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  • Warning!Violence and the Supernatural

    The fictional World of Rifts is violent, deadly and filled with supernatural monsters. Other-dimensionalbeings, often referred to as "demons," torment, stalk and prey on humans. Other alien life forms, monsters, godsand demigods, as well as magic, insanity, and war are all elements in this book.

    Some parents may find the violence and supernatural elements of the game inappropriate for young read-ers/players. We suggest parental discretion.

    Please note that none of us at Palladium Books condone or encourage the occult, the practice of magic, theuse of drugs, suicide or violence.

    Index includesRifts RPGWorld Books 1-6Sourcebooks 1 & 3Conversion Books 1&2Dimension Books 1&2Over 40 pages of adventures, adventure ideas andsource material!The Rifts Index, your reference to the Megaverse.

  • Dedicated to the hundreds of thousands of fanswho have made the Rifts RPG a part of their Megaverse. Thank you.

    Kevin Siembieda

    First Printing February 1996

    Copyright 1996 Palladium Books Inc.Copyright 1996 by Kevin Siembieda

    All rights reserved under the Universal Copyright Convention, World Wide. No part of this book may be reproduced in part or whole, in any form orby any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governmentsand people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

    Rifts, Palladium Books, and Megaverse are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.Triax, Mindwerks, NGR, Splugorth, Kittani, Coalition States, Erin Tarn, Cyberoid, Dragon Borgs, and other names and titles are trademarks ownedby Kevin Siembieda and Palladium Books Inc.

    Rifts Index & Adventures Volume One is published by Palladium Books Inc., 12455 Universal Drive,Taylor, MI 48180. Printed in the USA.

    2

  • Palladium Books Presents:

    ifts Index& Adventures Vol. One

    Index Compiled By: Craig Crawford

    Adventures By: Kevin SiembiedaJolly BlackburnKevin KirstenJulius Rosenstein

    Senior Editor: Kevin Siembieda

    Editors: Alex MarciniszynJames A. OstenKevin KirstenJulius Rosenstein

    Cover Painting: Wayne Breaux Jr.

    Interior Artists:Vince MartinWayne BreauxKevin Long

    Art Direction & Key lining:Kevin Siembieda

    Typography:Maryann Siembieda

    Special Thanks to Craig who has patiently waited almost a year to see his hard work on the index in print.Wayne for his dynamic cover painting. To Jim for his suggestions and help on so many things as of late. Mary-ann for all her efforts and to Alex, Kev and the usual hard working adventurers at Palladium Books.

    Kevin Siembieda

  • Table of ContentsRifts' IndexBook Abbreviations 5Table of Contents for the Index & Appendices 5Rifts Multi-Book Index Begins 6

    AdventuresHeart of Evil 47

    Game Master Background 48Clues for the Players 49The Adventure Continues (enter Redge) 49The Cloud Thing 50Non-Player Characters of Note 53

    Revenge is a Dish Best Served 57Encounter One 58Stats for the Three Dragon Hatchlings 58Fort Mackenzie 61To The Rescue (Encounter Two) 63Game Master Information 63Groksh, The Beast Dragon 65The Dragon's Lair (Encounter Three) 66Non-Player Characters of Note 67

    Dark Secrets 71The Coalition Conspiracy Theory 73Other Popular Theories 74Possible Encounters, Adventure Plots & Ideas 74Other Related Adventures (ideas) 76

    The Rifter 77The Rifter & Rift Entity 77Other Related Adventures (ideas) 80

    About Face 81Skelebot Order Classifications 81The Setting 82Quickie Mechanoid Stats 83

    Hook, Line & Sinker Adventure Ideas 88What is a Hook, Line & Sinker? 88Requiem of a Fighter 88Enemy/Ally Mine? 88God of Thunder 89Brain? Brain? 89Alamo 89Too Good to be True 90Must every Cloud have a Silver Lining? 90Who's on First? 90Tasmora's Troupe of Traveling Oddities 90Ambrosia of the Gods 91One if by Land 91An Errand of Mercy 92Body Double 92That Ol' Black Magic 92Country Hospital 92Worlds Apart 92Judge Not 92Judgment 93Weapon of Tomorrow 94Hunter's Moon 94Maiden in Distress 94The Silver Medallion 94A Mother's Love 94The Set Up 95

    Hook, Line & Sinker contributors include Edwin Millheim, Steve Lampman, Johnathan Albin, Schey Morton, Jay Cozzetto, Brian Peters, Dave Peters, and JollyBlackburn. Thanks guys. 4

  • RIFT MULTI-BOOK INDEX

    This work represents an index of information for the game of Rifts. It includes data spanningfourteen books in a concise, alphabetical listing. In addition, this resource contains ten appendices ofadditional information. It was designed as a reference guide so that game masters and players alikecan find information on every aspect of the Rifts role playing game, and find it quickly.

    TABLE OF CONTENTS

    Book Abbreviations 5Main Index (A-Z) 6-32

    APPENDICES

    APPENDIX 1: Body Armor 32-33APPENDIX 2: Equipment 33-34APPENDIX 3: Monsters 34-37APPENDIX 4: Occupational Character Classes 37-38APPENDIX 5: Power Armor 38-39APPENDIX 6: Racial Character Classes 39-41APPENDIX 7: Robots 41-42APPENDIX 8: Robot Vehicles 42APPENDIX 9: Vehicles 42-43APPENDIX 10: Weapons 44-46

    BOOK ABBREVIATIONSThe page numbers in the Rift's Index will always be accompanied by an abbreviation corresponding to the book

    the information is found in. Below is a list of all books included in this index and their abbreviations.

    Rifts' Book:

    Conversion Book I CB1Conversion Book II: Pantheons CB2Dimension Book I: Wormwood WWDimension Book II: Phase World PHARifts RRifts' Mercenaries MERSourcebook I SB1Soucebook III: Mindwerks SB3World Book I: Vampire Kingdoms VAMWorld Book II: Atlantis ATLWorld Book III: England ENGWorld Book IV: Africa APRWorld Book V: Traix & The NGR NGRWorld Book VI: South America SOU

  • Rifts Index

    -A-

    Adventure IdeasArmageddon Unlimited, Adventure Ideas .. . MER/83-84The Black Ship SOU/159-167Braddock's Last Stand MER/66-67Casualties Of Peace MER/151-160Doctor Reid, I presume MER/52-53"Face Of Evil" SB1/63-69The Gathering AFR/156-158,160King Of The Mountain MER/61Leprechaun Cave ENG/139On A Clear Day, You Can See Wormwood MER/94The Pecos Empire MER/93-94Robot Madness MER/76Scarecrows MER/61Spies, Spies Everywhere MER/76-77Splugorth vs. Splugorth MER/94The Stick In Your Eye PHA/177-182

    Brave New World PHA/182Passing The Test PHA/182Stowaways PHA/182

    Three Galaxies: Campaign Ideas PHA/173-177Transdimensional Employment MER/53Trapped MER/52Well Of Wisdom ENG/139-142Aerihman Clans SEE Atlantis: ClansAffective Disorders SEE InsanityAfricaAncient Father, Millenium Tree AFR/71,113-114Background R/152, AFR/8-9,109Countries AFR/109-114,119-125Deities SOU/106,118,121-123Gods of the Nile AFR/36-59, 145-147,154-156Great Spider (The Wise One) AFR/71Haunted Plateau AFR/111-112Jungle People AFR/114-119Magic AFR/71Maps AFR/110-111,120,132Pharaoh Rama-Set AFR/141-144Phoenix Empire AFR/131-136

    Law AFR/132-134Troops/Defenses AFR/135-136

    Post Cataclysm Legends AFR/123-124

    Rama City (Phoenix Empire) AFR/134Tree Of Sorrows AFR/134Wildlife AFR/126-131SEE Appendix-4 For African O.C.C.sAge R/18Aimed Shot CB1/8,11-12, R/34P.P. Bonuses SB1/7Alcoholism and Effects R/21Alien RacesCreating Your Own, SEE Game MasterSEE ALSO Phase World, Three GalaxiesAlignment R/14-15Of D-Bee CB1/25Of Monsters CB1/21Americas SEE Central, North, South AmericaAmmunition SEE Energy ClipsSEE ALSO Appendix-2Angel Of Death SEE MindwerksAngrar Robotics MER/141SEE ALSO Apppendices-5,8AnimalsOf Africa AFR/126-128Common ATL/88-90Hit Points/P.P.E R/114Of North America SB1/16Reptiles (A Few Types) VAM/148Saving Throws R/114Armor Rating R/39, SB 1/8AsiaBackground R/152Astrology ENG/25-26AtlantisAlvurron (City Of Gargoyles) ATL/27-28Azlum ATL/28-30Background R/150-151, ATL/7-9Dragcona (City Of Dragons) ATL/30-34Euro D-Bee populations SB3/43Geographic Environments SB 1/119Great Stone Mountains ATL/24-25History ATL/13-14Ki-Talan (Kittani) ATL/34-35Maps R/158-159, SB 1/119, ATL/22,23,24,38Preserves ATL/23-24The Refuge ATL/22-23

  • Refugee Exterminator Squads ATL/22-23Regional Data ATL/19-22Splynn (Capital City) ATL/36-38Terror Coast ATL/24True Atlanteans (Background/RCC) ATL/14-16

    ClansSkellian SEE South America: ManoaSunaj (Aerihman Clan) ATL/63-67

    Xym (City Of Metzlans) ATL/35-36AttacksCritical Strike CB1/11, R/37,40Death Blow R/35Entangle R/35First Strike SEE Attacks: Long RangeJump Kick R/35,37Kick R/35,37Leap R/35,37Long Range R/36Magical/Melee R/165Multiple Attackers R/36Physical/Melee R/37SEE ALSO Individual O.C.C./R.C.CPower Armor R/39-40Psychic/Melee R/37Simultaneous R/36Sneak Attack R/37Throw R/37AttributesD-Bee CB1/24Explanation R/7,8Monsters CB1/21Over 30 CB1/25-26

    -B-

    Batteries, Rechargeable SOU/25SEE ALSO Columbian Power Armor: D-20 SeriesBattle Saints, Orbs SEE Symbiotic OrganismsBermuda Triangle SEE Demon SeaBio Wizardry ATL/106Availibility ATL/106Magic Transmutation ATL/107-109Microbes/Micro Parasites ATL/111-114, AFR/65-66Parasites (Large) ATL/114-116, AFR/66-67Reconstruction (Bio Borg) ATL/109-111Symbiotic Weapon Modification ATL125SEE ALSO Symbiotic OrganismsWeapons SEE Appendix-10

    Biology (Racial Half Breeds) CB 1/29-30BionicsAnd The Supernatural CB1/23Augmentation, Full R/238-239Augmentation, Isolated R/237Augmentation, Partial R/237Availibility To O.C.C R/237, SB 1/8-9Conversion From Other O.C.C SB 1/8,9-10,19Cyborg Body Armor R/243Effects Of Conversion SB1/8Prosthetics Weapon Limbs R/239Weapons And Tools R/239-243Birth Order R/18Black Forest SEE EuropeBlack Hole Projector (Doomsday Weapon) . . . PHA/96Black MarketCybernetics, Prices By Organization R/235Cybernetics, Specialties R/235-236High Technology R/206Illegal Documentation R/206-207Levels Of Technology R/205Magic R/208Phase World: Center PHA/20Pre-Rifts Artifacts R/207-208Selling To R/208-209, NGR/141South American/Columbia SOU/19Blood Loss CB1/16-17Victims Of Vampire Bites VAM/36Body ArmorUniversal Features R/209Weight vs. MDC SB1/8SEE ALSO Appendix-1 For TypesBody-Chop-Shops R/74,235SEE ALSO Individual Cities For Detailed InformationBorgsBio-Borg SEE Bio WizardryFull Conversion R/48-49Partial Conversion R/47Triax NGR/99SEE ALSO BionicsSEE Appendix-4 For O.C.C.British Isles ENG/113-139Map ENG/151Random Encounters ENG/138-139BrodkilEmpire SB3/110,111, NGR/219-220

    Maps SB3/110,111SEE Appendix-6 For R.C.C.

  • Burbs SEE Coalition: Chi-TownBurst ...................................... R/34From Automatic Weapons ..................... R/34P.P. Bonuses .............................. SB1/7Revised Burst Damages ...................... CBl/9While In Armor .............................. R/40

    view)

    -c-Called Shots CB1/12, R/40-41Misses (Effects Of) SB1/7Campaigns SEE Adventure IdeasCentral America VAM/38-39Geographic Environments SB 1/119Maps R/158-159, VAM/50,158-159SEE ALSO Vampire KingdomsCharacterBackground (Optional) R/18Culture Shock CB1/33SEE ALSO ConversionSEE Individual O.C.C./R.C.C.

    Character Sheets SB 1/120, ENG/148-150For Diety Characters CB2/202-203For Phase World

    Generic PHA/184-186OCC/RCC Specific PHA/187-208

    For Wormwood WW/158-159

    Chipwell Armaments, Inc MER/143-144SEE Appendices-1,5 For Armor, Power ArmorClips SEE Energy ClipsClones ATL/51Coalition States/Chi-Town SB 1/12-16Air Defense System MER/146The "Burbs" R/140,157, SB 1/54-55Cities SB1/13,15-16Citizens Of SB1/17Coalition State:Chi-Town R/140-141,157Coalition State:Free Quebec R/149-150, SB 1/33

    Old Quebec, "Old Bones" R/150Treaty With The NGR NGR/20

  • 10

  • Coalition State: Iron Heart R/149Iron Heart Armaments (New Kenora) MER/107

    Coalition State:Lone Star R/143Coalition State:New Chillicothe R/141-142Cyberworks, Knowledge Of SBl/62Dog Boy Squads SBl/27,29Ethics R/49-51Foreign Relations:Columbia SOU/19Foreign Relations:Naruni Enterprises MER/121,122Foreign Relations:NGR/Triax NGR/17-20,220Government SB 1/19-26Investigations Into Vampires VAM/40Joseph Prosek II R/145, SB 1/21-22Karl Prosek R/145,191,193, SB 1/20-21Law Enforcement SB1/55The "Mall" SBl/16,54"Man In Red Armor" CB2/51Maps:Coalition And Populations SB 1/13-14Military Complements SB 1/26-31

    Explained SB 1/26-27Notable NPCs SB1/22-26Population Breakdown SB1/12-13Psychic Registration Program (PRP) R/102

    Indentification Coding (I.C.) SB1/12Psychics

    Population SB1/12Coalition Attitudes Toward R/101-102

    Renegades R/51Rural Communities SB1/14-15Skelebots SBl/30,31-35Soldiers SB1/17-19Time Line SB1/17Towns SBl/13,15,16Typical CS Grunt, Headhunter, SAMAS R/256Views On D-Bees SB1/13Views On Robots SB 1/54Views On Wormwood WW/47SEE Appendix-4 For O.C.C.sSEE Appendix-6:Psy chics :PSI-StalkersSEE ALSO Appendices-1,5,7,8,9,10Coma/Death R/10Recovery R/10CombatBonuses, In Power Armor R/40Examples Of CBl/10-11, R/42-44Hand To Hand, Explained R/34-35

    Determining Damage By Type CB1/22Hand To Hand Training R/37Hitting A Moving Target R/243

    P.S. And MD Weapons SB1/5Range Penalties CB1/9Role Playing Larger Battles MER/39Strike R/35,37Terms, Explained R/35-37Using An SDC System CB1/16ConversionCharacters From Other RPGs CB1/24-51Magical Items From Other RPGs CB 1/53-54MDC To SDC CB1/32SDC Creatures To MDC CB1/22-23Supernatural Beings, Transition To MDC CB1/23CraziesAnd Bionics R/57Psynetic SB3/40-42SEE Appendix-4 For O.C.C.Credits SEE MoneyCritical Strike CB1/11, R/37,40Cyber-knights R/137Monastery (Headmaster Coake) R/139SEE Appendix-4 For O.C.C.

