name!

S. R., quoted in http://boardgamegeek.com/article/14943106#14943106

Resolve again What is the use of the “resolve again” Threat effect?You have to resolve the Event once again.

FAQ 1.01, Z-Man 2nd ed., p. 17For example, if the effect ask the players to cover a wood source and there wasn’t any for the first resolution and there still isn’t any, the players each had to take a Wound, and they each take another one during the second resolution.

Threat effects that say “resolve again” are thus resolved, and their Event card is discarded as usual after the resolution.

Z-Man 2nd ed., p. 5

Rounding When a card says “Lose half of X, rounded down”, what is rounded down, the loss or the value of X?

The literal reading is correct: the lost part is rounded down. This favors the players.

S. R. (http://boardgamegeek.com/article/15317368#15317368)

Score Is score supposed to be calculated even when losing?Yes, you can calculate it and use it to measure your progress even if you lose. Note that it may be possible to have a higher score when losing that when wining.

S. R. (http://boardgamegeek.com/article/16260500#16260500)

It is not meaningful to compare scores between games with different numbers of players: this is why the Z-Man edition’s scenarios have independent scoring columns per number of player.

EOL

Score When counting the number of remaining life, when scoring, do you count Friday’s?

S. R. (http://boardgamegeek.com/article/16237127#16237127)

Threat area What do the map symbol and the number "~4~" on the left of the Threat area tell me?

That is the symbol for phase 4 (Action phase). You have a 1 above the Event card space, a 2 above the Morale track, a 3 in the Resources box, a 4 to the left of all the Action spaces, a 5 above the Weather space and a 6 above the Night phase box.

FAQ 1.01

Trait cards How do you use the promo trait cards (Gimp, etc.)?

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FAQ- Miscellaneous -

Threat area What do the map symbol and the number "~4~" on the left of the Threat area tell me?

Trait cards How do you use the promo trait cards (Gimp, etc.)?Each player chooses one of them before playing the game.

Ignacy (http://boardgamegeek.com/article/10335818#10335818)

Weapon level Some effects require a minimum Weapon level (e.g., the “Signs of a Predator” Gathering Adventure card). Can temporary weapon modifiers be used in order to reach it?

No, the Weapon level referred to is the permanent one.

S. R. (http://boardgamegeek.com/article/14551230#14551230, http://boardgamegeek.com/article/13588106#13588106); this is consistent with the rule for Weapon level decrease (Z-Man 2nd ed., p. 17)

Note that a “1 Weapon level” red token does not prevent an Action from being taken when the Weapon level is 0: it merely gives a Wound, in this case (only).

Z-Man 2nd ed., p. 9

Actions and Action phaseBuilding Building (Inventions, Shelter,…)-1 pawn Building is not affected by a “-1 pawn” token on the tile where the Building

is done.Ignacy (http://boardgamegeek.com/article/14602355#14602355)This is consistent with the Z-Man 2nd ed. rules (p. 9), since the pawns for Building are not placed on a tile (in all cases: Shelter, Roof, Inventions,…).

EOL; Z-Man 2nd ed.

Freed resources

While all required resources are assigned during the Planning step, some resources might be unused after the Action resolution: this is the case for unsuccessful Building Actions, but also when, for instance, the Carpenter’s Economical construction Skill is used with Determination tokens that were not available during the Planning step (obtained, e.g., with a Threat Action). Where do these freed up resources go, and when?

Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ 1.01These resources go back to the Available Resources space.

Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ 1.01

When this should be done has an impact on subsequent Actions that require resources to be discarded: are the freed up resources considered as being “locked” with the now resolved Action, or are they instead available for, say, mandatory discards?

S. R. implies that freed up resource are put back to the Available Resources space at the end of the corresponding Action, but recognized that the situation is unclear. Ignacy seems to also implicitly replace the “discard upon success” by a “put back in Available Resources space” also at the end of the Action resolution.

S. R. (http://boardgamegeek.com/article/15554463#15554463, http://boardgamegeek.com/article/14115566#14115566); Ignacy (http://boardgamegeek.com/article/10357970#10357970)Thematically, the Carpenter eventually did not use as many resources as he thought he would need. These resources can therefore stay where they were (i.e. in the Available Resources space).

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FAQ

Actions and Action phaseBuilding Building (Inventions, Shelter,…)

Freed resources

While all required resources are assigned during the Planning step, some resources might be unused after the Action resolution: this is the case for unsuccessful Building Actions, but also when, for instance, the Carpenter’s Economical construction Skill is used with Determination tokens that were not available during the Planning step (obtained, e.g., with a Threat Action). Where do these freed up resources go, and when?

Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ 1.01

When this should be done has an impact on subsequent Actions that require resources to be discarded: are the freed up resources considered as being “locked” with the now resolved Action, or are they instead available for, say, mandatory discards?

S. R. implies that freed up resource are put back to the Available Resources space at the end of the corresponding Action, but recognized that the situation is unclear. Ignacy seems to also implicitly replace the “discard upon success” by a “put back in Available Resources space” also at the end of the Action resolution.

S. R. (http://boardgamegeek.com/article/15554463#15554463, http://boardgamegeek.com/article/14115566#14115566); Ignacy (http://boardgamegeek.com/article/10357970#10357970)Thematically, the Carpenter eventually did not use as many resources as he thought he would need. These resources can therefore stay where they were (i.e. in the Available Resources space).

Palisade level Can the Palisade level be increased (e.g. with the Bricks, Fire, Moat or Wall Inventions) even without Shelter? When the Palisade level is positive before Building a Shelter, does it really go back to zero when the Shelter is Built, as stated in the rules and quoted by Łukasz as a “hard” rule?

Z-Man 2nd ed., p. 10; Łukasz (http://www.boardgamegeek.com/article/13404844#13404844)Nothing in the rules prevents the players from increasing the Palisade level through an Invention even if they do not have a Shelter (i.e. no rule goes against applying the effect of Inventions on the Palisade level). Also, thematically, it is OK to build a wall before building a shelter.

EOL

Unsuccessful I want to build something that requires some resources (i.e. I want to build a Roof level so I put the 2 wood from the available resources together with my pawn on the roof picture) and my Action is unsuccessful. Are the resources wasted when I roll the fail symbol (the one with the 2 Determination tokens) or are they put back into the available resource field?

They are not wasted. You discard the resources only if you succeed. They go back to the Available Resources space.

Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ 1.01These resources might therefore be discarded through effects during the same Action phase (since they are in the Available Resources space).

EOL

However, the resources that were not used cannot be used for the requirements of other Actions this round. In fact, every Action must have its resources allocated during the Planning step.

S. R. (http://boardgamegeek.com/article/14448210#14448210)

Card The card reads: “take an Exploration action on this card to draw 2 mystery cards; only resolve 2 treasure”. The use of the words "on this card" confuses me. I'm not certain if this means I can explore the island as one would normally do by turning around an island tile on the board, and use the card to draw an additional 2 treasures. Or that it only allows me to look for treasures?

You Explore this particular card, not any island tile. So you spend one Exploration action not to reveal a new island tile, but to search for some treasures and if this is successful, you draw 2 treasures.

FAQ 1.01

This implies that you put at least one pawn on the card.EOL

This also implies that the Explore procedure is the usual one: it can involve rolling dice. Whether dice should be rolled or not depends on the number of pawns used for the action. A simple choice is to use the same rule as for adjacent explored space: the dice are rolled if only a single pawn is put on the card.

EOL

Dice order “It is recommended that you resolve Action dice in the following order: Wound, Success, Adventure”: can the players choose the order, instead?

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Card The card reads: “take an Exploration action on this card to draw 2 mystery cards; only resolve 2 treasure”. The use of the words "on this card" confuses me. I'm not certain if this means I can explore the island as one would normally do by turning around an island tile on the board, and use the card to draw an additional 2 treasures. Or that it only allows me to look for treasures?

Dice order “It is recommended that you resolve Action dice in the following order: Wound, Success, Adventure”: can the players choose the order, instead?

The consensus on BoardGameGeek is that the recommended order should always be followed. The only exception is that the Determination tokens gained from an unsuccessful Success die can be used to re-roll the Wound die (instead of resolving the Wound die first, then the Success die).

S. R. (http://boardgamegeek.com/article/13958338#13958338); EOL

The order has an impact, as a Wound resolved first can kill a Character that could have otherwise survived thanks to resolving the Success (Discovery tokens obtained through Exploration, etc.).

EOL

Discard resource

If during an Action, a card instructs a player to discard a resource and he has just gained this resource during the same Action, can he discard it, or is it stuck in the Future Resources space?

The situation is unclear.

S. R. (http://boardgamegeek.com/article/10936064#10936064)

Distance Is there a general/simple rule for the distance at which the Build, Gather Resources and Explore Actions can be taken? what is the final ruling?

Building Building (Shelter, Items,…)>  Moves Camp

Building the Shelter away from the Camp moves the Camp: the rules given for the Night phase define how to reduce (or lose) Roof and Palisade levels, and how to handle the tokens that follow the Camp.

EOL

> Path Note that Building something somewhere probably requires having a path to it from the Camp (like when attacking villages in the Cannibal Island scenario)—because the players cannot fly. This would be consistent with the fact that this is required for Gathering and Exploring (http://boardgamegeek.com/article/15039746#15039746)

EOL

> Shelter Where can you Build the Shelter?First answer: Where you can build the Shelter was clarified on 2013-8-10: on the Camp tile or on an adjacent tile (only).

Ignacy (http://boardgamegeek.com/article/13082054#13082054)Building the Shelter further than the adjacent tiles could “technically” be OK, but this had not been play-tested as of 2013-8-10.

Ignacy (http://boardgamegeek.com/article/13082054#13082054)

Second answer: as of 2014-4-2, the German edition and the recent Polish version and expansion indicate that you can Build on any tile (and pay one additional pawn for each tile beyond the adjacent file).

S. R. (http://boardgamegeek.com/article/15296077#15296077, http://boardgamegeek.com/article/15367943#15367943)What it means for an Item to be Built outside of the Camp is not clear at all. It is probably much easier to consider that Items are always Built on the Camp.

S. R. (http://boardgamegeek.com/article/15367943#15367943); EOL

> Something else

When Building something else than the Shelter, it is possible to Build anywhere.

S. R., quoting official sources (http://boardgamegeek.com/article/12067714#12067714)

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Distance Is there a general/simple rule for the distance at which the Build, Gather Resources and Explore Actions can be taken? what is the final ruling?

Building Building (Shelter, Items,…)

> Shelter Where can you Build the Shelter?

> Something else

When Building something else than the Shelter, it is possible to Build anywhere.

S. R., quoting official sources (http://boardgamegeek.com/article/12067714#12067714)This applies in particular to the Crosses in Scenario 2.

Gather & Explore

Gather and Explore

There is no limit on the distance at which you can Gather and Explore (including in the Z-Man 2nd ed.). Use one additional pawn for each additional step away from the Camp.

Note that you still need to have a path to the chosen tile.S. R., based on official answers (http://boardgamegeek.com/article/15180188#15180188, http://boardgamegeek.com/article/15039746#15039746)

The Z-Man 2nd ed. rules explicitly mention a distance 1 (adjacent) or 2 (p. 9). However, they are just examples.

S. R. (http://boardgamegeek.com/article/13121755#13121755)

References Additional referencesBuilding the Cross works like building a Shelter: you can Build a Cross on a tile with your Camp or on an adjacent tile.

FAQ 1.01

The Z-Man 2nd ed. rules do not give much information for where Building can be done, except that it does not have to be built on the Camp tile (p. 10, “The Island tile where you build the Shelter becomes your Camp tile.”).

EOL; Z-Man 2nd ed.

S. R. (http://boardgamegeek.com/article/15039746#15039746, http://boardgamegeek.com/article/12736408#12736408). In the last reference, it is stated that the Shelter can be Built anywhere, but Ignacy indicated that this was not play-tested.

The officially checked Volcano Island rule clarifications mention Exploring“three spaces away from camp (two spaces in-between)”.

Effects When are effects that happen during the Action phase applied?Usually, effects do not influence the Action phase itself, but only subsequent phases (this includes “-1 pawn” tokens, terrain types being covered while being a requirement for Inventions being Built, etc.). The only exceptions are:

S. R. (http://boardgamegeek.com/article/15124140#15124140)Roof, Palisade and Weapons (they are adjusted immediately, and any further actions have to use the level these have right then).

Determination, and Resources are discarded immediately (if they are available and not used in any actions already).

Health is adjusted immediately, also.

Exploring ExploringBeast icon When you discover an island tile with a Beast icon printed on it, can I look

at the beast card before it is shuffled into the hunting deck?No, you may not. You don't look at the card.

FAQ 1.01

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Exploring ExploringBeast icon When you discover an island tile with a Beast icon printed on it, can I look

at the beast card before it is shuffled into the hunting deck?No, you may not. You don't look at the card.

FAQ 1.01

Beast icon Beast icon on the island tiles matter only once when Exploring the island tile, right? So I add a Beast to the hunting deck only once?

Yes, only once.FAQ 1.01

Card When you take an Explore Action on a card (like the Treasure Map Treasure Mystery card), what is the rule for deciding whether you have to roll the dice (since no distance to the Camp is involved)?

There is only a one simple choice: using the minimum number of pawns. This means one pawn forces the player to use the Action dice, while two pawns is a guaranteed success.

EOL

Totem What about the totem icon on the island tiles? The scenario tells you what happens then. The first time I get a totem icon, do I look on the scenario card under the totem with the green 1, the second time under the totem with the 2 or do I have to decide by chance which effect will happen?

You follow the 1, 2, 3, etc. in order. When you explore the first tile with totem, you may put a green “1” token on that tile, then when another totem is explored you can place a “2” token on it, etc.

FAQ 1.01

Totem Totem icons on the tiles are resolved on the scenario card, i.e. for the first tile you explore with totem icon you resolve Totem effect number 1 on the Scenario card and so on. However, since there are more tiles with totems than the number of totem effects on some Scenario cards, do you stop resolving them when all actions have been taken - or do you draw a mystery card instead? Or do you always draw a mystery card in addition to resolving the scenario action - or do you only draw a mystery card when ordered to by an adventure card?

In the Cursed Island scenario you can see that the 3rd, 4th... (where “…” stands for any next one) totem icons have the same effect. In other Scenarios you resolve only the totem icons that are described and the next ones (5th and 6th) have no effect.You do not draw Mystery cards unless explicitly instructed to do so.

FAQ 1.01

Gathering Gathering resources+1 resource Does a “+1 food/wood” get you food from a Island tile that has no food

source (or its food sources are exhausted), during Production or Gathering?Yes

FAQ 1.01; S. R. (http://boardgamegeek.com/article/15293576#15293576)

2 resources When you use Gathering Resources on an island tile that has 2 resources (e.g. both wood and food) sources, do you get both?

No, you get either wood or food (in your example). When you plan your Actions you choose which resource you want to gather (and you put your pawn(s) on the chosen source).

FAQ 1.01; Z-Man 2nd ed., p. 7

Camp or Shortcut

If the players were unable to get resources from one or more source during the Production phase, can they Gather from these sources, even when they are on the Camp or Shortcut tile? This applies in particular to the Fog markers in Scenario 2 (Cursed Island), which prevent Production, and to the “Fire” Event card, which prevents Production of Wood.

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Actions and Action phase

Gathering Gathering resources

Camp or Shortcut

If the players were unable to get resources from one or more source during the Production phase, can they Gather from these sources, even when they are on the Camp or Shortcut tile? This applies in particular to the Fog markers in Scenario 2 (Cursed Island), which prevent Production, and to the “Fire” Event card, which prevents Production of Wood.

S. R.’s personal opinion is that the rules do not prevent this: players can Gather from unused resources. The rules (Z-Man 2nd ed., p. 9) mainly state that a source that was already used during a round cannot be used anymore (it has a finite production per round).

S. R. (http://boardgamegeek.com/article/13731481#13731481)This makes sense, for the Fog markers of the Cursed Island scenario: players can Gather on tiles with a Fog marker when they are far from the Camp, so it should even be easier to to the same on the Camp tile.

