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RIHP COMMUNITY UMPIRING SESSIONS

RIHP community Umpiring sessions

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Umpire Accreditation Competencies Manage Self Dress according to local competition standards for umpiring activity Apply self‐management principles for personal health and safety Identify roles and responsibilities involved in umpiring a match Display a positive attitude towards umpiring Manage Athletes Apply the rules/ guidelines of the hockey activity Illustrate ability to recognise dangerous play and respond Manage Others Work cooperatively with coordinators, parents/ guardians and other umpires Manage Environment Ensure environment is safe for activity Awareness of Officials Code of Behaviour

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Page 1: RIHP community Umpiring sessions

RIHP COMMUNITY

UMPIRING SESSIONS

Page 2: RIHP community Umpiring sessions

Manage Self Dress according to local competition

standards for umpiring activity Apply self‐management principles

for personal health and safety Identify roles and responsibilities

involved in umpiring a match Display a positive attitude towards

umpiring

Manage Athletes Apply the rules/ guidelines of the

hockey activity Illustrate ability to recognise

dangerous play and respond

Manage Others Work cooperatively with

coordinators, parents/ guardians and other umpires

Manage Environment

Ensure environment is safe for activity

Awareness of Officials Code of Behaviour

Umpire Accreditation Competencies

Page 3: RIHP community Umpiring sessions

UMPIRE ROLE & RESPONSIBILITIES Role of an Umpire:

o Call decision in one half of the field

o Award a penalty corner, penalty stroke,

goal or free hit in your half of the field.

o To control the match

o Apply the rules of hockey

o Uphold a duty of care by keeping the game

safe.

Responsibilities of an Umpire: - Things to keep in mind:

o The 2 umpires work together as a team

o Make sure the card is correct; check score

and sign at the end of the game.

o Your signature states all information is

correct.

Objectives to being a good umpire:o Aim to become better with each and everymatch.

o Be approachable

o Be natural and enjoy yourself

o Be prepared with correct umpire uniform

o Arrive 10 - 15 minutes before the start ofthe game

o Be interested and concentrate for thewhole game

Page 4: RIHP community Umpiring sessions

WHAT YOU NEED:1. Whistle: A whistle is the most important

piece of equipment that you will require while umpiring. You use a whistle to communicate to the players in the game.

2. Clearly Identifiable shirt:: While umpiring it is a good idea to wear a different colourer shirt to the players in the game. This makes you clearly recognisable to players and other officials

Page 5: RIHP community Umpiring sessions

Whistling:

o Have a good solid sounding whistle

o Blow decisively and loudly

o The whistle is used to get players attention

o Loud long and strong whistles are used

when a break down tackle, push or shove

happens

o Don't whistle balls that leave the field of

play [sideline or backline].

Signalling:

o Clear signals held long enough so all

players and fellow umpire are aware of

decision

o Stand still when giving a signal

o Make positive and clear signals

o Arms do not cross the body

o Never turn your back or head on play or players

WHISTLING AND SIGNALLING

Page 6: RIHP community Umpiring sessions

UMPIRE POSITIONING

Page 7: RIHP community Umpiring sessions

UMPIRE MOVEMENT PATTERN

Page 8: RIHP community Umpiring sessions

BASIC RULESFoot:

If the ball comes in contact with a players feet or lower leg it a Free hit to the opposing team.

Stick Check:

If a player attempts a tackle and comes in contact with an oppositions stick and does not get the ball a free hit is given against the tackler.

Obstruction:

If a player blocks the path to the ball from a opposing player

Out of Bounds:

If the ball travels out of the marked boundaries a free hit is given against the team that last touched the ball.

Dangerous Play:

If the ball or stick causes any danger to any player on the field it can be deemed dangerous and a free hit is given against the player who created the danger.

Page 9: RIHP community Umpiring sessions

Control

When umpiring remember to: Use clear whistling, signalling and

communication

Allow the game to flow, do not over-blow

your whistle.

Make sure you maintain the same distance

at all times.

Be fair

Be consistent

Concentrate at all times

Obstruction: When umpiring it is easier to pick up onobstruction by watching the players, don't watchthe ball.Players obstruct if they: Back into an opponent Physically interfere with the stick or body of an opponent Shield the ball from a tackle with their stick or any part of their body A player who runs in front of or blocks an opponent to stop them playing or trying to play the ball is obstructing Be sure that the attacking player would be able to get to the ball and makes an attempt to try to get the ball.

BASIC RULES

Page 10: RIHP community Umpiring sessions

BASIC RULES Dangerous Play

It is very important hat the rules of the game of hockey protect the players. Here are some rules

that prevent dangerous play.

Players must not lift their stick over the

heads of other players.

A Ball is considered Dangerous when it causes a play to move out of the way to avoid being hit. A penalty is awarded where the action causing danger took place (Not where the danger occurred).

A Players running into the path of the ball to create danger should be penalized. a Intentional offences must be penalize

Page 11: RIHP community Umpiring sessions

Location: The free hit is taken close to where the offence occurred. Free hit to attacking team within 5 metres of the circle - the

ball is taken to the nearest point 5 meters from the circle. Free hit to defending team awarded outside the circle but

within 15 metres of the back-line is taken at the 15 metre mark in-line with where the offence occurred.

Free hit awarded to defending team inside the circle is taken anywhere inside the circle or up to 15 metres from the backline in line with the location of the offence.

SELF PLAY RULE

Page 12: RIHP community Umpiring sessions

SIGNALS

Page 13: RIHP community Umpiring sessions

PROTOCOL Before the game ,it is recommended that you meet with

the other umpire and talk about a few things. You should cover:

1. Area’s of control: Where you control the game and where the other umpire controls the game on the field.

2. Signalling: Assisting the other umpire by signalling what you think the decision should be.

3. If you are unsure of an interoperation of a rule this is a good time to clarify it.

4. Make sure you warm up and stretch before you start umpiring a game.

Page 14: RIHP community Umpiring sessions

AREAS OF CONTROL:

Umpire A= Blue Area to ControlUmpire B= Green Area to Control

Page 15: RIHP community Umpiring sessions

EXTRA PENALTIESIf a defender breeches a rule in there own penalty circle it can

be deemed a penalty corner or stroke.

Page 16: RIHP community Umpiring sessions

INJURY MANAGEMENT When a player is Injured on the field it is important that you act quickly and

concisely. If the Injured player has a suspected Head or Neck Injury you must stop time immediately. You can also stop time if a player is injured and play is near or if they are bleeding. However if the ball and players is no wear near the injured player keep the game going. It is up to you so act quickly and determine if you are going to continue play or not.