    Cybernetics (Modified Men M&M's)Background R/229Bio Systems R/232-234Bionic Weapons NGR/154Black Market R/234-236Equipment In Three Galaxies PHA/142Lungs R/232In The NCR NGR/22Manufacturers PHA/43,66-67, R/142,143,144,

    147,152,206, VAM/79Prosthetics R/233-234Sensory Implants R/230-232, NGR/153Cyberworks (A.R.C.H.I.E.) SB 1/60-94Aberdeen, Maryland SB1/61An Adventure SB1/63-79Background/History SB1/60-63ForeignRelations:Coalition SBl/62Foreign Relations:Kingsdale SB 1/63Foreign Relations:Naruni Enterprises MER/122Foreign Relations:Splugorth SB 1/62-63Titan Series Armor/Robots SBl/62SEE Appendices-5,7,8,10: CyberworkslTitanCyborg SEE Borg

    11

  • -D-

    "D" ShiftingSEE ALSO Demon SeaSEE ALSO Yucatan Peninsula

    R/146,151

    D-BeesExplanation CB1/24, S Bl/11In Germay/Poland SB3/43Of The NGR NGR/23-24SEE ALSO Conversion: Characters From Other RPGsDamageDetermining Damage For Bite,

    Kick, Punch, Tail & Tentacle CB1/22Impact Damage R/12At Point Blank Range CB1/17-18Random Hit Location Tables CB1/18-20Recovery Of

    Hit Points/SDC R/10From Phase Weapons PHA/122

    Robot Combat Damage Tables (Optional) . . . CB1/13-14Rules (Optional) R/l 1Side Effects Table (Optional) CB1/17Where Inflicted CB1/12While In MDC Structure R/12SEE Individual WeaponsSEE ALSO SDCI MDCDeath R/7SEE ALSO Coma/DeathDeath Blow R/35,37Demon Sea (Bermuda Triangle) . R/150-151, ATL/9-13Random Encounters Table ATL/10-12Triangle Off Of South America (Map) SOU/86

    Other Triangles Around The World ATL/14Dice R/7DeitiesAfrican SEE Deities: South AmericanAlien Intelligences CB2/8As Player Characters CB2/15-16SEE ALSO Appendix-6Aztec Pantheon CB2/18-30

    Sons Of Quetzalcoatl CB2/31-38Babylonian Pantheon CB2/39-58

    Dark Council CB2/58-62New Immortals CB2/62-65

    Battles Between Gods CB2/9-10Celtic ENG/125-131Conversion To SDC CB2/10

    Demigods CB2/7Egyptiap AFR/36-59,145-147,154-156

    Bast (Egyptian Cat Goddess) SOU/106,118-120Minions AFR/59-70Thoth AFR/52-54

    SEE ALSO Old OnesCodlings CB2/7Gods CB2/6-7Greek And Roman Pantheon

    Dark Olympus CB2/93-101Greater Titans CB2/88-92Minions CB2/92-93Olympia CB2/65-86Olympian Club CB2/101-112

    In Phase World PHA/176Index Of Pantheons CB2/205-207Indian Pantheons

    Brahma Pantheon CB2/121-132Indian Demons & Minions CB2/137-146Indian Gods Of Evil CB2/132-136Vedas Pantheon CB2/112-121

    Magical Items & Treasures CB2/11Minions CB2/7Norse Pantheon

    Aesir CB2/146-158Dwarves, Elves, Giants SEE Appendix-6False Norse Gods CB2/170-176Fenrir Wolf CB2/165-166Midgard Serpent CB2/162-163Minions Of Asgard CB2/166-170Vanir CB2/158-161World Tree (Yggdrasil) CB2/161-162

    Others CB2/8Pantheons Of Light And Darkness CB2/7-8Persian Gods CB2/177-201Powerful Supernatural Beings CB2/6South American

    Aunyaina SOU/152Bast (Egyptian Cat Goddess) SOU/106,118-120Simba (African Lion God) . . . . SOU/106,118,121-123Yaguar-Ogui (South American Feline God) . SOU/106,

    118,120-121Supreme Beings CB2/6Use In A Campaign CB2/8-10Use Of Magic CB2/11Dimensional Doorways WW/38-40,45-46, ATL/29Of The Black Forest Millennium Tree SB3/73-75Dimensional Gateways (From Phase World)Earth PHA/15

    12

  • Megalopolis/Olympia PHA/16Palladium World PHA/16Plain Of Mist PHA/16Scorched Lands PHA/16Splugorth Transdimensional Network PHA/17Ugakwa Homeworld PHA/16Wormwood PHA/15-16Dimensional PortalsAfrican Congo SB3/75Asgard SB3/75Copan Temple SB3/75Dyval SB3/75Jungles Of India SB3/75Lalibela WW/46,156, SB3/75, AFR/120Palladium World SB3/75Phase World SB3/75Time Hole SB3/75Wormwood SB3/75Xibalba SB3/75Dimensional Raider ATL/38SEE ALSO Appendix-3Disease Table AFR/26-27Disposition R/18Dodge CB1/10, R/35,37,41Missiles R/41In power Armor R/41Dog PackTables (Optional) R/lllAnd Vampires VAM/38SEE Appendix-6 For R.C.C.DragonAdults CB1/119-120

    Common Factors CB1/119-120Chiang-Ku, Notable NPCs ENG/47-48,120-121,

    AFR/7-9,141-144,152-154,159Dragcona (City Of Dragons) ATL/30-34Facts About R/97-100Hatchlings CB1/121,125,126,127,

    128,129, R/97-98,100,101Metamorphosis R/100-101, SB1/10And Vampires VAM/37SEE Appendix-6 For R.C.C.Drug Addiction & Effects R/21-22DrugsBoing-go NGR/176-177Crash NGR/177Dream Potion SOU/143Energizer SOU/143Enhancer SOU/144

    Euphie NGR/177Lightning Nectar SOU/144Psike-B NGR/177-178Psike-E NGR/178Rush NGR/178Transformer SOU/143-144DruidsBlood ENG/145-147, NGR/215-216AsNPC's NGR/116-117Woodland ENG/38-43SEE Appendix-4 For O.C.C.

    E-Earth, Rifts' R/7SEE ALSO Tarn, ErinElementalsIn Africa AFR/59Intelligences CB1/196-202In Wormwood WW/45SEE Spells For Information On MagicEnemy Infiltration Robots (EIR's) NGR/90-91SEE ALSO Appendices-4,7Energy BlastsNatural R/34Rate Of Fire R/34Energy ClipsAltering Three Galaxies Clips For RIFTS' Earth PHA/142Canister E-Clip R/223Cost/Recharging R/223, NGR/141FSE Clips NGR/141Long/Short Clips R/223, NGR/141Three Galaxies, Cost PHA/142SEE Appendix-2 For Other Ammunition TypesEnglandBackground ENG/8Berwynmoore Kingdom ENG/118-119Eternal City ENG/118Eternal Spring ENG/117Euro D-Bee Populations SB3/43Healing Stone ENG/120Maps ENG/119,122-123,151Stonehenge ENG/114-116SEE ALSO New CamelotEntangle R/35Environment (Character's) R/18Equipment R/13Costs In Three Galaxies PHA/142SEE Appendix-2

    13

  • SEE Individual O.C.C./R.C.C.Erin Tarn SEE Tarn, Erin

    EuropeBackground R/151-152Black Forest SB3/71-76

    Areas Around SB3/76-79Map SB3/111Tree Of Darkness SB3/72-76

    D-Bee Populations SB3/43Eastern SB3/76-79Kingdom Of Tarnow SB3/88-108

    Ancient Weapons SB3/108Fortifications SB3/108King Peter Wojtyla SB3/90-92New Tarnow SB3/92-93Old Tarnow SB3/93Philosopher's Stone (Tarnow Crystal) SB3/88-90Vehicles SB3/108

    SEE Appendices-1,5Map R/159, NGR/223

    Pre-Rifts NGR/223North Eastern Germany SB3/79Overview NGR/215-220

    ExperienceConversion From Other RPG's CB1/28Explanation R/15-16Level Tables For ATLANTIS O.C.C./R.C.C . . . . ATL/68Level Tables For Demigods/Godlings CB2/18Level Tables For ENGLAND O.C.C./R.C.C . . . ENG/152Level Tables For MINDWERKS O.C.C./R.C.C SB3/108Level Tables For PHASE WORLD O.C.C./R.C.CPHA/183Level Tables For RIFTS O.C.C./R.C.C R/17Level Tables For RIFTS MERCENARIES

    O.C.C./R.C.C MER/29Level Tables For SOUTH AMERICA

    O.C.C./R.C.C SOU/168Level Tables For TRIAX O.C.C./R.C.C NGR/224Level Tables For VAMPIRES R.C.C VAM/18Level Tables For WORMWOOD O.C.C./R.C.C WW/157Maximum Skill Level R/13Monsters CB1/24SEE ALSO Individual O.C.C./R.C.C. ListingsPoints Table (Awarding) R/16ExplosivesExplained R/204, NGR/149And SDC CB1/18SEE Appendix-10 For Types

    -F-Faerie FolkIn The Black Forest SB3/71-72Common Traits CB1/101-102In England ENG/132-134,135,136,137Faerie Circles CBl/100Faerie Rings CBl/100Food And Drink CBl/100-101Kingdoms ENG/115-116Protection From CB1/101SEE Appendix-6 For R.C.C.SEE ALSO IrelandFamily Origin R/18Faster Than Light (FTL) Propulsion . . . PHA/152-153Contra-Gravitonic Drives (CG-Drives) PHA/152Phase Drives (P-Drives) PHA/152Rift Jump Drives (R-Drive or

    Magic/M-Drive) PHA/152-153Spacegate Jump Systems PHA/153

    Phase Transceiver PHA/10First Strike R/36SEE ALSO Attack: Long RangeSEE ALSO InitiativeForce FieldsExplained PHA/121, MER/125Variable PHA/156-157SEE Appendix-1 Bio Wizard, Naruni EnterprisesSEE ALSO Appendix-5 Triax:X-1000 Ulti-MaxFour Horsemen Of The Apocalypse . . . AFR/11-35,158France ENG/145Frenzy R/57-58Fusion Blocks SEE Explosives

    -G-

    Game MasterAlien Races, Creating Your Own PHA/104-108Definition R/7Determining Damage For Bite,Kick, Punch, Tail, Tentacle CB1/22Game Master's Section R/248-256

    Quick Roll Monsters R/249-252Phase Powers, Dealing With PHA/32Questions On RIFTS SB1/5-11Role Playing Larger Battles MER/39

    14

  • 15

  • Supernatural Beings, Transition To MDC CB1/23GargoylesActivities In Eastern Europe SB3/79Background CB1/180Empire NGR/191-214,219

    Map Of SB3/110Kingdom, In Atlantis ATL/25-28

    Alvurron (Capital City) ATL/27-28Recognizing EIR Tactics NGR/203-204Society NGR/191-196And Technology NGR/202-203Weapons And Armor NGR/204-214SEEAppendix-6ForR.C.C.SEE ALSO Appendices-1,5,8,10Gem Powers SEE Magic:StoneGene SplicersIn Europe SB3/63-66In Three Galaxies PHA/49SEE Appendix-3SEE Appendix-9 For SpaceshipGlitter BoyBoom Gun

    Explained R/219,221-223Knockdown From SB 1/17

    History R/128Laser Armor SB1/7O.C.C CB1/15, R/64-66Personal Body Armor SB1/7Power Armor R/218-223Glossary Of TermsBasic R/7-8Combat R/35-37Magic R/165-166Golden Age Weaponsmiths Inc MER/95-96,98-99Modifying MDC Vehicles MER/98

    Adding Weapons, Extra Features & Notes . MER/98-99Redstone Arsenal, Alabama MER/96Retooling Old Weapons MER/96Retrofitting Pre-Rifts Vehicles MER/96-98SEE Appendix-9 For Modified VehiclesGrappling CB1/13Against Vampires VAM/35Gravitonic TechnologyEffects Of, In Atmosphere/Space PHA/125Explained PHA/125Propulsion

    FTL:Contra-Gravitonic Drive PHA/152

    Sublight:Contragravity Drive PHA/153Starships, Autocannons PHA/155SEE ALSO Appendix-10Grenades SEE ExplosivesGypsies NGR/179-180,219SEE Appendix-4 For O.C.C.

    -H-HadesDemon Hordes CB1/208-221SEE ALSO Appendix-3Half Breed Races SEE BiologyHeight R/18Herbs ENG/25Exotic Herbs ENG/33-37Minerals/Medicinal Items ENG/27Mystic Herbology SEE Skills ListSpices ENG/26Teas ENG/26-27SEE ALSO Magic: HerbHit Points (HP)Base/Building R/9Damage From Objects R/35Recovery Of R/10,35Holy Weapons SEE WeaponsSEE ALSO Appendix-10Horror Factor R/114Of Monsters CB1/23

    -I-I.Q R/8Initiative R/34,35Inner Strength Points (ISP) R/38,113Effects Of Ley Lines/

    Nexus Points R/104,106,110,112,114Recovery Of R/113InsanityAffective Disorders R/19Cures For Insanity R/21Neurosis R/19Obsessions R/20-21Phobias R/20

    From Vampires VAM/36Psychosis R/19-20SEE ALSO Mind Over Matter Technology

    17

  • Intelligence (Types In Robots)Neural SB1/95Transferred SB1/95Invocations SEE SpellsIrelandFaerie Folk ENG/132-134,135,136,137Notable Places ENG/136-137Statistics/Population ENG/132Tarramore Kingdom (Dublin) ENG/134-136Iron Heart Armaments, Inc MER/107SEE Appendlx-9 For VehiclesSEE Appendix-10:Explosives:Torpedoes

    -J-Jet Packs SEE Appendix-2JuicerAnd Bionics SB1/9Detox Program R/69-70Euro (JAEP) System NGR/175-178Manufacturers, Known PHA/43, R/142,143,144,147,152,

    206, NGR/23,175In The NGR NGR/23Weapons R/225SEE Appendix-4 For O.C.C.