EOL

It also makes sense, for the “Fire” Event card: it prevents wood from being Produced when it is drawn, and also two rounds later, if its Threat effect is resolved. Thematically, this means that the fire is intermittent, circumscribed (since wood can be Produced on the turn after the Event). So, it makes sense that wood can be Gathered with some efforts (pawns)—the fire is not constant and everywhere.

EOL

The Pegasus (German) rules spell out clearly that it is impossible to Gather from the Camp tile, under any circumstance.

S. R. (http://boardgamegeek.com/article/13731481#13731481)

How many resources

How many resources can you gather per Island tile? Can you gather only one resource per island tile? In the rules it is mentioned that you get one resource per source when Gathering, and not per island tile!

You don't assign a pawn to an Island tile but to a specific source, so during the Gathering action you go for a particular resource, choosing either wood or food. However, you can get 2 resources of the same type if your source has a +1 marker.

FAQ 1.01; Z-Man 2nd ed., p. 7

If a tile has another source, it can be Gathered from with other pawns during the same Action phase.

Consistent with Z-Man 2nd ed., p. 7

Multiple use Are you allowed to use a food/wood source multiple times in a round?No, only once.

Ignacy (http://boardgamegeek.com/article/13026204#13026204)

The single use of a source takes into account any +1 food/wood modifiers.

EOL

Hunting HuntingBonuses With all the temporary weapon Bonuses, what do you do when you kill an

animal that takes away weapon levels?The animal lowers the actual weapon level on the board, and if it can no longer go down, then you lose health. The bonus is temporary and it's only a bonus, not the actual weapon level.

FAQ 1.01

Multiple times Can a player take the Hunting action multiple times in one round? I know that 2 pawns are required for one hunt, so can I have for instance 6 pawns for 3 hunts?

It depends on the number of Beast cards in the Hunting deck. You can do more than one hunt per round, but you can initiate only one hunt per Beast card. So the maximum number of hunts in a round is limited to the number of beast cards.

FAQ 1.01

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Hunting Hunting

Multiple times Can a player take the Hunting action multiple times in one round? I know that 2 pawns are required for one hunt, so can I have for instance 6 pawns for 3 hunts?

It depends on the number of Beast cards in the Hunting deck. You can do more than one hunt per round, but you can initiate only one hunt per Beast card. So the maximum number of hunts in a round is limited to the number of beast cards.

FAQ 1.01

Unsuccessful You can't be unsuccessful when Hunting, right? Even if the Beast has 5 strength more than you, you will still kill it (taking 5 Wounds), right?

Yes.FAQ 1.01

Hunting is always successful (but can result in Wounds and a decrease in Weapon levels).

Weapon level When resolving the Hunting Action the rulebook says under point 2 on page 10 to decrease the Weapon level. Does that refer to point 1 so that you just use this decrease as a modifier for the health loss check, or is it a permanent decrease after every hunting action (e.g. are weapons damaged during hunting)?

The Beast card shows in the first column the weapon level needed to get no Wound. The second column shows how much the Weapon level will be destroyed by the fight. So if you resolve a Hunting Action, you will permanently lose one or more Weapon levels as indicated on the cards.

FAQ 1.01

Weapon level too low

When fighting a Beast with a Weapon Level lower than the Beast’s Strength, the hunting player takes Wounds. Then the Weapon Level must be lowered: does the player take additional Wounds as per the rule of Unfulfilled demand if the Weapon Level is too low?

You also take a Wound for each Weapon level decrease that you cannot apply, as per the rule of Unfulfilled demand.

FAQ 1.01

Multiple players

Is it legal that multiple players take the “Arranging the Camp”, “Rest”, “Build roof” etc. Action in the same turn?

Yes, the only exceptions are the Threat Action (each one can only be taken once) and Hunting action which have the number of available Actions restricted to the number of cards in the Hunting deck.

FAQ 1.01

Order of Actions

In what order are Actions of the same type (e.g. Building) performed?

The players choose a specific order.S. R., quoting the official ruling (http://boardgamegeek.com/article/13880877#13880877, http://boardgamegeek.com/article/13211394#13211394, http://boardgamegeek.com/article/13295141#13295141)

The choice can be made at the last moment, i.e. during Action resolution step. This allows the result of an Action to inform who will perform the next action of the same type.

S. R. (http://boardgamegeek.com/article/16503076#16503076)

Resources How are resources allocated during the Planning step of the Action phase, exactly?

The important point is that players “cannot use any resources gained in the same Action phase”. So, required resources are best “assigned from the Available Resources space” during the Planning step.

EOL; Z-Man 2nd ed., p. 8

Note that Determination tokens should also be allocated during the Planning phase, for a Skill like Economical Construction, which uses Determination tokens in order to spend one less wood.

See under Skills > Economical construction

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Resources How are resources allocated during the Planning step of the Action phase, exactly?

The important point is that players “cannot use any resources gained in the same Action phase”. So, required resources are best “assigned from the Available Resources space” during the Planning step.

EOL; Z-Man 2nd ed., p. 8

Note that Determination tokens should also be allocated during the Planning phase, for a Skill like Economical Construction, which uses Determination tokens in order to spend one less wood.

See under Skills > Economical construction

Support If I put one of my pawns on any Action, will the second pawn placed there automatically support me? Or could we, for example, place 3 single pawns on the Weapons track, to build 3 Weapons (and roll the dice three times)?

It is your choice if you want to treat each pawn separately.FAQ 1.01

You can stack pawns in order to mark support: the lower pawns support the top pawn (literally, too!), and the top pawn is the (only) one taking the Action.

EOL

Adventure cardsFlood The “Flood” Adventure-icon Event card reads “… or … or … or each

player gets a Wound”. Does it work like the “Discard … or … get(s) a Wound” cards, i.e. is the Wound only suffered if it is not possible to perform any of the preceding effects (i.e. the players cannot choose to take a Wound)?

This card works like the other cards with the same kind of wording: taking a Wound cannot be chosen; the players only take a Wound if they cannot do any of the rest.

S.R. (http://boardgamegeek.com/article/16230790#16230790)

Sting/ShiversWild Berries/Nausea

When the “Sting/Shivers” (Building) and the “Wild Berries/Nausea” (Exploration) Event effects affect the same player simultaneously, does he still get a pawn, or is the combined effect of the Shivers and Nausea prevent him from having any pawn?

The cards read “only 1 pawn”, so literally, you get one pawn. This is also different from a “-1 pawn” effect, since a player could use more pawns than his 2 starting pawns (Map Item, Dog, etc.).

S. R. (http://boardgamegeek.com/article/13156632#13156632); EOL

Read bottom half

Are you supposed to read the bottom half of an Adventure card and know beforehand what will happen when you draw it from the Event deck?

Yes. This way players have a chance to prepare for the event.

Ignacy (http://boardgamegeek.com/article/13258419#13258419)

BeastsEvent deck With a Building Adventure card like “Howling in the Bushes”, a Beast attack

can happen later in the game when the card is drawn from the Event deck. If the Weapon level is not sufficient, who gets the Wounds: the First player or all the players?

If a Beast attack is drawn from the Event deck, it's only the First Player who battles it and who can thus get Wounded.

FAQ 1.01; Z-Man 2nd ed., p. 17

If the beast attacks the Camp, it's the First Player that gets Wounded. There’s no choice in the matter.

FAQ 1.01; Ignacy (http://boardgamegeek.com/article/11470172#11470172); S. R. (http://boardgamegeek.com/article/15168146#15168146, http://boardgamegeek.com/article/15078486#15078486)

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BeastsEvent deck With a Building Adventure card like “Howling in the Bushes”, a Beast attack

can happen later in the game when the card is drawn from the Event deck. If the Weapon level is not sufficient, who gets the Wounds: the First player or all the players?

If a Beast attack is drawn from the Event deck, it's only the First Player who battles it and who can thus get Wounded.

FAQ 1.01; Z-Man 2nd ed., p. 17

If the beast attacks the Camp, it's the First Player that gets Wounded. There’s no choice in the matter.

FAQ 1.01; Ignacy (http://boardgamegeek.com/article/11470172#11470172); S. R. (http://boardgamegeek.com/article/15168146#15168146, http://boardgamegeek.com/article/15078486#15078486)

Player A player draws an Adventure card which states that there is a Beast with strength 4 coming into the Camp and that it attacks. Does this beast attack every player or only the player who drew the card?

With the card “Predator in the Camp” Building Adventure card, the attack happens right away. The card is pretty clear: the predator attacks the player who drew.

FAQ 1.01; Z-Man 2nd ed., p. 7

This is general and quite thematic: Adventures affect the player taking the Action (and to no other players, including those who support it).

EOL

CampAll characters outside

Can you move the Camp (during the Night phase) if all the characters are spending the night outside the Camp?

Yes, you can.Łukasz, quoted by S. R. (http://boardgamegeek.com/article/14643666#14643666)

Event cards?-tokens It says when I draw an event card marked with the adventure “?” icon, take

the appropriate token and put it in the corresponding Action on the main board. How does this work? What if there is already one there?

Take the big ?-token with the same color as on the card and put it on top of the corresponding Adventure card deck (e.g. green “?” on the Exploration deck).

FAQ 1.01

If you are asked to place it again, while it is there already, nothing happens.FAQ 1.01 and One token only rule (Z-Man 2nd ed., p. 14)

Book icon Does every Event card with a book icon trigger the effect which is noted on the Scenario card or only when there is a second book icon where most of the cards have a text?

Every book icon triggers the effect depicted on the Scenario card—that is the reason why the Scenario usually becomes more difficult if you use more book-cards than ?-cards. (Scenario 1 becomes easier this way, of course, since nothing happens for book icons). Cards which have a book icon instead of text are simply twice as nasty as you have to carry out the book effect twice.

FAQ 1.01

Cover terrain The Book Event cards “Drought”, “Rough Passage” and “Smoke on the Horizon” instruct the players to “cover some terrain type on any tile”, with “a black marker”. Should a single tile be covered, or all tiles of the indicated terrain type?

A single tile should be covered each time, as the text indicates.EOL, based on the fact that covering all terrains of the type for the Threat effect is listed as a “Change” in Pegasus.

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Event cards

Cover terrain The Book Event cards “Drought”, “Rough Passage” and “Smoke on the Horizon” instruct the players to “cover some terrain type on any tile”, with “a black marker”. Should a single tile be covered, or all tiles of the indicated terrain type?

A single tile should be covered each time, as the text indicates.EOL, based on the fact that covering all terrains of the type for the Threat effect is listed as a “Change” in Pegasus.

Resources When an Event card gives you resources, in which space do they go, the Available Resources space, or the Future Resources space?

They go to the Available Resources space and can therefore be used during the same round.

Ignacy (http://boardgamegeek.com/article/13105009#13105009)

Specific Event cards

Specific Event cards

Cataclysm The Adventure-icon Event card “Cataclysm” instructs players to put their Items in the Future Resources space. Does this include Starting Items? When you lose Items, their benefits should be canceled if possible (Weapon level, etc.): does this apply here too? The Threat Effect requires the players to “discard 1 Item”: is the Item turned to its Invention side?

This does not include Starting Items: they are not Items.

S. R. (http://boardgamegeek.com/article/14384847#14384847)

You do not cancel the effect of the “disabled” Items.

S. R. (http://boardgamegeek.com/article/14384847#14384847)Otherwise, this would duplicate the Threat Effect (“discard 1 Item and cancel its effect (if possible)”).

EOL

Furthermore, this would make bookkeeping difficult: maybe the Weapon level is only 2 and the Spear (+3 level) must be put in the Future Resources space: when it becomes available again, the players would have to remember to increase the level by 2 instead of 3.

EOL

The Threat Effect really instructs that the card be discarded. This is different from “Turning Items to Invention side” (Z-Man 2nd ed., p. 16).

S. R. (http://boardgamegeek.com/article/14384847#14384847)

Cloud-burst The “Cloud-Burst” Event card requires players to “move the camp to an adjacent tile of their choice”. What if there is no such tile or if all the other tiles are inaccessible? do the players take a Wound as per the rule of Unfulfilled demand? or do they die as usual when the Camp is not on an (accessible) tile?

There is no official answer yet.http://boardgamegeek.com/thread/1047418/cloud-burst-and-no-adjacent-tiles

Cloud-burst/Move

The Threat Action of the Event “Cloud-Burst/Move” (i.e. the Move part) reads: “Discard this card and get +1 Roof and Palisade (only if you lost…)”. How should I understand the “only if you lost” part? What if we cannot recall for sure, if we lost one or the other?

This is only for this Event. If because of this particular Event (“Cloud Burst”) you lost a level of Roof or Palisade when you moved the Camp, you can as a Threat Action repair (partially, in general) this roof or palisade. So for example if you lost a level of Roof, you can get +1 Roof level.

FAQ 1.01; Ignacy (http://boardgamegeek.com/article/10423112#10423112)

Dangerous Night

The “Dangerous Night” Event card reads “… until the beginning of the next round you will Fight the Beast before you draw an Event card”, but on the next round, another player will draw the card, not me. So, who Fights the Beast: me, the next Starting Player, or the whole group, where each player would take Wounds if necessary?

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Event cards

Specific Event cards

Specific Event cards

Cloud-burst/Move

The Threat Action of the Event “Cloud-Burst/Move” (i.e. the Move part) reads: “Discard this card and get +1 Roof and Palisade (only if you lost…)”. How should I understand the “only if you lost” part? What if we cannot recall for sure, if we lost one or the other?

Dangerous Night

The “Dangerous Night” Event card reads “… until the beginning of the next round you will Fight the Beast before you draw an Event card”, but on the next round, another player will draw the card, not me. So, who Fights the Beast: me, the next Starting Player, or the whole group, where each player would take Wounds if necessary?

Everything is consistent with the existing rules if “you” means “the players”. Thus, the next player who has to draw from the Event card will fight the Beast (normally in the Event phase, so by himself).

EOL

Dangerous Night

The “Dangerous Night” Book Event card reads “… you will Fight the Beast before you draw an Event card”: is this really literal, or does this mean “before you draw from the Event deck” (which can contain non-Event cards)?

It is simpler to use the literal reading and draw just before the next Event card.

EOL

Fire The “Fire” Adventure-icon Event card indicates that we get no wood during the Production phase. Can we still get wood from a “+1 wood” token on the Camp tile or from the Shortcut?

No, you don’t get any wood. There is no reason to not follow the literal reading.

S. R. (http://boardgamegeek.com/article/13731481#13731481)

Flying Surprise

The “Flying Surprise” reads “-1 Roof or Palissade”. What if, say, we have 1 Roof but no Palisade: can choose to take a Wound instead of decreasing the Roof level?

The demand “-1 Roof or Palissade” has to be fulfilled (as usual), so you must decrease the Roof level because the Roof level can be decreased right away.

Ignacy (http://boardgamegeek.com/article/13077237#13077237)

Raging River The “Raging River” Event card instructs to “get only half the amount of produced resources (rounded down)” during the Production phase. What if different types of resources are obtained during Production: should each type be divided in half and rounded down, or should that be the total number of resources?

You take the total number of resources you normally get, divide it in half and round this down. This gives the number of resources collected. You choose which ones you collect.

Ignacy (http://boardgamegeek.com/article/13095714#13095714)

Weakness The “Weakness” event card instructs to put a Black marker on the First Player’s Character card. Can this marker have any other effect than being a reminder that he cannot use his Determination Skills this round?

This is only a reminder of the effect of the Weakness. This is important for expansions, which can make use of such Black markers on the Character card.

Pegasus

Threat Action In Event cards like “Council” and “Fight”: who receives the additional Determination token when resolving the Threat Action?

The player who has his pawn on that card. It's always the player taking the Action who receives the positive or negative effect, unless the card explicitly states that each player gets something.

FAQ 1.01; Z-Man 2nd ed., p. 7

Friday

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FridayDiscard Does Friday have to discard anything if the “players” must do so?

No. The same applies to Wounds that the players have to suffer.Z-Man 2nd ed., p. 14

Dying Friday by himself and dyingHunting What happens if Friday goes Hunting and dies in the fight? is he successful?

