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 Revised Martial Arts Compendium For Exalted Even Blade Style  This T erre strial Mar tial Arts Styl e is ex ceptionall y popular a mong Cr eation's e nlightened mortals, go d!lood ed and other lesser supernatural deni"ens# $ts %orm &eapons are the slashing s&ord, straight s&ord, chopping s&ord, short s&ord, ni%e and sca!!ard, and their arti%act e(uivalents, the dailave, &avecleaver dailave, reaper dailave, short dailave and s&itchlave# $t is elementally aspected to&ards Air# $t may not !e practiced in armour &ith a mo!ility penalty greater than )# $t is incompati!le &ith shields# *eath Bet&een +eart!eats Cost -m. Mins Martial Arts -, Essence ). Type Re/exive 0Step )1 2ey&ords Com!o32 *uration Tic 4rere(s 5one 6$nsert /u7 here#8 This Charm may !e used &henever the character acts on the same tic as her enemies# $nstead o% resolving simultaneously, the character's action 0including *9 re%resh1 is resolved !e%ore all others# $% this e7ect is contested !y another instance o% this Charm or a similar e7ect, all entities using such e7ects act simultaneously, %ollo&ed !y all entities &hich are not# 5ote Clari:cation# Breath and Essence Control Cost ;m. Mins Martial Arts ;, Essence -. Type Supplemental 2ey&ords Com!o32 *uration $nstant 4rere(s *eath Bet&een +eart!eats 6$nsert /u7 here#8 This Charm supplements a <oin Battle action# $t adds the character's Martial Arts score in dice to her <oin Battle pool# $n addition, it allo&s the character to ready any Even Blade %orm &eapon as a re/exive action upon activation# 5ote This Charm &as altered !ecause it's trivially easy to get more than )= dice to <oin Battle as an Exalt, and Charms shouldn't mae you suc &hen you use them# Close >our Eyes And ?oo Cost @m. Mins Martial Arts ;, Essence -. Type Re/exive 0Step )1 2ey&ords Com!o32 *uration $nstant 4rere(s *eath Bet&een +eart!eats 6$nsert /u7 here#8 This Charm supplements an unarmed Martial Arts attac# $t dou!les all *9 penalties the target is currently su7ering %rom %or the purposes o% resolving that attac# 5ote As Exalted is designed to &or under per%ect com!at transparency, the second part o% this Charm is useless and misleading# $t has !een removed, and the limitation o% once per action has also !een removed# $% a user &ishes to &aste @ motes every time they attac, they should !e &elcome to#

Revised Martial Arts Compendium for Exalted

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  Revised Martial Arts Compendium For Exalted

Even Blade Style

 This Terrestrial Martial Arts Style is exceptionally popular among Creation's enlightened mortals, god!looded and

other lesser supernatural deni"ens# $ts %orm &eapons are the slashing s&ord, straight s&ord, chopping s&ord, short

s&ord, ni%e and sca!!ard, and their arti%act e(uivalents, the dailave, &avecleaver dailave, reaper dailave, short

dailave and s&itchlave# $t is elementally aspected to&ards Air# $t may not !e practiced in armour &ith a mo!ilitypenalty greater than )# $t is incompati!le &ith shields#

*eath Bet&een +eart!eats

Cost -m. Mins Martial Arts -, Essence ). Type Re/exive 0Step )1

2ey&ords Com!o32 

*uration Tic

4rere(s 5one

6$nsert /u7 here#8 This Charm may !e used &henever the character acts on the same tic as her enemies# $nstead

o% resolving simultaneously, the character's action 0including *9 re%resh1 is resolved !e%ore all others# $% this e7ect is

contested !y another instance o% this Charm or a similar e7ect, all entities using such e7ects act simultaneously,

%ollo&ed !y all entities &hich are not#

5ote Clari:cation#

Breath and Essence Control

Cost ;m. Mins Martial Arts ;, Essence -. Type Supplemental

2ey&ords Com!o32 

*uration $nstant

4rere(s *eath Bet&een +eart!eats

6$nsert /u7 here#8 This Charm supplements a <oin Battle action# $t adds the character's Martial Arts score in dice to

her <oin Battle pool# $n addition, it allo&s the character to ready any Even Blade %orm &eapon as a re/exive action

upon activation#

5ote This Charm &as altered !ecause it's trivially easy to get more than )= dice to <oin Battle as an Exalt, and

Charms shouldn't mae you suc &hen you use them#

Close >our Eyes And ?oo

Cost @m. Mins Martial Arts ;, Essence -. Type Re/exive 0Step )1

2ey&ords Com!o32 

*uration $nstant

4rere(s *eath Bet&een +eart!eats

6$nsert /u7 here#8 This Charm supplements an unarmed Martial Arts attac# $t dou!les all *9 penalties the target is

currently su7ering %rom %or the purposes o% resolving that attac#

5ote As Exalted is designed to &or under per%ect com!at transparency, the second part o% this Charm is useless

and misleading# $t has !een removed, and the limitation o% once per action has also !een removed# $% a user &ishes

to &aste @ motes every time they attac, they should !e &elcome to#

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Even Blade Form

Cost m. Mins Martial Arts @, Essence -. Type Simple 0Speed , *9 )1

2ey&ords Formtype

*uration Scene

4rere(s Close >our Eyes And ?oo

6$nsert /u7 here#8 hile this Charm is active, the character never su7ers an automatic unexpected attac %rom

!eing surrounded in com!at# $n addition, she reduces her total *9 penalty !y hal% her 4ermanent Essence rating#

5ote The previous Charm had an annoying mechanic &hich multiplied initiative tracing pro!lems, and a

completely useless entry &hich did nothing mechanically# $t has no& !een removed# The passive !ene:t has !een

strengthened#

Fiery Darda Force Attac

Cost @m 0)&1. Mins Martial Arts @, Essence -. Type Supplemental

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(s Even Blade Form

6$nsert /u7 here#8 This Charm supplements an unarmed Martial Arts *isarm attempt# $t removes the - external

penalty inherent to *isarm attempts# $% the character success%ully hits, the opponent automatically %ails the 0its

A!ility1 roll to retain her &eapon# $% the &eapon *isarmed &as not magical, it is destroyed in the process# $% she

&ishes, the character may re/exively spend ) &illpo&er upon a success%ul hit to carry on to Step as i% the

character had hit &ith a normal unarmed Martial Arts attac scoring one success over the target's *9#

5ote The previous Charm &as a useless Goe# $t only &ored to scre& over mortals, and mortals &ith per%ect

&eapons !asically ignored it any&ay# TMA may !e lo&po&ered, !ut %ailing against mortals is Gust too much# Also,

excessively complex# 5ot anymore#

Flashing Hephyr Speed Stance

Cost @m. Mins Martial Arts @, Essence -. Type Re/exive 0Step )1

2ey&ords Com!o32, 3!vious

*uration Action

4rere(s Even Blade Form

6$nsert /u7 here#8 This Charm alters the statistics o% a &ielded Even Blade %orm &eapon# Intil the character's *9

re%reshes, the &eapon's Speed is reduced !y ), and its Accuracy and Rate are increased !y )# This may not reduce

Speed !elo& ;#

5ote The previous Charm had timing and applica!ility pro!lems#

Floating 5ymph Drace Evasion

Cost @m. Mins Martial Arts @, Essence -. Type Re/exive 0Step -1

2ey&ords Com!o32, 3!vious

*uration Tic

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4rere(s Even Blade Form

6$nsert /u7 here#8 For one tic, the character reduces her total parry *9 penalty !y her Martial Arts score#

5ote The previous Charm &as !etter than Bul&ar Stance, and had a completely redundant penalty reduction

e7ect# hat the hell# Fixed#

Druesome ood 2ing Revelry Techni(ue

Cost )m. Mins Martial Arts @, Essence -. Type Re/exive 0Step )=1

2ey&ords Com!o32, 3!vious

*uration Action

4rere(s Even Blade Form

6$nsert /u7 here#8 $% the character's unarmed Martial Arts attacs success%ully deal lethal damage, the character

regains one mote per health level o% lethal damage in/icted, up to a maximum o% her 4ermanent Essence rating#

Any com!ination o% Charms including Druesome ood 2ing Revelry Techni(ue may not regain more than -= motes

per action#

5ote 3riginal charm &as ridiculously overpo&ered# Better than A!yssal Charms# $diotic# Removed# Standard motegain clause implemented# 4ro!a!ly still overpo&ered even lie this#

 The 9ariant o% Master A"ure Crane

?oving +eart Stance

Cost m. Mins Martial Arts , Essence ;. Type Re/exive 0Step J1

2ey&ords Com!o32, Counterattac

*uration $nstant

4rere(s Fiery Darda Force Attac, Flashing Hephyr Speed Stance, Floating 5ymph Drace Evasion, Druesome ood

2ing Revelry Techni(ue

6$nsert /u7 here#8 This Charm grants an unarmed Martial Arts counterattac upon success%ully parrying an attac#

 The dice pool %or this counterattac is e(ual to the character's Martial Arts score plus the num!er o% successes !y

&hich the original attac %ailed#

5ote 3riginal Charm &as &ildly overpo&ered# Scenelong counterattac in TMA at %ull dice pools# Right# 4ull the

other one#

?oyal *ancing ?overs Techni(ue

Cost m )&. Mins Martial Arts , Essence ;. Type Simple 0Speed , *9 )1

2ey&ords Com!o32, 3!vious

*uration Scene

4rere(s ?oving +eart Stance

6$nsert /u7 here#8 hile this Charm is active, the character must choose !et&een either o% the %ollo&ing modes,

!et&een &hich she may s&itch re/exively &hen her *9 re%reshes a single re/exive %ullpool attac she may use at

any time until her next *9 re%resh, or the !ene:t o% a - shieldKcover !onus to her *9# Regardless o% &hich mode

she chooses, she reduces the total *9 penalty in/icted upon her !y maing unarmed Martial Arts attacs !y -# For

example, i% she made a /urry o% three attacs &ith ) *9 penalties, she &ould only su7er a total o% ) to her *9 %rom

that /urry, rather than ;#

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Silver9oiced 5ightingale Style

eapons and Armor

Silver9oiced 5ightingale Style is not compati!le &ith any &eapons, though its musical atas have little need %or

them# The style is compati!le &ith all light and medium armor#

Complementary A!ilities

Students o% Silver9oiced 5ightingale Style must possess at least t&o dots o% 4er%ormance in order to master the

!asic vocal techni(ues needed to use Charms o% the style# 4er%ormance specialties in singing can !e counted

to&ards this re(uirement#

5e& 2ey&ord 9ocal

Charms &ith the 9ocal ey&ord re(uire a character to sing in order to use them# Singing re(uires the character to

!e a!le to spea, and maes stealth impossi!le#

$nspiring Battle +ymn

Cost ;m

Mins Martial Arts -, Essence )

 Type Supplemental

2ey&ords Com!o32, Emotion, 9ocal, ar

*uration $nstant

4rere(uisite Charms 5one

 The martial artist's voice rises in a song o% triumph even as the !attle !egins, her allies taing heart and :ghting

even more :ercely# The martial artist can supplement a <oin Battle or <oin ar roll &ith this Charm, adding one

automatic success to her roll as she sings# She may su!stitute her 4er%ormance %or her A&areness in calculating the

dice pool i% it is higher# All the martial artist's allies also add a single automatic success to their o&n initiative rolls# $% 

a character !ene:ts %rom this !onus, they are considered to have 9alor ; %or the rest o% the scene %or purposes o%determining i% they must suppress their 9alor to tae %or!idden actions 0!ut still use their normal 9alor rating %or all

other purposes1# A character may resist this unnatural mental in/uence &ithout needing to spend illpo&er or gain

?imit, !ut doing so denies them the !onus success on their roll#

 Terri%ying Battle Shrie

Cost m

Mins Martial Arts ;, Essence -

 Type Re/exive

2ey&ords Com!o32, Emotion, 9ocal

*uration $nstant

4rere(uisite Charms 5one

 The martial artist's voice rises in a dea%ening overture, promising horri!le death to her %oes# The martial artist sings

a mocing lyric to a single %oe, intimidating him &ith her song as she rolls 0Charisma Martial Arts1 as a social

attac# $% her roll overcomes her enemy's M*9s, her %oe co&ers in %ear, delaying their next action and *9 re%resh !y

a single tic as i% the Speed o% their previous action had !een retroactively increased# $n addition, they su7er a )

internal penalty on all com!atrelated rolls and on all Conviction and 9alor rolls %or the rest o% the scene unless they

pay a point o% illpo&er to resist this unnatural mental in/uence# 3nce a character has spent t&o illpo&er

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resisting this in/uence, they are immune to it %or the rest o% the scene# 3nce the martial artist activates this Charm,

they cannot do so again %or the rest o% their action#

Silver9oiced 5ightingale Form

Cost m

Mins Martial Arts , Essence -

 Type Simple

2ey&ords Formtype, 9ocal

*uration 3ne scene

4rere(uisite Charms $nspiring Battle +ymn, Terri%ying Battle Shrie

Standing straight and pitching her voice to reach all her listener's, the martial artist sings a song that rings out &ith

ex(uisite clarity# By moving in time to the music, she is a!le to achieve an exceptional !attle rhythm, reducing the

Speed o% all com!atrelated actions she taes !y ), to a minimum o% Speed ;# $n addition the martial artist can !e

a&arded a second stunt %or any com!atrelated action she taes i% she also descri!es her song or musical stylings

as she taes the action# Both stunts add their dice to the action, !ut the martial artist cannot claim the re&ard o%

!oth stunts i% she succeeds, instead taing only the higher o% the t&o# 3ther characters, including her enemies, can

also !e a&arded stunts %or singing as they act, !ut they cannot stac the stunt dice %rom !oth as the martial artist

can# 4layers should !e care%ul to not spend so much time descri!ing their actions that it slo&s do&n gameplay#

Diving a !rie% description that alternates !et&een physical action and song or singing an appropriate lyric !e%ore

rolling dice is pre%era!le to descri!ing the t&o stunts in %ull and excessive detail#

+armony in 3pposition Stance

Cost @m, )&p

Mins Martial Arts , Essence ;

 Type Re/exive

2ey&ords Com!o32, Compulsion

*uration 3ne scene

4rere(uisite Charms Silver9oiced 5ightingale Form

 The martial artist moves in per%ect counterpoint to her opponent's every actions, carrying out an elegant and

deadly duet# hen her %oe moves, she moves, Gust lie that# The martial artist chooses a single enemy she can see,

per%ectly matching the rhythm o% his motions# The martial artist may ignore up to her 04er%ormance1 in penalties to

her *odge and unarmed 4arry *9s &hen de%ending against that enemy's attacs# $n addition, the martial artist's

grace and captivating !eauty compel her enemy to Goin her in the music o% !attle, %orcing him to sing each time he

taes a nonre/exive action unless he succeeds on a Temperance roll at diLculty )# This unnatural mental in/uence

can !e resisted %or the rest o% the scene %or a cost o% t&o illpo&er# $% the martial artist &ishes to choose a di7erent

designed enemy, she must cancel and reactivate this Charm# ith Silver9oiced 5ightingale Form active, she may

maintain multiple activations o% this Charm to gain its !ene:ts against multiple enemies# $% at least one instance o%

the Charm is active, she may &aive the illpo&er cost o% su!se(uent activations#

+eartsong Meditation

Cost m

Mins Martial Arts , Essence ;

 Type Re/exive 0Step J1

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2ey&ords Com!o32, Counterattac

*uration $nstant

4rere(uisite Charms +armony in 3pposition Stance

?istening to the music o% the heart's rhythm, the martial artist catches a snatch o% notes that reveal her opponent's

deepest sel%# Inderstanding the rhythm o% his soul, she then unleashes an attac that harmoni"es per%ectly &ith it,an attac that cannot miss# This Charm can !e activated in response to any attac made against the martial artist,

allo&ing her re/exively read the motivation o% her attacer# She may su!stitute her 4er%ormance %or her

$nvestigation or Sociali"e in calculating the dice pool i% it is higher# She may then mae an unarmed Martial Arts

counterattac against him#

$n addition, i% the martial artist succeeds on the roll to read her %oe's motivation, she may %orm an $ntimacy o%

understanding to&ards that character# *oing so causes her counterattac to !e automatically unexpected# +aving

heard the heartsong o% her %oe, she no&s ho& to strie in per%ect harmony &ith it# 3nce the martial artist

success%ully reads a character's motivations &ith this Charm and %orms the $ntimacy, all %urther counterattacs

granted !y it against that opponent in the same scene are automatically unexpected# +er opponent can pay a point

o% illpo&er to mas his heartsong, re(uiring the martial artist to once again read his motivations in order to

!ene:t %rom %urther unexpected attacs#

+aunting +eartRending Melody

Cost m, )&p

Mins Martial Arts , Essence ;

 Type Re/exive

2ey&ords Com!o32, Emotion, 9ocal

*uration $nstant

4rere(uisite Charms Silver9oiced 5ightingale Form

 The martial artist sings a stirring melody that arouses passion and deep emotion, in%using the each note &ith aural

essence# The martial artist rolls 0Charisma Martial Arts1 as a social attac against the *odge M*9 o% all characters&ho can hear her# Those &hose M*9s are exceed immediately gain a positive $ntimacy to&ards the martial artist

unless they pay t&o illpo&er to resist it %or the rest o% the scene# The emotional context o% the $ntimacy gained is

chosen !y the a7ected character's player. allies and !ystanders might gain $ntimacies o% love or camaraderie, &hile

enemies might tae on $ntimacies o% grudging respect# $n addition, a7ected characters must pay an additional point

o% illpo&er to resist social attacs made !y the martial artist, as &ell as any mental in/uence exerted !y all other

Silver9oiced 5ightingale Style Charms, %or the rest o% the scene# illpo&er costs cannot !e raised a!ove :ve points#

 This Charm can !e used in social com!at as &ell as in mass com!at, !ut its e7ects are diminished i% the martial

artist cannot com!ine martial atas &ith song# Ised outside o% social com!at, all characters receive a - !onus to

their M*9s to resist this unnatural mental in/uence, and only need spend one point o% illpo&er to resist it#

Aria o% 9ictory

Cost )=m, )&p

Mins Martial Arts , Essence ;

 Type Simple 0Speed 1

2ey&ords Com!o32, Emotion, 9ocal, ar

*uration $nsstant

4rere(uisite Charms +aunting +eartRending Melody

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 The martial artist sings so%tly in a minor ey, a tran(uil harmony that calms hearts and stills passions# But as she

sees the struggle and stri%e around her, her heart proclaims, no moreN Shi%ting into a maGor ey, her voice s&ells

&ith glory and &ith &rath, a !attleanthem to give hope to her %riends, and to shatter the armies o% her %oes# The

martial artist rolls 0Charisma Martial Arts1 as a social attac against the *odge M*9 o% all characters &ho can

hear her# Those o% her enemies &hose M*9s are overcome are :lled &ith %ear, su7ering a ) external penalty on

attacs made against the martial artist or her allies, and a ) penalty to their *9s against attacs made !y those

characters#

+o&ever, the martial artist's allies are :lled &ith courage and !oldness !y the same song# Allied characters a7ected

!y this in/uence can channel Conviction or 9alor &ithout needing to spend a 9irtue channel, and add a single die to

all rolls made &ith those 9irtues# The martial artist al&ays receives the !ene:ts o% this !enign mental in/uence# $n

mass com!at, this also adds one to the Morale o% any unit commanded !y the martial artist or an a7ected ally# This

unnatural mental in/uence lasts one scene, and can !e resisted %or a cost o% three illpo&er, no matter &hich

variant a7ects a character#

9oice o% the 5ight Bird

Cost @m, )&p

Mins Martial Arts , Essence ;

 Type Re/exive

2ey&ords Com!o32, 3!vious, 9ocal

*uration 3ne scene

4rere(uisite Charms Silver9oiced 5ightingale Form

 The martial artist shouts a violent iai, channeling deadly essence through her voice# hile this Charm is active, the

martial artist is capa!le o% maing iais as unarmed Martial Arts attacs, rolling 06*exterity or Charisma8 Martial

Arts1# Maing a iai attac is 9ocal and re(uires the martial artist to spend a single mote# They are treated as %orm

&eapons o% the Silver9oiced 5ightingale Style, !ut are not considered unarmed attacs %or other styles# These

po&er%ul vocal stries have statistics o% Speed , Accuracy ;, *amage )=?, Range )==, Rate )# A character that

taes lethal damage %rom a iai attac is stunned until their next action#

Resounding Song!ird's Cry

Cost m, )&p

Mins Martial Arts , Essence ;

 Type Simple 0Speed @1

2ey&ords Com!o32, Crippling, 3!vious, 9ocal

*uration $nstant

4rere(uisite Charms 9oice o% the 5ight Bird

 Thro&ing her head !ac and closing her eyes, the martial artist shries an a&%ul cry# Dlass and crystal shatter

spectacularly, metal &arps, and her listeners !leed %rom the ears as the devastating crescendo comes to its

conclusion# The martial artist's song creates an instantaneous environmental ha"ard &ith Trauma 0Martial Arts1 and