    -K-Kittani ATL/52Ki-Talan (City) ATL/34-35In Phase World PHA/17,114SEE Appendix-6 For R.C.C.SEE ALSO Appendices-1,5,7,8,9,10Knockdown (Optional Rules) CB1/17Impact Table VAM/35Knockout CB1/12-13, R/35,37

    -L-Languages SEE Skills: TechnicalSEE ALSO Individual Countries, DimensionsSEE ALSO Three GalaxiesLaser WeaponsVariable Light Frequency SB 1/7SEE Appendix-10La/lo, Victor R/138,139,148,149, SB3/77-79,

    AFR/9,150-152, NGR/10,13Ley Lines R/163In Africa AFR/11,36,158In Atlantis ATL/9,22

    Eclipse/Equinox Effects R/163In England ENG/123Influence On Psionics R/l 14SEE ALSO Individual Psychic R.C.C.Key For Europe SB3/112Of North America .. R/137,141,143,144,145,148,151,152On Phase World PHA/10,20And P.P.E R/163Random Ley Line Table R/163In South America SOU/18,50Storms CB2/10, ATL/12-13

    Millennium Storms ENG/12-14Of The Three Galaxies PHA/9In Wormwood WW/44-45Living Planet SEE Wormwood

    -M-MagicBiomancy SOU/64-68

    Common Spells Available SOU/68-69Cancelling R/165Defined R/161Elemental CB1/62-83Herb

    Herbs Used In Magic ENG/27-32Poisons ENG/33Powers And Cures (Alphabetical List) ENG/32-33Wands And Staves ENG/33

    Guilds R/164Rune ATL/126-127Scrolls R/165Stone ATL/99-106Tattoo ATL/83-93SEE ALSO TattoosTemporal ENG/66-67,74-83Terms R/165-166Universities PHA/19, R/149Voodoo SOU/12,49,50,51-52

    Common Spells Available SOU/52SEE Appendix-4 For O.C.C.SEE ALSO Spells For Appropriate ListingsMaps SEE Country/Continent Listings

    MDC (Mega Damage Capacity)Armor R/12As Compared With SDC R/llDamage, Knockdown From SB1/7Depleting, Effects Of SB 1/7

    18

  • Explanation R/l 1Physical Damage While In MDC Structure R/l 2Reference Chart R/39Of Weapons And Items CB1/14-15, NGR/141MechanoidsInformation On MER/70And Kittani ATL/52Response To By Deities AFR/37Meditation R/113SEE Individual Psychic R.C.C.SEE Appendix-4:MonkMelee Round R/36Mental Affinity R/8Mental Endurance R/8

    MercenariesAssignments

    Common Jobs MER/36Long-Term Assignments MER/36

    One-Shot Missions MER/35Piracy & Privateering MER/36Raids & Military Expeditions MER/35Wars MER/35-36Contracts MER/34Designing Player/NPC Companies MER/9-19,30

    Mercenary Company FeaturesCommunications MER/14Criminal Activity MER/16-17

    EquipmentGeneral Alignment Of Personnel .Intelligence ResourcesInternal SecurityOther InformationOutfitsPermanent BasesReputation/CredentialsSalarySpecial BudgetSponsorshipVehiclesWeapons

    ExplainedFinding Clients

    The Average TownMercenary HavensPlaces To Get InformationStreetwise In The Big City

    Free CompanyHot Spots

    Attacks By The Vampire KingdomsCoalition vs. Vampire Kingdoms ..Danger Of AtlantisMechanoid ThreatTolkeenWar In MinnesotaWhy kin & Coalition vs. Kingsdale .Xiticix Problem

    PayIn RIFTSSize And Orientation

    . MER/12-13.. MER/16.. MER/16

    . . . MER/15, . . MER/19. . . MER/12MER/15-16MER/17-18

    , MER/18-19.. MER/16MER/10-12.. MER/13MER/13-14... .MER/7...MER/30MER/32-33MER/31-32MER/32-33.. MER/31. . . . MER/9

    .. MER/38MER/38-39.. MER/39.. MER/39.. .MER/37.. MER/37MER/37-38.. MER/39.MER/34-35. .MER/7-9. MER/9-10

    Mercenary NPC GroupsArmageddon UnlimitedBraddock's Bad BoysCrow's CommandoesDemon Busters, IncLarsen's BrigadeRobot ControlShadow WarriorsTri-Galactic Military ServicesMexicoCities

    Ciudad JuarezGangsHighlightsMap OfPolice/Government

    MER/77-84MER/61-67MER/53-61MER/40-53MER/84-89MER/67-77MER/89-94.. PHA/175.R/138-139

    VAM/39,66-99.. VAM/68-78.. VAM/78-99.. VAM/92-93.. VAM/67-68

    19

  • Ciudad Victoria VAM/57Monterrey VAM/57Tam'pico VAM/56-57

    Human Strongholds (Against Vampires) . . . VAM/56-57Maps R/158-159, VAM/50,158-159Northern Mexico, Wild Vampires VAM/41Rio Grande River VAM/38,39SEE ALSO North America, Cities:El Paso, TexasSEE ALSO Vampire KingdomsSEE ALSO Yucatan PeninsulaMilitary ComplementsCoalition SB1/26-27Mercenary MER/19SEE ALSO Individual Armies, Countries, & EmpiresMillennium TreesAncient Father SEE AfricaCommunications ENG/11Defenses ENG/11-14First Tree SEE South America, Maga IslandMillennium Wands And Staves ENG/18-21

    Corrupted SB3/75-76, ENG/21-22Sites Of In The British Isles ENG/116,119,

    120,124,125,127,137,14.Statistics ENG/14Tree Of Darkness SEE Europe -.Black ForestTree Of Sorrows SEE AfricaMind Over Matter (M.O.M.) TechnologyBackground R/56, SB3/7-16Implants SB3/17.19-21Insanities SB3/19Manufacturers, Known PHA/43, R/143,147,152In The NGR NGR/22-23Side Effects Table SB3/17-19SEE ALSO CraziesSEE ALSO Mindwerks

    Mindwerks SB3/7-16, NGR/21Angel Of Death (NPC) SB3/9,10-13,35, NGR/220Angel Of Vengeance (NPC) SB3/13-14Marsalis (NPC) SB3/15-16SEEAppendix-4,6 For O.C.C./R.C.C.SEE ALSO Appendices-7,9,10

    .CB2/14MiraclesSEE ALSO Appendix-4 .-Priest

    MissilesDamage R/41,46Dodging R/41Guided R/41Mini Missiles R/42Notes On/Details R/42Payload R/40,42,46Ranges R/42,46Rate Of Fire R/42Shooting (At) R/41-42Smart Missiles R/41,42Special Defense Tactic R/42Table Of Warheads R/46

    Modified Men SEE CyberneticsSEE ALSO Appendix-4 .-Robot Soldier

    Money R/13In Phase World/Three Galaxies

    Universal Trade Credits PHA/53Exchange Rate PHA/53

    SEE ALSO Individual O.C.C./R.C.C.

    MonstersAlignment CB1/21Attacks Per Melee CB1/23Attributes CB1/21Converting SDC To MDC CB1/22-23Culture Shock CB1/24Experience CB1/24Horror Factor CB1/23Natural Abilities CB1/23O.C.C.s Available CB1/23-24P.P.E CB1/23Quick Roll Monsters

    Animalistic Predators R/249-250Supernatural R/251-252

    Supernatural Strength CB1/21-22SEE Appendix-3 For Listing

    Multiple Attackers R/36

    20

  • -N-Naruni EnterprisesIn North America MER/74-75,121-122In Phase World:Center PHA/13,44-49

    Board Of Directors PHA/20,21,23,44-45Debt Collectors PHA/44,46-48Marketing Ploys PHA/18-19And Paradise Federation PHA/88Personnel:Racial Breakdown PHA/44Research And Development Dept PHA/45And RIFTS' Earth PHA/45-46Social Studies Branch PHa/45Trader Smythers (NPC) PHA/23-24

    Ties With Society Of The Knife PHA/24In South America PHA/123,124,129SEE Appendix-6 For R.C.C.SEE ALSO Appendices-1,2,5,7,8,9,10SEE ALSO Mercenary Groups:Robot ControlSEE ALSO Phase World, Center-.Level 4-ANatural Twenty R/36SEE ALSO Critical Strike

    Neurosis SEE InsanityNew CamelotAlien Intelligence (Zllyphan) ENG/85-86Champions Of Camelot ENG/94-113

    Code Of Chivalry ENG/94-95Knights Of Nobility ENG/100Military Divisions ENG/96

    SEE Appendix-4 For O.C.C.City Of New Camelot ENG/110-113, AFR/8,159King Arr'thuu ENG/104-107, AFR/8,159Lady Guinevere ENG/90-91Lady Of The Lake ENG/89-90Mrrlyn The Enchanter . . . . ENG/84-85,86-89, AFR/8,159Rival Cavaliers ENG/100Sir Dred (NPC) '. ENG/108-109Sir Galahad (NPC) ENG/109-110Sir Prrcyvel (NPC) ENG/107-108Supreme Nexus Knights ENG/91-93,96-99New German

    Republic (NCR) R/152, SB3/79, NGR/13-24Calendar NGR/22D-Bee Registration Program NGR/23-24Education Of The People NGR/22Freiburg, Germany SB3/77German Language Translations NGR/222Kobernburg, Germany NGR/9-10Law Enforcement NGR/23,173-174Maps Of SB3/109,! 10-112, NGR/223Military NGR/156Military Bases NGR/218,219Monster Zones NGR/33Munich, Germany SB3/77, NGR/11-12Unmutuals For Free Thought NGR/12Views On Wormwood WW/47SEE ALSO Triax IndustriesNexus PointsIn Africa R/152, AFR/11,36,111,113,158In Atlantis ATL/9,22Effects On P.P.E R/163InEngland ENG/85,111,114,115,116,117,119,120,

    121,122-123,124,125,136,137,145In Europe R/152, SB3/112Explained R/163In Mexico/Central America VAM/50,55,

    153,159,164,167,169In North America . . . R/138,139,141,143,144,145,146,148On Phase World PHA/10,12

    Transdimensional PHA/8-9In South America SOU/18,50

    21

  • Super R/163Non Player Characters (NPC)Erin Tarn SEE Tarn, ErinKarl Prosek SEE CoalitionLord Splynncryth SEE SplynncrythProfessor Augusto Cudbury SOU/8-14Victor Lazlo SEE Lazlo, VictorSEE ALSO Appendix-3,6SEE ALSO Individual Countries, Empires, Kingdoms,Mercenary Groups & Supernautral Beings

    North AmericaBackground R/137-150Cities

    Coalition SEE CoalitionEl Paso, Texas VAM/58-66Fort El Dorado, Arkansas R/142-143Ishpeming, Michigan R/147

    SEE ALSO Northern GunKingsdale, Missouri R/142, SB 1/21,23Lazlo, Canada R/149Los Alamo R/144, VAM/57Manistique, Michigan R/147-148

    SEE ALSO Wellington IndustriesNew Del Rio R/144, VAM/57New El Paso, Texas R/143New Lazlo, Michigan R/148, SB 1/23Old Detroit, Michigan R/148Redstone Arsenal, Alabama MER/96

    SEE ALSO Golden Age Weaponsmiths IncTolkeen, Minnesota R/139, SB 1/21,23Whykin, Missouri R/142, SB1/21

    Federation Of Magic R/144-145Alistair Dunscon R/145

    Geographical Environments SB 1/119Geography And Populations SB 1/11-16Magic Zone (St. Louis) R/144, SB 1/23Maps R/158-159, SB1/119Old American Empire SB 1/11Old Canadian Empire SB1/11-12Pecos Empire R/143-144PSI-World R/145"Republicans" Technological Center In Washington (CityOf) R/146Norhtern Gun (Ishpeming) R/147SEE ALSO Appendices-5,7,8,9,10

    Nuclear Hot Spots AFR/111

    -o-Obsessions SEE InsanityOccupational Character ClassesCharacter Class Requirements R/13SEE ALSO Individual O.C.C.Education And Skills R/22-23SEE ALSO Skills, Skills ListListing Of R/47SEE Appendix-4Old Ones CB1/207-208, AFR/52Outer Space (Background) R/152

    -P-Pain Penalties (Optional) CB1/17Paired Weapons R/36,37Parry CB 1/10,11, R/35,36,37PayloadOf Missiles R/40,42Of Weapons SEE Individual WeaponsPhase PowersAlphabetical Listing Of PHA/32Descriptions PHA/32-35Phase Technology PHA/10,122Availibility/Use In The Three Galaxies PHA/122Phase Beamers PHA/122Phase Drives (FTL Propulsion) PHA/152Phase Fields PHA/124-125Phase Transceiver PHA/10Recovery Of Damage From Phase Wounds PHA/122Vulnerabilities Of Phase Weapons PHA/122SEEAppendix-2,9,10SEE ALSO South America, CibolaPhase WorldBackground PHA/8,9-10,50Foreign Relations PHA/11Government PHA/10-11History PHA/11,13Money/Trade PHA/53OCC/RCC Available PHA/43-44Population Breakdown PHA/9Prometheans (Backgound) PHA/10-11

    First Stage PHA/24,25-27Second Stage PHA/24-25,31

    Initiation Temples PHA/31Society PHA/11Spacegates PHA/10

    22

  • Transdimensional Visitors PHA/12Phase World:Center PHA/9,10,11-24City Geography PHA/13City Structure (Indestructibility) PHA/13Dimensional Gateways PHA/13-14,15-16History PHA/12-13,15Levels:

    One:The Manors PHA/14-15Checkpoints/Security PHA/14,15Embassy Buildings PHA/15Governor Thraxus (NPC) PHA/15,20-22Thraxus' White Tower PHA/15

    2-A:Gateland PHA/15-17Central Station PHA/16Dimensional Checkpoints PHA/16Security PHA/16Warehouse Sector PHA/17