Normally (if you don't have Dog or a Shield Item), Friday can't hunt on his own: Friday is just a single pawn and you need 2 pawns for Hunting. However, if you use Friday with another's player pawn then the player is always resolving the action and he or she has to face all the consequences, and not Friday.

FAQ 1.01

If you send Friday with the Dog or the Shield and he dies during Hunting, it means that the Action is unsuccessful.

Łukasz (http://boardgamegeek.com/article/11453270#11453270)

In the cas of a fight against a Beast, Friday dies and not the Beast. You don't get the benefits like food or Furs. The Beast card stays on top of the Hunting deck.

FAQ 1.01

The same applies to Scenario 5 (Cannibal Island): if Friday dies while attacking (Hunting Action) the City of Cannibals, the attack is unsuccessful.

Łukasz (http://boardgamegeek.com/article/11453270#11453270); Ignacy, quoted by S. R. (http://boardgamegeek.com/article/14432677#14432677)

Not Hunting If Friday does a Build/Gather/Explore Action by himself and has to roll the dice and then dies, but rolled a success, does he still Build the Item/Explore the island tile/Gather the resource/etc.?

The outcome rolled on each die is independent from the others, so if Friday is Wounded and dies but succeeded, it means that he succeeded (Built the Item/Explored the island tile/Gathered the resource) regardless of his death.

FAQ 1.01; S. R. (http://boardgamegeek.com/article/14047585#14047585, http://boardgamegeek.com/article/12735305#12735305); Z-Man 2nd ed., p. 10Note that Hunting is different: in this case Hunting is a failure.

S.R. (http://boardgamegeek.com/article/14047585#14047585)

This goes against the dice resolution order (recommended in Z-Man 2nd ed., p. 10, but mandatory as per the consensus on BoardGameGeek). However, this is just another exception, in addition to the re-roll ability of characters (who can re-rolling the Wound die with the Determination tokens of the success die from the same Action—the success die is resolved before the Wound die, in this case).

This is also hard to interpret thematically when Gathering and Exploring: when/how does Friday bring back the resources or information about this newfound path and place?

EOL

Heal Can you Heal Friday?

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Dying Friday by himself and dying

Heal Can you Heal Friday?Yes.

FAQ 1.01

Special Wound

What happens if Friday gets a special Wound token due to an Adventure that you have to resolve because of the ?-marker, for example, while taking the Gathering resources Action?

Friday doesn't resolve Adventures, so he can't receive a special Wound. If you take an Action with Friday and there is such a ?-marker, you discard the marker and give Friday a Wound.

FAQ 1.01

Inventions/Items, Starting ItemsSpecific Items - Specific Inventions/Items and Starting Items -Basket If I fail at Gathering with the Basket, can it be used for another Gathering

Action?No, the Basket has to be assigned to a specific Action (and therefore also to a specific resource) during the Planning step. if the Action fails, it is wasted for the round.

S. R. (http://boardgamegeek.com/article/15898470#15898470, http://boardgamegeek.com/article/12068079#12068079)

The Basket’s text can thus be taken very literally: “Can be used for only 1 Action per round”, not “1 successful Action”.

EOL

Basket Is the Discovery token which is not chosen with the Basket (or Sack) discarded or put back face down with the other Discovery tokens?

It is discardedClarification in Pegasus

Bed Can the Bed item (the Rest action changes from +1 Wound to +2 Wound and +1 Determination) be combined with the Hammock (Rest is as normal with +1 Determination)?

No, according to both the German rules and the Z-Man 2nd ed. “Hammock” Mystery card.

Z-Man 2nd ed.; Pegasus

Note that, strangely enough, the official FAQ 1.01 says yes, as do the Z-Man 2nd ed. rules, but this is contradicted by the “Hammock” Mystery card of the same edition.

FAQ 1.01; Z-Man 2nd ed., p. 17This does not make much sense thematically, as one sleeps either on one or the other.

EOL

Note that both of these Items are for “players”, and so they cannot be used by Friday.

Z-Man 2nd ed., p. 16 and 17; S. R. (http://boardgamegeek.com/article/14377972#14377972)

Bible What bonus does the Bible Starting Item give in 4-player games, where the Arranging the Camp Action gives either 2 Determination or 1 Morale increase?

A literal reading of the card (“players get… instead of only 2 Determination”) indicates that the Morale increase does not get any bonus.

EOL, based on the Z-Man 2nd ed.

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Bible What bonus does the Bible Starting Item give in 4-player games, where the Arranging the Camp Action gives either 2 Determination or 1 Morale increase?

A literal reading of the card (“players get… instead of only 2 Determination”) indicates that the Morale increase does not get any bonus.

EOL, based on the Z-Man 2nd ed.

The Pegasus German rules changed this to a bonus of +1 Determination and +1 Health regardless of the chosen Arranging the Camp effect.

This makes sense, thematically: the Bible can be inspirational when Arranging the Camp, regardless of the positive effect of Arranging the Camp.

EOL

Cellar Does the Cellar convert food into nonperishable food?No: it just prevents food from rotting. This is important when, say, you lose the Dam Invention, which makes you lose up to two nonperishable food: if you only have regular food, you don’t lose anything (nor take Wounds).

S. R. (http://boardgamegeek.com/article/15547925#15547925)

Corral I Built the Corral. What happens if I move my camp?Nothing special. In terms of theme, you move the corral with your camp.

Ignacy (http://boardgamegeek.com/article/11418817#11418817)

Corral If I lose the Corral, do I uncover the resource that it comes from?Yes.

S. R. (http://boardgamegeek.com/article/15580700#15580700)

Cure What does the Cure do? the rules don’t describe what it does.Some Adventure cards refer to it.

FAQ 1.01

Cure Is the Cure item a one time use (so you turn it back to invention side after use) or do you have an infinite amount of cure after you have built it?

It's not single-use only. Once you have built the Cure, you keep it for the rest of the game.

FAQ 1.01

Dam When I build the Dam item, I will get 2 food as soon as I finish it, right? And then no more?

Yes, you only get 2 food once (but only at the end of the Action phase in which it was built!). Note that otherwise the Dam would need to indicate when the food is obtained each round.

FAQ 1.01

Empty Bottle When can the Empty Bottle “+1 Weapon” effect be used? any time, even after, say, drawing a Beast card?

In the English rule under the accepted “no going backwards in time” ruling, if a player is Hunting and is not carrying the Empty Bottle, then there is no way that he can have the player carrying it make some more weapons and hand in some to him, so the Empty Bottle cannot be used in that case.

S. R. (http://boardgamegeek.com/article/15520406#15520406)The Empty Bottle permanently raises the Weapon level, like the Soldier’s Defense plan Skill, which is considered as requiring planning (i.e. it cannot be used as a reaction). The justification for the Defense plan ruling is that it represents a plan, which cannot be improvised on the spot. With the Bottle, the question is whether an Empty Bottle carried by a player who needs a weapon increase can be used immediately or not (like the Defense plan). Thematically, this amounts to deciding about how fast the Empty Bottle can be transformed into a weapon. The rules indicate that Starting Items can be used anytime (Z-Man 2nd ed., p. 2), so this might be used for settling this case, in which the thematic timing choice is not clear-cut.

EOL

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Empty Bottle When can the Empty Bottle “+1 Weapon” effect be used? any time, even after, say, drawing a Beast card?

In the English rule under the accepted “no going backwards in time” ruling, if a player is Hunting and is not carrying the Empty Bottle, then there is no way that he can have the player carrying it make some more weapons and hand in some to him, so the Empty Bottle cannot be used in that case.

S. R. (http://boardgamegeek.com/article/15520406#15520406)The Empty Bottle permanently raises the Weapon level, like the Soldier’s Defense plan Skill, which is considered as requiring planning (i.e. it cannot be used as a reaction). The justification for the Defense plan ruling is that it represents a plan, which cannot be improvised on the spot. With the Bottle, the question is whether an Empty Bottle carried by a player who needs a weapon increase can be used immediately or not (like the Defense plan). Thematically, this amounts to deciding about how fast the Empty Bottle can be transformed into a weapon. The rules indicate that Starting Items can be used anytime (Z-Man 2nd ed., p. 2), so this might be used for settling this case, in which the thematic timing choice is not clear-cut.

EOL

The Pegasus (German) rules use their usual “any time is really any time” rule: the “+1 Weapon” (permanent level) can be used anytime.

S. R. (http://boardgamegeek.com/article/14026203#14026203)

Fire The players can warm themselves up with wood during the Night phase, and the cook can cook: it looks like the players have access to fire from the very start of the game. What does the Fire Invention represent, then?

The Fire Invention can represent a bigger fire, a bonfire which is permanent (which is why it gives +1 Palisade). It takes effort to build such a structure (wood can fall, it can burn too fast, etc.), and building it is hazardous (this is why Building it can fail).

http://boardgamegeek.com/article/14101978#14101978

Fire The Invention card Fire indicates it will give +1 to Palisade. What if the "Fire" is invented but no shelter has been built yet—is it possible to improve palisade? Would I still receive that bonus after building the shelter in the future?

No and no. You get the bonus immediately after you build the Fire and only if you have Shelter.

FAQ 1.01

The players have access to fire even without the Fire Item, as they use wood to fight the cold and humidity, during the Night phase. The Fire Item is more like outside fire intended to scare off beasts (torches, like on the drawing, etc.).

Fireplace The Fireplace Item has the ability to heal 2 Wounds for a food token during the night phase. Can this ability be used only once per round?

Yes, only once per round.FAQ 1.01

Flask of Rum The Starting Item Flask of Rum Heals one Wound. When can it be used? As a Starting Item, it can be used “any time” (Z-Man 2nd ed., p. 4); but its effect is to Heal, so is its use restricted to the Night phase (Z-Man 2nd ed., p. 13)?

Ignacy confirmed that the Healing rule applies fully: the Flask of Rum can only be used during the Night phase.

Ignacy, via http://boardgamegeek.com/article/14870108#14870108

The Z-Man rules are very explicit about the Healing timing exceptions (the Rest Action and the Cook’s Grandma Recipe): they do not mention the Flask of Rum.

EOL; Z-Man 2nd ed., p. 13

Hammer & Nails

The Hammer & Nails Starting Item gives the players 1 brown pawn (twice just like for all the other starting items). Does this mean that if I have it at the beginning of the game I can just take 2 brown tokens immediately for the remainder of the game? Or are these 2 tokens used only 2 times over the course of the game?

Starting Items are only for two individual uses in a game. ”Hammer and Nails” gives you a brown pawn twice a game, but each time such a pawn is single use only. You discard the pawn after each use.

Ignacy (http://boardgamegeek.com/article/16234556#16234556); FAQ 1.01

Hammer & Nails

Can both pawns from Hammer & Nails be used for the same Building action? Like for example, if there is a “-1 pawn” token in the construction area and I need three of them to build something safely.

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Hammer & Nails

The Hammer & Nails Starting Item gives the players 1 brown pawn (twice just like for all the other starting items). Does this mean that if I have it at the beginning of the game I can just take 2 brown tokens immediately for the remainder of the game? Or are these 2 tokens used only 2 times over the course of the game?

Hammer & Nails

Can both pawns from Hammer & Nails be used for the same Building action? Like for example, if there is a “-1 pawn” token in the construction area and I need three of them to build something safely.

Yes. The only limitation for those additional pawns is that they can't do an Action without a player pawn.

FAQ 1.01

Map Is the extra explorer token is always available once the Map has been built?Yes

FAQ 1.01

Pistol When can the Pistol be used?The majority opinion on BoardGameGeek, approved by Ignacy (along with the German rules, which differ on this), is that the Pistol can be used “anytime”, but without impacting the thematic flow of time. In its narrowest interpretation, this means that if a player wants to use the Pistol, he must have it with him before he needs it (see the entry on ownership).

S.R. (http://boardgamegeek.com/article/15520406#15520406)

Pot The Pot item says that "during the night you can exchange 1 food for 1 health". Can this only be applied once? Or does it mean "only once each round", like the basket?If I have the Pot item, can I discard 2 food to heal 2 Wounds or can I use it only once per turn?

You can use it only once per turn, to heal 1 Wound.FAQ 1.01; Z-Man 2nd ed., p. 17 (rule 3 before the list of Inventions)

Sack If I fail at Gathering with the Sack, can it be used for another Gathering Action?

No, the Basket has to be assigned to a specific Action (and therefore also to a specific resource) during the Planning step. if the Action fails, it is wasted for the round.

S. R. (http://boardgamegeek.com/article/15898470#15898470, http://boardgamegeek.com/article/12068079#12068079)

The Sack text can thus be taken literally: “Can be used for only 1 Action per round” (not “1 successful Action”).

Sack Is the Discovery token which is not chosen with the Sack (or Basket) discarded or put back face down with the other Discovery tokens?

It is discardedClarification in Pegasus

Shortcut Shortcut> +1 wood/food

When you use the Shortcut, do you apply the effect of a “+1 wood/food” token on the Shortcut source and gain an additional resource? The Z-Man 2nd ed. rules read “This source is still limited to one resource per turn”, but is this a hard limit?

Players who use the Shortcut gather an additional resource when the source has a “+1 wood/food” token. In fact, the “still” in the Shortcut rule (Z-Man 2nd ed., p. 17) indicates that the Shortcut rule refers to the general rule that precedes, which says that a source only gives one resources in a round (Z-Man 2nd ed., p. 11).

EOL; Z-Man 2nd ed., pp. 11 & 17

The same rule also indicates clearly that this “can be modified by the effects of some Items, Adventures, Events, etc.”, so the amount of resources obtained through the Shortcut does not have a hard limit of 1 resource, but its source can only be used once in a round, as usual.

EOL; Z-Man 2nd ed., pp. 11 & 17

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Shortcut Shortcut> +1 wood/food

When you use the Shortcut, do you apply the effect of a “+1 wood/food” token on the Shortcut source and gain an additional resource? The Z-Man 2nd ed. rules read “This source is still limited to one resource per turn”, but is this a hard limit?

The same rule also indicates clearly that this “can be modified by the effects of some Items, Adventures, Events, etc.”, so the amount of resources obtained through the Shortcut does not have a hard limit of 1 resource, but its source can only be used once in a round, as usual.

EOL; Z-Man 2nd ed., pp. 11 & 17

The German rules similarly state that you do get an additional resource.

S. R. (http://boardgamegeek.com/article/13111866#13111866); Pegasus (http://boardgamegeek.com/article/14706165#14706165)

> Available Is the Shorcut is always available once it has been Built?Yes.

FAQ 1.01

> Gather In the Production phase the Shortcut provides you with 1 resource that is available on the tile with the Shortcut. Could you still Gather the same resource from the tile with the Shortcut in the Action phase?

No, you can’t.

Ignacy (http://boardgamegeek.com/article/14869940#14869940)In fact, the Z-Man rules read: “During the Production phase of the following rounds, you gain 1 resource that is available on the tile with the Shortcut. This source is still limited to one resource per turn.” (This refers to the rule stating that a source can give resources only once per turn/round—not exactly only one resource per round.)

Z-Man 2nd ed. p. 17; EOL

The official FAQ 1.01 contradicts this, but the author of the game implicitly confirmed that the FAQ 1.01 is incorrect.

Ignacy (http://boardgamegeek.com/article/14869940#14869940)

> Moving Camp

Thematically, when moving Camp to an adjacent tile that contains the Shortcut token (by building a Shelter or moving during the night Phase), it makes sense that the shortcut be kept: can the shortcut token be put in the tile the Camp is moving from?

This is against the rules (Z-Man 2nd ed.), but this indeed makes sense thematically.

Building Items Building ItemsFuture resources

When you Build an Item, does it go onto the future resources area? At the end of step 4 those items then go face up on the main board? Even those that are specific to one of the characters?

Yes. The Items from scenario cards can, similarly, only be used at the end of the Action phase.

Z-Man 2nd ed., p. 11; FAQ 1.01

Multiple times Is it possible to Build an Item (e.g. Knife) multiple times on future turns, thus adding 1 weapon level each time the Knife is built? Or can each Item only be built once?