*amage 0Charisma Martial Arts1? that a7ects all characters &ithin 04er%ormance x 1 yards# Those that tae

damage %rom the ha"ard su7er a - internal penalty %rom !eing stunned %or the rest o% the scene as a Crippling

e7ect#

 This attac normally results simply %rom the destructive vi!rations o% the martial artist's voice, !ut she can stunt to

attac in other &ays, such as shattering stained glass &indo&s to create a rain o% cutting shards, using her voice to

unleash a shoc&ave, or even more esoteric methods, such as turning the sound o% her voice into a &ave o%

essence !lades# A merci%ul martial artist may choose only to entrance the souls o% her %oes &ith captivating music,

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in &hich case the damage dealt is !ashing, inanimate o!Gects are not a7ected, and she may exclude her allies %rom

the e7ect#

+armonyForging Chorus

Cost O 0-m per ally1

Mins Martial Arts , Essence @

 Type 4ermanent

2ey&ords ar

*uration 4ermanent

4rere(uisite Charms Aria o% Tran(uility, +eartsong Meditation, Resounding Song!ird's Cry

ith a slicing hand strie, the martial artist cuts o7 all sounds around her, dra&ing %orth a terri!le silence# And then,

the song !egins# Every voice o% %riend and %oe rises up in song, the glorious hymn to !attle that is the completion o%

the Silver9oiced 5ightingale's melody# This Charm upgrades Silver9oiced 5ightingale Form# Ipon activating it, the

martial artist may choose up to 04er%ormance1 allies that can hear her voice, committing an additional t&o motes

%or each ally chosen# Chosen allies can receive dice !onuses %rom !oth normal stunts and musical stunts, stacing

the t&o !onuses on valid actions# $n addition, the martial artist can mae coordinate attac or coordinate units

actions re/exively, su!stituting her 4er%ormance %or her ar i% it is higher, so long as she designates only hersel%

and her chosen allies as participants in the attac# Rather than !eing delayed until the next time the martial artist

acts, such coordinated attac taes place instantly on the tic the martial artist rolls %or them# 5o more than one

such attempt can !e made on any single tic#

Mantis Style

 The mantis is a !eing o% deli!eration and ironhard resolve# $t no&s ho& to &ait, !ut also ho& to meet a challenge

&ith s&i%t %orce# $ts grasp o% the !attle:eld is adamant, draped in a sort o% no!le dignity as it methodically pulls

apart those that %ace it, leaving them nothing !ut a (uivering &rec#

Mantis Style is one o% the oldest martial arts in Creation, a clear and o!vious outgro&th o% some o% the de:ning

principles o% supernatural martial arts# $ts techni(ues are relatively simple, archaic even, !ut they are e7ective and

enlightening#

eapons and Armor The mantis is lightly armored !ut has a sure grasp o% anything it gets in its cla&s# 4ractitioners

o% the Mantis Style may &ear light armor and may &ield any Martial Arts &eapon &ith its Charms, treating attacs

&ith them as unarmed#

?eaping Mantis Techni(ue

Cost @m. Mins Martial Arts -, Essence ). Type Supplemental

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms 5one

S&i%t and sure, the mantis appears !e%ore its %oe ready to tae matters in hand 0or cla&1# This Charm may enhance

a <oin Battle action, adding additional dice e(ual to the practitioner's Martial Arts rating to the roll# The martial artist

may also per%orm a re/exive <ump action along &ith her <oin Battle roll 0see Exalted, p# )- and )@@ %or rules on

 Gumping1, as long as it is to&ards a %oe or moves her closer to &here she !elieves a %oe to !e#

 The martial artist may also use this Charm a%ter having already entered com!at, in &hich case this Charm enhances

a standard <ump action, eliminating the *9 penalty %or that action and adding the character's Martial Arts to the

0Strength Athletics1 pool used to calculate her leap's distance# A <ump enhanced this &ay may also !ene:t %rom

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Martial Arts Excellencies used to enhance the character's 0Strength Athletics Martial Arts1 pool to increase the

distance covered#

$ronArm Bloc

Cost @m. Mins Martial Arts ;, Essence ). Type Re/exive 0Step -1

2ey&ords Com!oBasic

*uration 3ne action

4rere(uisite Charms ?eaping Mantis Techni(ue

?ie unassaila!le chitin &alls, the mantis' %orearms are not merely &eapons !ut also shields# This Charm enhances

the martial artist's attempts to mae unarmed Martial Arts!ased parries# $n addition to allo&ing him to parry lethal

and ranged attacs !arehanded &ithout a stunt, he gains a - cover !onus to his *9# As a cover !onus, this does

not count as a dice !onus %rom Charms#

Mantis Form

Cost m. Mins Martial Arts ;, Essence -. Type Simple 0Speed ;1

2ey&ords Formtype

*uration 3ne scene

4rere(uisite Charms $ronArm Bloc

Adopting a straight !ut someho& ase& posture, the martial artist gains !oth no!ility and a rochard !ut delicate

grip# +er dignity sets her apart, aloo% %rom the carnage that may surround her as she &ades into !attle and does

&hat must !e done# For the scene the character's unarmed Martial Arts attacs may in/ict lethal damage i% they

&ould instead deal !ashing, and she ignores onslaught penalties to her Martial Arts!ased 4arry *9 as long as she is

de%ending hersel% &ith a Martial Arts &eapon or her !are hands#

A martial artist &ho adopts the Mantis Form and is Essence ; may improve the !ene:ts o% her $ronArm Bloc#

$nvoed normally, it provides a shield !onus to her *9 e(ual to her permanent Essence# Alternatively, it may !e

invoed as i% it &ere not a Charm activation at the normal - !onus# This latter use o% $ronArm Bloc adds the3!vious ey&ord to the Charm#

Drasping Cla& Method

Cost m. Mins Martial Arts ;, Essence -. Type Simple 0Speed @, *9 =1

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms Mantis Form

 The mantis :rst removes the threat to itsel%, dispassionately and purpose%ully, !e%ore moving on to the more

pressing matter o% &hat to do &ith its prey# This Charm is an unarmed Martial Arts attac that is resolved as a

normal attac that in/icts damage as &ell as an attempt to disarm the target 0Exalted, p# )P1# The attac su7ers

no external penalty %or the disarm attempt#

Rather than simply sending the &eapon /ying, i% the attac hits and &ould in/ict at least one level o% damage in

handtohand com!at, the martial artist may choose to deal only a single level o% damage to the target !ut tae

hold o% their &eapon# $% the character &ishes to then &ield the &eapon, this Charm counts as a re/exive Ready

eapon action#

Drasping Mantis *e%ense

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Cost m. Mins Martial Arts @, Essence -. Type Re/exive 0Step J1

2ey&ords Com!o32, Counterattac

*uration $nstant

4rere(uisite Charms Drasping Cla& Method

?ie a mantis :nally reaching out to tae hold o% its prey, the martial artist stries (uicly and ensures that her %oe

cannot harm her# This Charm may only !e invoed &hen the martial artist is using her Martial Arts!ased 4arry *9

in close com!at to de%end hersel% against an attac# As long as she success%ully !locs the attac she may then

attempt a counterattac to clinch and hold the attacer# $% the martial artist success%ully initiates the clinch, the

attacer !ecomes inactive and on the martial artist's next action tic the t&o !egin :ghting %or control o% the clinch

normally# The mantis stylist cannot per%orm a crush or !rea hold !e%ore her next action tic. she simply maintains

the ne& clinch until then#

 <oint?ocing Techni(ue

Cost ;m, )&p. Mins Martial Arts @, Essence -. Type Re/exive

2ey&ords Com!o32 

*uration Intil the clinch ends

4rere(uisite Charms Mantis Form

 The mantis drags its victims close &ith inexora!le strength, ensuring that there is no escape once it has chosen

them# This Charm may only !e activated to enhance an unarmed Martial Arts action to maintain control o% a

previously esta!lished clinch# Ise o% <oint?ocing Techni(ue adds 0character's Essence1 extra successes to the roll

to control the clinch and continues to do so until the martial artist's %oe gains control or the martial artist ends the

clinch#

Crushing Cla& Techni(ue

Cost m. Mins Martial Arts @, Essence -. Type Re/exive

2ey&ords Com!o32 

*uration Intil the clinch ends

4rere(uisite Charms <oint?ocing Techni(ue

 This Charm enhances an unarmed Martial Arts clinch attempt to crush a %oe, adding 0character's Martial Arts1 to the

ra& damage o% the crush and allo&ing it to in/ict lethal damage rather than !ashing# This !onus persists as long as

the martial artist maintains control o% the clinch and attempts to crush the victim every action#

 <oint*isa!ling Attac

Cost m. Mins Martial Arts , Essence ;. Type Re/exive 0Step )1

2ey&ords Com!o32, Crippling

*uration $nstant

4rere(uisite Charms Crushing Cla& Techni(ue

 There is only one end to the %ee!le struggle o% the mantis' prey, !ut to ease and speed along this conclusion the

mantis crushes, t&ists and disa!les them to mae its Go! easier# This Charm enhances an attempt to crush a %oe

&ith an unarmed Martial Arts clinch# $% the crush &ould have ended &ith at least one die o% postsoa damage,

rather than in/icting damage it in/icts the e(uivalent o% one amputation crippling e7ect o% the martial artist's

choice 0see Exalted, p# )-1# The martial artist may only disa!le hands, arms and legs this &ay, and they are not

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actually amputated# This Crippling e7ect lasts %or the rest o% the scene and should liely result in situational internal

penalties to continue resisting grapples or other actions in &hich an arm or leg is o%ten use%ul !ut not a!solutely

necessary#

Flying Mantis 2ic

Cost @m. Mins Martial Arts , Essence ;. Type Re/exive 0Step )1

2ey&ords Com!o32, 3!vious

*uration $nstant#

4rere(uisite Charms Mantis Form

As one action the mantis leaps and stries# This Charm enhances an unarmed Martial Arts attac, allo&ing it to !e

accompanied !y a re/exive leap to&ards the target, putting the target &ithin range o% the attac i% they &ere not

already in reach# This Gump is calculated using Martial Arts instead o% Athletics 0see Exalted, p# )-1# $% it hits, extra

successes count dou!le %or determining the ra& damage o% the attac# This Charm is useless i% the intended target

is already &ithin range#

 The com!ined action o% Gumping and attacing counts as a single normal <ump action %or the purposes o% ?eaping

Mantis Techni(ue, allo&ing that Charm to enhance the soaring assault# This eliminates the *9 penalty o% the attac

and adds 0Martial Arts1 to the pool used to calculate the leap's maximum distance#

In%olding Retri!ution Stance

Cost Q. Mins Martial Arts , Essence @. Type 4ermanent

2ey&ords FormEnhancing

*uration 4ermanent

4rere(uisite Charms Drasping Mantis *e%ense, <oint*isa!ling Attac, Flying Mantis 2ic

Amongst the most dangerous o% %oes, the master o% Mantis Style sits patiently, a&aiting the mistae that &ill put his

enemy at his mercy# ith aplom! he gently taes his %oe in hand and then s(uee"es the li%e %rom them, or, i% he is

generous, merely teaches them a lasting lesson and lets them go# Ah, the vagaries o% the inscruta!le mantisN$ncreasing the cost o% the character's Mantis Form !y one mote permanently, &hile that Charm is active In%olding

Retri!ution Stance allo&s the martial artist to activate Drasping Mantis *e%ense as i% it &ere not a Charm, re(uiring

no Com!os to do so# +e may do so only once per tic# $nstead o% taing advantage o% Drasping Mantis *e%ense on

his action tic, the martial artist may activate Flying Mantis 2ic once as i% it &ere not a Charm#

E!on Shado& Style

As the 4rimordial ar &as &on a 5ight Caste Solar died# Already no&ing o% his great deeds and the end o% the &ar,

the recipient o% his Exaltation thought hersel% un&orthy o% such a storied and grand po&er# She prayed daily that

the Incon(uered Sun &ould pass the Exaltation on to someone more &orthy or, at least, !esto& on her a di7erent

caste# 3ne day her prayers seemed to !e ans&ered in the night !y the dar %rom o% &hat appeared to !e $gnis

*ivine himsel%# +e taught her many techni(ues to tae advantage o% the shado&s and that even at night the Sun is

the restless guardian o% Creation# +er su!tlety and lonesome disposition &as only one %acet o% the many great &ays

in &hich the Sun &atched over the &orld#

 This tutor passed on to the Solar E!on Shado& Style, and &hen she had mastered it she ne& that she &as not

taught !y the Incon(uered Sun !ut !y his %aith%ul shado& Five *ays *arness# She understood, then, that even the

hum!le and least o% Creations rulers must !e dedicated in their &ay to the tas and tae it up ho&ever they may#

hile she &as not as inclined as others to shine &ith golden po&er, still she could slip through the shado&s and

root out the enemies that the E!on *ragon and his >o"i !rethren, and others, had le%t there# She too the name

E!on Shado&s Drace%ul *aughter and, though never lauded as a paragon o% the First Age Solar society, her &isdom

and lessons have !een passed on to this day#

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eapons and Armor E!on Shado& Style treats as unarmed those attacs made &ith :ghting chains, sai and their

arti%act e(uivalents# $t is incompati!le &ith armor#

Complementary A!ilities Students o% E!on Shado& Style must have at least t&o dots o% Stealth to learn its Charms#

$mage o% *eath Techni(ue

Cost -m. Mins Martial Arts -, Essence ). Type Re/exive

2ey&ords 5one

*uration $nde:nite

4rere(uisite Charms 5one

Some say that the shado& is a uni(ue part o% you, one that /ees &ith your death# Surely, this is yoel superstition

con%using the po soul %or the shado&, and it is plain to see that dead !odies cast shado&s# But are they the same

cast !y living !odies hen a martial artist activates this Charm he s&allo&s his shado& and taes on a darer

aspect o% his o&n, stepping onto the threshold !et&een li%e and death# A martial artist under the e7ects o% this

Charm has no shado&, &hich other characters may notice &ith a normal re/exive A&areness roll# The diLculty

should range %rom ) depending on availa!le light and ho& o!vious the shado& &ould !e#

hile this Charm is active the martial artist lives on the edge o% !eing a shade, the remnants o% the living# +e is still

alive, !ut someho& less so# The character adds his Martial Arts rating to his 0Stamina Resistance1 &hen su7ering

hardship 0Exalted, p# )-J1, &hether to stave o7 death %rom dehydration or rolling to stay a&ae %or long periods#

 The character also ignores one point o% internal penalty %rom such hardships# Finally, the time he can hold his

!reath 0Exalted, p# );=1 is multiplied !y his Martial Arts rating#

$% the martial artist stays per%ectly still, he appears dead to all mundane senses# 3nly a magically enhanced

diagnosis can tell that he is actually alive and under the e7ects o% a Charm# This is a visual tric that is not a %orm o% 

in/uence. it can !e seen through &ith magic lie Eye o% the Incon(uered Sun !ut characters cannot spend

illpo&er to overcome the tricery

all Clim!ing Techni(ue

Cost -m. Mins Martial Arts -, Essence -. Type Re/exive

2ey&ords Com!o32 

*uration 0Martial Arts1 actions

4rere(uisite Charms 5one

hile this Charm lasts the martial artist automatically succeeds on any valid roll to clim! &ithout mishap 0Exalted,

p# )@1# $n addition, she may maintain her %ull movement rates &hile clim!ing, rather than hal%# The character may

clim!U !y simply running along a sur%ace, leaving her hands %ree %or other tass# +o&ever, she must eep moving

0covering at least one yard &ith a Move or *ash action1 to do so#

*istracting FingerDesture Attac

Cost @m. Mins Martial Arts ;, Essence -. Type Re/exive

2ey&ords Action3nly, Com!o32, $llusion, 3!vious

*uration $nstant

4rere(uisite Charms 5one

rapping a !it o% his shado& around his :ngers and sending it /ying through the air, the martial artist catches the

eye o% his opponent &ith a !lac simulacrum o% himsel%, his %oe or some other tric o% sight# $t vanishes over the

course o% a %e& seconds, !ut it captivates the target# The martial artist rolls 0*exterity Martial Arts1, adding extra

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successes e(ual to his permanent Essence, against the *odge M*9 o% a target &ithin 0Essence x 1 yards# $% the

targets M*9 is insuLcient to protect them, they increase the Speed o% their current action !y a num!er o% tics

e(ual to hal% the practitioners Martial Arts rating# A target may prevent this increased &ait until his next action tic

!y spending t&o illpo&er to see through the unnatural illusion, !ut they may only do so the instant they %ail to

resist the attac# 3nce success%ully distracted !y the illusion, there is no resisting it# A target that has spent

illpo&er to resist this Charm t&ice need not do so again %or the rest o% the scene#

$% the target is per%orming a Duard, Aim or other action that they can normally a!ort, they cannot do so until they&ait through the delay imposed !y *istracting FingerDesture Attac#

E!on Shado& Form

Cost m. Mins Martial Arts ;, Essence -. Type Simple

2ey&ords Formtype, 3!vious

*uration 3ne scene

4rere(uisite Charms $mage o% *eath Techni(ue, all Clim!ing Techni(ue, *istracting FingerDesture Attac

 The martial artist so internali"es the aspects o% the shado& that he seems to !ecome one# Though he is not t&o

dimensional, he appears as a %eatureless, !lac space shaped lie himsel%# $n the uncertain realm o% shado&s, the

martial artist is ing, and his su!Gects love and em!race him# $n areas &here shado&s &ould aid attempts at

Stealth, attacs against the martial artist su7er an external penalty e(ual to hal% his permanent Essence# hen the

martial artist is actually sneaing and hiding, A&areness rolls to notice him su7er an external penalty e(ual to his

Essence# Finally, the martial artist may mete out gentle redress or vicious punishment, in/icting his choice o%

!ashing or lethal &ith his unarmed Martial Arts attacs#

$n addition to the !ene:ts a!ove, a martial artist &ho has Essence ;, has adopted the E!on Shado& Form and is in

shado& may increase all Clim!ing Techni(ues cost !y one mote to activate it as i% it &ere not a Charm#

Seven 4oints o% eaness Strie

Cost ;m or m. Mins Martial Arts @, Essence -. Type Supplemental

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms E!on Shado& Form

Attuned to the shado& realm as she is, the martial artist can :nd the shado&s in her %oes hearts and, so, the

&eanesses that they hide# This Charm enhances an unarmed Martial Arts attac, reducing the targets soa

against the attac !y 0Martial Arts Essence1, to a minimum o% "ero# This only a7ects armor soa i% the martial

artist pays three motes, !ut may a7ect natural soa as &ell %or :ve motes# $t is easier to cut ties to !elongings than

people#

?im!$mmo!ili"ing Method

Cost m. Mins Martial Arts @, Essence ;. Type Supplemental

2ey&ords Com!o32, Crippling, 3!vious

*uration $nstant

4rere(uisite Charms Seven 4oints o% eaness Strie

 The martial artist slips sinuously through the !attle:eld to steal a&ay the puissance o% his enemies, leaving them

open to the :nality o% his shado&y Gustice# This Charm enhances an unarmed Martial Arts attac in close com!at,

and as it snaes through the air trailing !lac, smoy contrails it cannot !e !loced# The martial artist may choose

to pull the !lo& to deal less severe or less total damage &ithout su7ering any external penalty# $% the attac hits, it

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also in/icts the e(uivalent o% a Crippling amputation e7ect 0Exalted, p# )-1 on one o% the targets lim!s, chosen !y

the practitioner &hen he activates this Charm# The lim! that is targeted is not actually removed, and returns to

normal %unctionality at the end o% the scene#

 This Charm disrupts the chara points o% the target# ithout 3ccult ; a martial artist lacs the mystical no&ledge

to disrupt the similar patterns that motivate the &aling dead and automata#

4araly"ing Touch Attac

Cost Q0)&p1. Mins Martial Arts , Essence ;. Type 4ermanent

2ey&ords Crippling

*uration 4ermanent

4rere(uisite Charms ?im!$mmo!ili"ing Method

Re:ning her a!ility to disrupt others Essence /o&s, &hen an E!on Shado& stylist learns the 4araly"ing Touch Attac

she !ecomes capa!le o% increasing the activation cost o% ?im!$mmo!ili"ing Method !y one illpo&er# Rather than

simply concealing her !lo& and maing it harder to avoid, the s&irling shado&s that surround her attac t&ist and

/y through the air to &rap around the target, pulling the unprepared victim closer to the shado& realm# $nstead o%

in/icting an amputation e7ect, the Charm converts any levels o% damage that the attac &ould in/ict into a penalty

to the targets *exterity# This internal penalty applies to all o% their *exterity!ased dice pools, though as usual it

cannot reduce them !elo& the targets Essence on its o&n# +o&ever, i% the target su7ers an internal penalty %rom

this Charm that is e(ual to or greater than their 0*exterity Resistance1, they are rendered $nactive 0Exalted, p#

)@;1# <ust lie its prere(uisite, the e7ects o% this Charm last %or the scene#

Elusive Flicer Evasion

Cost Q0)m1. Mins Martial Arts @, Essence -. Type 4ermanent

2ey&ords FormEnhancing

*uration 4ermanent

4rere(uisite Charms E!on Shado& Form

hile the characters E!on Shado& Form is active, in addition to the penalty it imposes on others A&areness rolls

to spot him the martial artist also gains 0Essence1 extra successes on his Stealth rolls to remain hidden &hile in

concealing shado&s# 3n top o% this, the martial artist may re/exively pay one mote to ignore any penalties to his