    2-B: Space Port PHA/17Shipyards PHA/17Spacetown PHA/17

    3-A:Splugorth Trading Post PHA/17-18Anshurr (NPC) Eye Of Klynncryth PHA/22-23Blood Dome PHA/17Dimensional Market PHA/18Lord Klynncryth (NPC) PHA/17

    3-B:The Open Market/Wonderworld PHA/18Hy'werth Jah'Shum Inns PHA/18Wonderworld PHA/18

    4-A:Free Trade Zone (FTZ) PHA/18-19Demo Rooms PHA/19Mechaboy Arena PHA/19

    4-B:The Warlock Market PHA/19Institute Of Magical Arts PHA/19

    5-8 PHA/19-20Black Market PHA/20Checkpoints PHA/20Rat Nest/Society Of The Knife PHA/20,23-24Knife Master (NPC) PHA/23-24

    9-10:The Rift Levels PHA/20Living Conditions PHA/14Population Breakdown PHA/11Prometheans PHA/13Security PHA/13-14,15Traffic/Tansportation PHA/13,16

    Philosopher's Stone SEE Europe .'Kingdom OfTarnowPhobias SEE InsanityPhysical Beauty R/8Physical Combat SEE Combat

    Physical Endurance R/8Physical Prowess R/8Physical StrengthBonuses For Bite/Claw Attacks SB 1/6Explanation R/8Lifting R/9Movement/Exertion R/9Over 30 CB1/25Supernatural CB1/21-22Throwing R/9PilotingPower Armor R/30Robot Vehicles R/30,40Skills R/29-30Starships PHA/150-151Training PHA/151, R/44-45Point Blank Range CB 1/17,18Poland NGR/217Pleszew NGR/219Poznan NGR/217-218Wroclaw NGR/219Possession CB1/206-207

    Potential Psychic Energy (P.P.E.)Of Animals R/114Of Creatures CB1/23Explanation R/162For General Racial Types CB1/26For Normals R/13Recovery Of R/162Sources Of R/162-163

    Power ArmorRepair SB1/55-56Three Galaxies, Use Of PHA/130Training And Bonuses R/30,44-45Universal Features R/211-212SEE Appendix-S For TypesPower Sources, TechnologicalEngines

    Fuel Injected SB1/102Solar SB1/101Turbo SB1/102

    Nuclear SB1/101SEE Individual Power Armor, Robot/VehiclesPsylite Crystals PHA/127Techno Wizard

    Batteries R/91South American Use SOU/25

    23

  • EnginesCombustion R/92Electric R/92Steam R/92TK Engine R/92

    Mystic Generator R/92Nuclear Equivalent SB 1/101

    SEE ALSO Energy ClipsSEE ALSO Gravitonic TechnologySEE ALSO Phase TechnologyPre-Rifts Artifacts SEE Black MarketProsthetics SEE CyberneticsPSI Stalkers R/104-107In The Coalition R/104-105In Europe NGR/221And I.S.P SB1/10Tracking Characters In Power Armor SB 1/10And Vampires VAM/37-38SEE Appendix-6:Psychics For R.C.C.Psionic Crystal Technology PHA/127Psylite Crystals PHA/127

    Recharging PHA/127SEE ALSO Appendices-1,2,5,10PsionicsAbility In Animals R/l 14Background R/101-102Combat

    Attacks Per Melee R/37Determination Of R/12Immunity To While In Power Armor/Robot Vehicles.R/12Powers (Listing) R/l 15

    DescriptionsHealer R/115-116Physical R/116-119Sensitive R/119-124Super R/124-127

    Mind Bleeder AFR/95-99Penalties On Wormwood WW/45SEE Appendix-6 For R.C.C.Psychosis SEE InsanityPsylite SEE Psionic Crystal TechnologyPsyneticsAvailability SB3/21-22Implants SB3/22-26SEE ALSO CrazyPull Punch R/36,37PyramidsIn Atlantis ATL/22,27,28-29,37In Central America VAM/50,169

    In England (Of Mrrlyn) ENG/111,116,124-125In Phase World PHA/17In South America SOU/38,45,72,89,107Technology ATL/104-106

    -R-Racial Character Class (R.C.C.) R/97SEE Appendix-6 For ListingsRail Guns CB1/9, R/225-226SEE ALSO Appendix-10Range R/42Of SDC Weapons R/243SEE Individual WeaponsRapid Fire CB1/7Rate Of Fire R/42SEE Individual WeaponsReloading CB1/8Modern Weapons R/243RepairOf Armor, Robot/Vehicles SB 1/55-56Known Facilities SB1/55RiftsChance Of Rift Appearing R/163Explained R/7Famous Sites R/138,139,144Phase World, Activity PHA/10,12-13

    Center PHA/11,20Rift Jump Drive (In Starships) PHA/152-153Rift Projector Cannon (UWW) PHA/155-156South America, Activity SOU/18,50Three Galaxies/Gemini Two (CCW) PHA/56SEE ALSO "D" ShiftingRobot VehiclesRepair SB1/55-56Universal Features R/214SEE Appendix-8 For TypesRobotsAlignments SB1/96Budget SB1/97-98Construction SB1/98Creature Type SB1/98-101Distinctions SB1/94-95Intelligence SB1/95

    Type Table SB1/96Legs And Locomotion SB 1/101-102Power Sources SB 1/101

    24

  • Sensors And Optics SB1/102-104Skill Programs SB1/96-97Soldiers (O.C.C.) NGR/166-170Special Features SB1/105Weapons NGR/104-105SEE ALSO Appendix.-! For Specific TypesRoll With Punch/Fali/Impact R/35,36,41While In Power Armor R/41Rounds SEE Appendix-2-.AmmunitionRune WeaponsExplained CB1/53-54, ATL/127Greater ATL/128Greatest ATL/129-131Lesser ATL/127-128Statues ATL/132-133

    -s-Saving Throws R/36Versus Magic R/164,165Versus Psionics R/37-38,113-114Scenarios SEE Adventure IdeasScotland ENG/124-125Scrolls SEE Magic, SpellsShooting Wild CB1/9, R/34Shotguns, Rules For SEE WeaponsSimultaneous Attack R/36SkillsBonuses R/13,23Descriptions R/25-33Maximum Skill Level R/13O.C.C R/13Penalties R/23Related R/13,23Secondary R/13,23Skills ListCommunication R/25Domestic R/25Electrical R/25-26Espionage R/26Mechanical R/26-27

    Basic NGR/155Spaceship Mechanics PHA/150

    Medical R/27-28Military R/28Mystic Herbology ENG/22-23Physical R/28-29

    Zero Gravity Movement And Combat PHA/150

    Pilot R/29-30Extra-Vehicular Activity (EVA) PHA/150Horsemanship:Exotic Animals NGR/155Pilot Combat Pod MER/30Pilot Contragravity Pak PHA/150Pilot Small Spacecraft PHA/150Pilot Space Fighter PHA/150Pilot Starship PHA/151

    Pilot Related R/30Navigation:Space PHA/151

    Rogue R/30-31Streetwise:Drugs NGR/155

    Science R/31Astrophysics PHA/151Xenology PHA/151

    Technical R/31-32Language Update NGR/155Law:CCW PHA/151Lore:D-Bee NGR/155Lore:Galactic/Alien PHA/151Lore:Magic NGR/155

    Weapon Proficiencies R/32-33Modern R/33W.P. Battle Axe NGR/155W.P. Pole Arm NGR/155W.P. Sharp Shooter CB1/15-16

    Wilderness R/33South AmericaAmazon River (Greater/Lesser) SOU/9,15Background R/152Cities

    Bonito SOU/22Camargo SOU/21-22Ciudad Bolivar SOU/22

    SEE ALSO South American Empires, Kingdoms, & NationsFlora/Fauna SOU/15Geographic Environments SB 1/119Languages SOU/15

    Creole SOU/11Maps R/158-159, SOU/8,16,38,43,49,55,72

    Detailed SOU/86Rainforest SOU/12

    Various Peoples SOU/145Weather SOU/15SEE ALSO Pyramids

    South American Empires, Kingdoms, & NationsCibola SOU/14,123-124

    Armed Forces SOU/126-127

    25

  • City Highlights SOU/125-126Drugs SOU/143-144Fofeign Relations SOU/125Government SOU/124History SOU/123-124Inix (NPC) SOU/127-128

    Minions SOU/129-135Phase Technology, Use Of SOU/126Population Breakdown SOU/123Society SOU/124-125Tower Of The Hundred Gates SOU/126

    SEE ALSO Appendices-5,9,10Columbia SOU/9,16-37

    Attitudes Toward D-Bees SOU/18Black Market SOU/19Currency SOU/19Dwarves (Enanos) SOU/16Foreign Relations SOU/18-19Government SOU/17

    General Mauricio de la Plaza SOU/17Military Council SOU/17

    History SOU/16La Fortaleza SOU/19-21

    Anti-Monster Manufacturer SOU/19,34Doctor Prometheus (NPC) SOU/19Military Forces SOU/20-21

    Ley Lines, Nexuses SOU/18Rift Activity SOU/18

    Map SOU/16Population Breakdown SOU/16Six Families SOU/17-18,19Society SOU/17-18Vampires SEE Vampire Kingdoms:HaktlaVampire Wars SOU/16-17

    SEE ALSO Appendices-5,8,9,10El Dorado SOU/13,86-144

    Map SOU/86Rumors SOU/10-11

    SEE ALSO Cibola, Manoa & Omagua This SectionEmpire Of The Sun SOU/9Kingdom Of Lagarto SOU/12,13,71-78

    Armed Forces SOU/74-75First City SOU/71Foreign Relations SOU/74Government SOU/72-73New Dragcona SOU/72,75Pantheon Of Dragonwright SOU/13,71-72,73,75

    Melastirth (NPC) SOU/71,75-77Stleen Otter-Eater (NPC) SOU/71-72,77-78

    Population Breakdown SOU/12,71Society SOU/73Weapons/Armor, Standard Issue SOU/79

    Land Of A Thousand Islands SEE Kingdom Of BahiaAnd Maga Island This SectionMaga Island SOU/11-12,54-56

    First Tree SOU/13,57Foreign Relations SOU/56Government (Tree Council) SOU/56History SOU/55-56Map SOU/55Population Breakdown SOU/54-55Society SOU/56Trees

    Memory Trees SOU/59-60Trees Of Wisdom SOU/58-59

    SEE ALSO Appendices-1,10Manoa SOU/14,86-97

    Amazons SOU/13-14,87-88SEE Appendix-6 For R.C.C.

    City Highlights SOU/88-89Clan Skellian SOU/88Ewaipanomas SOU/87

    SEE Appendix-6 For R.C.C.Foreign Relations SOU/90Law/Government SOU/89Population Breakdown SOU/86"The Return" SOU/87Society SOU/90

    SEE ALSO Appendices-1,5,8,10New Bahia SOU/11,12,49-51

    Foreign Relations SOU/50-51Government SOU/50History SOU/49-50Ley Lines/Nexuses SOU/50

    Rift Activity SOU/50Map AOU/49Militia SOU/51Society SOU/50

    Omagua SOU/14,105-107City Highlights SOU/107Divine Felines SOU/106,118-123

    Bast (Egyptian Cat Goddess) SOU/106,118-120Simba (African Lion God) . . . SOU/106,118,121-123Yaguar-Ogui The Jaguar . . . . SOU/106,118,120-121

    Foreign Relations SOU/106-107Government SOU/106Population Breakdown SOU/105Project Achilles SOU/105

    26

  • Society SOU/106Pirate Kingdoms SOU/11,43-46

    Brethren Of The Coast (Pirate Kingdom) .. SOU/11,46King Kryang (NPC) SOU/44-45

    Kryang's Land (Pirate Kingdom) SOU/43-44Nightmare Island SOU/160

    Blackships SOU/11,165-167Kharkon The Undaunted (NPC) SOU/160-162Other NPC's SOU/162-165

    O.C.C.'s Available SOU/48-49Population SOU/43River Rats (Pirate Kingdom) SOU/46Slavers' Port SOU/45The Wreckers (Pirate Kingdom) SOU/46

    Silver River Republics (SRR) SOU/9,19,124SEE ALSO Columbia, Kingdom OfBahia, Maga Island,

    Lagarto, & Cibola:Foreign RelationsSpeed R/8SpellsAdditional Magic CB1/51-53Biomancer, Descriptions SOU/64-68Biomancer, Listing SOU/64Ceremonial Priest magic AFR/86-91Communion With Wormwood WW/82-90Descriptions R/168-190Elemental CB1/62-83

    Stone Magic ATL/99-106Herb ENG/32-33Learning R/164Listing, Alphabetical (Common) R/166Listing By Level (Common) R/167Necro Magic AFR/105-109

    Components (Costs) AFR/108-109Listing AFR/108

    Purchasing R/164-165Rain Magic Rituals AFR/91-93Scrolls R/165Temporal

    Descriptions ENG/74-83Listing, Alphabetical ENG/83Listing, By Level ENG/83

    Voodoo SOU/51-52Common Spells Available SOU/52

    Witch AFR/74-78Spirits Of Light CB1/202-204, AFR/59Splugorth ATL/9,41,83-84,127In Atlantis SEE SplynncrythIn England SEE New CamelotMrrlynAnd Jungle Elves SOU/55

    Minions SB1/106-109, ATL/18,43-84SEE Appendix-3

    In Three GalaxiesBackground PHA/13,86-87Government PHA/87Intergalactic Trade Of Weapons PHA/114Kreeghor Race: Creation Of/Relations

    With PHA/70-71,73-74Noro Race, Relations With PHA/62In Phase World:Center PHA/13,87Planets PHA/86-87Population Breakdown PHA/86Prometheans, Relations With PHA/31Society PHA/87

    Splynncryth ATL/18,22,24,25,37,39-41In Africa AFR/37,112-113,132,159In Atlantis ATL/18-19Azlum The Asylum ATL/28-30Military Advisors In Europe NGR/221-222Slave Market ATL/133-137Slave Stock ATL/69-83In South America SOU/56,72,74,90,107,125

    Slavers' Port SOU/45

    Spraying Shots R/34StarshipsBattleships, Cruisers & Starships PHA/173Combat Fighters/Small Vessels PHA/151

    Combat Training:Basic/Elite PHA/151Maneuvers:Dog Tail PHA/151

    Force Fields (Variable) PHA/156-157Merchant/Transport Ships PHA/171-173Military Shuttles PHA/165Propulsion

    Faster Than Light (FTL) PHA/152-153Sublight PHA/153

    Sensor Systems PHA/153Space Fighters PHA/157-165Star Frigates PHA/168Weapons Systems PHA/153-156Stonehenge SEE EnglandStrike R/35,37Bonuses R/8,37,40,44,45And Physical Prowess (P.P.) R/243Structural Damage Capacity (SDC)Determining R/9Of Inanimate Objects R/10,36Notes On CB1/26