Each Item can only be built once, including those on scenario cards (unless you lose the Item due to some Events or the scenario says that you can build a particular Item multiple times, like the Cross item in Scenario 2—make sure to check the scenarios for details).

FAQ 1.01

Scenario Items

When you Build the Inventions depicted on the scenario cards, they obviously stay there (depicted on the card, they are not turn to an Item side). So can you build them multiple times?

You can build them only once (except for the Cursed Island scenario-specific inventions, where the rules explicitly indicate that you can build them more than once). When you build the item, place a (usually black) marker on it to indicate that it has been built.

Z-Man 2nd ed., p. 11; FAQ 1.01

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Building Items Building Items

Scenario Items

When you Build the Inventions depicted on the scenario cards, they obviously stay there (depicted on the card, they are not turn to an Item side). So can you build them multiple times?

You can build them only once (except for the Cursed Island scenario-specific inventions, where the rules explicitly indicate that you can build them more than once). When you build the item, place a (usually black) marker on it to indicate that it has been built.

Z-Man 2nd ed., p. 11; FAQ 1.01

Terrain requirement

Is it correct that you still need to dedicate one (and roll the dice) or two pawns to Build the items for which the only requirement is a type of terrain that you have already explored?

Yes, you follow the exact same rules as any other Building action. So yes, you are right. The requirements just restrict you and have no actual effect on how you resolve a Building action.

Z-Man 2nd ed., pp. 6 & 8; FAQ 1.01

Character Inventions

Can the construction of Character-specific Inventions (like the Spear Item or the Snare Item) also be supported by another player’s pawn?

Yes, but it is the character owning this Invention who must take the Build Action (which is important, e.g., when resolving any ?-token on the Building Adventure deck).

FAQ 1.01; Z-Man 2nd ed., p. 8

Character Items

What if a Character-specific Item is lost and turned back to its Invention side: does it go back to the Character card or does it stay with the other Inventions cards?

It goes back to the Character card. The player will receive again 2 Determination tokens for Building it.

Ignacy (http://boardgamegeek.com/article/13094799#13094799); S. R. (http://boardgamegeek.com/article/15078511#15078511, http://www.boardgamegeek.com/article/14365517#14365517)

Discard Inventions

In a game I had an Event card that told me to discard 3 Invention cards. As I am not holding any invention cards in my hand, I cannot discard them. Does that mean I have to turn some Item cards back to their invention sides? Or do I have to choose 3 cards I haven't build an Item from and remove them from the board so that I can't build items from them?

The second: Remove 3 Inventions from the board. They are called Inventions when they have not been turned over to the Item side yet.

Z-Man 2nd ed., p. 11; FAQ 1.01

When Invention cards have to be discarded, Items are thus left untouched (players can keep a Fire Item that they built, for example).

Heal With Items that can heal, like the Pot or Fireplace, during the Night phase, do you have to spend an additional food token after regular dinner time to get the healing effect or is it sufficient to remove just the “dinner” food token per character to get the healing effect without spending food?

You have to discard more food. This is not the food you eat, this has to be additional food.

FAQ 1.01

Item side When Items have been built, after they are returned from the Future Resources Space, they are turned “Item face up”. Some of the items card have a single image on them, others have an image, then a line, followed by some text and symbols. Compare for example the Snare item (which has a single image), with the Fireplace item (which has two parts). Do these images reflect a different manner in which these cards can be used?

If it has a picture and a symbol like:(a) Fire: this means that you have Fire which is required to build other Items (and you can find the same symbol in the requirement field of other cards),(b) Cure – some Adventure cards refer to it, so the symbol reminds you that you have the Cure.(c) Shortcut – it doesn't have an additional symbol but it has a description that tells you about its permanent advantage.Other cards that only have an immediate effect (giving you advantage after building it) have no symbols on the back, like the Snare.

FAQ 1.01

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Item side When Items have been built, after they are returned from the Future Resources Space, they are turned “Item face up”. Some of the items card have a single image on them, others have an image, then a line, followed by some text and symbols. Compare for example the Snare item (which has a single image), with the Fireplace item (which has two parts). Do these images reflect a different manner in which these cards can be used?

If it has a picture and a symbol like:(a) Fire: this means that you have Fire which is required to build other Items (and you can find the same symbol in the requirement field of other cards),(b) Cure – some Adventure cards refer to it, so the symbol reminds you that you have the Cure.(c) Shortcut – it doesn't have an additional symbol but it has a description that tells you about its permanent advantage.Other cards that only have an immediate effect (giving you advantage after building it) have no symbols on the back, like the Snare.

FAQ 1.01

Pawns Are the additional pawns from Items one-time only?If you get an additional pawn from Items that you build (i.e. Map) then you keep such a pawn on the card and you can use it each round.

FAQ 1.01; Z-Man 2nd ed., p. 17

Starting Items Are Starting Items “Items”?No, never. Thus, when an effect refers to an Item, it does not refer to a Starting Item (e.g., the Adventure-icon Event card “Cataclysm”).

S. R. (http://www.boardgamegeek.com/article/14365517#14365517)

Times used How many times can I use the power of Items?It depends on the Item:

S. R. (http://www.boardgamegeek.com/article/15898273#15898273); http://www.boardgamegeek.com/article/14466666#14466666Some Inventions have an immediate effect, which triggers only once, when the Invention is Built: Bow, Bricks, Corral, Dam, Fire, Knife, Moat, Sling, Snare, Spear, Wall.

Z-Man 2nd ed., p. 17These Items have a single drawing on the back of the Invention side.

Other Items are prerequisites for other Items/Actions/effects can be used many times are fully shared: Cure (prevents bad event outcomes), Fire, Knife, Map, Pot, Rope, Shovel.

Z-Man 2nd ed., p. 17, S. R. (http://boardgamegeek.com/article/16240643#16240643)These Items have the same kind of drawing as Items with an immediate effect, plus an icon representing the same object (e.g., a shovel).

Some Items can be used only once per round, and therefore by only one player: Basket, Belts, Diary, Drums, Fireplace, Furnace, Lantern, Map, Pit, Pot, Raft, Sack, Shield.

Z-Man 2nd ed., p. 17Note that the Basket and Sack must even be allocated to a specific Action (which might fail, in which case they are wasted for the round).

S. R. (http://boardgamegeek.com/article/15898470#15898470)

These Items have the same drawing has Inventions with an immediate effect, plus more than simply the icon representing the same object (e.g., Map and Pot)

Some Items can be used multiple times per round or have a continuous effect: Bed, Cellar.

Palisade increase

When an Invention gives “+x Palisade” (like with Bricks, Fire, Moat and Wall) and we have no Shelter, is the Palisade level increased anyway?

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Times used How many times can I use the power of Items?

Palisade increase

When an Invention gives “+x Palisade” (like with Bricks, Fire, Moat and Wall) and we have no Shelter, is the Palisade level increased anyway?

Yes, the Palisade level is increased even if you don’t have Shelter.

Ignacy (http://boardgamegeek.com/article/13108980#13108980)Thematically, the rules for moving the Camp should reset the Palisade level to 0 in this case too (instead of “moving the Camp without any consequence” [Z-Man 2nd ed., p. 13]).

EOL

There is also the question of what happens to a non-zero Palisade level if a Shelter is Built. The rules (Z-Man 2nd ed., p. 8) do not mention changing the Palisade level in this case, so it remains the same. This is thematically fine (the Palisade was built with the idea of accommodating a Shelter later).

EOL

This can be useful, say, against Hungry Animals.EOL

Weapon/Palisade

How do Items (built from Inventions) influence the Weapon/Palisade levels exactly?For instance, if one builds the Knife item, does this increase the weapon level in addition as indicated on the board’s weapon track level during the whole game or does it increase the level just once when built? And does this increase have to be reflected by moving the black marker or not?

Items influence the Weapon/Palisade level once, when they are built:FAQ 1.01If you build a Knife, you move the black marker on the Weapon level track to the next level.

If you build a Brick, you move the black marker on the Palisade level track to the next level.

If you build a Wall, you move the black marker.

etc.

Morale-3 Morale What happens when your Morale is at -3 and it must drop? What

happens if the Morale drop causes another Morale drop which causes another Morale drop?

If you have to increase/decrease Morale and it's already on the highest/lowest level, nothing happens.

FAQ 1.01; Z-Man 2d ed., p. 13

Heal If I heal and pass a decrease in Morale arrow and then take another Wound, do I lose another Morale or do I only lose the Morale the first time I passed the decrease arrow?

Yes, each time you pass it, you decrease Morale.FAQ 1.01; Z-Man 2d ed., p. 4

Heal I know that when you lose Health and pass over an arrow, the group then loses Morale. But do you gain Morale when you heal pushing you back over the arrow when you heal?

You don't gain Morale when you heal.FAQ 1.01; Z-Man 2d ed., p. 4

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Morale

Heal I know that when you lose Health and pass over an arrow, the group then loses Morale. But do you gain Morale when you heal pushing you back over the arrow when you heal?

You don't gain Morale when you heal.FAQ 1.01; Z-Man 2d ed., p. 4

Wound When you get Wounded and the next symbol is the Morale decrease arrow, do you put the Wound marker on the Morale arrow, or do you skip over it to the next heart symbol, suffering both effects.

You skip over the arrow.FAQ 1.01

Mystery cardsA Shiny Jewel When a player finds A Shiny Jewel and spends the Night outside of the

Camp, are all players really affected during the upcoming Night phase?If the Character who drew this card has to spend the Night outside of the Camp (in the round when he gets the Shiny Jewel), the card is not resolved during this night, but the effect is instead delayed until the following night.

PegasusThis makes sense, thematically.

EOL

However, in the solo game, it would also make sense to have the player always be affected during the next Night phase (even if he Sleeps outside of the Camp), since this is when the beetles normally attack (when the player does not Sleep outside the Camp). On the other hand, it does happen that the beetles only attack one night later (when the player Sleeps outside of the Camp, in a multi-player game), so using the single rule above (delayed Wound when Sleeping outside of the Camp) is fine, and also simpler.

EOL

Amulet with Portrait

The “Amulet with Portrait of a Beautiful Lady” instructs to cover arrows on Character cards with markers. Are these markers ever removed?

No, they stay in place.

Ignacy (http://boardgamegeek.com/article/13209600#13209600)

Blowgun The Blowgun Trap incapacitates players because they can only use a single player pawn. What about Friday: is he incapacitated too (and therefore cannot take any action, since he already has a single pawn)?

Friday is not affectedPegasus

Bottle of Wine Can the Bottle of Wine be used to Heal two characters (one Wound less each)?

Yes.Pegasus

Draw When a card instructs to “Draw x Mystery cards (only resolve…)”, do I have to draw exactly x cards?

No: you must draw at least one card of the indicated type and resolve it. Starting from there, you can stop drawing anytime. You can keep drawing up to a total of x cards of the indicated types (and stop anytime).

EOL; Z-Man 2nd ed., p. 16 (example); FAQ 1.01

Draw When a card tells me to draw 3 Mystery cards and resolve one monster and 2 Treasures (example in the rulebook, p. 16), is it possible to decide to draw no cards at all or do I have to resolve at least one card?

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Draw When a card instructs to “Draw x Mystery cards (only resolve…)”, do I have to draw exactly x cards?

Draw When a card tells me to draw 3 Mystery cards and resolve one monster and 2 Treasures (example in the rulebook, p. 16), is it possible to decide to draw no cards at all or do I have to resolve at least one card?

You have to resolve at least one card of any specified type.Z-Man 2nd ed., p. 16; FAQ 1.01

Draw From the rules I understand that I start drawing until I find a Trap or a Treasure. After resolving that card I can decide to continue or not. Is this correct? And I can make this decision after every card I find that is a Trap or a Treasure (in this example)? So if the first card to be resolved is a Trap it would be wise to continue to get the 2 remaining Treasures. Right?

Yes, exactly.Z-Man 2nd ed., p. 16 (example); FAQ 1.01

Gremlins Is it possible that the Gremlins keep coming back and back during the same Event phase?

Yes: as indicated on the card, it is shuffled back in the Event deck during resolution, so it is possible to draw it multiple times in a row. They might be small, but can harass the players.

S. R. (http://boardgamegeek.com/article/15133513#15133513)

Poison When a player gets Poison and must spend the Night outside of the Camp, are the other players infected too at some point? when are they infected, after the player returns to the Camp?

If the character who drew this card has to spend the Night outside of the Camp due to the same action, the card only affects the character who drew it.

Pegasus

Protective Amulet

Can I remove markers (i.e. cubes) with the Protective Amulet Treasure Mystery card, which mentions that “any token” can be removed “from the board”? In the rules, the “board” is the whole physical board; is the board here only the Island, or does it include the Action spaces as well?

The Z-Man 2nd ed. consistently differentiates between tokens (flat cardboard: Determination, Discovery, Camp, etc.) and markers (cubes: Wounds, Fog, Ash,…). So, a literal reading is possible, and markers cannot be removed with the Amulet. Similarly, the card does not mention restricting the removal to the Island, so tokens on Action spaces can be removed too. Of course, the Camp token cannot be removed!

EOL

The Pegasus (German) edition restricts the effect to the Island (with a tile or empty), and allows only white and black cubes to be removed. This was sanctioned and is listed as a clarification.

S. R. (http://boardgamegeek.com/article/14686425#14686425); Pegasus

Savage The “Savage” card reads: “Draw 1 Mystery card - resolve only Treasure”. Is this any different from the usual procedure?

No, this is the same: you the player draws from the Mystery deck until he finds one Treasure (and then shuffles back all the other cards).

Pegasus; Z-Man 2nd ed., p. 16

Strange Disease

When a player gets “Strange Disease” during an action but spends the Night outside of the Camp, do the other players catch the disease? if not, how many Wounds will the player get?

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Savage The “Savage” card reads: “Draw 1 Mystery card - resolve only Treasure”. Is this any different from the usual procedure?

Strange Disease

When a player gets “Strange Disease” during an action but spends the Night outside of the Camp, do the other players catch the disease? if not, how many Wounds will the player get?

If the character who drew this card has to spend the Night outside of the Camp due to the same action, the card only affects the character who drew it.

Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)The number of black markers in this case is 2 (only one player is affected) and the player gets 2 Wounds during the night phase.

EOL

Timing How does the timing of Mystery cards that players keep (Treasures…) work? When can you use Mystery cards? as soon as you get them? or, during the Action phase, do they go like the rest in the Future Resources space?

The FAQ indicates that these cards stay with a single player, so they are different from the resources in the Future Resources space. The designers of the game indicated that they can be used immediately (unless explicitly noted otherwise).

EOL, based on the FAQ 1.01; S. R. (http://boardgamegeek.com/article/15552663#15552663, http://boardgamegeek.com/article/14305969#14305969, http://boardgamegeek.com/article/12068079#12068079)

Whip Does the Whip allow one to skip a Trap (without modifying the number of Traps that have to be resolved), or is the “ignored” Trap considered resolved (with no effect applied)?

If the character draws and resolves Trap cards, he can ignore one effect of one of these, but the card itself remains resolved (and counts towards the maximum).

Pegasus

Night outside of the CampKeeping resources etc.

When a player spends the Night outside of the Camp, he keeps what he acquired (resources, etc.) during the Action that made him spend the Night outside. Does he also keep what he acquired during his other Action(s)?

No. However, the rule is that he keeps only everything he acquired during all the Actions that made him spend the Night outside: this matters, when two Actions made him spend the Night outside of the Camp.

S. R. (http://boardgamegeek.com/article/16117940#16117940, http://boardgamegeek.com/article/16111377#16111377)

A thematic interpretation is that an Action that does not force a player to spend the Night outside of the Camp allowed him to be at the camp at midday (unless the player got lost twice)—for resting, after Gathering, etc.

EOL

Moving Camp If a player needs to spend the Night outside of the Camp on a tile to which the players move the camp, does the player join the Camp (and benefit from its Shelter, etc.)? If there is a natural Shelter on the tile, should we consider that the icon represent two different Shelters?