*odge *9 against an attac, in or out o% shado&s#

6si"eV)@8Blo&Concealing Desture Techni(ue6Ksi"e8

Cost -m, )&p. Mins Martial Arts , Essence ;. Type Re/exive 0Step )1

2ey&ords Action3nly, Com!o32, $llusion

*uration 3ne tic

4rere(uisite Charms Elusive Flicer Evasion

rapping her attacs in the expectations o% others and the misdirections she no&s so &ell, the martial artist %ools

everyone into thining that she does nothing# This Charm conceals all o% the practitioners unarmed Martial Arts

attacs %or the rest o% the tic &ith an unnatural illusion, %orcing others to !elieve that she has not made any attacs

at all# This a7ects only characters &ho are not the direct targets o% the attacs, and only those &hose *odge M*9 is

less than 0martial artists Martial Arts Essence1# E!on Shado& Stylists use this Charm to conceal !oth

assassinations in cro&ded dining parties as &ell as running street !attles !et&een rival schools# $t costs t&o

illpo&er to see through this unnatural illusion during the tic the Charm is activated. a%ter that time has passed,

one cannot remem!er &hat one did not see#

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Shado&Body Style

Cost Q0)&p1. Mins Martial Arts , Essence @. Type Re/exive

2ey&ords FormEnhancing

*uration 4ermanent

4rere(uisite Charms Blo&Concealing Desture Techni(ue

5earing the pinnacle o% Five *ays *arness no&ledge o% the shado&, the martial artist !ecomes indistinct as he is

to his !eloved Incon(uered Sun# hen the character adopts the E!on Shado& Form he !ecomes %u""ier around the

edges, and is only clearly a humanoid shape o% some ind# This duplicates the identityconcealing e7ect o% the 5ight

Caste anima !anner 0Exalted, p# JP1# This does not /are his anima i% he has one# $n addition, any motes spent %rom

the martial artists 4eripheral pool on E!on Shado& Style Charms do not count to&ards his anima !anner /aring, as

i% they &ere 4ersonal motes# This does include the initial mote cost spent activating E!on Shado& Form#

 The character may also !ecome even more shado&lie, slipping through the cracs and into any dar place# By

per%orming an appropriate movement action and paying one illpo&er, the characters Move and *ash actions

during that tic can validly !e made through spaces normally too small %or a person to go# +e can :t through any

space &ide enough %or a :nger and as tall as a handspan# $% this movement does not carry him all the &ay to the

other side o% a !arrier, he must reactivate this e7ect continually until he exits# Failure to do so in/icts three levels o% 

unsoaa!le lethal damage on him as he is eGected %rom his entry point# The martial artist cannot use this e7ect

&hile su7ering the allseeing rays o% direct sunlight %rom the *aystar or the Incon(uered Sun himsel%#

Shado&Stepping Motion

Cost m 0)&p1. Mins Martial Arts , Essence . Type Simple

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms 4araly"ing Touch Attac, Shado&Body Style

 The martial artist no&s the cold em!race o% the shado& realm and treasures it, no&ing that it can carry her

through any tri!ulation in any place# This Charm is a special %orm o% movement action, taing the place o% thecharacters other Move or *ash actions on the tic it is used# Spending seven motes, the character steps into a

handy shado& and emerges %rom another shado& she can see &ithin 0Essence x )==1 yards# ?ie Shado&Body

Styles !arrier!ypassing e7ect, Shado&Stepping Motion cannot %unction under direct sunlight#

By adding a point o% illpo&er to this Charms cost, the martial artist can step out o% a shado& up to 0Essence1

miles a&ay, even i% she cannot see the destination currently# +o&ever, she must have seen the destination

previously, either personally or through some scrying magic# Traveling this &ay taes up the entire span o% time

!et&een the characters actions, !eginning &ith the tic the Charm is activated and her next action tic# $% the

target destination has no suita!le shado&s &ithin )== yards, this Charm %ails !ut the cost is not re%unded#

Barriers to teleportation and trespass have varying e7ects against this Charm# 3!structing magic that merely

discourages the martial artist %rom approaching, lie a Spirit*esolating Sphere or ?esser ard, are useless against

it# E7ects that pose a physical or physically harm%ul !arrier, lie the ard Against 0Creature1 thaumaturgical ritual,

may !e !ypassed according to the e7ects rules as i% the martial artist &ere attempting to pass through the !arrier

normally# E7ects that outright !ar teleportation are contested as per normal Charm con/ict#

Righteous *evil Style

 This style is Solaraspected. those &ho are not Solar Exalted or heavily in%used &ith Solar Essence 0such as the

Incon(uered Sun, spirits that tend the *ay Star and others1 must pay an additional mote o% Essence to activate any

Charm in the style# This surcharge is not committed# $n addition, Solars and Solaraspected characters &ho no&

this style increase the Accuracy o% their /amedischarge &eapons !y one and their *amage !y t&o &hen maing

attacs &ith them# This !onus does not apply i% the Solaraspected character has !ecome a creature o% darness,

and such characters must also pay the surcharge to activate the styles Charms as i% they &ere not Solaraspected#

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eapons and Armor Righteous *evil Style is unusual, in that its Charms are mostly compati!le only &ith :re

discharging &eapons speci:cally, and not &ith normal unarmed attacs# This distinction is noted in Charms &here it

matters# hen this styles Charms note that they enhance /amedischarge &eapon attacs, this applies to either

Martial Arts or other A!ilities, such as Archery, and appropriate Charms o% any such A!ility 0or other trait1 can !e

placed in Com!os &ith Charms o% this style# This style is compati!le &ith armor#

Complementary A!ilities Righteous *evil stylists must have at least t&o dots in Archery to learn the style# $t is

strongly advised that they also possess any Cra%t sills necessary to per%orm regular maintenance on their&eapons, as /amepieces and :re&ands can !e notoriously :nicy devices#

2iss o% the Sun Concentration

Cost )m. Mins Martial Arts -, Essence -. Type Supplemental

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms 5one

?ie the rays o% the *aystar !eating do&n on the endless, /at expanses o% the South, the Righteous *evils

retri!ution can and does touch all &ithin sight# This Charm enhances a /amedischarge &eapon attac, increasing

its Range !y a num!er o% yards e(ual to the martial artists permanent Essence %or every mote spent activating the

Charm, to a maximum o% 0Martial Arts1 motes#

Blossom o% $nevita!le *emise Techni(ue

Cost ;m. Mins Martial Arts -, Essence -. Type Supplemental

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms 2iss o% the Sun Concentration

ith this Charm the martial artist !reathes deeply and &ith the release o% his !reath he :res# From his mouth he

expels a %e& golden spars that %eed the :re racing %rom his &eapon, causing it to expand as it goes into a great:re!all larger than a man# The edges may singe things that get too close, !ut this does not allo& the attac to

meaning%ully harm extra targets# This Charm enhances a /amedischarge &eapon attac, adding the practitioners

Martial Arts to the ra& damage o% the attac in Step o% resolution#

?ightning *ra& Stance

Cost -m. Mins Martial Arts -, Essence -. Type Re/exive 0Step )1

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms 5one

Blac and gold lightning &reathes the martial artists hands and arc to&ards his gun and his ammo as he reaches

%or them# This Charm may !e activated as a re/exive Ready eapon action &hether to dra& a /amedischarge

&eapon o% personal scale or to reload such a &eapon as per a normal miscellaneous action to do so#

Blessing o% the Righteous Solar Spar

Cost -m per &eapon. Mins Martial Arts ;, Essence -. Type Simple

2ey&ords Com!oBasic, +oly, 3!vious

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*uration 3ne scene

4rere(uisite Charms ?ightning *ra& Stance

4er%orming a (uic !enediction over his &eapons, the stylist invoes the name o% the Incon(uered Sun, !athing the

guns in heatless, !luetinged golden /ames# For t&o motes this Charm hallo&s up to t&o personal scale /ame

discharge &eapons, maing them +oly so that any attacs they are used to mae %or the rest o% the scene cause

aggravated damage to creatures o% darness# This includes !oth normal shots :red &ith them as &ell as using themas improvised &eapons to clu! a %oe# This Charm cannot !esto& !lessings on demontainted &eapons such as those

%ashioned or corrupted &ith vitriol# This !ene:t applies to the &eapons only &hile they are &ielded !y the martial

artist himsel%# $% he &illing hands them over to someone elses use this Charm ends prematurely#

Righteous *evil Form

Cost m. Mins Martial Arts ;, Essence -. Type Simple

2ey&ords Compulsion, Formtype, ar

*uration 3ne scene

4rere(uisite Charms Blossom o% $nevita!le *emise Techni(ue, Blessing o% the Righteous Solar Spar

 The &orld stills as the Righteous *evil %aces his %oe, others sure to &atch &ithout inter%ering# hile this Charm is

active the martial artist may call outU a %oe, &hether a single person or a singular social group# The chosen

opponent or group must step into the open and %ace the martial artist, though they may remain !ehind cover

suLcient to provide a *9 !onus &ithout maing attacs impossi!le against them# They must remain so %or at least

one long tic, a%ter &hich i% the Righteous *evil %ails to engage them in physical com!at they are %ree to go# 3nce

the martial artist 0or one o% the chosen villains1 initiates com!at, ho&ever, the unnatural compulsion persists until

the :ght is over or the martial artist is dead or ends the Charm# Targets called out &ith this Charm may ignore its

in/uence !y spending %our points o% illpo&er, and %alling !ac to mae any ranged attac does not re(uire

resisting this e7ect#

 <ust as the villain is shamed into the open, !ystanders and minions are co&ed into &atching or /eeing the

exchange# hile a target is called out, &itnesses are compelled to stay out o% the :ght or /ee the area as they

desire# This normally costs three illpo&er to ignore, !ut i% the &itness sincerely !elieves the target that &as called

out is an ally or %riend, the cost drops to t&o illpo&er# $% the !ystander has a positive $ntimacy to&ard the called

out target, the cost drops to one illpo&er#

3nce the target %oe or group is de%eated 0$ncapacitated or &orse1 the compulsion ends# Intil that time, the martial

artist may not call out any other %oes#

$n mass com!at a martial artist acting as a special character may use this Charm to initiate a duel against another

special character in an enemy unit that his o&n is engaged &ith# The attempt to start a duel is automatically

success%ul and cannot !e &aylaid !y either the Righteous *evils or the targets unit commanders, unless those

commanders are &illing to spend the illpo&er necessary to resist this Charms compulsion# $% the Righteous *evils

%ello& oLcers inter%ere in the duel in some &ay and he does not mae his !est attempt to stop them &ithout harm,

this Charm deactivates and cannot !e reactivated %or the rest o% the mass com!at#

Cloud o% E!on *evils

Cost Q. Mins Martial Arts @, Essence ;. Type 4ermanent

2ey&ords FormEnhancing 0-1, 3!vious

*uration 4ermanent

4rere(uisite Charms Righteous *evil Form

hen the martial artist adopts the stance o% the Righteous *evil, he surrounds himsel% in the !lac, :ery clouds o%

ash le%t %rom those he has !rought to Gustice# These &hirling clouds o% phantasmal :redust leap eagerly to harm

those &ho have yet to su7er the Gustice they have, carrying the martial artists attacs through the air as penance

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%or their misdeeds# hile Righteous *evil Form is active, the character adds one to the Rate o% his personal scale

/amedischarge &eapons and uses hal% the usual ammunition &ith each shot# This allo&s him to :re up to the %ull

Rate o% appropriate Stagged &eapons &ithout needing to reload# +e may also activate ?ightning *ra& Stance to

reload his &eapons as i% it &ere not a Charm activation#

Darda Flies on Dilded ings Attac

Cost Q. Mins Martial Arts , Essence ;. Type 4ermanent

2ey&ords 3!vious

*uration 4ermanent

4rere(uisite Charms Righteous *evil Form

 This Charm permanently enhances the characters 2iss o% the Sun Concentration# As the martial artist pulls the

trigger on his &eapon and !reathes the spars that spell doom %or his %oe, the discharging /ames leap out to %orm

seven giltedged &ings o% &hite :re# This dou!les the distance that Charm adds to the &eapons Range %or every

mote spent# $n addition, Solar Exalted &ho learn this Charm may activate 2iss o% the Sun Concentration as i% it &ere

not a Charm#

A"ure A!acus Meditation

Cost @m 0)&p1. Mins Martial Arts , Essence ;. Type Simple 0Speed ;1

2ey&ords Com!o32, +oly, 3!vious

*uration Intil discharged

4rere(uisite Charms Cloud o% E!on *evils, Darda Flies on Dolden ings Attac

 The martial artist concentrates on a valid target %or one o% her /amedischarge &eapon attacs &hen she activates

this Charm, her eyes /ashing &ith tiny !lue!lac rings and &reathed in a"ure /ames# Activating this Charm costs

%our motes and is identical to !eginning an Aim action 0Exalted, p# )@-1# $t may !e a!orted or continued lie a

normal Aim action# hen the character :nally maes her aimed attac the rings :lling her eyes align and /y out

into the air !e%ore her, /aming !lue hoops descri!ing the surest path to her target# Rather than one !onus die per

tic, ho&ever, this action provides t&o extra successes to the attac per tic spent aiming# $% the attac is against acreature o% darness, it also !ecomes undodgea!le#

A Solar Exalt &ho uses this Charm may spend one point o% illpo&er &hen discharging it to enhance an attac#

*oing so extends the +oly e7ect to all attacs %or the rest o% the tic instead o% simply the :rst attac in a /urry#

 This only applies to attacs against the target at &hich she aimed and only i% the /urry includes no attacs against

other targets# This use o% the Charm is o%ten accompanied !y the distur!ing image o% /aming !lue cheru!s, similar

to those created !y the spell $n%alli!le Messenger 0Exalted, p# -@1, /ying out o% her anima and %errying &ord o% the

Exalts righteous Gudgment !ac to the Incon(uered Sun#

 T&in Salamander Fist

Cost ;m or m. Mins Martial Arts @, Essence -. Type Extra Action

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms Righteous *evil Form

Firing his &eapon, the martial artists /aming discharge !lasts !ac harmlessly over the !arrel and his arm !e%ore

rushing %or&ard &ith the !runt o% the attac, punishing the target t&ice %or its need to !e punished# Activated %or

three motes, this Charm is a /urry o% t&o attacs using a single /amedischarge &eapon against a single target,

ignoring multiple action penalties and Rate and imposing a total *9 penalty e(ual to the highest o% any one attac

in the /urry# $% the martial artist holds t&o valid &eapons, he may pay six motes to /urry !oth in the same %ashion.

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each is used to mae t&o attacs, though each &eapon may target a separate %oe &ith their attacs# Each &eapon

used to mae these attacs only uses up one shots &orth o% ammunition %or their t&o attacs#

*ance o% the +o&ling Magma Sprites

Cost m. Mins Martial Arts , Essence -. Type Supplemental

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms T&in Salamander Fist

ith this Charm the martial artists /amedischarge &eapon attac !ursts %orth %rom his &eapons !arrel, only to

explode in the air into an angry cloud o% !iting, !urning phantoms# hen this Charm is used to enhance a /ame

discharge &eapon attac the attac is rolled once !ut applied to !oth the initial target and all other valid targets

&ithin a num!er o% yards o% the :rst target e(ual to the martial artists permanent Essence# The ra& damage

against all the targets does not increase !ased on the martial artists extra successes on the attac roll. only the

&eapons !ase damage and damage added !y Charms applies i% a target is hit#

A Solar Exalt &ho enhances an attac &ith a Com!o that includes this Charm and Blossom o% $nevita!le *emise

 Techni(ue dou!les the ra& damage provided !y the latter Charm#

4hantom Flame!olt 4rana

Cost ;m. Mins Martial Arts @, Essence -. Type Re/exive 0Step )1

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms Righteous *evil Form

 The /aming !reath o% the Righteous *evil covers the &orld in its &armth, soothing the holy and !urning the &iced#

 This Charm can enhance a personal scale /amedischarge &eapon attac, negating the need %or any nonArti%act

ammunition, such as :redust# $t may also !e used to enhance attacs even i% the &eapon has the ammunition it

needs %rom other sources# $n either case, the gout o% /ame !ecomes translucent and t&ists la"ily through the air,!urning slo&ly and /o&ing in no &ind anyone on the !attle:eld no&s# This allo&s the martial artist to ignore the

targets *9 !onuses %rom cover as &ell as any other physical o!structions to the attac, such as someone &ho is

attempting to protect the target &ith a *e%end 3ther action# The !all o% :re passes through o!stacles &ith ease,

allo&ing the martial artist to attac through &alls against targets he cannot see, though he still su7ers the usual -

external penalty %or :ring at someone &ho is essentially invisi!le#

hen this Charm is used to th&art a *e%end 3ther action, the guardian per%orming that action may spend three

motes to negate that aspect o% the Charm that !ypasses *e%end 3ther# The attac still ignores penalties %or other

o!structions# Charms that can !loc un!loca!le attacs prevent this Charm %rom !ypassing a characters *e%end

3ther action#

Caress o% 3ne Thousand +ells

Cost @m, )&p. Mins Martial Arts , Essence @. Type Supplemental

2ey&ords Com!o32, Crippling, +oly, 3!vious

*uration $nstant

4rere(uisite Charms A"ure A!acus Meditation, *ance o% the +o&ling Magma Sprites, 4hantom Flame!olt 4rana

$n microcosm, the Righteous *evil condemns his %oe to su7ering and torment Gust as the Sun and his Chosen

sentenced the >o"is to eternal imprisonment sheathed in their o&n &icedness# earing a cro&n o% lightning and

:re, the martial artists gun spits %orth terri!le Gudgment in the %orm o% co!altandgold /ames# $% the attac hits and

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ends &ith at least one die o% postsoa damage in Step P o% resolution, the target is su!Gect to a Crippling e7ect#

 This e7ect is resolved similarly to a 4oison 0Exalted, p# );=);)1 though it is not other&ise resisted as a 4oison

e7ect# This shaming pain has the %ollo&ing traits *amage ;WKaction, Toxicity 0martial artists Essence1, Tolerance QK

Q, 4enalty 0martial artists Essence1# As noted !y the asteris, it in/icts no actual damage# *osesU stac Gust lie a

normal poison#

$n addition to the punishing virtue that en/ames a targets guilt and sends them into paroxysms o% shame, i% a

target su7ers this Charms Crippling e7ect they are also caught in consuming red, !lue and gold /ames# This is anenvironmental ha"ard &ith *amage 0martial artists Essence1?Kaction, Trauma 0martial artists Essence1# The

*amage !ecomes aggravated against creatures o% darness# $t cannot !e doused normally, though enchanted or

magically produced &ater 0as &ith the *ragonBlooded Elemental Bolt Attac1 can (uench the /ames and end the

Charms e7ect prematurely#

3ne mercy o% this Charm is that !oth the pain and the :re it in/icts can !e resisted &ith a single re/exive 0Stamina

Resistance1 roll, maing it easier on players and characters &ho need roll 0and apply Excellencies1 only once per

action#

*reaming 4earl Courtesan Style

eapons and Armor This style treats as unarmed attacs those made &ith %an, sash, cape and rope# ithout

appropriate rein%orcement 0as a &ar %an or rope dart1, such &eapons are rarely use%ul# Some have arti%act

e(uivalents, lie the %ate ring or %orms o% magical clothing# Most clothing and similar things are too /imsy to serve

as &eapons %or this style, !ut those that are specially &eighted 0usually at negligi!le increased cost1 can serve as

improvised &eapons that are compati!le &ith the style# They generally have Speed , Accuracy ;, *amage =B to

@B, *e%ense -, Rate -# Many carry the XR tag#

 There is a thaumaturgical ritual %rom the Art o% Enchantment no&n as Care%ul Master 4eacoc Attire 0-,

$ntelligence, ;, 3ne &ee1 that is o%ten used to rein%orce clothing %or use &ith this style# $t trans%orms ordinary

clothing o% any (uality into su!tle protective gear that gives its &earer )?K)B armor soa that stacs &ith standard

%orms o% armor !ut not similar sources o% soa 0such as steelsil clothing, &hich is a suita!le arti%act su!stitute1#

Clothing or other o!Gects so enchanted are sturdy enough to !e used at least as improvised &eapons that are

compati!le &ith *reaming 4earl Courtesan Styles Charms# $ncreasing their Arti%act or Resources cost !y one allo&s

them to !e used as real &eapons, eliminating the Accuracy penalty their e(uivalent improvised version &ould

su7er#

 This style is incompati!le &ith armor#

Complementary A!ilities *reaming 4earl Courtesans must have at least one dot in either 4er%ormance or 4resence

as &ell as one dot in Sociali"e#

*emure Carp Feint

Cost @m. Mins Martial Arts -, Essence ). Type Re/exive 0Step -1

2ey&ords Com!oBasic

*uration 3ne action

4rere(uisite Charms 5one

 The distracting !eauty o% the martial artists hand gestures and /ashing %ans mae it diLcult to !ring onesel% tostrie her and, even &hen violence is sought, to strie true# This Charm can only !e used &hen the character can

validly apply her o&n Martial Arts!ased 4arry *9 &ith an unarmed %ree hand or &ith a %orm &eapon o% *reaming