    27

  • Recovery Of R/10Weapons, Advantages Of Using SDC SB 1/6-7StunFrom A Crash, Fall Or Impact R/12SEE ALSO KnockoutSupernatural

    Intelligences CBl/196-197,220,221,224, CB2/8Creating Your Own CB1/204-206, R/251-252In England ENG/85-86SEE ALSO DeitiesSEE ALSO SplugorthSEE AISO VampiresSEE ALSO Individual Empires And KingdomsSymbiotic OrganismsIn Atlantis ATL/117-120Battle Saint WW/93

    Sites WW/36,38,153,154,156Battle Saint Orbs WW/94-95

    Sites WW/32-33,38,153,154Spirits Of Wormwood WW/95-96Symbiotes Of Wormwood WW/43,45,96-100SEE Appendix-4 .-Symbiotic Warrior, Wormspeaker

    -T-Tanks MER/96-97SEE Appendix-9Tarn, ErinAfrica AFR/8-9Atlantis ATL/7-9Black Forest SB3/72-73Central America VAM/38-39Chi-Town R/191-193Ciudad Juarez, Mexico VAM/39England ENG/8, AFR/7-8Gargoyle Empire CB1/191-193New El Paso, Texas VAM/38On The NGR NGR/7-13NPC Statistics AFR/147-148On Vampires VAM/38-39, ENG/7Reid's Rangers VAM/99-100Sir Winslow Thorpe (NPC-Companion)... AFR/148-150Time Before Rifts R/7,128World Overview R/137-152Wormwood WW/29-40, SB3/75, ENG/8Tarnow Crystal SEE Europe .-Kingdom OfTarnowTattoo Magic ATL/83-86Descriptions ATL/86-93

    Animals ATL/88-90Monster ATL/90Monster Shaping SOU/101-102Powers ATL/90-93Weapons ATL/86-88

    SEE Appendix-4 .-Tattoo, Undead Slayer

    Techno WizardryConversion Costs R/91-92Devices/Weapons R/93-97SEE Appendix-4 For O.C.C.SEE ALSO Appendices-1,2,5,9,10

    Three GalaxiesConsortium Of Civilized Worlds (CCW)

    Civilization Compact PHA/53-54And Cosmo Knights,

    "Bonded Deputies" PHA/54-55,100Foreign Affairs PHA/55History PHA/53,62,65,71Human Alliance PHA/54,55Government PHA/53-55

    Consortium Armed Forces (CAP) PHA/54CCW Congress PHA/54CCW Galactic Courts PHA/54CCW Ministries PHA/54Consortium Discovery Corps (CDC) .. PHA/173-174Galactic Security Agency (GSA) PHA/54Treaty Violation Investigation

    Agency (TVIA) PHA/54Major Worlds PHA/55-56Noro Federation PHA/54,61-62

    And Psionic Crystal Technology PHA/127Relations With Seljuk PHA/70

    Population Breakdown PHA/53Races: Associated/Member PHA/53Society PHA/55

    Groundsiders/Spacers PHA/55Wolfen Republic PHA/54

    Ancient Wolfen Empire PHA/52Motherhome PHA/52,56

    Cosmic Forge PHA/8,9,11,12,50Chronicles Of The Cosmos PHA/9First Race PHA/9,12,99Interventions By PHA/70Visions PHA/62

    Cosmo-Knights PHA/96,99-102Demographics PHA/50

    Human PHA/50-52,53

    29

  • Kreeghor PHA/52Other Races PHA/52Wolfen PHA/52

    Galaxies (Anvil, Corkscrew, & Thundercloud) .. PHA/50Languages (Trade 1-6) PHA/52-53Money/Trade PHA/53OCC/RCC Available In Three Galaxies PHA/43-44Other Races

    Catyr PHA/68Machine People PHA/77-78Seljuk PHA/69-70Silhouette PHA/80

    SEE Appendix-6 For R.C.C.Other Worlds

    Entity Controlled Planets PHA/90Galactic Pirates PHA/90Star Hives PHA/91-95

    Paradise Federation PHA/87-88Foreign Affairs PHA/88Government PHA/88Paradise Foundation PHA/87Population Breakdown PHA/87Society PHA/88

    SEE ALSO Naruni EnterprisesPolitical Geography PHA/50

    Technological Level vs. RIFTS' Earth PHA/114

    Transgalactic Empire PHA/50,52,70-77Background PHA/70-71Foreign Affairs PHA/73

    Splugorth SEE SplugorthFree World Council PHA/50,72-73

    Klass, Michael & Rachel PHA/72-73Planet Good Hope PHA/72,73

    Government PHA/71-72Kreeghor Emperor (NPC) PHA/74,76-77Royal Family PHA/71,72,74-76

    Major Worlds PHA/73Security Division PHA/80,82Slavery PHA/72Society PHA/72

    United Worlds Of Warlock (UWW)Background PHA/84-85

    Black Covens PHA/87Foreign Affairs PHA/86Government PHA/85-86

    Parliament Of Worlds PHA/85Major Worlds PHA/86Population Breakdown PHA/84

    Society PHA/86Three Civilizations

    Dwarven Guildmasters PHA/85Star Elves (High King Silverlight) PHA/84-85Warlocks PHA/84

    Throw R/37Titan Series Armor Robots SEE CyberworksSEE ALSO Appendices-5,7,8,10Trauma SEE InsanityTraveling Shows VAM/117Creating Your Own VAM/118-128Example:Mr. Drak's Traveling Circus . . . VAM/128-139Example:Night Arcade And Freak Show . VAM/139-153Freak Show, Example Of SB1/64-68Triax IndustriesBackground SB 1/38, NGR/14Composition Of X-Series Combat Robots NGR/49Designation Letters NGR/33Listing Of Triax Products NGR/33Manufacturing NGR/21SEE Also New German RepublicSEE ALSO Appendices-1,2,5,7,8,9,10Trick Shot SEE Skill List, Weapon Proficiencies.-SharpShooter

    -u-Uranium Rounds SEE Appendix-2:Ammunition

    -V-VampiresIn Africa AFR/37Attacking

    Close Range VAM/33Long Range VAM/32Magically VAM/33Psionically VAM/34

    CivilizationHistory VAM/44-45Society VAM/45-47

    Defined VAM/8In Europe NGR/217Grappling With VAM/35Human Strongholds VAM/56-57Intelligences .. VAM/8-11,40,45,47,51,52-53,55,167,169

    Demon Familiar VAM/11-12

    Destroying VAM/12-13,53

    30

  • KillingThe Cross VAM/27,29Fire- VAM/29Herbs VAM/27Silver VAM/27,29Soil Of The Homeland VAM/29Sunlight VAM/28Water VAM/28Wood VAM/26-27,29

    Master VAM/8,13-14Old Chicago, Presence In R/141Phobias From Contact With VAM/36As Player Characters VAM/16-18Powers

    Bite (Effects Of) VAM/19-21Eternal Life VAM/24Feeding Frenzy VAM/19Limited Invulnerability VAM/24Metamorphosis VAM/23-24,35Mind Control VAM/20-22Natural Abilities VAM/26Psionic Powers VAM/22-23Summoning VAM/24Super Regeneration VAM/24

    Reid's Rangers(Vampire Hunters) VAM/99-103,106-116,167

    Doc Reid VAM/51,99,103-106Fort Reid VAM/101-103Knowledge Of Vampire Kingdoms VAM/51

    Secondary (R.C.C.) VAM/8,14-15And Technology VAM/34-35Wild (R.C.C.) VAM/8,15-16

    Packs VAM/41-44Vampire Kingdoms Of Central/South America & MexicoHaktla SOU/37-42

    Enumu, King Of Drought SOU/37,39-40Haktla (Vampire Intelligence) SOU/37

    Hak-Talon, Master Vampire SOU/40-41Map SOU/38Population Breakdown SOU/37Pyramid City SOU/38

    Plaza Of Punishment SOU/38Ixzotz VAM/47-51

    City VAM/48-49Intelligence VAM/47Other Cities VAM/49

    Mexico Empire VAM/51-54,56Defenses VAM/53-54Intelligence VAM/53

    Mexico City VAM/51-52Other Cities VAM/54Tula VAM/52-53

    Milta VAM/55-56Intelligence VAM/55

    Muluc VAM/54-55,57Intelligence VAM/54

    VehiclesRepairing SB1/55-56SEE Appendix-9Vibro Blades R/204-205SEE Appendix-10Virtual Reality NGR/166SEE Appendix-4 .-Robot SoldierVolley R/40

    -w-Weapon, Armor, Vehicle ManufacturersAngrar Robotics MER/141Black Market R/225Chipwell Armaments, Inc MER/143-144Coalition R/141,143, MER/146, SB1/31-33Free Quebec (Glitter Boy Factory) R/149-150Golden Age Weaponsmiths MER/95-96Iron Heart Armaments, Inc MER/107,112,117Naruni Enterprises MER/121-122Northern Gun R/147, MER/99Titan (Cyberworks Network) R/214, SB 1/62-63Triax Industries SB1/38, NGR/14Wellington Industries MER/102Wilk's Laser Industries, Inc SEE Appendices-2,10Weapon ProficienciesAncient R/32Bonuses R/33Lack Of CB1/8Modern R/32-33SEE ALSO Skill ListWeaponsAmmunition SEE Appendix-2Energy Clips R/223, NGR/141SEE ALSO Appendix-2Ancient, Table Of R/243Automatic CB1/8, R/244

    Semi CB1/8High Tech CB1/7-8Holy CB1/54, ATL/128Pre-Rifts R/243-245

    Shotgun, Rules For R/34

    31

  • Pulse CBl/8,9Pump CB1/8Rail Gun (Explained) R/225-226Reloading Time R/243, CB1/8Rune CB1/53-54, ATL/128-131Selection R/40SEE Appendix-10 For ExplosivesSEE Appendix-10 For Other Types And Various MakesWeight R/18

    Wellington Industries MER/102SEE Appendix-2 For Ammunition TypesSEE Appendix-10 For Explosives/Weapons

    WormwoodAngel Hair WW/42Background/History WW/40-49Blood Stones WW/109-111Champions Of Light WW/50-82

    Combat Squads WW/76-77Kingdom WW/32-40NPC Heroes WW/31,32,37,54,77-82

    CitiesDemon Cities WW/151-156Human, Free WW/147-148Human, Occupied WW/148-151

    Crawling Towers WW/30,108Crystals, Magic WW/111-114Food/Water WW/42Forces Of Darkness WW/115-156

    Host WW/138-141,152,154,156NPC Villains WW/117-119,143-147Unholy WW/141-143

    Lair WW/152Maps WW/39,155O.C.C.s Common To Wormwood WW/76Shock Parasites WW/101-108Slimes/Potions WW/100-101Worldgate WW/38-40, AFR/120

    King Luke Shrombek WW/38

    -Y-Yucatan PeninsulaDimensional Doorway VAM/153-154Overview VAM/157-171Trans-Dimensional Vortex Table (Effects) VAM/153-154Traveling By Land VAM/154-157And Vampire Intelligences VAM/45

    APPENDIX 1: Body Armor

    Universal Features of Body Armor R/209Bio WizardTalisman of Armor ATL/154BiomancyChitin Armor: Light/Lesser SOU/69-70Chitin Armor: Superior/Greater SOU/70Wood Armor: Light/Lesser SOU/69Wood Armor: Superior/Greater SOU/70Chain/Plate ArmorWormwood WW/54,69SEE ALSO Appendix-1: TarnowChipwell Armaments, IncCAI-50 Challenger MER/144Coalition:Dead Boy R/193,209Dog Pack, Light Riot Armor NGR/205Gurgoyle Body Armor NGR/205IndependentBushman R/211Crusader R/209-210Gladiator R/209Huntsman R/211Juicer R/210Plastic Man R/210Urban Warrior R/210ManoanEnchanted Armor SOU/91Naruni EnterprisesN-20A.B Medium Force Field PHA/121N-40 Heavy Force Field PHA/122N-50 Superheavy Force Field PHA/122N-F10A Light Force Field MER/125N-F12A Light Force Field PHA/121N-F20A Medium Force Field MER/125N-F40A Heavy Force Field MER/126N-F50A Superheavy Force Field MER/126NE-C20 Camouflage Variable Armor . . . . MER/124-125Northern GunNG-EX10 Gladius Light Exo-Skeleton . . . MER/101-102Phase FieldsOP-Field (Out of Phase) PHA/124-125P-Field (Defensive) PHA/124SEE ALSO Force FieldsPsionic Crystal Armor PHA/128SEE ALSO Psionic Crystal Technology

    32

  • ShieldsClass One Combat Shield ATL/140Class'Two Combat Shield AFR/141Class Two Rocket Shield ATL/143Manoan Design SOU/94Space SuitsUniversal Features PHA/119

    Stealth Materials PHA/120CAP Battle Armor PHA/120CAP Battle Armor, Heavy PHA/120CAP Jumpsuit PHA/119-120CAP Light Combat Armor PHA/119Spacer Hard Suit PHA/120-121Spacer Suit PHA/120TE Imperial Legionnaire's Armor PHA/121TE Kreeger Battle Armor PHA/121TarnowEnvironmental SB3/95Chain Mail SB3/94Plate Mail SB3/94-95Techno WizardTW Body Armor R/93TW Energy Field Generator R/96TriaxUniversal Features NGR/34G-10 Soldier (NGR Knock Off) NGR/39T-10 Cyclops NGR/35T-11 Enhanced NGR/35T-12 Field Medic NGR/35-36T-13 Field Mechanic NGR/36-37T-40 Urban NGR/37T-41 Riot Suit NGR/37-38T-42 Commando Scout NGR/38T-43 Explorer SB 1/59, NGR/38-39

    APPENDIX 2: Equipment

    AmmunitionPump Round (Cost) NGR/141SDC Rounds R/223

    Cost NGR/141Uranium Rounds (U-Rounds) NGR/141-143

    Cost NGR/143Depleted (DU-Rounds) NGR/141

    Wellington IndustriesWI-10 Ramjet Rounds MER/103WI-20 Heavy Ramjet Rounds MER/103

    WI-2E Explosive Rounds MER/103SEE ALSO Energy-Clips This SectionCamouflage Sheets (Naruni Enterprises) MER/125Communications Equipment R/247-248

    Energy ClipsCanister E-Clip R/223Cost/Recharging R/223, NGR/141FSE Clips NGR/141Long/Short Clips R/223, NGR/141

    EntertainmentFeelies PHA/19Pocket Digital Disc Audio Player/Recorder R/247Pocket Digital Disc Audio/Video Player R/247Virtual Reality Game Dude PHA/143Virtual Reality Goggles/Helmet PHA/143SEE ALSO Phase World, Center: Level 3-BSEE ALSO Black Market, Pre-Rifts ArtifactsIllegal DocumentationFalse ID's R/207Visitor Passes R/206-207Jet PacksT-100 Eagle Jet Pack (Accessory) NGR/34-35Three Galaxies Grav Packs PHA/126-127Triax Falcon 300 (For T-43 Explorer) SB 1/59Wilk's R/228, NGR/38-39

    Medical EquipmentThree Galaxies

    Anti-Toxin, Universal (UAT) PHA/1143Blood and Tissue Builder (BTB) PHA/142-143Med Kit, Phase Tech PHA/125

    Triax Medical Items NGR/151-152

    Miscellaneous EquipmentBio Wizard

    Telepathic Holographic Imager ATL/122-123Northern Gun

    NG-S2 Basic Survival Pack MER/101Self Charging Power Pack MER/99

    Three GalaxiesHolographic Personal Computer (HPC) PHA/143Metal Spray PHA/143Multitool PHA/143Restraint Dispenser PHA/143

    Triax NGR/152-153Optics R/245-246Triax Gun Scopes and Optics NGR/151Pre-Rifts Artifacts R/207-208

    33

  • Psionics Crystal DevicesAugmenting HelmetTelepathic CommunicatorSEE ALSO Psionic Crystal TechnologyRechargable BatteriesSensory EquipmentSurveillance EquipmentTechno Wizard EquipmentTW Communications BandTW Magic Optic SystemTW Mind ShieldTW Night GogglesTW SCUBA GearTW Thieves Gloves

    PHA/128PHA/128

    SOU/25..R/246..R/248

    . . . . R/96

    ....R/96

    . . . . R/96VAM/32VAM/32VAM/32

    APPENDIX 3: Monsters

    SEE ALSO Appendix-6 (RCC)For More Creature Ideas

    -A-Agenor River SerpentAnts, WorkerArboreal WailersArmored Devil FishAsurkan (Lesser Demon)Aunyain (Tusked Magicians) . . .