No, the player still spends the Night outside of the Camp. Thematically, tiles span several square miles of jungle-like terrain. Rules-wise, there is nothing in the rules that points to joining the Camp.

S. R. (http://boardgamegeek.com/article/13279450#13279450)

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Night outside of the Camp

Moving Camp If a player needs to spend the Night outside of the Camp on a tile to which the players move the camp, does the player join the Camp (and benefit from its Shelter, etc.)? If there is a natural Shelter on the tile, should we consider that the icon represent two different Shelters?

No, the player still spends the Night outside of the Camp. Thematically, tiles span several square miles of jungle-like terrain. Rules-wise, there is nothing in the rules that points to joining the Camp.

S. R. (http://boardgamegeek.com/article/13279450#13279450)

Moving Camp If an Exploration succeeds but the player taking the Action must spend the Night outside of the Camp, how can the other players know about how to get to the newly Explored tile? are they really allowed to move the Camp there during the Night phase? how can the player who spent the Night outside of the Camp know where the others put the Camp (this is a more general question, for any player who spends the night outside)?

Yes, the Camp can be moved to the new tile. Nothing in the rules prevents this. Doing otherwise would make the rules too complicated.

S. R. (http://boardgamegeek.com/article/13279450#13279450)

Empty Camp Can we move the Camp even if nobody is there because everybody is spending the Night outside?

Yes, you can move the Camp even if nobody is there.Łukasz, quoted by S. R. (http://boardgamegeek.com/article/14643666#14643666)

This follows the rules, even though it is hard to interpret.

S. R. (http://boardgamegeek.com/article/14643666#14643666)

It is possible to imagine that, exceptionally, the players move the Camp early in the next morning.

EOL

Empty Camp If all the players are spending the Night outside of the Camp (which can happen relatively easily in a solo game), do the players have to spend resources for Clouds regardless? if they do, they still do not take Wounds even if there are not enough resources, since they are not affected by weather, right?

This does not yet have an official answer, but a strict reading of the rules indicate that resources should be spent as usual, but with no consequence for players spending the Night outside, except for the possibly lost resources. This is hard to interpret thematically, but Robinson is not a simulation, even though it is most of the time very thematic.

S. R. (http://boardgamegeek.com/article/14643666#14643666)

A thematic interpretation would not consume resources, in this case, this players outside of the Camp are not affected by the weather, and there is nobody in the Camp for making the necessary fire. However, the fact that players outside of the Camp are not affected by weather is in itself not very thematic, so it is not obvious that the rules should be changed, in this case.

EOL

Resources Can a player who is spending the Night outside of the Camp use the resources from the Available Resources space?

No.

Ignacy (http://boardgamegeek.com/article/10866888#10866888)

This is consistent with the rules that the player who spends the Night outside of the Camp keeps everything he acquired by himself, and that he can only eat if he has some food.

Z-Man 2nd ed., p. 16

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Night outside of the Camp

Resources Can a player who is spending the Night outside of the Camp use the resources from the Available Resources space?

No.

Ignacy (http://boardgamegeek.com/article/10866888#10866888)

This is consistent with the rules that the player who spends the Night outside of the Camp keeps everything he acquired by himself, and that he can only eat if he has some food.

Z-Man 2nd ed., p. 16

Two different tiles

If a player needs to spend the Night outside of the Camp on two different tiles, only of of which has a natural Shelter: can he choose the one with the Shelter in order to avoid taking a Wound for sleeping outside?

The rules do not give any guidance on this. When the rules do so, players can choose (like for the order in which Actions of the same type are resolved), so the tile with the natural Shelter can be chosen. This makes the rules simpler. This is the current consensus.

S. R. (http://boardgamegeek.com/article/13279450#13279450); EOL

In this case, the player spending the Night outside of the Camp should keep the resources from the tile where he doesn’t sleep as well. Thematically, spending the Night outside of the Camp implies not going back to the Camp (since the resources are kept), so the resources from both tiles should probably be kept.

S. .R (http://boardgamegeek.com/article/16117940#16117940); EOL

Night phaseHeal I know food goes bad overnight, but following the rulebook sequentially we got the

impression that food went bad first, after which you got the chance to heal by consuming additional food (e.g. Pot, Fireplace). Is this true?

You can use food for healing at any moment during the Night phase.FAQ 1.01; Z-Man 2nd ed., p. 13

Hungry Animals

When the red Hungry Animals die says "fight a beast of value 3" I guess I only compare the weapons level with 3 and either win (with no other gain) or lose (and all players will get Wounds). Right?

Yes.FAQ 1.01

Outside the Camp

When a player spends the Night outside of the Camp, does his food rot (i.e. must be discarded at the end of the Night phase)?

Yes, it rots.Approved by Ignacy (http://boardgamegeek.com/article/10933620#10933620)

The Z-Man 2nd ed. rules only mentions that “everything”, including “resources”, is “put in the Available Resources space at the beginning of the next round”: this does not include perishable food.

Timing During the night phase, how does timing work? can I first apply any special “powers” or Item effects and then pay food, etc? I didn't see any limitation on the order of sub-actions for the Night phase.

Yes, you can.FAQ 1.01; Z-Man 2nd ed., p. 13

This is an explicit example of using powers at “any time”.Z-Man 2nd ed., p. 4 and p. 15

ScenariosScenario 1 Scenario 1 (Castaways)

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ScenariosScenario 1 Scenario 1 (Castaways)Mystery cards In the first scenario do we draw Mystery cards when exploring tiles?

No. The Totem symbol on the scenario overview tells you what to do. So: Nothing in the first scenario.

FAQ 1.01

Pile What are the exact rules for building the pile?a) You place wood cubes on the scenario card right after the Production phase (phase 3) and before the Action Phase (phase 4).

b) You have to place wood cubes in order, from left to right. First column first, then second column and so on...

c) You cannot put cubes in more than a single column during one round.

d) When you place cubes into a column you don't have to fill it up, so half-filled columns are ok.

e) To win the scenario all 15 cubes have to be placed at the latest in round 12.

f) When you get wood cubes from the Mast (scenario Item) you have to place them immediately. If you get more cubes from this item than you need to fill a column, the rest is lost (see c). Be aware however that the Oil (scenario Item) is a Discovery Token and the wood from it can be used whenever you want after the phase in which it was found.

Ignacy (http://boardgamegeek.com/article/10377965#10377965, http://boardgamegeek.com/article/10376699#10376699); S. R. (http://boardgamegeek.com/article/13152359#13152359); FAQ 1.01

Pile Is it a free Action or a Building Action to add wood to the pile?It's free, as you do it before the Action phase.

FAQ 1.01

Win Just before drawing an Event card, can you Build the pile (with wood from the previous round) and win?

No. You add wood cubes after the Production phase, and before the Action phase. You therefore need to survive the Event phase to be able to place cubes in the pile and win.

FAQ 1.01; Z-Man 2nd ed., scenario 1

Win How much wood do you need for winning the scenario? All 15 cubes or one is enough, with more cubes for more points at scenario end?

You need all 15 cubes to win.FAQ 1.01

In the first scenario, I guess I cannot just use the wood again that I've already put in the pile to pay something later on, if I don't have enough wood.

No, you can't. Once placed on the pile, it can't be moved.

Ignacy (http://boardgamegeek.com/article/15672195#15672195)

Wood Do you get the wood from the scenario card Item (Mast) or tokens (Oil) only in the next round after the Production phase or as soon as you Build/find them?

As soon as you Build/find them (for Building, this is technically at the end of the Action phase). Remember, this is wood that can be only used to build the pile.

FAQ 1.01

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ScenariosScenario 1 Scenario 1 (Castaways)

Wood Do you get the wood from the scenario card Item (Mast) or tokens (Oil) only in the next round after the Production phase or as soon as you Build/find them?

As soon as you Build/find them (for Building, this is technically at the end of the Action phase). Remember, this is wood that can be only used to build the pile.

FAQ 1.01

This is as per the normal rules.

Scenario 2 Scenario 2 (Cursed Island)Cataclysm The “Cataclysm” Adventure-icon Event card states that “Items are not

available this turn”, so this put the Fire, which is required to win, into the Future Resources space. Is it impossible to win while the Fire is unavailable?

Yes, you must wait until the Fire is available again in order to win.

Ignacy (http://boardgamegeek.com/article/16234544#16234544)

Cross When you Build the Cross, is this always built in the same location as the Camp? Is it possible to Build it on an adjacent island tile?

Building the Cross works like building a Shelter: you can Build a Cross on a tile with your Camp or on an adjacent tile.

FAQ 1.01

Crosses Is it possible to build multiple Crosses in the same turn?Yes.

FAQ 1.01

When you taken an Exploration Action for the Dark Temple (first totem), how do you decide whether the dice should be used? Do you take the Explore Action on the Dark Temple on the scenario card, or on the Temple tile? If the Exploration Action must be taken on the tile, this means that the usual rules that limit how far from the Camp you can Explore, and whether the Exploration dice should be rolled apply, right?

You take the Action on the tile, with the usual rules for the number of pawns (depending on the distance to the Camp).

S. R. (http://boardgamegeek.com/article/15602539#15602539)

This makes thematic sense: you must return to the Temple site in order to enter it.

EOL

Fog marker When a Fog marker must be placed on a tile that already has a Fog marker, do players take Wounds because of the rule of Unfulfilled demand?

The players do not take Wounds. This is how the game was play-tested by Ignacy.

Ignacy (http://boardgamegeek.com/article/10883309#10883309, http://boardgamegeek.com/article/10883923#10883923)This follow from the usual “One token only” rule, which does not require players to take Wounds.

This is the most authoritative answer, despite being in contradiction with the FAQ 1.01 and with a remark on BoardGameGeek by user Łukasz (http://boardgamegeek.com/article/10403982#10403982).

This is also consistent with the Pegasus German rules.

Fog marker A Fog marker has the same effect as a “-1 pawn” token, but can both coexist with such a token on a tile?

Yes: they are distinct. The Fog marker requires one additional pawn, but it is a distinct from a “-1 pawn” token.

S. R. in the FAQ 2

Fog marker The Fog markers cripple us: they cover tiles too fast and we cannot even build the Bell and/or Rope!

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Scenario 2 Scenario 2 (Cursed Island)

Fog marker A Fog marker has the same effect as a “-1 pawn” token, but can both coexist with such a token on a tile?

Fog marker The Fog markers cripple us: they cover tiles too fast and we cannot even build the Bell and/or Rope!

The scenario explicitly indicates that Fog markers can be put on (empty) island spaces.

Z-Man 2nd ed. scenario 2

Sacrificial Dagger

In Scenario 2 Cursed Island, the “Sacrificial Dagger” scenario Discovery token description says at the end "Multiple use". Does this mean that I do not need to discard this specific Discovery Token from the Available Resources Space, and I can use it as many times as I want?

It can only be used once per round.

Ignacy (http://boardgamegeek.com/article/10366743#10366743)The Sacrificial Dagger is therefore like an Item, which makes sense themeatically: items with a power can be used only once per round.

EOL; Z-Man 2nd ed., p. 17

The FAQ 1.01 mentions a different and unusual rule: that the Sacrificial Dagger can be used once per Phase. This is probably incorrect, based on the remarks above.

FAQ 1.01

Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable because of it? or do the players get Resources from a Shortcut tile with no Fog during the Production phase?

During the Production phase, if the Camp tile has a Fog marker, the players don’t get any resource from that tile (as indicated in the scenario); if the Shortcut tile has a Fog marker, the players don’t get any resource from that tile either.

S. R. (http://boardgamegeek.com/article/14422064#14422064)Any “+1 food” token does not change this.

Scenario 2 rules; S. R., implicitly (http://boardgamegeek.com/article/14403727#14403727, http://boardgamegeek.com/article/14422064#14422064)

Otherwise, players get resources as usual (from their Camp tile and/or Shortcut tile).

EOL

Unexplored For Scenario 2, I always wonder what happens to a Cross I Built on a tile that becomes unexplored.

The tile doesn't become unexplored only the terrain is considered unexplored so the Cross is still there. You can even build a Cross on a tile with Fog (terrain on such a tile is treated as unexplored). It just needs one additional pawn.

FAQ 1.01

Scenario 3 Scenario 3 (Jenny needs help!)Jenny As per the scenario, Jenny cannot benefit from the Bed: can she benefit from

the similar Hammock Mystery Treasure card?Jenny does not benefit from either the Bed Item nor the Hammock Mystery Treasure.

Clarification in PegasusAn interpretation is that Jenny has all the rest she needs already, she cannot get more.

EOL

Scenario 4 Scenario 4 (Volcano Island)

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Scenario 3 Scenario 3 (Jenny needs help!)

Scenario 4 Scenario 4 (Volcano Island)Ash marker What if no Ash marker can be placed because all the spaces/tiles (except

the Volcano) already have one: do the players take Wounds through the rule of Unfulfilled demand, like with unavailable Resource spaces that have to be covered?

There is no official ruling, but this situation looks very much like the Fog markers in Scenario 2 (Cursed Island), which do not inflict Wounds if there is not space remaining.

EOL

Ash marker The scenario rules state that Ash markers “may be placed on unavailable spaces”. What are these spaces? are they “inaccessible” spaces?

Ash markers can be placed anywhere but on the Volcano tile. This is consistent with the Z-Man 2nd ed. Scenario card stating “1 cube per space/tile, never on the Volcano”.

Ignacy (http://www.boardgamegeek.com/article/11004452#11004452, http://www.boardgamegeek.com/article/11009049#11009049)Ignacy stated something different once (http://boardgamegeek.com/article/10751309#10751309) but later realized his mistake.

Explore Totem When do I put the green Number tokens on the Totems? upon successfully Exploring a new tile as usual, or upon successfully Exploring the Totem?

Number tokens are put on Totems upon Exploring the Totem successfully (despite the scenario card using the same iconography as usual for the tile numbers). This means for instance that the first Explored Totem can be on the second Explored tile.

Ignacy (http://boardgamegeek.com/article/10751309#10751309); Volcano Island rule clarificationsIf Number tokens were placed on tiles instead of on explored Totems, then they could be covered by lava, and the players could not win anymore.

Explore Totem When you Explore a Totem (Small Temple, etc.) in order to reach the goal, how do you determine how many pawns to use?

The number of pawns follows the usual rules, with “Exploration Actions taken on the Totem tile”. For example, in order to Explore the third Totem on the Camp tile or on an adjacent tile, you need a minimum of 1 (normal rule) + 1 (scenario “-1 pawn” token on Exploration) + 1 (third totem rule) = 3 pawns (and you roll the dice: 4 pawns for no dice roll).

Volcano Island rule clarifications; scenario 4

Fur The scenario indicates that Fur can be treated as wood for Building Shelter, Roof and Palisade. What does this mean exactly? Is it useful for 1- and 2-player games?

It means that when paying the cost of Shelter, Roof or Palisade Building, each Fur from the players can stand for wood.

This is not useful in 1- and 2-player games, since this would allow them to pay, instead of 2 wood, either 2 Fur or 1 wood + 1 Fur, which is more expensive than the 1 Fur cost that they can pay instead.

Volcano Island rule clarifications

Jolly-Boat The Jolly-Boat Scenario Invention indicates that the players “Win”. This implies that before Building it, the players must first Explore the required number of tiles and Totem icons, right?

Yes.Pegasus

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Scenario 4 Scenario 4 (Volcano Island)

Jolly-Boat The Jolly-Boat Scenario Invention indicates that the players “Win”. This implies that before Building it, the players must first Explore the required number of tiles and Totem icons, right?

Yes.Pegasus

Lava The lava rule instructs to “turn any tile on the depicted space”: this implies that nothing happens on spaces with no tile, right? So, in principle, it is possible to Explore, say, a “5” space on round 5 or later, right?

The thematic intent of the lava is that the marked spaces cannot be reached anymore. Allowing the players to later Explore such spaces would run against this idea. There is no official ruling, though, and a purely literal reading of the rules only indicate that existing tiles should be flipped over, which leaves unexplored marked spaces open for Exploration later.