4earl Courtesan Style# $t grants her a cover !onus to *9 e(ual to the *e%ense trait o% her &eapon# This does not

count as a dice !onus %rom Charms and this !onus is !ased only on the *e%ense o% the &eapon in (uestion, not any

external !onuses that may increase the &eapons *e%ense lie 4er%ected 2ata Bracers# Magical material !onuses

and the lie are not external !onuses# $% a &eapons *e%ense is ) or less, this Charms distracting ata still provides

a cover !onus o% -#

4earlescent Filigree *e%ense

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Cost )m per )?K)B soa. Mins Martial Arts -, Essence ). Type Re/exive 0Step 1

2ey&ords Com!o32, 3!vious

*uration 3ne scene

4rere(uisite Charms 5one

Captivating as !au!les and precious treasures, still the shining !eetle carapace and oilslic, rain!o& sur%ace o%

ca!ochons are impenetra!le and sturdy# Activating this Charm, the stylist adopts this same com!ination o% %ortitude

and sparling countenance, a prismatic sheen %alling over his sin and clothing to turn aside !lo&s and ama"e

onlooers# Every mote spent on this Charm increases his natural soa !y )?K)B %or the rest o% the scene, up to a

maximum o% 0Martial Arts1 motes#

?ethal 4aper Fan Attac

Cost ;m. Mins Martial Arts ;, Essence ). Type Re/exive 0Step )1

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms 5one

?eaving !ehind a &hite cloud o% a%terimages in the air, the martial artists attacs are :erce and %ast, even &ith

&eaponsU lie clothing# The &orld shivers &ith the cutting precision o% the martial artist# Ised to enhance an

unarmed Martial Arts attac, this Charm reduces its Speed !y one, to a minimum o% ;, and raises the &eapons

Accuracy to = i% it &ould !e lo&er# $% the &eapon already has Accuracy = or higher, this Charm adds one to its

Accuracy#

*reaming 4earl Courtesan Form

Cost m. Mins Martial Arts @, Essence -. Type Simple

2ey&ords Formtype, 3!vious, Social

*uration 3ne scene

4rere(uisite Charms *emure Carp Feint, 4earlescent Filigree *e%ense, ?ethal 4aper Fan Attac

 The *reaming 4earl Courtesan is the center o% attention, al&ays accompanied !y /uttering allies# hen adopting

this %orm the character releases up to 0Essence1 &eapons that are treated as unarmed %or this styles purposese

0not her o&n hands or %eet, o% course1# They /oat in the air, surrounding her lie a gossiping cro&d# As long as one

such &eapon /ies %ree, the martial artist may mae a single, re/exive unarmed Martial Arts attac every action tic#

$n addition, all o% her unarmed Martial Arts attacs 0including her re/exive one1 gain !onus dice to hit their targets

e(ual to the num!er o% /ying &eapons that surround her#

An attac that success%ully in/icts at least one level o% damage to the martial artist may also noc one o% her

accessories out o% the air, the attacer sacri:cing one level o% damage to do so# This causes no permanent harm to

the prop, !ut &ithout reactivating this Charm the /ying &eapon no longer counts %or the !onuses the Form

provides#

$n social com!at, these /oating accessories help to emphasi"e the martial artists intentions# She gains the same

dice !onus to her 4er%ormance and 4resence!ased social attacs as she does to her unarmed Martial Arts attacs#

 The &eapons /it a!out, acting out, t&isting, moving the air and %raming the characters %ace and actions to call

attention to her points as she desires#

hile this Form Charm is active, it also enhances the use o% its prere(uisite Charms in the %ollo&ing &ays

Y *emure Carp Feint 3n the tic the martial artist activates *reaming 4earl Courtesan Form and until her next

action tic, she may activate *emure Carp Feint as i% it &ere not a Charm# By re/exively paying a t&omote

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surcharge, the martial artist may do so again a%ter having already activated this Form# The Charm also gains the

Social ey&ord &hile this Form Charm is active, allo&ing it to apply its *9 !onus as !onus dice to shield the users

motivations 0Exalted, p# );)1 and to enhance Sociali"e rolls to set up an unexpected social attac# These social

com!at options do count as a dice !onus %rom Charms#

Y 4earlescent Filigree *e%ense The soa !onus provided !y this Charm increases to )?K-B per mote# Every t&o

motes spent on the Charm also increases the characters Appearance %or the scene, !ut only to a maximum o%

0Essence1 additional dots# 5o com!ination o% Charms that includes this one may increase Appearance !y more thana total o% 0Essence1 dots, and dice provided this &ay count as a Charm !onus#

Y ?ethal 4aper Fan Attac $% a &eapons Accuracy &ould !e less than =, it rises to )# $% it is already = or higher,

it is increased !y -# Taing advantage o% this !ene:t increases the Charms cost !y one mote and is optional# This

same surcharge may !e applied to give the Charm the Social ey&ord, allo&ing it to %urther emphasi"e the points

made !y the martial artists /ying &eapons# This enhances a 4resence or 4er%ormance!ased social attac, maing

it unnatural in/uence that costs one illpo&er to ignore as the *reaming 4earl Courtesans &ords cut truer and

deeper &ith her sho&y emphasis#

Flurry o% August ?eaves Concentration

Cost -m per &eapon, )&p. Mins Martial Arts @, Essence -. Type Extra Action

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms *reaming 4earl Courtesan Form

 The martial artists delicate movements extend through her a&areness o% hersel% into the props she surrounds

hersel% &ith, !e they %ans o% sil or steel, sashes &eighted or not, and even the air they /y through# These are her

minions, and they act in concert &ith her to per%ection# This Charm is a /urry o% up to 0Essence )1 unarmed

Martial Arts attacs, at least one o% &hich must !e made &ith the characters o&n hands or a held &eapon# The

others may !e made &ith her hands, %eet or held items, or !y the /ying &eapons that surround a martial artist &ho

has activated *reaming 4earl Courtesan Form# Attacs made &ith /ying &eapons can validly target %oes up to

0Essence x 1 yards a&ay#

 The attacs made &ith this Charm ignore multiple action penalties !ut not Rate, and impose a *9 penalty e(ual to

the highest o% any one attac in the /urry#

Resplendent Sash Drapple Techni(ue

Cost @m. Mins Martial Arts , Essence ;. Type Re/exive 0Step J1

2ey&ords Com!o32, Counterattac, 3!vious

*uration $nstant or until the clinch ends

4rere(uisite Charms Flurry o% August ?eaves Concentration

 The &hirl o% high society surrounds the martial artist, de/ecting and su!duing distractions that are not &orth his

time# This Charm is an unarmed Martial Arts counterattac using the characters %ull 0*exterity Martial Arts1 pool

to respond to an attac against him# The martial artist must have success%ully parried the attac# $% he has activated

*reaming 4earl Courtesan Form and has at least one /oating &eapon availa!le, he may use this Charm to respond

to attacs %rom as much as 0Essence1 yards a&ay. other&ise, this is a close com!at Charm# $t may have one o% t&o

e7ects

Y Success%ully striing the aggressor is resolved as an attempt to disarm them in response# This %ollo&s all the rules

%ound on Exalted, p# )P, save that the martial artist su7ers no external penalty on his attac roll# This is an $nstant

e7ect#

Y Success%ully striing the aggressor initiates a grapple that can only !e used to hold them# This clinch is

maintained as long as the martial artist remains &ithin 0Essence1 yards o% his %oe and commits motes to this Charm#

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Every six tics a%ter initiating it he re/exively maintains the clinch &ith 06*exterity Martial Arts8 Z -1 successes,

&hich may !e enhanced %urther &ith Charms#

+e may not maintain more o% these grapples than he has /ying &eapons as per *reaming 4earl Courtesan Form,

and each grapple reduces !y one the num!er o% &eapons considered %or the e7ects and !onuses o% the Form

Charm# A %oe that gains control o% the clinch can only respond !y ending the clinch normally# $% the /ying prop used

%or the grapple is attaced and destroyed or noced out o% or!it, the associated clinch ends immediately#

9indictive Concu!ines 4illo& Boo

Cost Q. Mins Martial Arts , Essence ;. Type 4ermanent

2ey&ords Emotion, Shaping, Social

*uration 4ermanent

4rere(uisite Charms Resplendent Sash Drapple Techni(ue

ith a &ord and perhaps a rude gesture, a secret properly revealed might leave even the most con:dent exposed

and unmanned# +aving gotten to no& a %oe, the martial artist can no& em!arrass him# This Charm permanently

enhances its prere(uisite, adding the %ollo&ing response options

Y Success%ully striing the aggressor does not in/ict damage# $nstead, the target maes a re/exive roll o% 0its

6*odge or ?arceny81 against a diLculty e(ual to the martial artists threshold successes on the counterattac# $% the

target %ails, the straps and !ucles loosen on their armor and their !ul&ar /ies %rom them as they try in vain to

evade the counterattac, depriving them o% the !ene:t o% their armor as it comically slumps across their shoulders

and do&n their nees# This is e(ually e7ective against mundane and magical armor, !ut it can only remove one

source o% armor soa at a time# A character may resituate their armor and regain its !ene:ts &ith a num!er o%

consecutive miscellaneous actions e(ual to its mo!ility penalty 0minimum one1, &hich cannot !e /urried#

$% the target !ene:ts %rom armor soa %rom Charms, these !ecome 3!vious in nature to the martial artist# $nstead o% 

stripping the target o% the physical armor that hangs %rom his %rame she may /ense his spirit &ith derisive laughter,

%orcing one o% the targets armor soaproviding Charms to prematurely end as i% the target canceled it# This is a

Shaping e7ect#

Y $n social com!at, the Charm can !e used to respond to a social attac &ith a saucy slap to the !ehind 0&ith or

&ithout the aid o% a long, &eighted sleeve1 or even Gust a no&ing loo that tells everyone ho& transparent thetarget is# This is still resolved lie a physical counterattac, !ut i% it success%ully hits the target must roll their

 Temperance at a diLculty o% hal% the *reaming 4earl Courtesans Essence# $% they %ail this roll, the target su7ers a -

internal penalty to all social actions, re/exive or not, %or the rest o% the scene# 3vercoming this unnatural emotion

costs t&o illpo&er#

Fragrant 4etal Fascination 2ata

Cost m, )&p. Mins Martial Arts , Essence ;. Type Simple

2ey&ords Com!o32, Emotion, 3!vious, Social

*uration 3ne scene

4rere(uisite Charms Flurry o% August ?eaves Concentration

 There is only so much room around the star o% the sho&, and so there is al&ays competition to :ll that space# Those

le%t out o% the running are heart!roen, neither savvy nor lucy enough to spend time &ith the martial artist# This

Charm is activated &ith a 0Manipulation Martial Arts1 roll, adding extra dice e(ual to the characters 4er%ormance#

 Those &hose M*9 is lo&er than the martial artists successes are helplessly entranced !y his posture, his

movements, his mere presence#

 This unnatural emotion imposes a ) internal penalty to an a7ected characters actions that do not re/ect such

%eelings, such as paying close attention to other tass or even de%ending onesel%# The penalty increases to ; &hen

per%orming actions directly contrary to in%atuation &ith the martial artist, such as attacing the *reaming 4earl

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Courtesan or attempting to leave her presence# This lac o% sel%control lapses %or 0targets Temperance1 actions i%

the martial artist attacs a given target, and it may !e ignored completely %or t&o illpo&er %or the rest o% the

scene# This cost rises to three illpo&er i% the target already has a positive $ntimacy to the martial artist &hen the

Charm is activated#

 The in%atuation o% this Charm lasts as long as a character can see the martial artist# hen the *reaming 4earl

Courtesan is out o% sight, it does not %ade !ut instead trans%orms into longing melancholy to recapture the vision o%

one so lovely# $t is other&ise dealt &ith in the same manner, in/icting penalties and resisti!le &ith illpo&erexpenditure as a!ove#

Seven Storms Escape 4rana

Cost m, )&p. Mins Martial Arts , Essence @. Type Re/exive 0Step J1

2ey&ords Com!o32, Counterattac, 3!vious, Social

*uration $nstant

4rere(uisite Charms Fragrant 4etal Fascination 2ata

Diving ground !e%ore opposition, the martial artist gains a ne& position %rom &hich to respond# Such canny strategy

is as much a de%ense, and as admira!le, as remaining a !ul&ar and standing ones ground# This Charm is activated

in response to an attac either physical or social, the martial artist exhaling a small cloud o% mury, !lue smoe and

disappearing in a /urry o% sleeves, %ans, gestures and polite nods# The character disappears and reappears up to

0Essence x 1 yards a&ay# The martial artist may only reappear in a place that she can see and could currently

reach &ith any num!er o% valid Move actions# This Charm %ails to activate i% the martial artist attempts to !ypass a

&ard against teleportation#

hen the martial artist activates this Charm and sacri:ces a valid, readied 0in hand or /oating near!y &ith

*reaming 4earl Courtesan Form1 instyle &eapon to serve as a distraction, she may roll her 0Manipulation 6Stealth

or Sociali"e81, adding her Essence as extra successes# ?eaving !ehind a torn sleeve or crumpled %an, the martial

artist is no&here to !e %ound, having slipped into hiding as per a valid Stealth or Sociali"e action to conceal ones

location and intentions# The martial artist rolls Stealth in physical com!at or Sociali"e in social com!at# She may

even hide &hen there is no valid cover, her %oes dum!ly losing trac o% her, !ut in this case she remains concealed

only %or t&o tics#

 This Charm does not help to de%end against the attac to &hich it responds, though i% that attac is part o% a /urry itmay render her an invalid target %or the rest o% the /urry# 3!viously, this Charm does not render her an invalid

target i% she remains visi!le and &ithin range o% the attacer, !ut &hether using Stealth or Sociali"e it can !e

e(ually e7ective at hiding her %rom a !one!reaing assault or a &ithering argument#

Cup o% 4earls and ine Ascension

Cost )=m, )&p. Mins Martial Arts , Essence @. Type Simple 0*9 =1

2ey&ords Com!oBasic, Emotion, 3!vious, Shaping, Social

*uration 3ne scene

4rere(uisite Charms 9indictive Concu!ines 4illo& Boo, Seven Storms Escape 4rana

Sidereal scholars &ho study this style mae many conGectures on the nature o% !eauty and enchantment# $% the

*reaming 4earl Courtesan re/ects on the desires o% the &orld as a &hole, &hence do these aesthetics come Even

the alien perspectives o% the 4rimordials seem orthogonal to the nature o% the Cup o% 4earls and ine Ascension#

Activation o% this Charm !egins a physical trans%ormation &hich occurs over time, %rom the tic it !egins to &hen

the characters *9 re%reshes# The martial artist li%ts into the air, too delicate to touch the ground# +is !ody

elongates, taing on the natural, po&er%ul shape o% a dragon, covered in iridescent scales# +is eyes distend and

&arp to %orm per%ect teardrops o% !urning sapphire, searing !lue runnels dripping %rom them to mar their hundred

andone duplicates trailing do&n either side o% the characters sinuous !ody# $nstead o% a dragons head, the martial

artists thins and stretches into a gold!eaed %oals head, cro&ned &ith %our endlessly t&isting antlers that dance

lie smoe in the &ind# For each dot o% his permanent Essence, the characters ne& !ody possesses a pair o% !ar!ed

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carp :ns# These /oat la"ily &ithin a %e& inches o% &here one might expect them to !elong on such an alluring alien

%orm#

hen the character activates this Charm, he may re/exively and simultaneously activate *reaming 4earl Courtesan

Form !y paying its cost# The shining rain!o& scales o% the characters ne& !ody a7ords him an armor soa o%

P?K)-B and @?K@B +ardness# +e may su!stitute his permanent Essence %or his Appearance rating as i% it &ere his

natural Attri!ute rating %or the duration o% the Charm# +e loses his normal appendages, !ut the !ea and :ns serve

largely the same purposes despite their odd appearance# These natural &eapons o% the Ascension !ody have thestatistics listed !elo&# $n addition, the characters :ns are valid &eapons to !e levitated into the air around him !y

his *reaming 4earl Courtesan Form# They may !e noced out o% alignment lie other /ying &eapons, !ut this

merely deprives the Form Charm o% their use, it does not remove them %rom the martial artist# They may !e le%t

!ehind to conceal the character using Seven Storms Escape 4rana, in &hich case this does count as a Crippling

amputation that removes the :n permanently 0or until this Charm is ended and reactivated1#

 The characters gear disappears Else&here %or the duration, though necessary e(uipment may !e called !ac to

rest daintily atop a :n !y paying one mote and taing a miscellaneous action to dra& it %orth# These appendages

o7er no hardship in holding, manipulating or caressing the &orld around the martial artist#

 Though tales may !e told o% the Ascension !odys physical per%ection, its !eauty touches something deeper than

simple visual aesthetics and transcends all no&n !oundaries# The :rst time in a scene anyone &ith *odge M*9

less than 0martial artists 6Martial Arts Essence81 sees, hears, %eels or smells the martial artist, they are su!Gect to

an unnatural emotion that instills in them an $ntimacy o% heartaching appreciation %or the &onderment that is the

Ascension# This $ntimacy cannot !e suppressed or eroded until a%ter the scene ends, though it may !e reGected

initially %or t&o illpo&er, rendering a character immune to this e7ect %rom any source %or the rest o% the scene#

 The mystical advantages o% this %orm can run to cruder ends, too# A character &ho has adopted the Cup o% 4earls

and ine Ascension !ody treats the Type o% Fragrant 4etal Fascination 2ata as Re/exive 0Step -1 rather than Simple#

$n addition, he reduces the total cost o% activating any other *reaming 4earl Courtesan Charms 0including the Form1

!y one mote, to a minimum o% one#

Bea Speed , Accuracy ), *amage -?, *e%ense -, Rate ;, Tags 54

Fin Speed @, Accuracy -, *amage ;?, *e%ense -, Rate ), Tags 5RW

Coils Speed , Accuracy @, *amage @B, *e%ense O, Rate -, Tags C54

W Each :n is a separate &eapon, and the character receives 0Essence x -1 :ns, so despite their lo& Rate they can !eused to /urry many attacs#

 Tiger Style

eapons and Armor Tiger Style treats attacs &ith tiger cla&s and ra"or cla&s as unarmed# This style is compati!le

&ith light and medium armor#

Crimson ?eaping Cat Techni(ue

Cost ;m. Mins Martial Arts -, Essence ). Type Re/exive

2ey&ords Com!o32 

*uration Three actions

4rere(uisite Charms 5one

ith its t&isting, sinuous grace, the tiger seems lie to /y into the sy, !ut it !elies such miracles to instead t&ist

the head o7 o% its prey &ith a terri!le s&at# hile this Charm is active the martial artist may <ump &ith a re/exive

Move action# This taes the place o% !oth the characters Move action on the tic it is used and the character still

cannot <ump more than once per action# $% the character <umps to close the distance &ith a %oe and attempts any

unarmed Martial Arts attacs against them on the same tic, this Charm also adds 0Martial Arts1 to the ra& damage

o% any o% those attacs i% they should hit#

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Striing Fury Cla&s Attac

Cost @m. Mins Martial Arts ;, Essence ). Type Supplemental

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms Crimson ?eaping Cat Techni(ue

 The tiger stylist, &hen provoed, is not one %or su!tlety# ith a terri%ying roar and /ashing !lueandgold talons

trailing her :ngers or &eapons, the martial artist leaves !loody %urro&s in her %oes# Ising this Charm to enhance an

unarmed Martial Arts attac adds the characters Martial Arts rating to its postsoa damage in Step P o% resolution#

 Tiger Form

Cost m. Mins Martial Arts ;, Essence -. Type Simple 0Speed ;1

2ey&ords Formtype

*uration 3ne scene

4rere(uisite Charms Striing Fury Cla&s Attac

 The martial artist crouches lo& and spreads his hands &ide, ready to move or strie in any direction &ith savagery

and surprising purpose# hile this Charm is active the martial artists unarmed Martial Arts attacs increase their

*amage trait !y 0his Martial Arts1 and they deal lethal damage i% they &ould other&ise in/ict !ashing# The martial

artist ignores the ) external penalty to his nonre/exive physical actions &hen prone 0Exalted, p# )@@1, and &hile

:ghting prone his lo& pro:le and s&i%t movements on the ground provides him &ith ) *9 against others attacs#

Raging Tiger 4ounce

Cost Q0)m1. Mins Martial Arts @, Essence -. Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms Tiger Form

 This Charm permanently enhances Crimson ?eaping Cat Techni(ue# By adding one mote to its cost, the martial

artist can extend its duration to 3ne scene# $% the martial artist has also activated Tiger Form, any attac that gains

damage dice %rom Crimson ?eaping Cat Techni(ue automatically nocs its target prone unless they !ene:t %rom

supernatural !alance#

SpineShattering Bite

Cost @m. Mins Martial Arts @, Essence -. Type Supplemental

2ey&ords Com!o32, Crippling, 3!vious

*uration $nstant

4rere(uisite Charms Raging Tiger 4ounce

 Taing his %oe in hand or mouth, the martial artist gives a !rutal shae, t&isting the target a!out lie a ragdoll# An

unarmed Martial Arts attac enhanced &ith this Charm counts )=s on the damage roll as t&o successes# As long as

the attac in/icts at least one level o% damage, the target must roll to overcome !eing stunned 0Exalted, p# );1#

 The diLculty o% this roll is never lo&er than the martial artists Essence#

Staling Cat Movement Meditation

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Cost @m. Mins Martial Arts @, Essence -. Type Re/exive