    VAM/176.. PHA/94. PHA/109.. ENG/60. CB2/139. SOU/152

    -B-BansheeBeast DragonBlack FaerieBoogie ManBoschalaBugbears (O.P.C.)Buti-Fas

    CB1/171-172CB1/109-110

    . . . . SB1/113CB1/110-111CB1/172-173CB1/111-113AFR/129-130

    -c-Children of Cihuacoatl (O.P.C.)ChimeraCrawliesC'ro Demon Mage

    VAM/171-172CB1/114

    . . . ENG/60-61

    . . . . SB3/56-58

    -D-Dar'otaDeath Weavers SEE Spider Demons

    CB1/174-175

    Demon Hounds WW/124-125Demonic Cannibals AFR/130-131Demons, DyvalDeevils CB1/221Devilkins CB1/221-222Fenry (Demon Wolf) CB1/222Fiends CB1/222-223

    Archfiends CB1/223Gorgon CB1/223-224Mephisto (Supernatural Intelligence) CB 1/224Demons, Galla CB2/57Devil Diggers CB 1/115-116Dimensional Ghoul CB1/174DinosaurExamples of VAM/147-148Typical R/256SEE ALSO OstrosaurusDominator PHA/96Dragon Wolf (O.P.C.) CB1/118Dragondactyl CB1/116-118Dragonfly, Giant Clamp Mouth ENG/61-63Dragonsaurus ATL/70-71Drakin (Luck Bird) CB1/116Druids, Blood (O.P.C./NPC) ENG/145-147Dybbuk(DemonGhoul) . . . CB1/173-174,VAM/174-175Dysasha Demon (O.P.C.) MER/79

    -E-Eandroth (O.P.C.) CB1/129-131ElementalsAir CB1/199-200Earth CB1/197-199Fire CB1/200-201Jinn CBl/213-214,AFR/69-70Water CB1/201-202Ellal (South American Undead) SOU/148-149Emirin (O.P.C.) CB1/132EntitiesHaunting CB1/177-178Poltergeist CB1/175-176Possessing CB1/180Syphon CB1/176-177Tectonic CB1/178-179Erta (O.P.C.) ATL/71-72Erythrusuchus AFR/129Eurotorpid SB3/58-59Eye Killer CB1/132-133Eyes of Eylor ATL/72-73

    34

  • -F-Feathered Death CB1/133Feathered Serpents WW/128-129Rash Beetle ENG/63Floopers VAM/132-133Furies CB2/100-101Fury Beetle R/255-256

    -G-Gatherers (O.P.C.) SOU/134-135Gene Splicers SB3/63-69, NGR/221Goqua (Supernatural Being) CB1/184-185Grave Ghouls CBl/185-186Gremlins CB1/186Grimbor (O.P.C.) CB1/134-135,SOU/138Gromek (O.P.C.) CB1/135-137Gruunor CB1/135Gryphon CB1/137-138

    -H-Harpies CB1/138-139Hell Hounds CB1/186-187Hive Queen (Alien Intelligence) PHA/95Hordes of HadesGreater:

    Baal-rog CB1/211-212Demon Beetles CB1/218Demon Locusts CB1/212-213Gallu (Demon Bull) CB1/213Jinn SEE ElementalsMagots CB1/214-215Night Owls CB1/216Rakshasa CB1/216-218

    Lesser:Alu CB1/209Aquatics CB1/209-210Lasae CB1/210-211Nightmares CB1/211Shedim CB1/211

    Lords:Abrasax CB1/219-220Belphegor CB1/219Succor-Bemoth CB1/218-219

    Supernatural Intelligences:Mictla (The Devourer) CB 1/220-221Modeus (Lord of Hades) CB 1/220

    Huecu (Demonic Manta Ray) SOU/150

    Hundred Handed One CB2/93Hytril (O.P.C.) CB1/139-140

    -K-Kelpie CB1/140Ki-lin (O.P.C.) CB1/140-141Killer Apes PHA/112-113Killer Beetles PHA/91-92Kinnie Ger (O.P.C.) CB1/141-142Kittani SEE Appendix-6Kravyads (Minor Demon) CB2/143-144Kreeghor Bloodhounds PHA/110-111Krpt VAM/150

    -L-Lizard Mage (O.P.C.) CB 1/143-145

    SEE ALSO Appendix-6Loas (Spirit Entities) SOU/53-54Loogaroo CB1/145Lost Ones (O.P.C.) MER/50

    -M-Malignous CB1/187-188Manticore CB1/145-146Massospondylus AFR/129Maxpary CB1/146-148Mega Foot Mastica SB3/59-60Melech CB1/148-149Mindolar CB1/188-189,VAM/175-176Minotaur (O.P.C.) CB1/150

    Neuron Beast-N-. . . CB2/144-145,SB1/115-116

    -o-Ogeeyin ENG/142-145Ostrosaurus SB1/112-113Owl Thing CB1/150-151

    -P-Pegasus CB1/151-152Peryton CB1/152Petal Thing ENG/64-65Pincer Warriors (O.P.C.) SOU/136Pogtal "Dragon Slayers"

    (O.P.C.) VAM/150-153,SOU/135-136

    35

  • -R-Rahu-Men (O.P.C.) CB1/152-154Ratling (O.P.C.) CB1/154-155Rhino-Buffalo SB1/109-110

    -s-Scarecrow CB1/155-156Scorpion Devil CB1/156-157Sekhmet (O.P.C.) SOU/116-117Shapers VAM/133-135Shaydor Spherians (O.P.C.) ATL/77-79,SOU/103Shaydorian Intel (O.P.C.) ATL/79-80Shock ParasitesBattler WW/101-102Beetle WW/102-103Krikton Battle Wagon WW/107-108Krikton Flailer WW/104-105Krikton Leaper WW/105-106Monster Worm WW/103Tangleworm WW/103-104Tick WW/102Silonar CB1/157Skelter Bats WW/134-135Soul Worms SOU/123,128-129Sowki (O.P.C.) CB1/189-190Spectre CB1/157-158Sphinx (O.P.C.) CB1/158-159Spider Demons(Death Weavers) CB1/190-191,VAM/173-174Spirits of Light AFR/59Ariel CBl/204Cheruu CB1/203Seraph CB1/203Tharsis CBl/204Splugorth Minions:Altara Warrior Woman (O.P.C.) SB 1/108-109.ATL/50-51Conservators ATL/45-47High Lords ATL/43-45Kittani SEE Appendix-6 for R.C.C.Kreelong Carapace ATL/60-61Kreewarr Carapace ATL/61-63Metztla, Murex ATL/54-56Metztla, Murvolva ATL/57-58Metztla, Murvoma ATL/58-60Metztla, Volute ATL/56-57Overlords ATL/47-48Powerlords ATL/48-49Slaver SB1/106-108, ATL/49-50

    Sunaj ATL/63-67Stone Ball Bug ENG/65-66Stone Claw SB3/60-61Succubus/Incubus VAM/175SEE ALSO Dar' otaSupernatural IntelligencesSEE ALSO Demons, DyvalSEE ALSO Hordes of HadesSEE ALSO VampiresSEE INDEX: Supernatural IntelligencesSupernatural Minion MER/158Syvan CB1/159-160

    -T-Temporal Raider (O.P.C.) . . . . WW/136-137,ENG/71-72Thornhead SB1/118-119Three Headed Wolf SB3/69-70Trelque-huecuve (Monster Squid) SOU/149-150

    -u-Ugglies, Lesser "Space Rats" PHA/111Unicorn CB1/160-161Uteni (O.P.C.) MER/75

    -V-VampireIntelligences VAM/8-11Master VAM/13-14Secondary SEE Appendix-6 for R.C.C.Wild SEE Appendix-6 for R.C.C.Vampire Bat, Giant SOU/41-42Vampire Ugglies "Spacer Plague" PHA/112

    -w-Warriors of Valhalla (O.P.C.) CB2/170Waternix CB1/161-162

    Werebeasts (O.P.C.)Werebear CB1/192-193Werejaguar.. CB1/193-195,VAM/172-173,SOU/117-118Werepanther CB1/195-196Weretiger CB1/193Werewolf CB1/191-192

    White Slayer SB3/61-62Wing Tips CB1/162Witch, African AFR/72-74Witchling SB1/117

    36

  • Worms of TautBlow Worms CB1/162-163Fire Worms CB1/164Nippers CB1/164-165Serpent Beasts CB1/165Tomb Worms CB1/166-167Tri-Fang CB1/166

    -X-Xibalbans VAM/161-162Xibalbans, Ti VAM/162Xiticix R/136,253-255

    -Y-Yazhing Multipede ATL/81Yema CB1/169Yll Tree Climber ATL/80-81

    -z-Za CB1/167-169Zavor CB1/169-170Zombie Worm WW/137-138

    APPENDIX 4: O.C.C.

    Anti-Monster SOU/10,19,34-37SEE ALSO South America, Columbia: La FortalezaApok, The Avenger WW/55-59Assassin, Master MER/23-24AtlanteanMonster Hunter SOU/99-102Nomad ATL/17SEE ALSO Tattoo, Undead SlayerBody Fixer R/71-73BorgCoalition R/47-49EIC-100 Gurgoyle NGR/97-99Full Conversion (Mindwerks) SB3/35-36Null Psyborg SB3/37-39Soldier SEE New German RepublicVX-300 Striker NGR/99-101VX-320 Cyclops NGR/101-102VX-340 Slasher (Gold) NGR/103-104VX-370 Stopper (Blue) NGR/105-106VX-500 Manhunter (Red) NGR/106-108

    VX-635 ProwlerVX-2010 MarauderVX-2020 MonsterBounty HunterCity RatCoalitionElite: SAMGruntMilitary SpecialistTechnical OfficerColonistConsortium Armed ForcesFleet OfficerScientistTrooperCosmo KnightFallen Knights (O.P.C.) . . . .CrazyPsyneticCyber-DocCyberknightDruidsDryadFilidhMillenniumScathachEcto-TravelerForgerFreedom FighterFreelancerGalactic TracerGlitter BoyGypsyGiftedSeerThiefWizard/ThiefHeadhunterHerbalistJuicerEuro (JAEP System)KnightOf The HospitalRoyalOf The TempleMagicLey Line WalkerMagic MysticShifter Magic

    NGR/108-113NGR/113-114NGR/114-117.. MER/19-21

    R/73-74

    .. . R/53-54

    . . . R/51-52

    .. . R/54-55R/55

    PHA/42-43

    . . . . PHA/58-59

    . . . . PHA/60-61

    . . . . PHA/56-57

    . . . PHA/99-102

    .. PHA/102-104R/56-62,SB3/35

    SB3/40-42R/74-76R/62-64

    ENG/40-41. . . ENG/39ENG/44-46ENG/41-43. SB3/39-40MER/21-22PHA/83-84WW/68-70PHA/39-40. . . R/64-66

    NGR/184-185NGR/182-184NGR/180-181NGR/181-182

    R/66ENG/22-25

    R/68-71NGR/175-178ENG/100-103

    WW/35,36,73-76ENG/103-104

    WW/35,36-37,38,70-73

    R/83-85,162R/85-87,162R/87-89,162

    37

  • . NGR/172

    . NGR/164

    .NGR/162

    . . . . NGR/158

    ....NGR/171NGR/159-160NGR/165-166NGR/173-174

    ....NGR/161NGR/157-158NGR/166-170

    R/76-78

    PHA/40-41SOU/47-48. . . SOU/45

    Techno Wizard R/89-97,162Medicine Man, African AFR/72,79-82Monk WW/59-62Necromancer (O.P.C.) AFR/99-104New German RepublicCommando

    IntelligencePower Armor

    Mechanic, FieldOfficer

    CommunicationsIntelligenceMedical

    Pilot, Robot CombatPoliceSoldier

    CyborgInfantryRobot (O.P.C.)