EOL

Mystery cards While Exploring a Totem and drawing Mystery cards, I got the card that tells me to stop drawing. Should I really stop, or should I draw the required number of cards?

You stop. You nonetheless get credit for successfully Exploring the Totem.

Ignacy (http://boardgamegeek.com/article/10751309#10751309); S. R. (http://boardgamegeek.com/article/13868136#13868136); Volcano Island rule clarifications

Solo The Goal of the Scenario does not mention the solo game: can you play this scenario solo (with the goal of the 2-player scenario)?

Yes, you can play scenario 4 solo. The 2-player goal must be used.Volcano Island rule clarifications

Weapon level Since the Characters start with the Knife, do they also start with a Weapon level of 1, as if they had Built it?

Yes.Volcano Island rule clarifications; clarification in Pegasus

Scenario 5 (Cannibal Island)Burn down In order to burn down a cannibal village or the City of Cannibals, do we

need to have a path to it from the Camp? Does this mean that the number of pawns required have to follow the Gather/Explore distance rule?

The current consensus on BoardGameGeek is that a path is needed (because there is no way for the players to fly!), and that exactly 2 pawns are needed (whatever the distance, since it is a Hunting action).

S. R. (http://boardgamegeek.com/article/14826265#14826265); http://boardgamegeek.com/article/14909535#14909535

Canoe When you have the Canoe Scenario Item, do you shuffle back the tile that you did not choose?

Yes, you shuffle it back, because the Canoe can be used multiple times.http://www.boardgamegeek.com/article/14661031#14661031

City of Cannibals

At the beginning of the 4th round you reveal the City of Cannibals tile. You don't get to draw the Discovery token on the tile, right?

Indeed, you don’t draw any Discovery token for this.

Ignacy (http://boardgamegeek.com/article/10475226#10475226)

City of Cannibals

Does the City of Cannibals count towards the terrain types I have explored?

No.

Ignacy (http://boardgamegeek.com/article/11470191#11470191)

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Scenario 5 (Cannibal Island)

City of Cannibals

Does the City of Cannibals count towards the terrain types I have explored?

No.

Ignacy (http://boardgamegeek.com/article/11470191#11470191)

Friday The City of Cannibals is tough. Do we win if Friday and the Dog (or Shield) are sent fighting to the City of Cannibals but Friday dies?

No, you do not win. The general rule is that if Friday dies during a Hunting Action, he is unsuccessful.

Ignacy, quoted by S. R. (http://boardgamegeek.com/article/14432677#14432677)

Shelter, Roof, Palisade, WeaponsBuild Can the players put pawns in the Build Shelter and Build Roof/

Palisade Action spaces in the same turn?The Roof or Palisade can only be Built for a Shelter exists during the Action Planning step.

S. R. (http://boardgamegeek.com/article/16253421#16253421); Z-Man 2nd ed., p. 10.

Levels I see that the Weapon level track is marked “1,2,3,4,5,6…”. This “…” makes me think that you can have an unlimited Weapon level. I also found a rule on page 11: “Roof, Palisade and Weapon levels are not limited”. My question is, why don't the Roof and Palisade levels use the “…” notation to show they are unlimited?

Thematically, nothing prevents the Roof from being thicker or the Palisade stronger, and the rules clearly spell out that they are not limited, so their levels are indeed not limited (despite the lack of a “…” indicator on the board).

Z-Man 2nd ed., p. 11; S. R. (http://boardgamegeek.com/article/13121755#13121755)

The FAQ 1.01 does not really answer the question: “You don't need more Roof or Palisade than 4, so you shouldn't bother with it, while you will need a lot of Weapon power in the Cannibal Island scenario.”

Actually, the players might want to have a higher Roof or Palisade level: for instance, the Weather dice might show 4 Clouds, which are added to another Cloud token in the Weather space; or the players might want to stack up Roof or Palisade levels for later rounds (for all the possible Hungry Animals to come,…); etc.

S. R. (http://boardgamegeek.com/article/13868193#13868193); EOL

Move Shelter If you are forced to move your Shelter to an adjacent tile, do you also have to decrease the Roof and Palisade level by half as during the Night phase?

Yes.FAQ 1.01

Natural Shelter

What happens to the Roof and Palisade levels if you Build a second Shelter on a tile where the players have an existing natural Shelter?

This can be useful when the players want to invest in some Roof or Palisade on their Camp tile and want to keep some of their protection when they move the Camp later (since moving from a natural Shelter puts back the Roof and Palisade levels to 0, while a Shelter built by the players allow them to keep some of the protection).

If you are in a natural Shelter, then Build a Roof and Palisades, then Build a regular Shelter on the same tile, you lose everything.

Łukasz (http://www.boardgamegeek.com/article/13404844#13404844)

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Shelter, Roof, Palisade, Weapons

Natural Shelter

What happens to the Roof and Palisade levels if you Build a second Shelter on a tile where the players have an existing natural Shelter?

This can be useful when the players want to invest in some Roof or Palisade on their Camp tile and want to keep some of their protection when they move the Camp later (since moving from a natural Shelter puts back the Roof and Palisade levels to 0, while a Shelter built by the players allow them to keep some of the protection).

If you are in a natural Shelter, then Build a Roof and Palisades, then Build a regular Shelter on the same tile, you lose everything.

Łukasz (http://www.boardgamegeek.com/article/13404844#13404844)A thematic explanation is found in the FAQ 1.01, which explains that the “Roof and Palisade” “are of no use” for a new shelter “because they were attached to a natural Shelter (such as a cave or hollow tree)”.

The Z-Man 2nd ed. rules also explicitly state that when Building a Shelter, the Roof and Palissade levels go to 0.

Z-Man 2nd ed., p. 10

The German editor considers that the Roof and Palisade levels are left intact when Building a Shelter on the same tile as a natural Shelter.

FAQ2, answer by pegasus

Shelter icon Some Island tiles contain Shelters that are different from a player Building Shelter. But what are the exact differences? If you move your Camp to a tile without Shelter, you will have to Build it again or spend the night outside. But if you move your Camp to a tile with a Shelter icon, you won't spend the night, is that right?

If your Camp is on a tile with Shelter, you are protected from getting Wounds for Sleeping outside.

If the Camp token is Camp (not Shelter) side up (i.e. when players have not built a Shelter yet), you can move Camp with no consequence, except when somehow the players did not build a Shelter themselves but did have Roof and/or Palisade. Then they would lose all palisade and roof levels. This situation can only arise if the original Camp was on a tile with “natural shelter”, otherwise there could have been no Palisade & Roof.

So to explain this thematically: you actually move Camp! If you had built shelter, you bring it with you to the new tile. Roof and palisade can only be partially brought though, and in case there was no built/man-made shelter but only roof & palisade, you can't bring anything: the shelter they were attached to was natural (like a cave or hollow tree) and they are of no use in the new situation.

Ignacy (http://boardgamegeek.com/article/10342910#10342910); FAQ 1.01; Z-Man 2nd ed., p. 17; EOL

Weapon level What is the maximum Weapon level: 6 or can it be higher?The Weapon level can be higher than 6. In most games you will not need the Weapon level to be higher than 6, but it is possible. The Weapon track indicates this with an ellipsis (“…”).

FAQ 1.01

SkillsCarpenter In order to use the Carpenter’s “Economical construction” or

“Handy man” Skills, does a pawn of the Carpenter have to take the respective Action? Or is it enough if he supports the Action, or can this Skill also influence Actions taken by other Characters?

“Economical construction” and “Handy man” can only be used by the Carpenter, i.e. when he takes the corresponding Action.

FAQ 1.01

Character use What Skills can be used only by the character with that Skill?

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SkillsCarpenter In order to use the Carpenter’s “Economical construction” or

“Handy man” Skills, does a pawn of the Carpenter have to take the respective Action? Or is it enough if he supports the Action, or can this Skill also influence Actions taken by other Characters?

Character use What Skills can be used only by the character with that Skill?Many of the special abilities can affect the whole group. The cook can change the weather, can make a soup, or can heal everybody, but only the Character that has a particular re-roll Skill can use it for his own Action. Other Skills that can be used only by the Character with that skill are: the Carpenter's Economical Construction and Handy Man, as well as the Soldier's Frenzy.

FAQ 1.01While it makes sense that only the Soldier himself can go into a Frenzy, can the Soldier’s Frenzy skill protect all the players from a 3-Strength Beast from the Hungry Animals die? or is he the only one who is protected by Frenzy? The situation is not clear.

http://boardgamegeek.com/thread/1085682/soldiers-frenzy-and-hungry-beast-die

Thematically, this means that characters cannot simply give some advice to other characters and help them: their skills require a long experience, so they must do things by themselves if they want to help.

Choosing Some special Skills let a character choose a card from x cards he draws, or a tile from x tiles. Does he make this choice alone, and in secret? Or can he place them openly, and invite discussion?Likewise, do the "Choose one" card depend of this one player's choice, or can all chime in?

He can always discuss his choice. There are no restrictions so he needn’t do it in secret.

FAQ 1.01

Defense plan When can the Soldier’s Defense plan Skill be used?The current majority opinion seems to be that nothing can impact the flow of time, not even the "anytime" rule, so the Defense plan cannot be used as a reaction to an effect, it has to be planned before.

S. R. (http://boardgamegeek.com/article/15520406#15520406)Thematic interpretation: the Defense plan has to be executed before an event happens, not while it is resolving

EOLA thematic point is that increasing the Palisade level, or preparing weapons normally takes at least a pawn, i.e. a good part of the day. So, increasing the Palisade level or getting additional weapons cannot be done as an afterthought. This applies to the Defense plan.

Another thematic point is that the Defense plan is just this: a plan, so it does take time.

The Pegasus (German) rules, however, consider that “any time” applies to its fullest sense, and the the Soldier can use the Defense plan and raise the Palisade level as a reaction.

S. R. (http://boardgamegeek.com/article/15520406#15520406)

Economical construction

During the Planning step of the Action phase, can I plan on Determination tokens that I will gain during the Action resolution (for instance with a Threat Action) and later use the Carpenter’s Economical construction Skill and assign one fewer wood for a Building Action?

No: all necessary resources must be assigned during the Planning step. In this case, the full number of woods is required.

S. R. (http://boardgamegeek.com/article/14420007#14420007)

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Skills

Economical construction

During the Planning step of the Action phase, can I plan on Determination tokens that I will gain during the Action resolution (for instance with a Threat Action) and later use the Carpenter’s Economical construction Skill and assign one fewer wood for a Building Action?

Economical construction

The rules say that resources should be assigned to each Action. Does the same constraint also apply to the Determination tokens for the Carpener’s Economical construction Skill, if he wants to assign one fewer wood to an Action?

Yes, the 2 Determination tokens required by the Skill should be assigned to the Action during the Planning step.

S. R. (http://boardgamegeek.com/article/15569858#15569858)

Economical construction

If the Building Action that uses the Economical construction fails, are the 2 Determination tokens allocated to it lost?

The Determination token are taken back, in case of failure, like resources.

S. R. (http://boardgamegeek.com/article/15481890#15481890, http://boardgamegeek.com/article/16431513#16431513)

Thematically, something prevented the Carpenter from even trying to save some wood while building—he did not go that far.

EOL

There is the question of when the Determination tokens would return to the player, if the Building is not a success: right when the Success die is resolved (likely, since Determination tokens are immediately gained or lost, usually), or at the end of the Action phase?

EOL

Frenzy When can the Soldier’s “Frenzy” Skill be used? Really anytime (as indicated in the Z-Man 2nd ed. rules), even as a reaction? But what about the fact that the player card only mentions that the Weapon level is increased for the “Actions” he takes: can Frenzy be used for the Hungry Animals die anyway?

The Soldier can also use his Frenzy Skill for a non-Action like the Hungry Animals die.

S. R. (http://www.boardgamegeek.com/article/14240755#14240755)The character board specifically implies that it is a fast reaction, as it “may be used after revealing a Beasts’s strength”. It therefore makes sense to allow it to be used as a reaction, even during the resolution of an event.

EOL

Frenzy When the Soldier uses his Frenzy Skill, does the Weapon level increase for everybody or for him only? This is important when the group fights a Hungry Animal, for instance.

The protection effect only applies to the Soldier.

S. R. (http://www.boardgamegeek.com/article/14240755#14240755)This is probably the intent of the card indicating that the Weapon level is increased “for the Action he takes”.

EOL

Grandma’s recipe

Can the Cook’s Grandma’s recipe Skill be applied as a reaction to an effect (for instance so as to not die from incoming Wounds)?

No.Ignacy, quoted by S. R. (http://boardgamegeek.com/article/15155393#15155393)Making, drinking and benefiting from the soup takes time.

EOL

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Skills

Grandma’s recipe

Can the Cook’s Grandma’s recipe Skill be applied as a reaction to an effect (for instance so as to not die from incoming Wounds)?

No.Ignacy, quoted by S. R. (http://boardgamegeek.com/article/15155393#15155393)Making, drinking and benefiting from the soup takes time.

EOL

The (German) rules instead use their usual “any time is really any time” rule.

S. R. (http://boardgamegeek.com/article/15155393#15155393)

Grandma’s recipe

Grandma’s recipe involves discarding 2 Determination tokens to spend 1 food and heal 2 Wounds (of any player including himself, he can even heal 1 Wound of two different players).In the Night phase do you have to spend an additional food token after regular dinner time to get the healing effect or is it sufficient to remove just the necessary food token per character and use this character skill to get the healing effect without spending food?

You have to discard more food. This is not the food you eat, this has to be additional food.

FAQ 1.01

Handy man Thanks to his “Handy man” Skill, the Carpenter can use an extra pawn for Building actions. Can he use it for separate actions or only for supporting?

Additional pawns from any source can't do Actions on their own. You can only use them for supporting.

FAQ 1.01; Z-Man 2nd ed., p. 7

Hooch Hooch involves discarding 3 Determination tokens to ignore 1 Rainy Cloud or to change 1 Winter Cloud into 1 Rainy Cloud during the Weather phase.Can you also change a 2 Winter Clouds dice result into a 2 Rain Clouds dice result?

No, only 1 Cloud. so if there are 2 winter Clouds, he can make it 1 winter and 1 rainy Cloud.

FAQ 1.01

Re-roll Re-roll SkillsFor other Characters

In order to use the “re-roll” Determination Skills (of the Carpenter, Explorer, or Cook), does a pawn of the respective Character have to take the respective Action? Or is it enough if he supports the action, or can these Skills also be used for other Characters?

Characters that have a particular re-roll Skill can only use it for Actions that they take.

FAQ 1.01

Determination and re-roll

The “re-roll” character Skills “cannot use the tokens gained from an unsuccessful die roll to re-roll that die which gave you those Determination tokens.” What about getting these Determination tokens, but using previous Determination tokens (obtained before) in order to re-roll the unsuccessful die that just gave more Determination tokens?

The spirit of the “re-roll” Skills is to possibly change the outcome of a die roll, without applying its effect first. Therefore, once the Success die is used to give Determination tokens, it cannot be re-rolled (and have an effect again).

EOL

Previous Determination tokens

Let’s imagine the Carpenter has no Determination token and tries to Build two different things with one pawn each.First action: roll dice, no success (+2 Determination).Second action: roll dice, no success (+2 Determination).Can I use the previous Determination tokens (from the first Action) to re-roll the success die of the second item?

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Skills

Re-roll Re-roll Skills

Determination and re-roll

The “re-roll” character Skills “cannot use the tokens gained from an unsuccessful die roll to re-roll that die which gave you those Determination tokens.” What about getting these Determination tokens, but using previous Determination tokens (obtained before) in order to re-roll the unsuccessful die that just gave more Determination tokens?

Previous Determination tokens

Let’s imagine the Carpenter has no Determination token and tries to Build two different things with one pawn each.First action: roll dice, no success (+2 Determination).Second action: roll dice, no success (+2 Determination).Can I use the previous Determination tokens (from the first Action) to re-roll the success die of the second item?

From the FAQ 1.01: Yes, you can. What you can't do is to re-roll the dice using the Determination tokens you just got for that roll. This implies that you can use them for the next roll.