2ey&ords Com!o32 

*uration 3ne scene

4rere(uisite Charms Tiger Form

Dliding s&i%tly and silently, the tiger stals its prey %rom &hat seems lie every angle# hile this Charm is active,

the martial artist can more easily stay hidden, ignoring any environmental external penalties or diLculty increases

on his Stealth rolls to stay undetected# +e also ignores any circumstantial penalties to his dice pools or diLculty

increases the Storyteller assesses to remain hidden &hile dashing or Gumping#

?eap %rom Cloaing Shado&s Attac

Cost Q. Mins Martial Arts , Essence ;. Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms Staling Cat Movement Meditation

ith a po&er%ul leap %rom hiding the tiger !reas out one o% the herd and s&i%tly ills it, leaving the rest to scatter in

terror# +e does so &ith consummate ease# This Charm permanently enhances the martial artists use o% Staling Cat

Movement Meditation# hile that Charm is active, &hen the Tiger stylist maes an unexpected attac %rom hiding,

he may apply Striing Fury Cla&s Attac and 0i% he no&s it1 SpineShattering Bite to the unexpected attac at no

mote cost# They still count as Charm activations and must !e activated separately or in a Com!o as normal#

Celestial Tiger +ide

Cost Q. Mins Martial Arts @, Essence ;. Type 4ermanent

2ey&ords FormEnhancing 0-1

*uration 4ermanent

4rere(uisite Charms Tiger Form

 The martial artist must commit another t&o motes &hen he activates Tiger Form# hile Tiger Form is active, he no&

gains 0Martial Arts Essence1 natural !ashing and lethal soa, and 0Essence1 natural !ashing and lethal +ardness#

Angry 4redator Fren"y Style

Cost m, )&p -m per counterattac. Mins Martial Arts , Essence ;. Type Extra Action

2ey&ords Com!o32, Counterattac, 3!vious

*uration 3ne action

4rere(uisite Charms SpineShattering Bite, ?eap %rom Cloaing Shado&s Attac, Celestial Tiger +ide

 Teeth, and cla&s, and %ury# These are the hallmars o% the striing tiger, the enraged !east# *one staling, done

hiding, the Tiger stylist unleashes an un%orgiving &hirl&ind o% attacs# This Charm is a /urry o% up to 0Essence )1

unarmed Martial Arts attacs against one or more valid targets, ignoring Rate restrictions, multiple action penalties

and imposing only the highest *9 penalty o% any one attac in the /urry# $n addition, %or the rest o% the action the

martial artist may per%orm unarmed Martial Arts counterattacs against aggressors !y paying t&o motes per

counterattac# The motes spent to per%orm a counterattac are not committed#

M352E> TA$? *$STRACT$35 STR$2E

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Cost ;m. Mins Martial Arts -, Essence -. Type Re/exive 0Step )1

2ey&ords Com!o32 

*uration $nstant

4rere(uisite Charms 5one

 The Exalt can move %rom a per%ectly relaxed pose to strie her opponent unexpectedly, am!ushing him despite

!eing in %ull vie&# This charm allo&s the exalt to ignore the penalties %or initiating a surprise attac %rom plain vie&,

and adds a num!er o% successes e(ual to hal% the opponent's +ighest 9irtue to the attempt# This charm only

%unctions at the outset o% com!at and does not aid attempts to reesta!lish surprise#

F?3$5D M$RR3R 3F 3443S$T$35 TEC+5$[IE

Cost -m. Mins Martial Arts ;, Essence -.

 Type Re/exive 0Step ) or -1

2ey&ords Com!o32, 3!vious, Staca!le

*uration 3ne Tic

4rere(uisite Charms Money Tail *istraction Strie

 This Charm maes its user %rustratingly hard to attac# The Exalt engages his opponent and dances around her lie

a money, moving alternately too close %or proper leverage and tantali"ingly out o% reach in no predicta!le pattern#

eaving and !ounding thus, the Exalt maes it near impossi!le to !ring &eapons to !are against him# This

ridiculous capering su!tracts negates any accuracy !onus the opponent might gain %rom a close ranged &eapon he

employs against the martial artist# Ised to aid the Exalt's attac, this charm instead negates the *e%ense !onus a

close ranged &eapon provides# Though it persists %or a %ull tic, this de%ensive !oost applies to only one speci:c

&eapon &ielded !y one target# 5o more than 0essence1 iterations o% this charm may !e active at once# This charm

does not %unction o% the opponent's 0Com!at A!ility+ighest 9irtue1 exceeds the Bliss%ul Sage's 0EssenceK-1# The

enlightened tom%oolery o% the Bliss%ul Sage can con%ound %oes, !ut against the most &ell versed, and composed

com!atants, it is a lia!ility#

$llimita!le himsy 2ata

Cost ;m )&p. Mins Martial Arts ;, Essence -.

 Type Re/exive

2ey&ords Com!o3, 3!vious

*uration 3ne scene

4rere(uisite Charms Flo&ing Mirror o% 3pposition Techni(ue

 The Exalt, having trained hersel% in the art o% exploiting the &eaness o% others and turning hardship to her

advantage, o%ten sees to !attle on terrain upon &hich her enemies %ear to tread# Capering &ith mad glee upon

narro& precipices &hile dancing a&ay %rom !lo&s, or &eaving out o% the path o% arro&s as she runs along a narro&

&ire %ar a!ove the ground, the martial artist turns the precariousness o% her terrain to her de%ensive advantage,though she must !e a&are o% her o&n limitations lest she put hersel% in a position she cannot manage# Should she

stand on a terrain &ith an insta!ility rating &hich is lo& enough that she may remain standing on it &ithout

re(uiring a chec, she adds the insta!ility rating as !onus successes to her **9# Furthermore, even i% she must

chec to remain standing, &hile this charm is active, the martial artist checs to maintain !alance in the %ace o%

unsta!le terrain re/exively, rather than as a miscellaneous action, and does so only once per action, &hen her *9

re%reshes, and not a%ter she is su!Gect to an attac#

$T+ER$5D 4A STR$2E

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Cost @m 0)&p1. Mins Martial Arts ;, Essence -.

 Type Simple 0Speed 1

2ey&ords Com!o32, Touch

*uration $nstant 03ne Scene1

4rere(uisite Charms Flo&ing Mirror o% 3pposition Techni(ue

ith this Charm, the martial artist attacs his opponents &eapon arm in an attempt to disarm him# Batting aside

the &eapon, &ith a casual s&at o% his palm, the exalt su7ers no called shot penalties on this attac# $% the attac

succeeds, the targets player is automatically disarmed, provided their 0eapon A!ility1 &as less than or e(ual to

the Exalt's 0Martial Arts1# 3ther&ise the disarm is resolved normally# $n either case the Exalt May choose spend an

additional )&p, i% the attac succeeds, and tae the opponent's &eapon %rom them# They do not gain o&nership o%

the &eapon, !ut can still &ield it as i% it &ere a %orm &eapon %or the style so long as they eep motes committed to

this charm# Though attuned arti%acts and essence created &eapons are not valid targets %or this the%t, the charm

0minus the &illpo&er cost1 may !e used against them# *isarmed &eapons /y a num!er o% yards e(ual to the

Martial Artists 0*exterity5et Successes1x-#

CE?EST$A? M352E> F3RM

Cost m. Mins Martial Arts @, Essence -.

 Type Simple 0Speed 1

2ey&ords Formtype, Counterattac

*uration 3ne scene

4rere(uisite Charms $llimita!le himsy 2ata, ithering 4a& Strie

 The state o% careless con:dence to &hich disciples o% this style aspire is no&n as the Free Mind#U 4ractitioners

release the %etters that !ind him and restrain his soul# Emotions, Attachments, even Ego, are shed as the Exalt

relaxes into the Celestial Money Form# 4er%orming a !rie% meditative ata, &hich appears !oth play%ul and serene,

she releases her mind %rom pain and limitation# Flush &ith the Goy o% %reedom, he martial artist smiles !liss%ully# For

the Rest o% the scene the Martial Artist is immune to Emotion, Compulsion or $llusion !ased e7ects used against her!y character's o% lesser or e(ual 0essence1, Adding - to her *M*9 to resist those she must#

In&illing to !e tied to any one con/ict or opponent, the Money is as physically %ree as he is mentally# henever

any close ranged attac targets him, the character may pay ) mote, in Step -, to leap a&ay %rom his aggressor the

length o% one Move action, although the character does not actually move until a%ter Step )= has !een resolved#

 This does not count as a Move action %or the tic and %unctions as a Counterattac#

Body o% ar Mediation

Cost 6-m8. Mins Martial Arts , Essence -.

 Type 4ermanent

2ey&ords FormEnchancing

*uration 3ne scene

4rere(uisite Charms Celestial Money Form

 The Celestial Money is empo&ered !y his resistance to the chains o% the ego# This charm permanently enhances

the %orm, reducing its Speed !y ) 0to @1, and providing the %ollo&ing !ene:ts The Martial Artist Dains no limit %rom

spending &illpo&er to shrug o7 the in/uence o% others, !ut adds each point o% &illpo&er spent in this manner as a

) !onus to the Accuracy, *e%ense and Rate o% her unarmed martial arts attacs %or the rest o% the scene# The

more she exercises her mental independence, the more in harmony &ith the principles o% this style she !ecomes

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and the more %ree she is to practice it# 5o Trait increases !y more than 0Essence)1 points in this manner#

 Thischarm is not compati!le &ith other charms &hich increase !arehanded Accuracy, *e%ense and Rate, only the

highest !onus to any given trait apply#

A?2$5D $5 T+E F33TSTE4S 3F TE5 T+3ISA5* T+$5DS

Cost m 0-xp1. Mins Martial Arts , Essence ;.

 Type Re/ exive 0Step -1

2ey&ords 3!vious, Com!o32 

*uration $nstant

4rere(uisite Charms Body o% ar Meditation

$t is said that nothing human disgusts the !liss%ul sage, %or they have &aled in the &ays o% a ten thousand things#

By meditating on every aspect o% the natural &orld around them, Bliss%ul Sages can understand the mani%old &ays

Essence /o&s through Creation# By emulating the phenomena on &hich they meditate 0!y &aling in the %ootsteps

o% ten thousand things1 they can evoe such things in themselves# This charm re(uires the Martial Artist spend a

num!er o% actions in close range com!at &ith an opponent e(ual to that opponent's 0Essence1 earlier in the scene

and an e(ual num!er o% success%ul applications o% physical *9's against attacs !y that enemy 0&hich also must !e

made at close range1# *e%enses &hich are enhanced !y charms that have a Fla& o% $nvulnera!ility do not countto&ards %ul:lling this minimum# This charm cannot !e invoed unless the Exalt has met !oth these criteria# *uring

this time the Martial Artist comes to understand his %oe and their passions, his not sympathetic perse, sympathy

re(uires attachment &hich the Bliss%ul Sage does not allo& himsel%# +e vie&s the %oe &ith a sort o% mirth%ul pity#

Many tae um!rage to this percieved mocery, !ut the sage's Gests serve the cause o% enlightenment, sho&ing his

%oes that their passions are indeed a lia!ility# To %oes &hom he ade(uately o!served earlier in the scene, the sage is

a illusive as laughter and unassaila!le as !liss# +is %reedom o% mind is re/ected in his movements as he seems to

/o& &ith impossi!le /exi!ility and ease out o% the path o% enemy attacs#

Activating this charm ena!les the martial artist success%ully dodges any attac the opponent maes 0&hich could

!e dodge1# $% the attac&as enhanced !y a virtue channel, reduce the cost o% this charm !y a num!er o% motes

e(ual to the attacers 9irtue# An exalt &ho uses this charm cannot channel a virtue on the same tic as he

activates this charm# henever the Martial Artist activates this charm, he may spend -xp to commit to memory his

opponent's com!at style# This provides several !ene:ts# First, the martial artist can use this charm against that

target on %uture encounters &ithout needing to o!serve him %or several actions# Second, he may employ thischarm against unexpected attacs that target him speci:cally &hich an internali"ed %oe launches at him# Should

the opponent raise his essence, the exalt looses the !ene:ts o% this e7ect and must spend another -xp to

internali"e them# This charm cannot dodge attacs made !y entities &ho are not sentient, such as certain

automata, "om!ies and impersonal %orces o% nature#

F3IR +A?3 D3?*E5 M352E> 4A?M

Cost ;m, )&p. Mins Martial Arts , Essence ;.

 Type Re/exive

2ey&ords Com!o32, 3!vious

*uration 3ne Tic

4rere(uisite Charms aling in the Footsteps o% Ten Thousand Things

Essence / o&s through all things, and supernatural martial arts provide a &ay to channel and direct this energy# <ust

as Essence concentrates in certain geographical nexus points no&n as demesnes, so too do similar nexus points

exist in the !ody# Bliss%ul Sages pay special attention to %our o% these charas, &hich they call the Dates o% 9irtue#

Celestial Money practitioners !elieve each gate is attuned to one o% the *ivine 9irtues the Cro&n o% Temperance

0head1, the Chalice o% Compassion 0sternum1, the Throne o% Conviction0stomach1 and the Root o% 9alor 0groin1#

hen the martial artist invoes this Charm in com!at, she sees glo&ing rings encircle these gates on her opponent,

each o% &hich glo&s &ith an intensity proportional to the strength o% the corresponding 9irtue# These rings provide

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more than no&ledge a!out a %oes personality# Activating this charm, the exalt's eyes glo&, re/ecting the lights o%

the nim!uses o% essence she perceives on the !ody o% a single target#

ith a ) diLculty called shot, the martial artist may strie these gates &hile the charm is active# Succes%ul

unarmed martial arts attacs against these Charas add a num!er o% post soa damage dice e(ual to value o%

&hichever o% the target's 9irtues is associated &ith the Date# This damage is o% the same type as the attac that

in/icted it# The Martial Artist may, !y striing multiple Dates, !ene:t %rom this charm several times, !ut cannot add

more than 0sum o% the 3pponents T&o +ighest 9irtues1 cumulative dice o% post soa damage against a target# Eachactivation o% this charm reveals the gates o% a single target, !ut multiple simultaneous activations can reveal the

9irtue Dates o% several targets# Automatons or entities &ithout sel% a&areness are immune to this e7ect#

F3IR +A?3 D3?*E5 M352E> $59I?5ERAB$?$T>

Cost Pm, )&p. Mins Martial Arts , Essence ;.

 Type Re/exive

2ey&ords Com!o32, 3!vious

*uration 3ne scene

4rere(uisite Charms

 The Celestial Money is the master o% his virtues, not the other &ay around# 9irtues are potent indeed and lie any

savvy :ghter, the Celestial Money utili"es such things, dra&ing on the strength o% their in/uence &hen doing so

serves his interests# Activating the gates o% virtue in his o&n !ody, the !liss%ul sage spreads the essence that /o&s

through them over his %orm# To the o!server, it appears as i% rings o% light mani%est around the locations on the

!ody corresponding &ith the gates, and then !egin to so%ten in intensity, di7using into a single, so%t, /o&ing nim!us

that surrounds the martial artist's !ody# For the *uration o% the scene, the Exalt's *9s may not su7er more points

o% penalty than the value o% her highest 9irtue# Furthermore, the martial artist does not consider any attac that

has !een aided !y a virtue channel to !e undodgea!le regardless o% circumstances, provided he is a&are o% them#

+e no&s the %undamental %orces at &or in the minds o% his enemies and no %orce on earth can deny him the

protection his enlightened transcendence o% virtue a7ords him#

CE?EST$A? D3*B3*> I5*ERSTA5*$5D

Cost Q. Mins Martial Arts , Essence @. Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms Four +alo Dolden Money $nvulnera!ility

Bliss%ul masters o% this martial art transcend its limits as surely as they transcend any other# earing armor no

longer hinders the character %rom per%orming the Charms o% this martial art, his %reedom is not so %ragile it can !e

constrained !y mere metal# ?earning this charm ena!les the Exalt to practice this style in armor, provided the

armor's Fatigue and Mo!ility penalty are cumulatively less than his 0Essence1K-# This enlightenment is pervasive,

ena!ling the Martial Artist to &ear light armor &ith any other Celestial or Terrestrial style he no&s up to the Form

charm, provided it doesn't already permit armor# Furthermore, &hile the %orm charm is active, increase the

maximum !ene:ts provided !y Celestial Dod Body Meditation to 0Essence1 and !roaden the scope o% its !ene:ts

such that it also applies )?K)B in addition to its other re&ards %or resisting mental in/uence#

?unar +ero Style

2ey&ord +ero

?unar +ero Charms &ith the +ero ey&ord have additional e7ects that only %unction &hen used !y characters to

&hom the style and its expansions are considered natural# This includes the ?unar Exalted, !ut also characters &ho

are capa!le o% learning the Charms as a ?unar, such as a Solar o% the Eclipse Caste# ?una al&ays gains the !ene:ts

o% +ero e7ects &hen using ?unar +ero Charms, even though the style is not natural to her#

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?unars and ?unar +ero Style

?unar Exalted may su!stitute their *exterity rating %or their Martial Arts rating &hen determining i% they meet the

minimums needed to learn a ?unar +ero Charm# All Expansions o% ?unar +ero Style are considered to !e ?unar

Charms !ased on either Strength, *exterity, or Stamina#

eapons and Armor

 Though most ?unar practitioners o% this style use it &ith the cla&s and %angs o% their most po&er%ul !attleshapes,

?unar +ero Style also treats the cestus, the :ghting gauntlet, the :ghting chain, the hatar, the iron !oot, and the

tiger cla& as unarmed attacs, including arti%act versions o% these &eapons# The style is compati!le &ith armor

created !y ?unar Charms and &ith tattoo arti%act armor, !ut not &ith any other armor#

Ra!id Beast Attitude

Cost -m

Mins Martial Arts ;, Essence )

 Type Re/exive 0Step 1

2ey&ords Com!o32, +ero

*uration $nstant

4rere(uisite Charms 5one

5o matter ho& many %oes may come at them, the ?unars &ill not !e !rought do&n !y mere &ounds# This Charm

adds BK? to the martial artist's soa in response to any source o% damage# $% he activates it multiple times on a

single tic, each su!se(uent activation cumulatively increases the soa granted !y -BK-?#

+ero $% used !y a ?unar, this Charm's !ase !onus instead adds BK? soa# The cumulative increase %rom repeat

activations remains the same# $n addition, %or every t&o points o% !ashing and lethal soa added !y this Charm, the

?unar also adds )A soa#

FootTrapping Counter

Cost ;m

Mins Martial Arts ;, Essence -

 Type Re/exive

2ey&ords Com!o32, +ero

*uration 3ne action

4rere(uisite Charms 5one

Com!at does not end until the ?unar allo&s it# henever a character &ithin 0*exterity1 yards o% the martial artist

attempts to move a&ay %rom him, he may activate this Charm to mae a re/exive Blocade Movement action,

rolling 06Strength or *exterity8 Martial Arts1 in place o% the usual roll# $% the martial artist succeeds, his enemycannot move a&ay %rom him %or the rest o% the action# This Charm cannot !e used on a single character more than

once per action, and it cannot !e activated during attac resolution# $t cannot impede nonphysical %orms o%

movement such as teleportation#

+ero $% used !y a ?unar, this Charm can !e activated during attac resolution, allo&ing it to !e used to impede

counterattacs that allo& his enemies to /ee %rom him#

 Thousand Cla& $n/iction

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Cost ;m

Mins Martial Arts ;, Essence -

 Type Re/exive 0Step )1

2ey&ords Com!o32, +ero

*uration 3ne action

4rere(uisite Charms 5one

 The ?unar cuts do&n !oth hoard and herd, scything through his mo!!ed opponents# For one action, any multiple

action penalties to the martial artist's unarmed attacs are reduced !y one# $n addition, he increases the penalty

reduction to t&o i% attacing an enemy he has not already attaced that action# +e also adds one to the Rate o% all

his unarmed attacs#

+ero $% used !y a ?unar, this Charm's penalty reduction applies to the total o% all penalties on his unarmed attacs,

rather than only reducing multiple action penalties#

?unar +ero Form

Cost m

Mins Martial Arts @, Essence -

 Type Simple

2ey&ords Formtype, +ero, 3!vious

*uration 3ne scene

4rere(uisite Charms FootTrapping Counter, Ra!id Beast Attitude, Thousand Cla& $n/iction

Becoming one &ith the essence o% ?una in her aspect as the Chthonic Baara, the martial artist !ecomes the

em!odiment o% the per%ected predator# Essence /ares around him in a !estial outline, maing his martial mastery

and deadly pro&ess o!vious to all &ho see him# The martial artist may parry lethal attacs and deal lethal damage

&ith his unarmed attacs, adding -? to their damage# $n addition, he decreases all onslaught penalties and

coordinated attac penalties to his *9s !y a total o% his 0Martial ArtsK-1# +e never su7ers an unexpected attac due

to !eing surrounded !y multiple opponents#

+ero $% used !y a ?unar, he can su!stitute his *exterity rating %or his Martial Arts rating %or determining the penalty

rating he receives i% it is higher# $n addition, the Speed o% his unarmed is attacs is reduced !y one &hile this Charm

is active# $t cannot reduce them !eneath Speed ;#

Stride+alting Mutilation Attac

Cost ;m

Mins Martial Arts , Essence -

 Type Re/exive 0Step )1

2ey&ords Com!o32, Crippling, +ero

*uration $nstant

4rere(uisite Charms ?unar +ero Form

Striing a !rutal ni%ehanded !lo&, the martial artist can shatter %emurs or cut through hamstrings# $% an unarmed

attac supplemented !y this Charm deals damage to a character, they su7er a Crippling e7ect# They are una!le to