    OperatorPirateSpaceTypicalTypical, KryangPriestAfricanOf LightVoodooRain Maker, AfricanRogue ScholarRogue ScientistRunnerSafecrackerSailorShaman, TribalSmugglerSpacerSpecial ForcesSpy FreelancerSuperStone MasterTattooMaxi-ManTattooed ManTattooed Monster ManSEE ALSO Undead Slayer This SectionTemporalWarrior ENG/69-71

    . . . CB2/12-15

    . AFR/72,85-86

    .. . WW/52-54

    .SOU/49,51-53

    . AFR/72,83-84R/79-80R/78-79

    . . . PHA/41-42

    . . . MER/24-25

    . . . SOU/46-47

    . SOU/145-146

    . . . MER/25-26, . . PHA/38-39, . . MER/26-27.. . MER/22-23.. . MER/27-28.. ATL/99-100

    ATL/95-97ATL/93-94.. . ATL/95

    Wizard ENG/66-69Thief, Professional MER/28-29Transgalactic EmpireImperial Legionnaire PHA/82Imperial Security Agent PHA/82-83TVIA Inspector PHA/59-60Undead Slayer ATL/17,97-99, NGR/221Vagabond R/82Warlock CB1/59-62WarriorSymbiotic WW/64-65Totem SOU/146-147Wilderness Scout R/80-81Witchery CB1/55-58Wormspeaker WW/30,63-64

    APPENDIX 5: Power Armor

    Universal Features R/211-212Angrar RoboticsAM-II Angrar Mark II MER/141-142Bio WizardEylor Slave Barge SB1/108, ATL/124-125,154-155Overlord Power Armor ATL/123Splugorth Bio-Power Armor ATL/154Chipwell Armaments, IncCAI-100 Warmonger Combat Suit MER/145-146CAS-30 Assault Suit MER/145CibolanDD-1000 Dragon Death Power Armor SOU/141CoalitionPA-06A SAMAS R/193-194ColumbianD-20 Light Combat Exo-Skeleton SOU/25-26D-30 Conquistador Power Armor SOU/27Consortium Armed ForcesCAF-PA-10 "Ground Pounder" Infantry .. PHA/135-137SH-CCW 100 SilverhawkAttack ExoSkeleton PHA/130-133GargoyleG-10 Gurgoyle NGR/205-206G-20 Gurgoyle Avenger NGR/206-208G-30 Gurgoyle Wrecker NGR/208-210G-40 Super Bot SB3/79-81IndependentUSA-G10 Glitter Boy R/218-223

    38

  • KittaniCarnosaurus Series

    APA Allosaurus-'Tiredrake" SOU/82-83RPA Raptor SOU/79-81

    EPA Equestrian ATL/141-143MPA Manling ATL/143-144SPA Serpent ATL/139-141UPA Universal Light ATL/138-139Kittani (Phoenix Empire)UPA Phoenix Power Armor AFR/136-137ManoanM-100 Hoplite Power Armor SOU/92-95Naruni EnterprisesMK-PA12 Mecha-Knight MER/134-135Northern GunNG-X9 Samson R/212Psionic Power ArmorNF Model V,X PHA/128-130SEE ALSO Psionic Crystal TechnologyTarnowTC-A6 Stingray SB3/95-96TC-A12 Sea Star SB3/96-98TC-R3 Missileer SB3/98-99TC-R5 Gargoyle Stopper SB3/99-102Techno WizardTW Mystic Power Armor R/96-97TW Power Armor R/93TitanFT-005 R/212-214Transgalactic EmpireIPA-WI-H Warlord Mark II PHA/139-140IPA-WI-K Warlord Mark I PHA/137-139TriaxUniversal Features NGR/48-49PA-X-60 Flanker NGR/51-54T-21 Terrain Hopper SB 1/38-39, NGR/39-41T-31 Super Trooper NGR/42-45T-550 Glitter boy NGR/45-48T-C20 Terrain Hopper NGR/41-42X-10A Predator SB 1/39-40.NGR/49-51X-1000 Ulti-Max SB 1/41-43, NGR/68-70

    APPENDIX 6: R.C.C.

    Adorak ATL/69-70,AFR/120,124Agogwe AFR/117-118Air Fish WW/119-120Altarain Warrior Women SB 1/108-109.ATL/50-51Amazon SOU/97-99Atlantean, True ATL/15-16,SOU/100Azverkan SB3/44-45Beast Guards WW/120-122Berserker CB2/168-170BrodkilAverage SB1/115,NGR/220-221Monster SB3/71Bugbear (O.P.C.) CB1/111-113CanineCoyles CB1/86-88Kankoran CB1/88-89SEE ALSO Wolf enCatHunter SOU/113-114Oracle SOU/114-115Catyr PHA/68-69Centaur/Cyberhorseman CB1/113-114Cernun Mystic ENG/58-59ChildEarth ENG/51-53Star ENG/53-54Children of Amon AFR/65-67Children of Cihuacoatl (O.P.C.) VAM/171-172Crocodillians AFR/67-69Cyclops SEE GiantsDabuggh ENG/55-57Daityas CB2/142Dakini CB2/142-143Demi-God CB2/17Demon Goblins WW/122-124Demon Hound Riders WW/125-126Draconid PHA/35-36DragonBasilisk CB1/120-121Chiang-Ku ATL/83, ENG/46-50Cockatrice CB1/121Fire Dragon CB1/121-122Great Horned Dragon CB1/122-124Hatchlings CB1/121,125,126,127-128,129, R/97-W1Information About CB1/119-120, R/97-100

    39

  • HydraIce DragonKukulcan"Night ^uJfcetSerpent of the WindThunder LizardWooly DragonDwarvesAsgardian ,AverageDysasha Demon (O.P.C.)ElvesAverageHigh, AsgardianJungle ,Entrancers ,Erta(O.P.C.)Ewaipanomas ,Faeire FolkBogieBrownieCommon FaerieGreenwood ,LeprechaunNight ElvesNymphPixie: CommonPixie: FrostPuckSilver BellsSprigganSprite: TreeSprite: WaterToad StoolsWind PuffsFelinoidFlame PantherFloopersFlying TigerGargolyes (O.P.C.)Gargoyle/GurgoyleGargoyle LordGargoyle MageGargoylitesGatherers (O.P.C.)GiantsAlgor: Frost GiantCyclopsCyclops, Greater

    CB1/124-125CB1/125-126

    . . . . CB 1/126

    Gigantes ................................. CB1/96Jotan ................................. CB1/95-96Nimro: Fire Giants ......................... CB1/98

    CB1/127-128CB 1/128-129

    . . . . CBi/129

    .. CB2/166CB 1/89-90

    .. MER/79

    .. . CB1/90-91CB2/167

    . . . SOU/57-58

    . WW/126-127

    ... ATL/71-72

    . SOU/102-103

    . CB 1/102-103CB1/103

    . CB1/103-104CB1/104CB1/105CB1/104CB1/105CB1/106CB1/106CB1/106

    . CB 1/104-105CB1/107CB1/107CB1/108CB1108

    CB1/108. SOU/107-109. SOU/111-112VAM/132-133

    . SOU/109-111

    . ...CB1/182,NGR/198-199CB1/182-183.NGR/199-200. . . . CB1/183,NGR/200-201CB1/183-184.NGR/201-202

    SOU/134-135

    CB 1/93-94CB 1/94-95

    ... CB2/92

    Titans ................................ CB1/98-99Godling .............................. CB2/16-17Grimbor (O.P.C.) ............. CBI/134-I35, SOU/138Gromek (O.P.C.) ..................... CB1/135-137Hawrk-duhk ........................... ATL/76-77Hawrk-ka ............................. ATL/75-76Hawrk-ohl ............................ ATL/76-77HiveTermite Engineers ...................... PHA/93-94Vacuum Wasps ........................ PHA/92-93SEE ALSO Appendix-3: Ants, Workers & Hive QueenHoly Terror ........................... WW/66-68Hytril (O.P.C.) ....................... CB1/139-140Ki-Lin (O.P.C.) ...................... CB 1/140-141Kinnie Ger (O.P.C.) ................... CB 1/141-142KittaniEspionage Agent ....................... ATL/53-54Mechanic/Scientist ........................ ATL/53Warrior ............................... ATL/52-53Kreeghor ............................. PHA/73-74Lizard ManMage (O.P.C.) ....................... CB1/143-145Militant ................................. SOU/79Palladium (O.P.C.) .................... CB 1/142-143Lost Ones (O.P.C.) ....................... MER/50Lycanmorph ............................ SB3/45-48Machine People ........................ PHA/77-80Mantaz Sectle ......................... ENG/57-58Minotaur (O.P.C.) ........................ CB1/150Morphworms ........................ WW/129-131Nagas .............................. CB2/141-142NaruniRepo-Bot (Cyborg) ..................... PHA/46-48True ................................. PHA/48-49Noro ................................. PHA/61-62Mystic Warrior ........................ PHA/64-65Psychic ............................... PHA/63-64Ogres ................................... CB1/92Ores ................................. CB1/91-92Phantom .............................. PHA/36-38Phoenixi .............................. AFR/60-61Pincer Warriors (O.P.C.) ................... SOU/136Pleasurer ............................. PHA/88-89Pogtal "Dragon Slayers"(O.P.C.) ................ VAM/150-153,SOU/135-136

    40

  • Promethean, First Stage (O.P.C.)Phase Adept PHA/27-28Phase Mystic PHA/29Time Master PHA/28-29SEE Appendix-3: Promethean, Second Stage (NPC)PsychicBurster R/102-104Dog Pack R/107-111Mind Bleeder AFR/93-95Mind Melter R/l 12-113PSI Bloodhound SB3/42-43PSI Stalker R/104-107PygmyHunter AFR/114-115Shaman AFR/115-116Rahu-Men (O.P.C.) CB1/152-154Ram-Rat WW/131-132Ramen AFR/61-63Rathos the Rumbler WW/132-133Ratling (O.P.C.) CB1/154-155Robot SB 1/94-105Scorpion People CB2/57-58Seeker SB3/49-50Sekhmet (O.P.C.) SOU/116-117Shade WW/133-134Shapers (O.P.C.) VAM/133-135Shaydor Spherians (O.P.C.) ATL/77-79.SOU/103Shaydorian Intel (O.P.C.) ATL/79-80Seljuk PHA/69-70Silhouette PHA/80-81Simvan SB 1/110-112, SB3/54-56,NGR/221Sky Rider WW/135-136Sowki (O.P.C.) CB1/189-190Sphinx (O.P.C.) CB1/158-159Srrynn Cannibal SB3/52-54Tautons AFR/61,63-64Temporal Raider (O.P.C.) . . . . WW/136-137, ENG/71-72Titan SEE GiantsTree People AFR/118-119Troll CB1/92-93Ugakwa Explorer SB3/50-52Uteni (O.P.C.) MER/75Valkyrie CB2/167-168VampireSecondary (R.C.C.) VAM/14-15Wild (R.C.C.) VAM/15-16WarriorOf Valhalla (O.P.C,) CB2/170

    Werebeasts (O.P.C.)Werebear CB1/192-193Werejaguar. CB1/193-195.VAM/172-173, SOU/117-118Werepanther CB1/195-196Weretiger CB1/193Werewolf CB1/191-192Wild Cat VAM/61-62Witch, Splugorth ATL/68WolfenAverage CB1/86Quatoria PHA/66-68Space PHA/65-66Zembahk ATL/82-83

    APPENDIX 7: Robots

    CoalitionSkelbots SBl/30,31-35CyberworksA-001 & A-002 Monst-Rex SB1/87-90A-49 Combat Drone SB 1/80-81A-51 Reconnaissance Drone SB 1/81-83A-63 Heavy Bot SB 1/83-84A-64 Master Bot SB 1/84-86A-SHE-2 Shemarrian Warriors SB 1/90-92AA-10 Bottweiler SB1/86-87AA-50 Insecton SB1/92-94Robot Rhino Buffalo SB 1/63-64Kittani DronesABS-3 Security (Basic) ATL/144-145ABSS-2 Security (Simple) ATL/144ABW-4 Work ATL/145MindwerksUniversal Features SB3/26-27M-1000 Panther SB3/27-28M-1200 Lion SB3/28-30M-1400 Tiger SB3/30-31M-1600 Bear SB3/31-33Naruni EnterprisesNE-010 Smart Bomb "Destructo-Drone" .. MER/126-127NE-020 Combat Platform "Combat Drone" ... MER/127NE-030 Reconnaissance Drone "Spy Drone" . MER/128Northern GunNG-W9 Light Labor Bot SB 1/50-51NG-W10 Heavy Labor Bot SB 1/51-53Phoenix EmpireRobot Spy Wing AFR/139-140

    41

  • Triax DronesDV-12 Dyna-Bot SB 1/45-47, NGR/82-84DV-15 Sentry-Bot NGR/84-86DV-40 Hunter/Killer Drone NGR/87-90Triax Enemy Infiltration RobotsEIR-10 Gargoyle Drone NGR/91-93EIR-15 Manned Gargoyle Bot NGR/93-94EIR-20 Gurgoyfe K
  • XM-350 Leopard III APC NGR/136-137ATVBig Boss R/227Mountaineer R/227-228WR-1010 Land Rover NGR/138AutomobilesModified Automobiles and Jeeps MER/98Pre-Rifts R/207BargeXM-170 Infantry Repair Barge NGR/122-124Hover StationXM-250 Medical Hover Station NGR/125-126Hover VehiclesCycle: ATV Speedster R/226Cycle: WR-2020 "Shark" NGR/139Fan-Jet Hydrofoil Skimmer ATL/157-158Fan-Jet Land Skimmer ATL/157FP-10 Flying Platform SOU/141-143MZ-10 Wilderness Crusader NGR/138Phoenix Sand Crawler AFR/138-139Phoenix Sand Skimmer AFR/137-138MotorcyclesKM-700 Uni-Motorcycle ATL/158Highway Man R/227Modified MER/98Wastelander R/227NavalUniversal Features (Iron Heart Watercraft) . . . MER/117Black Ships SOU/165-167CHB-5 Corsair Hydrobike SOU/156-157GB-30C Black Galleon Gunboat SOU/158-159IH-TB12 Black Eel Torpedo Boat MER/117-118IH-PB12 Triton Patrol Baot MER/118-119IH-MCIA Sea King Missile Cruiser MER/120-121KSM-100 Splugorth Slaver Mothership ,.. SOU/154-156KY-HSS Splugorth Slaver Raider SOU/152-154PTB-20AB Piranha Submersible SOU/157-158TC-B20 Torpedo Speed Boat SB3/104-105TC-B30 Lightning Hydrofoil SB3/105-107TC-B40 Mini Sub SB3/103-104TC-B100 Walesa Cargo Ship SB3/107TW Hover Yacht VAM/32TW Sailboat VAM/32TW Underwater Ley Line Flyer VAM/32TW Underwater Scooter VAM/32TW Water Sled VAM/32PlatformXM-140 Infantry Support Platform NGR/120-122

    PodsXM-50 Medic Ambulance Pod NGR/117-119XM-60 Field Mechanic Pod NGR/119-120XM-70 Covert Ops Pod NGR/120Space ShipsFighters