FAQ 1.01Note that “dice” can be singular, in English. What was meant in the FAQ 1.01 thus does not have to contradict the rules (“cannot use the tokens gained from an unsuccessful die roll to re-roll that die which gave you those Determination tokens”).

EOL

In that case, for the second Success die, you must choose between using it (and getting Determination tokens) and re-rolling it (with the tokens from the first Action).

EOL

Which dice The “re-roll” character Skills “cannot use the tokens gained from an unsuccessful die roll to re-roll that die which gave you those Determination tokens.” Let’s consider the three dice of an Action that was unsuccessful. Which dice can be re-rolled thanks to the newly acquired Determination tokens? Can the newly acquired Determination tokens (because the Action was unsuccessful) be used to re-roll the Wound die (despite the fact that it is normally resolved before the success die, but according to being able to re-roll “any die” except the one that gave the “unsuccessful die roll”)? Can they only be used on the Adventure die, or on no die at all from the same Action resolution?

The Pegasus (German) rules indicate that any of the other two dice can be re-rolled, even if this is an exception to the recommendation about the order in which the Action dice are resolved.

S. R. (http://boardgamegeek.com/article/13958338#13958338, http://boardgamegeek.com/article/15320317#15320317, http://boardgamegeek.com/article/14123879#14123879); http://boardgamegeek.com/article/14948037#14948037

The Z-Man rules only mention not re-rolling the Success die (with newly acquired Determination tokens), so they implicitly allow re-rolling any of the other two dice (otherwise they would probably have mentioned that newly acquired Determination tokens can only be used on the Adventure die).

EOL; Z-Man 2nd ed., p. 15

Threat ActionsCover The players have to cover a (wood) source. After the Threat effect has resolved

the wood source stays exhausted for the rest of the game?Yes, for the rest of the game.

FAQ 1.01

Pawns Can I place my pawns on both Threat Action cards? Is it possible to place pawns on the left card on the board?

You can place your pawn on either card. You can resolve each action only once, but if you want you can resolve both Threat Actions in the same turn.

FAQ 1.01

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Threat Actions

Pawns Can I place my pawns on both Threat Action cards? Is it possible to place pawns on the left card on the board?

You can place your pawn on either card. You can resolve each action only once, but if you want you can resolve both Threat Actions in the same turn.

FAQ 1.01

Queue How many Threat Action cards are in the queue? Is it only two and the third one is the one that has to be resolved (because it's off the board)?

When you draw an event card you put it on the right space. If there already is a card there, you move that card over to the left space. If there already is a card in the left space, you resolve the Threat-effect for that card. So you have at most 2 cards in the queue.

FAQ 1.01

Right space Suppose there is an event card in the left space on the threat action field, but none in the right space. What happens if another event card is drawn in phase 1? Does the card on the left space still slide off the board triggering its effect? Or does it stay on the board since there is still enough room on the board for the new card?

The rules read: "If there is already Event card(s) located in the threat Action field, it/they should be slid one space to the left so the new card can be placed on the rightmost space.” You only slide when there is no space for the new card. If the right space is free, you place a card there, but you don’t need to slide anything.

FAQ 1.01

Tokens, markers, pawns?-tokens How do Adventure ?-tokens (the big round ones with the “?”) work? How

long do they remain in play?A ?-token guarantees that the next Action of its particular type will result in one Adventure (or a Wound for Friday), regardless of whether you roll the dice or not (i.e. of the number of pawns used), and regardless of whether the dice show a “?” result or not. Then it forces you to resolve the Adventure. After resolving the Adventure card the player discards that ?-token.

FAQ 1.01The FAQ 1.01 mentions that ?-tokens take effect “starting with the next round”. When such a token is placed during the Event phase, this would contradict a fundamental rule of the game (the “next Action” effect), so I take it that what was meant is that a ?-token placed during the Action phase only takes effect after the phase is over. This is also the ruling made in the Pegasus (German) rules.

Ignacy (http://boardgamegeek.com/article/13182949#13182949); EOL, based on the FAQ 1.01; S. R. (http://boardgamegeek.com/article/13281167#13281167, http://boardgamegeek.com/article/13151981#13151981, http://boardgamegeek.com/article/13127729#13127729)

If you roll the dice and have a ?-token on the Adventure deck of the same color you still only draw one card.

FAQ 1.01

Until it is used, the ?-token simply stays there.FAQ 1.01

+1 food/wood When you place a “+1 food/wood” token on an island tile that has no source, does it gain a food/wood source that way? What about sources that are exhausted: while the token is there, will you get one food/wood during the Production phase or the Gathering Action?

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Tokens, markers, pawns

+1 food/wood When you place a “+1 food/wood” token on an island tile that has no source, does it gain a food/wood source that way? What about sources that are exhausted: while the token is there, will you get one food/wood during the Production phase or the Gathering Action?

Yes.FAQ 1.01; Z-Man 2nd ed., p. 9 and p. 16

+1 Weapon/Palisade

Can the “+1 Weapon level” and “+1 Palisade level” tokens be used as a reaction to an effect (fight with a Beast, etc.) ?

The “+1 Weapon level” is officially an “old machete”. It has the same thematic role as the Empty Bottle Starting Item, so it can be used in the same way (see the entry for Inventions…: Specific Inventions: Empty Bottle).

Discovery tokens; EOL

The “+1 Palisade level” officially represents “thorny bushes”. Thematically, they do take some time to manipulate and install as a protection. Therefore, they cannot be used as a reaction to an effect. This is similar to the Soldier’s Defense plan Skill.

EOL

The Pegasus (German) rules use their usual “any time is really any time” rule: the “+1 Weapon level” can be used anytime.

S. R. (http://boardgamegeek.com/article/14026203#14026203)

-1 pawn There is a “-1 pawn” effect token on the Building Action field. One player chooses a Build action, and has to place both his pawns on his project (e.g. to Build a level of Roof or Palisade or to make an Item). Another player also wants to take a Building action. Does the second action also require a minimum of two pawns?

The “-1 pawn” token will be removed from the board right after resolving the first Building action and will not be considered for any other building actions.

FAQ 1.01

-1 pawn In the resolution of the first Building Action a card has been drawn which places a “-1 pawn” token on the Building Action field. There's a pawn from another player who wants to take a Building action. It's only one pawn, but now there's the “-1 pawn” token, so is 1 pawn not enough? Is this second Building Action now cancelled?

No. You have to check for and consider such tokens only before assigning your Pawns (in the Planning step) for certain actions and not before resolving the Actions.

FAQ 1.01; Z-Man 2nd ed., p. 9; Ignacy, about the “-1 pawn” token (http://boardgamegeek.com/article/13182949#13182949)

Determination Determination tokensEconomical construction

You are not allowed to place a figure on an action space where you don't fulfill the requirements. But you are allowed to use Determination tokens immediately after you get them. What if the Carpenter is one wood short of building something: is he allowed to take the Building Action during the Planning step if…a) … he has enough Determination tokens to activate his Economical construction Skill?b) … he does not have enough Determination tokens, but his other pawn is on the Threat Action where he will get the missing Determination token(s)?

Case (a) is allowed. You need all the required resources or Determination before you want to take the Action. For this reason case (b) is not allowed.

FAQ 1.01; S. R. (http://boardgamegeek.com/article/14420007#14420007); Z-Man 2nd ed., p. 8

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Tokens, markers, pawns

Determination Determination tokensEconomical construction

You are not allowed to place a figure on an action space where you don't fulfill the requirements. But you are allowed to use Determination tokens immediately after you get them. What if the Carpenter is one wood short of building something: is he allowed to take the Building Action during the Planning step if…a) … he has enough Determination tokens to activate his Economical construction Skill?b) … he does not have enough Determination tokens, but his other pawn is on the Threat Action where he will get the missing Determination token(s)?

Case (a) is allowed. You need all the required resources or Determination before you want to take the Action. For this reason case (b) is not allowed.

FAQ 1.01; S. R. (http://boardgamegeek.com/article/14420007#14420007); Z-Man 2nd ed., p. 8

The necessary Determination tokens must be assigned in the Planning step to each Economical construction.

S. R. (http://boardgamegeek.com/article/15569858#15569858)

Note, however, that it is still possible to use Determination tokens acquired during the Action phase in order to spend less wood while Building in the same phase (since Determination tokens are gained immediately without going to the Future Resources space). However, the Building Action must have been planned by allocating the usual amount of wood, even if ultimately less wood will be used. The rule is that all necessary resources and Determination must be assigned during the Planning step, regardless of the Action resolutions.

S. R. (http://boardgamegeek.com/article/16436805#16436805)

When used When can Determination tokens be used?They can be used immediately after they are gained.

Z-Man 2nd ed., p. 10

Note that if they are gained from a unsuccessful Success die, then this die has already been resolved and these tokens cannot pay for re-rolling it (through a character “re-roll” Skill) since this would amount to resolving it twice, which is not intended.

Discovery Discovery tokensChest icon I'm wondering what I can do when I draw one of the discovery tokens with a

chest icon on it?You draw Mystery cards until you draw one with the chest symbol (Treasure). You get the advantage printed on the card. Shuffle all cards with trap/beast you draw back into the mystery pile.

Food I have a Discovery token that can give food. How do I handle an effect like “IF POSSIBLE: discard 1 food”: does the Discovery token make it “possible” to discard 1 food, in which case I am forced to use the token and discard the food? What if I must discard 1 food: am I forced to use the token, or is it possible to take a Wound instead?

In the case of “IF POSSIBLE: discard 1 food”, you don’t have to convert the token into food. It is not food, so you don’t have food if you don’t convert it.

Ignacy (http://boardgamegeek.com/article/13104970#13104970)

When 1 food must be discarded, then it is up to the players to decide whether they want to convert the token into 1 food or not, because the token is not food (as per Ignacy’s answer for the “IF POSSIBLE” case).

EOL

Pawn If I get a discovery token with a pawn icon on it, can I use the pawn only once or will it be there till the end of the game?

All Discovery tokens can be used one time only and have to be discarded after use, so you get a building pawn for just one use.

You exchange the token for a pawn which is one use only, but you can choose when to use it.

Rotting What about the discovery token which gives you a fur and a food if you have 1 weapon? Does this rot at night?

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FAQ

Tokens, markers, pawns

Discovery Discovery tokens

Pawn If I get a discovery token with a pawn icon on it, can I use the pawn only once or will it be there till the end of the game?

Rotting What about the discovery token which gives you a fur and a food if you have 1 weapon? Does this rot at night?

No, it isn't food until you choose it to be food. So as long as you don't exchange it for fur and food, you don't discard the token in the Night phase.

FAQ 1.01

This token represents a goat.Discovery tokens

When When do you have to resolve the effect of Discovery tokens? Can I store them for later use?

You can keep them in the Available Resources space until you use them. If they contain only food, however, the token will be removed during the Night phase, when the food rots.

FAQ 1.01

Moving Camp When moving the Camp, is it allowed to leave “+1 food/wood” tokens behind?

This could be advantageous if the players know that they will have such a token in their new tile, and they want to keep the old token for later if they come back to the first tile, or Gather from it.

It depends on how you got this token: is it connected with your Camp or with its tile?

If you build Snare and you have this token, it goes with you, it is your Snare in your Camp.

If you had and Adventure that said: “This tile has +1 food”, you cannot move it since this token is connected to the tile, not to the Camp.

Ignacy (http://boardgamegeek.com/article/13383094#13383094)This is consistent with the German rules: tokens from Items and Treasures must move (they belong to the players), while other tokens remain on the tile (they belong to the tile).

S. R. (http://boardgamegeek.com/article/14069112#14069112)

The Z-Man rules say something different: that the tokens obtained as an effect of a Built Item “can” be moved (2nd ed., p. 13). The ruling above indicates that instead some items must be moved (like in the Pegasus rules). Either theme or, more simply, the German rule can be used in order to decide which tokens should be moved.

EOLThe Pit is a Built Item and it must therefore be moved, despite the fact that the players cannot move the hole. This can be interpreted as moving its spikes and cover (and digging a new hole).

http://boardgamegeek.com/article/15627819#15627819

In the German rules: If the tile the camp is moving to already has a token of the kind that the Camp has, it is replaced by the Camp token. This is important, as the Camp token might be put on a different place (source instead of tile, etc.), and moved again (since it belongs to the Camp).

S. R. (http://boardgamegeek.com/article/16117940#16117940, http://boardgamegeek.com/article/16187656#16187656)

Number How do you use the number tokens?These number tokens are only used in scenarios where the totem icon actually does something. (Therefore you do not use them in Scenario 1, Castaways.)If you draw an Island tile with a totem (Mystery) icon you mark it with the number token with the lowest unused number, so you know which totem result is activated: the first time you explore a tile with a Mystery icon, you put the token no. 1 on it; the second time you explore a tile with a Mystery icon, you put the token no. 2 on it, etc.

FAQ 1.01; Ignacy (http://boardgamegeek.com/article/10428134#10428134)

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Number How do you use the number tokens?These number tokens are only used in scenarios where the totem icon actually does something. (Therefore you do not use them in Scenario 1, Castaways.)If you draw an Island tile with a totem (Mystery) icon you mark it with the number token with the lowest unused number, so you know which totem result is activated: the first time you explore a tile with a Mystery icon, you put the token no. 1 on it; the second time you explore a tile with a Mystery icon, you put the token no. 2 on it, etc.

FAQ 1.01; Ignacy (http://boardgamegeek.com/article/10428134#10428134)

Re-roll The “re-roll on success” token forces a success to be re-rolled. But what happens if the Action is not successful: is the token discarded? the Z-Man rules indicate that it must be “discarded after resolving its effect”, but is its effect considered resolved even if the Action was not successful and no die was re-rolled?

The token’s effect only activates and resolves when a success is rolled. The token thus remains on its Action space until a Success is rolled (this can take multiple Actions).

Ignacy (http://boardgamegeek.com/article/10810490#10810490); S. R. (http://boardgamegeek.com/article/14384847#14384847)

Re-roll It can happen that an Action has two “re-roll on success” tokens: one on the Action field (as usual), and one on the Character card (because of the Mystery cards “Confused” or “Ceremonial bowl”). If I get a Success on the Action die, can I consider that the Action field token was used and discard it, which will help other players who take the same action later?

No: the re-roll requirements of the cards indicate that you “have” to re-roll, so they must be applied to the first Success obtained, otherwise you might never get another Success and you would not satisfy the requirement of the card (and, thematically, not suffer from the confusion or curse).

EOL (http://boardgamegeek.com/article/16232282#16232282); S. R., saying it makes sense thematically (http://boardgamegeek.com/article/16232282#16232282)

Special Wound

As an effect of a card my character ate a wild berry and received a "special Wound token" on his stomach.a) Do I also receive a Wound on the Wound track of the character’s chart or is it only the special Wound token that has to be placed on the stomach?b) How do I get rid of of this special Wound?c) What is the effect of such a Wound? I can’t find anything in the rulebook.

a) You don't get a Wound, just the token.

b) You can't get rid of it yourself right now.

c) You just shuffle the card into the Event deck. When the card is revealed from the Event deck the lower part will tell you what happens to the character with the Wound marker.

FAQ 1.01

Types There can only be one token of each type located in one space or field. How many types are there? Is the “+1 food” the same type as “+1 wood” or does it just mean that you can't have 2 “+1 food” tokens on a tile? Can I have a “+1 food” token and “+1 wood” token on the tile with my Camp/Shelter?

Yes. Those tokens are of different types. Each token that has a different picture is a different type.

FAQ 1.01

Weather phase

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Tokens, markers, pawns

Weather phaseKeep resource As a weather penalty, I have to discard a food and wood. I have only 1 food. I

take a Wound, but do I keep the food, or lose it?You have to discard 1 food and 1 wood. Let’s say you have only 1 food. You discard 1 food and each character gets 1 Wound because of Unfulfilled demand (wood).

FAQ 1.01; Z-Man 2nd ed., p. 12

Not affected The rules state that Friday and players who spend the Night outside of the Camp are “not affected by Weather”: do they refer to the whole Weather phase, or only to the Weather dice (so that Wounds from any Hungry Animals die or a Storm token still apply)?