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move %rom &here they are until their *9 next re%reshes# This Charm cannot impede nonphysical %orms o%

movement such as teleportation#

+ero $% used !y a ?unar, this Charm's Crippling e7ect lasts until its victim's *9 has re%reshed t&ice#

Coiled Serpent Stries

Cost @m

Mins Martial Arts , Essence ;

 Type Supplemental

2ey&ords Com!o32, 2noc!ac, +ero, 3!vious

*uration $nstant

4rere(uisite Charms Stride+alting Mutilation Attac

 The martial artist's strie channels essence into a silver lash, &hipping out to strie his prey and drag them !ac

&ithin his reach# An unarmed attac supplemented !y this Charm can strie enemies up to 0Essence x ;1 yards

a&ay# $n addition, i% the attac hits, then its target is pulled !ac to&ards the martial artist# The martial artist can

choose to pull his enemy adGacent to himsel%, or may choose to end his enemy's movement early# Should ano!stacle stop the enemy's un&illing movement, he su7ers a single die o% !ashing damage %or each yard o% distance

yard they &ould have other&ise traveled# $% he stries a particularly ha"ardous o!stacle, the impact instead deals

lethal damage#

+ero $% used !y a ?unar, this Charm causes its target to automatically %all prone at the end o% his un&illing

movement#

ArmorRending Cla& Fist

Cost ;m, )&p

Mins Martial Arts , Essence ;

 Type Re/exive 0Step )1

2ey&ords Com!o32, +ero

*uration 3ne action

4rere(uisite Charms ?unar +ero Form

 The ?unar's cla&s rend armor plate %rom plate, and his teeth have strength to puncture steel# Each unarmed attac

the ?unar maes %or the rest o% the action adds 0Martial Arts1 to its ra& damage# $n addition, he also converts a

single die o% his attac's postsoa damage to an automatic level o% damage in Step )= i% attacing an enemy he

has not already attaced that action#

+ero $% used !y a ?unar, this Charm instead adds 0Martial Arts -1 to the ra& damage o% his attacs#

Crouching Tiger Stance

Cost m

Mins Martial Arts , Essence ;

 Type Re/exive 0Step J1

2ey&ords Com!o32, Counterattac, +ero

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*uration 3ne action

4rere(uisite Charms ?unar +ero Form

 To strie a ?unar is to taunt a tiger# The ?unar may respond to any attac made against him &ith an unarmed Martial

Arts counterattac, lashing out at his opponent &ith %erocious rage so long as they are &ithin his range# The ?unar

cannot attac any enemy more than once on a single action#

+ero $% used !y a ?unar, this Charm is more e7ective against coordinated stries# $% an attac the ?unar responds to

imposed a coordinated attac on his *9s, his counterattac imposes an e(ual coordinated attac penalty against

his %oe 0using the total penalties !e%ore any reductions are applied to them1#

*en Mother Method

Cost Pm, )&p

Mins Martial Arts , Essence ;

 Type Re/exive

2ey&ords Com!o32, +ero

*uration 3ne scene

4rere(uisite Charms Crouching Tiger Stance

5othing is more dangerous than a predator &hose young are threatened# $% any enemy &ithin 0*exterity1 yards o%

the ?unar maes an attac at handtohand range against another character, the ?unar may choose to re/exively

protect the target o% the attac as i% &arding them &ith a *e%end 3ther action#

+ero $% used !y a ?unar, the range o% this Charm extends to 0*exterity x -1 yards#

 Terri!le olverine 3nslaught

Cost m, )&p

Mins Martial Arts , Essence @

 Type Extra Action

2ey&ords Com!o32, +ero

*uration $nstant

4rere(uisite Charm ArmorRending Cla& Fist, Coiled Serpent Stries, *en Mother Method

Striing &ith the unconstrained %erocity o% an enraged predator, the martial artist !ecomes a &hirl&ind o% death#

Activating this Charm, the martial artist maes a single unarmed attac that is applied against each enemy &ithin

0*exterity x 1 yards# +e may then mae a %ollo&up attac applied against all characters that &ere hit !y his initial

attac# The initial attac su7ers a ) multiple action penalty, &hile the %ollo&up attac su7ers a - penalty# This

magical /urry ignores Rate and has Speed and *9 penalties e(ual to the highest values o% any attac in the /urry#

+ero $% used !y a ?unar, this Charm imposes greater onslaught penalties on its targets# The initial attac imposes a

) onslaught penalty, &hile the %ollo&up attac imposes a - penalty#

Expansions

Bristling Moonsilver +ide

Cost O 0)m1

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Mins Stamina @, Essence ;

 Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms Ra!id Beast Attitude

 The ?unar may !e &ounded, !ut he is never do&ned# +is hunters might approach his %allen !ody only to :nd that he

is still ready to :ght them all o7# This Charm upgrades Ra!id Beast Attitude# The ?unar may pay a surcharge o% one

mote to extend its duration to one tic# $t provides the !ase soa advantage against all attacs %or that tic, &ith

each additional damage source !eyond the :rst causing the ?unar's soa to cumulatively increase as i% he had

activated Ra!id Beast Attitude an additional time# For example, he &ould receive BK?K;A soa against the :rst

attac made against him on the tic, PBKP?K@A soa against the second attac, and )=BK)=?KA soa against the

third#

$nescapa!le ?unar Drasp

Cost O 0m, )&p1

Mins *exterity , Essence -

 Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms FootTrapping Counter

 The ?unar eeps his prey close at hand, not letting them escape to hidden &arrens and !oltholes# This Charm

upgrades FootTrapping Counter# The ?unar may pay a surcharge o% :ve motes and a point o% illpo&er to impede

all attempts to /ee %rom him %or one action# henever a character &ithin range attempts to move a&ay %rom him

%or the rest o% the action, he may mae a re/exive Blocade Action to stop them as &ith FootTrapping Counter# +e

cannot do so against any character more than once per action#

Snae Body Techni(ue

Cost O 0)&p1

Mins *exterity , Essence ;

 Type 4ermanent

2ey&ords Counterattac

*uration 4ermanent

4rere(uisite Charms Crouching Tiger Stance

Bending and moving &ith a snae's grace, the ?unar smoothly redirects an attac !ac at &hatever enemy is %oolish

enough to !ring on the predator's retri!ution# This Charm upgrades Crouching Tiger Stance# $% the ?unar

success%ully de%ends against an attac that he could respond to &ith a counterattac, he may instead pay a point o% 

illpo&er# $nstead o% maing a counterattac, he may instead redirect the attac to the character &ho made it,

applying the initial attac roll against them as i% they had !een the attac's target all along#

4redator *istraction Method

Cost O 0)m1

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Mins *exterity , Essence @

 Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisite Charms *en Mother Method

hen the ?unar's companions are in danger, he rushes to their aid# +e has strength to !ear &hat harm his allies

can not# This Charm upgrades *en Mother Method# $% the ?unar's 4arry *9 is overcome &hen he is protecting

another character using *en Mother Method, he may pay one mote to use this Charm# *oing so %orces the attacer

to target the ?unar &ith the attac, rather than his &ard#

9iolet Bier o% Sorro&s Style

 The 9iolet Bier o% Sorro&s Style is a Celestial Martial Art Style, created !y the Maiden o% Endings to arm her Chosen

%or the 4rimordial ar# $ts %orm &eapons are the straight s&ord, the slashing s&ord, the short s&ord, the ni%e, the

sta7 and their arti%act e(uivalents# The style's Charms are incompati!le &ith armour or shields# As one o% the :rst

and most honoured o% Creation's martial arts styles, the Endings Form &as &idespread in the First Age# 5onSidereal

Exalted may learn it &ith suLcient Gusti:cation, such as pastli%e memories or a suita!le Mentor#

5e& 2ey&ord 4rayer Strip 4rayer Strip e7ects are accessi!le only to Sidereal Exalted, or those &ho learn the

Charm as a Sidereal Exalt# $nvoing a 4rayer Strip e7ect is a re/exive miscellaneous action &hich re(uires a

physical prayer strip inscri!ed &ith the relevant Scripture, &hich is consumed in the process# 4rayer Strip e7ects

may have their o&n ey&ords, noted in !racets#

Scripture o% the Expectant Maiden 3nce, there &as a maiden###

Secrets o% Future Stri%e

Cost 5one. Mins Martial Arts ), Essence ). Type 4ermanent

2ey&ords 5one

*uration $nstant

4rere(uisites 5one

###&ho &as al&ays looing %or&ard to the &ay things &ould !e#

 The character trains hersel% %or instant acceptance o% the t&ists and turns o% circumstance# This Charm dou!les the

character's successes on <oin Battle rolls#

Flight o% Mercury

Cost m. Mins Martial Arts -, Essence ). Type Re/exive 0Step )1

2ey&ords Com!o32 

*uration Scene

4rere(uisites Secrets o% Future Stri%e

She said, Someday, $'m getting out o% this place#

 The character moves &ith the s&i%t precision o% one &ho no&s her destiny# The Speed o% her unarmed Martial Arts

attacs is set to ;# Any e7ects that &ould %urther reduce Speed have no e7ect#

Blade o% the Battle Maiden

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Cost m, )&. Mins Martial Arts ;, Essence -. Type Re/exive 0Step ) o7ensive or Step - de%ensive1

2ey&ords Com!o32, 3!vious

*uration Scene

4rere(uisites Secrets o% Future Stri%e

Someday, $'m going to ill that !oy that put me here#

Essence shines around the character's hands 0or &eapons1, tracing &ith their every movement crimson trails

through the air# hile this Charm is active, the character may replace the statistics o% her natural 4unch and 2ic

&eapons &ith those o% a starmetal dailave 0Speed , Accuracy @, *amage J?, *e%ense ), Rate ;1# She may

parry lethal attacs unarmed# $% she is &ielding a %orm &eapon instead, the &eapon !ecomes un!reaa!le, may

deal lethal damage i% it deals !ashing naturally and adds the starmetal Magical Material !onus 0) Accuracy, ;

*amage1 to its statline#

 <oy in Adversity Stance

Cost m. Mins Martial Arts -, Essence ). Type Re/exive 0Step -1

2ey&ords Com!o32 

*uration Scene

4rere(uisites Secrets o% Future Stri%e

And &hile $ &ait, $ don't much mind,

 Those &ho routinely %ace terri!le odds can learn to tae some measure o% happiness in each moment's survival#

+aving activated this Charm, &hen the character success%ully uses her *9 to parry or dodge an attac, she gains

her 4ermanent Essence in motes# This Charm may not !e used against attacs not truly intended to harm the

character or attacs incapa!le o% harming the character, nor may it !e used in conGunction &ith e7ects that

automatically de%end against attacs or %orce them to %ail# $t may not increase the character's Essence pool !eyond

its normal maximum, and she may not gain more than -= motes through any com!ination o% Charms including <oy

in Adversity Stance during a single one o% her actions#

9iolet Bier o% Sorro&s Form

Cost m. Mins Martial Arts @, Essence -. Type Simple 0Speed ;, *9 )1

2ey&ords Formtype, Crippling

*uration Scene

4rere(uisites Flight o% Mercury, <oy in Adversity Stance, Blade o% the Battle Maiden

'cause it's !etter to dream tomorro& than to !e there#

 The Exalt adopts the cold detachment &ith &hich Saturn maes her Sign against those things &hose time has

passed# hile she uses this Form, each success%ul attac also drains some o% the victim's passion as a Crippling

e7ect# A%ter damaging an opponent &ith an unarmed Martial Arts attac, the Exalt can remove one point o% thetarget's 9irtues, to a minimum o% )# This cannot reduce a target's 9irtues !elo& the minimums re(uired %or the

Dreat Curse# Each 9irtue heals naturally at the rate o% one point a day# $n addition, the minimum damage and ra&

damage o% unarmed Martial Arts attacs increases !y -#

5ote Dods and demons no longer have strict 9irtue re(uirements %or their Charms, so the !ite o% the 9iolet Bier o%

Sorro&s Form &hen used against these entities is reduced in -E# The Storyteller is encouraged to use the guidelines

on page -J o% Exalted to reduce their capa!ilities &hen struc !y 9iolet Bier o% Sorro&s stylists using the Form#

*eath4arrying Stroe

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Cost -m per health level. Mins Martial Arts , Essence -. Type Re/exive 0Step P 1

2ey&ords Com!o32 

*uration $nstant

4rere(uisites 9iolet Bier o% Sorro&s Form

$'m holding at !ay, she said, &hat $ no& to !e true#

$n a !lur o% violet Essence, the character's !lade catches an attac that might other&ise have illed her# $% the

character chose to use her 4*9 against an incoming attac and %ailed to parry it, she may decide to invoe this

Charm a%ter damage has !een rolled, reducing damage !y one level per - motes spent# This Charm, lie all health

level reduction e7ects, activates on the same instant as the T&ilight anima po&er e7ect#

?i%eSevering Blo&

Cost -m per health level. Mins Martial Arts , Essence ;. Type Re/exive 0Step P 1

2ey&ords Com!o32 

*uration $nstant

4rere(uisites 9iolet Bier o% Sorro&s Form

That $'ll never get out# $ &on't let my dreams dieN

*ra&ing on the Essence o% Endings, a character can add po&er to a !lo& that she reali"es is a!out to pierce her

enemy's de%enses# $% she hits &ith an unarmed Martial Arts attac, she may purchase automatic damage successes

a%ter damage has !een rolled at a cost o% - motes each# She cannot purchase more successes on any given attac

than her permanent Essence rating#

Clari:cation use o% a automatic soa Charm lie $ron Sin Concentration or Adamant Sin Techni(ue nulli:es all

damage %rom this Charm#

Metal Storm

Cost -m per attac. Mins Martial Arts , Essence ;. Type Extra Action

2ey&ords Com!o32 

*uration $nstant

4rere(uisites ?i%eSevering Blo&

$'ll hang on to hope, she said, until Time itsel% ends# But

5ot even the most cunning o% opponents can evade a s&ord that stries every&here at once# This Charm is a

magical /urry o% t&o or more unarmed Martial Arts attacs# Each attac in the /urry costs t&o motes, including the

:rst# The character may not mae more attacs &ith this Charm than her Martial Arts rating )# All attacs

produced !y this Charm must !e directed at the same target# These attacs may !e made regardless o% Rate, do

not su7er multiple action penalties, and only impose a *9 penalty e(ual to the highest penalty %or any one attac#

Conclusion4ursuing Approach

Cost )=m )& )hl. Mins Martial Arts , Essence @. Type Simple

2ey&ords Com!o32, 4rayer Strip 0Crippling, 3!vious1

*uration Scene

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4rere(uisites *eath4arrying Stroe, Metal Storm

There's al&ays an ending, said Time#

At the pinnacle o% the 9iolet Bier o% Sorro&s Style, a character learns to dra& strength %rom the pain o% others# +er

attacs gain resolve as her enemy %alters# She is trained to tae %ull advantage o% the &eaness o% the &ounded,

staling %ailing prey as death hunts those &hose time has come# henever she success%ully stries a hostile

opponent &ith an unarmed Martial Arts attac, she gains one point o% illpo&er# $n addition, an opponent's &oundpenalties are tripled &hen it comes to attacing her or de%ending against her unarmed Martial Arts attacs#

4rayer Strip The character may :x the scripture o% the Expectant Maiden to her &eapon, &rapping the &hole in

radiant !urgundy light# hile the prayer strip survives, as a Crippling e7ect, each success%ul unarmed Martial Arts

attac &hich in/icts damage causes the target to lose a illpo&er point# Targets &ith no illpo&er le%t to lose

instead lose )= motes o% Essence# $% the target does not have )= motes o% Essence to lose, convert that attac's

postsoa damage dice to automatic successes instead#

*reams [uicsilver +and o% *reams Style

 The [uicsilver +and o% *reams Style is a Sidereal Martial Arts style# $t has no %orm &eapons and is incompati!le

&ith armour or shields# 4ractitioners are o%ten called [uicsilver +ands, or among the most silled, the ?ords o%

*reams# The :rst %our Charms o% this style may only !e taught i% the student is sleeping, in her dreams# This is done

!y the tutor &ith the Charm *ream&aling 2ata# A%ter that point, the si%u must see out his student in the &aing

&orld to teach the more advanced Charms#

A term used in this style is the degree o% the surrounding yld# This is a numeric value ) %or Boardermarches, -

%or Middlemarches, ; %or *eep yld, and @ %or 4ure Chaos#

S$*EBAR The Memory o% *reams

A practitioner o% [uicsilver +and o% *reams is su!Gect to a peculiar e7ect existence comes to %orget her# $t seem

similar to Arcane Fate, !ut instead o% o!%uscating particular memories o% the Sidereal, it erases the Sidereal %rom

particular people's minds# The reason %or this is unclear, !ut most liely is the same reason dreams are so readily

%orgetta!le, even moments a%ter a&aening# The most trou!ling aspect o% this e7ect, ho&ever, is that it e7ects

everyone, even other Sidereals#

And the end o% every scene in &hich the martial artist uses a [uicsilver +and o% *reams Charm, she must roll 0the

highest minimum Essence o% any [uicsilver +and o% *reams Charm used &ithin the scene1# The num!er o%successes on this roll dictates &ho and ho& many people %orget the Exalt# 5ote that this is a Shaping e7ect that

attacs a target's memory. Shaping de%enses, such as $ntegrity4rotecting 4rana, &ill de%end against it#

  3ne success per Magnitude# These characters must !e those &ith only limited interaction &ith her, such as only

seeing her, or !rie/y taling to her %or a scene or less# These people are virtual strangers#

  3ne success per person# These characters are %amiliar &ith the Sidereal, !ut only passing ac(uaintances#

Regular, !ut pro%essional, contacts, %riendso%%riends, passing co&orers#

  T&o successes per person# These characters are %riends or co&orers o% the Sidereal, !ut not close to her# This

may result in the loss o% a Bacground dot such as Contacts, Connections, Bacing, or $n/uence#

  Three successes per person# These characters are close %riends or co&orers o% the Sidereal# Circlemates may

%orget her# Allies or Ac(uaintances Bacgrounds may lose a dot#

Bacground that are not !ased on interaction &ith other people are never lost, including Manse, Familiar, or Arti%act#

 The *reaming Student's Sutra 3nce, there &ere maiden &ho slept#

 The [uicsilver Staircase

Cost Q. Mins Martial Arts -, Essence -. Type 4ermanent

2ey&ords 5one

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*uration 4ermanent

4rere(uisites 5one

And, as she slept, she %ought and loved and sa& the &orld#

 This Charm permanently enhances the Sidereal# Charms &ith the Dossamer ey&ord and all &ors o% gossamer

!ecome 3!vious to the character# Material gosammer itsel%, too, !ecomes 3!vious to her &hen she perceives it# The Sidereal also adds 0her Martial Arts1 to her Dossamer Resistance# The martial artist also resists the yld as i% it

&ere 0Essence Z -1 steps closer to Creation# For example, at Essence @, the character treats the *eep yld as i% it

&ere the Bordermarches# There%ore, at Essence P, the Sidereal is permanently immune to the &arping e7ects o%

Chaos#

4eace%ul Repose Touch

Cost m, =&p or )&p. Mins Martial Arts ;, Essence ;. Type Simple

2ey&ords Com!o32, Compulsion, Touch

*uration $nstant

4rere(uisites The [uicsilver Staircase

5one could a&aen her,

 The Sidereal must Touch the target to use this Charm# $t may !e delivered via an unarmed Martial Arts attac# The

target immediately %alls asleep %or at least the remainder o% the scene# $% this &ould result in o!vious harm to the

victim, such as i% this Charm &as used in com!at, or &hile s&imming, then one illpo&er must !e spent on its

activation. it no& can issue this unaccepta!le order# The sleep is deep and unnatural. no one can a&aen the victim

o% this Charm unless they hold an $ntimacy to&ard her# Alternatively, the victim may !e %orced to stay a&ae %or the

remainder o% the scene# This unnatural Compulsion costs 0Essence ), max 1 illpo&er to resist#

At Martial Arts @, Essence @, the minimum time the victim is asleep 0or %orced a&ae1 may !e increased to a %ull

- hours !y paying )= motes and one illpo&er# At Martial Arts , Essence , it can !e increased to 0Essence1

days !y paying )@ motes and one illpo&er#

Fervent 5ight 4hantasm

Cost @m. Mins Martial Arts ;, Essence ;. Type Simple

2ey&ords Com!o32, $llusion, Touch

*uration 3ne scene

4rere(uisites The [uicsilver Staircase

%or in her dreams, she had a lover &ho truly ne& her,

 The Sidereal must Touch the target to use this Charm# $t may !e delivered via an unarmed Martial Arts attac# The

martial artist in%uses the target &ith the potential %or any dream, &hich &ill mani%est the next time he sleeps# The

dream can !e anything the Sidereal desires, !ut has no physical or mental conse(uences to the victim# +e vividly

remem!er the dream upon &aing, ho&ever, so the Sidereal may im!ue the potential dream &ith a social attac#