    CAP LRF-25 Proctor Class Interceptor . PHA/158-159CAP SF-69,SF-69B Scorpion Class . . . . PHA/157-158FF-100 Flying Fang Interceptor PHA/159-160NE-SF10 Broadsword Delta-Wing . . . . PHA/160-161SG-1 Star Ghost Class PHA/162-163WF-F15 Shadow Bolt Strikeship PHA/164-165

    FrigatesSF-20 Scimitar Class (CAF) PHA/168-170TIV-AS Berserker Class (TE) PHA/170-171

    GSS Spaceship (Gene Splicers) SB3/68-69Merchant Transport Ships

    Merchantman, Typical PHA/172-173Runner, Typical PHA/171-172

    Military ShuttlesSAS-12 Assault Shuttle (CAF) PHA/156-166TIV-TT1 "Rain of Death"

    Troop Transport PHA/166-168Strike BaseX-MISB-01 Mobile Infantry Strike Base SB3/81-88

    TanksUniversal Features (Triax) NGR/48-49CS Grinning Skull Main Battle Tank MER/147-148CS Mark IX Missile Launcher Vehicle . . . . MER/148-149IAF-95 MBT Dark Slayer (TE) PHA/147-148IH-1B Iron Hammer Main Battle Tank . . . . MER/107-109IH-12B Iron Fist Medium Tank MER/109-110Iron Bolt Missile Vehicle MER/110-111J-12 Juggernaut Heavy Hover Tank MER/132-134KT-1 Kartuhm-Terek

    "Doomsday Machine" (TE) PHA/148-150M48A3 Modified Main Battle Tank MER/97MBT-35 CAF Phalanx Main Battle Tank .. PHA/145-146Modified Bradley Tanks MER/97N-120B Carnivore Mark-I

    LT Hover Tank MER/130-131T-322 Stinger Turbo Tank SB3/102XM-300 "Terror" Mini Tank NGR/133-134XM-330 "Phantom" Hover Tank NGR/134-135TrucksModified Large MER/97Modified Small/Medium MER/97Pre-Rifts R/207

    43

  • APPENDIX 10: Weapons

    AlienNova Gun PHA/96Anti-Vampire WeaponsCross Spotlight VAM/30Rail Guns VAM/30Squirt Guns VAM/30-31Wood/Silver VAM/29-30SEE ALSO Appendix-2: TW DevicesBiomancy WeaponsBio Energy Bow (Greater) SOU/70Bone Blade (Greater) SOU/70Enchanted Spears, Swords & Clubs (Lesser) SOU/69Insect Pincers (Greater) SOU/70Bio WizardEyes of Eylor ATL/123-124Eylor Helm of Omnipotence ATL/125Forearm Plasma Blaster ATL/153Head/Helmet Laser ATL/154Jolt Gun ATL/153Mental Incapacitator ATL/153Plasma Rifle ATL/153PSI Interrogator ATL/120Psionic Rod ATL/120-121Slaver's Net Gun ATL/154Staff of All Seeing ATL/122Staff of Eylor ATL/122Staff of Pacification ATL/121Staff of Power ATL/121CoalitionC-10 Light Assault Laser Rifle R/203C-12 Heavy Assault Laser Rifle R/203C-14 Fire Breather R/203C-18 Laser Pistol R/203C-27 Heavy Plasma Cannon R/203C-40R SAMAS Rail Gun R/226CR-1 Rocket Launcher R/204CV-212 Frequency Variable Light Laser Rifle SB 1/34,57ColumbianAuto Loading Bazooka SOU/27Dragon-1 Plasma Ejector SOU/23RA-C15 Rocket Auto Cannon SOU/24RAR-C15 Rocket Auto Cannon Rifle SOU/24RC-10 Laser Pistol SOU/22RC-15 Laser Rifle SOU/23RP-C20 Rocket Pistol SOU/23RR-C40 Rocket Rifle SOU/24

    Consortium Armed ForcesCAP Multi-Rifle PHA/132CAP Repeating Rocket Launcher PHA/118HI-10 Heavy Laser Pistol PHA/115HI-30 Laser Pistol PHA/114-115HI-50 Laser Rifle PHA/115HI-80 Combat Laser Rifle PHA/115CyberworksArch-22 Pulse Rifle SB1/81Shemarrian Rail Gun SB 1/91ExplosivesFusion Blocks R/204, NGR/149Hand Grenades R/204, NGR/149-150

    Northern Gun MER/100Mines

    Northern GunAnti-Personnel MER/106Anti-Vehicle MER/106Wellington IndustriesLight SAWS (mini-missiles) MER/106Heavy SAWS MER/106Medium SAWS MER/106

    Other Types MER/100-101Plastique Explosives MER/100

    Northern Gun MER/101Torpedoes

    Iron Heart MER/117GargoyleBlaster Knuckle Spikes NGR/210-211Blaster Neural Whip NGR/211Firebrand Spear NGR/212Grenade Mace NGR/212Laser Mace NGR/212Spikes/Blades NGR/210Super Eight Pistol Mace NGR/213Wing/Tail Blades NGR/211WR-12 Giant Ion Pistol NGR/212WR-100 Giant Laser Rifle NGR/213WR-200 Giant Rail Gun NGR/213Gravitonic WeaponryCAP Gravity Cannon PHA/135GR-10P Pistol PHA/125GR-15AR Assault Rifle PHA/126GR-45HP "Jackhammer" Heavy Pistol PHA/126SEE ALSO Gravitonic TechnologyHand to HandAncient Wepaons R/32,243, VAM/29-30Axe, Energy SOU/97Bows/Crossbows R/32

    44

  • Costs VAM/30, NGR/151Faerie MER/74High Tech Arrowheads SB1/58 TL/153, NGR/150-151

    More High Tech Arrowheads VAM/115Collector Bubbles PHA/96Cosmic Weapons PHA/101-102Halberd, Power PHA/116-117Mace, Neural R/205Spear, Energy SOU/94Starsplitter PHA/96Sword, Energy MER/134Sword, Short: Faerie MER/74Tarnow Weapons SB3/108SEE ALSO Kittani WeaponsSEE ALSO Phase WeaponsSEE ALSO Vibro Blades "IndependentJA-9 Variable Laser Rifle R/225JA-11 Energy Rifle R/225L-20 Pulse Rifle R/225KittaniDouble Bladed Plasma Axe ATL/152 ,NGR/214Energy Lance ATL/152-153, NGR/214K-l Sniper Laser Rifle/Launcher ATL/137K-4 Laser Pulse Rifle ATL/137, AFR/140K-30 Ion Pulse Rifle ATL/137, AFR/140K-500 Rail Gun ATL/137,AFR/140K-l000 Spider Defense System ATL/138KEP Special Energy Pump Pistol . . . . ATL/137,AFR/140K-E4 Plasma Ejector ATL/137, AFR/140Laser Wrist Blasters ATL/152,NGR/213Plasma Axe AFR/140-141Plasma Sword ATL/152, AFR/141, NGR/214Manoan"Fireball" Rifle SOU/92"Flamer" Pistol SOU/91SK Stun Gun SOU/91Stun Pistol SOU/92MindwerksM-12 Plasma Pistol SB3/34M-18 Ion Pulse Pistol SB3/34M-25 Firebrand Rifle (Giant) SB3/34M-30 Dual Energy Rifle SB3/34M-40 Ion Rifle Tube SB3/35M-120 Plasma Rifle SB3/35Naruni EnterprisesNE-4 Plasma CartridgePistol PHA/117,MER/123, SOU/139

    NE-10 Plasma CartridgeRifle PHA/117,MER/122, SOU/139NE-50 Particle Beam Rifle PHA/118, MER/123NE-200 Plasma Cartridge Machinegun .. PHA/117-118,

    MER/123, SOU/139NE-1000 "Modified" Plasma Ejector Rifle . . . MER/124Northern GunNG-33 Laser Pistol R/225NG-56 Light Ion Pistol MER/99NG-57 Heavy-Duty Ion Blaster R/224NG-101 Rail Gun R/226NG-202 Rail Gun R/226NG-E4 Plasma Ejector MER/99, SB 1/56-57NG-E12 Heavy Plasma Ejector MER/100NG-L5 Laser Rifle R/225NG-LG6 Laser Rifle & Grenade Launcher MER/100NG-P7 Particle Beam Rifle R/225NG-Super Laser Pistol/Grenade Launcher R/224Phase WeaponsPH-21 Phase Beamer PHA/123PH-100 Heavy Phase Beamer PHA/123PH-400 Heavy Phase Beamer PHA/123Phase Sword PHA/124SEE ALSO Phase TechnologyPre-Rifts WeaponsAutomatic Pistols R/244Heavy Weapons R/244-245Machineguns R/244

    Sub-Machineguns R/244Revolvers R/243-244Rifles R/244Shotguns R/244Special Guns R/245Psionic Crystal WeaponsCrystal Assault Rifle PHA/128Crystal Bolt Pistol PHA/127Crystal Paralyzer PHA/127SEE ALSO Psionic Crystal TechnologyRune WeaponsCall Staff (Greatest) ATL/129Crystal Fire Rod (Greatest) ATL/129Dragon Rod (Greatest) ATL/129Dragon Thunderer (Greatest) ATL/130Enslaver (Greatest) ATL/130Impaler (Greatest) ATL/130Necronstaff (Greatest) ATL/130Soul Drinker (Greatest) ATL/128Sword of Atlantis (Greatest) ATL/131Sword of Life (Greatest) ATL/131

    45

  • Splugorth Rune StatuesCombat/Guardian Statues ATL/133Dragon Heads ATL/132Dragon Statues ATL/132Eyes (Eylor) ATL/133Fire Breathing Lions ATL/132-133Gargoyle Statues ATL/132Techno WizardAnimal Repellent Flares VAM/31-32Ankh Mace SOU/95Black Powder Guns WW/35Fire Gauntlets SOU/94-95Flaming Sword R/96Globe of Daylight Flares VAM/31Lightning Rod R/96Magic Net SOU/94Rail Gun VAM/32Rifle SOU/97Storm Flares VAM/31Vampire Cross VAM/31Water Field VAM/32Water Blasters VAM/31Transgalactic EmpireEP-5 Energy Pulse Pistol PHA/116EPR-8 Energy Pulse Rifle PHA/116TriaxTX-5 Pump Pistol SB 1/58, NGR/143TX-10 Mini Missile Launcher NGR/149TX-11 Sniper Laser Rifle SB 1/57, NGR/144TX-16 Pump Rifle SB 1/58, NGR/144TX-20 "Short" Laser Pistol NGR/143TX-22 Precision Laser Pistol NGR/143TX-24 Ion Pulse Pistol NGR/144TX-26 Particle Beam Pistol NGR/144TX-30 Ion Pulse Rifle SB 1/145, NGR/145

    TX-41 Laser Pulse Rifle (Giant) NGR/145TX-42 Laser Pulse Rifle NGR/145TX-43 Light Assault Laser Rifle NGR/146TX-45 Particle Beam Rifle NGR/146TX-50 Rail Gun NGR/146-147TX-250 Rail Gun NGR/147TX-500 Borg Rail Gun SB 1/57, NGR/147-148TX-M4 Mini Missile Launch Pack NGR/149WR-10 Wilderness Ion Pistol NGR/144WR-15 Wilderness Laser Rifle NGR/148WR-17 Wilderness Double Rifle NGR/148WR-19 Plasma Ejector NGR/148WR-20 Plasma Ejector (Giant) NGR/148Vibro BladesAxe, Giant NGR/206In the Coalition R/204-205In the NGR NGR/150Sword, Giant SOU/31Wellington IndustriesMP-10 Caseless Pistol (SDC) MER/103MP-23A Caseless SMG MER/103WI-15 Laser Rifle MER/102WI-20 Laser Pistol MER/102WI-23 Missile Launcher MER/104WI-40M Fire/Forget S-HVYMissile Launcher MER/105-106

    WI-GL4 Revolving Grenade Launcher MER/104WI-GL20 Automatic Grenade Launcher MER/105Wilk's320 Laser Pistol R/223447 Laser Rifle R/223457 Laser Pulse Rifle SB1/56Laser Scalpel R/224Laser Wand R/224Portable Laser Torch R/224

    46

  • Heart of EvilA Rifts adventure by Julius Rosenstein,with contributions from Kevin Siembieda

    This adventure can be played in one of two ways: One, theplayer characters can be a mixed group of adventurers (as inmost typical campaigns), or two, the player characters can be aCoalition squad on a routine long-range patrol (these are not themysterious skeleton clad troopers rumored to be operating inWisconsin). For groups that want to use the Coalition patrolidea, go to Option #2.

    Option #1 (standard adventuring party):A group of adventurers are traveling through a lightly

    inhabited wilderness area that, in pre-Rifts times, was themidwest of the American Empire, along the old Missouri-Kansas border (G.M. Note: If preferable, this scenario can takeplace anywhere along the outskirts of CS territory).

    One (or more) of the adventurers remembers that someonethey know (either a friend, relative, former comrade or acquain-tance) lives in the nearby Village of Kernois (population 125).Unless the group is in a hurry for some reason, it should not beout of their way to stop by for a visit to renew old friendships,get the scoop on local events, and possibly catch a home cookedmeal out of this.

    In the alternative, the player group could simply stumbleupon the village on their way to some place else. As they passthe village, they are drawn into the adventure, especially if themembers of the group are of a good alignment or members ofthe Coalition forces.

    Finding Kernois is not a problem; however, the reception thatawaits them is.

    Option #2 (the Coalition Patrol):A Coalition squad assigned to Base Caesar (or some other

    outpost if the G.M. elects to move the location for thisadventure) is sent out on a long-range patrol. They are given anexperimental APC vehicle to field test as part of their duties. Theorders given to the squad commander are as follows (G.M.'snote: If the squad commander is a player-character, these ordersshould be given to him alone and it should be up to him todecide what information to share with his fellow soldiers. Themission is quite routine. If the squad commander is a NPC, thenhe will share the details of the mission and its goals with hismen:

    To: Lt. (insert the name of the squad commander):You are hereby ordered to take a patrol and tour the

    designated area. You are granted discretion over your specificroutes provided your squad satisfactorily surveys the entire area.Your general orders, in descending priority, are:

    1. To patrol the area in question to insure that there are no D-Bees, mages, rogue psychics, or any other incursions or threatsto the security and safety of the Coalition States and its citizens.Your squad is authorized to use any means at your disposal to"neutralize" any such threat.

    2. You are to provide a visible presence to the populace ofthe designated area, so as to bolster their morale and remind

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  • them of the Coalition States' strength and commitment to them,and thereby, insure their continued loyalty.

    3. You are further authorized to act as a peacekeeping forceamong the civilian population, should the need arise.

    4. The EPC (Exploratory Personnel Carrier) assigned to youis to be given an e