Z-Man 2nd ed., pp. 14 and 16They are not affected by the Weather phase. In fact, Friday is definitely not affected by the Hungry Animals die: the same applies to players.

EOL; Ignacy (http://boardgamegeek.com/article/15672275#15672275)

Wounds WoundsNumber of Wounds

Let’s say we have gotten ourselves into a situation in which we have no food and no wood when the Weather phase comes around. Since no player can discard the 1 wood and 1 food that we need in our case, what number of Wounds does each player take? 1 Wound or 2 Wounds?

Two Wounds. One for each resource you cannot discard.FAQ 1.01; Z-Man 2nd ed., p. 12

Number of Wounds

About the Wounds due to Weather: usually for every resource you cannot pay you have to take 1 Wound. So if you have 5 Rainy clouds (impossible, but it's just an example), only a Roof of 1, and 2 wood and no food - does that mean that everyone would take 6 Wounds? Or how many do they take?

Yes, you will take 6 Wounds each (you lack 4 levels of Roof, so you have to discard 4 food and 4 wood, but you discard only 2 wood, so you still can't discard 6 resources thus each Character gets 6 Wounds). (Furthermore, in the very next phase the characters need to eat, and since paying food for the Roof isn’t optional, there is a good chance there’s no food left for the characters to eat, meaning they take another 2 Wounds for not having eaten.)

FAQ 1.01; Z-Man 2nd ed., p. 12

WoundsChoose Wounds

Can you deliberately choose to take Wounds instead of discarding wood/food for Weather effects, etc.? For example, when you have just one food left and have to discard it, because of the Rainy weather, and then you would have nothing to eat during the night, can you deliberately take the (single) Wound for the unfulfilled demand to keep the food for the night in order to prevent taking two Wounds then?

No. You have to discard the resource if you have it.FAQ 1.01

Which players Which players do Wounds affect (in fights, through the rule of Unfulfilled demand,…): do they affect a single player, when do they affect each player?

It depends on when the damage happens:

S. R. (http://boardgamegeek.com/article/16004086#16004086)

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Wounds

Which players Which players do Wounds affect (in fights, through the rule of Unfulfilled demand,…): do they affect a single player, when do they affect each player?

It depends on when the damage happens:

S. R. (http://boardgamegeek.com/article/16004086#16004086)During the Morale phase, only the Starting player is affected.

During the Event phase, if any animal or similar (i.e. with at least a Beast strength) has to be fought, only the Starting Player fights, and only he takes damage from all things regarding this fight.

If damage occurs during the Action phase (the source of the damage is irrelevant), only the player taking the Action suffers the damage.

During the Night phase, each player must eat individually and receives Wounds if he cannot eat.

In all other instances, all players take damage.

ErrataThese errata apply to the Z-Man editions.

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ErrataThese errata apply to the Z-Man editions.

Beast on topBeast on top The Book Event cards “Howling from the Woods” and “Dangerous

Night” put a Beast “on top of the Hunting deck” and refer to this card. What happens if the Hunting deck has to be shuffled later? or how do we resolve the Threat Action or apply the Threat effect, which refer to the “top card Beast” if the Beast from this card was Hunted?

The Beast from the effect is better kept separated from the Hunting deck and put besides the Event deck instead.

S. R. (http://boardgamegeek.com/article/14265542#14265542)

CampInaccessible What happens to the Camp when it is located on a tile that becomes

inaccessible. Do the players lose the game? Do they have to move the Camp during the Night phase?

They all die and lose the game.

Łukasz (http://boardgamegeek.com/article/10567514#10567514)

CharactersSoldier Is it absolutely necessary to leave the Soldier out of the possible

Characters in a solo or 2-player game?No, this is only a recommandation, and not a hard rule. The Soldier is mostly about securing food, which is usually not a big problem in 1- and 2-player games, so this is why the other Characters are a little better in these cases. However, it can be more useful in certain scenarios.

S. R., quoting official sources (http://boardgamegeek.com/article/14768565#14768565)

CardsArgument/Agreement

Can Friday be used for the “2 pawns of different players” requirement of the “Argument/Agreement” Threat Action, despite the fact that he “is not a player” (Z-Man 2nd ed., p. 14)?What about the solo game? Can I still team up with Friday to complete an Action? Once the card is on one of the Threat Action spaces, how do I get rid of it in a solo game?

In the solo variant you should interpret it this way: you can't make any Actions with Friday supporting you and to get rid of the card you should use your pawn and the Friday pawn.

FAQ 1.01

For the “Argument/Agreement” Event effect and Threat Action, Friday is considered a player. (However, he is not a player for the Threat effect “Each player discards 1 Determination…”, as per the usual rules [Z-Man 2nd ed., p. 14])

S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL

This is a ruling based on theme (it overrides the rule that Friday is not a player).

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ErrataThese errata apply to the Z-Man editions.

CardsArgument/Agreement

Can Friday be used for the “2 pawns of different players” requirement of the “Argument/Agreement” Threat Action, despite the fact that he “is not a player” (Z-Man 2nd ed., p. 14)?What about the solo game? Can I still team up with Friday to complete an Action? Once the card is on one of the Threat Action spaces, how do I get rid of it in a solo game?

For the “Argument/Agreement” Event effect and Threat Action, Friday is considered a player. (However, he is not a player for the Threat effect “Each player discards 1 Determination…”, as per the usual rules [Z-Man 2nd ed., p. 14])

S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL

This is a ruling based on theme (it overrides the rule that Friday is not a player).

Argument/Agreement

The following wording in the “Argument” Even card is a little odd: “This round, neither Action can be taken with [pawns] of two different players. Discard this card”. I assume the first bit meant to say “no Action can be taken …” (as there's more than 2 possible Actions). However, the “Discard this card” text has me more confused. The card has threat action / effect areas which wouldn't happen if the card was discarded straight away, so is this a misprint?Also, the card indicates that “no Action” can be taken with pawns from different players, but the Agreement Threat Action is exempt from this, right?

Yes, it's a misprint. The card should be treated like a normal event card and should not be discarded when resolving the Argument.

FAQ 1.01The card misprint is present in the Z-Man 2nd ed.

Yes, the Agreement part should allow the Agreement Threat Action to be taken by two different players.

Pegasus

Cataclysm There is an Adventure-icon Event card, “Cataclysm” which says something like: "Put the Items in the Current Resources Space". I guess it refers to the "Future Resources Space", right?

Yes. It should be “Future Resources Space”.FAQ 1.01

The Z-Man 2nd ed. card is correct.

Herbal Mixture

The Mystery card “Herbal Mixture” allows the players to “look at the top Event card”. What if the top card on the Event deck is not an Event card but, say, an Adventure card: can the players look at it? or can they instead look at the first Event card below it? or at the first Event card or/and any non-Event card above it?

The “clarification” obtained for the German rules is that “you can look at any card on top of the Event deck”.

Clarification in PegasusIt means “you can look at the top card of the Event deck, whatever its type” (Adventure, Event, Mystery, Beast).

From Łukasz and/or Ignacy, quoted by S. R. in a message to EOL (2014-7-12)

Pit What about the Pit Invention? Does it give 1 or 2 food? In the German/English (1st ed.) rules it says 1, but on the German card it says 2.

2 food.FAQ 1.01

In the Z-Man 2nd ed., both the card and the rulebook are correct.

Discovery tokens+1 fur, + 1 food

In the German rules, the token that can give “+1 fur, +1 food” (the “Goat” token) cannot be used during the Action phase.

S. R. (http://boardgamegeek.com/article/13166664#13166664)

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ErrataThese errata apply to the Z-Man editions.

Discovery tokens+1 fur, + 1 food

In the German rules, the token that can give “+1 fur, +1 food” (the “Goat” token) cannot be used during the Action phase.

S. R. (http://boardgamegeek.com/article/13166664#13166664)This can be used with the English rules, for a few reasons. One is that BGG user S. R. presents this as “information” he obtained, not as a change for the German rules. Another reason is that this Discovery token officially represents a goat, and killing the goat takes time and preparation.

EOL; S. R. (http://boardgamegeek.com/article/13166664#13166664); Discovery tokens

DogDog The ideas about how to make the game more difficult include playing without

the Dog in a 2-player game (this is for the Portal 1st English ed. rules). However, there's nothing about using the Dog in a 2-player game. Isn't the Dog only used for solo play, or when you want to decrease the difficulty?

The Z-Man 2nd ed. rules (which followed the 1st English Portal ed. where this appears) only mention, instead, the idea of making the game harder by not using the Dog in 3-player games. This is because the Dog is recommended in 3-player games (Portal 1st English ed., Z-Man 2nd ed.).

EOL, as the FAQ 1.01 entry is inconsistent with both the Portal 1st English edition and the Z-Man 2nd edition

FridayDog Can Friday take an Action alone with the Dog? The “Dog can only be used for

supporting other player’s pawns”, and “Friday is not a player”, so it looks like he cannot be used with the Dog. However, Friday can “take an Action with another additional pawn”. Which rule has precedence?

Z-Man 2nd ed., p. 14The rule for the Dog should instead read: “The Dog cannot take an Action on his own”.

EOL; Łukasz (http://boardgamegeek.com/article/11453270#11453270, quoting Ignacy: http://boardgamegeek.com/article/10577234#10577234)

RulebookFriday Is Friday able to use 1 Determination token for a re-roll or does he

have to invest 2 tokens for 1 re-roll (as is listed on the card).Friday needs 2 Determination tokens for 1 re-roll. The text on the card is right.

FAQ 1.01

Setup In the picture with the setup (Z-Man 2nd ed., at least): shouldn't the Camp token show the other side?

Yes. It should show Camp side up.FAQ 1.01

ScenariosSurviving Which scenarios require the players to survive until the end of the

round where they reach the objective?Scenarios 2, 5 and 6 require survival until the end of the round. Scenarios 1, 3 and 4 don’t.

S. R. (http://boardgamegeek.com/article/16247541#16247541, http://boardgamegeek.com/article/16237144#16237144)

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ErrataThese errata apply to the Z-Man editions.

ScenariosSurviving Which scenarios require the players to survive until the end of the

round where they reach the objective?Scenarios 2, 5 and 6 require survival until the end of the round. Scenarios 1, 3 and 4 don’t.

S. R. (http://boardgamegeek.com/article/16247541#16247541, http://boardgamegeek.com/article/16237144#16237144)This is not explicitly stated in all scenarios (Z-Man 2nd ed.).

Weather phaseNight outside of the Camp

When a player spends the Night outside of the Camp, the rules read: “he keeps everything that he acquired during his Actions”. What was meant was actually “during the Action(s) that instructed him to spend the Night outside of the Camp”.

S. R., citing Ignacy and Łukasz (http://boardgamegeek.com/article/13731481#13731481)

German (Pegasus) edition rule differences

This part only lists changes that are incompatible with the English edition, FAQ and known rulings by Ignacy.

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ErrataThese errata apply to the Z-Man editions.

German (Pegasus) edition rule differences

This part only lists changes that are incompatible with the English edition, FAQ and known rulings by Ignacy.

+1 food/wood

When can the “+1 food” and “+1 food” tokens be exchanged for food and wood?

Exchanged immediately

The German rules indicate that the “+1 food” and “+1 wood” tokens must be immediately exchanged for resources.

S. R. (http://boardgamegeek.com/article/15168146#15168146)This has some implications, since the players can choose to not convert, say, the “+1 wood” token into wood when they need some, and take Wounds because they do not technically have any wood resource, if they only have the “+1 wood” token (maybe they prefer to have wood later and are ready to take a Wound for that).

Anytime Can effects (Skills, Items,…) that can be used “any time” be used even as a reaction to other effects?

Permissive Items, Skills, etc. can be used anytime, in the most permissive way possible (but they cannot alter “mechanical”events in the game: they cannot undo a card draw, etc.).

S. R. (http://boardgamegeek.com/article/14026203#14026203)

Basket Does the Basket also give 1 resource if the Gather Action is unsuccessful?

1 resource If the Action is unsuccessful, the Basket is not wasted. Instead you get 1 ressource (instead of 2) of the specified type.

Pegasus

Where can you Build things (Shelter, Crosses,…)?

Camp tile The Building Action can only be taken on the Camp tile.Crosses The Crosses of Scenario 2 are an exception: they can be Built anywhere

S. R. (http://boardgamegeek.com/article/15039746#15039746, http://www.boardgamegeek.com/article/13459773#13459773, http://boardgamegeek.com/article/14549887#14549887)

Cover How many terrain types are covered by Book Event cards like Drought, Rough Passage and Smoke on the Horizon?

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German (Pegasus) edition rule differences

This part only lists changes that are incompatible with the English edition, FAQ and known rulings by Ignacy.

Where can you Build things (Shelter, Crosses,…)?

Cover How many terrain types are covered by Book Event cards like Drought, Rough Passage and Smoke on the Horizon?

In the Z-Man 2nd ed., the instruct the players to “cover some terrain type on any tile” with “a black marker”, for both the Event effect and the Threat effect.

1 tile/all tiles In the German rules, the Event Effect (the first effect) only concerns 1 Island tile of the specified type. However, the Threat Effect (the effect applied if the Threat Action is not taken) affects all explored tiles of the specified type.

Pegasus

Defense plan

What is the cost in Determination of the Soldier’s Defense plan?

3 Determination

The Soldier’s Defense plan Skill now costs 3 Determination tokens

Pegasus

Flask of Rum

When can the Flask of Rum be used?

Anytime The Flask of Rum Starting Item can Heal one Wound. It can be used any time: the Starting Item rule takes precedence over the “Heal only during Night phase” rule.

S. R. (http://boardgamegeek.com/article/14857055#14857055)

Mystery cards

When are Mystery cards gained usable?

Future Resources

The possibility that Mystery card be immediately used upon gaining them was dropped: anything gained during the Action phase (including Mystery cards) goes to the Future Resources space, except for Determination tokens.

S. R. (http://boardgamegeek.com/article/12068079#12068079, http://boardgamegeek.com/article/14305969#14305969, http://boardgamegeek.com/article/15552663#15552663)

What happens if Friday dies during his Action?Always successful

The rules for Friday have changed. Even if Friday dies while performing the Hunting Action, the players will get the ressources (the Action is a success): he is always successful!

S. R. (http://boardgamegeek.com/article/15271660#15271660, http://boardgamegeek.com/article/14950678#14950678)

Sack Does the Sack also give 1 resource if the Gather Action is unsuccessful?

1 resource You have to assign the Sack Item during the Planning step, as usual. But now, if the Action is unsuccessful, the Basket is not wasted. Instead you get 1 ressource (instead of 2) of the specified type.

Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)

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German (Pegasus) edition rule differences

This part only lists changes that are incompatible with the English edition, FAQ and known rulings by Ignacy.

Sack Does the Sack also give 1 resource if the Gather Action is unsuccessful?

1 resource You have to assign the Sack Item during the Planning step, as usual. But now, if the Action is unsuccessful, the Basket is not wasted. Instead you get 1 ressource (instead of 2) of the specified type.

Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)

Scenarios

Scenarios

Scenario 2 Scenario 2 (Cursed Island)Crosses Crosses can be Built anywhere.

S. R. (http://boardgamegeek.com/article/15039746#15039746)

Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable because of it?

The German rules do not prevent the players from collecting a resource from the tile with the Shortcut, as long as it does not have a Fog marker.

Pegasus

Scenario 5 Scenario 5 (Cannibal Island)Friday Friday can never fight the cannibals.

S. R. (http://boardgamegeek.com/article/14432677#14432677)I am not sure whether this means that Friday cannot go to war by himself (i.e. as the pawn taking the Action), or that he cannot even support an attack.

EOL

Scenario 6 Scenario 6 (Robinson Family)Reclamation The Reclamation Scenario Action can be used to remove both black and

white markers.Pegasus

Treasures

Who can use Treasures during a round has been changed

First Character

Essentially, the first Character to use a Treasure during a round keeps it for the round.

S. R. (http://boardgamegeek.com/article/15547925#15547925)