She must roll her appropriate social attac pool &hen she delivers the dream, !ut compares her successes to her

target's M*9s &hen he sleeps# The dream can carry unnatural mental in/uence i% the [uicsilver +and has the

means to mae such e7ects, !ut any Charms used to empo&er the dream must !e used &hen Fervent 5ight

4hantasm is used# Because the Sidereal has %ull control over &hat the dream is, she may increase her Appearance

!y up to dou!le its !ase value# The victim may use illpo&er, 9irtue channels, and any appropriate Charms to

resist this social attac, i% he so chooses#

 This Charm re(uires a %ull eight hours o% sleep %or the dream to %ully mani%est# For every hour less than eight the

victim sleeps, the Sidereal's social attac incurs a ) external penalty on its attac roll# Finally, i% this Charm is used

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multiple times on a single target, only the last dream in%used mani%ests. the rest are erased# The in%used dream is

considered an unnatural $llusion, &hich can !e resisted !y spending 0Essence ), max 1 illpo&er#

At Martial Arts @, Essence @, the [uicsilver +and may in%use a target &ith a dream even &hile he is a&ae,

al!eit in a more limited %orm# This costs ten motes and one illpo&er# This daydream hallucination can introduce or

modi%y one element in the victim's perception# +is !est %riend !ecomes a terri!le deathnight 0although the

Sidereal cannot change &hat %riend says1, or a dingy hovel !ecomes a small !ut opulent palace# This cannot !esto&

an external penalty greater than 0Essence1 to the target, ho&ever# At Martial Arts , Essence , the num!er o%elements in the victim's perception that can !e altered or added is increased to 0Essence1 !y paying ) motes and

one illpo&er#

*ream Ravager +and

Cost ;m. Mins Martial Arts ;, Essence ;. Type Simple

2ey&ords Com!o32, 3!vious, Shaping, Touch

*uration $nstant

4rere(uisites The [uicsilver Staircase

though she did not see him#

 The Sidereal must Touch a dreaming or daydreaming target to use this Charm# $t may !e delivered via an unarmed

Martial Arts attac# The martial artist removes said dream, holding it in her hand in the %orm o% gossamer# This can

only !e per%ormed once per scene per target, as the ravaged dreamscape o% the target cannot house enough

oneiromantic potential %or more than one gossamer &orth o% dreamstu7# This dream can !e o!served &ith a

success%ul 04erception 3ccult1 roll !y anyone that carries the gossamer# $% the Sidereal no&s Fervent 5ight

4hantasm, she may place this dream &ithin another# $% the target gets ahold o% the gossamer &hich is his o&n

dream, he may consume it, regaining that dream#

Removing the dream %rom the target is in no &ay harm%ul, and may possi!ly even !e !ene:cial, as nightmares can

cause a terri!le loss o% sleep# The removal o% the dream is still considered to !e a Shaping attac, ho&ever, and

Charms lie $ntegrity4rotecting 4rana &ill protect %rom it#

At Martial Arts @, Essence @, %or seven motes, the [uicsilver +and can remove the target's capacity to dream#

 This potential to dream exists as a special piece o% gossamer, &orth 0the Sidereal's Essence1 normal gossamer# Thespecial gossamer slo&ly crum!les, ho&ever, losing one point &orth o% gossamer per %ull day# 3nce it expires

completely, the gossamer is gone and the target regains his dreaming capa!ility# $% the special gossamer is used,

such as i% !y a Fair Fol or &ith the Charm Dossamer Inderstanding, the target also regains his a!ility to dream# As

!e%ore, i% the target comes to possess the special gossamer, he may consume it to regain his dreaming capa!ility#

At Martial Arts , Essence , the special gossamer loses one point &orth every other day#

*uring the time &hen the special gossamer exists, &henever the victim a&aens, he rolls Conviction as normal# $%

success%ul, he simply gains no illpo&er# $% he %ails, the lac o% dreams stresses his mind# $% he %ails this roll 0his

illpo&er the martial artist's Essence1 times, he goes mad, gaining an appropriate de:ciencylevel derangement#

 That num!er o% %ailures again &ill increase the derangement to de!ilitylevel, or add another de:ciencylevel one#

Ephemeral 4resence Techni(ue

Cost )@m. Mins Martial Arts , Essence @. Type Re/exive

2ey&ords Com!oBasic, 3!vious

*uration 3ne scene

4rere(uisites 4eace%ul Repose Touch, Fervent 5ightmare 4hantasm, *ream Ravager +and

She searched and searched !ut could not :nd him#

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For every ) external penalty due to visi!ility conditions %or the area the character is in, as &ell as %or every degree

o% surrounding yld, all attacs against the Sidereal and all rolls to perceive him su7er a ) external penalty# The

martial artist, on the other hand, increases his movement rates !y 0Martial Arts1 %or every penalty or degree o%

yld, as long as he's moving under his o&n po&er# For example, a [uicsilver +and standing in a location in the

Middlemarches &ith poor visi!ility &ould increase his movement speed !y 0Martial Arts x ;1 and &ould impose a ;

external penalty upon everyone attempting to perceive or attac the Sidereal# Additionally, the [uicsilver +and

does not su7er any penalties due to visi!ility conditions &hile this Charm is active#

Finally, no matter the visi!ility conditions or location, the martial artist negates all penalties to *9s %rom

coordinated attacs and does not su7er and penalties or unexpected attacs %rom !eing surrounded. the character

is never exactly &here he appears to !e#

*ream&aler 2ata

Cost )m, )&p. Mins Martial Arts , Essence @. Type Simple

2ey&ords Com!o32, 3!vious, Shaping, Touch

*uration 3ne scene

4rere(uisites Ephemeral 4resence Techni(ue

She had (uestioned (uestioned everyone in her dream.

 The Sidereal must Touch a sleeping target to use this Charm, &hich is considered a Shaping attac# A silvery,

shimmering portal opens# $% he steps through, he demateriali"es and merges &ith the target, his Essence

intermingling &ith the target's, in a process that is essentially the same as possession !y spirits 0see The Boo o%

Sorcery 9ol# $9 The Roll o% Dlorious *ivinity, p# )=1# $% the target stops dreaming, %or &hatever reason, the Sidereal

is eGected, immediately materiali"ing next to the target, and taes )= dice o% aggravated damage that cannot !e

soaed !y armor# The target &ill not naturally a&aen &hy this Charm is active, ho&ever. only outside %orces can

&ae her up#

For the remainder o% the scene, the martial artist enters the target's dreams# The target has no conscious control o%

her dreams, even hersel% 0although the target's player does1# The Sidereal also has no control over the dream,

although he does have normal control over himsel% and his possessions. he can act normally, !ut he cannot change

himsel% into a to&ering monster, or his simple ni%e into a grand dailave# $% he uses the !asic application o% Fervent

5ight 4hantasm at any time during the scene, ho&ever, he can tae %ull control o% the dream, allo&ing him tochange any or all aspects o% it, even the target's dreamsel%# 0+e is considered to !e automatically Touching the

target, &ho can resist the $llusion as normal# The character's actual presence in the dream, ho&ever, allo&s him to

mae as many social attacs as he &ishes against the target, &ith the normal limitations# 3ther options include

training the target, or any other !esto&al o% no&ledge#1

Essence, illpo&er, 9irtue channels, or health used !y either party in the dreamscape are considered actually

spent# Since the dream is not real, any physical actions that tae place &ithin the dreamscape are dramatic actions,

even com!at# $% the target's dreamsel% dies, he &aes up# $% the Sidereal's dreamsel% dies, he is immediately

eGected, as descri!ed a!ove#

$% the [uicsilver +and possesses a the dreamgossamer o% a character &ho is sleeping, or i% a character is

experiencing a dream implanted &ith Fervent 5ight 4hantasm, the character may roll 0his illpo&er Martial Arts1,

diLculty , to attempt to use this Charm on that character# $% he succeeds, the Touch re(uirement is removed, and

the Sidereal may open the silver portal at his location, i% he is &ithin one mile o% the target# Every threshold success,ho&ever, increases the distance the target can !e increases ten%old, up to a maximum o% ),=== miles# 0For

example, rolling t&o threshold successes allo&s the Sidereal to use this Charm on a target up to )== miles a&ay#1

 This roll automatically %ails i% the target is protected %rom scrying or teleportation# 4assing through the portal, he

demateriali"es and rushes to&ard his target, al&ays traveling %ast enough to reach the target in :ve minutes# $% the

martial artist ends this Charm voluntarily, he may choose to return to his original location, stepping !ac through

the silvery portal, or exit next to the target# $% the target a&aens, the Sidereal is eGected immediately next to the

target#

$nescapa!le 5ightmare 4ursuit

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Cost )Pm, -&p. Mins Martial Arts , Essence @. Type Re/exive

2ey&ords Com!o32, 3!vious

*uration 3ne day

4rere(uisites Ephemeral 4resence Techni(ue

no one escaped her (ueries#

hen the [uicsilver +and activates this Charm, his %orm !ecomes etched &ith a su!tle silvered!lacness that

reminds all o% the nightmares o% youth# The Sidereal 'locs on' to a target that is no more than 0Essence x ;1 yards

a&ay# +e may e7ortlessly move to any point &ithin 0Essence x ;1 yards, no matter ho& (uicly she moves, in order

to stay &ithin the minimum distance re(uired !y this Charm# The Sidereal !ecomes tireless so long as this Charm in

in e7ect, can travel upon any sur%ace such as &ater or clouds, and is unimpeded !y !y o!stacles. the martial artist

can pass through a door shut !ehind the target as though it &ere as insu!stantial as a dream#

$% the Sidereal has in his possession the dreamgossamer o% a character, or that character is experiencing a dream

implanted &ith Fervent 5ight 4hantasm, he may activate this Charm %rom outside the re(uired minimum distance,

%or an inde:nite duration# Intil the Sidereal is &ithin 0Essence x ;1 yards, he can automatically trac his target,

al&ays gaining one more success than the target on the tracing contest, a%ter all penalties# 3nce &ithin the

minimum re(uired distance, the standard e7ects o% this Charm activate, although the duration stays inde:nite as

long as the martial artist still carries the dreamgossamer#

[uicsilver +and o% *reams Form

Cost )m. Mins Martial Arts , Essence . Type Simple

2ey&ords FormType, 3!vious, Shaping

*uration 3ne scene

4rere(uisites *ream&aler 2ata, $nescapa!le 5ightmare 4ursuit

As time passed, she %orget him and did not no& &hy she &ept in her sleep#

henever the ?ord o% *reams taes a Move, *ash, or <ump, she is impossi!le to target unless onlooers succeed ona re/exive 04erception A&areness1 roll at a diLculty o% 0- the degree o% surrounding yld1# 9isi!ility penalties

still apply# The Sidereal may !e targeted normally during any tic on &hich she taes an action other than Move,

*ash, or <ump# Furthermore, any Move, *ash, or <ump action the martial artist taes counts as an opportunity to

reesta!lish surprise, no matter ho& intensely her anima is /aring#

As a ?ord o% *reams, the Sidereal is granted one !onus die on every action she taes %or every external penalty due

to visi!ility conditions %or the area she is in or %or every degree o% the surrounding yld# For example, an Exalt in an

area o% poor visi!ility in the Middlemarches &ould gain three !onus dice to all actions# Those attempting to see her

also have a more diLcult time the martial artist is considered to !e an an area o% poor visi!ility &hen conditions

are actually clear, and in an area o% no visi!ility &hen conditions are actually only poor#

Finally, i% the Sidereal has the dreamgossamer o% a character &ho is sleeping, or that character is experiencing a

dream implanted &ith Fervent 5ight 4hantasm, her death is !ut a dream# +er !ody &avers a&ay, leaving !ehind all

possessions, demateriali"ing and &hised a&ay to that character's dream 0i% he on the same plane o% existence1,

traveling there instantly# She enters the sleeper's dream as i% she used *ream&aler 2ata# The martial artist %orces

that character to stay sleeping and dreaming %or a %ull day, recuperating !y a!sor!ing the dreamstu7 in the

sleeper's mind# Intil then, the Exalt is inactive# hen the Sidereal :nally exits the dream, ho&ever, the harro&ing

experience leaves her &ea. she loses one dot o% Essence# The character temporarily loses access to all Charms

that have a minimum Essence exceeding her ne& rating until she spends the experience and time needed to regain

her lost Essence dot, !esides this one. once a ?ord o% *reams, al&ays a ?ord o% *reams# $% reduced to Essence =, the

Sidereal is essentially dead. she !ecomes !ut a simple dream:gment o% the character &hose mind she stepped

into, to vanish &hen he a&aens# $% slain !y an attac that can permanently destroy spirits, the martial artist

permanently dies, as even the ?ord o% *reams cannot stand up to a %orce that can ill 4rimordials#

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5ote that all the e7ects o% this Charm are considered to !e Shaping the martial artist and the &orld around her# So,

&hile personal Shaping protection, such as $ntegrity4rotecting 4rana, &ill not stop any o% the e7ects o% this Charm,

stopping Shaping in an entire area, such as &ith the spell $n:nite Catalepsis Macrame or the A!yssal Charm *ream

Slaying *e%ense, &ill suppress the e7ects o% [uicsilver +and o% *reams Form &hile the martial artist is in the

e7ected area#

Dossamer Inderstanding

Cost )@m, -&p. Mins Martial Arts , Essence . Type Simple

2ey&ords Com!o32, 3!vious, Shaping, Touch

*uration 3ne scene or instant

4rere(uisites [uicsilver +and o% *reams Form

 The *reaming Elder's Sutra The maiden a&aened into daylight, silver tear tracs across her chees,

Dossamer, at its heart, is pure potentiality. the capa!ility to !ecome anything one can imagine# The ?ord o% *reams

internali"es the principle, unlocing an unlimited capacity to trans%orm gossamer into anything o% &hich she can

dream# hile this Charm remains active, the Sidereal can %orge any single piece o% gossamer she holds into any

mundane o!Gect &ith a re/exive Cra%t 0Dossamer1 roll, adding 0Martial Arts1 automatic successes 0see Exalted, pp#

);;@ %or rules on mundane cra%ting1# The diLculty o% the cra%t decreases !y one %or every degree o% the

surrounding yld# The end result is a gossamer item 0see Drace%ul iced Mas(ues, p# )J@ %or the !onuses

gossamer gives an item1# *o note that, &hile the cra%ting itsel% is re/exive, the martial artist must !e carrying only

the single piece o% gossamer in at least one hand# This re(uires, there%ore, that the character ready every piece o%

gossamer &ith a miscellaneous action !e%orehand# The martial artist can even re%orge gossamer items into

something completely ne&, &ith another re/exive Cra%t 0Dossamer1 roll#

Any &eapons, armor, or shields the character %orges &ith this Charm are compati!le &ith this style# The &eapons,

ho&ever, must %ollo& the same principles as Master's +and Envisioned Ane& 0see *ream o% the First Age The ?ords

o% Creation, p# \\\1, armor must !e light, and no shield may !e larger than a target shield#

Sadly, as &ith all dreams, they end, o%ten sooner than &e &ish# At the end o% the scene, all items the ?ord o%

*reams %orged %rom her gossamer revert !ac to their original potentiality as simple pieces o% dreamstu7# The ?ord

o% *reams may alternatively %orge more permanent &ors# Each gossamer cra%t re(uires an activation o% this Charm

at an 'instant' duration, and the Cra%t 0Dossamer1 roll !ecomes a dramatic action taing one season o% &or# Themartial artist does not need any tools or &orshop %or this cra%t. only her imagination is re(uired#

Chimerical Ascension

Cost )=m, )&p. Mins Martial Arts , Essence . Type Simple

2ey&ords Com!o32, 3!vious, Shaping, Staca!le

*uration $nstant

4rere(uisites [uicsilver +and o% *reams Form

and as she rose %rom her !ed and !lined the last tears a&ay,

 The ?ord o% *reams stries Creation, and it !reas# The martial artist increases the degree o% yld in an area

0Essence x -=1 yards around him !y one step# There%ore, in Creation, he creates a yld "one e(uivalent to the

Boardermarches, &hile using it in the Middlemarches creates an area o% *eep yld# This Charm is Staca!le,

ho&ever. each use o% it in the same area increases the degree o% yld !y one step# The degree o% yld in the area

drops !y one per scene a%ter the one this Charm &as activated in, until all that's le%t is tainted lands, &hich %ade at

the regular rate#

  $n addition, the Sidereal is permanently enhanced &hen he learns this Charm# hile he is in the yld, he gains

the %ollo&ing !ene:ts

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  +e gains an amount o% natural !ashing and lethal soa e(ual to the three times the degree o% the surrounding

yld#

  +e is granted one automatic success to all rolls to resist environmental e7ects %or each degree o% the surrounding

yld#

  +e gains a num!er o% automatic successes on all Charm rollo7s e(ual to the degree o% the surrounding yld#

  +e gains the !ene:ts o% AllEncompassing Sorcerer's Sight and $ntegrity4rotecting 4rana#

4rovidence o% the *ream ?ord

Cost Q. Mins Martial Arts , Essence . Type 4ermanent

2ey&ords 5one

*uration 4ermanent

4rere(uisites [uicsilver +and o% *reams Form

a hand touched her arm# She turned###

 The martial artist is a master o% dreams, undisputed in his chimerical might# This Charm permanently upgrades theSidereal, enhancing previous Charms in this style

4eace%ul Repose Touch For -- motes and t&o illpo&er, the minimum duration o% sleep 0or insomnia1 can !e as

long as the Sidereal desires, even inde:nitely# *uring this sleep, the target does not age, nor does she need to eat,

drin, or per%orm any other !odily %unctions. she is a7ectively in stasis# $% this Charm is used in this &ay, the

[uicsilver +and must choose a set o% conditions that &ill &ae up the victim, such as a iss %rom !eauti%ul

0Appearance ;1 maiden, or the strie %rom the hand o% a *ragonBlooded# These conditions permeate the dreams

o% all &ho sleep &ithin a thousand miles o% the victim o% this Charm &hile she sleeps# hile they may not

consciously no& it, they &ill no& ho& to &ae the sleeper i% ased, and i% they have the drive to &ae her, they

&ill no& generally ho& to do it#

Fervent 5ight 4hantasm For -@ motes and t&o illpo&er, the Sidereal has unlimited control over &hat the

victim perceives# She may thro& him into a dream&orld &ith no connection to reality, or &or more su!tly,

changing the emphasis and a %e& ey &ords o% a conversation# There is no limit to the external penalty that can !eimposed, as long as the ?ord o% *reams can :nd a proper Gusti:cation %or it#

*ream Ravager +and For ) motes and one illpo&er, the special gossamer that is the victims a!ility to dream &ill

never disintegrate, denying the target o% his dreams inde:nitely#

$n:nite Fantasy

Cost -=m. Mins Martial Arts , Essence . Type Simple

2ey&ords Com!oBasic, 3!vious

*uration 3ne scene

4rere(uisites Dossamer Inderstanding, Chimerical Ascension, 4rovidence o% the *ream ?ord

###and sa& that her lover stood, &aiting#

ithin a dream, there is the potential %or anything, %or the human mind is a creative thing# The greatest %ears %orm

our nightmares, &hile our greatest hopes drive us to our greatest heights# The ?ord o% *reams %ully internali"es the

capa!ility that dreams have, and###

Charcoal March o% Spiders Re&rite

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eapons and Armor The Charcoal March o% Spiders Style may not !e practiced &ith &eapons or in armor other

than those created !y Rain o% Inseen Threads#

Innatural ManyStep Stride

Cost );m, )&p. Mins Martial Arts , Essence @. Type Re/exive

2ey&ords Com!o32 

*uration 3ne scene

4rere(uisite Charms 5one

All that has !een created is caught in the &e! o% %ate, and the Charcoal Spider &als along this &e!!ing as solidly

as i% the strands themselves &ere material#

 This Charm allo&s the martial artist to tae a move or dash action in any direction, including up and do&n#

Ascending re(uires no additional e7ort and the martial artist may even remain in mid air, poised &ith an unnatural

grace reminiscent o% a spiders cra&l# $n addition, the martial artist adds his Martial Arts to his !ase speed %or the

remainder o% the scene and may re/exively and innately arrest a %all %rom any height %or the expenditure o% -

motes, catching the invisi!le strands o% %ate lie a spider landing on its o&n &e!#

*ance 3% The +ungry Spider

Cost Pm. Mins Martial Arts , Essence @. Type Re/exive

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms Innatural ManyStep Stride

 The Martial Artist may &rap his :ngers around a strand o% %ate and tug himsel% along the thread to overcome or

avoid his opponent# $% this Charm is declared &ith an attac, it is done in Step ) and allo&s the Charcoal Spider to

re/exively *ash at no *9 penalty to close the distance to a target# This sudden movement levies a *9 penalty o%

0Essence1 on the target the martial artist dashed to&ard# This penalty only applies to the next attac a%ter the

movement this Charm provides on the same tic#

$% declared in response to an attac, this Charm is declared in Step - 0in addition to adding the Counterattac

ey&ord to the Charm1 and levies an external penalty o% 0Essence1 to the aggressors attac roll# Regardless o%

&hether or not the attac succeeds, this Charm also allo&s the Charcoal Spider to re/exively *ash at no *9 penalty

during Step J o% the attac resolution# Even though the de%ensive use o% this Charm is not intrinsically hostile to the

attacer, it taes the place o% a counterattac and typically interrupts /urries unless the Charcoal Spider %ails to

exceed the range o% the additional attacs#

Ma& o% *ripping 9enom

Cost m. Mins Martial Arts , Essence @. Type Supplemental

2ey&ords Com!o32, 4oison, Reactor, Staca!le, Touch

*uration $nstant

4rere(uisite Charms 5one

?acing his unarmed stries &ith his o&n deadly poison, the Charcoal spider sees to su!due his %oe %or

consumption# This special type o% poison has the %ollo&ing statistics

5ame *ripping 9enom

*amage 0Martial Arts1 motesKtic

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 Toxicity 0Essence1

 Tolerance K

4enalty 0Essence1

Inlie normal poisons, this toxin causes the target to !leed motes o% Essence instead o% dealing damage directly#

Multiple applications are cumulative# A success%ul 0Stamina Resistance1 prevents the mote drain# A creature thatno longer has motes o% Essence and %ails the resistance roll %alls unconscious %or a num!er o% hours e(ual to 0the

martial artists Essence1 at &hich point the target discontinues su7ering %rom the e7ects o% the venom#

Should a target !e rendered unconscious !y this Charm, each lethal health level o% damage the Charcoal Spider

directly in/icts &hile clenching his prey restores 0Essence K -1 motes o% Essence as the spider sucs the li%e energy

out o% his captured meal# The martial artist may not use this e7ect in com!ination &ith any other mote

regeneration techni(ues to regain more than -= motes o% Essence per action#

Rain o% Inseen Threads

Cost )-m, )&p. Mins Martial Arts , Essence @. Type Extra Action

2ey&ords Com!o32, 3!vious

*uration $nstant

4rere(uisite Charms 5one

Everything that touches the &e! o% the spider is doomed to the spiders &rath, !ut instead o% &aiting %or the target

to come to the &e!, the martial artist sends his &e! to the target#

4ulling together the threads %rom the &orld around him, the Charcoal Spider dra&s %orth up to 0Essence Martial

Arts1 threads# Each thread can !e used to tae any o% the %ollo&ing actions

Y Inarmed Attac The martial artist can use a thread to mae an attac &ith the martial artists unarmed traits !ut

&ith a range o% 0Essence x ;1 yards and deals lethal damage# 5o single target can !e attaced more than 0Martial

Arts1 times !y a thread &ith a single activation o% this Charm# Since this Charm has an instant duration, the threads

disperse a%ter !eing used &hich prevents a thread %rom !eing used in an ongoing clinch#

Y Ready eapon The martial artist may eep hold o% up to one string in each hand and &ield them as &eapons# By

re/exively committing @ motes per string, the martial artist thicens and solidi:es them as &hiplie &eapons %or

the remainder o% the scene# The &hips are considered %orm type &eapons %or purposes o% compati!ility &ith

Charms %rom this style# The &hips have the %ollo&ing statistics Speed , Accuracy , *amage ?, *e%ense =,

Rate -# These statistics include the Starmetal magical material !onus, !ut each Exalt mani%ests a thread o% the

magical material that resonates &ith their Exaltation# The &hips also retain their a!ility to attac up to a range o%

0Essence x ;1 yards#

Y *on Armor eaving one o% the threads around his !ody as a speed miscellaneous action and re/exively

committing ; motes o% Essence, the martial artist adds 0Martial Arts1 to his !ashing, lethal and aggravated soa %or

the rest o% the scene# hile this soa !onus does count as armor, the threads do not inter%ere &ith the martial

artists a!ility to use Charms o% this Style# The martial artist may !ene:t %rom up to 0Essence1 threads in this

manner#

Y Miscellaneous Action Anything the Sidereal could conceiva!ly accomplish &ith a &hip he can attempt &ith one o% 

the strings, such as disarming an opponent or retrieve an item %rom up to 0Essence x ;1 yards a&ay# The limits o%

this action are su!Gect to Storyteller discretion, !ut Storytellers are encouraged to allo& greater leniency %or

creative stunts# All miscellaneous actions taen in this manner have a Speed o% #

All actions taen &ith the threads only penali"e the martial artists *9 !y the highest penalty o% any one action and

have a speed o% the highest action in the magical /urry# The threads vary in appearance !y martial artist, !ut

typically appear as thin &ires that catch the light around them as the martial artists &eaves them through the air#

5est 3% ?iving Strands

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Cost )=m. Mins Martial Arts , Essence @. Type Simple 0*9 -1

2ey&ords Com!oBasic, 3!vious

*uration $nstant

4rere(uisite Charms Rain o% Inseen Threads

Casting a &e! taes most spiders hours o% care%ul &or and diligent cra%tsmanship, !ut the necessities o% the &orld

rarely a7ords the martial artist the luxury o% time# Thro&ing his hands out&ard, the martial artist covers an area

&ith a radius e(ual to his 0Essence x 1 yard radius# As the threads expand, they strie each %oe the martial artist

can perceive in the area &ith a single martial arts clinch attempt using the martial artists unarmed traits# Should

the clinch succeed, the target can attempt to !rea %ree o% the &e!!ing each action !y rolling a %eat o% strength

&ith a diLculty e(ual to the num!er o% successes the martial artist rolled %or the clinch attempt# Further, everyone

other than the martial artist that moves in this area a%ter the initial attac must succeed on a re/exive 0*exterity

Athletics1 chec each tic they move at diLculty - or !ecome stuc to the ground una!le to move# Freeing a target

%rom the &e!!ing re(uires that the &e!!ing !e destroyed or a success%ul 0Strength Athletics1 roll to !rea %ree, a

diLculty @ miscellaneous action# $% le%t alone, the &e!!ing dissolves completely !y the end o% the scene#

 The &e!!ing is extremely diLcult to remove and stics to Gust a!out anything it touches# $t has a !ashing and

lethal soa o% 0Martial Arts1 and success%ully dealing one lethal health level o% physical or environmental damage to

the &e! is enough to destroy three cu!ic yards o% it# Any damage that targets the &e! stuc to a victim also a7ects

the victim, !ut only one lethal health level o% damage is necessary to %ree the victim %rom the &e!!ing# Terrestrial

anima /ux dealing at least ) die o% damage an action that comes into contact &ith the &e! is enough to destroy it#

Charcoal March 3% Spiders Form

Cost )m, )&p. Mins Martial Arts , Essence . Type Simple

2ey&ords Formtype, 3!vious

*uration 3ne scene

4rere(uisite Charms *ance o% the +ungry Spider, Ma& o% *ripping 9enom, 5est o% ?iving Strands, 3ne complete

Celestial martial art

Casting out a &e! o% thin &hite Essence into the &orld around him, the martial artist claims the surrounding area ashis o&n# oe on any that dare to !rave the spiders &e!#

hen activating this Charm, strands o% Essence /y out&ards %rom the apex o% each move in the martial artists ata

%or to create a semisolid &e! out to a radius o% 0Martial Arts x ;1 yards# The &e! acts as shield against incoming

proGectiles, catching them in eLgies o% strands o% Essence as they approach the martial artist# Any ranged attac

that originates %rom a source %arther a&ay than &hat the martial artist could strie &ith his !are hands su7ers an

external penalty o% 0Essence1# Any attempts to reclaim &eapons su!Gect to this penalty su7er an external penalty o% 

0Essence1 since &hat the spiders &e! captures it rarely lets go#

 The martial artist is also attuned to his &e!, %eeling the &orld through the strands o% Essence# The su!tle vi!rations

%rom the &e! triple the successes o% any attempt !y the martial artist to notice anything hidden &ithin the area

covered !y his &e!#

Further, since every strand o% his &e! extends %rom him, the martial artist may manipulate those strands to protect

his allies# Should the martial artist declare the *e%end 3ther action on his turn, he may apply its !ene:t to all allies

&ithin 0Martial Arts x ;1 yards#

As a :nal !ene:t, &hen Charcoal March o% Spiders Form is active, the martial artist may activate *ance o% the

+ungry Spider as an innate a!ility that does not count as his Charm activation %or the action &ith a - mote 0non

cumulative1 discount#

Canni!alistic +eritage Techni(ue

Cost )=m. Mins Martial Arts , Essence . Type Re/exive 0Step 1

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2ey&ords Com!o32, Counterattac, Staca!le, 3!vious, Reactor

*uration $nde:nite

4rere(uisite Charms Charcoal March o% Spiders Form

hen the spider lures his prey to the &e!, the prey o%ten struggles &ithout reali"ing that the more it strains against

the &e! the more entangled it !ecomes#

 This Charm is an un!loca!le, undodgea!le counterattac against any physical Melee or Martial Arts attac directed

at the martial artist# Should he succeed, the martial artist instantly loops an immaterial strand o% his &e! around

around the target and himsel%# The strand acts as a magical anchor !et&een the martial artist and the target

con%erring the %ollo&ing !ene:ts

$% the target regains motes, hal% o% those motes are lost as a Shaping e7ect and given to the martial artist# This

includes motes regained %rom Charms and Stunting, &ith an odd num!er o% motes %avoring the martial artist#

Further, every time the target activates a Charm that costs m, the strand %ocuses the expenditure o% Essence !y

the target into a harm%ul shoc as a onetime environmental Shaping e7ect &ith the %ollo&ing statistics

*amage 0Charms mote Cost K -1B 0to a maximum o% 6Martial Arts8B1

 Trauma 0Martial artists Essence K -1

Resolve this damage a%ter the resolution o% the Charm that prompted it# Each success%ul application o% this Charm

against a single opponent adds ) to the damage, maximum damage and trauma rating o% the environmental e7ect#

3ne target can only !e a7ected !y 0Martial Arts K -1 strands at a time#

Should an attempt to destroy the strand !inding the target !e made, the attac re(uires magic that is capa!le o%

striing immaterial targets to a7ect the strand# Re%erence 5est o% ?iving Strands %or the threads statistics and

possi!le outcomes#

 Thum!nail Spider March

Cost );m, )&p. Mins Martial Arts , Essence . Type Extra Action

2ey&ords Com!oBasic, 3!vious

*uration 3ne action

4rere(uisite Charms Canni!alistic +eritage Techni(ue

Emulating the s&arming tactics o% the hungry thum!nail spiders o% the East, the martial artist activates this Charm

to create 0Essence1 duplicates o% himsel% that appear in any space that can contain them &ithin 0Essence1 yards o%

the martial artist# Each duplicate, including the original martial artist, may mae one attac on the designated %oe

and each attac is treated as !ene:ting %rom a success%ul coordinated attac !et&een all attacers# Since this

Charm typically creates more than @ duplicates, the martial artist may also designated himsel% or one o% the

duplicates as the !ene%actor o% an unexpected attac# Each attac may !e supplemented !y one Charm %rom the

Charcoal March o% Spiders Style innately &ithout the need %or a Com!o and the duplicates communally share the

martial artists Essence pool# Each duplicate need not use the same Charm !ut each Charm activation receives a )

mote discount %or every previous activation on the same tic# Further, the duplicates are in every &ay identical to

the martial artist and remain %or the duration o% the action# Each duplicate uses the same traits as the martial

artist, &ith the exception o% !acgrounds and panoply outside o% &hat items can !e created &ith Charms %rom this

style, !ut only have one health level and are destroyed a%ter taing a single health level o% damage# Any remaining

duplicates at the end o% the action vanish leaving only a strand o% &e! !ehind#

 <umping Spider Strie

Cost )-m, -&p. Mins Martial Arts , Essence . Type Supplemental

2ey&ords Com!o32, 3verdrive

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*uration $nstant

4rere(uisite Charms Canni!alistic +eritage Techni(ue

4rey o%ten struggles as the spider leaps along his &e! to devour it, rarely reali"ing the more it struggles the more

%utile its escape !ecomes# This Charm allo&s the martial artist to re/exive <ump to a sentient target up to 0Martial

Arts x =1 yards a&ay and guarantees the martial artist succeeds on the roll to clinch his target !y one success#

E7ects that contest this Charm are rolled o7 as normal# hile clinched, the martial artist gains the !ene:t o% atemporary 3vedrive pool# This 3vedrive pool gains 0targets Essence1 motes each action the target unsuccess%ully

attempts to escape the clinch# 5ote that choosing not to resist the clinch does not provide the martial artist &ith

motes# The martial artist may not store more than -= motes in this %ashion, and the motes vanish as soon as the

target success%ully escapes the clinch or the martial artist releases the target %rom the clinch# Further, these motes

count against the maximum num!er o% 3verdrive motes that can !e stored !y the martial artist normally !ut my

exceed the martial artists existing 3verdrive pool maximum i% it is !elo& -= motes# Motes gained %rom this Charm

other&ise %ollo& the same rules outlined in the 3verdrive ey&ord#

ater Spider Bite

Cost )m, )&p. Mins Martial Arts , Essence . Type Supplemental

2ey&ords Com!o32, Crippling, Reactor, Touch

*uration $nde:nite

4rere(uisite Charms Canni!alistic +eritage Techni(ue

Mimicing the deadly green spiders o% the est, the martial artist stries his %oe and !urro&s deep &ithin to dra&

sustenance %rom his target#

 This Charm constitutes an un!loca!le, !arehanded martial arts attac that may !e attempted on any sentient

!eing# Should the martial artist success%ully strie the host, he demateriali"es and !urro&s himsel% inside his

target# hile so immersed, he can only !e targeted !y e7ects that strie immaterial !eings and seen !y e7ects

that perceive immaterial !eings# 3ther&ise any attempt to hurt the martial artist merely stries the host# hile so

immersed, the martial artist remains a&are o% his surroundings only through his sense o% hearing though he can

de%end against attacs that can target him normally# $% applica!le, the martial artist may dra& sustenance %rom his

host &ith minimal inconvenience on the sentient !eing allo&ing him to stay immersed %or an inde:nite period o%

time# The host merely experiences slightly more hunger and thirst than usual !ut su7ers no mechanical dra&!acs# This Charm automatically %ails on targets currently under the e7ects o% ghostly possession, the Spirit Charm Ride, or

any other possessionlie e7ects su!Gect to Storyteller discretion, !ut up to hal% the victims permanent Essence

martial artists can target the same host &ith this Charm at a time#

hile immersed, the martial artist may extract up to 0Martial Arts1 motes o% Essence %rom his target as a

miscellaneous speed action &hich can !egin on the action %ollo&ing the attac supplemented !y this Charm# $%

the target does not have any remaining motes o% Essence on an attempt, or the target success%ully resists, the

martial artist instantly appears materiali"ed in the nearest adGacent space that can contain him# The target may

expel the martial artist !y maing a re/exive 0Stamina Resistance1 or 0its 3ccult1 roll &ith a diLculty o% 0the

martial artists Essence1 &hich may !e attempted on any tic the martial artist attempts to steal motes %rom the

target# Success shunts the martial artist in the nearest availa!le space materiali"ed and preempts the mote loss, in

addition to releasing the motes committed !y the martial artist %or this Charm# 3ther&ise, leaving a host and

materiali"ing can !e done as a miscellaneous speed action that cannot !e /urried and allo&s the martial artist to

appear in any valid space adGacent to the target he chooses# Stealing motes %rom the target maes this Charmsuse 3!vious to the victim 0i% it &asn't already1 and prompts a re/exive resistance roll %rom the target &hich can !e

voluntarily %ailed#

4attern Spider Touch

Cost -=m, -&p. Mins Martial Arts , Essence . Type Simple 0Speed , *9 -1

2ey&ords Com!oBasic, 3!vious, Shaping

*uration $nstant

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4rere(uisite Charms Thum!nail Spider March, <umping Spider Strie, ater Spider Bite

Emulating the deadliest spider in existence, the martial artist stries his %oe and unravels the %ate &hich destiny has

&oven %or him# To &ield the po&er o% the pattern spiders is to &ield the po&er o% Fate itsel%#

A success%ul strie %rom this Charm deals no damage !ut changes the identity o% the target as a Shaping e7ect# To

determine the ne& identity o% the target, use the %ollo&ing steps

Y Appearance The martial artist changes the targets appearance to his speci:cations# The target must remain the

same species !ut can other&ise !e changed to the martial artists speci:cations# These changes may not !e drastic

enough to grant e7ects similar to mutations# The target may spend a point o% &illpo&er to eep one %eature the

same, such as eye color or a scar %rom a previous !attle#

Y $ntimacies Remove all o% the targets intimacies and replace them &ith an e(ual num!er o% intimacies determined

!y the martial artist# The target may preserve an existing intimacy %or a point o% &illpo&er#

Y Motivation The target gains a ne& motivation determined !y the martial artist# For a point o% temporary

&illpo&er, the target may change one &ord in the ne& motivation#

Y Bacgrounds All !acgrounds !ased on the targets identity, such as Bacing, Command, Contacts, Connections,

Face, etc#, are removed# The martial artist reassigns the total num!er o% dots removed in ne& !acgrounds to :t

the targets ne& identity# This e7ect is &oven into Fate itsel%, rein%orcing the ne& identity &hich mortals may not

resist as an $llusion e7ect# Essence &ielders that are a part o% the removed or ne& !acground traits are immune to

this $llusion e7ect and recogni"e the target has never !een associated &ith a !acground prior to# Bacgrounds

may !e preserved %or a &illpo&er point per rating o% the !acground 0e#g# ; &illpo&er %or a !acground rated at ;1,

though the martial artist determines a suita!le Gusti:cation %or the target to have that !acground &hich the target

!elieves#

Y 3ther traits The target is :lled &ith a li%etime o% memories :tting %or his identity &hich the martial artist may

!uild &ith :ctitious or real people he is a&are o%# Conse(uently, the target loses all memories o% its %ormer sel%#

 Things dependent on his physical state, such as his age, remain the same even though the target may !e made to

loo younger#

Inder no circumstance may this Charm change a target enough to cause their Exaltation to /ee, change anything

a!out their Exaltation or other supernaturally rein%orced traits such as Charms or the %act that the target no&s its

an Exalt, or any other traits speci:cally not descri!ed a!ove along &ith traits deemed inappropriate !y the

Storyteller# A violent &arlord could !e made to !elieve he is a hum!le li!rarian, !ut he &ill most certainly secondguess himsel% &hen he easily !ests :ve armed muggers in a dar ally &ith his !are hands# The same &arlord may

also &onder &hy he's constantly con%rontational &ith those around him due ot his a!normally high 9alor score#

Exceptionally po&er%ul magic intentionally used to reverse this Charms e7ect such as Adamant Circle Countermagic

or 3rder ALrming Blo& may reverse the e7ects o% this Charm su!Gect to Storyteller discretion, e7ectively restoring

the target to its %ormer identity# The previous use o% this Charm is not apparent to Essence sight, ho&ever# Any

experience points spent !y the target &hile under an alternate identity remain spent# The exception are traits

purchased that are speci:c to the targets %ormer identity 0lie !acgrounds such as Bacing1, %or &hich the target

receivess an experience point re%und#

Drandmother Spider Mastery

Cost ;=m, ;&p. Mins Martial Arts , Essence . Type Simple 0*ramatic1

2ey&ords 3!vious, Shaping, Touch

*uration $nstant

4rere(uisite Charms 4attern Spider Touch

For all her sill &ith &ielding the Essence o% Creation, Drandmother Spider eventually reali"ed that her &e! &ould

one day !e cut and that her greatest po&er resided not &ithin her o&n a!ility to manipulate Essence, !ut in her

a!ility to pass on &hat she learned#

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 This Charm augments an unarmed attac that targets a nonsentient spider# Should the strie hit, it instantly ills

the spider so that it can !e re!orn ane&# Essence !egins rising out o% the creatures !ody and %orms into a spirit

&hich taes a num!er o% hours e(ual to its permanent Essence rating to shape# The supernatural version o% the

mundane spider gains the attri!utes, a!ilities, health levels, virtues and &illpo&er o% the martial artist in place o% its

o&n# The spider is enlightened to a permanent Essence o% 0the Martial Artists unaltered permanent Essence O 1

and o!tains a mote pool calculated in the same manner as a spirit# $t gains the motivation to serve its creator and

any intimacies the martial artist desires# The spider also gains the a!ility to spea one language per dot in

?inguistics chosen !y the martial artist and 3ld Realm as its native language# Further, the spider no&s any martialarts Charms the martial artist possesses 0excluding Sidereal Martial Arts Charms1 %or &hich it meets the

prere(uisites and can &ield them as innate a!ilities# $n addition, the spider gains 0Martial Arts Essence1 spirit

Charms o% the martial artists choosing and can !e altered &ith up to 0Martial Arts x ;1 points o% mutations#

3nly 0Essence1 spiders may !e created using this Charm at a time and only a single spider can !e created per

activation o% this Charm# The spiders are in all other &ays treated as Familiars per the !acground &ith the

exception o% immortality and the a!ility to store Essence %or their creator# hile they exist, each spider is

recogni"ed !y the Celestial Bureaucracy 0provided their creator is as &ell1 as a spirit &ith status o% their appropriate

Essence rating &ith the domain o% serving their creator# hile antishaping e7ects can stop this Charm during its

activation, the spiders are treated as Spirits %or all other considerations a%ter their creation is complete# Any

increases in traits to the Sidereal that created the spider do not retroactively upgrade existing spiders# Ising this

Charm to impersonate a pattern spider constitutes a Severity o7ense#